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Lightning35 Delta514
Federation Marines 62
5290
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Posted - 2017.04.10 17:33:00 -
[31] - Quote
I think the biggest problem with vehicles was their purpose within the game.
LAVs- light assault vehicles, when they should have been used in squads as quicker means of transportation and fire support, maybe even player defense (guys using it as cover) they were used to ram kill, and disposable assets by ALL PLAYERS.
HAVs- heavy assault vehicles, were sometimes spammed as lavs but mostly abused by players maxed out in them.
The biggest problem I can see is the spamming of vehicles, rendering av useless or too effective.
I think something that could really help in the future would be vehicles designations. For example-
LAVs- squad vehicles. Each squad is granted one vehicle to use. 16 player team = no more than 4 LAVs, assuming squads will consist of 4 players.
HAVs/dropships- platoon vehicles. Each platoon, 2 joined squads, either joined in match or formed before match, is granted ONE HAV or dropship. That means no more than 2 HAVs/dropships per match. Seems fair.
Doesn't matter who calls, just matters that there's a threshold and they aren't spammed. No squad or platoon? No vehicles.
It makes balancing vehicles into the game easier. Vehicles weak enough and too few in numbers to resist a squad or a few players, but strong enough to resist and push through, taking some beating.
CEO of Federation Marines 62 - Bravo Company
Gallente - Quafe - Gk.0s/Gv.0s - 72m SP
Quafe Master - Quamander - Quad
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Derpty Derp
Dead Man's Game
1836
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Posted - 2017.04.10 17:41:00 -
[32] - Quote
Echo 1991 wrote: That argument was stupid on both sides, but if i managed to get 3 proto packed AV grenades and proto 3 swarm shots into a tank, it should blow up. Especially if i smack it on the weak spot. AV wasn't cheap, less SP for sure, but in order to kill the tank you left yourself wide open to anyone with a decent gun meaning you'd die a lot.
One person who has no isk or SP investment shouldn't solo a tank, ever. But a person who has level 5 + proficiency in the AV weapon, AV grenades and a proto suit as well as the other skills to have a good fit should be able to, not a guaranteed kill but a very high chance.
I'd like to say hardener stacking was a big problem for balance.
Might have been better to harden part of the shield/hull and weaken the rest, then you only tank a certain direction and good AV positioning surrounding the tank would mean it's death... While the tank is still effectively able to tank and have decent hp.
Or there's always reducing the movespeed when a hardener is active, so you become completely immobile when you're tanking it out... Giving av the chance to surround the tank and block its escape when the hardeners drop.
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Echo 1991
WarRavens Imperium Eden
1330
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Posted - 2017.04.10 18:13:00 -
[33] - Quote
Derpty Derp wrote:Echo 1991 wrote: That argument was stupid on both sides, but if i managed to get 3 proto packed AV grenades and proto 3 swarm shots into a tank, it should blow up. Especially if i smack it on the weak spot. AV wasn't cheap, less SP for sure, but in order to kill the tank you left yourself wide open to anyone with a decent gun meaning you'd die a lot.
One person who has no isk or SP investment shouldn't solo a tank, ever. But a person who has level 5 + proficiency in the AV weapon, AV grenades and a proto suit as well as the other skills to have a good fit should be able to, not a guaranteed kill but a very high chance.
I'd like to say hardener stacking was a big problem for balance. Might have been better to harden part of the shield/hull and weaken the rest, then you only tank a certain direction and good AV positioning surrounding the tank would mean it's death... While the tank is still effectively able to tank and have decent hp. Or there's always reducing the movespeed when a hardener is active, so you become completely immobile when you're tanking it out... Giving av the chance to surround the tank and block its escape when the hardeners drop. Hardeners really did throw a spanner in the works. They had little to no drawback due to the red line existing, mitigating the long cool downs they had.
Though i don't think that tanks should be the focal point of AV/V balance, otherwise dropships and LAVs and MAVs get borked as well. Maybe introduce different kinds of swarms that work on different vehicles or give all hulls the same base HP and DS and LAVs have much less fitting room and fitting slots.
Change the Ion Pistol Fitting Skill Pls.
