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Alena Asakura
Caldari Logistics Reserve
149
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Posted - 2015.11.26 01:59:00 -
[121] - Quote
KEROSIINI-TERO wrote:Alena Asakura wrote:KEROSIINI-TERO wrote:Alena Asakura wrote:
So what is a Caldari fighter to do to counter all these ridiculous tactics? Other than leave, that is...
There is an obvious middle ground solution: In order to fight best for your chosen faction, use the best and right tools for every situation. Be flexible. Use the whole spectrum of the gear available. (practical hint: flaylock is very good against scouts, extremely good vs fast / heavily damped ones) Again, you've missed the central point of my post. I'm trying to find the best ways to use CALDARI weapons against the other races. It appears that even from CCP, there is no answer to this. Because you are asking the wrong question. But I'm gonna answer it anyways: Use flaylock to counter the mentioned shotgun scouts. It is a rocket, a sort of missile. In space Caldaris are one of those who specialise in them. Yes, but the flaylock is NOT a Caldari weapon, and I'm not training it. I don't know how many times I have to repeat this. It's OK for you to think that's ridiculous but it's a given, so there's no point in continually saying this weapon or that weapon or whatever equipment, if it's not Caldari. |
KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.11.26 02:01:00 -
[122] - Quote
Alena Asakura wrote:KEROSIINI-TERO wrote:
But I'm gonna answer it anyways: Use flaylock to counter the mentioned shotgun scouts. It is a rocket, a sort of missile. In space Caldaris are one of those who specialise in them.
Yes, but the flaylock is NOT a Caldari weapon, and I'm not training it. I don't know how many times I have to repeat this. It's OK for you to think that's ridiculous but it's a given, so there's no point in continually saying this weapon or that weapon or whatever equipment, if it's not Caldari.
But if we stick to lore, it IS a rocket weapon
KERO-TRADER is my official Eve character for Dust trading.
Search "KEROSKIN" for list of skins for sale!
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Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2015.11.26 02:12:00 -
[123] - Quote
Yes, every suit is crap against a shotgun; but I have had greater success against them on a cal assault suit because in addition to not being weighted down by armor mods and generally more maneuverable, I use one enhanced myo to get a normal albeit bigger jump to hop side to side and toward and therefore past the scout. Then I can turn around and fire.
CCP logic GÇô We fix what doesn't need breaking.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2015.11.26 02:14:00 -
[124] - Quote
Alena Asakura wrote:KEROSIINI-TERO wrote:Alena Asakura wrote:KEROSIINI-TERO wrote:Alena Asakura wrote:
So what is a Caldari fighter to do to counter all these ridiculous tactics? Other than leave, that is...
There is an obvious middle ground solution: In order to fight best for your chosen faction, use the best and right tools for every situation. Be flexible. Use the whole spectrum of the gear available. (practical hint: flaylock is very good against scouts, extremely good vs fast / heavily damped ones) Again, you've missed the central point of my post. I'm trying to find the best ways to use CALDARI weapons against the other races. It appears that even from CCP, there is no answer to this. Because you are asking the wrong question. But I'm gonna answer it anyways: Use flaylock to counter the mentioned shotgun scouts. It is a rocket, a sort of missile. In space Caldaris are one of those who specialise in them. Yes, but the flaylock is NOT a Caldari weapon, and I'm not training it. I don't know how many times I have to repeat this. It's OK for you to think that's ridiculous but it's a given, so there's no point in continually saying this weapon or that weapon or whatever equipment, if it's not Caldari.
The only advice I can give to you as a long time player and as an HAV pilot who will never get their racial HAV.
Get over it because we aren't getting additional content no matter how much we want it. Since you are only using Caldari Gear your only options are to develop a better situational awareness or fit your suits in attempt to catch shotgunners on radar before they can take advantage of their close range. Perhaps practice more with Magsec SMGs.
They're supposed to have great RoF and DPS equal to a Rail Rifle.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Alena Asakura
Caldari Logistics Reserve
149
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Posted - 2015.11.26 03:39:00 -
[125] - Quote
True Adamance wrote:The only advice I can give to you as a long time player and as an HAV pilot who will never get their racial HAV.
