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Adipem Nothi
Nos Nothi
18
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Posted - 2016.01.04 05:06:00 -
[31] - Quote
Medical Crash wrote:Adipem Nothi wrote:Medical Crash wrote:Adipem Nothi wrote:Meee One wrote:No,the main thing that lead to the "overbalance" (OP) scouts was that they had enough innate dampening/eWAR built-in that they could stack eHP and break hit detection.Stealth and health,one had to go.
You're right on this point. Precisely as you said, there was a time when Scouts could stack plates and benefit from strong innate EWAR. Scouts proposed a couple different solutions to this problem, either of which would've worked. One proposed solution was to assign efficacy bonuses to EWAR modules, such that there would be no innate EWAR bonus for Assault Lite. Another proposed solution was to increase the movement penalties for plates when equipped by Scouts, or otherwise restrict plate usage on Scouts, which would've absolutely detered Assault Lite. Instead of rolling out a fix targeted at the problem (Assault Lite), CCP decided to nerf Scout EWAR across the board. Assault Lite actually weathered this nerf better than other Scout playstyles. EWAR Scouts and Biotic Scouts (playstyles which have existed since Beta) have been largely phased out of competitive play. AM Scouts are now a joke. Intraclass parity -- which was found w/HF Charlie -- has once again been lost. To add insult to injury, CCP turbobuffed the GalLogi at the same time that they nerfed Scout EWAR. "We're nerfing Scout EWAR because permascan is bad. We're also introducing a new, more efficient form a permascan."
Mistakes were made. How to fix? #1. First and foremost, fix active scans (i.e. GalLogi permascan). #2. Make passive scans less bad (or) find a new job for the AM Scout. #3. Finetune Falloff mechanics (or) rework EWAR. Have you seen the cooldown times of the scanners? The guy scanning sacrifices EQ slots to keep scans up. Also, the Duvolle Focused is very very hard to use, as the scanning angle is tiny, and the duration is like 7.5 seconds with GalLogi bonus(can't remember but has like a 45 second cooldown?!?!?!). Scanners have been shat upon more then enough. Be gone with you I say. The line reads "fix GalLogi permascan". Permascan occurs at 21dB (not at 15dB). The Duvolle Focused Active Scanner is among the least problematic of the lot for precisely this reason. Even with 3-4 of them, you can't keep scans up constantly due to lengthy cooldown. By contrast, the Creodron Flux is the absolute worst as it is capable of keeping scans up constantly over vast sections of map. Another point to ponder here is teamshare vs squadshare. Back when passives were strong, we pretty much all agreed that a unit sharing long-range, always-up scans with his squad was imbalanced. What makes you think that a unit sharing long-range, always-up scans with his entire team is balanced?
At the end of the day, permascan is bad for gameplay. It always has been. Fixing GalLogi permascan is a no brainer. As it relates to Scouts ... so long as the OP Eye of Sauron is in play, there will not be for passive recon units. Active and passive scans can (and should) be balanced in such a way that there's room for both roles. Honestly I don't see any problem with 24/7 scans, as the other team has the option of also doing this. The problem to me is scouts dampning. I'm not seeing how CCP can balance this properly without messing something else up. I remember when scouts were OP, completely unscannable. I don't want to go back to those days. I'd rather have everyone on both sides lit up like Christmas, than a few players 100% scan proof. I've said it once and I'll say it again, 100% scan resistance is too powerful, it should not exist. If the inner ring is all we have of preventing that, then so be it. On 24/7 scans, I disagree, but you're certainly entitled to your opinion. If CCP decides to rubber stamp 24/7 scans, they need to rework the CA Scout and AM Scout racial bonuses to passive scans. All units deserve a competitive, meaningful bonus; on a permascanned battlefield, these units' passives are neither competitive or meaningful.
Dropsuit Usage Rates
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Medical Crash
Systematic Engineers Unlimited
411
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Posted - 2016.01.04 05:14:00 -
[32] - Quote
To show comparison of Scanners Prenerf and Postnerf I have two gameplay videos below.
Vaccuum Cleaner Ambush Battle with Russian Squad
Notice how long the duration of the scanner is, and how fast it recharges. this is before the nerf bat beat it Bobby Brown style.
