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maybe deadcatz
Serris Inc
2
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Posted - 2016.01.03 13:13:00 -
[1] - Quote
Then why don't scout suits get a bonus to profile as their bonus?
The 15% to cloak fitting should belong to the cloak fitting skill(makes it available to other suits without need of booster/enchancers)
Because mark my words,scanning will come back. Once whatever the current fad is be it tanks or jump forge guns scanners will be abused again.
Ha!You can't kill me! I'm already dead!
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Foo Fighting
Blank Application
625
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Posted - 2016.01.03 13:19:00 -
[2] - Quote
They all have a lower profile than other suits and gal and cal get an additional profile bonus too. Any scout can avoid all but 1 rather gimped scanner. |
No-one-ganks like-Gaston
Corrosive Synergy RUST415
752
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Posted - 2016.01.03 13:20:00 -
[3] - Quote
As a Minscout, I would certainly not mind getting an innate bonus to not being lit up constantly.
The thought that Dust 514 may one day be the game we dreamed it to be.
It fills you with Determination!
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Lightning35 Delta514
The Warlords Legion
3
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Posted - 2016.01.03 13:22:00 -
[4] - Quote
maybe deadcatz wrote:Then why don't scout suits get a bonus to profile as their bonus?
The 15% to cloak fitting should belong to the cloak fitting skill(makes it available to other suits without need of booster/enchancers)
Because mark my words,scanning will come back. Once whatever the current fad is be it tanks or jump forge guns scanners will be abused again.
But will you comeback?
CEO of T-W-L
YT- LD3514
Gallente Loyalist- ION PISTOL FOR LIFE! GFQ!
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One Eyed King
Nos Nothi
13
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Posted - 2016.01.03 13:27:00 -
[5] - Quote
Foo Fighting wrote:They all have a lower profile than other suits and gal and cal get an additional profile bonus too. Any scout can avoid all but 1 rather gimped scanner. All scouts can beat all active and passive scans, with the exception of inner circle scans.
If you think you want to use the broken ass cloak on your Assault or Heavy, feel free. Although I will point out that Medium Frames already infringe on Scout roles too much as is, and that POS cloak is about the only thing left that is truly just theirs. If you really think it should be open to all, you are going to have to suggest some other changes as well I think.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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maybe deadcatz
Serris Inc
2
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Posted - 2016.01.03 13:31:00 -
[6] - Quote
Lightning35 Delta514 wrote:maybe deadcatz wrote:Then why don't scout suits get a bonus to profile as their bonus?
The 15% to cloak fitting should belong to the cloak fitting skill(makes it available to other suits without need of booster/enchancers)
Because mark my words,scanning will come back. Once whatever the current fad is be it tanks or jump forge guns scanners will be abused again. But will you comeback?
If the game either gets ported or I happen to finally care enough to drop a few dollars on a ps3. I'm hoping for the the former. Edit: And if I can find a decent third party controller to play with because the ds3 is horrendous.
Ha!You can't kill me! I'm already dead!
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Foo Fighting
Blank Application
626
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Posted - 2016.01.03 13:43:00 -
[7] - Quote
One Eyed King wrote:Foo Fighting wrote:They all have a lower profile than other suits and gal and cal get an additional profile bonus too. Any scout can avoid all but 1 rather gimped scanner. All scouts can beat all active and passive scans, with the exception of inner circle scans. Min, Cal and Amarr cannot beat a focused scanner on a gal logi - only a Gal scout can. And only a Gal scout can evade an amarr scouts inner circle. Any scout can evade any other suits inner circle. This all assumes fitting relavent modules for the task. |
maybe deadcatz
Serris Inc
2
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Posted - 2016.01.03 13:50:00 -
[8] - Quote
Foo Fighting wrote:They all have a lower profile than other suits and gal and cal get an additional profile bonus too. Any scout can avoid all but 1 rather gimped scanner.
Sounds like the words of someone who doesn't understand what two creodron flux active a scanners on a gal logi can do to the enemy team(or actually abuses the tactic and defends it).. Also that gimped scanner(I assume you speak of the duvolle focused scanner) still forces scouts to gimp their fits in order to evade scans.
If creodron flux active scanners themselves had the pg/CPU cost raised to where the duvolle focused is,or if the flux scanner in general scans at the long range it does but with less precision then we would never have this problem.
They way I've felt the ewar should be is that scouts should be able to fit one damp to evade scans,medium frames two and heavies if they really wanted to be stealth ballerinas could fit 3.
