|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Derpty Derp
Dead Man's Game
1836
|
Posted - 2017.04.10 15:13:00 -
[1] - Quote
Let's be honest, one of the many annoyances with vehicles, was the disparity between those who specced in fully and those who didn't spec into them at all.
The old "to kill a tank, you should bring out a tank" logic was flawed because people didn't want to have to spec into something just to kill it... And that's a lot of points to spend getting into a role that isn't useful in half the situations.
Don't get me wrong tho, those points were spent having fun, but as someone who enjoyed both ground and vehicle play it was kind of a pain having to spec into both.
I don't really care about fittings and ****, I liked the occasional teamwork and strategy that vehicles brought to the game, so I hope they add them back in and that any changes making vehicles more accessible make that better.
Though it does bother me, that the lack of vehicles on release, makes it likely we'll end up with tiny maps where "controlling the map" is less of a strategically moving your infantry to certain zones and more "hold this hallway with yo mass driver."
So yeah, please tell me we'll get decent sized maps, because even with infantry only, some of the tiny playable areas we ended up with in the end killed the fun in Dust. |
Derpty Derp
Dead Man's Game
1836
|
Posted - 2017.04.10 17:41:00 -
[2] - Quote
Echo 1991 wrote: That argument was stupid on both sides, but if i managed to get 3 proto packed AV grenades and proto 3 swarm shots into a tank, it should blow up. Especially if i smack it on the weak spot. AV wasn't cheap, less SP for sure, but in order to kill the tank you left yourself wide open to anyone with a decent gun meaning you'd die a lot.
One person who has no isk or SP investment shouldn't solo a tank, ever. But a person who has level 5 + proficiency in the AV weapon, AV grenades and a proto suit as well as the other skills to have a good fit should be able to, not a guaranteed kill but a very high chance.
I'd like to say hardener stacking was a big problem for balance.
Might have been better to harden part of the shield/hull and weaken the rest, then you only tank a certain direction and good AV positioning surrounding the tank would mean it's death... While the tank is still effectively able to tank and have decent hp.
Or there's always reducing the movespeed when a hardener is active, so you become completely immobile when you're tanking it out... Giving av the chance to surround the tank and block its escape when the hardeners drop.
|
Derpty Derp
Dead Man's Game
1849
|
Posted - 2017.04.15 08:39:00 -
[3] - Quote
Alena Asakura wrote: Nothing ever gets nerfed in real life
Banks nerf interest on savings... All the time.
Catch man-flu, nature has temporarily nerfed you.
Bought yourself a VW car recently... It's emission stats totally got nerfed.
Transportation nerfs... Public transport never gets buffed, it gets more expensive, but it only ever gets worse.
And that big bomb 'Murica dropped, totally nerfed some durka durka tunnels. |
Derpty Derp
Dead Man's Game
1852
|
Posted - 2017.04.16 00:57:00 -
[4] - Quote
Alena Asakura wrote:Derpty Derp wrote:Alena Asakura wrote: Alena said...
Something Derpty happened... THAT doesn't happen in real life. Noone CHOOSES to hobble their own weapons or equipment. If it's too powerful for some reason, they choose something less powerful, they don't deliberately make it less powerful. Yet that is precisely what we are meant to believe happens when CCP nerfs a weapon, or module, ship or suit. True, true... But in the real world example who is CCP? It's not like Galente got together and said "Bro, these scrubs are going down too easy, lets make our tank only move forwards and backwards like a tonka toy, to try and make things more interesting."
Obviously if the factions had the power of CCP we'd have a sniper-shotgun-HMG hybrid that makes redline warfare super fun... And if 'Murica had the same powers someone would have hit alt-f4 on life by now.
|
Derpty Derp
Dead Man's Game
1852
|
Posted - 2017.04.16 19:22:00 -
[5] - Quote
Alena Asakura wrote:Derpty Derp wrote:Alena Asakura wrote:Derpty Derp wrote:Alena Asakura wrote: Alena said...
