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Thread Statistics | Show CCP posts - 2 post(s) |
Musta Tornius
BetaMax.
265
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Posted - 2012.10.12 19:54:00 -
[1] - Quote
All stats are +- 1m with sharpshooter skill of 0 so no bonus range is applied.
Militia Assault Rifle Max Range: 79m Optimal Range: 1 - 35m Meta Level: 0
Assault Rifle Max Range: 78m Optimal Range: 1 - 35m Meta Level: 1
Breach Assault Rifle Max Range: 50m Optimal Range: 1 - 23m Meta Level: 2
Burst Assault Rifle Max Range: 78m Optimal Range: 1 - 35m Meta Level: 2
Tactical Assault Rifle Max Range: 110m Optimal Range: 1 - 71m Meta Level: 2
'Blindfire' Assault Rifle Max Range: 81m Optimal Range: 1 - 37m Meta Level: 3
GEK-38 Assault Rifle Max Range: 83m Optimal Range: 1 - 37m Meta Level: 5
GB-9 Assault Rifle Max Range: 54m Optimal Range: 1 - 24m Meta Level: 6
GK-13 Assault Rifle Max Range: 83m Optimal Range: 1 - 37m Meta Level: 6
GLU-5 Tactical Assault Rifle Max Range: 117m Optimal Range: 1 - 76m Meta Level: 6
'Gorewreck' GK-13 Burst Assault Rifle Max Range: 88m Optimal Range: 1 - 39m Meta Level: 7
'Killswitch' GEK-38 Assault Rifle Max Range: 92m Optimal Range: 1 - 41m Meta Level: 7
Duvolle Assault Rifle Max Range: 87m Optimal Range: 1 - 39m Meta Level: 8
'Codewish' Duvolle Tactical Assault Rifle Max Range: 122m Optimal Range: 1 - 80m Meta Level: 9
Allotek Burst Assault Rifle Max Range: 87m Optimal Range: 1 - 39m Meta Level: 9
CreoDron Breach Assault Rifle Max Range: 56m Optimal Range: 1 - 25m Meta Level: 9
Douvelle Tactical Assault Rifle Max Range: 122m Optimal Range: 1 - 79m Meta Level: 9
Laser Rifle Max Range: 81m Optimal Range: 61 - 78m Meta Level: 1
Elm-7 Laser Rifle Max Range: 84m Optimal Range: 62 - 79m Meta Level: 4
Viziam Laser Rifle Max Range: 84m Optimal Range: 62 - 79m Meta Level: 8
Militia Shotgun Max Range: 29m Optimal Range: 1 - 5m Meta Level: 0
Shotgun Max Range: 29m Optimal Range: 1 - 5m Meta Level: 1
Specialist Shotgun Max Range: 29m Optimal Range: 1 - 6m Meta Level: 1
Breach Shotgun Max Range: 29m Optimal Range: 1 - 9m Meta Level: 2
'Chimera' Shotgun Max Range: 31m Optimal Range: 1 - 6m Meta Level: 3
CRG-3 Shotgun Max Range: 31m Optimal Range: 1 - 8m Meta Level: 4
K5 Specialist Shotgun Max Range: 31m Optimal Range: 1 - 8m Meta Level: 4
KR-17 Breach Shotgun Max Range: 31m Optimal Range: 1 - 9m Meta Level: 5
'Cerberus' CRG-3 Shotgun Max Range: 33m Optimal Range: 1 - 9m Meta Level: 6
Militia Scrambler Pistol Max Range: 69m Optimal Range: 1 - 16m Meta Level: 0
Scrambler Pistol Max Range: 68m Optimal Range: 1 - 16m Meta Level: 1
Burst Scrambler Pistol Max Range: 67m Optimal Range: 1 - 16m Meta Level: 2
Breach Scrambler Pistol Max Range: 49m Optimal Range: 1 - 15m Meta Level: 2
Assault Scrambler Pistol Max Range: 70m Optimal Range: 1 - 17m Meta Level: 2
'Surgewick' Scrambler Pistol Max Range: 70m Optimal Range: 1 - 17m Meta Level: 3
KLO-1 Scrambler Pistol Max Range: 83m Optimal Range: 1 - 17m Meta Level: 4
CAR-9 Burst Scrambler Pistol Max Range: m Optimal Range: 1 - m Meta Level: 5