Ha!You can't kill me! I'm already dead!
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Reign Omega
Eternal Beings
2
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Posted - 2016.01.03 14:02:00 -
[9] - Quote
You don't play? Take your opinion and tuck it tightly into the smallest crevice of your arse.
Hell naw...to the naw naw naw...hell to the naw.
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maybe deadcatz
Serris Inc
2
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Posted - 2016.01.03 14:03:00 -
[10] - Quote
Reign Omega wrote:You don't play? Take your opinion and tuck it tightly into the smallest crevice of your arse.
Here is my answer. Just read your own signature.
Ha!You can't kill me! I'm already dead!
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Foo Fighting
Blank Application
629
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Posted - 2016.01.03 14:12:00 -
[11] - Quote
maybe deadcatz wrote:Foo Fighting wrote:They all have a lower profile than other suits and gal and cal get an additional profile bonus too. Any scout can avoid all but 1 rather gimped scanner. Sounds like the words of someone who doesn't understand what two creodron flux active a scanners on a gal logi can do to the enemy team(or actually abuses the tactic and defends it).. Also that gimped scanner(I assume you speak of the duvolle focused scanner) still forces scouts to gimp their fits in order to evade scans. If creodron flux active scanners themselves had the pg/CPU cost raised to where the duvolle focused is,or if the flux scanner in general scans at the long range it does but with less precision then we would never have this problem. They way I've felt the ewar should be is that scouts should be able to fit one damp to evade scans,medium frames two and heavies if they really wanted to be stealth ballerinas could fit 3.
I am not attacking or defending anything and I understand what 2 flux scanners can do. I would have them removed from the game if it was up to me. I was simply sprinkling some facts on your thread. |
PARKOUR PRACTIONER
L0RDS 0F LEGI0N Damage LLC
4
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Posted - 2016.01.03 14:15:00 -
[12] - Quote
Reign Omega wrote:You don't play? Take your opinion and tuck it tightly into the smallest crevice of your arse.
So because he doesn't play he doesn't deserve an explanation? Cause that makes sense.
Scouts already have a fitting bonus already, and the gallente has a bonus to dampening. Are you refering to when the cloak was active it was the equivalent of one complex damp? I have a thread on that in Features about all that stuff.
In pain
If my skills could match my rage & willpower...
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Michael-J-Fox Richards
Resheph Interstellar Strategy Gallente Federation
479
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Posted - 2016.01.03 14:37:00 -
[13] - Quote
maybe deadcatz wrote:Lightning35 Delta514 wrote:maybe deadcatz wrote:Then why don't scout suits get a bonus to profile as their bonus?
The 15% to cloak fitting should belong to the cloak fitting skill(makes it available to other suits without need of booster/enchancers)
Because mark my words,scanning will come back. Once whatever the current fad is be it tanks or jump forge guns scanners will be abused again. But will you comeback? If the game either gets ported or I happen to finally care enough to drop a few dollars on a ps3. I'm hoping for the the former. Edit: And if I can find a decent third party controller to play with because the ds3 is horrendous.
If you haven't tried the ps4 controller it's pretty good
permanent fixture of the pantheon of dropship gods
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DDx777
Algintal Core Gallente Federation
4
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Posted - 2016.01.03 14:55:00 -
[14] - Quote
maybe deadcatz wrote:
The 15% to cloak fitting should belong to the cloak fitting skill(makes it available to other suits without need of booster/enchancers) .
Yes please to ( - 3% to scan profile of cloak module per level )
Some scouts do get a bonus and their profile is already lower
Bottom line is that the cloak should have this bonus |
Echo 1991
WarRavens Imperium Eden
1
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Posted - 2016.01.03 17:45:00 -
[15] - Quote
Instead of buffing scouts, why not just nerf Gal Logi scans by 10% and buff the STD and ADV scanners slightly so they aren't totally useless like they are now?
Change the Ion Pistol Fitting Skill Pls.
#PortDust514
'Echo is a dirty hooker' - UnclS2
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Shinobi MumyoSakanagare ZaShigurui
Four Horseman Tactical Agency
2
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Posted - 2016.01.03 18:32:00 -
[16] - Quote
Reign Omega wrote:You don't play? Take your opinion and tuck it tightly into the smallest crevice of your arse. Thank you , no suit ganks like scouts and I see this one cares for the repeat performance of scout 514 when most ran scout squads ganking everyone they could with zero issues .
