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Alena Asakura
Caldari Logistics Reserve
137
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Posted - 2015.11.24 10:49:00 -
[1] - Quote
I am Caldari, I fight in Caldari suits with Caldari weapons. But there are weapons which are OP to which Caldari weapons and suits seem to have no answer.
One such weapon is the shotgun. It's not a Caldari weapon, so I don't use it, but what do I use to either counter it or emulate it? There's nothing right? Yes, there's the shotgun, if I were happy enough to use one but as I don't, that's not an option.
No doubt people will think it's ridiculous that I don't just train the shotgun and use it. Well, apart from anything else, I don't like the idea of training FOMT which is basicly what the shotty jumpy scout is. I run Caldari Scout myself, and won't stoop to such ridiculous behaviour.
Perhaps I should basicly accept that what I'm simply saying is this game has become ridiculous. Even in the short time I've been playing, I've seen it degenerate. Now it's just painful. But that's probably a discussion for another thread.
So what is a Caldari fighter to do to counter all these ridiculous tactics? Other than leave, that is... |
Krixus Flux
Kang Lo Directorate Gallente Federation
999
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Posted - 2015.11.24 11:01:00 -
[2] - Quote
Not trying to be an ahole but no one cares. Caldari is the step child around here, I know that much. I remember CalLogi reigning. Forums moaned, CCP listened, and CalLogi were no more. I remember CalAss being dominant, rinse and repeat. Rail Rifles; rinse and repeat. CalSen; rinse and repeat.
Somebody will tell you some garbage about Cal being long range fighters, which is hilariously stupid when a RR's stability is terrible and the charge up time is long.
Everyone here is primarily Amarr or Gallente.
Don't know about EVE but Caldari suck in Dust
Saying what's on people's minds
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Ahkhomi Cypher
Opus Arcana
1
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Posted - 2015.11.24 11:03:00 -
[3] - Quote
So we gonna act like assault rail rifle and bolt pistol on a Calass not strong as **** right now?
Tyrant King, Opus Arcana
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Alena Asakura
Caldari Logistics Reserve
137
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Posted - 2015.11.24 11:05:00 -
[4] - Quote
Krixus Flux wrote:Not trying to be an ahole but no one cares. Caldari is the step child around here, I know that much. I remember CalLogi reigning. Forums moaned, CCP listened, and CalLogi were no more. I remember CalAss being dominant, rinse and repeat. Rail Rifles; rinse and repeat. CalSen; rinse and repeat.
Somebody will tell you some garbage about Cal being long range fighters, which is hilariously stupid when a RR's stability is terrible and the charge up time is long.
Everyone here is primarily Amarr or Gallente.
Don't know about EVE but Caldari suck in Dust Yes, I'm getting the same impression. The problem, as in EvE, is that CCP keeps nerfing everything that's good, and for Caldari, that's really a bad thing. A lot of what Caldari has (ships/suits and/or weapons) has been very good in the past, but they keep nerfing them because they became FOTM. So now everyone uses other stuff. Except for people like me, who only use Caldari. What are we supposed to do? I know the answer, actually, change or leave. I won't change, so I guess that means my only other option will be to leave if I can't find my way around this. |
Alena Asakura
Caldari Logistics Reserve
137
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Posted - 2015.11.24 11:13:00 -
[5] - Quote
Ahkhomi Cypher wrote:So we gonna act like assault rail rifle and bolt pistol on a Calass not strong as **** right now? No, I'm not saying that, although there would be others who disagree with you.
I'm saying that as Caldari, I have no counter to something like the jumpy cloaky shotty scout. That's not a Caldari setup, so I don't use it. Others would probably have the same complaint about your Calass with ARR and BP. But most would then just train them and use them. FOTM. I hate it. There is nothing Caldari can do to fight with the same sort of abandon as a shotty scout, firing shots left right and centre, knowing that every third or fourth shot is going to hit, and I'll be toast. And the only weapon Caldari use that has anything like the stopping power of a shotgun is the bolt pistol - a handgun... Yeah, that makes sense.
So I try to stay out of the way of shotty scouts and stick to Caldari fighting styles, trying to make the best of them. |
Echo 1991
Titans of Phoenix Damage LLC
1
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Posted - 2015.11.24 11:29:00 -
[6] - Quote
No one has a counter to the shotgun scout. If it gets the drop on you, 9/10 times you will die. Don't make this an argument that caldari have no way to stop them when the truth is it is hard for everyone to do.
