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Alena Asakura
Rogue Clones Yulai Federation
1413
|
Posted - 2017.04.12 19:18:00 -
[61] - Quote
DUST Fiend wrote:Imbalance was almost a good thing in DUST. I feel like you cant have a customizable market driven shooter thats also totally balanced.
Better matchmaking would certainly help but you had to change your playstyle to adapt to the situation. If i start the match with my AV Incubus and scare away all vehicles, i switch to missile python until AV becomes too strong then I switch infantry if its that bad, or perhaps to my Tank to draw AV closer to my infantry.
If i see the entire team is decked out in great gear, i can choose to try and make them pay for it by putting on my sunday best, or trolling them in free suits. If i see the enemy team stacked with tanks and i cant break their line with my AV Incubus i load up my LAV with boom booms and go for the hug, or sneak around with my scout and lay traps for them or ambush them.
I fear Nova will lose most if not all of this dynamic, allowing everyone to be their own personal rambo and taking any thought left in the game out of the game. "Balance" aka endless buffing and nerfing of everything in sight, is artificial and should be avoided, particularly the nerfing. That's not the way things really work. Nothing ever gets nerfed in real life. The only thing that comes close to nerfing is something like discovering that after a time, some unforeseen weakness or fatigue or buildup of some problem over a very long time occurs. This could also be the basis of the addition of a new skill that needs to be trained to deal with the newly discovered problem. Other than that everything should always be getting marginally buffed, incrementally over time, not in sudden steps unless with the introduction of a radical new feature which needs skills to manage it. |
One Eyed King
Nos Nothi
17061
|
Posted - 2017.04.12 19:50:00 -
[62] - Quote
Imbalance is bad. Sure, if you are talking real life, you don't want to fight a war on an even playing field.
Games aren't real life, they are entertainment. Unbalanced games fail because fewer people are having fun than are frustrated. Part of the reason Dust failed was due to its inability to retain players, which was at least in part due to imbalance.
I hated my Scout being OP even more than I hated early on when it was difficult.
What good would it be to finally have vehicles if your dropship full of gunners could easily be taken out by a single militia swarm so far out that you couldn't even see him or have a chance to evade? You wouldn't play that, nor should you be expected to.
Let's not kid ourselves and expect Nova to exist and thrive without balance. And if occasional nerfs and buffs are needed, so be it.
The good thing about Nova being on PC is that they can have test servers to try things out before they release to everyone. Maybe that way we can avoid some of the more extreme nerfs/buffs that resulted in OP/UP items doing a 180.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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DUST Fiend
19092
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Posted - 2017.04.12 19:56:00 -
[63] - Quote
All I'm saying is that generally when you seek a finely tuned balance in a game, it comes at the expense of additional features and playstyles, at least in an FPS.
There were lots of imbalances in DUST, but most of the player frustration came from bad matchmaking, bugs, and an abundance of stupidity. If you want a game that's neatly balanced, you should expect a more generic game with less customization and moving parts.
Especially from a fairly small team, unless CCP secretly filled up the Nova crew while no one was looking.
Rage flavored bitter berry
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One Eyed King
Nos Nothi
17062
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Posted - 2017.04.12 20:07:00 -
[64] - Quote
I think you are right in that balance can't be perfect and can be good enough, but some of the problems, especially with match making were, small player numbers and it was too late ate that point to do anything. Especially with a new generation of consoles starting and players migrating to those.
It is a positive step IMO that they scrapped Legion with all its porting of Dust bugs and that they started over. All they really need is for Nova to have a good enough start to keep people and build upon. We'll see if that can happen I guess.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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DUST Fiend
19093
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Posted - 2017.04.12 20:21:00 -
[65] - Quote
It's far too early still to speculate one way or the other, I'll always be a bitter vet and may very well not even get into Nova if its scale is too small, but I don't want to sit here screaming at shadows.
We'll just have to wait and see what ends up happening. All I know is if you played DUST for vehicles, you aren't welcome in Nova, not for quite some time anyways.
Rage flavored bitter berry
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Alena Asakura
Rogue Clones Yulai Federation
1415
|
Posted - 2017.04.13 19:12:00 -
[66] - Quote
DUST Fiend wrote:It's far too early still to speculate one way or the other, I'll always be a bitter vet and may very well not even get into Nova if its scale is too small, but I don't want to sit here screaming at shadows.
