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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Scheneighnay McBob
Bojo's School of the Trades
1513
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Posted - 2013.06.10 15:18:00 -
[181] - Quote
There's no way the scrambler rifle range/optimal can be correct. My scrambler rifle gets outranged by ARs all the time- not vice versa. |
Musta Tornius
Sinq Laison Gendarmes Gallente Federation
376
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Posted - 2013.06.10 15:36:00 -
[182] - Quote
Scheneighnay McBob wrote:There's no way the scrambler rifle range/optimal can be correct. My scrambler rifle gets outranged by ARs all the time- not vice versa.
You'd have to take that up with recon by fire. I've personally only checked the first scrambler rifle and I know that one is correct for sure. The other stats do fall in the same range so I presume that they were recorded correctly.
Bendtner92 checked the assault rifles and I know he knows how to do it so I don't see anything wrong with those stats unless ccp has stealth changed something which I doubt very much. I suggest you use militia assault rifle and the basic scrambler rifle and check for yourself, though.
Tac rifles don't count of course as they have a lot longer range than regular ARs. |
Sorry Wrong Chat
Phantom Universe Task Force Orion Empire
3
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Posted - 2013.06.12 07:10:00 -
[183] - Quote
I can hit red-dots with my sniper rifles only if distance is shorter than 450 m.
Mercs over this distance disappear, only the icon remains visible.
A very "plausible" interpretation of a scope-behaviour .... |
Greg Dopson
Shining Flame Amarr Empire
1
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Posted - 2013.06.19 07:24:00 -
[184] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year Insane Infantry Push Amazing Night Battle Night to Day Canyon Battle Intense Field Battle Desert Infantry Line Huge Desert Tank Battle 100 Tank Convoy 150 man Air Raid 65/0 Kill streak in the air
NC Montage
Factions Explained |
Valkary Rising
Zumari Force Projection Caldari State
3
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Posted - 2013.06.19 22:57:00 -
[185] - Quote
Great guide thanks aton |
Musta Tornius
Sinq Laison Gendarmes Gallente Federation
394
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Posted - 2013.06.20 07:41:00 -
[186] - Quote
This is a test reply as I have two notifications saying that people have replied to this thread but there are no new posts in it, so testing to see if the replies still work in here. |
4ban-third Arai
Circle of Huskarl Minmatar Republic
2
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Posted - 2013.06.20 13:06:00 -
[187] - Quote
Plasma Cannon Max Range: 200m Optimal Range: 1 - 200m
pÇÇpÇÇn++pÇÇ__n++n++ pÇÇpÇÇpÇÇpÇÇpÇÇGê¦Gê¦Gê¦ n+åS+ë _(pÇÇpÇÇ: :)n++()pÇÇpÇÇpÇÇpÇÇn+¥Gê¦GÇ+ Gê¦ pÇÇ pÇÇ(pÇÇpâïpüñpâÄpÇÇpÇÇpÇÇpÇÇpÇÇpÇÇGê¦Gê¦Gê¦ pÇÇpÇÇ(n++n+ún+£pÇÇpÇÇ pÇÇ püùGÇò(n++_)pÇÇ |
Musta Tornius
Sinq Laison Gendarmes Gallente Federation
394
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Posted - 2013.06.20 14:36:00 -
[188] - Quote
PC added, thank you. Could you possibly check the other PCs too? |
Mikael Murray
Kameira Lodge Amarr Empire
0
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Posted - 2013.06.21 00:51:00 -
[189] - Quote
Great thread thanks op |
Planetside2 OnPS4
Namtar Elite Gallente Federation
2
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Posted - 2013.06.21 19:28:00 -
[190] - Quote
Usefull. Thank you alot. |
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LEOn Mendez
Sebiestor Field Sappers Minmatar Republic
6
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Posted - 2013.06.23 07:38:00 -
[191] - Quote
2 examples of what the OP is talking about
Issues Solutions
Thx |
KellyJann
Osmon Surveillance Caldari State
0
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Posted - 2013.06.24 01:06:00 -
[192] - Quote
Great guide thanks |
Rynx Sinfar
Subdreddit Test Alliance Please Ignore
898
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Posted - 2013.06.26 15:48:00 -
[193] - Quote
Out of curiosity did you see the patch notes for the new range designations and just go "****." |
Musta Tornius
Sinq Laison Gendarmes Gallente Federation
428
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Posted - 2013.06.26 17:41:00 -
[194] - Quote
Haha, I'm sure it will be fine, one of the ccp devs indicated that the new weapon ranges will be ingame in which case it's easy peasy getting them written down here. |
PLANETSIDETOOonPS4
Brutor Vanguard Minmatar Republic
0
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Posted - 2013.06.27 01:59:00 -
[195] - Quote
Plazma cannon is OP |
Musta Tornius
Sinq Laison Gendarmes Gallente Federation
432
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Posted - 2013.07.02 12:41:00 -
[196] - Quote
Initial testing show that AR and HMG and Forge guns have not had their regular ranges modified at all, the new absolute range has simply been added on. For AR it seems a few hundred metres but I need to get that down accurately. Regular HMG clocks in at 130m absolute range. |
RECON BY FIRE
Internal Error. Negative-Feedback
204
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Posted - 2013.07.02 14:17:00 -
[197] - Quote
Scrambler Rifle Max Range: 79m Optimal Range: 1 - 46m Meta: 1
CRW-04 Scrambler Rifle Max Range: 83m Optimal Range: 1 - 48m Meta: 5
CRD-9 Assault Scrambler Rifle Max Range: 73m Optimal Range: 1 - 42m Meta: 6
Imperial Scrambler Rifle Max Range: 87m Optimal Range: 1 - 50m Meta: 8
Carthum Assault Scrambler Rifle Max Range: 76m Optimal Range: 1 - 44m Meta: 9
The Imperial Scrambler has an estimated 200 to 250 absolute range. I didn't really spend too much time to try to figure it out since Im sure the percentage on the damage isn't anything to be impressed with. |
Musta Tornius
Sinq Laison Gendarmes Gallente Federation
432
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Posted - 2013.07.02 14:50:00 -
[198] - Quote
Regular AR and laser rifle clocks in at about 250m absolute range from testing. Oh I see the modified the scrambler rifles a little, I'll update it shortly on the main page. |
FATPrincess - XOXO
Shining Flame Amarr Empire
49
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Posted - 2013.07.02 16:25:00 -
[199] - Quote
Liking those new SR ranges. Are the AR's the same or they buffed/nerfed???
