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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
ladwar
Dead Six Initiative
93
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Posted - 2013.04.07 18:39:00 -
[121] - Quote
well the large missile turrets range is 1-191m effective 100% even thou you can target farther the missiles explode at 191m IE was targeting installation at 243m with 43% effective but it would always explode at 191m. |
Musta Tornius
BetaMax. CRONOS.
298
|
Posted - 2013.04.07 21:02:00 -
[122] - Quote
ladwar wrote:well the large missile turrets range is 1-191m effective 100% even thou you can target farther the missiles explode at 191m IE was targeting installation at 243m with 43% effective but it would always explode at 191m.
Sounds interesting, could you tell me which turret(s) exactly you tested, please? |
ladwar
Dead Six Initiative
95
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Posted - 2013.04.07 22:50:00 -
[123] - Quote
ST missiles all kinds. Accelerated, cycled, fragmented, standard. and i stand corrected it was at 188m. i am going to try higher level missiles but i do not think it will change anything. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
199
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Posted - 2013.04.07 23:00:00 -
[124] - Quote
ladwar wrote:ST missiles all kinds. Accelerated, cycled, fragmented, standard. and i stand corrected it was at 188m. i am going to try higher level missiles but i do not think it will change anything.
Sweet ^^
I have one more question too- will the missiles do damage at 188m? I'm not sure if they changed it, but there were a number of shots from different weapons that looked like they hit a target or objective, but ended up doing 0 damage. |
ladwar
Dead Six Initiative
95
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Posted - 2013.04.07 23:12:00 -
[125] - Quote
0 Try Harder wrote:ladwar wrote:ST missiles all kinds. Accelerated, cycled, fragmented, standard. and i stand corrected it was at 188m. i am going to try higher level missiles but i do not think it will change anything. Sweet ^^ I have one more question too- will the missiles do damage at 188m? I'm not sure if they changed it, but there were a number of shots from different weapons that looked like they hit a target or objective, but ended up doing 0 damage. yes, i tested this on yellow installations. i'll edit it with effectiveness later but im pretty sure is was near 85% |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
201
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Posted - 2013.04.08 06:33:00 -
[126] - Quote
prlly should check all of the turrets.
The Large Missile Installations can hit targets at ranges of over 217 meters. (Just check the LMT on the 4 point map- south spawn LMT can hit the supply depot) |
ladwar
Dead Six Initiative
96
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Posted - 2013.04.08 07:17:00 -
[127] - Quote
0 Try Harder wrote:prlly should check all of the turrets.
The Large Missile Installations can hit targets at ranges of over 217 meters. (Just check the LMT on the 4 point map- south spawn LMT can hit the supply depot) this is for tank turrets only the missile installation i can not find anything not in there range or the time to test them out with. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
202
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Posted - 2013.04.08 18:51:00 -
[128] - Quote
wtf.... so I am always curious about all turrets, so I started playing around with the LMT installation turret. I saw a sniper @ 412m out, and it said 0% and did not give me a red target. I shot a volley at him, and I got hit markers and he took damage. One more volley and I killed him.
So I have no idea what is going on. I know they are playing around and trying to make LMTs better.
Thanks for testing the LMTs on tanks btw ^_^ I haven't skilled into those beyond l2, so I could only test the large hybrids. |
Scheneighnay McBob
Bojo's School of the Trades
1224
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Posted - 2013.04.14 21:57:00 -
[129] - Quote
LMTs confuse me. The installations have great range, but the one on my tank doesn't even have long enough range to hit a dropship. |
Musta Tornius
BetaMax. CRONOS.
299
|
Posted - 2013.04.15 08:18:00 -
[130] - Quote
Scheneighnay McBob wrote:LMTs confuse me. The installations have great range, but the one on my tank doesn't even have long enough range to hit a dropship.
Things went quite funny after the great missile nerf of 2012. Maybe in uprising things will normalise a little bit. |
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Ankoku Daishogun
Amarr Templars Amarr Empire
8
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Posted - 2013.04.28 05:59:00 -
[131] - Quote
am wondering if uprising will stick to the numbers in OP. |
Musta Tornius
BetaMax. CRONOS.
302
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Posted - 2013.04.28 10:11:00 -
[132] - Quote
An update: I'm preparing this info thread for Uprising, in the next major update you'll see that weapons that have NOT YET been checked will have a mark next to them Not Checked for Uprising 'NCU'.
I thought about keeping old values around for a bit but it will just clutter the info and this thread so instead I'll keep a copy of this thread and if anyone wants to know the old values then feel free to ask here.
Another part that I've added to this thread is that each weapon category now has a header that is underlined, next to this header are some values in form of S X% / A X% / SH X% / AH X%. These values are the weapons damage against Shields, Armour, Shield Head, Armour Head. I'll fill in the missing ones as I check the weapons in Uprising.
I won't of course be able to check everything on my own as there are too many weapon skills to upgrade and I'm focused on a few in Uprising so if anyone wants to help please post the info you've gathered in this thread after Uprising hits.
Thanks for following, hope you have found this thread useful.
PS! I've added the upcoming weapon categories to the list but they are still unpopulated. |
Musta Tornius
BetaMax. CRONOS.
302
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Posted - 2013.04.28 13:57:00 -
[133] - Quote
Thanks to my corp mate monkey999517 I have now got all the different shield and armour modifiers, once Uprising comes I'll do a quick check to see if they have changed and what the new weapon ones are. |
monkey 999517
BetaMax. CRONOS.
