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Alena Asakura
Rogue Clones Yulai Federation
1404
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Posted - 2017.04.10 20:32:00 -
[1] - Quote
Loaded'Horn wrote:Boo! Sure R&D for vehicles would be time ($) consuming and a balance factor. Hmm. I think Eve does have over 50 main types of ship with over 100 variations.
Could we not at least have 8 vanilla types for ground operations? As in a Lav and DS for 2 racial models? Earned with lol kill streaks or squad points ala OB Strikes. Shouldn't Eve manufacture them to sell to Nova players? Suppose it takes 4 more years on and lots of ($)whales to influence design content.
Are you devs really going to channel us players towards Eve/ valkyrie if we want to fly/ drive vehicles? Copy and paste the vehicles we had, no skill variations. Sell them for 29.95. You gets the cash we gets to drive you dig.
Sure I don't fully know what this Nova concept is going to be, Eve like without any machinery? How's that work...I don't know. How big are the maps? Any ways I'm not running for 3 to 5 minutes to flank. Geez I'll settle for a scooter or phone booth teleporter.
I would only be happy with vehicles in other games like EvE and Valkyrie if there was true interaction between all the games, so that one game could influence the outcome of another. Since we know this will not be the case I'm not happy with the idea that there will be no vehicles in Nova. I'm not a vehicles type of person but I recognise true planetside battles will necessarily involve vehicles. If Nova is to remain on stations and ships, then yes, vehicles are superfluous, but when and if Nova moves to planetary surfaces, lack of vehicles will be ridiculous. |
Alena Asakura
Rogue Clones Yulai Federation
1404
|
Posted - 2017.04.10 20:38:00 -
[2] - Quote
Grimmiers wrote:That's a shame. The worst things about vehicles are pretty hard to fix though. Like most players not needing a dropship pilot because they just crash land their own and lavs running over people instead of using the gunning seat.
The only way you can make vehicles work is by really constricting their deployment rate and location, but you'll get the issue of people waiting at the base so they can call in their vehicle. The odd solution would be to have matchmaking pick a few designated vehicle pilots (having the player set their preferred playstyle through options), but then people would probably ditch the game if they didn't get their desired role.
If anything vehicles might only work within that old eve legion sandbox gametype that is most likely scrapped. It really seems like ccp as a whole is trading doing most things wrong into getting one thing right. I just hope those one things eventually add up. I was so disappointed to find that there was a category of "Pilot" and then discovering that there was nothing for it. Clearly there was at some point the intention that there would be specialised pilots of dropships, and that they would have their own suits, skills, fittings, etc, and that never eventuated. That would have solved the problem of having specialisation, if the only people who were piloting dropships were pilots in pilot suits. I really did wish that aspect of the game had have been explored by CCP. Not to be, I guess. |
Alena Asakura
Rogue Clones Yulai Federation
1413
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Posted - 2017.04.12 19:18:00 -
[3] - Quote
DUST Fiend wrote:Imbalance was almost a good thing in DUST. I feel like you cant have a customizable market driven shooter thats also totally balanced.
Better matchmaking would certainly help but you had to change your playstyle to adapt to the situation. If i start the match with my AV Incubus and scare away all vehicles, i switch to missile python until AV becomes too strong then I switch infantry if its that bad, or perhaps to my Tank to draw AV closer to my infantry.
If i see the entire team is decked out in great gear, i can choose to try and make them pay for it by putting on my sunday best, or trolling them in free suits. If i see the enemy team stacked with tanks and i cant break their line with my AV Incubus i load up my LAV with boom booms and go for the hug, or sneak around with my scout and lay traps for them or ambush them.
I fear Nova will lose most if not all of this dynamic, allowing everyone to be their own personal rambo and taking any thought left in the game out of the game. "Balance" aka endless buffing and nerfing of everything in sight, is artificial and should be avoided, particularly the nerfing. That's not the way things really work. Nothing ever gets nerfed in real life. The only thing that comes close to nerfing is something like discovering that after a time, some unforeseen weakness or fatigue or buildup of some problem over a very long time occurs. This could also be the basis of the addition of a new skill that needs to be trained to deal with the newly discovered problem. Other than that everything should always be getting marginally buffed, incrementally over time, not in sudden steps unless with the introduction of a radical new feature which needs skills to manage it. |
Alena Asakura
Rogue Clones Yulai Federation
1415
|
Posted - 2017.04.13 19:12:00 -
[4] - Quote
DUST Fiend wrote:It's far too early still to speculate one way or the other, I'll always be a bitter vet and may very well not even get into Nova if its scale is too small, but I don't want to sit here screaming at shadows.
