|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Aeon Amadi
12
|
Posted - 2015.09.30 09:24:00 -
[1] - Quote
Samantha Hunyz wrote:Just curious as prior to hotfix foxfour, many of the SR shortcomings were brought to current CPMs attention.
Some of these issues were even brought up in Rat's stickied locked thread about what we wanted to see in the next hotfix.
Now we se alot of great balancing points that may be included in foxfour hotfix, but the sniper rifle was not mentioned.
Up to this point the only thing ever improved with the SR since I started playing was the headshot multiplier. That was a bandaid fix and did not enough to fix the many ailments that a sniper has to deal with.
I want to know is the SR and sniping even a possibility to be apart of the next hotfix? What is CCP/CPMs concerns about its currents state, and what steps are being taken to correct them?
My thoughts on the current state is that it doesn't make much sense for how they progress and it needs to be changed, badly.
Tactical has low damage, low range Charge has high damage, moderate range Vanilla has moderate damage, high range
Then you have the progression from STD > ADV > PRO, which sees 10HP worth of damage difference per tier... and then the Thale's which comes in with a whopping 123 damage over the Proto. That doesn't make any sense and completely bewilders any sense of progression while throwing a pipe wrench in the whole spectrum because the Thales becomes the only one worth a damn.
I understand that officer weapons are supposed to be powerful but when you have that much gain over Prototype weaponry it becomes no contest - you either use the Thale's or your simply not a sniper, it feels like.
So, what I would do is this: a) Kill the scope sway when standing and give the Operation skill a different bonus. Using a sniper rifle is punishing enough without having to be completely immobile. b) Re-evaluate sniper rifle ranges to correlate with the design principle of damage < --- > range, with low damage having high range and low range having high damage (this will impact redline camping naturally for obvious reasons) c) Close the gap a bit between the power levels to make using them a viable option without having to resort to the Thales.
Just my thoughts, so take it as a grain of salt.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
|
Aeon Amadi
12
|
Posted - 2015.10.04 00:48:00 -
[2] - Quote
BARAGAMOS wrote:Precisely, nothing is wrong with it. It is working more than fine, but every couple weeks we get the "OMG I can't hit a guy in the head but I want to OHK dudes from the redline" post. It gets old. The guys with proto/officer snipers and fully skilled out SRs are having no trouble sniping. The issue is all the wannabe marine recon scrubs not understanding the game, and thinking just because a gun says sniper rifle its an excuse to play solitaire from 400 meters and they want to shoe horn it into situations were it is not the right fit. Its a gun like any other gun in the game. Its not a role. I don't say "I'm a Rail rifler", and the rail rifle is not going to be good in all situations. The sooner the wannabes understand that the sooner, the "Please CCP make me a killing machine with no risk from the redline because I cant hack the actual game mechanics" stop. I mean come on, I want an insta kill button on my control pad where I just have to see a guy and press it, but I don't think that's very good for the game. Sniping is not hard, is not a role, is not even usually helpful to the team on most maps. It is useful in a select few situation like any other weapon in this game. It is also sadly one of the options with the fewest counter strategies which is a great reason to keep it the way it is, or even better just increase the damage and make it only usable when not in the redline. That balances the risk and the reward. I just get tired of people thinking the SR is any different from other guns. Its a tool to be used some of the time when the situation calls for it. It is not a full time occupation...hence no suit named sniper. They work fine; they kill more than fine, so aside from the QQ about being bad with them I'm not sure what people want. Apparently just insta kill buttons.
If you think it's an instant win button, you clearly have never sniped in Dust 514 before.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
|
Aeon Amadi
12
|
Posted - 2015.10.08 12:43:00 -
[3] - Quote
Considering how much hell I just had with one particularly dedicated shield-tanking sniper, I'm interested to see what becomes of shield tanking sniper fits with Hotfix FoxFour.
The ability to take damage, dive into cover for five seconds, and have HP restored to full, is an amazing benefit for long-range capabilities. While I'm still looking over this thread (which I've subscribed to) for nuanced sniper changes, I'm interested to see how snipers benefit from shield tanking instead of just stacking a bunch of plates.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
|
Aeon Amadi
12
|
Posted - 2015.10.08 20:10:00 -
[4] - Quote
Samantha Hunyz wrote:Aeon Amadi wrote:Considering how much hell I just had with one particularly dedicated shield-tanking sniper, I'm interested to see what becomes of shield tanking sniper fits with Hotfix FoxFour.
