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Sicerly Yaw
Corrosive Synergy No Context
493
|
Posted - 2015.07.04 06:27:00 -
[1] - Quote
so I've been playing on one of my alts just to get a break form the usual routine and I've been noticing that even tho my character has rather low amounts of pretty much everything I am getting put up against proto squads and even whole teams, but then I started to notice the people getting put on my team and what it meant
as I saw who my team mates where and who the enemy was I realized that both of them were pretty high sp players, players that only run in squads of full proto on both sides and that when we won it was due to our sides proto squad doing better then the other side and when we lost it was because our sides squad had given up
ok thats all fine but then I look at my score and I'm not doing any worse then usual but I see that I am placing last more then half the time which is fine its a very low sp char so I don't expect to be able to do too much
what upsets me is that when I think about the people I normally get stuck with on my main are pretty noobish I just thought they were bad players but now looking at it from my alts perspective I see that these players may be getting stuck with "the big kids" because of their low mu scores, this makes me think that there should be a way to keep low mu players out matches that have high mu players as when one of these newer players comes along for a while they will have a hard time fending for themselves
I may be wrong and that may not be how the matchmaking is but it looked like the low mu players were being put in as filler for the higher mu squads running around, on my main I can have a big impact on whether my team wins or loses but on my alt anything I do seems to not have much of an impact other then making a proto player angry that he died to std NK's or a recruit assault rifle
click here if you are making a new account and want some free BPO's
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Evil V2 RE
Seykal Expeditionary Group Minmatar Republic
7
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Posted - 2015.07.04 06:36:00 -
[2] - Quote
You still have a big impact on a match whether or not you're running proto or starter gear.. It's based on knowing the game, how it works. Which for me when I started was very confusing.
I got nothing...
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Evil V2 RE
Seykal Expeditionary Group Minmatar Republic
7
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Posted - 2015.07.04 06:37:00 -
[3] - Quote
Evil V2 RE wrote:You still have a big impact on a match whether or not you're running proto or starter gear.. It's based on knowing the game, how it works. Which for me when I started was very confusing. And try Harding.
I got nothing...
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
479
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Posted - 2015.07.04 07:14:00 -
[4] - Quote
Evil V2 RE wrote:You still have a big impact on a match whether or not you're running proto or starter gear.. It's based on knowing the game, how it works. Which for me when I started was very confusing.
That's a damn lie and you know it. |
Sicerly Yaw
Corrosive Synergy No Context
493
|
Posted - 2015.07.04 07:26:00 -
[5] - Quote
Evil V2 RE wrote:Evil V2 RE wrote:You still have a big impact on a match whether or not you're running proto or starter gear.. It's based on knowing the game, how it works. Which for me when I started was very confusing. And try Harding.
you oviously have no idea what I am talking about, it has nothing to do with the gear and more to do with the fact that new players don't know what they are doing and dont have to skill points to be able to compete with 2 second reloads and damage that far surpasses their own not to mention the higher base ehp that older players have trough the skill tree
also do you even dust m8? or as a matter of fact do you even sense? take a look at what you are saying you don't seem to know what your own point is
click here if you are making a new account and want some free BPO's
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BARAGAMOS
Kinsho Swords Caldari State
44
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Posted - 2015.07.04 07:57:00 -
[6] - Quote
Evil V2 RE wrote:You still have a big impact on a match whether or not you're running proto or starter gear.. It's based on knowing the game, how it works. Which for me when I started was very confusing.
Another inane commenter....
No, as someone new there is no learning curve here (except the glitches apparently). Its a FPS that takes about a day to understand the game modes and larn the map modules. When you have no SP and no ISK you make no impact except to pad the high SP players scores. I can unload 4-5 bullets in a proto guys back while he turns and just 3 shots me or worse pistol glitches me. Which appears to be only behind the Scrambler rifle as the preferred kill method these days. They don't play smart, they don't have to. Most are terrible, but try killing a proto with 3 friends behind him as a solo q with no SP. Knowledge.....not gonna save you there. When you have guys in heavy suits driving LAVs into your red line hopping out and melting you then driving back...knowledge.. not gonna save you there. Know I was gonna quite when I found myself not wanting to spawn because my team was once again 100 clones down and redlined again. While Colonel ******* and Major **** just pistol glitch or Officer sniper you down as soon as you spawn. This is not like other FPS where everyone has the same equipment. So its not about skill its about stuff and SP. Lots of bad protos squads... its just they roll through the guys in lesser suits and lower sp. The game is dead because guys like me are leaving.
