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Altman Stormsinger
Doomheim
16
|
Posted - 2012.08.29 02:42:00 -
[61] - Quote
i think many people are underestimating the power of a game costing nothing. many people who own a ps3 will try it simply because it's there. if a fraction of them decide its fun and stick around that's going to be a pretty good chunk of people streaming in well after launch. the world will also be dynamic so every time you log on to play you get something different without having to drop money on a map pack. that alone will get people to at least try the game and will get a few folks to stick around
and aside from obvious bugs with hit detection i also wouldn't think of the gunplay as terribly sub par. it does feel incredibly different than other shooters i've played - but i like the fact it feels different and i'm sure there are quite a few who agree with me on that, and there is only room for improvement as new features, weapons and items get added bringing many new strategies and aspects with them.
not everyone needs to play the same game. i'm ok with dust not toppling cod as king of console shooters.
p.s. stating what bugs and specific issues you have with the game is great for everyone. posting non-stop about how the game is sub-par and it's going to fail without giving specifics is getting old.
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Regis Mark V
91
|
Posted - 2012.08.29 03:03:00 -
[62] - Quote
MR ExPresident wrote:I think the vast majority of the problems with the game can easily be chalked up to this still being a 'closed' beta. I use the term closed loosely because so many people can easily get access to it. That being said, its got its problems, and I think the biggest one is the difficulty in navigating your way through the game, which could be a big turn off, especially for console players.
As unfortunate as it is console players, for the most part from my experience, want and expect to be able to pick up a game and immediately start playing, with just a bit of character customization. Dust has that, but it just doesn't feel fluid. The game has a major social aspect but its a pain to figure out you actually have to turn voice chat on first and select team/squad as the setting. Its easier now than it was in previous builds but it is still to much work. Voice should be on, regardless of the situation, and turning it off the option.
Took a bit for me to figure out today how to leave a squad I created and once in that squad I couldn't see incoming invites to another squad... I had to click my own name to leave the squad. There's something wrong with that and it is going to push people away.
Like many others in this thread I'm doing what I can to defend the game because it has so much potential. That being said, I can't cover up the obvious issues it has. For those of you who say anyone that doesn't have the patience to figure it out can just leave, your shooting yourself in the foot. The idea should not be to make the game so difficult to get into that no one want to find out what its worth, but rather teach them, show them a bit, and make them want to see how deep it goes as they learn and progress. You build a community that way.
MAG was a great game, but had some problems, and its difficulty without aid to players at its start pushed a lot of people away, and where is it now? Dust 514 has a crapload of problems right now and is EXTREMELY difficult for the uneducated ... where do you think it will end up?
I hope for the best and I'll continue to defend it and try and educate friends but I won't be surprised if we don't see big changes if it doesn't amount to anything.
I was like you. I defended this game till I was blue in the face but each build we get closer to launch and they don't fix things I have to stop defending it. With all the problems Dust has they should've never let IGN people in, let people buy merc packs those things you do when your beta is glitchy as hell. People are getting YLOD's and now they are letting PS+ subs in. I can tell you this once PS+ gets it they are 1 build from making this baby go open beta. The game obviously needs to be pushed back.
Also to the people who say we don't see the full potential the game has for launch... You don't know how wrong you are. We see all that Dust has to offer the people in this beta like me have probably followed this game development since the 09 fanfest vid. Just because it has a lot of food on the plate doesn't make the food taste good! |
Regis Mark V
91
|
Posted - 2012.08.29 03:04:00 -
[63] - Quote
Altman Stormsinger wrote: i think many people are underestimating the power of a game costing nothing. many people who own a ps3 will try it simply because it's there. if a fraction of them decide its fun and stick around that's going to be a pretty good chunk of people streaming in well after launch. the world will also be dynamic so every time you log on to play you get something different without having to drop money on a map pack. that alone will get people to at least try the game and will get a few folks to stick around
and aside from obvious bugs with hit detection i also wouldn't think of the gunplay as terribly sub par. it does feel incredibly different than other shooters i've played - but i like the fact it feels different and i'm sure there are quite a few who agree with me on that, and there is only room for improvement as new features, weapons and items get added bringing many new strategies and aspects with them.
not everyone needs to play the same game. i'm ok with dust not toppling cod as king of console shooters.
p.s. stating what bugs and specific issues you have with the game is great for everyone. posting non-stop about how the game is sub-par and it's going to fail without giving specifics is getting old.