This is way I hate scouts , all they care about is slaying and not scouting and are always asking about their role like they don't have the best role in the game already .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
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Reign Omega
Eternal Beings
2
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Posted - 2016.01.03 20:48:00 -
[17] - Quote
maybe deadcatz wrote:Reign Omega wrote:You don't play? Take your opinion and tuck it tightly into the smallest crevice of your arse. Here is my answer. Just read your own signature.
Lol well played
Hell naw...to the naw naw naw...hell to the naw.
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korrah silain
True Illuminate
202
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Posted - 2016.01.03 20:52:00 -
[18] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Reign Omega wrote:You don't play? Take your opinion and tuck it tightly into the smallest crevice of your arse. Thank you , no suit ganks like scouts and I see this one cares for the repeat performance of scout 514 when most ran scout squads ganking everyone they could with zero issues . This is way I hate scouts , all they care about is slaying and not scouting and are always asking about their role like they don't have the best role in the game already . Well you are clearly biased and should reexamine.this. I agree that these propositions are both dumb and unnecessary, especially the idea to make the cloak viable on other suits(even though the cloak is pretty much useless as it stands) My question to you, however is what exactly does "scouting" entail? Looking around and sharing passive scans with teammates? Cause we don't do that. Stealing objectives? We still do that, at least I still do. Are scouts not allowed to kill enemies is this what you are proposing? The main thing that led to the overbalance of scouts was the lack of a decloak delay, compound that (seriously broken addition as it was implemented as a weapon switch delay which screws us if we accidentally switch to the wrong slot in the heat of battle) with the further cloak nerf, and blatant visibility of the cloak and really we kinda got shafted too hard. My point is this: you think scouts are a gnats pube from being broken. You are wrong.
you ever get to that point where you know you should sleep, but ya just...dont? yeah...me too.
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Meee One
Amakakeru-Ryu-no-Hirameki
1
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Posted - 2016.01.04 02:02:00 -
[19] - Quote
korrah silain wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Reign Omega wrote:You don't play? Take your opinion and tuck it tightly into the smallest crevice of your arse. Thank you , no suit ganks like scouts and I see this one cares for the repeat performance of scout 514 when most ran scout squads ganking everyone they could with zero issues . This is way I hate scouts , all they care about is slaying and not scouting and are always asking about their role like they don't have the best role in the game already . Well you are clearly biased and should reexamine.this. I agree that these propositions are both dumb and unnecessary, especially the idea to make the cloak viable on other suits(even though the cloak is pretty much useless as it stands) My question to you, however is what exactly does "scouting" entail? Looking around and sharing passive scans with teammates? Cause we don't do that. Stealing objectives? We still do that, at least I still do. 1.Are scouts not allowed to kill enemies is this what you are proposing? 2.The main thing that led to the overbalance of scouts was the lack of a decloak delay, compound that (seriously broken addition as it was implemented as a weapon switch delay which screws us if we accidentally switch to the wrong slot in the heat of battle) with the further cloak nerf, and blatant visibility of the cloak and really we kinda got shafted too hard. My point is this: you think scouts are a gnats pube from being broken. You are wrong. 1.Scouts are supposed to be supplimentary,not main line. Low eHP means used only when an assault or logi can't get behind enemies. Exactly like heavies,which is why they're so slow. Scouts come 2nd behind assaults AND logis in importance. 2.No,the main thing that lead to the "overbalance" (OP) scouts was that they had enough innate dampening/eWAR built-in that they could stack eHP and break hit detection.Stealth and health,one had to go.
Currently,as scouts are,they're balanced. They're now forced to use ewar mods instead of straight eHP like some light assault enthusiasts would like to bring back.
So,as usual: -1 for an idea that would bring back light assaults.
Official Blueberry of the Forums.
Title by my #1 fan Sgt Kirk.