I gave it a shot but after almost two months, this event **** up was the last straw. The community is toxic, exploits every glitc and personally just today I lost over 100 suits spawning into multiple proto guys. Nothing like taking two steps and dying because the game does not stop you from spawning in the middle of a group of assholes. Why would I want to waste my time or money on something so poorly done. |
JARREL THOMAS
Dead Man's Game
766
|
Posted - 2015.07.04 07:58:00 -
[7] - Quote
Evil V2 RE wrote:Evil V2 RE wrote:You still have a big impact on a match whether or not you're running proto or starter gear.. It's based on knowing the game, how it works. Which for me when I started was very confusing. And try Harding. Yep tryharding in starter fits when always being scanned and geting killed while destroying equipment. Seems like a negative impact.
Caldari Loyalist. ( -í° -£-û -í°) They see me rollin they Hating (..) ( l: ) ( .-. ) ( :l ) (..)
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Duke Noobiam
Incorruptibles
483
|
Posted - 2015.07.04 08:14:00 -
[8] - Quote
BARAGAMOS wrote:Evil V2 RE wrote:You still have a big impact on a match whether or not you're running proto or starter gear.. It's based on knowing the game, how it works. Which for me when I started was very confusing. Another inane commenter.... No, as someone new there is no learning curve here (except the glitches apparently). Its a FPS that takes about a day to understand the game modes and larn the map modules. When you have no SP and no ISK you make no impact except to pad the high SP players scores. I can unload 4-5 bullets in a proto guys back while he turns and just 3 shots me or worse pistol glitches me. Which appears to be only behind the Scrambler rifle as the preferred kill method these days. They don't play smart, they don't have to. Most are terrible, but try killing a proto with 3 friends behind him as a solo q with no SP. Knowledge.....not gonna save you there. When you have guys in heavy suits driving LAVs into your red line hopping out and melting you then driving back...knowledge.. not gonna save you there. Know I was gonna quite when I found myself not wanting to spawn because my team was once again 100 clones down and redlined again. While Colonel ******* and Major **** just pistol glitch or Officer sniper you down as soon as you spawn. This is not like other FPS where everyone has the same equipment. So its not about skill its about stuff and SP. Lots of bad protos squads... its just they roll through the guys in lesser suits and lower sp. The game is dead because guys like me are leaving. I gave it a shot but after almost two months, this event **** up was the last straw. The community is toxic, exploits every glitc and personally just today I lost over 100 suits spawning into multiple proto guys. Nothing like taking two steps and dying because the game does not stop you from spawning in the middle of a group of assholes. Why would I want to waste my time or money on something so poorly done.
If you stick around, You can run with me and my mates and we'll give you a hand. I usually play Sundays to Thursdays from 2100 to 2300 EST
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BARAGAMOS
Kinsho Swords Caldari State
45
|
Posted - 2015.07.04 08:17:00 -
[9] - Quote
Duke Noobiam wrote:BARAGAMOS wrote:Evil V2 RE wrote:You still have a big impact on a match whether or not you're running proto or starter gear.. It's based on knowing the game, how it works. Which for me when I started was very confusing. Another inane commenter.... No, as someone new there is no learning curve here (except the glitches apparently). Its a FPS that takes about a day to understand the game modes and larn the map modules. When you have no SP and no ISK you make no impact except to pad the high SP players scores. I can unload 4-5 bullets in a proto guys back while he turns and just 3 shots me or worse pistol glitches me. Which appears to be only behind the Scrambler rifle as the preferred kill method these days. They don't play smart, they don't have to. Most are terrible, but try killing a proto with 3 friends behind him as a solo q with no SP. Knowledge.....not gonna save you there. When you have guys in heavy suits driving LAVs into your red line hopping out and melting you then driving back...knowledge.. not gonna save you there. Know I was gonna quite when I found myself not wanting to spawn because my team was once again 100 clones down and redlined again. While Colonel ******* and Major **** just pistol glitch or Officer sniper you down as soon as you spawn. This is not like other FPS where everyone has the same equipment. So its not about skill its about stuff and SP. Lots of bad protos squads... its just they roll through the guys in lesser suits and lower sp. The game is dead because guys like me are leaving. I gave it a shot but after almost two months, this event **** up was the last straw. The community is toxic, exploits every glitc and personally just today I lost over 100 suits spawning into multiple proto guys. Nothing like taking two steps and dying because the game does not stop you from spawning in the middle of a group of assholes. Why would I want to waste my time or money on something so poorly done. If you stick around, You can run with me and my mates and we'll give you a hand. I usually play Sundays to Thursdays from 2100 to 2300 EST
Thanks for the invite. |
demonkiller 12
TERRA R1SING New Eden's Heros
849
|
Posted - 2015.07.05 04:38:00 -
[10] - Quote