#PortDust514
'Echo is a dirty hooker' - UnclS2
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Juno Tristan
Obscure Reference
1204
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Posted - 2017.04.10 18:32:00 -
[34] - Quote
My concern is that without considering how vehicles could work from the start then the mechanics will be much harder to get right
The Final PLC Kill
Dust 514 - My Final Moments
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Alena Asakura
Rogue Clones Yulai Federation
1404
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Posted - 2017.04.10 20:32:00 -
[35] - Quote
Loaded'Horn wrote:Boo! Sure R&D for vehicles would be time ($) consuming and a balance factor. Hmm. I think Eve does have over 50 main types of ship with over 100 variations.
Could we not at least have 8 vanilla types for ground operations? As in a Lav and DS for 2 racial models? Earned with lol kill streaks or squad points ala OB Strikes. Shouldn't Eve manufacture them to sell to Nova players? Suppose it takes 4 more years on and lots of ($)whales to influence design content.
Are you devs really going to channel us players towards Eve/ valkyrie if we want to fly/ drive vehicles? Copy and paste the vehicles we had, no skill variations. Sell them for 29.95. You gets the cash we gets to drive you dig.
Sure I don't fully know what this Nova concept is going to be, Eve like without any machinery? How's that work...I don't know. How big are the maps? Any ways I'm not running for 3 to 5 minutes to flank. Geez I'll settle for a scooter or phone booth teleporter.
I would only be happy with vehicles in other games like EvE and Valkyrie if there was true interaction between all the games, so that one game could influence the outcome of another. Since we know this will not be the case I'm not happy with the idea that there will be no vehicles in Nova. I'm not a vehicles type of person but I recognise true planetside battles will necessarily involve vehicles. If Nova is to remain on stations and ships, then yes, vehicles are superfluous, but when and if Nova moves to planetary surfaces, lack of vehicles will be ridiculous. |
Alena Asakura
Rogue Clones Yulai Federation
1404
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Posted - 2017.04.10 20:38:00 -
[36] - Quote
Grimmiers wrote:That's a shame. The worst things about vehicles are pretty hard to fix though. Like most players not needing a dropship pilot because they just crash land their own and lavs running over people instead of using the gunning seat.
The only way you can make vehicles work is by really constricting their deployment rate and location, but you'll get the issue of people waiting at the base so they can call in their vehicle. The odd solution would be to have matchmaking pick a few designated vehicle pilots (having the player set their preferred playstyle through options), but then people would probably ditch the game if they didn't get their desired role.
If anything vehicles might only work within that old eve legion sandbox gametype that is most likely scrapped. It really seems like ccp as a whole is trading doing most things wrong into getting one thing right. I just hope those one things eventually add up. I was so disappointed to find that there was a category of "Pilot" and then discovering that there was nothing for it. Clearly there was at some point the intention that there would be specialised pilots of dropships, and that they would have their own suits, skills, fittings, etc, and that never eventuated. That would have solved the problem of having specialisation, if the only people who were piloting dropships were pilots in pilot suits. I really did wish that aspect of the game had have been explored by CCP. Not to be, I guess. |
DAAAA BEAST
Corrosive Synergy
4648
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Posted - 2017.04.10 21:12:00 -
[37] - Quote
Imagine seeing Duna and DUST Fiend logiing scrubs in NOVA lol It would be irony in Duna's case, now that I think about it.
Copyright micturater and cynosure of humor.
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DeathwindRising
ROGUE RELICS
1471
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Posted - 2017.04.10 21:45:00 -
[38] - Quote
Vehicles didn't have any real purpose on the field. Back in beta you could use them to shoot down the MCC faster, which meant they were useful for that.
But when they took that away they didn't replace it with anything. Without a clear purpose, vehicles turned their attention to infantry.
Overall though, there was a lack role based goals across the board. Outside of ninja hacking, scouts had no defined purpose. Logis only repped heavies, because they had nothing better to do.
There should've been additional things for those roles, scouts and logis, to do. Scouts made great assassins, but dust never had mechanic or reward for assassinating the FC or squad leaders. Logis could have been useful for repairing other things like structures, but we only had handful. Small turrets never made it out of beta, and there were no other deploy-able items that logis could interact with, like sentry turrets or barricades.
Vehicles would need a purpose as well. The option of blowing up a building vs trying to capture it through control points would've meant a clear objective and incentive for vehicles to mainly ignore infantry that weren't an immediate threat to themselves while focusing on their own objectives.
