Pages: [1] 2 3 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DUST Fiend
19047
|
Posted - 2017.04.10 02:50:00 -
[1] - Quote
So in my other thread down on the second page, Kevall posted some pretty relevant and damning info. I can't say I'm surprised, and I'm too burnt out to rage, all I can say is for CCPs sake I hope they hit the FPS part out of the park.
Feel free to discuss, I felt this deserved its own thread as the other is mostly satire for lulz.
Kevall Longstride wrote:These are reasonable exceptions and pretty much on par with my own.
Something I feel that I must say however regards vehicles in Nova.
I want to be as honest as I can with you and in this instance I have to brutal. If you as player are having expectations of vehicles in this game, strong or otherwise, when it finally arrives and waiting for the return of Dropships, MAV's and HAV's then please stop doing so right now.
We might have liked them as a feature. But the day it was decided to have them in the game pretty much doomed Dust to failure.
Why? Because they were added to be 'cool'. There was no game design positives in them being in the game, it only caused problems.
If they had stayed as perhaps an 'unskilled' item drop with no fittings (as they originally were) and no skill tree to effect them it might have worked. But the rock, paper, scissors style of balancing any other FPS was pretty much rendered unusable in Dust and the balance issues between in infantry and vehicles plagued the game to its last breath.
I've yet to speak to anyone in CCP wanting to put vehicles in the game.
The new team is super enthused to be working on Nova. The returning Dev's who've come back to specifically work on Nova in Reykjavik have a 'We're gonna do this right this time!' mantra. The next sentence after saying that is usually 'and not put vehicles in it.'
The new concept as shown last year with the Demo at FF 2016 and from what I played in the CCP office this year is ship based with maps inside and on the surface of Eve ships. Vehicles are not required and deliberately so in terms of game design.
IF and must stress again its a pretty big IF we get to a point, likely as not long after the game is released and balanced enough to able to incorporate vehicles of some kind they will be 'dumb' asset drops in which only the players innate skill at using them will be the determining factor like every other FPS that has vehicles does.
Old DUST Fan Fiction
|
Richard Gamerich-R
Mannar Focused Warfare Gallente Federation
482
|
Posted - 2017.04.10 02:59:00 -
[2] - Quote
No worries I will continue to wait my dropship, even after the release of Nova. I played DUST 514 50% of my time just for the vehicles, I can't accept these statements !
On va tout déchirer !
|
Lightning35 Delta514
Federation Marines 62
5290
|
Posted - 2017.04.10 03:04:00 -
[3] - Quote
But... my madrugar GVo
CEO of Federation Marines 62 - Bravo Company
Gallente - Quafe - Gk.0s/Gv.0s - 72m SP
Quafe Master - Quamander - Quad
|
7th Son 7
Hakuna Matatah Inc
1729
|
Posted - 2017.04.10 03:14:00 -
[4] - Quote
I was really hoping Dust would stay strong with their depth in a market that seems to be becoming increasingly more and more noob friendly. I hope CCP understands that by "trimming too much fat" that they are simultaneously severing the emotions tied to that "fat". I see why these companies are doing this ( bigger player base/money) but I feel it's just stunting and retarding growth in gaming. I don't know what else to say but that I'm seriously bummed out atm .
Only your complete and total awareness is needed, nothing else will do. ----- OSHO
|
Pokey Dravon
OSG Planetary Operations
9156
|
Posted - 2017.04.10 03:17:00 -
[5] - Quote
This isn't really new news... We're you still actually hoping to have them at launch?
EVE: Phoenix - 'Rise Again' Trailer
|
DUST Fiend
19047
|
Posted - 2017.04.10 03:20:00 -
[6] - Quote
Pokey Dravon wrote:This isn't really new news... We're you still actually hoping to have them at launch? No I wasn't, but this is further indication that not only are vehicles not on the initial roadmap, they may very well not be on the road map at all.
I'm sorry if the one thing that truly made DUST special for me has been ripped away, likely never to return. I've been doing pretty good handling that lately, so please if you don't mind, don't rub salt in my wounds.
Thank you kindly.
Old DUST Fan Fiction
|
7th Son 7
Hakuna Matatah Inc
1730
|
Posted - 2017.04.10 03:29:00 -
[7] - Quote
Pokey Dravon wrote:This isn't really new news... We're you still actually hoping to have them at launch?
