CELESTA AUNGM
Kang Lo Directorate Gallente Federation
727
|
Posted - 2015.11.24 14:48:00 -
[1] - Quote
Lots of players seem dismissive when folks tell them "This EVE or Dust-514 game? It's weird and different from any of your other stuff---I'm serious, Dude---if you go into it with the same old ideas you have from your other games, you're not going to like EVE---don't try it that way"... It is hands-down the best advice anyone could give about these two games. I saw this cool sketch illustrating the OUTRAGEOUSLY high learning curve of an Eve game versus some other MMOs. It was a hilarious picture, that is brutal and funny at the same time... and most hilarious of all was that, it was supposedly drawn by one of CCP's own staff.
The learning curve is steep on this game. If you don't hack the idea and the curve, you won't be "ruined" or anything,... but you will always be blaming some part of the game as being broken, or all wrong, or stupid... usually blaming the guns. I'm not calling any of you stupid, scrubs or noobs for feeling that way... (that name-calling jazz is just anti-social tweenie rubbish, and a key part of Eve gameplay is effective social interaction between players). But I will say you are still stuck in same mistake about EVE. You're trying to push through this game with the same "gun is the tool" idea about combat. You haven't climbed the learning curve enough yet.
Combat in these two games is not about the weapons, it's about the procedure for tackling the opposition. Racial in these two games does not mean "the gun shoots from far away". It means we (it's always about WE in Eve gaming) sterilize an area from just outside the enemy's range, and we cover each other extensively as we approach. If you've ever watched and listened to an Eve-Online battle vid, you HEAR more lethal decisions and actions in the battle than you SEE the exact proto-weapon that's killing things. You realize it's that player's or team's action that just caused them to lose those three super-carriers.
"Racial" isn't a weapon design---it's the agreed-to attack and defend style of the gang of players involved.
The Caldari "counter" to an opponent armed with a shotgun or similar instantaneously-up-close discharge, is to cover your companion at a distance with a standard rail rifle or missile-battery, while your companion walks up to the target in a heavily-tanked suit relying on your protection. The counter is NOT a weapon in New Eden combat---it's an ACTION or co-op strategy.
That seems to be one of the things that make "Caldari" so hard to be victorious in FW... it seems founded way more on overlapping cooperation from your fellow Cald players, than the other racial combat methods (but that's just open to theory and debate).
And I know... you're probably saying to yourself, "crap on all that co-op, teamplay rubbish you all spout, talking like those hippies from the 60's--- and you all are just boring me with your wacked-out insistence that this game so different from others---it's got the same danged guns as the other games, an I could hack this game easy if the game wasn't so broken--no rocket science at all!"
...And that's alright to think that way. You're thinking is wrong, but it's okay, Dust is cool enough to allow you to play it your way. You're just going to have these episodes of excruciating frustration as a result, that's all.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
|
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
730
|
Posted - 2015.11.24 18:21:00 -
[2] - Quote
LOL!! My point has been proven with all this posting after mine. ....Still stuck on "your gun" "Gun-DPS" "Gun-Derp" as the solution. MUST be the solution...." ....Oh, well.... Happy Thanksgiving.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
|