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maybe deadcatz
Serris Inc
2
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Posted - 2016.01.03 13:13:00 -
[1] - Quote
Then why don't scout suits get a bonus to profile as their bonus?
The 15% to cloak fitting should belong to the cloak fitting skill(makes it available to other suits without need of booster/enchancers)
Because mark my words,scanning will come back. Once whatever the current fad is be it tanks or jump forge guns scanners will be abused again.
Ha!You can't kill me! I'm already dead!
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maybe deadcatz
Serris Inc
2
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Posted - 2016.01.03 13:31:00 -
[2] - Quote
Lightning35 Delta514 wrote:maybe deadcatz wrote:Then why don't scout suits get a bonus to profile as their bonus?
The 15% to cloak fitting should belong to the cloak fitting skill(makes it available to other suits without need of booster/enchancers)
Because mark my words,scanning will come back. Once whatever the current fad is be it tanks or jump forge guns scanners will be abused again. But will you comeback?
If the game either gets ported or I happen to finally care enough to drop a few dollars on a ps3. I'm hoping for the the former. Edit: And if I can find a decent third party controller to play with because the ds3 is horrendous.
Ha!You can't kill me! I'm already dead!
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maybe deadcatz
Serris Inc
2
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Posted - 2016.01.03 13:50:00 -
[3] - Quote
Foo Fighting wrote:They all have a lower profile than other suits and gal and cal get an additional profile bonus too. Any scout can avoid all but 1 rather gimped scanner.
Sounds like the words of someone who doesn't understand what two creodron flux active a scanners on a gal logi can do to the enemy team(or actually abuses the tactic and defends it).. Also that gimped scanner(I assume you speak of the duvolle focused scanner) still forces scouts to gimp their fits in order to evade scans.
If creodron flux active scanners themselves had the pg/CPU cost raised to where the duvolle focused is,or if the flux scanner in general scans at the long range it does but with less precision then we would never have this problem.
They way I've felt the ewar should be is that scouts should be able to fit one damp to evade scans,medium frames two and heavies if they really wanted to be stealth ballerinas could fit 3.
Ha!You can't kill me! I'm already dead!
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maybe deadcatz
Serris Inc
2
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Posted - 2016.01.03 14:03:00 -
[4] - Quote
Reign Omega wrote:You don't play? Take your opinion and tuck it tightly into the smallest crevice of your arse.
Here is my answer. Just read your own signature.
Ha!You can't kill me! I'm already dead!
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maybe deadcatz
Serris Inc
2
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Posted - 2016.01.04 16:19:00 -
[5] - Quote
Gal logi with two creodron flux active scanners. But you can permascan everyone who isn't a gal scout or equipped with multi damps.
Gal scout with one damp,can evade pretty much everything except inner ring scans.
Problem is,the gal logi completely destroys ewar for every suit. Bigger problem is that the gal scout is too good at stealth vs other scouts The gallente are the reaso ewar is broke right now.Just saying.
Ha!You can't kill me! I'm already dead!
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maybe deadcatz
Serris Inc
2
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Posted - 2016.01.04 16:39:00 -
[6] - Quote
Here's another thing. All scanners excluding the focused and the specialist one cost 9pg to equip. At basic level out of the box no bonuses at all. The full gal logi bonus drops 25% pg from all scanners as well.
You must invest to level five in a SPECIFIC suit to recieve the full cloak fitting reduction AND must use that suit. Basic cloak costs 9pg but you get no bonuses from it other than being shimmery for 15 seconds. So you have to shell out for the advanced cloak. Not to mention complex damps dependant of what race suit you wore.
See where I'm going here? So basically I can invest less skill points and isk to defeat a scout from a distance without doing anything.
A basic gal logi can mount two creodron flux active scanners and scan the entire enemy team from a safe hidey hole. The am and min scouts must equip around threeish damp and a adv cloak(my numbers are slightly off) AND they must be level 4 or 5 scouts or fitting weapons and modules is out of the question.
Other than just bringing the precision down on the flux active scanners I really don't see another way to fix ewar.
Ha!You can't kill me! I'm already dead!
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maybe deadcatz
Serris Inc
2
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Posted - 2016.01.04 21:31:00 -
[7] - Quote
Lol every time I here someone go "kincats break hit detection" I know that they're really saying is "I can't keep track of a moving target because I have no gungame" first off I've killed plenty and have been killed by plenty of scouts.