Wanna play eve?
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Varoth Drac
Dead Man's Game
2
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Posted - 2015.11.24 11:44:00 -
[7] - Quote
Alena Asakura wrote:I am Caldari, I fight in Caldari suits with Caldari weapons. But there are weapons which are OP to which Caldari weapons and suits seem to have no answer.
One such weapon is the shotgun. It's not a Caldari weapon, so I don't use it, but what do I use to either counter it or emulate it? There's nothing right? Yes, there's the shotgun, if I were happy enough to use one but as I don't, that's not an option.
No doubt people will think it's ridiculous that I don't just train the shotgun and use it. Well, apart from anything else, I don't like the idea of training FOMT which is basicly what the shotty jumpy scout is. I run Caldari Scout myself, and won't stoop to such ridiculous behaviour.
Perhaps I should basicly accept that what I'm simply saying is this game has become ridiculous. Even in the short time I've been playing, I've seen it degenerate. Now it's just painful. But that's probably a discussion for another thread.
So what is a Caldari fighter to do to counter all these ridiculous tactics? Other than leave, that is... A pure Caldari suit is perfectly capable of dealing with shotguns. Sounds like you need some advice.
Firstly, the Caldari fighting style emphasises range. Therefore it is usually best to try to stay to reasonably open areas or high ground where you can best make use of your range advantage. You may need to accept that other racial gear will have an advantage in CQC combat. That's not to say Caldari can't fight at close range however, both ARRs and BPs are perfectly capable at close range combat.
Tips for dealing with shotgun scouts: Keep an eye on flanks and rear. Try to stay in more open areas. Watch for the blue cloak shimmer. Stay close to teammates. Listen for the sound of a shotgun. As soon as you hear one being fired at a teammate retreat and turn around immediately (very important). In many cases you will be able to kill the scout before they escape or before they get any kills. Carry a nanite injector (Caldari tech) and revive anyone who was victim to the scout attack, effectively nullifying their attempt. Bolt pistols can often one shot scouts, or certainly two shot them.
Tips for dealing with Myo-jumping: Most myo users are actually assaults. Myo scouts tend to have very low hp. Most shotgun assaults can be scanned. Have someone in your team with a scanner and use the intel to intercept the assault before they get into shotgun range. Again, Myo jumpers are much easier to hit at range, making Caldari gear great for dealing with them. Try to play as a team and defend each other against jumpers from range. |
Varoth Drac
Dead Man's Game
2
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Posted - 2015.11.24 11:47:00 -
[8] - Quote
Echo 1991 wrote:No one has a counter to the shotgun scout. If it gets the drop on you, 9/10 times you will die. Don't make this an argument that caldari have no way to stop them when the truth is it is hard for everyone to do. If a shotgun scout kills a teammate I can usually kill the scout and revive my teammate. That's if they get the drop on someone. |
Alena Asakura
Caldari Logistics Reserve
138
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Posted - 2015.11.24 11:56:00 -
[9] - Quote
Varoth Drac wrote:Alena Asakura wrote:I am Caldari, I fight in Caldari suits with Caldari weapons. But there are weapons which are OP to which Caldari weapons and suits seem to have no answer.
One such weapon is the shotgun. It's not a Caldari weapon, so I don't use it, but what do I use to either counter it or emulate it? There's nothing right? Yes, there's the shotgun, if I were happy enough to use one but as I don't, that's not an option.
No doubt people will think it's ridiculous that I don't just train the shotgun and use it. Well, apart from anything else, I don't like the idea of training FOMT which is basicly what the shotty jumpy scout is. I run Caldari Scout myself, and won't stoop to such ridiculous behaviour.
Perhaps I should basicly accept that what I'm simply saying is this game has become ridiculous. Even in the short time I've been playing, I've seen it degenerate. Now it's just painful. But that's probably a discussion for another thread.