This next video is Scanners Post nerf:
Cyber Cobra Squad Ambush Battle In this video example we now have to carry several PROTO scanners to keep scanning maintained due the incredibly severe nerfs to scanners. Look at that cooldown time, unbelievable. Please, I think scanners have been through enough.
My YouTube Channel
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Adipem Nothi
Nos Nothi
18
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Posted - 2016.01.04 05:17:00 -
[33] - Quote
Medical Crash wrote:... due the incredibly severe nerfs to scanners. What nerfs? When they fixed 360 spinscanning?
Other than that -- which happened a long time ago -- the only other change to active scanners that I recall is the buff from squad-share to team-share.
Dropsuit Usage Rates
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Medical Crash
Systematic Engineers Unlimited
411
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Posted - 2016.01.04 05:25:00 -
[34] - Quote
Adipem Nothi wrote:Medical Crash wrote:... due the incredibly severe nerfs to scanners. What nerfs? When they fixed 360 spinscanning? Other than that -- which happened a long time ago -- the only other change to active scanners that I recall is the buff from squad-share to team-share. I haven't checked the patch notes, but if I recall, the cooldown times of the Active Scanners prenerf were nowhere near as long as they are now.
My YouTube Channel
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Adipem Nothi
Nos Nothi
18
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Posted - 2016.01.04 05:32:00 -
[35] - Quote
Medical Crash wrote:I haven't checked the patch notes...
Warlords
Warlords 1.0 - https://forums.dust514.com/default.aspx?g=posts&m=2592509 Warlords 1.1 - https://forums.dust514.com/default.aspx?g=posts&m=2734048 Warlords 1.2 - https://dust514.com/news/2015/07/warlords-1.2-overview-patch-notes/ Warlords 1.3 - Soon(TM)
Hotfixes
Hotfix Alpha | Numbers Hotfix Bravo Hotfix Charlie | Numbers Hotfix Delta | Numbers | Dev Blog Hotfix Echo | Numbers Unnamed Update (Scotty 2.0) Unnamed Update (1.1 Patch) Warlords 1.1.3 Hotfix Foxfour
Dropsuit Usage Rates
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Mejt0
Made in Poland... Devil's Descendants
2
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Posted - 2016.01.04 06:01:00 -
[36] - Quote
Medical Crash wrote:Adipem Nothi wrote:Medical Crash wrote:... due the incredibly severe nerfs to scanners. What nerfs? When they fixed 360 spinscanning? Other than that -- which happened a long time ago -- the only other change to active scanners that I recall is the buff from squad-share to team-share. I haven't checked the patch notes, but if I recall, the cooldown times of the Active Scanners prenerf were nowhere near as long as they are now.
Prenerf scanner scans are nowhere as good as team shared scans.
Might play Dust, soon tm.
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Alena Asakura
Caldari Logistics Reserve
228
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Posted - 2016.01.04 10:48:00 -
[37] - Quote
Michael-J-Fox Richards wrote: If you haven't tried the ps4 controller it's pretty good
I've tried the DS4 controller. It's excellent. However, I couldn't get the vibration feedback to work - is there something I need to do or is it simply not enabled on the PS3?
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Mortishai Belmont
XxAMBUSH FTWxX Shadow of Dust
1
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Posted - 2016.01.04 11:48:00 -
[38] - Quote
All scouts already have the lowest base suit scan profile.
All suits get the bonus to cloaks because they make you more stealthy .3.
Maybe you're just not fitting your suit right? If I have a problem with too many scouts, I'll pull out a gal logi. When my scans become a problem for the scouts, they put on their cloak or damps and come to take me out :D
You can either be speedy, tanky, or stealthy. You don't get to have it all.
(~..)~ Now on Youtube ~(..~)
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Luna McDuffing
COALICION LATINA
240
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Posted - 2016.01.04 12:36:00 -
[39] - Quote
The only suit that can scan viably is the gallente logi. Being able to scan the gallente scout requires #1 being a gallente logi, #2 Being at proto level and #3 using a very expensive scanner (also proto level). Because it is only one suit and it is very expensive there really isn't a big problem. A problem would be if a lot of suits could do the same. Also, using the logi also means you are weaker and easier to kill.