Yeah, maybe too much optimism lol, but no I did'nt think they would be crazy enough to drop them altogether after having as much time to work with them as they did.
Only your complete and total awareness is needed, nothing else will do. ----- OSHO
|
Loaded'Horn
SPACE CASE INC
297
|
Posted - 2017.04.10 03:34:00 -
[8] - Quote
Boo! Sure R&D for vehicles would be time ($) consuming and a balance factor. Hmm. I think Eve does have over 50 main types of ship with over 100 variations.
Could we not at least have 8 vanilla types for ground operations? As in a Lav and DS for 2 racial models? Earned with lol kill streaks or squad points ala OB Strikes. Shouldn't Eve manufacture them to sell to Nova players? Suppose it takes 4 more years on and lots of ($)whales to influence design content.
Are you devs really going to channel us players towards Eve/ valkyrie if we want to fly/ drive vehicles? Copy and paste the vehicles we had, no skill variations. Sell them for 29.95. You gets the cash we gets to drive you dig.
Sure I don't fully know what this Nova concept is going to be, Eve like without any machinery? How's that work...I don't know. How big are the maps? Any ways I'm not running for 3 to 5 minutes to flank. Geez I'll settle for a scooter or phone booth teleporter.
First day open beta. I used to play for the points.=ƒò¦Old Skool! By natural selection I'm Salty & Peppery.
|
Heimdallr69
Negative-Feedback.
7473
|
Posted - 2017.04.10 03:41:00 -
[9] - Quote
Pokey Dravon wrote:This isn't really new news... We're you still actually hoping to have them at launch? Nah just implemented later with the same issues, you just get to wait for them to find out they're just as broken =ƒÆö |
Heimdallr69
Negative-Feedback.
7473
|
Posted - 2017.04.10 03:44:00 -
[10] - Quote
DUST Fiend wrote:Pokey Dravon wrote:This isn't really new news... We're you still actually hoping to have them at launch? No I wasn't, but this is further indication that not only are vehicles not on the initial roadmap, they may very well not be on the road map at all. I'm sorry if the one thing that truly made DUST special for me has been ripped away, likely never to return. I've been doing pretty good handling that lately, so please if you don't mind, don't rub salt in my wounds. Thank you kindly. Confirms I won't be playing, however I'll still hang around just incase |
|
Pokey Dravon
OSG Planetary Operations
9157
|
Posted - 2017.04.10 03:58:00 -
[11] - Quote
DUST Fiend wrote:Pokey Dravon wrote:This isn't really new news... We're you still actually hoping to have them at launch? No I wasn't, but this is further indication that not only are vehicles not on the initial roadmap, they may very well not be on the road map at all. I'm sorry if the one thing that truly made DUST special for me has been ripped away, likely never to return. I've been doing pretty good handling that lately, so please if you don't mind, don't rub salt in my wounds. Thank you kindly.
No drama intended. I was just surprised that you held that viewpoint still.
EVE: Phoenix - 'Rise Again' Trailer
|
DUST Fiend
19052
|
Posted - 2017.04.10 04:27:00 -
[12] - Quote
Pokey Dravon wrote:No drama intended. I was just surprised that you held that viewpoint still.
All I've done in DUST is pilot vehicles and destroy them with AV. I mean I tried the other stuff but only scouts were any fun, and that was mostly because of hacking and destroying enemy vehicles with them. It's fine though, I'm just going to place my hope in RSI with SC, if a team that large, talented and funded can't do it then perhaps it simply wasn't meant to be done. As for the FPS side I'll have to see if Nova stacks up to Overwatch and Destiny 2 (we'll see with that one), then go from there
You can't respond to me on this topic without invoking drama, you should know this by now. It's me Pokey. We've been down this road. Holding hands. Skipping.
Old DUST Fan Fiction
|
Pokey Dravon
OSG Planetary Operations
9157
|
Posted - 2017.04.10 04:39:00 -
[13] - Quote
DUST Fiend wrote:Pokey Dravon wrote:No drama intended. I was just surprised that you held that viewpoint still.