So what is a Caldari fighter to do to counter all these ridiculous tactics? Other than leave, that is... A pure Caldari suit is perfectly capable of dealing with shotguns. Sounds like you need some advice. Firstly, the Caldari fighting style emphasises range. Therefore it is usually best to try to stay to reasonably open areas or high ground where you can best make use of your range advantage. You may need to accept that other racial gear will have an advantage in CQC combat. That's not to say Caldari can't fight at close range however, both ARRs and BPs are perfectly capable at close range combat. Tips for dealing with shotgun scouts: Keep an eye on flanks and rear. Try to stay in more open areas. Watch for the blue cloak shimmer. Stay close to teammates. Listen for the sound of a shotgun. As soon as you hear one being fired at a teammate retreat and turn around immediately (very important). In many cases you will be able to kill the scout before they escape or before they get any kills. Carry a nanite injector (Caldari tech) and revive anyone who was victim to the scout attack, effectively nullifying their attempt. Bolt pistols can often one shot scouts, or certainly two shot them. Tips for dealing with Myo-jumping: Most myo users are actually assaults. Myo scouts tend to have very low hp. Most shotgun assaults can be scanned. Have someone in your team with a scanner and use the intel to intercept the assault before they get into shotgun range. Again, Myo jumpers are much easier to hit at range, making Caldari gear great for dealing with them. Try to play as a team and defend each other against jumpers from range. Thanks for that. Yes some good points here.
I do listen to shotgun sounds nearby, and have learnt to be wary of them. Yes, more open areas are good for Caldari - I function best at range, ADS on either a RR or SR. Even the ARR sometimes, although that's not so hot with iron sights.
I've just been thinking about counters to shotgun scout and yes, the BP would seem to be that counter. Very high damage for a handgun, and I've used it often on uncloaking next to some hapless person hacking an installation, or better yet, at point blank range on a sniper who doesn't even know I'm there. I run Caldari scout most of the time, so this is par for the course for me.
I'm wondering if it's possible to hit a jumping scout in mid air with the BP. It should be possible to figure out the trajectory and hit them mid flight. I'll just have to practice... :)
As for teams, I don't get to play in squads most of the time, and as a scout I don't get to at all, even if I start the match in a squad. I do believe that fighting as squads in this game is the most effective, but I don't get to do that much. So for me, it's a matter of trying to find counters as a solo fighter. |
Stormblade Green
KnightKiller's inc.
162
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Posted - 2015.11.24 12:13:00 -
[10] - Quote
Echo 1991 wrote:No one has a counter to the shotgun scout. If it gets the drop on you, 9/10 times you will die. Don't make this an argument that caldari have no way to stop them when the truth is it is hard for everyone to do.
The voice of reason!!!!
The day has arrived... I have surpassed the one. Now onto the alpha.
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jordy mack
WarRavens Imperium Eden
920
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Posted - 2015.11.24 12:15:00 -
[11] - Quote
Alena Asakura wrote:Varoth Drac wrote:Alena Asakura wrote:I am Caldari, I fight in Caldari suits with Caldari weapons. But there are weapons which are OP to which Caldari weapons and suits seem to have no answer.
One such weapon is the shotgun. It's not a Caldari weapon, so I don't use it, but what do I use to either counter it or emulate it? There's nothing right? Yes, there's the shotgun, if I were happy enough to use one but as I don't, that's not an option.
No doubt people will think it's ridiculous that I don't just train the shotgun and use it. Well, apart from anything else, I don't like the idea of training FOMT which is basicly what the shotty jumpy scout is. I run Caldari Scout myself, and won't stoop to such ridiculous behaviour.
Perhaps I should basicly accept that what I'm simply saying is this game has become ridiculous. Even in the short time I've been playing, I've seen it degenerate. Now it's just painful. But that's probably a discussion for another thread.
