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Heimdallr69
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Posted - 2017.04.10 03:41:00 -
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Pokey Dravon wrote:This isn't really new news... We're you still actually hoping to have them at launch? Nah just implemented later with the same issues, you just get to wait for them to find out they're just as broken =ƒÆö |
Heimdallr69
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Posted - 2017.04.10 03:44:00 -
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DUST Fiend wrote:Pokey Dravon wrote:This isn't really new news... We're you still actually hoping to have them at launch? No I wasn't, but this is further indication that not only are vehicles not on the initial roadmap, they may very well not be on the road map at all. I'm sorry if the one thing that truly made DUST special for me has been ripped away, likely never to return. I've been doing pretty good handling that lately, so please if you don't mind, don't rub salt in my wounds. Thank you kindly. Confirms I won't be playing, however I'll still hang around just incase |
Heimdallr69
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Posted - 2017.04.10 15:04:00 -
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Vrain Matari wrote:Ghural wrote:Vehicles were fine in Dust. It was the lack of an easily accessible counter to them that was the real problem. Exactly. One web grenade and it would have been a whole 'nother story. Sill, i support wholeheartedly 'no vehicles' at launch. It'd be better if vehicles an no fps at launch =ƒÜÇ
But honestly I'm a slayer, vehicles were my freedom where I could do something else an not get bored, the fps part had better be good to make vehicles wait..not a futuristic cod with better ttk |
Heimdallr69
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Posted - 2017.04.10 15:17:00 -
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Derpty Derp wrote:Let's be honest, one of the many annoyances with vehicles, was the disparity between those who specced in fully and those who didn't spec into them at all.
The old "to kill a tank, you should bring out a tank" logic was flawed because people didn't want to have to spec into something just to kill it... And that's a lot of points to spend getting into a role that isn't useful in half the situations.
Don't get me wrong tho, those points were spent having fun, but as someone who enjoyed both ground and vehicle play it was kind of a pain having to spec into both.
I don't really care about fittings and ****, I liked the occasional teamwork and strategy that vehicles brought to the game, so I hope they add them back in and that any changes making vehicles more accessible make that better.
Though it does bother me, that the lack of vehicles on release, makes it likely we'll end up with tiny maps where "controlling the map" is less of a strategically moving your infantry to certain zones and more "hold this hallway with yo mass driver."
So yeah, please tell me we'll get decent sized maps, because even with infantry only, some of the tiny playable areas we ended up with in the end killed the fun in Dust. Lets not forget the solo av logic as well..1 dude who spent like no sp an a fraction of the isk, should solo a tank with ease..no matter what you'll have QQ with people thinking they shouldn't have to do anything just get the easy W (talking about both sides) |
Heimdallr69
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Posted - 2017.04.10 16:08:00 -
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DUST Fiend wrote:Juno Tristan wrote:The issue in dust was the redline It really did doom vehicle play, especially the moment they decided to go with the "Waves of Opportunity" philosophy for vehicles. This combined to lead to so many vehicle players who would either constantly retreat to the redline when threatened or on cooldown, or those who never left it. If you couldn't wander off and hide, and if players could call down their own installations and turrets like originally envisioned, much of these balance concerns evaporate. It's just a shame that I have to drop $400 on a VR headset if I want to fly again in the EVE universe (EVE itself doesn't count lol) If they want to take away the fun part of creating your own vehicle playstyle, it would be nice to get a sequential gamemode like Skirmish 1.0. Have the first phase be out in the wide open with a certain number of vehicles back at base, maybe players can buy "Pilots licenses" with ISK or through SP or something that gives them priority to vehicles, spawning them closer and removing a 30 second lockout from vehicles that non pilots enjoy. That first phase would be 2 parts where you push back the first fortifications and then the primary fortifications after that, using vehicles to help break walls and bridges and installations etc. Then the third phase you're storming a big ass fortress and there's no space for vehicles, it's all just indoor combat. Dreaming is a frustrating thing lol. I just have to wait and see. Thankfully the state of the world has given me a different outlook on all this stuff, it would at least be nice to see some screenshots or something. Anything. Now that you mention it the redline could have been the biggest issue for AV vs vehicles..its not that they couldn't destroy vehicles but it was too EZ to retreat an hide in the redline =ƒñö The ISK thing isn't an issue as you don't need proto in pubs, of course that logic breaks the balance as proto av vs std/adv vehicles would probably feel op (if the EZ safe zones are removed/made different) |
Heimdallr69
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Posted - 2017.04.11 21:06:00 -
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One Eyed King wrote:MarasdF Loron wrote:Well, I've been away from these forums for a long time, well, as an active partaker anyway, though I have been stalking these forums for Nova news ever since it's been a thing. Anyway, if this is true and Nova will not have vehicles, ever, I will not be playing it sadly. I think that for vehicle gameplay Dust filled a void when it came to very customizable vehicles and on top of that it had "great" economy and most certainly even better community.
I guess the time has come for me to drop my dream. I feel like my heart's broken now. No one at CCP has said that Nova will not have vehicles, ever. Rattati did say that they likely won't be there at initial release. Consider that on Dust's release, suits did not have all 4 races for each. That was added later. Nova, much like EVE, will be a persistent game.The game you see at release, should it release, will not be quite the same game you see one or several years after. Try to keep some perspective. But it had vehicles..I don't blame ccp but don't expect vehicle users to be as enthusiastic as infantry considering their roll will not be there (till later)
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Heimdallr69
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Posted - 2017.04.11 21:36:00 -
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DUST Fiend wrote:I'm mostly at peace with it now, but I'll always be a rage flavored bitter vet at this point. Im not thrilled but ill give it a shot if I'm not feeling it then I won't wait ill just have to play the stupid game of irl |
Heimdallr69
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Posted - 2017.04.12 06:06:00 -
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Juno Tristan wrote:From my point of view it is JJ Abrams who is evil!
We were talking in discord earlier that it would make sense to create a separate SP pool for vehicles only, this would mean you are no longer forced to pick between a new suit or quicker turret rotation and therefore are not gimped if it's a non vehicle map They could just back out of certain maps, i mean if you play vehicles odds are you're not going to want to play infantry..Im sure we can figure something out we have plenty of time =ē+
Also i don't like seperate sp, a no life could max vehicles and dropsuits instead of choosing one to max first..i prefer dedicated roles an being able to switch it up but i shouldn't have proto tanks and dropsuits within a year..one of them yeah but not both (Idk how your sp pool would work)
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Heimdallr69
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Posted - 2017.04.14 22:16:00 -
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Vehicles were imbalanced but assaults weren't balanced till after the game died...logi 514/scout514/heavy514 My point is that vehicles weren't the only imbalance in the game..I still believe vehicles should be implemented sometime during closed beta..the imbalances will be there but I think the sooner we find them the better
Oh well, we'll see how it plays out |
Heimdallr69
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Posted - 2017.04.17 19:04:00 -
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Sequal's Back wrote:Echo 1991 wrote:Sequal's Back wrote:My signature says enough about my opinion on vehicles. Glad they got rid of them. They were always ruining the fun for everyone else anyways. Stupid hardener stacking ruined the fun, not vehicles. Vehicles should be in the game at some point and a balance between AV and vehicles needs to be made early. They never found out how to balance them though. Better off without them if they don't fit in the game. As far as the " play another game / you're just bad / salt salt salt" comments, I can't believe people are still so butthurt about Dust. My signature still hold true then. Same can be said about dropsuits but you guys prefer cod styled games so no way you'd suggest removing some of them till the first 2 are balanced and weapons while we're at it
I've been around for all the imbalances that were in dust |
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