Just because it's free does not mean people will stick around! There are to many free to play FPS out there that play much smoother than Dust. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.08.29 03:15:00 -
[64] - Quote
JonnyAugust wrote:Jedd Brown wrote:Guys when Dust starts there will be:
PVE (drone regions or/and probably wormhole exploration)- for those who likes some kinde of mobs or lone wolf play
PVP in high sec space / low sec space (factional warfare) for guys who wan't a pvp with meaning but not to deep ;)
PVP in null sec. Some kind of deepest gameplay for hadcore gamers. Close integration to EVE players
PVP like today in beta but with more customization /game mods / maps for casual players.
Some big events in EVE/DUST engaging a lot of players
IT'S FREE :)
Explain me how this model could fail? Ofcourse when all technical stuff will work well not like today. Dude, I don't want to play a sub par shooter to shoot ai all day. The shooter part of this game is just bad
I gave you some props for your "Some Positive Things" thread. And now I have to turn around to say that these generic one liners really f'n undermine anything you have to say that criticizes some part of the game. Dude. They are just throw away lines and you might as well just run out in the street and shake your fist at some traffic for all the good it is going to do anyone.
State your piece in a clear and reasonable manner and move on. Posts like this are just bad. |
Ender Storm
Amarr Templars Amarr Empire
50
|
Posted - 2012.08.29 03:58:00 -
[65] - Quote
I must say I am disapointed in Dust, was fun at start but I dont feel any wish to play it now. The game is unresponsive, 80% of shots not register, it feels hard to aim to me, the scenery is 'dead' and stale, and the difference of equipment on field sometimes is too great to a new player to have any chance.
Wish this game was on the PC, being able to explore all its capacities and power, takking advantage of its superior platform for both mmo/fps aspects.
If at least CCP can fix the core mechanic, and specially making shots register, this game might have a chance.
I am a eve player, and i do want this game to suceed whatever platform CCP choses, but so far i am not impressed with the game.
Also gave my alt's invitation to a friend, hes mostly a consoile player, he wasnt impressed either, even though he was excited about the game concept.
Hope it all improves. |
BlaZ1n LyCuO
Doomheim
8
|
Posted - 2012.08.29 04:03:00 -
[66] - Quote
Finally a topic where i can relate and actually debate.
1. I think this game might be a bit too complex for a simple gamer. This is almost a fact. There are no other FPS's out there that you have to build a character with skill points in certain areas. This for the immediate reality will hurt the community because it will make certain people not want to play thanks to them not understanding the power of specialization and determination to get specific skills in order. Although in the end i think this is how the game will flourish because it is different from everything else. Which will also lead to my second point.
2. Please stop relating this to COD. You will not see most of the COD community here because they are dedicated to COD and COD play. If it takes more than 3 bullets to kill someone you will not draw the COD community. IMO this game is more like battlefield, especially battlefield 2 for those of you who used to play, in the fact that it takes strategy a bit of team work and staying together as a team to win a round. Capturing points in this game is going to be important. Who isnt going to love getting a reward from someone who doesnt even play ur game because you held a planet for them in a different game. This is why i think this game will draw a decent amount of the battlefield community.
3. As a disclaimer i have to say that I am not an Eve player but trust me im not even close to a noob in eve ;). I have lived with and or hung out with an Eve player who has been part of BoB in the good old days, fought with titans and carriers and motherships (supercarriers) so i know how to make load outs and everything. In saying this I do believe I have a jump on most non Eve players because i realize tanking is important. I realize you cant both shield and armour tank something (usually). But also i have taught my 15 year old brother the basics of Eve logic and even he picked it up in under a week. This leads to my fourth point.
4. Any good FPS player with an Eve sponsor and mentor can easily pick this game up and start to kick some ass. This game has the ability to become something big because of cool things like orbital strikes and shared markets and isk and all that. Basically, if we stick to it and do our jobs by telling CCP what we see wrong with the game i feel we can make on of the biggest online games with a dedicated following who wont need to go out and buy a new product every year.