TT-3 Assault Scrambler Pistol Max Range: 75m Optimal Range: 1 - 18m Meta Level: 5
TY-5 Breach Scrambler Pistol Max Range: 54m Optimal Range: 1 - 16m Meta Level: 5
'Flashbow' CAR-9 Burst Scrambler Pistol Max Range: 71m Optimal Range: 1 - 27m Meta Level: 6
Militia Submachine Gun Max Range: 39m Optimal Range: 1- 15m Meta Level: 0
Submachine Gun Max Range: 39m Optimal Range: 1 - 15m Meta Level: 1
'Toxin' ICD-9 Submachine Gun Max Range: 39m Optimal Range: 1 - 15m Meta Level: 1
Assault Submachine Gun Max Range: 41m Optimal Range: 1 - 16m Meta Level: 2
Breach Submachine Gun Max Range: 39m Optimal Range: 1 - 15m Meta Level: 2
'Slashvent' Submachine Gun Max Range: 41m Optimal Range: 1 - 16m Meta Level: 3
M512-A Submachine Gun Max Range: 41m Optimal Range: 1 - 16m Meta Level: 5
M209 Assault Submachine Gun Max Range: 43m Optimal Range: 1 - 17m Meta Level: 6
SK9M Breach Submachine Gun Max Range: 41m Optimal Range: 1 - 16m Meta Level: 6
'Bedlam' M512-A Submachine Gun Max Range: 43m Optimal Range: 1 - 17m Meta Level: 7
'Minddrive' SK9M Breach Submachine Gun Max Range: 41m Optimal Range: 1 - 16m Meta Level: 7 |
Musta Tornius
BetaMax.
265
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Posted - 2012.10.12 21:39:00 -
[2] - Quote
Militia Sniper Max Range: 598m Optimal Range: 1 - 598m Meta Level: 0
Sniper Rifle [Experimental] Max Range: 1000+m Optimal Range: 1 - 1000+m Meta Level: 0
Sniper Rifle Max Range: 599m Optimal Range: 1 - 599m Meta Level: 1
Charge Sniper Rifle Max Range: 599m Optimal Range: 1 - 599m Meta Level: 2
Tactical Sniper Rifle Max Range: 599m Optimal Range: 1 - 599m Meta Level: 2
'Farsight' Sniper Rifle Max Range: 599m Optimal Range: 1 - 599m Meta Level: 3
NT-511 Sniper Rifle Max Range: 599m Optimal Range: 1 - 599m Meta Level: 4
C15-A Tactical Sniper Rifle Max Range: 599m Optimal Range: 1 - 599m Meta Level: 5
'Downwind' C15-A Tactical Sniper Rifle Max Range: 599m Optimal Range: 1 - 599m Meta Level: 6
'Genesis' NT-511 Sniper Rifle Max Range: 599m Optimal Range: 1 - 599m Meta Level: 6
Heavy Machine Gun Max Range: 59m Optimal Range: 1 - 34m Meta Level: 1
Assault Heavy Machine Gun Max Range: 80m Optimal Range: 1 - 49m Meta Level: 2
Burst Heavy Machine Gun Max Range: 59m Optimal Range: 1 - 36m Meta Level: 2
MH-82 Heavy Machine Gun Max Range: 62m Optimal Range: 1 - 38m Meta Level: 5
'Broadside' MH-82 Heavy Machine Gun Max Range: 66m Optimal Range: 1 - 40m Meta Level: 7
Boundless HMG Max Range: 65m Optimal Range: 1-38m Meta Level: 8
Six Kin Burst HMG Max Range: 65m Optimal Range: 1-38m Meta Level: 9
Freedom Assault HMG Max Range: 88m Optimal Range: 1-50m Meta Level: 9
Gastuns Min-7 HMG Max Range: 65m Optimal Range: 1-38m Meta Level: 10
All Forge Guns Max Range: 300-400m Optimal Range: 1 - 300m Meta Level: x
Militia 20GJ Blaster Max Range: 99m Optimal Range: 1 - 56m Meta Level: 0
Militia 20GJ Railgun Max Range: 299m Optimal Range: 1 - 299m Meta Level: 0
Militia MT-1 Missile LAuncher Max Range: 191m Optimal Range: 1 - 96m Meta Level: 0
Militia 80GJ Blaster Max Range: 199m Optimal Range: 1 - 85m Meta Level: 0