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Krixus Flux
Kang Lo Directorate Gallente Federation
1
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Posted - 2016.01.04 03:06:00 -
[20] - Quote
korrah silain wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Reign Omega wrote:You don't play? Take your opinion and tuck it tightly into the smallest crevice of your arse. Thank you , no suit ganks like scouts and I see this one cares for the repeat performance of scout 514 when most ran scout squads ganking everyone they could with zero issues . This is way I hate scouts , all they care about is slaying and not scouting and are always asking about their role like they don't have the best role in the game already . Well you are clearly biased and should reexamine.this. I agree that these propositions are both dumb and unnecessary, especially the idea to make the cloak viable on other suits(even though the cloak is pretty much useless as it stands) My question to you, however is what exactly does "scouting" entail? Looking around and sharing passive scans with teammates? Cause we don't do that. Stealing objectives? We still do that, at least I still do. Are scouts not allowed to kill enemies is this what you are proposing? The main thing that led to the overbalance of scouts was the lack of a decloak delay, compound that (seriously broken addition as it was implemented as a weapon switch delay which screws us if we accidentally switch to the wrong slot in the heat of battle) with the further cloak nerf, and blatant visibility of the cloak and really we kinda got shafted too hard. My point is this: you think scouts are a gnats pube from being broken. You are wrong.
The decloak delay arguments were pretty petty. I am convinced the complaining victims played on SDTVs. Even so, how could you NOT see blurry lines or a distorted background picture making its way towards you like radio waves?
Oh well, its all in the past now
Saying what's on people's minds
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Union118
TH3 STRUGGL3
1
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Posted - 2016.01.04 03:07:00 -
[21] - Quote
maybe deadcatz wrote:Then why don't scout suits get a bonus to profile as their bonus?
The 15% to cloak fitting should belong to the cloak fitting skill(makes it available to other suits without need of booster/enchancers)
Because mark my words,scanning will come back. Once whatever the current fad is be it tanks or jump forge guns scanners will be abused again. This would not be an issue if they fixed perma scanning.
Starter Fit Suits are OP :-)
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Diablo Gamekeeper
Anunnakii
768
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Posted - 2016.01.04 03:14:00 -
[22] - Quote
Foo Fighting wrote:One Eyed King wrote:Foo Fighting wrote:They all have a lower profile than other suits and gal and cal get an additional profile bonus too. Any scout can avoid all but 1 rather gimped scanner. All scouts can beat all active and passive scans, with the exception of inner circle scans. Min, Cal and Amarr cannot beat a focused scanner on a gal logi - only a Gal scout can. And only a Gal scout can evade an amarr scouts inner circle. Any scout can evade any other suits inner circle. This all assumes fitting relavent modules for the task. An Amarr can
22-6 vs Ancient Exiles A-Team. Your move Marauder.
Rainbow Dash
CCP Broke my link
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Adipem Nothi
Nos Nothi
18
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Posted - 2016.01.04 03:16:00 -
[23] - Quote
Foo Fighting wrote:One Eyed King wrote:Foo Fighting wrote:They all have a lower profile than other suits and gal and cal get an additional profile bonus too. Any scout can avoid all but 1 rather gimped scanner. All scouts can beat all active and passive scans, with the exception of inner circle scans. Min, Cal and Amarr cannot beat a focused scanner on a gal logi - only a Gal scout can. And only a Gal scout can evade an amarr scouts inner circle. Any scout can evade any other suits inner circle. This all assumes fitting relavent modules for the task. None of that is accurate, Foo.
Dropsuit Usage Rates
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One Eyed King
Nos Nothi
13
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Posted - 2016.01.04 03:33:00 -
[24] - Quote
Foo Fighting wrote:One Eyed King wrote:Foo Fighting wrote:They all have a lower profile than other suits and gal and cal get an additional profile bonus too. Any scout can avoid all but 1 rather gimped scanner. All scouts can beat all active and passive scans, with the exception of inner circle scans. Min, Cal and Amarr cannot beat a focused scanner on a gal logi - only a Gal scout can. And only a Gal scout can evade an amarr scouts inner circle. Any scout can evade any other suits inner circle. This all assumes fitting relavent modules for the task. ...
You have this COMPLETELY backwards...
Inner circle ring precisions can get into the single digits, where as the lowest any Active Scanner can get is 15 dB.
Gal scouts are the only Scout that can beat it WITHOUT an active Pro Cloak.
All other Scouts are able to beat 15 dB with an active Pro Cloak. Min and Amarr need 3 Complex Dampeners to get to 16 dB, and since the Pro Cloak has a 10% dampening effect (-1.6 difference, which rounds to 2 dB. 16 dB - 2 dB = 14 dB). Since Cal Scouts only have 2 Low Slots, they get the Profile reduction bonus so that they are able to get to 16 dB with just 2 Complex Dampeners, and then the same math above applies.
This was the whole intention of EWAR pre rings. That ALL scouts should be able to beat scans, provided they make the sacrifice.