We'll just have to wait and see what ends up happening. All I know is if you played DUST for vehicles, you aren't welcome in Nova, not for quite some time anyways. DUST Fiend, looking at your start date (Vets Assemble thread) you and I are membersboth part of the company of players from EvE who were invited to play Dust at some point before general release to the public. I think it's these people who genuinely understand not only the significance but also the absolute importance of the game being BIG. OK, so they want to primarily make it a FPS, but to add limitations to the game will be to hobble it and restrict it from being all it can be.
Limitations such as: - Lobby shooter - "Maps" - Artificial clone limits - Regional battle servers - No vehicles - No true interaction with the rest of New Eden
There are probably a heap more, and my feeling is that most if not all of these limitations (above) are already slated for Nova. I probably won't bother playing it if it is too "artificial" (nb. not EvE-like enough). |
Alena Asakura
Rogue Clones Yulai Federation
1415
|
Posted - 2017.04.13 19:17:00 -
[67] - Quote
One Eyed King wrote:Imbalance is bad. Sure, if you are talking real life, you don't want to fight a war on an even playing field.
Games aren't real life, they are entertainment. Unbalanced games fail because fewer people are having fun than are frustrated. Part of the reason Dust failed was due to its inability to retain players, which was at least in part due to imbalance.
I hated my Scout being OP even more than I hated early on when it was difficult.
What good would it be to finally have vehicles if your dropship full of gunners could easily be taken out by a single militia swarm so far out that you couldn't even see him or have a chance to evade? You wouldn't play that, nor should you be expected to.
Let's not kid ourselves and expect Nova to exist and thrive without balance. And if occasional nerfs and buffs are needed, so be it.
The good thing about Nova being on PC is that they can have test servers to try things out before they release to everyone. Maybe that way we can avoid some of the more extreme nerfs/buffs that resulted in OP/UP items doing a 180. No, imbalance is good.
Your words are those of someone who doesn't understand the single most important thing about New Eden - it IS real life for those who live there. The whole point of EvE in the first place was to be as real as possible, but then they started this buff/nerf cycle which is so disruptive in EvE as well as it was in Dust. At some point, I hope they will still stop that cycle, and go to a more moderate approach of continual small incremental improvements but they should NEVER strive for "balance". FOTM should always be a moving target, so that FOTM-followers always have to be moving onto newer fits, but non-FOTM players shouldn't suddenly have their favourite fits made useless because of some stupid nerf that hobbles it. |
MarasdF Loron
fatal absolution Bleeding Sun Conglomerate
1141
|
Posted - 2017.04.14 09:24:00 -
[68] - Quote
Alena Asakura wrote:One Eyed King wrote:Imbalance is bad. Sure, if you are talking real life, you don't want to fight a war on an even playing field.
Games aren't real life, they are entertainment. Unbalanced games fail because fewer people are having fun than are frustrated. Part of the reason Dust failed was due to its inability to retain players, which was at least in part due to imbalance.
I hated my Scout being OP even more than I hated early on when it was difficult.
What good would it be to finally have vehicles if your dropship full of gunners could easily be taken out by a single militia swarm so far out that you couldn't even see him or have a chance to evade? You wouldn't play that, nor should you be expected to.
Let's not kid ourselves and expect Nova to exist and thrive without balance. And if occasional nerfs and buffs are needed, so be it.
The good thing about Nova being on PC is that they can have test servers to try things out before they release to everyone. Maybe that way we can avoid some of the more extreme nerfs/buffs that resulted in OP/UP items doing a 180. No, imbalance is good. Your words are those of someone who doesn't understand the single most important thing about New Eden - it IS real life for those who live there. The whole point of EvE in the first place was to be as real as possible, but then they started this buff/nerf cycle which is so disruptive in EvE as well as it was in Dust. At some point, I hope they will still stop that cycle, and go to a more moderate approach of continual small incremental improvements but they should NEVER strive for "balance". FOTM should always be a moving target, so that FOTM-followers always have to be moving onto newer fits, but non-FOTM players shouldn't suddenly have their favourite fits made useless because of some stupid nerf that hobbles it. Well, I'm not a player that came to Dust from EVE, but to me one of the most intiguing aspects of Dust battles was the feel of escalation. The match may have started out small with everyone using relatively rubbish stuff and then someone brings in something more powerful than others have and after that someone brings in something even more powerful to "counter" that and so on until everyone and their mothers are competing to bring in the strongest stuff available. And because everything had a price it was quite satisfying to get kills and you could feel the blow if you died, especially as a vehicle pilot. I fear Nova will not be able to capture this feel either if they are going too small and for too much balance.