So what is a Caldari fighter to do to counter all these ridiculous tactics? Other than leave, that is... A pure Caldari suit is perfectly capable of dealing with shotguns. Sounds like you need some advice. Firstly, the Caldari fighting style emphasises range. Therefore it is usually best to try to stay to reasonably open areas or high ground where you can best make use of your range advantage. You may need to accept that other racial gear will have an advantage in CQC combat. That's not to say Caldari can't fight at close range however, both ARRs and BPs are perfectly capable at close range combat. Tips for dealing with shotgun scouts: Keep an eye on flanks and rear. Try to stay in more open areas. Watch for the blue cloak shimmer. Stay close to teammates. Listen for the sound of a shotgun. As soon as you hear one being fired at a teammate retreat and turn around immediately (very important). In many cases you will be able to kill the scout before they escape or before they get any kills. Carry a nanite injector (Caldari tech) and revive anyone who was victim to the scout attack, effectively nullifying their attempt. Bolt pistols can often one shot scouts, or certainly two shot them. Tips for dealing with Myo-jumping: Most myo users are actually assaults. Myo scouts tend to have very low hp. Most shotgun assaults can be scanned. Have someone in your team with a scanner and use the intel to intercept the assault before they get into shotgun range. Again, Myo jumpers are much easier to hit at range, making Caldari gear great for dealing with them. Try to play as a team and defend each other against jumpers from range. Thanks for that. Yes some good points here. I do listen to shotgun sounds nearby, and have learnt to be wary of them. Yes, more open areas are good for Caldari - I function best at range, ADS on either a RR or SR. Even the ARR sometimes, although that's not so hot with iron sights. I've just been thinking about counters to shotgun scout and yes, the BP would seem to be that counter. Very high damage for a handgun, and I've used it often on uncloaking next to some hapless person hacking an installation, or better yet, at point blank range on a sniper who doesn't even know I'm there. I run Caldari scout most of the time, so this is par for the course for me. I'm wondering if it's possible to hit a jumping scout in mid air with the BP. It should be possible to figure out the trajectory and hit them mid flight. I'll just have to practice... :) As for teams, I don't get to play in squads most of the time, and as a scout I don't get to at all, even if I start the match in a squad. I do believe that fighting as squads in this game is the most effective, but I don't get to do that much. So for me, it's a matter of trying to find counters as a solo fighter.
the thing about shotgun scouts is they always try to ram the shotgun down your throat to kill you. but if u can spin fast enuff the scouts head will be half the size of your screen, making for a relatively easy OHK. the aim assist (or watever) and hipfiring are a great way to deal with low hp suits. hitting them mid air is very possible... and satisfying
Less QQ more PewPew
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Joel II X
Bacon with a bottle of Quafe
9
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Posted - 2015.11.24 12:26:00 -
[12] - Quote
Bolt Pistol = Caldari Long Range Shotgun Sniper Sidearm
Scouts United
Gk.0s & Quafes all day.
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Varoth Drac
Dead Man's Game
2
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Posted - 2015.11.24 12:34:00 -
[13] - Quote
Alena Asakura wrote: Thanks for that. Yes some good points here.
I do listen to shotgun sounds nearby, and have learnt to be wary of them. Yes, more open areas are good for Caldari - I function best at range, ADS on either a RR or SR. Even the ARR sometimes, although that's not so hot with iron sights.
I've just been thinking about counters to shotgun scout and yes, the BP would seem to be that counter. Very high damage for a handgun, and I've used it often on uncloaking next to some hapless person hacking an installation, or better yet, at point blank range on a sniper who doesn't even know I'm there. I run Caldari scout most of the time, so this is par for the course for me.
I'm wondering if it's possible to hit a jumping scout in mid air with the BP. It should be possible to figure out the trajectory and hit them mid flight. I'll just have to practice... :)
As for teams, I don't get to play in squads most of the time, and as a scout I don't get to at all, even if I start the match in a squad. I do believe that fighting as squads in this game is the most effective, but I don't get to do that much. So for me, it's a matter of trying to find counters as a solo fighter.
I see, I was thinking more about how to counter them in a non-scout suit. Scouts are a bit different.
Have you considered using nova knives? Not good against shotguns, but a very effective piece of Caldari gear for CQC assassination. Very good on a stealthy scout as it's harder to hear than a shotgun and can kill enemies without starting a noisy firefight and alerting nearby enemies, especially if you can hit with double charged knives. Standard knives are bad, advanced are ok, proto are pretty good.
As for dealing with shotguns, you want to make sure you get the drop on them, not the other way around. Shoot them at range, the optimal range of a shotgun is only 4m, you want to engage them from at least 20m. In a scout suit, if a shotgunner sees you and you aren't confident you can kill them I recommend running away and hiding. You always want to be the person to initiate an attack, not the other way around.
I recommend fitting a dampener to reduce the chance of getting scanned either by active or passive scans. Very close range passive scans will likely still pick you up though, so beware of that. |
postapo wastelander
Corrosive Synergy
1
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Posted - 2015.11.24 12:52:00 -
[14] - Quote
Alena Asakura wrote:I am Caldari, I fight in Caldari suits with Caldari weapons. But there are weapons which are OP to which Caldari weapons and suits seem to have no answer.