-XOXO |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1085
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Posted - 2013.07.02 18:43:00 -
[200] - Quote
So, if the old TAR range listing is right:
'Codewish' Duvolle Tactical Assault Rifle NCU Max Range: 122m Optimal Range: 1 - 80m Meta: 9
and
Imperial Scrambler Rifle Max Range: 87m Optimal Range: 1 - 50m Meta: 8
... they're still giving the "blaster" better max range than the laser? The max range on the blaster is 40% better, and the optimal range is 60% better. These truly have jack-squat to do with the EVE tech they're based on. |
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Musta Tornius
Sinq Laison Gendarmes Gallente Federation
434
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Posted - 2013.07.02 19:07:00 -
[201] - Quote
Well the TAC is prolly 100m now same as the regular duvolle TAC, CCP did state they done these tac rifles so they could prepare for the caldari railgun and what not. Don't know of course if they'll change the TAC after the new weapons are released or not, so that remains to be seen.
The only AR I have personally checked today is the exile and it has identical stats to uprising 1.1 exile (except for absolute). I'll need to reformat the stats a little bit to include the third range but I'm really running out of character space so we'll see if I compact it a bit.
I intend to remove the bracket values from chromosome as I don't think they are needed anymore, I'll preserve a copy for historical use if anyone needs to know the old values they are welcome to ask here or on IRC. |
KalOfTheRathi
Talon Strike Force LTD Orion Empire
479
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Posted - 2013.07.04 04:11:00 -
[202] - Quote
I got a confirmed kill using nothing but Exiles and GEK-38 AR, don't know which got the actual kill in question, of 96.8m just last night.
Finally ARs work once again. I am skilled to lvl 5, prof lvl 3. |
Musta Tornius
Sinq Laison Gendarmes Gallente Federation
439
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Posted - 2013.07.05 10:05:00 -
[203] - Quote
As you guys and girls might have seen I've moved all information over to a Google spreadsheet which still needs a little more work done before everything is included. There are many ranges missing in orange that I would be greatly appreciative if you were to help me aquire that data by posting in this thread, thank you very much!
Oh, and also I've added explanations how to do the testing in the second post, it should be pretty straightforward. If you have any questions do not hesitate to ask here. |
Scheneighnay McBob
Bojo's School of the Trades
1918
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Posted - 2013.07.06 01:04:00 -
[204] - Quote
Heads up for turrets- I've discovered that while it may say they you're out of range, you're still doing (very high) damage. Checked it with the large railgun on my HAV. Doesn't turn red, but it still destroys a turret easily |
Musta Tornius
Sinq Laison Gendarmes Gallente Federation
439
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Posted - 2013.07.06 07:35:00 -
[205] - Quote
Scheneighnay McBob wrote:Heads up for turrets- I've discovered that while it may say they you're out of range, you're still doing (very high) damage. Checked it with the large railgun on my HAV. Doesn't turn red, but it still destroys a turret easily
Are you saying it does damage even beyond it's Absolute range? As in no crosshair flashes or anything but it still damages the turret? |
grunt party
BetaMax. CRONOS.
6
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Posted - 2013.07.08 09:20:00 -
[206] - Quote
i don't think there is head shot on FG for i have never had the headshot sound even when firing straight down with a direct hit
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Musta Tornius
Sinq Laison Gendarmes Gallente Federation
455
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Posted - 2013.07.08 10:41:00 -
[207] - Quote
There must be as there's a modifier for it, problem is hitting it dead on and then not having the splash damage do the kill to the body or w/e. |
Musta Tornius
Sinq Laison Gendarmes Gallente Federation
455
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Posted - 2013.07.08 14:02:00 -
[208] - Quote
Just a minor heads up, All weapons have been moved to the google spreadsheet. At the bottom left you can choose between infantry and vehicle weapons. I've removed the old vehicle ranges as they were severely outdated and need re-checking so get to work people! |
grunt party
BetaMax. CRONOS.
6
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Posted - 2013.07.08 16:58:00 -
[209] - Quote
Musta Tornius wrote:There must be as there's a modifier for it, problem is hitting it dead on and then not having the splash damage do the kill to the body or w/e. hell a head shot doing 1577 before mods/skills i think is sufficent to kill them before splash
|
Beren Hurin
K-A-O-S theory
810
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Posted - 2013.07.24 12:39:00 -
[210] - Quote
What's your process for finding effective range? I really don't think laser rifles damage drops to 30% over 4 meters. |
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