Dust 514 didn't do any of this and that's why the game had balance issues. Everything was forced to live largely in a deathmatch or control point game mode. |
DUST Fiend
19064
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Posted - 2017.04.10 21:50:00 -
[39] - Quote
DAAAA BEAST wrote:Imagine seeing Duna and DUST Fiend logiing scrubs in NOVA lol It would be irony in Duna's case, now that I think about it. If I do end up playing Ill be shotgun scout pretty exclusively. It was the only non AV or pilot role that I enjoyed.
Old DUST Fan Fiction
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DAAAA BEAST
Corrosive Synergy
4648
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Posted - 2017.04.10 22:24:00 -
[40] - Quote
DUST Fiend wrote: If I do end up playing Ill be shotgun scout pretty exclusively. It was the only non AV or pilot role that I enjoyed.
Vehicle users can aim ?
Copyright micturater and cynosure of humor.
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DUST Fiend
19067
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Posted - 2017.04.10 22:49:00 -
[41] - Quote
DAAAA BEAST wrote:DUST Fiend wrote: If I do end up playing Ill be shotgun scout pretty exclusively. It was the only non AV or pilot role that I enjoyed.
Vehicle users can aim ? Why do you think Im drawn to one shot kill ambush weapons
Old DUST Fan Fiction
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Ghural
WarRavens Imperium Eden
506
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Posted - 2017.04.11 01:04:00 -
[42] - Quote
I also think that part of the solution is in map design in terms of what areas can be accessed by tanks and flying vehicles, and which areas can only be accessed by infantry.
Too much of Dust maps were available to vehicles in my opinion.
An example would be a large facility in the middle of an open plain. Sure tanks can get you to the front door, and help protect your ingress points, but the interior is all narrow halls and rooms that only infantry can enter and fight in. |
The Noob Destroyer
1599
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Posted - 2017.04.11 01:07:00 -
[43] - Quote
I dont think we will be seeing vehicles much. Though the Maelstrom map that Rattati was talking about sounds pronising
The Community; One big family, sometimes dysfunctional.
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MarasdF Loron
Fatal Absolution Bleeding Sun Conglomerate
1135
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Posted - 2017.04.11 20:40:00 -
[44] - Quote
Well, I've been away from these forums for a long time, well, as an active partaker anyway, though I have been stalking these forums for Nova news ever since it's been a thing. Anyway, if this is true and Nova will not have vehicles, ever, I will not be playing it sadly. I think that for vehicle gameplay Dust filled a void when it came to very customizable vehicles and on top of that it had "great" economy and most certainly even better community.
I guess the time has come for me to drop my dream. I feel like my heart's broken now.
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One Eyed King
Nos Nothi
17058
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Posted - 2017.04.11 20:54:00 -
[45] - Quote
MarasdF Loron wrote:Well, I've been away from these forums for a long time, well, as an active partaker anyway, though I have been stalking these forums for Nova news ever since it's been a thing. Anyway, if this is true and Nova will not have vehicles, ever, I will not be playing it sadly. I think that for vehicle gameplay Dust filled a void when it came to very customizable vehicles and on top of that it had "great" economy and most certainly even better community.
I guess the time has come for me to drop my dream. I feel like my heart's broken now. No one at CCP has said that Nova will not have vehicles, ever. Rattati did say that they likely won't be there at initial release.
Consider that on Dust's release, suits did not have all 4 races for each. That was added later.
Nova, much like EVE, will be a persistent game.The game you see at release, should it release, will not be quite the same game you see one or several years after.
Try to keep some perspective.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Heimdallr69
Negative-Feedback.
7494
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Posted - 2017.04.11 21:06:00 -
[46] - Quote
One Eyed King wrote:MarasdF Loron wrote:Well, I've been away from these forums for a long time, well, as an active partaker anyway, though I have been stalking these forums for Nova news ever since it's been a thing. Anyway, if this is true and Nova will not have vehicles, ever, I will not be playing it sadly. I think that for vehicle gameplay Dust filled a void when it came to very customizable vehicles and on top of that it had "great" economy and most certainly even better community.