Moral of the story... Stop bitching and keep playing. If you dont like the aiming try a keyboard and mouse. If you hate tankers try researching swarm lauchers and forge guns. Finally, go through and read the perks to every skill people... some things have hidden perks like researching assualt rifle operations doesnt make it stronger but instead makes it more accurate... that was a shocker to me but ill be damned its nice to have a more accurate rifle. |
Stupid Drunk1
Zumari Force Projection Caldari State
96
|
Posted - 2012.08.29 04:13:00 -
[67] - Quote
BlaZ1n LyCuO wrote:Finally...... rifle.
Here Here ^ |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.08.29 08:07:00 -
[68] - Quote
BlaZ1n LyCuO wrote:Finally a topic where i can relate and actually debate.
1. I think this game might be a bit too complex for a simple gamer. This is almost a fact. There are no other FPS's out there that you have to build a character with skill points in certain areas. This for the immediate reality will hurt the community because it will make certain people not want to play thanks to them not understanding the power of specialization and determination to get specific skills in order. Although in the end i think this is how the game will flourish because it is different from everything else. Which will also lead to my second point.
Dust is not complex! Everything is just explained very badly or not explained at all. Dust takes 10 words to say "Hi" and 6 steps to go from a menu to another while 2 would suffice. People don't understand some mechanics because there is not an explanation for them, anywhere. Take chess: you can learn how each piece can move in 2 minutes but it will takes years to become good at it. Dust is the opposite: intricate, ill conceived explanation for a simple, very immediate, gameplay such as the one in FPS.
2. Please stop relating this to COD. You will not see most of the COD community here because they are dedicated to COD and COD play. If it takes more than 3 bullets to kill someone you will not draw the COD community. IMO this game is more like battlefield, especially battlefield 2 for those of you who used to play, in the fact that it takes strategy a bit of team work and staying together as a team to win a round. Capturing points in this game is going to be important. Who isnt going to love getting a reward from someone who doesnt even play ur game because you held a planet for them in a different game. This is why i think this game will draw a decent amount of the battlefield community.
TTK was never used to compare Dust to COD. I prefer very low TTK but I as well understand high the reasons TTK shooter. Capturing planets/points will be important but if it's not funny it's pointless. This is a VG and fun should be number 1 priority and not make a great concept. The lackluster gameplay is not making Dust funny for me and many other. Dust should look at COD for how to make things fun, because millions of people have fun in COD I do't like COD because it's too arcade but it's undoubtly funny if you accept it for what tit is.
3. As a disclaimer i have to say that I am not an Eve player but trust me im not even close to a noob in eve ;). I have lived with and or hung out with an Eve player who has been part of BoB in the good old days, fought with titans and carriers and motherships (supercarriers) so i know how to make load outs and everything. In saying this I do believe I have a jump on most non Eve players because i realize tanking is important. I realize you cant both shield and armour tank something (usually). But also i have taught my 15 year old brother the basics of Eve logic and even he picked it up in under a week. This leads to my fourth point.
4. Any good FPS player with an Eve sponsor and mentor can easily pick this game up and start to kick some ass. This game has the ability to become something big because of cool things like orbital strikes and shared markets and isk and all that. Basically, if we stick to it and do our jobs by telling CCP what we see wrong with the game i feel we can make on of the biggest online games with a dedicated following who wont need to go out and buy a new product every year.
And this is what's wrong with Dust. This is a FPS, the only things you need to be good are you reflexes and you tactical thinking. Why should I need a EVE player to teach me how to shoot in a FPS when I have been doing it for ages? What EVE players can do is to tech me the "vocabulary" of EVE but not much more. In-game skills and the rest here are used to establish a connection with EVE and as I said countless of times what works for EVE gamepaly does not work for FPS gamepaly. Stats in FSP have no place because it's a genre in which the player has total control of the action.
Moral of the story... Stop bitching and keep playing. If you dont like the aiming try a keyboard and mouse. If you hate tankers try researching swarm lauchers and forge guns. Finally, go through and read the perks to every skill people... some things have hidden perks like researching assualt rifle operations doesnt make it stronger but instead makes it more accurate... that was a shocker to me but ill be damned its nice to have a more accurate rifle.
