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Mejt0
Made in Poland... Devil's Descendants
2
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Posted - 2016.01.04 04:51:00 -
[1] - Quote
It's about scanners ability to scan without any consequences and their scan/cooldown (time)/number of them being equiped. It is not about their ability to scan you.
Racial bonuses are good. Suit bonus should be less noticeable between tiers, that is all.
In my opinion, they could rework numbers so you can't have perma scans (or too frequent scans). Add one disadvantage for such powerful tool. When you use a scanner, enemies will see you on their minimap.
Ps. If you think that Duvolle 15db Scan is the problem here then you are either only looking at yourself or inexperienced. In short, those who attack 'best in-game scans' are the same people who would go rambo excepting magic. Go play the game more.
Might play Dust, soon tm.
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Mejt0
Made in Poland... Devil's Descendants
2
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Posted - 2016.01.04 06:01:00 -
[2] - Quote
Medical Crash wrote:Adipem Nothi wrote:Medical Crash wrote:... due the incredibly severe nerfs to scanners. What nerfs? When they fixed 360 spinscanning? Other than that -- which happened a long time ago -- the only other change to active scanners that I recall is the buff from squad-share to team-share. I haven't checked the patch notes, but if I recall, the cooldown times of the Active Scanners prenerf were nowhere near as long as they are now.
Prenerf scanner scans are nowhere as good as team shared scans.
Might play Dust, soon tm.
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Mejt0
Made in Poland... Devil's Descendants
2
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Posted - 2016.01.04 13:55:00 -
[3] - Quote
Luna McDuffing wrote:The only suit that can scan viably is the gallente logi. Being able to scan the gallente scout requires #1 being a gallente logi, #2 Being at proto level and #3 using a very expensive scanner (also proto level). Because it is only one suit and it is very expensive there really isn't a big problem. A problem would be if a lot of suits could do the same. Also, using the logi also means you are weaker and easier to kill.
Every suit has to have a counter.
You don't understand the point here, but I'll gladly tell you why your 'arguments' make no sense.
"Being able to scan the gallente scout requires #1 being a gallente logi" - Same as you need to be gallente scout to beat gallogi scans (permamently) "#2 Being at proto level " - Scout needs everything leveled to proto in order to be a scout "#3 using a very expensive scanner (also proto level)" - Proto fitted scout is few times easier to one shot and it is not any cheaper ('this is expensive" logic is so wrong, by its meaning tanks should be invisible to at least 10 people because they cost 10 times more) "Because it is only one suit and it is very expensive there really isn't a big problem" - Read #1 and #3 "using the logi also means you are weaker and easier to kill" - The only thing it means is that you have only a little lower eHP than an assault
Might play Dust, soon tm.
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Mejt0
Made in Poland... Devil's Descendants
2
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Posted - 2016.01.04 18:11:00 -
[4] - Quote
Ghost Steps wrote:Scouts should have a general scan profile reduction per level when equiped with cloack as an innate for scouts, this as a passive on the cloack proficency or the class, that would let them have to equip 1 complex dampener ir onder to escape any proto scan used by gallente but the flux and forcibly equip the cloack.
The flux is the only counter measure against scouts anyway, i dont like though that 1 equipmen in 1 merc on enemy team, nullifyes all the scout in one side of the team, the only countermeasure i can come up right now is that somehow the scouts can reduce the timer they are on the scan.
This is a terrible idea. You want good but you don't look at a bigger picture. More bonuses = less need for certain modules. When you can get free 'stealth' you can also stack raw HP.
Might play Dust, soon tm.
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