I guess the time has come for me to drop my dream. I feel like my heart's broken now. No one at CCP has said that Nova will not have vehicles, ever. Rattati did say that they likely won't be there at initial release. Consider that on Dust's release, suits did not have all 4 races for each. That was added later. Nova, much like EVE, will be a persistent game.The game you see at release, should it release, will not be quite the same game you see one or several years after. Try to keep some perspective. But it had vehicles..I don't blame ccp but don't expect vehicle users to be as enthusiastic as infantry considering their roll will not be there (till later)
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DUST Fiend
19073
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Posted - 2017.04.11 21:16:00 -
[47] - Quote
One Eyed King wrote:MarasdF Loron wrote:Well, I've been away from these forums for a long time, well, as an active partaker anyway, though I have been stalking these forums for Nova news ever since it's been a thing. Anyway, if this is true and Nova will not have vehicles, ever, I will not be playing it sadly. I think that for vehicle gameplay Dust filled a void when it came to very customizable vehicles and on top of that it had "great" economy and most certainly even better community.
I guess the time has come for me to drop my dream. I feel like my heart's broken now. No one at CCP has said that Nova will not have vehicles, ever. Rattati did say that they likely won't be there at initial release. Consider that on Dust's release, suits did not have all 4 races for each. That was added later. Nova, much like EVE, will be a persistent game.The game you see at release, should it release, will not be quite the same game you see one or several years after. Try to keep some perspective. For perspective, if you prefer infantry try looking at it like most information shows you will be waiting a few years after release in a few years to get the first itteration of infantry combat. All you have till then is vehicles.
Would infantry players be thrilled to wait?
Old DUST Fan Fiction
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One Eyed King
Nos Nothi
17058
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Posted - 2017.04.11 21:21:00 -
[48] - Quote
Heimdallr69 wrote:One Eyed King wrote:MarasdF Loron wrote:Well, I've been away from these forums for a long time, well, as an active partaker anyway, though I have been stalking these forums for Nova news ever since it's been a thing. Anyway, if this is true and Nova will not have vehicles, ever, I will not be playing it sadly. I think that for vehicle gameplay Dust filled a void when it came to very customizable vehicles and on top of that it had "great" economy and most certainly even better community.
I guess the time has come for me to drop my dream. I feel like my heart's broken now. No one at CCP has said that Nova will not have vehicles, ever. Rattati did say that they likely won't be there at initial release. Consider that on Dust's release, suits did not have all 4 races for each. That was added later. Nova, much like EVE, will be a persistent game.The game you see at release, should it release, will not be quite the same game you see one or several years after. Try to keep some perspective. But it had vehicles..I don't blame ccp but don't expect vehicle users to be as enthusiastic as infantry considering their roll will not be there (till later) I can totally see being disappointed, especially for someone like Dust Fiend who almost exclusively piloted vehicles or played AV. I just think it is extreme to say that it will never happen, and that you should just stop dreaming about playing vehicles.
Frankly, if Nova is to ever have vehicles, the community NEEDS to have these guys around to lend their perspective and feedback. Especially if there are facets of Nova that they see may prevent vehicle adoption later. It won't help any if they just totally give up because they may have to wait longer.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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One Eyed King
Nos Nothi
17058
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Posted - 2017.04.11 21:22:00 -
[49] - Quote
^^^^^^^
DUST Fiend wrote:One Eyed King wrote:MarasdF Loron wrote:Well, I've been away from these forums for a long time, well, as an active partaker anyway, though I have been stalking these forums for Nova news ever since it's been a thing. Anyway, if this is true and Nova will not have vehicles, ever, I will not be playing it sadly. I think that for vehicle gameplay Dust filled a void when it came to very customizable vehicles and on top of that it had "great" economy and most certainly even better community.
I guess the time has come for me to drop my dream. I feel like my heart's broken now. No one at CCP has said that Nova will not have vehicles, ever. Rattati did say that they likely won't be there at initial release. Consider that on Dust's release, suits did not have all 4 races for each. That was added later. Nova, much like EVE, will be a persistent game.The game you see at release, should it release, will not be quite the same game you see one or several years after. Try to keep some perspective. For perspective, if you prefer infantry try looking at it like most information shows you will be waiting a few years after release in a few years to get the first itteration of infantry combat. All you have till then is vehicles. Would infantry players be thrilled to wait?
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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DUST Fiend
19074
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Posted - 2017.04.11 21:24:00 -
[50] - Quote
I'm mostly at peace with it now, but I'll always be a rage flavored bitter vet at this point.
Old DUST Fan Fiction
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Heimdallr69
Negative-Feedback.