Stats, stats and more stats. You what the game to help you while in FPS we want as little help as possible from the game. That is RPG/EVE mentality where players without the right in-game skill are useless, while in FPS a player with talent/skill and the basic gear is deadly. |
RankRancid
Seraphim Initiative. CRONOS.
51
|
Posted - 2012.08.29 08:21:00 -
[69] - Quote
XxStonedAssassinxX wrote:RankRancid wrote:Why the hell does everyone around here say cod is for casual players?
Actual numbers to show how ignorant you all are.
Black ops statistics from June 2012. 2 years after release are:
35 billion headshots and counting,nine trillion shots fired and counting,300 billion minutes played and counting...three hundred billion minutes equals 570,397 years.
Nearly half a million years of person-hour spent on a 'casual' game.
If your friend does not want to reroll characters and do it again without all the errors that is his problem.
I screwed up last build so bad. This build fresh start with an idea of what's good and things are going much better.
Please just stop with the cod crap though. Makes you all look stupid. cod is gay
Nope I'm sure the one that smokes the pole is you.
I have statistics,you gave your ******* opinion.
Congrats ******!
You lose. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.08.29 08:30:00 -
[70] - Quote
Holy **** guys, I did not expect this thread to get this many replies. I'm loving all the discussion I'm seeing here. Honestly, I've never been one for the whole 'console gamers are only casual' and its pretty awesome to see that being debunked here. |
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G Dubya Bush
Royal Uhlans Amarr Empire
5
|
Posted - 2012.08.29 09:18:00 -
[71] - Quote
...
Dust is not complex! Everything is just explained very badly or not explained at all. Dust takes 10 words to say "Hi" and 6 steps to go from a menu to another while 2 would suffice. People don't understand some mechanics because there is not an explanation for them, anywhere. Take chess: you can learn how each piece can move in 2 minutes but it will takes years to become good at it. Dust is the opposite: intricate, ill conceived explanation for a simple, very immediate, gameplay such as the one in FPS.
...
TTK was never used to compare Dust to COD. I prefer very low TTK but I as well understand high the reasons TTK shooter. Capturing planets/points will be important but if it's not funny it's pointless. This is a VG and fun should be number 1 priority and not make a great concept. The lackluster gameplay is not making Dust funny for me and many other. Dust should look at COD for how to make things fun, because millions of people have fun in COD I do't like COD because it's too arcade but it's undoubtly funny if you accept it for what tit is.
...
And this is what's wrong with Dust. This is a FPS, the only things you need to be good are you reflexes and you tactical thinking. Why should I need a EVE player to teach me how to shoot in a FPS when I have been doing it for ages? What EVE players can do is to tech me the vocabulary of EVE but not much more. In-game skills and the rest here are used to establish a connection with EVE and as I said countless of times what works for EVE gamepaly does not work for FPS gamepaly. Stats in FSP have no place because it's a genre in which the player has total control of the action.
...
Stats, stats and more stats. You what the game to help you while in FPS we want as little help as possible from the game. That is RPG/EVE mentality where players without the right in-game skill are useless, while in FPS a player with talent/skill and the basic gear is deadly.[/quote][/quote]
So what you're trying to tell us is that you have just discovered how to use a translator website?
I got exactly what I expected out of eve so far:
1. An FPS where you earn both weapons and skills by playing, instead of just weapons and perks like COD. 2. Bugs, lag, and imbalance....because it's a beta
And I'm enjoying it more than any other console FPS I've played because I don't have to hear a 12 year old call me a n****** every other game. |
Shogen Shu
Algintal Core Gallente Federation
23
|
Posted - 2012.08.29 09:26:00 -
[72] - Quote
Yesterday I was a little pissed on page 1 and 2, today I think I could have bean more detailed about my complains.
I still think that Keyboard and Mouse don't belong in a console game why I think this way you can read on page 1. I mentioned two another mayor problems, the problem being a logistic ( its a ccp wide problem, in eve online logic have a hard time as well) and the leader/squad management.