All I've done in DUST is pilot vehicles and destroy them with AV. I mean I tried the other stuff but only scouts were any fun, and that was mostly because of hacking and destroying enemy vehicles with them. It's fine though, I'm just going to place my hope in RSI with SC, if a team that large, talented and funded can't do it then perhaps it simply wasn't meant to be done. As for the FPS side I'll have to see if Nova stacks up to Overwatch and Destiny 2 (we'll see with that one), then go from there You can't respond to me on this topic without invoking drama, you should know this by now. It's me Pokey. We've been down this road. Holding hands. Skipping.
I suppose that true, even so I didn't mean to upset you, I was just confused about the timeline of when things were said and expectations set. Either way it's difficult when your primary playstyle won't be in the game at all, it's disheartening and disappointing. Probably feels like the rug was pulled out from under you so being upset to any degree makes sense.
EVE: Phoenix - 'Rise Again' Trailer
|
Grimmiers
954
|
Posted - 2017.04.10 05:59:00 -
[14] - Quote
That's a shame. The worst things about vehicles are pretty hard to fix though. Like most players not needing a dropship pilot because they just crash land their own and lavs running over people instead of using the gunning seat.
The only way you can make vehicles work is by really constricting their deployment rate and location, but you'll get the issue of people waiting at the base so they can call in their vehicle. The odd solution would be to have matchmaking pick a few designated vehicle pilots (having the player set their preferred playstyle through options), but then people would probably ditch the game if they didn't get their desired role.
If anything vehicles might only work within that old eve legion sandbox gametype that is most likely scrapped. It really seems like ccp as a whole is trading doing most things wrong into getting one thing right. I just hope those one things eventually add up. |
Jack Boost
Zarena Family
1214
|
Posted - 2017.04.10 06:37:00 -
[15] - Quote
For Christ ... give me a bike at last.
Not much time left...
|
Juno Tristan
Obscure Reference
1201
|
Posted - 2017.04.10 07:39:00 -
[16] - Quote
Rattati wasn't a fan of vehicles we all know that but they were a very important part of the game for some people and if they're not even on the roadmap that is disappointing.
In Dust vehicles didn't have a meaningful role, starting again in Nova meant they could address this.
Also if the issue is balancing them with Infantry then just create vehicle only game modes
The Final PLC Kill
Dust 514 - My Final Moments
|
Russel Moralles
Klandatu
212
|
Posted - 2017.04.10 07:55:00 -
[17] - Quote
I want to shout a lot of bad words but being civil so as to not get banned.
No vehicles. Raging in silence.
Raging while walking away.
|
Yokal Bob
WarRavens Imperium Eden
1075
|
Posted - 2017.04.10 09:07:00 -
[18] - Quote
Oh that sucks :(
They helped make dust what it was, fun to kill xD
CCP left the console gamers to die
|
Ghural
WarRavens Imperium Eden
499
|
Posted - 2017.04.10 11:42:00 -
[19] - Quote
Vehicles were fine in Dust. It was the lack of an easily accessible counter to them that was the real problem. |
DiablosMajora
454
|
Posted - 2017.04.10 13:21:00 -
[20] - Quote
All I'm hearing is that if vehicles ever are put in, they wont have the intricate fitting like dropsuits. Paves the way for dedicated roles for variety
Prepare your angus
|
|
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
3226
|
Posted - 2017.04.10 14:14:00 -
[21] - Quote
Ghural wrote:Vehicles were fine in Dust. It was the lack of an easily accessible counter to them that was the real problem. Exactly. One web grenade and it would have been a whole 'nother story. Sill, i support wholeheartedly 'no vehicles' at launch.
Spending merc fortune like water keeping these clone tumors under control....
|
Heimdallr69
Negative-Feedback.
7476
|
Posted - 2017.04.10 15:04:00 -
[22] - Quote
Vrain Matari wrote:Ghural wrote:Vehicles were fine in Dust. It was the lack of an easily accessible counter to them that was the real problem. Exactly. One web grenade and it would have been a whole 'nother story. Sill, i support wholeheartedly 'no vehicles' at launch. It'd be better if vehicles an no fps at launch =ƒÜÇ
But honestly I'm a slayer, vehicles were my freedom where I could do something else an not get bored, the fps part had better be good to make vehicles wait..not a futuristic cod with better ttk |
Derpty Derp
Dead Man's Game
1836
|
Posted - 2017.04.10 15:13:00 -
[23] - Quote
Let's be honest, one of the many annoyances with vehicles, was the disparity between those who specced in fully and those who didn't spec into them at all.