We'll just have to wait and see what ends up happening. All I know is if you played DUST for vehicles, you aren't welcome in Nova, not for quite some time anyways. DUST Fiend, looking at your start date (Vets Assemble thread) you and I are membersboth part of the company of players from EvE who were invited to play Dust at some point before general release to the public. I think it's these people who genuinely understand not only the significance but also the absolute importance of the game being BIG. OK, so they want to primarily make it a FPS, but to add limitations to the game will be to hobble it and restrict it from being all it can be.
Limitations such as: - Lobby shooter - "Maps" - Artificial clone limits - Regional battle servers - No vehicles - No true interaction with the rest of New Eden
There are probably a heap more, and my feeling is that most if not all of these limitations (above) are already slated for Nova. I probably won't bother playing it if it is too "artificial" (nb. not EvE-like enough). |
Alena Asakura
Rogue Clones Yulai Federation
1415
|
Posted - 2017.04.13 19:17:00 -
[5] - Quote
One Eyed King wrote:Imbalance is bad. Sure, if you are talking real life, you don't want to fight a war on an even playing field.
Games aren't real life, they are entertainment. Unbalanced games fail because fewer people are having fun than are frustrated. Part of the reason Dust failed was due to its inability to retain players, which was at least in part due to imbalance.
I hated my Scout being OP even more than I hated early on when it was difficult.
What good would it be to finally have vehicles if your dropship full of gunners could easily be taken out by a single militia swarm so far out that you couldn't even see him or have a chance to evade? You wouldn't play that, nor should you be expected to.
Let's not kid ourselves and expect Nova to exist and thrive without balance. And if occasional nerfs and buffs are needed, so be it.
The good thing about Nova being on PC is that they can have test servers to try things out before they release to everyone. Maybe that way we can avoid some of the more extreme nerfs/buffs that resulted in OP/UP items doing a 180. No, imbalance is good.
Your words are those of someone who doesn't understand the single most important thing about New Eden - it IS real life for those who live there. The whole point of EvE in the first place was to be as real as possible, but then they started this buff/nerf cycle which is so disruptive in EvE as well as it was in Dust. At some point, I hope they will still stop that cycle, and go to a more moderate approach of continual small incremental improvements but they should NEVER strive for "balance". FOTM should always be a moving target, so that FOTM-followers always have to be moving onto newer fits, but non-FOTM players shouldn't suddenly have their favourite fits made useless because of some stupid nerf that hobbles it. |
Alena Asakura
Rogue Clones Yulai Federation
1421
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Posted - 2017.04.14 09:46:00 -
[6] - Quote
MarasdF Loron wrote:Alena Asakura wrote:One Eyed King wrote:Imbalance is bad. Sure, if you are talking real life, you don't want to fight a war on an even playing field.
Games aren't real life, they are entertainment. Unbalanced games fail because fewer people are having fun than are frustrated. Part of the reason Dust failed was due to its inability to retain players, which was at least in part due to imbalance.
I hated my Scout being OP even more than I hated early on when it was difficult.
What good would it be to finally have vehicles if your dropship full of gunners could easily be taken out by a single militia swarm so far out that you couldn't even see him or have a chance to evade? You wouldn't play that, nor should you be expected to.
Let's not kid ourselves and expect Nova to exist and thrive without balance. And if occasional nerfs and buffs are needed, so be it.
The good thing about Nova being on PC is that they can have test servers to try things out before they release to everyone. Maybe that way we can avoid some of the more extreme nerfs/buffs that resulted in OP/UP items doing a 180. No, imbalance is good. Your words are those of someone who doesn't understand the single most important thing about New Eden - it IS real life for those who live there. The whole point of EvE in the first place was to be as real as possible, but then they started this buff/nerf cycle which is so disruptive in EvE as well as it was in Dust. At some point, I hope they will still stop that cycle, and go to a more moderate approach of continual small incremental improvements but they should NEVER strive for "balance". FOTM should always be a moving target, so that FOTM-followers always have to be moving onto newer fits, but non-FOTM players shouldn't suddenly have their favourite fits made useless because of some stupid nerf that hobbles it. Well, I'm not a player that came to Dust from EVE, but to me one of the most intiguing aspects of Dust battles was the feel of escalation. The match may have started out small with everyone using relatively rubbish stuff and then someone brings in something more powerful than others have and after that someone brings in something even more powerful to "counter" that and so on until everyone and their mothers are competing to bring in the strongest stuff available. And because everything had a price it was quite satisfying to get kills and you could feel the blow if you died, especially as a vehicle pilot. I fear Nova will not be able to capture this feel either if they are going too small and for too much balance. Good points. Escalation was the practical outcome of the complexity in the game. EvE is a tremendously complex game. In comparison, Dust with its skill tree was almost laughably simple, but was still more complex than most games out there. To me the skill tree was dumbed down, in comparison to that of EvE. Things like the lack of a capacitor, for instance, presumably because people wouldn't know how to use it, dumbed the game down.