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Alena Asakura
Rogue Clones Yulai Federation
1421
|
Posted - 2017.04.14 09:46:00 -
[69] - Quote
MarasdF Loron wrote:Alena Asakura wrote:One Eyed King wrote:Imbalance is bad. Sure, if you are talking real life, you don't want to fight a war on an even playing field.
Games aren't real life, they are entertainment. Unbalanced games fail because fewer people are having fun than are frustrated. Part of the reason Dust failed was due to its inability to retain players, which was at least in part due to imbalance.
I hated my Scout being OP even more than I hated early on when it was difficult.
What good would it be to finally have vehicles if your dropship full of gunners could easily be taken out by a single militia swarm so far out that you couldn't even see him or have a chance to evade? You wouldn't play that, nor should you be expected to.
Let's not kid ourselves and expect Nova to exist and thrive without balance. And if occasional nerfs and buffs are needed, so be it.
The good thing about Nova being on PC is that they can have test servers to try things out before they release to everyone. Maybe that way we can avoid some of the more extreme nerfs/buffs that resulted in OP/UP items doing a 180. No, imbalance is good. Your words are those of someone who doesn't understand the single most important thing about New Eden - it IS real life for those who live there. The whole point of EvE in the first place was to be as real as possible, but then they started this buff/nerf cycle which is so disruptive in EvE as well as it was in Dust. At some point, I hope they will still stop that cycle, and go to a more moderate approach of continual small incremental improvements but they should NEVER strive for "balance". FOTM should always be a moving target, so that FOTM-followers always have to be moving onto newer fits, but non-FOTM players shouldn't suddenly have their favourite fits made useless because of some stupid nerf that hobbles it. Well, I'm not a player that came to Dust from EVE, but to me one of the most intiguing aspects of Dust battles was the feel of escalation. The match may have started out small with everyone using relatively rubbish stuff and then someone brings in something more powerful than others have and after that someone brings in something even more powerful to "counter" that and so on until everyone and their mothers are competing to bring in the strongest stuff available. And because everything had a price it was quite satisfying to get kills and you could feel the blow if you died, especially as a vehicle pilot. I fear Nova will not be able to capture this feel either if they are going too small and for too much balance. Good points. Escalation was the practical outcome of the complexity in the game. EvE is a tremendously complex game. In comparison, Dust with its skill tree was almost laughably simple, but was still more complex than most games out there. To me the skill tree was dumbed down, in comparison to that of EvE. Things like the lack of a capacitor, for instance, presumably because people wouldn't know how to use it, dumbed the game down.
A capacitor for the record is a store of energy from the power grid, to be released in sudden bursts for one purpose or another. In EvE it's used for everything from firing railguns, blasters and lasers to powering the warp bubble for traversing solar systems. In Nova, it would be used to power weapons, cloaks, dampeners, etc, everything that "cycles" or needs bursts of energy, rather than just being powered directly from the power grid.
If they are serious about producing a truly complex Nova, these are the sorts of things that need to be considered. Based on Dust, I have a low expectation of seeing this, but the fact they want to do it right, and are moving to the PC, for something that looks like they are going to make a game that's better than the original, gives me hope. |
MarasdF Loron
fatal absolution Bleeding Sun Conglomerate
1142
|
Posted - 2017.04.14 21:39:00 -
[70] - Quote
Alena Asakura wrote:MarasdF Loron wrote:Alena Asakura wrote:One Eyed King wrote:Imbalance is bad. Sure, if you are talking real life, you don't want to fight a war on an even playing field.
Games aren't real life, they are entertainment. Unbalanced games fail because fewer people are having fun than are frustrated. Part of the reason Dust failed was due to its inability to retain players, which was at least in part due to imbalance.
I hated my Scout being OP even more than I hated early on when it was difficult.
What good would it be to finally have vehicles if your dropship full of gunners could easily be taken out by a single militia swarm so far out that you couldn't even see him or have a chance to evade? You wouldn't play that, nor should you be expected to.
Let's not kid ourselves and expect Nova to exist and thrive without balance. And if occasional nerfs and buffs are needed, so be it.