80GJ Blaster Max Range: 199m Optimal Range: 1 - 85m Meta Level: 1
80GJ Compressed Blaster Max Range: 199m Optimal Range: 1 - 85m Meta Level: 2
80GJ Stabilized Blaster Max Range: 239m Optimal Range: 1 - 102m Meta Level: 2
80GJ Scattered Blaster Max Range: 199m Optimal Range: 1 - 85m Meta Level: 3
80GJ Neutron Blaster Max Range: 199m Optimal Range: 1 - 85m Meta Level: 4
80GJ Compressed Neutron Blaster Max Range: 199m Optimal Range: 1 - 85m Meta Level: 5
80GJ Stabilized Neutron Blaster Max Range: 249m Optimal Range: 1 - 106m Meta Level: 5
80GJ Scattered Neutron Blaster Max Range: 199m Optimal Range: 1 - 85m Meta Level: 6
80GJ Ion Cannon Max Range: 199m Optimal Range: 1 - 85m Meta Level: 7
80GJ Compressed Ion Cannon Max Range: 199m Optimal Range: 1 - 85m Meta Level: 8
80GJ Stabilized Ion Cannon Max Range: 239m Optimal Range: 1 - 102m Meta Level: 8
80GJ Scattered Ion Cannon Max Range: 199m Optimal Range: 1 - 85m Meta Level: 9
All Large Railgun Turrets Max Range: 599m Optimal Range: 1 - 599m Meta Level: x
Thanks for the encouragement. I added a bunch of pistols, SMGS and a couple of shotties. It's getting harder to add stuff as I'm saving up SP for forge guns atm.
Please help me better this guide by pointing out inaccurate info and if you got time, please read the guide at the bottom on how to figure out ranges and post them in this thread and I'll add them to the guide, thank you! Do mention what your relevant sharpshooter skill is for that weapon as it affects both max range and optimals.
Howto:
Get a weapon and go aim at one of your turrets, use the L1 button to zoom onto them. If the target info at bottom left comes up you are in weapon range. Walk as far back as you can whilst still having the target info up. When it dissapears take a step forward until the target info text comes back up. This is the max range for the weapon.
To check out optimal range start far away and move closer to the target. The efficiency indicator in target info will go up as you get closer, when it has peaked you are at max optimal range. Continue going closer, if it drops then you are at minimum optimal range.
The laser for instance has a 18m optimal range 'range' very near its max range. |
Musta Tornius
BetaMax.
265
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Posted - 2012.10.13 15:00:00 -
[3] - Quote
Added another pistol, sniper rifle and updated militia sniper rifle to exact stats. Also added part of the Forge Gun, need to have another look at that later on. Will add meta levels in next post to make ordering them clearer. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.13 15:17:00 -
[4] - Quote
"Codewish" Duvolle Tactical Assault Rifle
Optimal: 80m Max: Approx 130-140m
The rifle is still able to hit in excess of 125m which is when the tac overlay dissapears. |
Jax GG
Osmon Surveillance Caldari State
84
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Posted - 2012.10.13 15:30:00 -
[5] - Quote
Other than learning to 'judge' distances, is there a way of knowing how far your target is from you?