At the time, 18 dB was the lowest passive scans available, and all Scouts were designed to beat them without an active Pro Cloak, because of Shared Passives and always on Passive Scans.
The rings, however, are a whole different story.
The lowest a Gal Scout can get is 12 dB. That is with 4 Complex Dampeners, bringing them to 13 dB, and an active Pro Cloak lowering their profile 1 dB.
Let's look at the highest Precision numbers to get an idea. A Heavy suit, with max Precision and no Precision mods has an Inner Ring Scan of 25 dB. With 4 Complex Precision mods, they can get down to 12 dB, which ties the lowest Gal Profile, which means they can be picked up on the Heavy's Inner Ring, with enough sacrifice, even while Max Damped and Cloaked.
Medium Frames only need 2 Complex Precision mods to get all but a Cloaked, Max Damped Gal Scout, while adding a 3rd can even pick them up on Inner Ring Scans.
Again, this was the whole intended design of the circles. That they could not be beaten.
All EWAR numbers can be found here, which is compiled and current, and can always be found on the 1st post in the Barbershop, found in the Locker Room.
As an aside, this is like the 4th or 5th time I have had to have this exact discussion. I have been a Scout going on 3 years in February, and have been Minmatar since it's release on Uprising 1.0. I have been a Knifer since sometime around 1.4, which puts me at a point in time when the entirety of our kind could be numbered in the dozens, despite having many, many more active players. I have been here through all the changes, and while I certainly misremember things, or don't know some others, please try and at least back your statements up with some facts.
That being said, I stand by my point that I don't think this is a good idea (though I would enjoy seeing some of those that think Cloaking is "easy" try having to deal with that POS), and that you better come up with some benefits for Scouts to give the ONE remaining thing we still have. Otherwise, you may as well delete the role, and give it to Logis or Assaults, as they are both half way there as it is.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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One Eyed King
Nos Nothi
13
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Posted - 2016.01.04 03:34:00 -
[25] - Quote
Adipem Nothi wrote:Foo Fighting wrote:One Eyed King wrote:Foo Fighting wrote:They all have a lower profile than other suits and gal and cal get an additional profile bonus too. Any scout can avoid all but 1 rather gimped scanner. All scouts can beat all active and passive scans, with the exception of inner circle scans. Min, Cal and Amarr cannot beat a focused scanner on a gal logi - only a Gal scout can. And only a Gal scout can evade an amarr scouts inner circle. Any scout can evade any other suits inner circle. This all assumes fitting relavent modules for the task. None of that is accurate, Foo. I pity the Foo.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Adipem Nothi
Nos Nothi
18
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Posted - 2016.01.04 04:20:00 -
[26] - Quote
Meee One wrote:No,the main thing that lead to the "overbalance" (OP) scouts was that they had enough innate dampening/eWAR built-in that they could stack eHP and break hit detection.Stealth and health,one had to go.
You're right on this point. Precisely as you said, there was a time when Scouts could stack plates and benefit from strong innate EWAR. Scouts proposed a couple different solutions to this problem, either of which would've worked. One proposed solution was to assign efficacy bonuses to EWAR modules, such that there would be no innate EWAR bonus for Assault Lite. Another proposed solution was to increase the movement penalties for plates when equipped by Scouts, or otherwise restrict plate usage on Scouts, which would've absolutely detered Assault Lite.
Instead of rolling out a fix targeted at the problem (Assault Lite), CCP decided to nerf Scout EWAR across the board. Assault Lite actually weathered this nerf better than other Scout playstyles. EWAR Scouts and Biotic Scouts (playstyles which have existed since Beta) have been largely phased out of competitive play. AM Scouts are now a joke. Intraclass parity -- which was found w/HF Charlie -- has once again been lost. And here they've left it for over a year.
To add insult to injury, CCP turbobuffed the GalLogi at the same time that they nerfed Scout EWAR. "We're nerfing Scout EWAR because permascan is bad. We're also introducing a new, more efficient form a permascan."
Mistakes were made. How to fix?
#1. First and foremost, fix GalLogi permascan.
#2. Make passive scans less bad (or) find a new job for the AM Scout (and possibly CA).
#3. Finetune Falloff mechanics (or) rework EWAR.