And here's the thing. They don't move fast enough to break hit detection at all. My internet is good and I can easily compensate for the rare lagspikes because dust is a laggy game and sometimes hitboxes aren't aligned with the player models.
I've speedtanked before and serpentined very well and I still get hit. Because those people had aim. I've never seen shots come at me and hit me and not have my health decrease,every time I was shot I lost health.
For the people that whine about kincats think about it.
A:you have to stop to regain stamina B: lowslots dedicated to speed instead of armour C:cannot attack while sprinting.
In response to some of the above people. A:scouts in dictionary terms:someone sent ahead of the main force to gauge the enemy force. B:the term for scout in dust means that they are meant for stealth and assassination(as described by the description) C:scouts have weapons,and I doubt someone will let them get away if spotted,therefore a scout needs to kill just like all the other suits. Even logistics get weapons.
There already is a balance between health,speed and ewar,you can only have two of the three but ewar is broken for the amarr and min scouts and all suits vs a gal logi so people just go for HP and speed unless they run gal scout.
Problem is the creodron flux active scanner and gallente logistics destroys any stealth the scouts may have. So unless the precision on the flux active scanner is nerfed or all scouts get a bonus to scan profile then the never ending cycle will just continue.
Ha!You can't kill me! I'm already dead!
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maybe deadcatz
Serris Inc
2
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Posted - 2016.01.04 22:32:00 -
[8] - Quote
MexXx Dust-Slayer wrote:maybe deadcatz wrote: Problem is the creodron flux active scanner and gallente logistics destroys any stealth the scouts may have. So unless the precision on the flux active scanner is nerfed or all scouts get a bonus to scan profile then the never ending cycle will just continue.
But all scouts get under the creodron flux with 1 damp (Gal, Cal) or 2 damps (min, amarr)... Am I missing something? It would make more sense if you were complaining from a non-scout suit's perspective.
Because the minscout has 3 low slots,and the amarr has four. Two or more damps to evade one piece of equipment is far too much. But gimping the sh!t out of your suit to evade one shmuck with a scanner isn't fair.
Because you must fully invest skill points in dampening(and equip multiple damps) and a scout suit and this costs quite a bit,all someone else needs do is grab a gal logi and a scanner and all your investments are instantly negated. I did not just spend a small fortune to have a scout suit that can be picked up very easy and through walls I might add.
Tldr: answer this question. Why can that gal logi have so much health and is able to permanantly keep my team on his teams HUD yet I must fit multiple profile dampeners sacrificing speed yet still be picked up and easily killed?
Ha!You can't kill me! I'm already dead!
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maybe deadcatz
Serris Inc
2
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Posted - 2016.01.04 22:54:00 -
[9] - Quote
I dunno anymore. I was arguing for the benefit of the scouts who are forced to gimp themselves to evade the evil galogis. But now I don't give a sh!t. Its the stupid creodron flux active scanner and the galogi combined. Just Nerf the precision or actually make scanners cost more pg/CPU and bring down the range so we can actually have a chance to kill the fcking fckface who's ruining the entire match.
Ha!You can't kill me! I'm already dead!
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maybe deadcatz
Serris Inc
2
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Posted - 2016.01.04 23:15:00 -
[10] - Quote
MexXx Dust-Slayer wrote:maybe deadcatz wrote:Tldr: answer this question. Why can that gal logi have so much health and is able to permanantly keep my team on his teams HUD yet I must fit multiple profile dampeners sacrificing speed yet still be picked up and easily killed? 1 damp on a gal or cal scout is not gimping the suit, they both maintain a great combination of speed, hp, and ewar. The min and amarr require 2 damps to get under the gal logi perma scans because their bonuses are not stealth orientated however, they both have more base speed (MN) and hp (AM) , compared to the gal and cal scout, so they somewhat keep what they would lose by sacrificing that 2nd slot for a damp. But as I said in a previous post - you'd want to prioritize the gal or cal scout when you want effective stealth suits.
counterargument.png
Ha!You can't kill me! I'm already dead!