Something Derpty happened... THAT doesn't happen in real life. Noone CHOOSES to hobble their own weapons or equipment. If it's too powerful for some reason, they choose something less powerful, they don't deliberately make it less powerful. Yet that is precisely what we are meant to believe happens when CCP nerfs a weapon, or module, ship or suit. True, true... But in the real world example who is CCP? It's not like Galente got together and said "Bro, these scrubs are going down too easy, lets make our tank only move forwards and backwards like a tonka toy, to try and make things more interesting." Obviously if the factions had the power of CCP we'd have a sniper-shotgun-HMG hybrid that makes redline warfare super fun... And if 'Murica had the same powers someone would have hit alt-f4 on life by now. The point of realism, is that CCP in the attempt to produce such realism should not do anything that isn't something Gallente would choose to do (or any other race/faction for that matter) Then they shouldn't develop a game? O.o
|
Derpty Derp
Dead Man's Game
1853
|
Posted - 2017.04.17 19:01:00 -
[6] - Quote
DUST Fiend wrote:The "waves of opportunity" philosophy they added in mixed with the redline and just made for crappy gameplay on both sides. Active reps were the way to go, and pushing the redline further back / removing it all together were what was needed. I'd like to see something more along the lines of MAG in the approach to vehicles, where only some maps had them, which allowed vehicles on those maps to really flourish and be more interesting... This is also an approach that wont get fooked up by vehicles not being introduced from the start... Can hopefully add things into the map designs to stop roof camping/red zoning as well.
But yeah, Dust was ruined towards the end when for some reason the area available to both teams was made tiny on a lot of maps.
I'm guessing the idea was to stop people getting pushed so far back into their own redzone that the match was over... But it didn't take into account the opposite problem of people just camping their own redzone because it was a safe way to get kills when the other team got bored of having nothing to do and just ran into the enemy redzone.
Alena Asakura wrote: what can be needs to be as real as possible
We'll never agree on this, because I don't think balance should ever be based on realism, even in games that aim for realism. And frankly if someone puts in an extra 0 on something, it should be nerfed back into place, rather than adding more things with equally broken stats/machanics to compensate.
If the game was designed to include constantly upgrading gear, then sure, add realism by allowing the balance to zig-zag between different groups (although frankly I find the idea boring as I would much rather have some semblance of actual balance in the game, where tactics/strategy and luck mean more than pure stats/OP mechanics.)
Out of interest... Instead of nerfing the range of Large Rail Turrets, what would you have added as the next big counter to it?
More range to forge guns, would just have made roof camping that much more bastardized.
More range to other turrets would just have completely boned infantry while the tanks ignored each other.
All I can see is the constant buffing would make the game boring as hell as everyone continued to spam the scrubbiest (and often most boring) tactics until everyone quit playing, because a boring game isn't worth your time, no matter how much you try to "make the game your life." |
Derpty Derp
Dead Man's Game
1859
|
Posted - 2017.04.21 14:27:00 -
[7] - Quote
Varoth Drac wrote:I've said it before, but may I add that I also would love to see a vehicle combat only game from CCP. Nova can be the close infantry combat game. CCP should do another game using large scale surface maps with the vehicles from Dust. No need for infantry. Would be awesome. If it had dropships, I'd play... But I tried and hated world of tanks (ironic since I seemed to love tank514) so I'm pretty sure I'm against seeing a game like that. |
Derpty Derp
Dead Man's Game
1871
|
Posted - 2017.04.29 16:42:00 -
[8] - Quote
DELB0Y wrote:Derp, Juno I miss you guys and I miss Dust. If they ever do release vehicles in this game I doubt we will see them before at least 2020 and that makes me sad :( Hurry up CCP! Also I want to have the option be able to use VR in JUST the vehicles. Would be nice to look around inside my tank and look out of hatches/see my co drivers and stuff. Please, please pull the finger out Hilmar and make vehicles happen! I'm sick of running around ships/space stations in my sci fi shooters. Dust offered beautiful looking battlefields inspired by icelands landscapes and that offered something DIFFERENT that I dont see in many sci fi games. Dusts graphics although poor were still oustanding in my book. Love you all and world peace x
We're probably the only people dopey enough to keep pulling out a missile gunni to fight another missile gunni, any sane person would swap to a different turret and play the rock/paper/scissors game. The damage / regen made for some very interesting battles... Properly duking it out for a few minutes, rather than the assasin/wave of opportunity style that most tank fights ended in.
I must have lost a **** ton of isk to you, but it was so worthwhile.
And those few times we landed on the same team and ended up 2 v 5... It's a shame they aren't adding vehicles at the start, I don't know if gunplay will be enough on its own for me... So hopefully it gets put in before 2020, lol. |
|
|
|