The good thing about Nova being on PC is that they can have test servers to try things out before they release to everyone. Maybe that way we can avoid some of the more extreme nerfs/buffs that resulted in OP/UP items doing a 180. No, imbalance is good. Your words are those of someone who doesn't understand the single most important thing about New Eden - it IS real life for those who live there. The whole point of EvE in the first place was to be as real as possible, but then they started this buff/nerf cycle which is so disruptive in EvE as well as it was in Dust. At some point, I hope they will still stop that cycle, and go to a more moderate approach of continual small incremental improvements but they should NEVER strive for "balance". FOTM should always be a moving target, so that FOTM-followers always have to be moving onto newer fits, but non-FOTM players shouldn't suddenly have their favourite fits made useless because of some stupid nerf that hobbles it. Well, I'm not a player that came to Dust from EVE, but to me one of the most intiguing aspects of Dust battles was the feel of escalation. The match may have started out small with everyone using relatively rubbish stuff and then someone brings in something more powerful than others have and after that someone brings in something even more powerful to "counter" that and so on until everyone and their mothers are competing to bring in the strongest stuff available. And because everything had a price it was quite satisfying to get kills and you could feel the blow if you died, especially as a vehicle pilot. I fear Nova will not be able to capture this feel either if they are going too small and for too much balance. Good points. Escalation was the practical outcome of the complexity in the game. EvE is a tremendously complex game. In comparison, Dust with its skill tree was almost laughably simple, but was still more complex than most games out there. To me the skill tree was dumbed down, in comparison to that of EvE. Things like the lack of a capacitor, for instance, presumably because people wouldn't know how to use it, dumbed the game down. A capacitor for the record is a store of energy from the power grid, to be released in sudden bursts for one purpose or another. In EvE it's used for everything from firing railguns, blasters and lasers to powering the warp bubble for traversing solar systems. In Nova, it would be used to power weapons, cloaks, dampeners, etc, everything that "cycles" or needs bursts of energy, rather than just being powered directly from the power grid. If they are serious about producing a truly complex Nova, these are the sorts of things that need to be considered. Based on Dust, I have a low expectation of seeing this, but the fact they want to do it right, and are moving to the PC, for something that looks like they are going to make a game that's better than the original, gives me hope. Hmm, I've tried to get into EVE but it simply requires way more time to learn it than I have time on my hands, maybe one day, maybe. These basic mechanics that could also be used in an FPS game are not really the most time consuming to get the grasp of so I don't see why they couldn't be implemented into Nova.
I always wanted to have capacitors in Dust, especially for vehicles. It would have solved so many problems with vehicles at any point in the game. Instead of having seperate durations and cooldowns for each module, you could just use whatever you want for as long as you have power remaining. You wouldn't have seen so much hardener stacking and what not that were a huge issue with vehicles. Among other things, of course.
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Heimdallr69
Negative-Feedback.
7502
|
Posted - 2017.04.14 22:16:00 -
[71] - Quote
Vehicles were imbalanced but assaults weren't balanced till after the game died...logi 514/scout514/heavy514 My point is that vehicles weren't the only imbalance in the game..I still believe vehicles should be implemented sometime during closed beta..the imbalances will be there but I think the sooner we find them the better
Oh well, we'll see how it plays out |
Regnier Feros
Pielords
1217
|
Posted - 2017.04.15 06:04:00 -
[72] - Quote
Heimdallr69 wrote:Vehicles were imbalanced but assaults weren't balanced till after the game died...logi 514/scout514/heavy514 My point is that vehicles weren't the only imbalance in the game..I still believe vehicles should be implemented sometime during closed beta..the imbalances will be there but I think the sooner we find them the better
Oh well, we'll see how it plays out Wheelchair514 <3
I LIKE PIE
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BigStuarty
Dead Man's Game Preatoriani
205
|
Posted - 2017.04.15 07:15:00 -
[73] - Quote
My Amarr Logi was OP. A big secret but once I fitted the slots after 2 lousy years I got it. That was the beauty of Dust. Of course there was FOTM but when we got our fav suits right.. We were secretly OP. Maybe one map for vehicles call it a testing ground if you will and no harshness on CCP but maybe constructive criticism both ways. It'll take time |
Derpty Derp
Dead Man's Game
1849
|
Posted - 2017.04.15 08:39:00 -
[74] - Quote
Alena Asakura wrote: Nothing ever gets nerfed in real life
Banks nerf interest on savings... All the time.