Get over it because we aren't getting additional content no matter how much we want it. Since you are only using Caldari Gear your only options are to develop a better situational awareness or fit your suits in attempt to catch shotgunners on radar before they can take advantage of their close range. Perhaps practice more with Magsec SMGs.
They're supposed to have great RoF and DPS equal to a Rail Rifle. Thanks for that! Yes, I rather like the magsec myself. I've seen it described as a mini ARR, which to my mind is exactly what it is. As a scout I don't carry one because the bolt pistol is the high-alpha weapon I need for surprise attacks, but I have one on all my custom Assault suits, and even on occasion swap out the bolt pistol that comes with the Rasetsu. Regardless, since I initially posted this thread, I have actually used the bolt pistol on a shotgun scout and one-shotted them, so I know that they work. It wasn't even a head shot, so they were clearly paper thin.
Thanks for giving me a good answer. I will have to work on the radar to see them but I already run at least two precision enhancers on my scout suit and they usually don't show up on that. |
Alena Asakura
Caldari Logistics Reserve
149
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Posted - 2015.11.26 03:43:00 -
[126] - Quote
KEROSIINI-TERO wrote:Alena Asakura wrote:KEROSIINI-TERO wrote:
But I'm gonna answer it anyways: Use flaylock to counter the mentioned shotgun scouts. It is a rocket, a sort of missile. In space Caldaris are one of those who specialise in them.
Yes, but the flaylock is NOT a Caldari weapon, and I'm not training it. I don't know how many times I have to repeat this. It's OK for you to think that's ridiculous but it's a given, so there's no point in continually saying this weapon or that weapon or whatever equipment, if it's not Caldari. But if we stick to lore, it IS a rocket weapon Yep, clearly that's true, however it's still not a weapon for which there are any Caldari suits with bonuses. In any case, were I to train it, it would delay my other training, which is after all the point of focusing my training on Caldari only in the first place. |
Alena Asakura
Caldari Logistics Reserve
149
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Posted - 2015.11.26 03:44:00 -
[127] - Quote
Operative 1174 Uuali wrote:Yes, every suit is crap against a shotgun; but I have had greater success against them on a cal assault suit because in addition to not being weighted down by armor mods and generally more maneuverable, I use one enhanced myo to get a normal albeit bigger jump to hop side to side and toward and therefore past the scout. Then I can turn around and fire. Ah, that sounds reasonable. Use their own tactics against them! ;) |
2Berries
Ghosts of Dawn General Tso's Alliance
1
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Posted - 2015.11.26 05:30:00 -
[128] - Quote
Alena Asakura wrote:Varoth Drac wrote:I think a rail rifle scout could work. Use the cloak along with low profile and mobility to perform a wide flank. Hit the enemy in the back from range. If they shoot back, move. You will have distracted them, which is very helpful for your team pushing from the front. Cloak up and escape when they come for you. Carry knives as a sidearm for stealth CQC.
I've done this with a Gal scout on the bridge map in domination. Was pretty effective. The Caldari scout IS a rail rifle scout! That's the primary weapon on a Hawk Scout BPO. And the bolt pistol is the secondary weapon, but from what I can see, it's actually more the primary because of the two it's the high-alpha weapon. For those that don't know the layout of a Caldari Hawk Scout, it's RR, BP, APEX cloak, scanner, locus grenade, two basic shield extenders, two precision enhancers, a profile dampener and a range enhancer. I usually swap out the range enhancer for a profile dampener and beef up everything except the actual weapons which are fine for my needs. From what I see both the RR and BP are primarily range weapons, but the BP works best for me at point blank range in a stealth attack. I like your ideas of using distraction from range. I will try that. Thanks. Switch up the bp for a magsec, it compliments the rr well. Pounding on people from the peripherals is awesome, especially when your team is right in front of them.
Evening Boys, Hows the water?