Logistic:
1. It is tacking was to long to receive the points for repairing, repairing a Scout or a Assault is "pointless" (haha you get the wordplay?). Repairing makes only sense on a heavy or on a vehicle. 2. The second problem is that the unit you try to repair don't know that there is some one behind trying to help. So the very most people just runs out of your range. 3. Mini Map. it would be great if other players who are damaged could see remote armor repair units on the field. 4. Nano Injectors. Well ... Nano Injectors did work yes, but its hard as **** to get them in the person i like to revive. I would be nice if you could just hammering this thing right in to the one ling to your feet without making the "holy crap where the **** is this right spot dance" which looks like diarrhea to other who watching it. 5. Drop suits should get bonuses like 5% per skill on rap, or hacking speed, own repair amount, you could separate this between the races. 6. Leader-boards. Well this problem is in EVE very similar, the logistics don't get the tribute they should get. All you see is a top leader on the board who killed a lot of people without dying, but you don't see that there are three logis behind him, doing their best to keep him alive. More esteem for the logic would be nice. May be a support tap on the leader-board.
Later this day i will write down about leader/squad management. I hope this helps to make this game become better. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.08.29 09:35:00 -
[73] - Quote
Anyone is free to enjoy anything but there are objective things in VG like performance & video quality that don't depend on personal taste. Dust is weak in those aspects and those are the things that I can measure and comment and that are undeniable. Most of my comments are about things that are purely technical!
Unresponsive controls = technical. Poor animation = technical. Weightless weapons = technical, because it'a matter of programming Poor graphic = technical. Poor net code = technical. Poor, unclear, badly organized UI = technical. Barren empty maps =tehcnical.
The only non technical thighs I disagree on are stats & lack of sandbox elements. Those are design choice and I have explained many times why for me they are not right for a FPS like Dust. |
Arawn Gwydion
Algintal Core Gallente Federation
1
|
Posted - 2012.08.29 11:13:00 -
[74] - Quote
Well to add my 2p (and just my opinion)...
I'm only a few days into Dust and in fairness I'm enjoying it. I was a little overwhelmed in the beginning especially as I've never played Eve, but I did a little research into Eve and the nomenclature and things started to fall into place. In fact I think the "bit of reading" aspect actually gave a bit of depth to Dust (and Eve). I found it interesting to read about the Eve wars and history, I didn't realise so much has happened in it and on such a grand scale. It made me think of the possibilities of the Dust/Eve integration and it's just up to CCP to turn that into a reality as there is so much potential.
Yes as the beta stands now it's quite a simple FPS with a complex (maybe that's too harsh a word) progression mechanism. My fingers are crossed for huge maps (as hinted at at the Fanfest 2012 Keynote), a bit of a graphical upgrade and obviously some polish and bug fixing... which is to be expected going from beta to final. The key will be in how CCP moves it from a simple FPS into an MMOFPS and how well they execute that transition.
I can see why a number of people are trying the beta and giving up, but I don't think that's purely indicative of Dust but also of the people. When you make a game available as a beta through buying a kit pack (which I admit is how I got into the beta) you will find a number of people expecting something more polished and evolved than a beta. The Beta tag should make it clear but people's expectations just don't match. "Beta" is a clear indication to people from a software development (or IT) background or those who have been involved in closed betas before but that probably represents a relatively small number of people compared to the general public.
I remain optimistic and I'm hoping for some exciting times ahead :) |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.08.29 12:15:00 -
[75] - Quote
All the bad publicity could very well go away if CCP could say these simple words: "We are fixing the gameplay" and do it. I would personal spread the news over the internet and help the bad reputation go away. So far it didn't happen and the only thing CCP said is: we can't fix things, we need to respect the schedule and add more stuff.