The ability to take damage, dive into cover for five seconds, and have HP restored to full, is an amazing benefit for long-range capabilities. While I'm still looking over this thread (which I've subscribed to) for nuanced sniper changes, I'm interested to see how snipers benefit from shield tanking instead of just stacking a bunch of plates. I am curious about this as well. My normal fits are all ewar or all damage mods, so it will require me to try a different play style. TBH I don't think shield regen and tank will effect a sniper much as most players that come after us are speed suits with knives and shotguns. On I side note, I am theory crafting that the other shield players will be harder to kill with a SR than armour players. Last night while I played around, I could not drop a a minmando who was obviously regulator stacked. I was using the ish with 3 complex damage and 2x krins. I was landing on average 2 shots per clip, up to 3. after a few minutes, I just stopped shooting at him period. I feel as though that statement will translate to all shield frames today, but I will report back my findings later.
Okay, yeah, I will admit that shield tanking on the receiving end of the sniping was something I had not previously considered and I'm not sure that any of the other CPM did either. For that, my sincerest apologies are in order and we're looking at that right now.
Stay tuned.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
|
Aeon Amadi
12
|
Posted - 2015.10.08 21:07:00 -
[5] - Quote
Zan Azikuchi wrote:Aeon Amadi wrote:Samantha Hunyz wrote:Aeon Amadi wrote:Considering how much hell I just had with one particularly dedicated shield-tanking sniper, I'm interested to see what becomes of shield tanking sniper fits with Hotfix FoxFour.
The ability to take damage, dive into cover for five seconds, and have HP restored to full, is an amazing benefit for long-range capabilities. While I'm still looking over this thread (which I've subscribed to) for nuanced sniper changes, I'm interested to see how snipers benefit from shield tanking instead of just stacking a bunch of plates. I am curious about this as well. My normal fits are all ewar or all damage mods, so it will require me to try a different play style. TBH I don't think shield regen and tank will effect a sniper much as most players that come after us are speed suits with knives and shotguns. On I side note, I am theory crafting that the other shield players will be harder to kill with a SR than armour players. Last night while I played around, I could not drop a a minmando who was obviously regulator stacked. I was using the ish with 3 complex damage and 2x krins. I was landing on average 2 shots per clip, up to 3. after a few minutes, I just stopped shooting at him period. I feel as though that statement will translate to all shield frames today, but I will report back my findings later. Okay, yeah, I will admit that shield tanking on the receiving end of the sniping was something I had not previously considered and I'm not sure that any of the other CPM did either. For that, my sincerest apologies are in order and we're looking at that right now. Stay tuned. Just so we're clear, you want to nerf the heavy suit sniping? If so, no prob, I always use Assault CK.0 (that reload bonus so good) to snipe in, rather be able to hide with damps than maximize damage. And now that I got a reliable sidearm, I may just run into you on the frontline's and maybe even counter snipe more often than not.
Where did I ever say I wanted to nerf heavy suit sniping O.o???
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
|
Aeon Amadi
12
|
Posted - 2015.10.11 14:20:00 -
[6] - Quote
One of the considerations we've got on the table atm (can't promise anything) is making a variant of the Laser Rifle with higher optimal range and higher zoom fidelity. This is to knock out a few birds with one stone:
- More diversity/variety in Amarr weaponry - An anti-shield 'sniper rifle' - Closing the range gap between traditional weapons and sniper rifles
Feel free to post suggestions on range and what not.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
|
Aeon Amadi
12
|
Posted - 2015.10.12 08:22:00 -
[7] - Quote
Symbioticforks wrote:Breakin Stuff wrote:I personally feel that the failures of the sniper rifle are too intrinsically tied to core issues like movement not having inertia, low framerate and poor hit detection to be reasonably hotfixed. I don't even know the state of thing these days. However, the last time I was around these parts. CCP went over the top with headshot damage multiplier which only needed a small buff, and almost completely ignored increasing base damage. They also reduced the charge sniper rifle clip size from 5 to 3. Which made the Rifle obsolete when you could spam fire 5 bullets from a standard sniper rifle praying for headshots and do just as well if not better. Reducing the magazine size from 5 to 3 on the charge made the weapon incapable of killing some heavies without reloading if you hit the body on all 3 shots. Those extra bullets were needed, especially considering the lag / framerate issues of the game. Anyway, if CCP had listened to me, and accepted my proposed damage scaling I feel this would be a lot less of an issue. Also the unrequested (unchangeable) Sniper Rifle Cross Hair change, was super annoying as well.
Hit me up on Skype tomorrow, bring your sniper bros, we'll hash out ideas.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
|
Aeon Amadi
12
|
Posted - 2015.10.14 20:47:00 -
[8] - Quote
Vesta Opalus wrote:Aeon Amadi wrote:One of the considerations we've got on the table atm (can't promise anything) is making a variant of the Laser Rifle with higher optimal range and higher zoom fidelity. This is to knock out a few birds with one stone:
- More diversity/variety in Amarr weaponry - An anti-shield 'sniper rifle' - Closing the range gap between traditional weapons and sniper rifles
Feel free to post suggestions on range and what not. The normal laser rifle already tends to shut down field sniping unless the map is huge, having even more longer range weapons would just make this even worse (to say nothing of how strong lasers are if used properly already). How would yet another laser rifle be balanced in any way considering the massive disadvantages you get using a sniper rifle already? If this new rifle had the mechanics of the current laser rifle it would be absolutely insane unless the dps was so low as to make it useless anyway.