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Alena Asakura
Caldari Logistics Reserve
150
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Posted - 2015.11.26 11:28:00 -
[129] - Quote
2Berries wrote:Alena Asakura wrote:Varoth Drac wrote:I think a rail rifle scout could work. Use the cloak along with low profile and mobility to perform a wide flank. Hit the enemy in the back from range. If they shoot back, move. You will have distracted them, which is very helpful for your team pushing from the front. Cloak up and escape when they come for you. Carry knives as a sidearm for stealth CQC.
I've done this with a Gal scout on the bridge map in domination. Was pretty effective. The Caldari scout IS a rail rifle scout! That's the primary weapon on a Hawk Scout BPO. And the bolt pistol is the secondary weapon, but from what I can see, it's actually more the primary because of the two it's the high-alpha weapon. For those that don't know the layout of a Caldari Hawk Scout, it's RR, BP, APEX cloak, scanner, locus grenade, two basic shield extenders, two precision enhancers, a profile dampener and a range enhancer. I usually swap out the range enhancer for a profile dampener and beef up everything except the actual weapons which are fine for my needs. From what I see both the RR and BP are primarily range weapons, but the BP works best for me at point blank range in a stealth attack. I like your ideas of using distraction from range. I will try that. Thanks. Switch up the bp for a magsec, it compliments the rr well. Pounding on people from the peripherals is awesome, especially when your team is right in front of them. I'm liking the magsec more and more all the time! On my Rasetsu, I like to switch up the BP for the ADV magsec and use it as an ARR for short to mid range, keeping the RR for longer ranges. The charge time on the RR is ridiculous and deadly in CQC, but is almost nonexistent with the magsec. Many is the time I've found myself fighting with the magsec as my primary weapon in close combat. |
Bradric Banewolf
Titans of Phoenix Damage LLC
1
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Posted - 2015.11.26 17:11:00 -
[130] - Quote
Echo 1991 wrote:No one has a counter to the shotgun scout. If it gets the drop on you, 9/10 times you will die. Don't make this an argument that caldari have no way to stop them when the truth is it is hard for everyone to do.
This
If it jumps it's hard to hit/stop/etc.
CCP, in their infinite wisdom, decided to make one mod do two things?! It's now the most abused mod in the game?! They didn't test hit detection, since they already had hit detection issues before this. They didn't bother to consider certain limitations to this super jumpy punchy bs?! They just threw it out there like they always do smh?!
The fix you ask?
Simple! Limit the amount of myos that can be applied! "but they did that?!" I know, to 3 mods on any suit with 3 slots smh?! Instead limit assaults, mandos, logies, and sentinels to one myo!
The original idea for this was so scouts can reach areas previously unreachable by ground troops. Before only dropships could place high links, which I had no problem with... Then CCP, looking for another gimmick, decided to let players jump high to reach higher areas. It spun into this garbage we have now?!
Assaults taking dmg just leaps into the air knowing console controller players can't track them and hit detection is broken smh?! Scouts, already hard to hit, can now just leap off in any direction to get in a good shotgun position. Heavies(cmdos and sents) ...... lmao hahahahaha.... oooh I can't breath lol! It makes so little sense lmao! They're jumping lol o.0 smh?!
Only scouts, who need the mobility and versatility to be scouts and do scout sh*t, should be allowed to use more than one myo.
For your issue I suggest.... well hell idk what to suggest lol! Hell I can't hit most of the speedy, jumpy, female suits either lol! Hit detection on these types of fits is non existant?! Add KB/M and lag, and they become invincible.
CCP has alot of fixing to do to this game, yet they waste their resources on events and gimmicks?! Instead of just fixing the issues smh?! They think the playerbase wants events and gimmicks, bpos and FOTM. Really we just want the game to 1st work properly. 2nd NO LAG! 3rd if you can't do this on PS3 port the game to a system where you can!
"Anybody order chaos?"
