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korrah silain
True Illuminate
202
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Posted - 2016.01.03 20:52:00 -
[1] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Reign Omega wrote:You don't play? Take your opinion and tuck it tightly into the smallest crevice of your arse. Thank you , no suit ganks like scouts and I see this one cares for the repeat performance of scout 514 when most ran scout squads ganking everyone they could with zero issues . This is way I hate scouts , all they care about is slaying and not scouting and are always asking about their role like they don't have the best role in the game already . Well you are clearly biased and should reexamine.this. I agree that these propositions are both dumb and unnecessary, especially the idea to make the cloak viable on other suits(even though the cloak is pretty much useless as it stands) My question to you, however is what exactly does "scouting" entail? Looking around and sharing passive scans with teammates? Cause we don't do that. Stealing objectives? We still do that, at least I still do. Are scouts not allowed to kill enemies is this what you are proposing? The main thing that led to the overbalance of scouts was the lack of a decloak delay, compound that (seriously broken addition as it was implemented as a weapon switch delay which screws us if we accidentally switch to the wrong slot in the heat of battle) with the further cloak nerf, and blatant visibility of the cloak and really we kinda got shafted too hard. My point is this: you think scouts are a gnats pube from being broken. You are wrong.
you ever get to that point where you know you should sleep, but ya just...dont? yeah...me too.
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korrah silain
True Illuminate
205
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Posted - 2016.01.04 21:04:00 -
[2] - Quote
Meee One wrote:korrah silain wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Reign Omega wrote:You don't play? Take your opinion and tuck it tightly into the smallest crevice of your arse. Thank you , no suit ganks like scouts and I see this one cares for the repeat performance of scout 514 when most ran scout squads ganking everyone they could with zero issues . This is way I hate scouts , all they care about is slaying and not scouting and are always asking about their role like they don't have the best role in the game already . Well you are clearly biased and should reexamine.this. I agree that these propositions are both dumb and unnecessary, especially the idea to make the cloak viable on other suits(even though the cloak is pretty much useless as it stands) My question to you, however is what exactly does "scouting" entail? Looking around and sharing passive scans with teammates? Cause we don't do that. Stealing objectives? We still do that, at least I still do. 1.Are scouts not allowed to kill enemies is this what you are proposing? 2.The main thing that led to the overbalance of scouts was the lack of a decloak delay, compound that (seriously broken addition as it was implemented as a weapon switch delay which screws us if we accidentally switch to the wrong slot in the heat of battle) with the further cloak nerf, and blatant visibility of the cloak and really we kinda got shafted too hard. My point is this: you think scouts are a gnats pube from being broken. You are wrong. 1.Scouts are supposed to be supplimentary,not main line. Low eHP means used only when an assault or logi can't get behind enemies. Exactly like heavies,which is why they're so slow. Scouts come 2nd behind assaults AND logis in importance. 2.No,the main thing that lead to the "overbalance" (OP) scouts was that they had enough innate dampening/eWAR built-in that they could stack eHP and break hit detection.Stealth and health,one had to go. Currently,as scouts are,they're balanced. They're now forced to use ewar mods instead of straight eHP like some light assault enthusiasts would like to bring back. So,as usual: -1 for an idea that would bring back light assaults. Lol OK, so, let me get this straight "stealth or health, one has to go. Ok so we get rid of health, fine, I speed tank anyway, and play vanguard/disruption. Oh wait...permascan. Welp ****. So yeah nice self refutation. -1
you ever get to that point where you know you should sleep, but ya just...dont? yeah...me too.
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korrah silain
True Illuminate
206
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Posted - 2016.01.06 08:23:00 -
[3] - Quote
I love the false dichotomy here and assumption that high slots are/will only optimally be used for shields, and lows are/will only be used for armor, and that's why we need to make damn sure that the scouts need to fill all their module slots with dampeners so that they are still killable. That's bullshit for four simple reasons: kin cats, precision extenders, cardiac regulators and myofibs. Let me ask you a question: have you ever heard the perspective that to make better suits you play to the suits inherent strengths? That is stack health on heavies, etc? HP stacking scouts would be stupid, especially considering that they really can't turn invisible even with stealth (seriously are you saying that you can't see a cloaked scout on the move at all? Because that's a dirty lie and you know it) not would be far more efficient to equip biotics or ewar modules, play to strengths and all.