Dropsuit Usage Rates
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Medical Crash
Systematic Engineers Unlimited
410
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Posted - 2016.01.04 04:30:00 -
[27] - Quote
Adipem Nothi wrote:Meee One wrote:No,the main thing that lead to the "overbalance" (OP) scouts was that they had enough innate dampening/eWAR built-in that they could stack eHP and break hit detection.Stealth and health,one had to go.
You're right on this point. Precisely as you said, there was a time when Scouts could stack plates and benefit from strong innate EWAR. Scouts proposed a couple different solutions to this problem, either of which would've worked. One proposed solution was to assign efficacy bonuses to EWAR modules, such that there would be no innate EWAR bonus for Assault Lite. Another proposed solution was to increase the movement penalties for plates when equipped by Scouts, or otherwise restrict plate usage on Scouts, which would've absolutely detered Assault Lite. Instead of rolling out a fix targeted at the problem (Assault Lite), CCP decided to nerf Scout EWAR across the board. Assault Lite actually weathered this nerf better than other Scout playstyles. EWAR Scouts and Biotic Scouts (playstyles which have existed since Beta) have been largely phased out of competitive play. AM Scouts are now a joke. Intraclass parity -- which was found w/HF Charlie -- has once again been lost. To add insult to injury, CCP turbobuffed the GalLogi at the same time that they nerfed Scout EWAR. "We're nerfing Scout EWAR because permascan is bad. We're also introducing a new, more efficient form a permascan."
Mistakes were made. How to fix? #1. First and foremost, fix active scans (i.e. GalLogi permascan). #2. Make passive scans less bad (or) find a new job for the AM Scout. #3. Finetune Falloff mechanics (or) rework EWAR.
Have you seen the cooldown times of the scanners? The guy scanning sacrifices EQ slots to keep scans up. Also, the Duvolle Focused is very very hard to use, as the scanning angle is tiny, and the duration is like 7.5 seconds with GalLogi bonus(can't remember but has like a 45 second cooldown?!?!?!). Scanners have been shat upon more then enough. Be gone with you I say.
My YouTube Channel
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Adipem Nothi
Nos Nothi
18
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Posted - 2016.01.04 04:47:00 -
[28] - Quote
Medical Crash wrote:Adipem Nothi wrote:Meee One wrote:No,the main thing that lead to the "overbalance" (OP) scouts was that they had enough innate dampening/eWAR built-in that they could stack eHP and break hit detection.Stealth and health,one had to go.
You're right on this point. Precisely as you said, there was a time when Scouts could stack plates and benefit from strong innate EWAR. Scouts proposed a couple different solutions to this problem, either of which would've worked. One proposed solution was to assign efficacy bonuses to EWAR modules, such that there would be no innate EWAR bonus for Assault Lite. Another proposed solution was to increase the movement penalties for plates when equipped by Scouts, or otherwise restrict plate usage on Scouts, which would've absolutely detered Assault Lite. Instead of rolling out a fix targeted at the problem (Assault Lite), CCP decided to nerf Scout EWAR across the board. Assault Lite actually weathered this nerf better than other Scout playstyles. EWAR Scouts and Biotic Scouts (playstyles which have existed since Beta) have been largely phased out of competitive play. AM Scouts are now a joke. Intraclass parity -- which was found w/HF Charlie -- has once again been lost. To add insult to injury, CCP turbobuffed the GalLogi at the same time that they nerfed Scout EWAR. "We're nerfing Scout EWAR because permascan is bad. We're also introducing a new, more efficient form a permascan."
Mistakes were made. How to fix? #1. First and foremost, fix active scans (i.e. GalLogi permascan). #2. Make passive scans less bad (or) find a new job for the AM Scout. #3. Finetune Falloff mechanics (or) rework EWAR. Have you seen the cooldown times of the scanners? The guy scanning sacrifices EQ slots to keep scans up. Also, the Duvolle Focused is very very hard to use, as the scanning angle is tiny, and the duration is like 7.5 seconds with GalLogi bonus(can't remember but has like a 45 second cooldown?!?!?!). Scanners have been shat upon more then enough. Be gone with you I say. The line reads "fix GalLogi permascan". Permascan occurs at 21dB (not at 15dB).
The Duvolle Focused Active Scanner is among the least problematic of the lot for precisely this reason. Even with 3-4 of them, you can't keep scans up constantly due to lengthy cooldown. By contrast, the Creodron Flux is the absolute worst as it is capable of keeping scans up constantly over vast sections of map.