The old "to kill a tank, you should bring out a tank" logic was flawed because people didn't want to have to spec into something just to kill it... And that's a lot of points to spend getting into a role that isn't useful in half the situations.
Don't get me wrong tho, those points were spent having fun, but as someone who enjoyed both ground and vehicle play it was kind of a pain having to spec into both.
I don't really care about fittings and ****, I liked the occasional teamwork and strategy that vehicles brought to the game, so I hope they add them back in and that any changes making vehicles more accessible make that better.
Though it does bother me, that the lack of vehicles on release, makes it likely we'll end up with tiny maps where "controlling the map" is less of a strategically moving your infantry to certain zones and more "hold this hallway with yo mass driver."
So yeah, please tell me we'll get decent sized maps, because even with infantry only, some of the tiny playable areas we ended up with in the end killed the fun in Dust. |
Heimdallr69
Negative-Feedback.
7476
|
Posted - 2017.04.10 15:17:00 -
[24] - Quote
Derpty Derp wrote:Let's be honest, one of the many annoyances with vehicles, was the disparity between those who specced in fully and those who didn't spec into them at all.
The old "to kill a tank, you should bring out a tank" logic was flawed because people didn't want to have to spec into something just to kill it... And that's a lot of points to spend getting into a role that isn't useful in half the situations.
Don't get me wrong tho, those points were spent having fun, but as someone who enjoyed both ground and vehicle play it was kind of a pain having to spec into both.
I don't really care about fittings and ****, I liked the occasional teamwork and strategy that vehicles brought to the game, so I hope they add them back in and that any changes making vehicles more accessible make that better.
Though it does bother me, that the lack of vehicles on release, makes it likely we'll end up with tiny maps where "controlling the map" is less of a strategically moving your infantry to certain zones and more "hold this hallway with yo mass driver."
So yeah, please tell me we'll get decent sized maps, because even with infantry only, some of the tiny playable areas we ended up with in the end killed the fun in Dust. Lets not forget the solo av logic as well..1 dude who spent like no sp an a fraction of the isk, should solo a tank with ease..no matter what you'll have QQ with people thinking they shouldn't have to do anything just get the easy W (talking about both sides) |
Echo 1991
WarRavens Imperium Eden
1329
|
Posted - 2017.04.10 15:30:00 -
[25] - Quote
Heimdallr69 wrote:Derpty Derp wrote:Let's be honest, one of the many annoyances with vehicles, was the disparity between those who specced in fully and those who didn't spec into them at all.
The old "to kill a tank, you should bring out a tank" logic was flawed because people didn't want to have to spec into something just to kill it... And that's a lot of points to spend getting into a role that isn't useful in half the situations.
Don't get me wrong tho, those points were spent having fun, but as someone who enjoyed both ground and vehicle play it was kind of a pain having to spec into both.
I don't really care about fittings and ****, I liked the occasional teamwork and strategy that vehicles brought to the game, so I hope they add them back in and that any changes making vehicles more accessible make that better.
Though it does bother me, that the lack of vehicles on release, makes it likely we'll end up with tiny maps where "controlling the map" is less of a strategically moving your infantry to certain zones and more "hold this hallway with yo mass driver."
So yeah, please tell me we'll get decent sized maps, because even with infantry only, some of the tiny playable areas we ended up with in the end killed the fun in Dust. Lets not forget the solo av logic as well..1 dude who spent like no sp an a fraction of the isk, should solo a tank with ease..no matter what you'll have QQ with people thinking they shouldn't have to do anything just get the easy W (talking about both sides) That argument was stupid on both sides, but if i managed to get 3 proto packed AV grenades and proto 3 swarm shots into a tank, it should blow up. Especially if i smack it on the weak spot. AV wasn't cheap, less SP for sure, but in order to kill the tank you left yourself wide open to anyone with a decent gun meaning you'd die a lot.