The other thing that bothers me is how this threads proclamations that one can duck permascan by running two dampners, which is flawed for two reasons: 1) it assumes every one does, can, and will run proto, and 2) it assumes level 5 in all skills. Normally skill and equipment imbalance only gives an edge, that is with proper gun game and tactics an adv, of std assault, for example can take a proto assault out, the scout however lives or dies on its stealth. You have all said it yourself multiple times "if you are going in for a frontal assault you are doing it wrong" well guess what permascan FORCES us to do? It turns everything into a frontal assault. So, essentially where we are at to duck permascan is use all to half of the low slots which could be contributing to our mobility in order to be able to fulfil our role. I challenge you to point to another class who requires a third of their modules to be used in a certain way (assuming, of course you are sufficiently skilled, and wealthy enough to run them at proto levels, and not compromise your fitting) or be reduced to hoping and praying that a common meta strategy by some slight miracle of the ancestors' mercy doesn't show up in a match. Can you point to any? At all? Stop fearing the theoretical hp stacked slayer scout of yesterday which has been made largely infeasible by other buffs, and other nerfs, and let us do our goddamn job you cowards.
you ever get to that point where you know you should sleep, but ya just...dont? yeah...me too.
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korrah silain
True Illuminate
209
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Posted - 2016.01.06 13:11:00 -
[4] - Quote
MexXx Dust-Slayer wrote:korrah silain wrote:The other thing that bothers me is how this threads proclamations that one can duck permascan by running two dampners, which is flawed for two reasons: 1) it assumes every one does, can, and will run proto, and 2) it assumes level 5 in all skills. The same can be said about permascans: it assumes it's a maxed level 5 proto gal logi with proto scans filling QQ-half to all of its equip. slots with scans-QQ. Also, it's only 2 proto damps if you're running an amarr or min scout. You can get under PROTO permascans with gal or cal scout with 2 BASIC DAMPS. Or 1 basic and 1 enhanced damp if you only have level 3 in damps. The min and amarr scout are not as stealth focused because their bonuses are for another job. This is why we look at PC for balance issues, because everyone is most likely maxed out in the role they are using. korrah silain wrote:You have all said it yourself multiple times "if you are going in for a frontal assault you are doing it wrong" well guess what permascan FORCES us to do?. it only takes 1 damn proto damp to get under permascans. Or 2 if you're using the min or amarr scout. korrah silain wrote:It turns everything into a frontal assault. So, essentially where we are at to duck permascan is use all to half of the low slots which could be contributing to our mobility in order to be able to fulfil our role. 1 damn damp to get under proto permascans, 2 on the min and amarr which all can still fit a kincat to be more mobile. korrah silain wrote:I challenge you to point to another class who requires a third of their modules to be used in a certain way (assuming, of course you are sufficiently skilled, and wealthy enough to run them at proto levels, and not compromise your fitting). In the same way you assume it's a level 5 proto gal logi with level 5 proto scans, we can assume it's a proto scout with level 5 damps that has to be compared to it. Points 1-3: so, yeah still requires all your low slots(caldari) or just MOST of your low slots to get under permascan, still doesn't negate my point. Logis can still be effective if they chose other equipment choices Final point: nice dodge there, seriously you basically just responded to the aside which was not really the point, the point is that scouts are required to outfit themselves in a very constraining way to do their role, they are the only class which is required to use a third of their fitting space in one way, also your contention that min and ammar scouts aren't "meant" to be stealthy is ******* ridiculous, if that's the case, can we get them an HP buff, after all "stealthy or tanky chose one" is your battle cry, isn't it?
you ever get to that point where you know you should sleep, but ya just...dont? yeah...me too.