7495
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Posted - 2017.04.11 21:36:00 -
[51] - Quote
DUST Fiend wrote:I'm mostly at peace with it now, but I'll always be a rage flavored bitter vet at this point. Im not thrilled but ill give it a shot if I'm not feeling it then I won't wait ill just have to play the stupid game of irl |
Juno Tristan
Obscure Reference
1207
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Posted - 2017.04.11 22:03:00 -
[52] - Quote
it's like when they announced they were going to create more star wars movies, I'm stoked, but if you fail to capture the same spirit you end up with The Phantom Menace rather than The Force Awakens.
The Final PLC Kill
Dust 514 - My Final Moments
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MarasdF Loron
Fatal Absolution Bleeding Sun Conglomerate
1136
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Posted - 2017.04.12 03:42:00 -
[53] - Quote
Well, I was going by the information in the OP. Anyway, if they won't have content for me who doesn't care that much about infantry combat (except for MGO2 and Rust) shortly after launch then I won't stay around and wait because it's not the game that I used to love and hate, there would probably only be hate left. There would be no point for me to keep playing a game that I don't like just for the hope of one day having vehicles, and if I (and others) don't play and vehicles do get released some day, then any vehicle pilot coming back at that point (could be just me) would be far behind any infantry veteran in SP at that point.
Oh and about Star Wars, call me crazy (no, not that stupid song from way back when things still looked bright) but I actually liked Phantom Menace and the other prequels way more than The Force Awakens. Maybe it has something to do with having gotten over all the Star Wars hype of my youth but I will probably never rewatch TFA, not anytime soon anyway.
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Juno Tristan
Obscure Reference
1210
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Posted - 2017.04.12 05:08:00 -
[54] - Quote
From my point of view it is JJ Abrams who is evil!
We were talking in discord earlier that it would make sense to create a separate SP pool for vehicles only, this would mean you are no longer forced to pick between a new suit or quicker turret rotation and therefore are not gimped if it's a non vehicle map
The Final PLC Kill
Dust 514 - My Final Moments
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Heimdallr69
Negative-Feedback.
7499
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Posted - 2017.04.12 06:06:00 -
[55] - Quote
Juno Tristan wrote:From my point of view it is JJ Abrams who is evil!
We were talking in discord earlier that it would make sense to create a separate SP pool for vehicles only, this would mean you are no longer forced to pick between a new suit or quicker turret rotation and therefore are not gimped if it's a non vehicle map They could just back out of certain maps, i mean if you play vehicles odds are you're not going to want to play infantry..Im sure we can figure something out we have plenty of time =ē+
Also i don't like seperate sp, a no life could max vehicles and dropsuits instead of choosing one to max first..i prefer dedicated roles an being able to switch it up but i shouldn't have proto tanks and dropsuits within a year..one of them yeah but not both (Idk how your sp pool would work)
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MarasdF Loron
Fatal Absolution Bleeding Sun Conglomerate
1138
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Posted - 2017.04.12 06:21:00 -
[56] - Quote
Heimdallr69 wrote:Juno Tristan wrote:From my point of view it is JJ Abrams who is evil!
We were talking in discord earlier that it would make sense to create a separate SP pool for vehicles only, this would mean you are no longer forced to pick between a new suit or quicker turret rotation and therefore are not gimped if it's a non vehicle map They could just back out of certain maps, i mean if you play vehicles odds are you're not going to want to play infantry..Im sure we can figure something out we have plenty of time =ē+ Also i don't like seperate sp, a no life could max vehicles and dropsuits instead of choosing one to max first..i prefer dedicated roles an being able to switch it up but i shouldn't have proto tanks and dropsuits within a year..one of them yeah but not both (Idk how your sp pool would work) About that, I think that infantry only maps should be only included in infantry only game modes. And competitive game modes like PC (if there will be anything of the sort) should include all roles. Maybe there could be some sort of incentive for infantry to play pub matches in game modes that have all roles?
I agree about not having separate SP, I think your own personal choices should define what your role is at least until you simply have enough SP to put it into pretty much everything.
And vehicles do indeed need better purpose besides just slaying, I think modern Battlefield games have done vehicle roles really nicely, but I guess Nova won't have destructible environment, not fully anyway, but there could be some kind of gates, walls, barricades etc that can be destroyed with vehicles and explosives. Normal dropships would have a much clearer purpose if the distances between objectives and distance from initial spawns to closest objective would be long enough (in all roles maps).
But all of this seems like a pointless conversation if the devs don't want vehicles in the game.