A capacitor for the record is a store of energy from the power grid, to be released in sudden bursts for one purpose or another. In EvE it's used for everything from firing railguns, blasters and lasers to powering the warp bubble for traversing solar systems. In Nova, it would be used to power weapons, cloaks, dampeners, etc, everything that "cycles" or needs bursts of energy, rather than just being powered directly from the power grid.
If they are serious about producing a truly complex Nova, these are the sorts of things that need to be considered. Based on Dust, I have a low expectation of seeing this, but the fact they want to do it right, and are moving to the PC, for something that looks like they are going to make a game that's better than the original, gives me hope. |
Alena Asakura
Rogue Clones Yulai Federation
1424
|
Posted - 2017.04.15 15:33:00 -
[7] - Quote
Derpty Derp wrote:Alena Asakura wrote: Nothing ever gets nerfed in real life
Banks nerf interest on savings... All the time. Catch man-flu, nature has temporarily nerfed you. Bought yourself a VW car recently... It's emission stats totally got nerfed. Transportation nerfs... Public transport never gets buffed, it gets more expensive, but it only ever gets worse. And that big bomb 'Murica dropped, totally nerfed some durka durka tunnels. It depends on what you call "nerf". Your examples are all artificial, the subject of either falsehoods or false economy of some sort.
Nerf, in my context is voluntarily choosing to hobble your own weapons or equipment for some reason (altruism?), while others are free to make revolutionary improvements to their own. THAT doesn't happen in real life. Noone CHOOSES to hobble their own weapons or equipment. If it's too powerful for some reason, they choose something less powerful, they don't deliberately make it less powerful. Yet that is precisely what we are meant to believe happens when CCP nerfs a weapon, or module, ship or suit.
I stick with my statement, under this definition of "nerf". Nerfing doesn't happen in real life. Everything is ALWAYS incrementally improved, usually as a response to the enemy having incrementally improved their own version of whatever we're talking about. Noone deliberately hobbles their own equipment, and so it should be that nerfing is NOT a development strategy for CCP. It always has been and always will be too disruptive.
"Balancing" as a whole is a misguided and nerf/buff specificly is far too much of a sledgehammer approach. |
Alena Asakura
Rogue Clones Yulai Federation
1424
|
Posted - 2017.04.15 15:35:00 -
[8] - Quote
MarasdF Loron wrote:Derpty Derp wrote:Alena Asakura wrote: Nothing ever gets nerfed in real life
Banks nerf interest on savings... All the time. Catch man-flu, nature has temporarily nerfed you. Bought yourself a VW car recently... It's emission stats totally got nerfed. Transportation nerfs... Public transport never gets buffed, it gets more expensive, but it only ever gets worse. And that big bomb 'Murica dropped, totally nerfed some durka durka tunnels. I'll be the captain obvious here and say that I'm sure he/she meant warfare. Stuff gets "banned" but never nerfed, or maybe it does, idk. He. I almost always play female characters.
And exactly my point. |
Alena Asakura
Rogue Clones Yulai Federation
1428
|
Posted - 2017.04.16 08:14:00 -
[9] - Quote
Derpty Derp wrote:Alena Asakura wrote:Derpty Derp wrote:Alena Asakura wrote: Alena said...
Something Derpty happened... THAT doesn't happen in real life. Noone CHOOSES to hobble their own weapons or equipment. If it's too powerful for some reason, they choose something less powerful, they don't deliberately make it less powerful. Yet that is precisely what we are meant to believe happens when CCP nerfs a weapon, or module, ship or suit. True, true... But in the real world example who is CCP? It's not like Galente got together and said "Bro, these scrubs are going down too easy, lets make our tank only move forwards and backwards like a tonka toy, to try and make things more interesting." Obviously if the factions had the power of CCP we'd have a sniper-shotgun-HMG hybrid that makes redline warfare super fun... And if 'Murica had the same powers someone would have hit alt-f4 on life by now. The point of realism, is that CCP in the attempt to produce such realism should not do anything that isn't something Gallente would choose to do (or any other race/faction for that matter) |
Alena Asakura
Rogue Clones Yulai Federation
1431
|
Posted - 2017.04.17 00:39:00 -
[10] - Quote
BDerpty Derp wrote:Alena Asakura wrote: The point of realism, is that CCP in the attempt to produce such realism should not do anything that isn't something Gallente would choose to do (or any other race/faction for that matter)
Then they shouldn't develop a game? O.o Basicly, in your terms, no, they shouldn't. In my terms, a game can be as close to real as they want to make it and that's what they've striven for with EvE, with people able to basicly live their whole lives online if they want. Yes, it's stylised and we obviously don't have the space travel like New Eden does yet, but within those bounds people can basicly spend their whole lives there. From that perspective, what can be needs to be as real as possible, including imbalances because one race got ahead of another in some technology. That will be countered of course, with improvements in some counter technology, but none of it is ever "balanced" as such - it's more of a leap-frog/catch-up thing. That's what I believe CCP should be aiming for with this "game". |
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