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korrah silain
True Illuminate
210
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Posted - 2016.01.06 14:26:00 -
[5] - Quote
MexXx Dust-Slayer wrote:korrah silain wrote:Points 1-3: so, yeah still requires all your low slots(caldari) it takes only 1 low slot on the caldari, of course that's half of the suit's low slots it's a caldari suit - lowest low slot count in it's class, if you want more low slots choose an amarr or gal scout. The cal has 4 highs, which is likely to be stacked with shields - 450hp with crazy regen whilst under permascans, you can even fit a kincat on top of that - an extremely effective fit, if you consider that an ineffective suit you must be a phenomenally bad scout. korrah silain wrote: or just MOST of your low slots to get under permascan, still doesn't negate my point. IT ONLY TAKES 1 SLOT to get under proto permascans on the cal and gal scout. korrah silain wrote:Final point: nice dodge there, seriously you basically just responded to the aside which was not really the point, the point is that scouts are required to outfit themselves in a very constraining way to do their role, they are the only class which is required to use a third of their fitting space in one way, also your contention that min and ammar scouts aren't "meant" to be stealthy is ******* ridiculous, if that's the case, can we get them an HP buff, after all "stealthy or tanky chose one" is your battle cry, isn't it? 1 damp is not a very constraining way at all. I also never said the amarr and min scout are not meant to be stealthy, I said they have bonuses focused on other jobs, they are stealthy, just not as stealthy. The amarr scout is meant to be the scout hunter, it's not meant to be as stealthy as the gal and cal but it can be, it has the most innate hp, so what you lose by putting a second damp on, you somewhat compensate for it in hp - leveling you out with the cal and gal scout. The min scout is meant to be an OHK any suit and speed hacker, you can be as stealthy as a cal or gal, and what you lose by fitting a second damp, you keep in speed. You may or may not be as effective as a cal or gal at stealth but they don't get your bonuses either, they can also try being pseudo amarr or min scouts, but they won't be as effective at it. korrah silain wrote:after all "stealthy or tanky chose one" is your battle cry, isn't it? Don't know where you got that from. Point 1 no it is not likely to be stacked with shields because as you have said if you are frontal assaulting you are failing it is likely to have either myofibs, precision enhancers, or DMg mods. Further you are again assuming proto their, when earlier you said at level 3 it will take two. If you consider tanking a viable strategy you clearly don't scout. Point two: said two in previous reply, now back to assuming 1, further the fact that they can't get below perma scans(specifically the mins) without that huge constraint still nueters them, as for the ammar: oh yeeeeah cause the slowest scout is deffinatly going to be able to hunt the faster ones...what the hell is with your fascination and paranoia with scouts reaching a phenomenal 450 hp, anyway? That's still just swiss cheese if they are caught, you are still ignoring all the buffs assaults have had, and other nerfs scouts have had, such as the cloak nerfs. They are never going to be assault lite again, and that is good, but as they are now they are way too constrained by the meta of scanners. Well perhaps not your personal battle cry, but that of your ilk.
you ever get to that point where you know you should sleep, but ya just...dont? yeah...me too.
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korrah silain
True Illuminate
210
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Posted - 2016.01.06 14:37:00 -
[6] - Quote
Adipem Nothi wrote:4 cmp shields + cmp damp + cmp kincat does not make for a particularly strong or competitive calscout. You aren't going to fit much else on it and you're instagib bait for every flavor of AR, ScR or shotgun. Armor is still king for a reason, and you have next to none. As for fast shield recovery, sure it is nice so long as you aren't instagibbed, but it isn't unique anymore. Everyone has fast shield recovery now. Even GA Assaults. You're going to be scanned and painted to squad tacnet every time you get within shotgun range of a MedFrame. They don't even need a precision enhancer. Nuh uh cause look at that hp stack, that means its automatically a slayer scout cause all the hps! And if we give scouts more fitting room it will lead to them out killing assaults because the assaults are still the same, and all the other factors that were changed weren't changed!
you ever get to that point where you know you should sleep, but ya just...dont? yeah...me too.
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