One such weapon is the shotgun. It's not a Caldari weapon, so I don't use it, but what do I use to either counter it or emulate it? There's nothing right? Yes, there's the shotgun, if I were happy enough to use one but as I don't, that's not an option.
No doubt people will think it's ridiculous that I don't just train the shotgun and use it. Well, apart from anything else, I don't like the idea of training FOMT which is basicly what the shotty jumpy scout is. I run Caldari Scout myself, and won't stoop to such ridiculous behaviour.
Perhaps I should basicly accept that what I'm simply saying is this game has become ridiculous. Even in the short time I've been playing, I've seen it degenerate. Now it's just painful. But that's probably a discussion for another thread.
So what is a Caldari fighter to do to counter all these ridiculous tactics? Other than leave, that is...
This is not issue of racial weaponary. Shotgun is OP in close range and it is how it should be.
By my observation some tweaking ti range can be fix for this situation.
"Dear Santa i want jackknife pick."
One Scavenging Survivalist
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maybe deadcatz
Serris Inc
1
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Posted - 2015.11.24 13:54:00 -
[15] - Quote
I can't laugh at you for being loyal to one faction,but I can shake my head. Loyalty to one faction just gets you the strength of whatever they happen to be good at,but the fatal weakness to the counter from another faction.
So your weaknesses are: Flux grenades Gallente tech Amarr tech Sneaky shotgun scouts WUB wub am assaults. Assult rail rifles My personal blend of am scout
Ha!You can't kill me! I'm already dead!
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DogeGode Master
217
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Posted - 2015.11.24 14:01:00 -
[16] - Quote
Echo 1991 wrote:No one has a counter to the shotgun scout. If it gets the drop on you, 9/10 times you will die, if you have no gun game or situational awareness. Don't make this an argument that caldari have no way to stop them when the truth is it is hard for every scrub to do. FTFY
My basic cal assault tears up anything that tries to sneak up on it with it's ARR lol.
Totally not an alt.
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Sini Cetha
Osmon Surveillance Caldari State
5
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Posted - 2015.11.24 14:05:00 -
[17] - Quote
I usually just shoot them with my tank... |
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GM Archduke
Game Masters C C P Alliance
3
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Posted - 2015.11.24 14:11:00 -
[18] - Quote
Ahoy!
Nothing good comes from willingly limiting yourself in any way, not in life and not in any games, not just DUST 514. Having a role-playing outlook on the game is cool, and being loyal to one faction to the point of only using equipment related to that faction is an interesting way of playing, but you sacrifice being versatile in order to do so. This is your choice, you could train any Skills and use any weapons, unlike some other games where race and bloodline or a character class actually limit your choices in game.
GM Archduke
CCP Customer Support | EVE Online | DUST 514
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Ripley Riley
Incorruptibles
12
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Posted - 2015.11.24 14:16:00 -
[19] - Quote
I only fit racial weapons to racial dropsuits because the idea of a CR on an Amarr dropsuit causes my soul to hurt.
That being said, I will skill into a Minmatar dropsuit and fit a CR. Or a Gallente dropsuit to fit an AR.
That should be the way of things, imo.
Become the phoenix, rise again
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.11.24 14:20:00 -
[20] - Quote
Alena Asakura wrote:
So what is a Caldari fighter to do to counter all these ridiculous tactics? Other than leave, that is...
There is an obvious middle ground solution: In order to fight best for your chosen faction, use the best and right tools for every situation. Be flexible. Use the whole spectrum of the gear available.
(practical hint: flaylock is very good against scouts, extremely good vs fast / heavily damped ones)
KERO-TRADER is my official Eve character for Dust trading.
Search "KEROSKIN" for list of skins for sale!
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postapo wastelander
Corrosive Synergy
1
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Posted - 2015.11.24 14:21:00 -
[21] - Quote
GM Archduke wrote:Ahoy!
Nothing good comes from willingly limiting yourself in any way, not in life and not in any games, not just DUST 514. Having a role-playing outlook on the game is cool, and being loyal to one faction to the point of only using equipment related to that faction is an interesting way of playing, but you sacrifice being versatile in order to do so. This is your choice, you could train any Skills and use any weapons, unlike some other games where race and bloodline or a character class actually limit your choices in game.