Every suit has to have a counter. |
noob cavman
Fatal Absolution Bleeding Sun Conglomerate
4
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Posted - 2016.01.04 13:45:00 -
[40] - Quote
Ahhhh this old argument. Where Perma scan logis are apparently balanced
The most abusive northerner.
currently reading clockwork vampires by andy remic. A terra bad/awesome author
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Mejt0
Made in Poland... Devil's Descendants
2
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Posted - 2016.01.04 13:55:00 -
[41] - Quote
Luna McDuffing wrote:The only suit that can scan viably is the gallente logi. Being able to scan the gallente scout requires #1 being a gallente logi, #2 Being at proto level and #3 using a very expensive scanner (also proto level). Because it is only one suit and it is very expensive there really isn't a big problem. A problem would be if a lot of suits could do the same. Also, using the logi also means you are weaker and easier to kill.
Every suit has to have a counter.
You don't understand the point here, but I'll gladly tell you why your 'arguments' make no sense.
"Being able to scan the gallente scout requires #1 being a gallente logi" - Same as you need to be gallente scout to beat gallogi scans (permamently) "#2 Being at proto level " - Scout needs everything leveled to proto in order to be a scout "#3 using a very expensive scanner (also proto level)" - Proto fitted scout is few times easier to one shot and it is not any cheaper ('this is expensive" logic is so wrong, by its meaning tanks should be invisible to at least 10 people because they cost 10 times more) "Because it is only one suit and it is very expensive there really isn't a big problem" - Read #1 and #3 "using the logi also means you are weaker and easier to kill" - The only thing it means is that you have only a little lower eHP than an assault
Might play Dust, soon tm.
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Adipem Nothi
Nos Nothi
18
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Posted - 2016.01.04 15:09:00 -
[42] - Quote
Mortishai Belmont wrote: You can either be speedy, tanky, or stealthy. You don't get to have it all.
I'll take that bait!
Say I'm a MinScout who has chosen to be "stealthy". I've committed all 3 of my 3 three low slots to complex dampeners. My scan profile is 16dB. What happens when I get within knife range of an Assault or Logi who's committed 1 high slot to precision? These units have the highest module slot count in the game; is it reasonable that their single-module investment trumps my 100% investment in stealth? I've forgone speed and tank to be stealthy; why is it that my stealth is so easily trumped at so little investment?
Dropsuit Usage Rates
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Foo Fighting
Blank Application
634
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Posted - 2016.01.04 15:25:00 -
[43] - Quote
One Eyed King wrote:Foo Fighting wrote:One Eyed King wrote:Foo Fighting wrote:They all have a lower profile than other suits and gal and cal get an additional profile bonus too. Any scout can avoid all but 1 rather gimped scanner. All scouts can beat all active and passive scans, with the exception of inner circle scans. Min, Cal and Amarr cannot beat a focused scanner on a gal logi - only a Gal scout can. And only a Gal scout can evade an amarr scouts inner circle. Any scout can evade any other suits inner circle. This all assumes fitting relavent modules for the task. ... You have this COMPLETELY backwards... Inner circle ring precisions can get into the single digits, where as the lowest any Active Scanner can get is 15 dB. Gal scouts are the only Scout that can beat it WITHOUT an active Pro Cloak. All other Scouts are able to beat 15 dB with an active Pro Cloak. Min and Amarr need 3 Complex Dampeners to get to 16 dB, and since the Pro Cloak has a 10% dampening effect (-1.6 difference, which rounds to 2 dB. 16 dB - 2 dB = 14 dB). Since Cal Scouts only have 2 Low Slots, they get the Profile reduction bonus so that they are able to get to 16 dB with just 2 Complex Dampeners, and then the same math above applies. This was the whole intention of EWAR pre rings. That ALL scouts should be able to beat scans, provided they make the sacrifice. At the time, 18 dB was the lowest passive scans available, and all Scouts were designed to beat them without an active Pro Cloak, because of Shared Passives and always on Passive Scans. The rings, however, are a whole different story. The lowest a Gal Scout can get is 12 dB. That is with 4 Complex Dampeners, bringing them to 13 dB, and an active Pro Cloak lowering their profile 1 dB. Let's look at the highest Precision numbers to get an idea. A Heavy suit, with max Precision and no Precision mods has an Inner Ring Scan of 25 dB. With 4 Complex Precision mods, they can get down to 12 dB, which ties the lowest Gal Profile, which means they can be picked up on the Heavy's Inner Ring, with enough sacrifice, even while Max Damped and Cloaked.Medium Frames only need 2 Complex Precision mods to get all but a Cloaked, Max Damped Gal Scout, while adding a 3rd can even pick them up on Inner Ring Scans. Again, this was the whole intended design of the circles. That they could not be beaten. All EWAR numbers can be found here, which is compiled and current, and can always be found on the 1st post in the Barbershop, found in the Locker Room.