Now CCP didn't really do anything to prevent bad publicity form coming: they let IGN in, they let people buy the access to the beta, they let PS+ in and most importantly they let journalists in . If CCP had doubts about Dust's quality, if they had deemed it not ready to be shown to the a wider public, or to be previewed, they would not have allowed any of that to happen nor have gone to E3. Bungie deemed Destiny not ready to be showed and in fact they didn't show it. |
Saiibot
Crux Special Tasks Group Gallente Federation
142
|
Posted - 2012.08.29 13:52:00 -
[76] - Quote
ccp should have never made the CLOSED beta extremely accessible to so many people on a console. To them, a 'beta' is a virtually complete product that is only undergoing "stress tests" and making minor tweaks here and there before launching in 4-6 weeks! DUST 514 at this point, obviously doesn't fit that description. ccp should have played this thing alot more closer to the chest, UNTIL they were ultimately ready to meet the console gamers' definition of 'beta' . Look what they're left with... alot of bad publicity! |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.08.29 14:46:00 -
[77] - Quote
I really don't like this mentality. Many here say "console people don't understand what a beta is about" but it's another stereotype; another generalization used here to defend Dust at all cost from the outside world. Betas can be messed all you want but some games, even in beta, are better then others and people sees/knows it.
On these forums anyone that does not praise Dust is an idiot, a crybaby.
Idiots are the PS+ that thinks Dust is a poor FPS. Idiots are the journalists that says the same. And an idiot is Templar Two because he has said that for months. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.08.29 15:02:00 -
[78] - Quote
Templar Two wrote:Anyone is free to enjoy anything but there are objective things in VG like performance & video quality that don't depend on personal taste. Dust is weak in those aspects and those are the things that I can measure and comment and that are undeniable. Most of my comments are about things that are purely technical!
Unresponsive controls = technical. Poor animation = technical. Weightless weapons = technical, because it'a matter of programming Poor graphic = technical. Poor net code = technical. Poor, unclear, badly organized UI = technical. Barren empty maps =tehcnical.
The only non technical thighs I disagree on are stats & lack of sandbox elements. Those are design choice and I have explained many times why for me they are not right for a FPS like Dust.
^^^
Unresponsive controls... particularly with weapon switching. I totally agree.
Poor animation... yeah needs work...but not THAT bad.
Weightless weapons...meh. I'm ok with them. If anything, it's one of the last things that needs to be addressed. (if at all)
Poor graphics... I don't really agree. While the graphics aren't GREAT, they're not that bad. Tbh, if all other game mechanics are working well, I'm more than happy with the graphics how they are.
Poor net code...Do you mean with "invalid fit" bugs, problems loading matches, etc....yes it DEF needs to be fixed.
Poor UI... I don't think the UI is all that bad. Not my favorite, but I'm ok with it.
Barren maps... I think the smaller maps are ok, the medium sized maps are OK, but would be better with like 20v20 or 24v24. The large maps (which we now are playing 16v16) are DEFINITELY where the problem lies in regards to the "barren/empty" feeling. Those big maps NEED to be at least 24v24. 32v32 would be even better. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.29 15:07:00 -
[79] - Quote
Shotgun never worked in MAG regis, i should know i used it for long enough and it got nerfed so it became a AR game
As for this thread lolworthy tbh |
EriktheHeartless
Royal Uhlans Amarr Empire
168
|
Posted - 2012.08.29 15:51:00 -
[80] - Quote
EnglishSnake wrote:Shotgun never worked in MAG regis, i should know i used it for long enough and it got nerfed so it became a AR game
As for this thread lolworthy tbh Agreed shotgun never works... http://youtu.be/tUsLfILrJW0 ..... http://youtu.be/zFEZLHhy-Lc ..... http://youtu.be/mTpc8QDTyCo i'll just leave those there. |
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Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.08.29 16:13:00 -
[81] - Quote
For me those shotguns work far too well.
|
Regis Mark V
91
|
Posted - 2012.08.29 16:32:00 -
[82] - Quote
EnglishSnake wrote:Shotgun never worked in MAG regis, i should know i used it for long enough and it got nerfed so it became a AR game
As for this thread lolworthy tbh
Keep believing that I racked up one to many shot gun ribbons on two separate accounts. |
Regis Mark V
91
|
Posted - 2012.08.29 16:37:00 -
[83] - Quote
Ooh can I play?! http://www.youtube.com/watch?v=vlLeu_Xk_Ls .........
http://www.youtube.com/watch?v=L_8WL0POVyQ&feature=BFa&list=ULWpzFDGFADjc
|
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.29 17:18:00 -
[84] - Quote
6 videos is that it?