Another point to ponder here is teamshare vs squadshare. Back when passives were strong, one unit sharing always-up scans with his squad was deemed sufficiently imbalanced to warrant the kneecapping of passive scans. What makes you think that one unit sharing always-up scans with his entire team is balanced?
Dropsuit Usage Rates
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Mejt0
Made in Poland... Devil's Descendants
2
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Posted - 2016.01.04 04:51:00 -
[29] - Quote
It's about scanners ability to scan without any consequences and their scan/cooldown (time)/number of them being equiped. It is not about their ability to scan you.
Racial bonuses are good. Suit bonus should be less noticeable between tiers, that is all.
In my opinion, they could rework numbers so you can't have perma scans (or too frequent scans). Add one disadvantage for such powerful tool. When you use a scanner, enemies will see you on their minimap.
Ps. If you think that Duvolle 15db Scan is the problem here then you are either only looking at yourself or inexperienced. In short, those who attack 'best in-game scans' are the same people who would go rambo excepting magic. Go play the game more.
Might play Dust, soon tm.
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Medical Crash
Systematic Engineers Unlimited
410
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Posted - 2016.01.04 04:57:00 -
[30] - Quote
Adipem Nothi wrote:Medical Crash wrote:Adipem Nothi wrote:Meee One wrote:No,the main thing that lead to the "overbalance" (OP) scouts was that they had enough innate dampening/eWAR built-in that they could stack eHP and break hit detection.Stealth and health,one had to go.
You're right on this point. Precisely as you said, there was a time when Scouts could stack plates and benefit from strong innate EWAR. Scouts proposed a couple different solutions to this problem, either of which would've worked. One proposed solution was to assign efficacy bonuses to EWAR modules, such that there would be no innate EWAR bonus for Assault Lite. Another proposed solution was to increase the movement penalties for plates when equipped by Scouts, or otherwise restrict plate usage on Scouts, which would've absolutely detered Assault Lite. Instead of rolling out a fix targeted at the problem (Assault Lite), CCP decided to nerf Scout EWAR across the board. Assault Lite actually weathered this nerf better than other Scout playstyles. EWAR Scouts and Biotic Scouts (playstyles which have existed since Beta) have been largely phased out of competitive play. AM Scouts are now a joke. Intraclass parity -- which was found w/HF Charlie -- has once again been lost. To add insult to injury, CCP turbobuffed the GalLogi at the same time that they nerfed Scout EWAR. "We're nerfing Scout EWAR because permascan is bad. We're also introducing a new, more efficient form a permascan."
Mistakes were made. How to fix? #1. First and foremost, fix active scans (i.e. GalLogi permascan). #2. Make passive scans less bad (or) find a new job for the AM Scout. #3. Finetune Falloff mechanics (or) rework EWAR. Have you seen the cooldown times of the scanners? The guy scanning sacrifices EQ slots to keep scans up. Also, the Duvolle Focused is very very hard to use, as the scanning angle is tiny, and the duration is like 7.5 seconds with GalLogi bonus(can't remember but has like a 45 second cooldown?!?!?!). Scanners have been shat upon more then enough. Be gone with you I say. The line reads "fix GalLogi permascan". Permascan occurs at 21dB (not at 15dB). The Duvolle Focused Active Scanner is among the least problematic of the lot for precisely this reason. Even with 3-4 of them, you can't keep scans up constantly due to lengthy cooldown. By contrast, the Creodron Flux is the absolute worst as it is capable of keeping scans up constantly over vast sections of map. Another point to ponder here is teamshare vs squadshare. Back when passives were strong, we pretty much all agreed that a unit sharing long-range, always-up scans with his squad was imbalanced. What makes you think that a unit sharing long-range, always-up scans with his entire team is balanced?
At the end of the day, permascan is bad for gameplay. It always has been. Fixing GalLogi permascan is a no brainer. As it relates to Scouts ... so long as the OP Eye of Sauron is in play, there will not be for passive recon units. Active and passive scans can (and should) be balanced in such a way that there's room for both roles. Honestly I don't see any problem with 24/7 scans, as the other team has the option of also doing this. The problem to me is scouts dampning. I'm not seeing how CCP can balance this properly without messing something else up. I remember when scouts were OP, completely unscannable. I don't want to go back to those days. I'd rather have everyone on both sides lit up like Christmas, than a few players 100% scan proof.
I've said it once and I'll say it again, 100% scan resistance is too powerful, it should not exist. If the inner ring is all we have of preventing that, then so be it.
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