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DUST Fiend
19047
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Posted - 2017.04.10 02:50:00 -
[1] - Quote
So in my other thread down on the second page, Kevall posted some pretty relevant and damning info. I can't say I'm surprised, and I'm too burnt out to rage, all I can say is for CCPs sake I hope they hit the FPS part out of the park.
Feel free to discuss, I felt this deserved its own thread as the other is mostly satire for lulz.
Kevall Longstride wrote:These are reasonable exceptions and pretty much on par with my own.
Something I feel that I must say however regards vehicles in Nova.
I want to be as honest as I can with you and in this instance I have to brutal. If you as player are having expectations of vehicles in this game, strong or otherwise, when it finally arrives and waiting for the return of Dropships, MAV's and HAV's then please stop doing so right now.
We might have liked them as a feature. But the day it was decided to have them in the game pretty much doomed Dust to failure.
Why? Because they were added to be 'cool'. There was no game design positives in them being in the game, it only caused problems.
If they had stayed as perhaps an 'unskilled' item drop with no fittings (as they originally were) and no skill tree to effect them it might have worked. But the rock, paper, scissors style of balancing any other FPS was pretty much rendered unusable in Dust and the balance issues between in infantry and vehicles plagued the game to its last breath.
I've yet to speak to anyone in CCP wanting to put vehicles in the game.
The new team is super enthused to be working on Nova. The returning Dev's who've come back to specifically work on Nova in Reykjavik have a 'We're gonna do this right this time!' mantra. The next sentence after saying that is usually 'and not put vehicles in it.'
The new concept as shown last year with the Demo at FF 2016 and from what I played in the CCP office this year is ship based with maps inside and on the surface of Eve ships. Vehicles are not required and deliberately so in terms of game design.
IF and must stress again its a pretty big IF we get to a point, likely as not long after the game is released and balanced enough to able to incorporate vehicles of some kind they will be 'dumb' asset drops in which only the players innate skill at using them will be the determining factor like every other FPS that has vehicles does.
Old DUST Fan Fiction
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DUST Fiend
19047
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Posted - 2017.04.10 03:20:00 -
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Pokey Dravon wrote:This isn't really new news... We're you still actually hoping to have them at launch? No I wasn't, but this is further indication that not only are vehicles not on the initial roadmap, they may very well not be on the road map at all.
I'm sorry if the one thing that truly made DUST special for me has been ripped away, likely never to return. I've been doing pretty good handling that lately, so please if you don't mind, don't rub salt in my wounds.
Thank you kindly.
Old DUST Fan Fiction
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DUST Fiend
19052
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Posted - 2017.04.10 04:27:00 -
[3] - Quote
Pokey Dravon wrote:No drama intended. I was just surprised that you held that viewpoint still.
All I've done in DUST is pilot vehicles and destroy them with AV. I mean I tried the other stuff but only scouts were any fun, and that was mostly because of hacking and destroying enemy vehicles with them. It's fine though, I'm just going to place my hope in RSI with SC, if a team that large, talented and funded can't do it then perhaps it simply wasn't meant to be done. As for the FPS side I'll have to see if Nova stacks up to Overwatch and Destiny 2 (we'll see with that one), then go from there
You can't respond to me on this topic without invoking drama, you should know this by now. It's me Pokey. We've been down this road. Holding hands. Skipping.
Old DUST Fan Fiction
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DUST Fiend
19059
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Posted - 2017.04.10 15:48:00 -
[4] - Quote
Juno Tristan wrote:The issue in dust was the redline It really did doom vehicle play, especially the moment they decided to go with the "Waves of Opportunity" philosophy for vehicles. This combined to lead to so many vehicle players who would either constantly retreat to the redline when threatened or on cooldown, or those who never left it. If you couldn't wander off and hide, and if players could call down their own installations and turrets like originally envisioned, much of these balance concerns evaporate.
It's just a shame that I have to drop $400 on a VR headset if I want to fly again in the EVE universe (EVE itself doesn't count lol)
Old DUST Fan Fiction
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DUST Fiend
19064
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Posted - 2017.04.10 21:50:00 -
[5] - Quote
DAAAA BEAST wrote:Imagine seeing Duna and DUST Fiend logiing scrubs in NOVA lol It would be irony in Duna's case, now that I think about it. If I do end up playing Ill be shotgun scout pretty exclusively. It was the only non AV or pilot role that I enjoyed.
Old DUST Fan Fiction
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DUST Fiend
19067
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Posted - 2017.04.10 22:49:00 -
[6] - Quote
DAAAA BEAST wrote:DUST Fiend wrote: If I do end up playing Ill be shotgun scout pretty exclusively. It was the only non AV or pilot role that I enjoyed.