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BigStuarty
Dead Man's Game Preatoriani
199
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Posted - 2017.04.12 09:06:00 -
[57] - Quote
Wow lots of reading and enthusiasm.. Where have you all been! A couple of observations on my part. Let CCP get the fps mechanics correct. Let the game evolve. I'm sure vehicles will be introduced when and where correct.Remember the evolvement of Dust. Even from closed Beta to Warlords it became a different game. The main thing CCP want is back to the beginning and to get it right. I would say to all the tankers and ads is patience your time will come and we shall one day again feel your rage. |
MarasdF Loron
Fatal Absolution Bleeding Sun Conglomerate
1138
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Posted - 2017.04.12 11:04:00 -
[58] - Quote
BigStuarty wrote:Wow lots of reading and enthusiasm.. Where have you all been! A couple of observations on my part. Let CCP get the fps mechanics correct. Let the game evolve. I'm sure vehicles will be introduced when and where correct.Remember the evolvement of Dust. Even from closed Beta to Warlords it became a different game. The main thing CCP want is back to the beginning and to get it right. I would say to all the tankers and ads is patience your time will come and we shall one day again feel your rage. I appreciate the thought, however there a few problems that come to mind, most (if not all) of them have been mentioned here already. First of all if you don't include vehicles in the initial full release then they will be much harder to balance into the game later on. And if vehicles are not included in any form during the beta testing then most likely dedicated vehicle pilots will not be sticking around after the full release of the game because they have nothing to do. The biggest problem however would be that if the devs go with the approach stated in the OP, that vehicles will simply be "dumb" assets that you won't be skilling into nor will you be fitting them yourself then no self respecting vehicle pilot will want to play this game.
The reason that I didn't play BF1 for more than a few hours and instead went back to BF4 is the way they handled the vehicles. They went from minimal customization to no customization and bad spawning system to ridiculous spawning system, it's frustrating enough having to wait spamming that vehicle spawn button and then when it actually spawns you'll get a bug and you spawn elsewhere and someone else gets that vehicle before you and then you just gotta suicide and start waiting again. Naaah, that wasn't bad enough, they had to make it so that you again have to spam that vehicle spawn button and then when one finally spawns you'll get either: A) Spawned into it without being able to change the preset loadout of that vehicle, because you have to change the loadout when there are free vehicles available and if you take too long changing the loadout then someone else will have already taken that vehicle (and since you spammed that button you won't get the option to go to loadouts anyway) B) Watch as that vehicle becomes available as you are spamming that button, watch as another one of them is available and then still watch as they are both gone and you'll still have to wait. At least with BF4 you could just go change your vehicle fittings while you are waiting but in BF1 they thought that it'd be stupid to let you utilize that time which you are spending waiting for the spawn.
I was very hyped for BF1 tanks before release, I was like "Yay! FINALLY We get actual teamwork tanks and other vehicles!" and then the truth was that while we got these teamwork vehicles it was insanely hard to get into one and when you finally got into one then you would just quite easily get killed by the Assault class which happens to be the go-to class for infantry slaying and vehicle destroying alike. So that class got very good solo firepower against tanks without sacrificing any of their firepower against infantry. So it basically resulted in getting stomped by 3-10 assaults at the same time when simply one of them was enough to destroy a full 6-man tank, all the while they could easily defend themselves against other infantry. And that was called balance.
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DUST Fiend
19087
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Posted - 2017.04.12 11:51:00 -
[59] - Quote
Imbalance was almost a good thing in DUST. I feel like you cant have a customizable market driven shooter thats also totally balanced.
Better matchmaking would certainly help but you had to change your playstyle to adapt to the situation. If i start the match with my AV Incubus and scare away all vehicles, i switch to missile python until AV becomes too strong then I switch infantry if its that bad, or perhaps to my Tank to draw AV closer to my infantry.
If i see the entire team is decked out in great gear, i can choose to try and make them pay for it by putting on my sunday best, or trolling them in free suits. If i see the enemy team stacked with tanks and i cant break their line with my AV Incubus i load up my LAV with boom booms and go for the hug, or sneak around with my scout and lay traps for them or ambush them.
I fear Nova will lose most if not all of this dynamic, allowing everyone to be their own personal rambo and taking any thought left in the game out of the game.
Rage flavored bitter berry
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Fox Gaden
Immortal Guides
8073
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Posted - 2017.04.12 19:09:00 -
[60] - Quote
What? No Nova/Valkyrie link?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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