Tch... poor showing gonna have to put up alot more than that, then again when a light armor dude can sponge 3 point blank shotgun shells when planting on something videos mean **** all to me if i cant kill the guy planting in front |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
37
|
Posted - 2012.08.29 22:08:00 -
[85] - Quote
...and here we go again. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.08.29 23:41:00 -
[86] - Quote
Saiibot wrote:ccp should have never made the CLOSED beta extremely accessible to so many people on a console. To them, a 'beta' is a virtually complete product that is only undergoing "stress tests" and making minor tweaks here and there before launching in 4-6 weeks! DUST 514 at this point, obviously doesn't fit that description. ccp should have played this thing alot more closer to the chest, UNTIL they were ultimately ready to meet the console gamers' definition of 'beta' . Look what they're left with... alot of bad publicity!
The reasoning for that is to beta test it. Unlike most companies they don't have a bunch of hired testers that sit around and do that stuff. The testers are either devs and gm's themselves...or they use the people that will be playing it. Even with EvE patches and all that it's the same way. The devs and gms do the testing and then they put it on sisi to let the players mess with it too. They also let players on duality occasionally which is kind of the alpha test server to look at early builds. |
Shogen Shu
Algintal Core Gallente Federation
23
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Posted - 2012.08.30 08:14:00 -
[87] - Quote
Yesterday I testes the comuncation beween EVE and DUST. Why the f*ck do I must pay for voice chat? I'm really confused. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.08.30 09:32:00 -
[88] - Quote
^^^ We all hate that as if Pay to Win wasn't enough. Having to pay to communicate is going to create problems especially when Dust is advertised as a F2P.
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John Surratt
Sanmatar Kelkoons Minmatar Republic
49
|
Posted - 2012.08.30 10:20:00 -
[89] - Quote
Templar Two wrote:Anyone is free to enjoy anything but there are objective things in VG like performance & video quality that don't depend on personal taste. Dust is weak in those aspects and those are the things that I can measure and comment and that are undeniable. Most of my comments are about things that are purely technical!
Unresponsive controls = technical. Poor animation = technical. Weightless weapons = technical, because it'a matter of programming Poor graphic = technical. Poor net code = technical. Poor, unclear, badly organized UI = technical. Barren empty maps =tehcnical.
The only non technical thighs I disagree on are stats & lack of sandbox elements. Those are design choice and I have explained many times why for me they are not right for a FPS like Dust.
/insert "Not sure if trolling or serious" meme
So, aside from technical issues, which are secondary to making sure this game works code-wise and doesn't break Tranquility ( at least that's what I'd think you'd want if a major selling point in your marketing is tieing into EVE) you are peeved about skills effecting damage/range/capability and red zones. . . Templar, they way you go on about it, I'd think one of the Devs touched you inappropriately.
Oh that and the "pay to talk outside of battle."
EVE Voice, which I've used once in my EVE time, is paid for by the subscription price of EVE. How would you propose CCP pay for the bandwidth to support voice chat outside of a fight in DUST. Internets cost money and where is the money for that bandwidth going to come from? Obviously not from subscriptions or game purchases in F2P. That means Aurum items and services. . .
Jesus, the game's not even out of beta and there's a whole forum of bittervets already, hurf blurfing about how fail CCP is, and butt hurt CCP won't listen to their holy and unquestionable ex cathedra pronouncements on game design.
You know what people? Here's a link. It's to CCP's employment openings. They are hiring experienced game designers, programmers, and artists. I got a buddy who just got picked up as a web designer and is moving to Rek.
If you, like me, don't meet the qualifications for game designer etc, then state your piece and then shut you cake holes.
If it's so bad, leave. If you don't leave, even though the "game is horrible and bound to fail herp de derp" then you are just trolling. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.08.30 12:13:00 -
[90] - Quote
You think I am trolling, well sorry to disappoint you I am not. It's easy to say that everyone that disagree a is troll; it very, very easy. PS+ players and journalists that don't find Dust good are not trolls: they are people and not idiots.
Many people here stay regardless of the insults they get, the personal attacks, or if they find the game funny or not and that's because they want to help: this is true testing. Sadly for you my, our, way to help is to talk about what's is wrong in Dust 514 and not praise it regardless of its state. |
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