One person who has no isk or SP investment shouldn't solo a tank, ever. But a person who has level 5 + proficiency in the AV weapon, AV grenades and a proto suit as well as the other skills to have a good fit should be able to, not a guaranteed kill but a very high chance.
Change the Ion Pistol Fitting Skill Pls.
#PortDust514
'Echo is a dirty hooker' - UnclS2
|
Juno Tristan
Obscure Reference
1204
|
Posted - 2017.04.10 15:44:00 -
[26] - Quote
Vehicle only doesn't have to mean only ambush, I.e. attackers have to destroy the gates, defenders drive them back. Kill of the hill/secure the dropzone.
Then you've got PVE which is hinted at being on the cards
Separating it means less Av v Vehicle rage (whilst the system was unbalanced).
The issue in dust was the redline, it's presence meant we couldn't go for the high health/ low Regen model and were stuck with the Alpha damage or bust omi hardener mode
The Final PLC Kill
Dust 514 - My Final Moments
|
DUST Fiend
19059
|
Posted - 2017.04.10 15:48:00 -
[27] - Quote
Juno Tristan wrote:The issue in dust was the redline It really did doom vehicle play, especially the moment they decided to go with the "Waves of Opportunity" philosophy for vehicles. This combined to lead to so many vehicle players who would either constantly retreat to the redline when threatened or on cooldown, or those who never left it. If you couldn't wander off and hide, and if players could call down their own installations and turrets like originally envisioned, much of these balance concerns evaporate.
It's just a shame that I have to drop $400 on a VR headset if I want to fly again in the EVE universe (EVE itself doesn't count lol)
Old DUST Fan Fiction
|
Heimdallr69
Negative-Feedback.
7479
|
Posted - 2017.04.10 16:08:00 -
[28] - Quote
DUST Fiend wrote:Juno Tristan wrote:The issue in dust was the redline It really did doom vehicle play, especially the moment they decided to go with the "Waves of Opportunity" philosophy for vehicles. This combined to lead to so many vehicle players who would either constantly retreat to the redline when threatened or on cooldown, or those who never left it. If you couldn't wander off and hide, and if players could call down their own installations and turrets like originally envisioned, much of these balance concerns evaporate. It's just a shame that I have to drop $400 on a VR headset if I want to fly again in the EVE universe (EVE itself doesn't count lol) If they want to take away the fun part of creating your own vehicle playstyle, it would be nice to get a sequential gamemode like Skirmish 1.0. Have the first phase be out in the wide open with a certain number of vehicles back at base, maybe players can buy "Pilots licenses" with ISK or through SP or something that gives them priority to vehicles, spawning them closer and removing a 30 second lockout from vehicles that non pilots enjoy. That first phase would be 2 parts where you push back the first fortifications and then the primary fortifications after that, using vehicles to help break walls and bridges and installations etc. Then the third phase you're storming a big ass fortress and there's no space for vehicles, it's all just indoor combat. Dreaming is a frustrating thing lol. I just have to wait and see. Thankfully the state of the world has given me a different outlook on all this stuff, it would at least be nice to see some screenshots or something. Anything. Now that you mention it the redline could have been the biggest issue for AV vs vehicles..its not that they couldn't destroy vehicles but it was too EZ to retreat an hide in the redline =ƒñö The ISK thing isn't an issue as you don't need proto in pubs, of course that logic breaks the balance as proto av vs std/adv vehicles would probably feel op (if the EZ safe zones are removed/made different) |
Luna McDuffing
COALICION LATINA
336
|
Posted - 2017.04.10 16:52:00 -
[29] - Quote
Ssooooooo, does that means no Duna?
This also means no murder taxi, jihad jeep nor kamekasi dropship. |
Moorian Flav
593
|
Posted - 2017.04.10 17:12:00 -
[30] - Quote
Why wouldn't/couldn't CCP build a vehicle based game like World of Tanks or War Thunder using their DUST vehicles? CCP already did the R&D to create those vehciles so why let them waste? I am sure game modes could be made simply around those vehicles. Capture the flag with ADSs, anyone? Or Domination with tanks?
I don't troll; I tell the truth.
I'm also known as "The ANTI-Propaganda Machine".
|
|
|
|
|
Pages: [1] 2 3 4 5 :: one page |
First page | Previous page | Next page | Last page |