Regards |
Musta Tornius
BetaMax.
265
|
Posted - 2012.10.13 15:41:00 -
[6] - Quote
Jax GG wrote:Other than learning to 'judge' distances, is there a way of knowing how far your target is from you?
Regards
If they are in weapon range you can press L1 to zoom in on them with your weapon and it will give you target info in the bottom left corner. If they are beyond your range then no you can't really tell their exact range. |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.10.13 15:42:00 -
[7] - Quote
Musta Tornius wrote:Jax GG wrote:Other than learning to 'judge' distances, is there a way of knowing how far your target is from you?
Regards If they are in weapon range you can press L1 to zoom in on them with your weapon and it will give you target info in the bottom left corner. If they are beyond your range then no you can't really tell their exact range.
Or if you use the Codewish, it's range is longer than the tactical over lay as i mentioned 2 posts above. |
Musta Tornius
BetaMax.
265
|
Posted - 2012.10.13 15:49:00 -
[8] - Quote
I'm gonna have another look at max ranges Cerebral Wolf jr, it's a bit annoying if they don't match up with the targeting info. Could you tell me what the efficiency is at the max range that you can still see the target info? If it's 1% or less then it's not a major issue as the damage from it will be minimal.
I did try using a laser rifle just 1m outside it's max range on an abandoned enemy LAV with full shields and it did 0 damage and the indicator wasn't red. As soon as I moved 1 meter forward the indicator went red, target info came up and the LAV started taking damage from the beam. It's definitely worth taking a look at though.
Thanks for the info on the rifle btw, I'll add it in in the next update. |
SGT Garrisson
On The Brink
60
|
Posted - 2012.10.13 15:56:00 -
[9] - Quote
did u take into account the skills u have
example light weapon sharpshooter increases range so if u had this at lvl 1 whlie doing this it will give u a false reading |
Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
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Posted - 2012.10.13 15:57:00 -
[10] - Quote
i think that this is great but perhaps a bit premature. How did you identify the distances after all? I get the process, my issue is that you have to guess about the number of meters your efficiency stats represent. Hopefully CCP will provide us with the tools needed for you to make this a 100% accurate guide by furnishing you with actual figures. |
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Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.10.13 15:59:00 -
[11] - Quote
I have no skills in sharpshooter yet.
It's still at 25% efficient at 125m too. |
Musta Tornius
BetaMax.
265
|
Posted - 2012.10.13 16:04:00 -
[12] - Quote
SGT Garrisson wrote:did u take into account the skills u have
example light weapon sharpshooter increases range so if u had this at lvl 1 whlie doing this it will give u a false reading
If you're referring to my stats then yes. I have light sharpshooter level 2 so I get 10% extra to ranges with light weapons. I've verified this with another character with a few of the same weapons but with no levels of sharpshooter upgrades.
All the stats are shown with NO rank of sharpshooter applied. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.13 16:06:00 -
[13] - Quote
Its more than enough to take down a stationary sniper at max range if you can get 6-7 shots off |
Musta Tornius
BetaMax.
265
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Posted - 2012.10.13 16:14:00 -
[14] - Quote
So for now we don't unfortunately know the max range of the rifle. I done a check on regular tac rifle and it doesn't do any damage outside the max range I stated. Also its efficiency drops down to 2% at max range. I guess prototype weapons are a lot more powerful at range. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.13 16:36:00 -
[15] - Quote
Worth noting its also AUR not ISK |
Musta Tornius
BetaMax.
265
|
Posted - 2012.10.13 16:46:00 -
[16] - Quote
I know it takes a little bit of effort but if you could tag team with another player Cerebral that has a sniper rifle ( any will do). Then you could target a structure at different ranges (use sniper as range finder) ad shoot at it. If the shield flashes then you are still in range, if it doesn't then you aren't. Be careful with turrets though, aiming at different parts of the turret even though you are standing still gives different range readings. So if you do do it, make sure the sniper aims at exactly the same part as you.