To be honest i was same in my matari costume XD Right now i burning my fingers on ASCR it is funny to use their "saint" technology against them
"Dear Santa i want jackknife pick."
One Scavenging Survivalist
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.11.24 14:24:00 -
[22] - Quote
GM Archduke wrote:Ahoy!
Nothing good comes from willingly limiting yourself in any way, not in life and not in any games, not just DUST 514. Having a role-playing outlook on the game is cool, and being loyal to one faction to the point of only using equipment related to that faction is an interesting way of playing, but you sacrifice being versatile in order to do so. This is your choice, you could train any Skills and use any weapons, unlike some other games where race and bloodline or a character class actually limit your choices in game.
Wow! I was just about to post the same!
Using tools manufactured ONLY by corporations originated in on of the four major empires IS a role playing choice.
(and not even a well reasoned one as: 1. Mercs want to win at any cost and are 'international' 2. Hardly any Eve NPC corporation is limited to it's original empire, example: Even Imperial Armaments have factories in Minmatar space)
KERO-TRADER is my official Eve character for Dust trading.
Search "KEROSKIN" for list of skins for sale!
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.11.24 14:25:00 -
[23] - Quote
Honestly, anyone playing exclusively with roleplaying limitations shouldn't take part in balance discussions.
KERO-TRADER is my official Eve character for Dust trading.
Search "KEROSKIN" for list of skins for sale!
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Ripley Riley
Incorruptibles
12
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Posted - 2015.11.24 14:30:00 -
[24] - Quote
KEROSIINI-TERO wrote:Honestly, anyone playing exclusively with roleplaying limitations shouldn't take part in balance discussions. I disagree. They can contribute in how their racial weapons perform when fitted to the racial frames.
Let's avoid "someone is different from me and therefore wrong" arguments please.
Become the phoenix, rise again
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postapo wastelander
Corrosive Synergy
1
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Posted - 2015.11.24 14:35:00 -
[25] - Quote
KEROSIINI-TERO wrote:Honestly, anyone playing exclusively with roleplaying limitations shouldn't take part in balance discussions.
I do not see that like issue. Main issue is there is still some weapons better than other. And i mean honestly there sould be some global balance. Without it we will still have here FoTM for example. But right now i do not see issue here.
Yes i know shotie is little stronger and i do mean CQC i mean shot from medium range what takes dont half of HP. Range hould be little more shorter from my side of view.
But overal trying to make something like counter mean basicaly make new weapon. Because even breach smg have longer TTK than fully speced shotie.
Overal i do not have issue with this weapon, maybe the combo with damps is in question. What about do something with that?
Just question, you know.
"Dear Santa i want jackknife pick."
One Scavenging Survivalist
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
727
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Posted - 2015.11.24 14:48:00 -
[26] - Quote
Lots of players seem dismissive when folks tell them "This EVE or Dust-514 game? It's weird and different from any of your other stuff---I'm serious, Dude---if you go into it with the same old ideas you have from your other games, you're not going to like EVE---don't try it that way"... It is hands-down the best advice anyone could give about these two games. I saw this cool sketch illustrating the OUTRAGEOUSLY high learning curve of an Eve game versus some other MMOs. It was a hilarious picture, that is brutal and funny at the same time... and most hilarious of all was that, it was supposedly drawn by one of CCP's own staff.
The learning curve is steep on this game. If you don't hack the idea and the curve, you won't be "ruined" or anything,... but you will always be blaming some part of the game as being broken, or all wrong, or stupid... usually blaming the guns. I'm not calling any of you stupid, scrubs or noobs for feeling that way... (that name-calling jazz is just anti-social tweenie rubbish, and a key part of Eve gameplay is effective social interaction between players). But I will say you are still stuck in same mistake about EVE. You're trying to push through this game with the same "gun is the tool" idea about combat. You haven't climbed the learning curve enough yet.
Combat in these two games is not about the weapons, it's about the procedure for tackling the opposition. Racial in these two games does not mean "the gun shoots from far away". It means we (it's always about WE in Eve gaming) sterilize an area from just outside the enemy's range, and we cover each other extensively as we approach. If you've ever watched and listened to an Eve-Online battle vid, you HEAR more lethal decisions and actions in the battle than you SEE the exact proto-weapon that's killing things. You realize it's that player's or team's action that just caused them to lose those three super-carriers.