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maybe deadcatz
Serris Inc
2
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Posted - 2016.01.04 23:33:00 -
[11] - Quote
MexXx Dust-Slayer wrote:maybe deadcatz wrote:MexXx Dust-Slayer wrote:maybe deadcatz wrote:Tldr: answer this question. Why can that gal logi have so much health and is able to permanantly keep my team on his teams HUD yet I must fit multiple profile dampeners sacrificing speed yet still be picked up and easily killed? 1 damp on a gal or cal scout is not gimping the suit, they both maintain a great combination of speed, hp, and ewar. The min and amarr require 2 damps to get under the gal logi perma scans because their bonuses are not stealth orientated however, they both have more base speed (MN) and hp (AM) , compared to the gal and cal scout, so they somewhat keep what they would lose by sacrificing that 2nd slot for a damp. But as I said in a previous post - you'd want to prioritize the gal or cal scout when you want effective stealth suits. counterargument.png I don't know how people took this thread seriously in the first place, that's the sad part. I thought you were QQ trolling.
Correction. I was throwing some bait to get the community roused to garner the drive to actually do something.
P.s Scout suit fit with two or more damps because of one galogi/b].
one gal logi with multiple creodron flux active scanners can [b]scan a whole team permantly and still know that there is a damped scout in the area.
Still.more evidence that ewar/scout/flux scanner/galogi is broken.
Now be quiet. I'm going to go rest. My ears are bleeding for some reason.
Ha!You can't kill me! I'm already dead!
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maybe deadcatz
Serris Inc
2
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Posted - 2016.01.05 00:25:00 -
[12] - Quote
MexXx Dust-Slayer wrote:maybe deadcatz wrote:MexXx Dust-Slayer wrote:maybe deadcatz wrote: Problem is the creodron flux active scanner and gallente logistics destroys any stealth the scouts may have. So unless the precision on the flux active scanner is nerfed or all scouts get a bonus to scan profile then the never ending cycle will just continue.
But all scouts get under the creodron flux with 1 damp (Gal, Cal) or 2 damps (min, amarr)... Am I missing something? It would make more sense if you were complaining from a non-scout suit's perspective. . Tldr: answer this question. Why can that gal logi have so much health and is able to permanantly keep my team on his teams HUD yet I must fit multiple profile dampeners sacrificing speed yet still be picked up and easily killed? It's not 2 or more damps, it's 1 or 2 damps to get under the creo permascans. And 1 or 2 damps is certainly not gimping your suit. The gal and cal scout manage roughly 400 - 450 hp at 9 -10ms/s at 20db. If u want stealth as a priority chose 1 of those suits. Even a double damped double shields amarr scout as a pseudo gal scout will do.
I had to double take at this. Wtf is this. Are you actually suggesting stacking HP on a suit designed for speed and stealth? Not only is that akin to bring a scrub,but akin to sticking a fork in a fcking toaster.
Three complex sheild extenders nets a min scout roughly 300+ sheild HP. Two complex sheild extenders nets a am scout 212 sheild HP(personal experience.)
But I'm just asking,no offense,but do you have a serious mental deformity or something? Did you not account for the current meta of play?
Jumpy mass drivers,gal assaults with breach assault rifles,assualt hmgs?
Do you understand what damage profiles and damage mods and the rest of those modifiers mean?
Do you realize that I pack an assault rifle all the time that gets my warbarge damage bonus,my level four proficiency bonus,my equipped damage mod bonus,AND the bonus vs sheilds?
Do you realize that the fast time to kill that almsot all of dust weapons have? What does that meager little sheild of yours have to stand against the power of our weapons?
Did you properly figure in the fact that the min scout has 80 armour that's almost nonexsistant?
Considering I've run scouts and logis for my whole time as a merc,I can tell you what its like. What's it like to have such low ehp that if a heavy so much as even farts at me I die? If a flux grenade so much as dinks my Helmtet I die?
Or the rather disturbing fact that most gal logis that are permascanning tend to have a squad all with mics and shared passive and active scans?
And that logis themselves carry weapons? Or have better innate passive scans than assaults?
Ha!You can't kill me! I'm already dead!
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maybe deadcatz
Serris Inc
2
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Posted - 2016.01.06 15:38:00 -
[13] - Quote
How long will the sh!t stay in the fan?
Ha!You can't kill me! I'm already dead!
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maybe deadcatz
Serris Inc
2
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Posted - 2016.01.06 17:04:00 -
[14] - Quote
MexXx Dust-Slayer wrote:maybe deadcatz wrote:How long will the sh!t stay in the fan? You made a scout thread, what did you expect?
I expected a sh!tstorm. That's why I made it. Didn't expect it to actually go this far with my halfassed stirs to keep it going.
Ha!You can't kill me! I'm already dead!
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