Catch man-flu, nature has temporarily nerfed you.
Bought yourself a VW car recently... It's emission stats totally got nerfed.
Transportation nerfs... Public transport never gets buffed, it gets more expensive, but it only ever gets worse.
And that big bomb 'Murica dropped, totally nerfed some durka durka tunnels. |
MarasdF Loron
fatal absolution Bleeding Sun Conglomerate
1143
|
Posted - 2017.04.15 09:55:00 -
[75] - Quote
Derpty Derp wrote:Alena Asakura wrote: Nothing ever gets nerfed in real life
Banks nerf interest on savings... All the time. Catch man-flu, nature has temporarily nerfed you. Bought yourself a VW car recently... It's emission stats totally got nerfed. Transportation nerfs... Public transport never gets buffed, it gets more expensive, but it only ever gets worse. And that big bomb 'Murica dropped, totally nerfed some durka durka tunnels. I'll be the captain obvious here and say that I'm sure he/she meant warfare. Stuff gets "banned" but never nerfed, or maybe it does, idk.
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Mejt0
Made in Poland...
2742
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Posted - 2017.04.15 09:58:00 -
[76] - Quote
I just hope that they will experiment with vehicles at some point. Though I've spent a fair bit of my time in a tank, I'd much rather see dropships first. Playing as infantry is fun, but it gets stale after some time. Vehicles give you variance. Especially DS.
Taking high ground in Dust was part of the strategy. Easily countered but giving huge benefits if maintained.
As infantry.. what is there to pick. A scout, I guess, would give me the most fun. Or an assault with ScR (no other gun was as fun)
Vigilant Pilot
Happy Hunting
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Alena Asakura
Rogue Clones Yulai Federation
1424
|
Posted - 2017.04.15 15:33:00 -
[77] - Quote
Derpty Derp wrote:Alena Asakura wrote: Nothing ever gets nerfed in real life
Banks nerf interest on savings... All the time. Catch man-flu, nature has temporarily nerfed you. Bought yourself a VW car recently... It's emission stats totally got nerfed. Transportation nerfs... Public transport never gets buffed, it gets more expensive, but it only ever gets worse. And that big bomb 'Murica dropped, totally nerfed some durka durka tunnels. It depends on what you call "nerf". Your examples are all artificial, the subject of either falsehoods or false economy of some sort.
Nerf, in my context is voluntarily choosing to hobble your own weapons or equipment for some reason (altruism?), while others are free to make revolutionary improvements to their own. THAT doesn't happen in real life. Noone CHOOSES to hobble their own weapons or equipment. If it's too powerful for some reason, they choose something less powerful, they don't deliberately make it less powerful. Yet that is precisely what we are meant to believe happens when CCP nerfs a weapon, or module, ship or suit.
I stick with my statement, under this definition of "nerf". Nerfing doesn't happen in real life. Everything is ALWAYS incrementally improved, usually as a response to the enemy having incrementally improved their own version of whatever we're talking about. Noone deliberately hobbles their own equipment, and so it should be that nerfing is NOT a development strategy for CCP. It always has been and always will be too disruptive.
"Balancing" as a whole is a misguided and nerf/buff specificly is far too much of a sledgehammer approach. |
Alena Asakura
Rogue Clones Yulai Federation
1424
|
Posted - 2017.04.15 15:35:00 -
[78] - Quote
MarasdF Loron wrote:Derpty Derp wrote:Alena Asakura wrote: Nothing ever gets nerfed in real life
Banks nerf interest on savings... All the time. Catch man-flu, nature has temporarily nerfed you. Bought yourself a VW car recently... It's emission stats totally got nerfed. Transportation nerfs... Public transport never gets buffed, it gets more expensive, but it only ever gets worse. And that big bomb 'Murica dropped, totally nerfed some durka durka tunnels. I'll be the captain obvious here and say that I'm sure he/she meant warfare. Stuff gets "banned" but never nerfed, or maybe it does, idk. He. I almost always play female characters.
And exactly my point. |
Derpty Derp
Dead Man's Game
1852
|
Posted - 2017.04.16 00:57:00 -
[79] - Quote
Alena Asakura wrote:Derpty Derp wrote:Alena Asakura wrote: Alena said...
