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1. ORBITAL STRIKES - in Feedback/Requests [original thread]
Hobos-N-Guns wrote: ... And, ORBITAL STRIKES should kill EVERYONE!!!!!!!!!!! ... QFT
- by G Dubya Bush - at 2012.10.09 23:58:00
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2. FF ON. - in General Discussions [original thread]
Ieukoplast wrote: I am not sure I want FF in this game, there is just too many negative things that can come from enabling it, with very few positives. Perhaps it should be turned off in hisec, but enabled in null space. After thinking abo...
- by G Dubya Bush - at 2012.10.09 01:29:00
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3. FF ON. - in General Discussions [original thread]
I fail to see the issue some people have with "kicking" from a match. This isn't a pc game where the admin might decide to ban you on a whim. If you get kicked, you join another match. You're not going to get repeatedly kicked unless you keep team...
- by G Dubya Bush - at 2012.10.08 22:58:00
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4. FF ON. - in General Discussions [original thread]
Bosse Ansgar wrote: G Dubya Bush wrote: Well if we want to make it analogous to EVE, then we should have autokicks for TK in high sec (like getting concorded), then vote to kick in low/nullsec. Maybe autokick in low sec if you do it in the s...
- by G Dubya Bush - at 2012.10.08 19:59:00
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5. FF ON. - in General Discussions [original thread]
Terram Nenokal wrote: Just spitballing, but here are some suggestions to get the ball rolling: Sec status loss: Enough FF will net you permanent duty in lowsec and below until you grind enough sleeper missions to regain highsec access
Se...
- by G Dubya Bush - at 2012.10.08 19:50:00
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6. FF ON. - in General Discussions [original thread]
Well if we want to make it analogous to EVE, then we should have autokicks for TK in high sec (like getting concorded), then vote to kick in low/nullsec. Maybe autokick in low sec if you do it in the spawn area (like jumpgate turrets). FF should b...
- by G Dubya Bush - at 2012.10.08 19:27:00
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7. [Request] change to orbital strike - in Feedback/Requests [original thread]
First, let me say I fully support team damage and that would be the ideal solution to my main issue with orbital strikes: Dropping them on top of a firefight around an objective. Then the defending team is dead and there are several people there t...
- by G Dubya Bush - at 2012.10.08 19:10:00
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8. [bug] Can walk through center pillar on objective - in Technical Support/Bugs [original thread]
I have seen people take advantage of this several times, hiding in the middle where there position is masked then come out and shoot, duck back inside. Needs fixing.
- by G Dubya Bush - at 2012.10.08 18:53:00
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9. Headshots with AR?? - in General Discussions [original thread]
Zekain Kade wrote: Abner Kalen wrote: Zekain Kade wrote: Abner Kalen wrote: How is this possible if we have body shields and armor? I would think that shielding should be pretty solid all over, and after shields get depleted then you m...
- by G Dubya Bush - at 2012.10.08 03:38:00
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10. SCANNING: How it works - in Feedback/Requests [original thread]
I was about to post something about this as well. It seemed like in the last build there was some sort of live data feed that constantly provided information on the enemies positions from your teammates if they spotted an enemy. I really liked tha...
- by G Dubya Bush - at 2012.10.07 02:07:00
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11. We need teamkilling. - in Feedback/Requests [original thread]
I fully support team damage for the tactical adjustments it requires. If you are going to call in that OB, you better let your teammates know, likewise, if you decide to start spamming away grenades, you better pay attention to your HUD so you don...
- by G Dubya Bush - at 2012.10.07 01:31:00
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12. [Request] Make swarm launchers heavy weapons - in Feedback/Requests [original thread]
With the increase in damage to swarm launchers and the accessibility of AV grenades, it makes sense to have swarm launchers return to heavy only. It will make LAV's and dropships a bit more viable, if in order for someone who isn't specced into AV...
- by G Dubya Bush - at 2012.09.18 02:55:00
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13. [Request] advanced sights on turrets - in Feedback/Requests [original thread]
As in sights that take into account the vehicles current velocity and indicate the probable impact location. Like in the gunner level in MW2. Be nice to see these in tanks, dropships, and LAV's, even if it required a module or special turret
- by G Dubya Bush - at 2012.09.03 01:36:00
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14. Game getting worse - in Technical Support/Bugs [original thread]
I played from 9am to about 12pm est and only had to restart once. I tried getting on again around 7pm and have only actually finished around 5 or 6 full games. I randomly joined a lot of games and played for the last 2 or 3 minutes several times. ...
- by G Dubya Bush - at 2012.09.02 02:35:00
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15. Conversation with a friend about his first day - in General Discussions [original thread]
... Dust is not complex! Everything is just explained very badly or not explained at all. Dust takes 10 words to say "Hi" and 6 steps to go from a menu to another while 2 would suffice. People don't understand some mechanics because there is not...
- by G Dubya Bush - at 2012.08.29 09:18:00
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16. [request] ability to replace the pilot in vehicle you purchased - in Feedback/Requests [original thread]
Some ninja presses O first, then promptly gets vehicle destroyed. -2 million isk... Seriously, sometimes vehicles get dropped far enough away that it can take a couple of seconds to get there. Especially if you are near a structure of some sort. ...
- by G Dubya Bush - at 2012.08.26 03:05:00
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17. Random appearing resupplies - in Technical Support/Bugs [original thread]
I was playing ambush earlier and inside one of the warehouses, red nanohive resupplies kept appearing every time I turned around. There were no enemy players in the area. Anyone else experienced this?
- by G Dubya Bush - at 2012.08.21 23:57:00
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