More than happy to be educated although I don't need anyones pity lol. Regarding the bold statement above: How do you come to the conclusion the sentinel's inner circle is 25dB? According to this the inner circle is 90% i.e. 45dB - 10% =41.5dB and the outer circle is 110% i.e. 45dB +10% = 49.5dB. Have things changed since the circles were introduced? |
Adipem Nothi
Nos Nothi
18
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Posted - 2016.01.04 15:31:00 -
[44] - Quote
Foo Fighting wrote:How do you come to the conclusion the sentinel's inner circle is 25dB? According to this the inner circle is 90% i.e. 45dB - 10% =41.5dB and the outer circle is 110% i.e. 45dB +10% = 49.5dB. Have things changed since the circles were introduced?
The diagram you've referenced was for illustrative purposes. They ended up implementing falloff precision values at 50%, 100%, 130% (dB) and range at 20%, 50%, 100% (meters). This is why range extenders got the ax; inner rings are extremely strong at nominal investment. With falloff values and range extenders as they are, Recon Scouts got the shaft (and have since remained shafted).
To further obfuscate the matter, today's Eye of Sauron GalLogi was birthed at the same time that Recon Scouts were put to pasture. One flavor of permascan was ruled bad-for-gameplay and removed, but it was immediately replaced by another, far more efficient flavor. To further, further obfuscate the matter, Logis were also given stronger base scan range than Scouts.
Dropsuit Usage Rates
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Foo Fighting
Blank Application
634
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Posted - 2016.01.04 15:38:00 -
[45] - Quote
Appreciate your reply do you have a source for this data, looks like my spreadsheet needs updating. |
noob cavman
Fatal Absolution Bleeding Sun Conglomerate
4
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Posted - 2016.01.04 15:38:00 -
[46] - Quote
And this is why I removed the damps and put on 3 kincats on my minja when I stilled played. My goal was to have castrated you before my blip showed up
That and core's. Cores rocked.
The most abusive northerner.
currently reading clockwork vampires by andy remic. A terra bad/awesome author
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One Eyed King
Nos Nothi
13
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Posted - 2016.01.04 15:47:00 -
[47] - Quote
Foo Fighting wrote:Appreciate your reply do you have a source for this data, looks like my spreadsheet needs updating. I think its somewhere later in that same thread.
That thread is going to be a pain to sort through however.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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I Blame Society
Mannar Focused Warfare Gallente Federation
49
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Posted - 2016.01.04 15:49:00 -
[48] - Quote
maybe deadcatz wrote:Then why don't scout suits get a bonus to profile as their bonus?
The 15% to cloak fitting should belong to the cloak fitting skill(makes it available to other suits without need of booster/enchancers)
Because mark my words,scanning will come back. Once whatever the current fad is be it tanks or jump forge guns scanners will be abused again. YOU WROTE THIS SAME THING 3 MONTHS AGO, I REMEMBER!!
You shall not defeat me in combat, for I am the one who does not bleed...
Face me, and you will lose yours.