Something Derpty happened... THAT doesn't happen in real life. Noone CHOOSES to hobble their own weapons or equipment. If it's too powerful for some reason, they choose something less powerful, they don't deliberately make it less powerful. Yet that is precisely what we are meant to believe happens when CCP nerfs a weapon, or module, ship or suit. True, true... But in the real world example who is CCP? It's not like Galente got together and said "Bro, these scrubs are going down too easy, lets make our tank only move forwards and backwards like a tonka toy, to try and make things more interesting."
Obviously if the factions had the power of CCP we'd have a sniper-shotgun-HMG hybrid that makes redline warfare super fun... And if 'Murica had the same powers someone would have hit alt-f4 on life by now.
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Sequal's Back
Dead Man's Game Preatoriani
2387
|
Posted - 2017.04.16 06:06:00 -
[80] - Quote
My signature says enough about my opinion on vehicles. Glad they got rid of them. They were always ruining the fun for everyone else anyways.
"I hope we don't have vehicles [in Nova] simply so we don't have to deal with the people who drive them." -Ripley Riley
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Alena Asakura
Rogue Clones Yulai Federation
1428
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Posted - 2017.04.16 08:14:00 -
[81] - Quote
Derpty Derp wrote:Alena Asakura wrote:Derpty Derp wrote:Alena Asakura wrote: Alena said...
Something Derpty happened... THAT doesn't happen in real life. Noone CHOOSES to hobble their own weapons or equipment. If it's too powerful for some reason, they choose something less powerful, they don't deliberately make it less powerful. Yet that is precisely what we are meant to believe happens when CCP nerfs a weapon, or module, ship or suit. True, true... But in the real world example who is CCP? It's not like Galente got together and said "Bro, these scrubs are going down too easy, lets make our tank only move forwards and backwards like a tonka toy, to try and make things more interesting." Obviously if the factions had the power of CCP we'd have a sniper-shotgun-HMG hybrid that makes redline warfare super fun... And if 'Murica had the same powers someone would have hit alt-f4 on life by now. The point of realism, is that CCP in the attempt to produce such realism should not do anything that isn't something Gallente would choose to do (or any other race/faction for that matter) |
MarasdF Loron
fatal absolution Bleeding Sun Conglomerate
1145
|
Posted - 2017.04.16 13:29:00 -
[82] - Quote
Sequal's Back wrote:My signature says enough about my opinion on vehicles. Glad they got rid of them. They were always ruining the fun for everyone else anyways. There are plenty of futuristic lobby shooters already without vehicles, so why not go play one of those if you don't like vehicles or the people who like them? Because that's what Nova would be without vehicles, just another futuristic lobby shooter.
I can't think of a more boring FPS than a futuristic one without vehicles. All that technology and still not advanced enough to use vehicles for warfare? Seriously?
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Echo 1991
warravens Imperium Eden
1330
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Posted - 2017.04.16 13:40:00 -
[83] - Quote
Sequal's Back wrote:My signature says enough about my opinion on vehicles. Glad they got rid of them. They were always ruining the fun for everyone else anyways. Stupid hardener stacking ruined the fun, not vehicles. Vehicles should be in the game at some point and a balance between AV and vehicles needs to be made early.
Change the Ion Pistol Fitting Skill Pls.
#PortDust514
'Echo is a dirty hooker' - UnclS2
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DUST Fiend
19114
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Posted - 2017.04.16 14:10:00 -
[84] - Quote
Sequal's Back wrote:My signature says enough about my opinion on vehicles. Glad they got rid of them. They were always ruining the fun for bad players anyways. Fixed that for ya
Rage flavored bitter berry
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Derpty Derp
Dead Man's Game
1852
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Posted - 2017.04.16 19:22:00 -
[85] - Quote
Alena Asakura wrote:Derpty Derp wrote:Alena Asakura wrote:Derpty Derp wrote:Alena Asakura wrote: Alena said...