"Racial" isn't a weapon design---it's the agreed-to attack and defend style of the gang of players involved.
The Caldari "counter" to an opponent armed with a shotgun or similar instantaneously-up-close discharge, is to cover your companion at a distance with a standard rail rifle or missile-battery, while your companion walks up to the target in a heavily-tanked suit relying on your protection. The counter is NOT a weapon in New Eden combat---it's an ACTION or co-op strategy.
That seems to be one of the things that make "Caldari" so hard to be victorious in FW... it seems founded way more on overlapping cooperation from your fellow Cald players, than the other racial combat methods (but that's just open to theory and debate).
And I know... you're probably saying to yourself, "crap on all that co-op, teamplay rubbish you all spout, talking like those hippies from the 60's--- and you all are just boring me with your wacked-out insistence that this game so different from others---it's got the same danged guns as the other games, an I could hack this game easy if the game wasn't so broken--no rocket science at all!"
...And that's alright to think that way. You're thinking is wrong, but it's okay, Dust is cool enough to allow you to play it your way. You're just going to have these episodes of excruciating frustration as a result, that's all.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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maybe deadcatz
Serris Inc
1
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Posted - 2015.11.24 15:02:00 -
[27] - Quote
GM Archduke wrote:Ahoy!
Nothing good comes from willingly limiting yourself in any way, not in life and not in any games, not just DUST 514. Having a role-playing outlook on the game is cool, and being loyal to one faction to the point of only using equipment related to that faction is an interesting way of playing, but you sacrifice being versatile in order to do so. This is your choice, you could train any Skills and use any weapons, unlike some other games where race and bloodline or a character class actually limit your choices in game.
Even he said it. Well he said it with that magic red tag of absolute authority but he said it.
Ha!You can't kill me! I'm already dead!
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Alcina Nektaria
KILL-EM-QUICK Rise Of Legion.
440
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Posted - 2015.11.24 15:13:00 -
[28] - Quote
In all honesty, I don't see the problem staying Faction SUIT loyal, as I myself only use Gallente suits. However, you should probably skill into multi-faction technology (mods/equipment) because it will give you a better chance to counter any situation you come across. Then again, unless you have a good tactical mind to run Caldari at close/mid/long range I'd suggest maybe looking into at least one other faction suit. Not that I'm ragging on Caldari suits, however in CQC there is a stupid high chance that you will just die unless you have a lot of cover to pop behind.
I can get away with only running Gallente suits in ever situation save for tiptoeing through the tulips in an open field (if there are snipers or RR users). But even with the suits I use AR on my Assault, Shotty on Scout (sometimes TacAR), PLC and Burst on Commando (that's as far as I stick to racial guns ( I do it for the bonus' ). My Logi uses ACR and ARR and my Sentinel ofc uses an HMG.
D4GG3R is my mom.
I have reason to suspect Archduke is a Sassy Pirate.
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DozersMouse XIII
Fatal Absolution Bleeding Sun Conglomerate
1
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Posted - 2015.11.24 15:17:00 -
[29] - Quote
Try using a scanner on your suits
addicted to the Kubo's GMK-16 banana cannon
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Mortedeamor
The Black Masquerade
2
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Posted - 2015.11.24 15:39:00 -
[30] - Quote
Ahkhomi Cypher wrote:So we gonna act like assault rail rifle and bolt pistol on a Calass not strong as **** right now? i disagree i feel rather that the cal suits hard counter amar suits have fallen off and made them seem op when in reality they are not. in fact amar still outshine caldari when it comes to ranged performance due to the rr kick ccp over nerfed the rr..not the arr...the rr its cqc strength is what needed a nerf kinda like how the scr's cqc strength needed a nerf...
and with both ccp has over done it to say the least...lr out shines rr in every way...but it not really op..because its prime weakness is cqc...thats how the rr should be but ccp ****** it up just like they ****** up the scr
i never was a big scr use or ascr user...thus i haven't noticed the caldari anything becoming op or the minmatar for that matter ...
now bar galass...thats a whole nother matter but i digress
pc master race
PORT IT CCP
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