Probably for the best then, honestly. Sniper Rifle shouldn't be the only choice of weapon outside of 100m ranges. Just as well, Laser Rifle's optimal is 55m-104m. We need some variety and I think having a Laser Rifle that extends from traditional rifle ranges to just underneath maximum sniper rifle ranges is a good mix-up.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
|
Aeon Amadi
12
|
Posted - 2015.10.14 20:53:00 -
[9] - Quote
Avallo Kantor wrote:Aeon Amadi wrote:Vesta Opalus wrote:Aeon Amadi wrote:One of the considerations we've got on the table atm (can't promise anything) is making a variant of the Laser Rifle with higher optimal range and higher zoom fidelity. This is to knock out a few birds with one stone:
- More diversity/variety in Amarr weaponry - An anti-shield 'sniper rifle' - Closing the range gap between traditional weapons and sniper rifles
Feel free to post suggestions on range and what not. The normal laser rifle already tends to shut down field sniping unless the map is huge, having even more longer range weapons would just make this even worse (to say nothing of how strong lasers are if used properly already). How would yet another laser rifle be balanced in any way considering the massive disadvantages you get using a sniper rifle already? If this new rifle had the mechanics of the current laser rifle it would be absolutely insane unless the dps was so low as to make it useless anyway. Probably for the best then, honestly. Sniper Rifle shouldn't be the only choice of weapon outside of 100m ranges. Just as well, Laser Rifle's optimal is 55m-104m. We need some variety and I think having a Laser Rifle that extends from traditional rifle ranges to just underneath maximum sniper rifle ranges is a good mix-up. Would it have any other tradeoffs other than just a different optimal? Also, so that it's 'easier' to tell this variant apart, could it have its own laser color?
Does it really need any other tradeoffs when it's magazine capacity is total **** and the overheat on it seizes the weapon at just over half of that mag? Lol
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
|
Aeon Amadi
13
|
Posted - 2015.10.15 12:44:00 -
[10] - Quote
Skyline Lonewolf wrote:
you obviously can't read well if you really just went and underlined that one phrase in my paragraph of feedback yet negated everything else that was mentioned that COMPLETELY addresses your concerns in terms of sniper damage progression and the redline. also, no one asked for them to be effective against every suit in the game? it just becomes even more of a balancing point when shield regen just got a huge buff, our damage profile was changed to only affect armor to be in line with race/lore a few builds back, and SR damage is no where in line with the Thales in terms of progression. if just that last point was implemented things would be balanced. SR will never OHK anything that moves cause not every shot is a head shot. also, the last time i checked, you can use Assault weapons anywhere and anytime. Assaults are so one-sided, i swear.
Assault Sniper Rifle - shoots a 10 round burst with no recoil, each round doing 1000 damage
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
|
|
Aeon Amadi
13
|
Posted - 2015.10.17 16:47:00 -
[11] - Quote
Symbioticforks wrote:Aeon Amadi wrote:Symbioticforks wrote:Breakin Stuff wrote:I personally feel that the failures of the sniper rifle are too intrinsically tied to core issues like movement not having inertia, low framerate and poor hit detection to be reasonably hotfixed. I don't even know the state of thing these days. However, the last time I was around these parts. CCP went over the top with headshot damage multiplier which only needed a small buff, and almost completely ignored increasing base damage. They also reduced the charge sniper rifle clip size from 5 to 3. Which made the Rifle obsolete when you could spam fire 5 bullets from a standard sniper rifle praying for headshots and do just as well if not better. Reducing the magazine size from 5 to 3 on the charge made the weapon incapable of killing some heavies without reloading if you hit the body on all 3 shots. Those extra bullets were needed, especially considering the lag / framerate issues of the game. Anyway, if CCP had listened to me, and accepted my proposed damage scaling I feel this would be a lot less of an issue. Also the unrequested (unchangeable) Sniper Rifle Cross Hair change, was super annoying as well. Hit me up on Skype tomorrow, bring your sniper bros, we'll hash out ideas. I probably checked back too late. I apologize. There's likely no meaningful change they could make to the game at this point to get me to open my wallet to CCP again. (aside from a PC port which is the only reason I came back for the officer weapons contest, in hopes I would be playing this game for years to come) However as I recall you were there for the Red Wedding of Dust 514. I hope CCP is paying for your trip to Iceland this time around.
Lol, no. Even if they offered I would probably decline and advocate that money be spent on better things. I want to go this year (2016) but I am having trouble getting the finances together.
Even if you don't play the game anymore, you being one of the dedicated snipers of old lends more credence to your feedback than anything I could throw out so I still appreciate any suggestions you'd have to getting this right.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
|
|
|
|