Something Derpty happened... THAT doesn't happen in real life. Noone CHOOSES to hobble their own weapons or equipment. If it's too powerful for some reason, they choose something less powerful, they don't deliberately make it less powerful. Yet that is precisely what we are meant to believe happens when CCP nerfs a weapon, or module, ship or suit. True, true... But in the real world example who is CCP? It's not like Galente got together and said "Bro, these scrubs are going down too easy, lets make our tank only move forwards and backwards like a tonka toy, to try and make things more interesting." Obviously if the factions had the power of CCP we'd have a sniper-shotgun-HMG hybrid that makes redline warfare super fun... And if 'Murica had the same powers someone would have hit alt-f4 on life by now. The point of realism, is that CCP in the attempt to produce such realism should not do anything that isn't something Gallente would choose to do (or any other race/faction for that matter) Then they shouldn't develop a game? O.o
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Alena Asakura
Rogue Clones Yulai Federation
1431
|
Posted - 2017.04.17 00:39:00 -
[86] - Quote
BDerpty Derp wrote:Alena Asakura wrote: The point of realism, is that CCP in the attempt to produce such realism should not do anything that isn't something Gallente would choose to do (or any other race/faction for that matter)
Then they shouldn't develop a game? O.o Basicly, in your terms, no, they shouldn't. In my terms, a game can be as close to real as they want to make it and that's what they've striven for with EvE, with people able to basicly live their whole lives online if they want. Yes, it's stylised and we obviously don't have the space travel like New Eden does yet, but within those bounds people can basicly spend their whole lives there. From that perspective, what can be needs to be as real as possible, including imbalances because one race got ahead of another in some technology. That will be countered of course, with improvements in some counter technology, but none of it is ever "balanced" as such - it's more of a leap-frog/catch-up thing. That's what I believe CCP should be aiming for with this "game". |
xxwhitedevilxx M
Maphia Clan Corporation
3943
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Posted - 2017.04.17 03:52:00 -
[87] - Quote
The more I know about Nova the more I fear it is going to be a Call of Duty : New Eden. It will be even harder to balance the whole game if they'll ever decide to put vehicles later and this is why I believe that if they're not at least planning vehicles there will simply never be vehicles.
Now, if you take Dust and throw away large and open combat scenarios, MCC and all the vehicles...what's left? A lobby shooter where you can upgrade your things. I'm not sure I would like it to be honest.
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
#PortDust514
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The Noob Destroyer
1620
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Posted - 2017.04.17 03:54:00 -
[88] - Quote
"Played Alpha, game was mehh" - Jolly
CCP keeping up traditions!
The Community; One big family, sometimes dysfunctional.
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One Eyed King
Nos Nothi
17074
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Posted - 2017.04.17 04:06:00 -
[89] - Quote
The Noob Destroyer wrote:"Played Alpha, game was mehh" - Jolly
CCP keeping up traditions! He was talking about Drawn to Death unless I am mistaken.
J0LLY R0G3R wrote:One Eyed King wrote:Shotty GoBang wrote:One Eyed King wrote:So, I have tried the new Drawn to Death FPS. I have not gotten further than a tutorial and one match, so I am going to give it more of a try, but so far it seems like it will end up being mediocre at best. I mean, the game is 2 vs 2. That just seems too small to me, but I will see if there is some fun to be had. neat intro video: https://www.youtube.com/watch?v=1RTpr74MFqkmight have to check that one out. looks like its currently free for PS+ subscribers. is 3rd person view forced or can you switch to 1st? edit: interesting spawn system: https://youtu.be/Ytt2lWMr-nc?t=97 Stuck in 3rd person. Spawn system was kind of cool, but the whole shooting mechanics felt clunky and unsmooth. Kind of reminds me of the shooting mechanics in No Man's Sky, except that at least that game wasn't solely/primarily intended as a shooter. Got into the close alpha or whatever they called it, game was ehh. Liked the style though. Currently getting wrecked on King of the Kill and Battlegrounds. https://forums.dust514.com/default.aspx?g=posts&m=3149067#post3149067
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Sequal's Back
Dead Man's Game Preatoriani
2388
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Posted - 2017.04.17 07:29:00 -
[90] - Quote
Echo 1991 wrote:Sequal's Back wrote:My signature says enough about my opinion on vehicles. Glad they got rid of them. They were always ruining the fun for everyone else anyways. Stupid hardener stacking ruined the fun, not vehicles. Vehicles should be in the game at some point and a balance between AV and vehicles needs to be made early. They never found out how to balance them though. Better off without them if they don't fit in the game.
As far as the " play another game / you're just bad / salt salt salt" comments, I can't believe people are still so butthurt about Dust.
My signature still hold true then.
"I hope we don't have vehicles [in Nova] simply so we don't have to deal with the people who drive them." -Ripley Riley
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