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Alena Asakura
Caldari Logistics Reserve
151
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Posted - 2015.11.27 22:13:00 -
[131] - Quote
Bradric Banewolf wrote:Echo 1991 wrote:No one has a counter to the shotgun scout. If it gets the drop on you, 9/10 times you will die. Don't make this an argument that caldari have no way to stop them when the truth is it is hard for everyone to do. This If it jumps it's hard to hit/stop/etc. CCP, in their infinite wisdom, decided to make one mod do two things?! It's now the most abused mod in the game?! They didn't test hit detection, since they already had hit detection issues before this. They didn't bother to consider certain limitations to this super jumpy punchy bs?! They just threw it out there like they always do smh?! The fix you ask? Simple! Limit the amount of myos that can be applied! "but they did that?!" I know, to 3 mods on any suit with 3 slots smh?! Instead limit assaults, mandos, logies, and sentinels to one myo! The original idea for this was so scouts can reach areas previously unreachable by ground troops. Before only dropships could place high links, which I had no problem with... Then CCP, looking for another gimmick, decided to let players jump high to reach higher areas. It spun into this garbage we have now?! Assaults taking dmg just leaps into the air knowing console controller players can't track them and hit detection is broken smh?! Scouts, already hard to hit, can now just leap off in any direction to get in a good shotgun position. Heavies(cmdos and sents) ...... lmao hahahahaha.... oooh I can't breath lol! It makes so little sense lmao! They're jumping lol o.0 smh?! Only scouts, who need the mobility and versatility to be scouts and do scout sh*t, should be allowed to use more than one myo. For your issue I suggest.... well hell idk what to suggest lol! Hell I can't hit most of the speedy, jumpy, female suits either lol! Hit detection on these types of fits is non existant?! Add KB/M and lag, and they become invincible. CCP has alot of fixing to do to this game, yet they waste their resources on events and gimmicks?! Instead of just fixing the issues smh?! They think the playerbase wants events and gimmicks, bpos and FOTM. Really we just want the game to 1st work properly. 2nd NO LAG! 3rd if you can't do this on PS3 port the game to a system where you can! I think that CCP itself wants events and gimmick, bpos and FOTM. That's the way they and CPM appear to think. The playerbase? Who are they? It's a free to play, pay to win game. Most of the free to players are not going to matter, as whether or not they're playing won't change CCP's bottom line. The pay to winners are the ones who would make a difference, but as they are represented (apparently) by CPM, presumably the game is already going in the "right" direction.
Yes, myos are ridiculous. Jumpy heavies are just ridiculous. CCP has broken their own rule by implementing something so broken - never introduce anything without a counter. There is no counter for what they have done, and I can only think that this is because the representatives of the pay to winners want it that way. They could so easily fix this if they thought it was a problem. They can't be oblivious to how cracked it is, therefore they can't think it's a problem.
With regard to lag, I'm afraid you are simply not going to get rid of that. There are people all over the world connected to the EvE universe servers, wherever they are. I for instance have to connect from Australia, and it doesn't really matter which battle server I connect to, there will be lag. The way the mechanics of the game work, the lag for both players in a 1v1 is combined, even if they are playing side-by-side on two consoles, but connecting to a server half a world away. Both players experience the simple physics of connection speeds, lines speeds, etc, limited by speed-of-light. Until we get quantum entangled communications this will always be a problem.
I've had to come to grips with the fact that in many instances, if someone gets the drop on me, I will be dead, without a hope of a fight. I've seen people firing at where I was a second ago not where I am now, and they hit and kill me as if I was still back there. In many ways, it's quite ridiculous, but we're stuck with it. It probably works really well if you're both reasonably close to the battle server, but if you're half a world away, it's just impossible. So I choose playing styles which somewhat eliminate the effect of lag, scouting, sniping, hacking. Even the scouting where I actually kill someone is usually a surprise attack with them relatively stationary. There's just no point in trying to deal with the lag so I don't.
There are some fundamental things which can't be immediately fixed and it's not reasonable to be wanting CCP to fix them, but there are plenty that they could fix if they wanted to... |
dzizur
Nos Nothi
1
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Posted - 2016.01.15 08:31:00 -
[132] - Quote
need a squid shotgun? |
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