1
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Posted - 2013.04.28 14:02:00 -
[134] - Quote
yay me im super helpful :P still not sure why i did what i did but hay as long as i helped :) |
Musta Tornius
BetaMax. CRONOS.
304
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Posted - 2013.04.29 10:28:00 -
[135] - Quote
Mini update: Added some standard and adv. mass drivers. They all seem to have the same 134m ish range. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
285
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Posted - 2013.04.30 03:37:00 -
[136] - Quote
I think you forgot to change the value of the 'Flashbow' CAR-9 Burst Scrambler Pistol. It has the same range (max and effective) as the regular CAR-9.
(I just double checked on my alt :P) |
Musta Tornius
BetaMax. CRONOS.
304
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Posted - 2013.04.30 07:35:00 -
[137] - Quote
0 Try Harder wrote:I think you forgot to change the value of the 'Flashbow' CAR-9 Burst Scrambler Pistol. It has the same range (max and effective) as the regular CAR-9.
(I just double checked on my alt :P)
Fixed, thank you. |
Bendtner92
Imperfects Negative-Feedback
532
|
Posted - 2013.05.06 20:16:00 -
[138] - Quote
Updated numbers in Uprising:
Exile AR: Around 40 optimal. Around 65 max.
Militia SMG: Around 20 optimal. Around 40 max.
Militia Shotgun: Around 5 optimal. Around 18 max. |
Musta Tornius
BetaMax. CRONOS.
313
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Posted - 2013.05.06 21:07:00 -
[139] - Quote
Thanks for the first bit of info Bendtner92, I've started updating the thread slowly, personally I've got forges and hmgs covered so whatever else you guys skill into please post some info! |
Bendtner92
Imperfects Negative-Feedback
532
|
Posted - 2013.05.06 22:40:00 -
[140] - Quote
Musta Tornius wrote:Thanks for the first bit of info Bendtner92, I've started updating the thread slowly, personally I've got forges and hmgs covered so whatever else you guys skill into please post some info! Sure thing.
I'll get all the ISK versions of the AR down tomorrow. |
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Musta Tornius
BetaMax. CRONOS.
316
|
Posted - 2013.05.07 00:21:00 -
[141] - Quote
All HMGs except Gastuns have been added to the list, also scrambler pistol, toxin smg, exile assault rifle. |
Bendtner92
Imperfects Negative-Feedback
532
|
Posted - 2013.05.07 12:30:00 -
[142] - Quote
AR stats:
Militia Assault Rifle: 38 optimal. 64 max.
Assault Rifle: 38 optimal. 65 max.
Breach Assault Rifle: 29 optimal. 42 max.
GEK-38 Assault Rifle: 40 optimal. 68 max.
GB-9 Breach Assault Rifle: 30 optimal. 44 max.
GK-13 Burst Assault Rifle: 51 optimal. 68 max.
GLU-5 Tactical Assault Rifle: 62 optimal. 95 max.
Duvolle Assault Rifle: 42 optimal. 71 max.
Allotek Burst Assault Rifle: 53 optimal. 71 max.
CreoDron Breach Assault Rifle: 32 optimal. 46 max.
Duvolle Tactical Assault Rifle: 65 optimal. 100 max.
The shield and armor efficiencies are still 110% to shields and 90% to armor.
Shield headshot efficiency is still 165%. I did not get the armor headshot efficiency, but it's most likely also the same.
The Standard tier Burst Assault Rifle and Tactical Assault rifle are no longer available on the market. |
Musta Tornius
BetaMax. CRONOS.
316
|
Posted - 2013.05.07 13:24:00 -
[143] - Quote
I've added all the assault rifle data that Bendtner92 provided to the main post, thanks! |
Rynx Sinfar
Subdreddit Test Alliance Please Ignore
570
|
Posted - 2013.05.07 20:48:00 -
[144] - Quote
thank you for maintaining this |
Musta Tornius
BetaMax. CRONOS.
320
|
Posted - 2013.05.07 22:17:00 -
[145] - Quote
Rynx Sinfar wrote:thank you for maintaining this
It helps that people are willing to donate their time towards this too but you're welcome :) .
I've added the first two lasers, they haven't changed from Chromosome at all, although my old values were a little skewe. |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
270
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Posted - 2013.05.08 00:21:00 -
[146] - Quote
Thank you so much for Uprising updates! Especially for the deltas, good to see what actually changed. |
Iron Wolf Saber
Den of Swords
3979
|
Posted - 2013.05.08 22:15:00 -
[147] - Quote
Thanks for the info. |
Soozu
5o1st
74
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Posted - 2013.05.08 23:36:00 -
[148] - Quote
I went proto with the shotgun and can confirm these numbers at a later date if need be, but they feel correct. And I absolutely hate this build because of it.
https://forums.dust514.com/default.aspx?g=posts&t=74445&find=unread
Chromosome:
Standard Shotgun Max Range: 29m Optimal Range: 1-5m
Breach Shotgun Max Range: 29m Optimal Range: 1-9m
Uprising:
Standard Shotgun Max Range: 17m Optimal Range: 1-4m
Breach Shotgun Max Range: 17m Optimal Range: 1-5m
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Musta Tornius
BetaMax. CRONOS.
326
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Posted - 2013.05.09 09:05:00 -
[149] - Quote
Thanks Soozu, I added your shotty info. I also added some pistols and SMGs. |
Citpaan Hacos
BetaMax. CRONOS.
41
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Posted - 2013.05.10 11:27:00 -
[150] - Quote
Musta, I use a Charge Sniper an managed to get a 595 meter kill today, so I think it's safe to say their range is still at least 599. |
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