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Adipem Nothi
Nos Nothi
18
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Posted - 2016.01.04 15:55:00 -
[49] - Quote
One Eyed King wrote:Foo Fighting wrote:Appreciate your reply do you have a source for this data, looks like my spreadsheet needs updating. I think its somewhere later in that same thread. That thread is going to be a pain to sort through however. Found it: http://dustsearch.com/thread/181381/author/CCP#5Actually wasn't too hard with using the Dust Search. Much easier to find than the forum search. It's toward the end. Rattati linked to a spreadsheet. I think the details can also be found in the Uprising 1.10 (Dec 2014) patch notes. Digging ...
http://dust514.com/news/2014/12/uprising-1.10-overview-patch-notes/
Dropsuit Usage Rates
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One Eyed King
Nos Nothi
13
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Posted - 2016.01.04 16:05:00 -
[50] - Quote
P.S.
I miss that kind of dialogue and feedback...
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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maybe deadcatz
Serris Inc
2
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Posted - 2016.01.04 16:19:00 -
[51] - Quote
Gal logi with two creodron flux active scanners. But you can permascan everyone who isn't a gal scout or equipped with multi damps.
Gal scout with one damp,can evade pretty much everything except inner ring scans.
Problem is,the gal logi completely destroys ewar for every suit. Bigger problem is that the gal scout is too good at stealth vs other scouts The gallente are the reaso ewar is broke right now.Just saying.
Ha!You can't kill me! I'm already dead!
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One Eyed King
Nos Nothi
13
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Posted - 2016.01.04 16:28:00 -
[52] - Quote
maybe deadcatz wrote:Gal logi with two creodron flux active scanners. But you can permascan everyone who isn't a gal scout or equipped with multi damps.
Gal scout with one damp,can evade pretty much everything except inner ring scans.
Problem is,the gal logi completely destroys ewar for every suit. Bigger problem is that the gal scout is too good at stealth vs other scouts The gallente are the reaso ewar is broke right now.Just saying.
EWAR is broke for a lot of reasons, constant Shared Passive scans being one of them, and the one I personally hate the most.
Gal Scouts were the 1st scout, and have the by product of having the rational bonus of profile dampening grandfathered in even as more suits were added. In addition to having 4 Low Slots, which due to module placement and Shield/Armor performance gaps is the more valuable to have, is part of the reason Gal Scouts have always been the superior performance.
Personally, I don't think that there is much that can be done on EWAR while we have the old code and old hardware to deal with. I just wish they had made more piecemeal changes with regards to EWAR instead of doing a bunch of things all at once. Assault Buff + Medium Frame EWAR Buff + Cloak Blind + Concentric Circles all arriving within close proximity to one another was too many changes too soon.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Adipem Nothi
Nos Nothi
18
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Posted - 2016.01.04 16:30:00 -
[53] - Quote
One Eyed King wrote:P.S. I miss that kind of dialogue and feedback... The kind of dialogue where self-serving members of CPM flat-out lie to get what they want? I don't miss that kind of dialogue. Here's to hoping it never happens again. And should it, here's to hoping Rattati is able to part fact from fiction.
Dropsuit Usage Rates
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One Eyed King
Nos Nothi
13
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Posted - 2016.01.04 16:34:00 -
[54] - Quote
Adipem Nothi wrote:One Eyed King wrote:P.S. I miss that kind of dialogue and feedback... The kind of dialogue where self-serving members of CPM flat-out lie to get what they want? I don't miss that kind of dialogue. Here's to hoping it never happens again. And should it, here's to hoping Rattati is able to part fact from fiction. That is what it devolved to, but it didn't happen with every topic, and it is certainly better than silence. I think you have to take the good with the bad, and on the whole having dialogue and discussion is better than silence.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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maybe deadcatz
Serris Inc
2
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Posted - 2016.01.04 16:39:00 -
[55] - Quote
Here's another thing. All scanners excluding the focused and the specialist one cost 9pg to equip. At basic level out of the box no bonuses at all. The full gal logi bonus drops 25% pg from all scanners as well.
You must invest to level five in a SPECIFIC suit to recieve the full cloak fitting reduction AND must use that suit. Basic cloak costs 9pg but you get no bonuses from it other than being shimmery for 15 seconds. So you have to shell out for the advanced cloak. Not to mention complex damps dependant of what race suit you wore.