Vehicle users can aim ? Why do you think Im drawn to one shot kill ambush weapons
Old DUST Fan Fiction
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DUST Fiend
19073
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Posted - 2017.04.11 21:16:00 -
[7] - Quote
One Eyed King wrote:MarasdF Loron wrote:Well, I've been away from these forums for a long time, well, as an active partaker anyway, though I have been stalking these forums for Nova news ever since it's been a thing. Anyway, if this is true and Nova will not have vehicles, ever, I will not be playing it sadly. I think that for vehicle gameplay Dust filled a void when it came to very customizable vehicles and on top of that it had "great" economy and most certainly even better community.
I guess the time has come for me to drop my dream. I feel like my heart's broken now. No one at CCP has said that Nova will not have vehicles, ever. Rattati did say that they likely won't be there at initial release. Consider that on Dust's release, suits did not have all 4 races for each. That was added later. Nova, much like EVE, will be a persistent game.The game you see at release, should it release, will not be quite the same game you see one or several years after. Try to keep some perspective. For perspective, if you prefer infantry try looking at it like most information shows you will be waiting a few years after release in a few years to get the first itteration of infantry combat. All you have till then is vehicles.
Would infantry players be thrilled to wait?
Old DUST Fan Fiction
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DUST Fiend
19074
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Posted - 2017.04.11 21:24:00 -
[8] - Quote
I'm mostly at peace with it now, but I'll always be a rage flavored bitter vet at this point.
Old DUST Fan Fiction
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DUST Fiend
19087
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Posted - 2017.04.12 11:51:00 -
[9] - Quote
Imbalance was almost a good thing in DUST. I feel like you cant have a customizable market driven shooter thats also totally balanced.
Better matchmaking would certainly help but you had to change your playstyle to adapt to the situation. If i start the match with my AV Incubus and scare away all vehicles, i switch to missile python until AV becomes too strong then I switch infantry if its that bad, or perhaps to my Tank to draw AV closer to my infantry.
If i see the entire team is decked out in great gear, i can choose to try and make them pay for it by putting on my sunday best, or trolling them in free suits. If i see the enemy team stacked with tanks and i cant break their line with my AV Incubus i load up my LAV with boom booms and go for the hug, or sneak around with my scout and lay traps for them or ambush them.
I fear Nova will lose most if not all of this dynamic, allowing everyone to be their own personal rambo and taking any thought left in the game out of the game.
Rage flavored bitter berry
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DUST Fiend
19092
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Posted - 2017.04.12 19:56:00 -
[10] - Quote
All I'm saying is that generally when you seek a finely tuned balance in a game, it comes at the expense of additional features and playstyles, at least in an FPS.
There were lots of imbalances in DUST, but most of the player frustration came from bad matchmaking, bugs, and an abundance of stupidity. If you want a game that's neatly balanced, you should expect a more generic game with less customization and moving parts.
Especially from a fairly small team, unless CCP secretly filled up the Nova crew while no one was looking.
Rage flavored bitter berry
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DUST Fiend
19093
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Posted - 2017.04.12 20:21:00 -
[11] - Quote
It's far too early still to speculate one way or the other, I'll always be a bitter vet and may very well not even get into Nova if its scale is too small, but I don't want to sit here screaming at shadows.
We'll just have to wait and see what ends up happening. All I know is if you played DUST for vehicles, you aren't welcome in Nova, not for quite some time anyways.
Rage flavored bitter berry
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DUST Fiend
19114
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Posted - 2017.04.16 14:10:00 -
[12] - Quote
Sequal's Back wrote:My signature says enough about my opinion on vehicles. Glad they got rid of them. They were always ruining the fun for bad players anyways. Fixed that for ya
Rage flavored bitter berry
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DUST Fiend
19114
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Posted - 2017.04.17 15:28:00 -
[13] - Quote
The "waves of opportunity" philosophy they added in mixed with the redline and just made for crappy gameplay on both sides. Active reps were the way to go, and pushing the redline further back / removing it all together were what was needed.
Rage flavored bitter berry
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DUST Fiend
19119
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Posted - 2017.04.19 16:08:00 -
[14] - Quote
Destiny had tight combat mechanics. Very frantic and fun MP. I ultimately turned away from it because there was no matchmaker for vaults and the like. My anxiety makes setting up groups every time I want to run one a total pain in the ass so I dont even bother.
I hope they change that in 2 but who knows. If Nova is just infantry than the mechanics have to be up to par with D2 and Overwatch at least. Especially as a PC only game.
Rage flavored bitter berry
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