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Zumari Force Projection Caldari State
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Posted - 2012.09.13 06:11:00 -
[123] - Quote
Ok people. I'm a long time EVE player, started in late 03/early 04. I'm also an avid player of other ftp games, such as Ghost Recon Online Beta, and Combat Arms. Been playing FPS games on the PC since........Wolf3d, and Doom. Been playing multiplayer FPS games since Quake, Duke3d, and if you wanna go back more, Descent 1 and 2, and Mechwarrior 2. In fact I was even in on the closed beta for the mercnet part of mech2 mercs. I've also enjoyed most of the halo games both, on Xbox, and the few that came out for PC.
The cold hard reality is, what the OP, and a few others are saying is correct. Right now the game as it stands as a tactical FPS, is CRAP. Now, I realize that right now we're only testing the PVP portion of the game. And I'll outright admit that I will freely criticize CCP for the bad in this game, for the shear fact that I know full well, that they are capable of doing better.
But, some observations:
1: As it stands right now, the games graphics are subpart to pretty much every other PS3 fps I've seen. Right now the graphics look like a cross between ps2 and early ps3 game graphics. They don't necessarily have to have the highest texturing and detail. But, they shouldn't look so blurred bland and blocky, like they do now.
2: The controls, even with the game pad are slow and clunky. I tend to use kb/m, because thats what I'm use to, unless I'm playing halo. Not to mention the button layouts for the game pad don't seem all that intuitive when compared to others. As an FPS, controls no matter what you use should be responsive, intuitive and fairly precise. Some people may say that oh, that would put controller people and a disadvantage. Not really, thats why they get aim assist. Though I'll admit vehicles are much easier to control with the pad, than they are kb/m. This doesn't even bring MOVE into the equation.
3: match making. It's absolutely no fun for a new player to be thrown in against veterans with proto or advanced gear, when all they can use is Militia. It gets even worse with proto and advanced tank, and dropship users in a game. Things like that right there, will kill the games ability to gain players before it even gets off the ground. It needs to be done By SP ranges in all honesty. 500k-1m for new players to get use to the game and the way it works, militia level vehicles at most. 1m-1.5 or 2m sp, for those who've gotten a bit more use to the controls and game mechanics, and may be working with basic and standard level suit/vehicle setups. 2m to 3 or 4m SP for those who've gotten into advanced gear. And then 4m+ open sandbox for those who're in proto equipment. Now, we don't know what the next build will bring, as far as this goes. Lets hope they do well.
4: No PVE mode as of yet.. This will be VERY important to appeal to the casual player. As well as allowing new players to be able to gain SP and ISK without having to PVP. This worries me, if they're thinking about launching early next year or late this year, they really should have this in testing already. Especially to hammer out any AI bugs, and what not. A lot of people I know that enjoy COD, enjoy playing Zombie hunt modes. Rather than the hardcore fps part of the game.
5: Market LAG. This to my observation has likely caused 75% of internel error disconnects, and Invalid fitting problems I've had thus far. Not many people realize when they're purchasing skill books through the skills pane, that it's going through the marketplace. I've thought back, and every single time I've gotten the internal server error disconnect, it's been after trying to buy something on the market, or trying to buy a skill book. Usually what happens is the purchase window doesn't pop up. And, believe me I've waited a good 5 mins a few times. And then shortly later I'll be doing a fitting or something and poof it appears. Shortly after that, or immediately after, boom internal server error disconnect. The most entertaining one popped up 5 seconds after spawning in a match. I believe this is also causing the assets problem, which would likely be the root cause of the invalid fit problems.
6: Game freezes after match.....Randomly some times during match. Stability should be a top priority, regardless of build level. Current stability may have to do with the above issue, it may have to do with the game currently putting too much stress on Sisi. But for gods sake, FIX IT!, even if it takes a few mini patches. We won't know for sure until the game is moved to Tranquility whether its due to SiSi or poor internal testing.
Whether you want the game to be hard core or casual doesn't matter. In order for the game to be successful it has to appeal to both kinds of players. Otherwise CCP is beating a dead horse, and throwing money away on game development. And, I'm 99% positive that CCP wants to make money on this. Since it's main avenue for getting new players will be through PSN, it HAS to be able to garner good reviews from review sites and magazines, as well as good ratings, and reviews from ppl on PSN. Right now, it doesn't have a chance in hell of doing that. |