See where I'm going here? So basically I can invest less skill points and isk to defeat a scout from a distance without doing anything.
A basic gal logi can mount two creodron flux active scanners and scan the entire enemy team from a safe hidey hole. The am and min scouts must equip around threeish damp and a adv cloak(my numbers are slightly off) AND they must be level 4 or 5 scouts or fitting weapons and modules is out of the question.
Other than just bringing the precision down on the flux active scanners I really don't see another way to fix ewar.
Ha!You can't kill me! I'm already dead!
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Adipem Nothi
Nos Nothi
18
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Posted - 2016.01.04 16:39:00 -
[56] - Quote
One Eyed King wrote: Personally, I don't think that there is much that can be done on EWAR while we have the old code and old hardware to deal with.
They could easily tune existing parameters to make for better balanced EWAR interplay. For instance ...
* Active Scanners: Set to squad-share; double recon assist WP. * Creodron Flux Active Scanner: Reduce angle from 90 to 60 and range from 200m to 150m. * Passive Scans: Swap Logi and Scout base scan range. * Falloff: Dialback inner ring precision intensity. * Range Extenders: Buff slightly (i.e. 15% to 25%).
Voila! Fewer instances of permascan in pubs and room on the battlefield for both passive and active recon.
Dropsuit Usage Rates
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Adipem Nothi
Nos Nothi
18
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Posted - 2016.01.04 16:40:00 -
[57] - Quote
One Eyed King wrote:Adipem Nothi wrote: The kind of dialogue where self-serving members of CPM flat-out lie to get what they want? I don't miss that kind of dialogue. Here's to hoping it never happens again. And should it, here's to hoping Rattati is able to part fact from fiction.
That is what it devolved to, but it didn't happen with every topic, and it is certainly better than silence. I think you have to take the good with the bad, and on the whole having dialogue and discussion is better than silence. Agreed 100%.
Dropsuit Usage Rates
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Ghost Steps
G0DS AM0NG MEN RUST415
36
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Posted - 2016.01.04 17:17:00 -
[58] - Quote
Scouts should have a general scan profile reduction per level when equiped with cloack as an innate for scouts, this as a passive on the cloack proficency or the class, that would let them have to equip 1 complex dampener ir onder to escape any proto scan used by gallente but the flux nad forcibly the cloack.
The flux is the only counter measure aagainst scouts anyway, i dont like 1 equipmen in 1 merc on enemy team, nullifyes all the scout in one side of the team, the only countermeasure i can come up right now is that somehow the scouts can reduce the timer they are on the scan.
Caldari Scouts should be Ninjas.
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Mejt0
Made in Poland... Devil's Descendants
2
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Posted - 2016.01.04 18:11:00 -
[59] - Quote
Ghost Steps wrote:Scouts should have a general scan profile reduction per level when equiped with cloack as an innate for scouts, this as a passive on the cloack proficency or the class, that would let them have to equip 1 complex dampener ir onder to escape any proto scan used by gallente but the flux and forcibly equip the cloack.
The flux is the only counter measure against scouts anyway, i dont like though that 1 equipmen in 1 merc on enemy team, nullifyes all the scout in one side of the team, the only countermeasure i can come up right now is that somehow the scouts can reduce the timer they are on the scan.
This is a terrible idea. You want good but you don't look at a bigger picture. More bonuses = less need for certain modules. When you can get free 'stealth' you can also stack raw HP.
Might play Dust, soon tm.
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Alcina Nektaria
KILL-EM-QUICK Rise Of Legion.
509
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Posted - 2016.01.04 19:43:00 -
[60] - Quote
Alena Asakura wrote:Michael-J-Fox Richards wrote: If you haven't tried the ps4 controller it's pretty good
I've tried the DS4 controller. It's excellent. However, I couldn't get the vibration feedback to work - is there something I need to do or is it simply not enabled on the PS3? No it just doesn't work (the vibration). Also, DS4 wasn't really specifically "intended" to work on PS3 so be careful because you can ruin the circuitry in the DS4 if you use it too much with your PS3. I have experience with this.
D4GG3R is my mom.
I have reason to suspect Archduke is a Sassy Pirate.
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