Just a suggestion if you're wondering or are bored :) |
Grezkev
The Red Guards
100
|
Posted - 2012.10.13 17:43:00 -
[17] - Quote
+1 to this topic.
OP: Do you mind if I post results in the Hitchhiker's Guide to New Eden? |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.13 17:45:00 -
[18] - Quote
That would be an NDA breach if you did, just a heads up. |
Grezkev
The Red Guards
100
|
Posted - 2012.10.13 17:57:00 -
[19] - Quote
Cerebral Wolf Jr wrote:That would be an NDA breach if you did, just a heads up.
Of course I mean when game launches.
You know how many images I got ready to upload onto there for day one?? |
Musta Tornius
BetaMax.
265
|
Posted - 2012.10.13 18:06:00 -
[20] - Quote
Grezkev wrote:+1 to this topic.
OP: Do you mind if I post results in the Hitchhiker's Guide to New Eden?
As long as you don't mess with the NDA I don't mind, sharing is caring. |
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Musta Tornius
BetaMax.
265
|
Posted - 2012.10.13 19:06:00 -
[21] - Quote
Added meta levels to almost all weapons and sorted them by meta level. Added all the advance assault rifles. Added the first submitted data. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.10.13 19:28:00 -
[22] - Quote
Very nice work, Musta Tornius. We owe you one. |
Sigmunt Floyd
Beyond Hypothetical Box
20
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Posted - 2012.10.14 01:06:00 -
[23] - Quote
Good work Musta Tornius! |
Ascendancy EVE
Seituoda Taskforce Command Caldari State
14
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Posted - 2012.10.14 01:43:00 -
[24] - Quote
Thank you for this! |
Musta Tornius
BetaMax.
265
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Posted - 2012.10.14 22:59:00 -
[25] - Quote
Added two more pistols (adv) and two shotguns. Tightened laser stats slightly, for those that are interested the minimum optimal range also increases with sharpshooter for laser so you'll have to keep the target further back if you skill it up.
Also added missing meta levels, that's all for now. |
El Brineth
BetaMax.
12
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Posted - 2012.10.14 23:54:00 -
[26] - Quote
I'll play with the proto ARs when I'm next on and post the stats. |
Villanor Aquarius
Shattered Ascension
79
|
Posted - 2012.10.15 04:29:00 -
[27] - Quote
I would love to see the AR damage drop a little when the range is short. And a slightly larger optimal range envelope for the laser rifle would be nice.
Changing the sharpshooter skills to increase the high end of range without moving the lower range up. So effective range envelopes would increase with the skill rather than just moving the optimal range envelope out further and further. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.10.15 04:43:00 -
[28] - Quote
Musta Tornius wrote:I'm gonna have another look at max ranges Cerebral Wolf jr, it's a bit annoying if they don't match up with the targeting info. Could you tell me what the efficiency is at the max range that you can still see the target info? If it's 1% or less then it's not a major issue as the damage from it will be minimal.
I did try using a laser rifle just 1m outside it's max range on an abandoned enemy LAV with full shields and it did 0 damage and the indicator wasn't red. As soon as I moved 1 meter forward the indicator went red, target info came up and the LAV started taking damage from the beam. It's definitely worth taking a look at though.
Thanks for the info on the rifle btw, I'll add it in in the next update.
Base stats are good but sharpshooter skills add range.
Tactical assault rifle 132m max range with sharpshooter L4. However I can still kill snipers beyond that max range with a few bullets so its either 99% luck or 1% skills??
I will update when I have sharpshooter proficiency at L5 and sharpshooter at L5.
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2012.10.15 11:46:00 -
[29] - Quote
Musta Tornius wrote: Tightened laser stats slightly, for those that are interested the minimum optimal range also increases with sharpshooter for laser so you'll have to keep the target further back if you skill it up.
Ewww.
And a HUGE +1 for compiling this list and making the initial background work! |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.15 11:48:00 -
[30] - Quote
love that Musta ! SO you were bored on IRC ? |
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