Sicerly Yaw wrote:Evil V2 RE wrote:Evil V2 RE wrote:You still have a big impact on a match whether or not you're running proto or starter gear.. It's based on knowing the game, how it works. Which for me when I started was very confusing. And try Harding. you oviously have no idea what I am talking about, it has nothing to do with the gear and more to do with the fact that new players don't know what they are doing and dont have to skill points to be able to compete with 2 second reloads and damage that far surpasses their own not to mention the higher base ehp that older players have trough the skill tree also do you even dust m8? or as a matter of fact do you even sense? take a look at what you are saying you don't seem to know what your own point is "2 second realods" wut thats like standard reload and most people still dont even spec into reload skills |
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Sicerly Yaw
Corrosive Synergy No Context
498
|
Posted - 2015.07.05 05:15:00 -
[11] - Quote
demonkiller 12 wrote: "2 second realods" wut thats like standard reload and most people still dont even spec into reload skills
2 second reloads are hardly standard most rifles have at least 3 seconds of reload at std and even more at mlt
click here if you are making a new account and want some free BPO's
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DeadlyAztec11
Defenders of the Helghast Dream
8
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Posted - 2015.07.05 06:07:00 -
[12] - Quote
The most important consideration in matchmaking is connection. The only time statistics come into play is when there is more than one match with suitable connections.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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CCP Rattati
C C P C C P Alliance
24
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Posted - 2015.07.05 07:53:00 -
[13] - Quote
Sicerly Yaw wrote:so I've been playing on one of my alts just to get a break form the usual routine and I've been noticing that even tho my character has rather low amounts of pretty much everything I am getting put up against proto squads and even whole teams, but then I started to notice the people getting put on my team and what it meant
as I saw who my team mates where and who the enemy was I realized that both of them were pretty high sp players, players that only run in squads of full proto on both sides and that when we won it was due to our sides proto squad doing better then the other side and when we lost it was because our sides squad had given up
ok thats all fine but then I look at my score and I'm not doing any worse then usual but I see that I am placing last more then half the time which is fine its a very low sp char so I don't expect to be able to do too much
what upsets me is that when I think about the people I normally get stuck with on my main are pretty noobish I just thought they were bad players but now looking at it from my alts perspective I see that these players may be getting stuck with "the big kids" because of their low mu scores, this makes me think that there should be a way to keep low mu players out matches that have high mu players as when one of these newer players comes along for a while they will have a hard time fending for themselves
I may be wrong and that may not be how the matchmaking is but it looked like the low mu players were being put in as filler for the higher mu squads running around, on my main I can have a big impact on whether my team wins or loses but on my alt anything I do seems to not have much of an impact other then making a proto player angry that he died to std NK's or a recruit assault rifle
1) low mu players have a separate queue, there is no "low mu filling" going on 2) what's the alternative to both teams having protosquads and one of them losing? This is a competitive shooter. 3) if your alt is on the same account as your main, you will not go into the academy again, which is where you get your early training. 4) I have player every single fps there is, and there is always a learning curve. Playing COD:AW these days and I go 15/15 like I always do in all shooters, yet there are guys going 50/3 in those games as well. They even have a rating/level of 50 to my new guy with 8. The same exact experience I have in BF3, 4 and Hardline. I have the drive to do better which motivates me. Dust is no different.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Sicerly Yaw
Corrosive Synergy No Context
498
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Posted - 2015.07.05 07:58:00 -
[14] - Quote
CCP Rattati wrote:
1) low mu players have a separate queue, there is no "low mu filling" going on 2) what's the alternative to both teams having protosquads and one of them losing? This is a competitive shooter. 3) if your alt is on the same account as your main, you will not go into the academy again, which is where you get your early training. 4) I have player every single fps there is, and there is always a learning curve. Playing COD:AW these days and I go 15/15 like I always do in all shooters, yet there are guys going 50/3 in those games as well. They even have a rating/level of 50 to my new guy with 8. The same exact experience I have in BF3, 4 and Hardline. I have the drive to do better which motivates me. Dust is no different.
good to know thanks for clarifying
click here if you are making a new account and want some free BPO's
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JARREL THOMAS
Dead Man's Game
771
|
Posted - 2015.07.05 08:50:00 -
[15] - Quote
CCP Rattati wrote:Sicerly Yaw wrote:so I've been playing on one of my alts just to get a break form the usual routine and I've been noticing that even tho my character has rather low amounts of pretty much everything I am getting put up against proto squads and even whole teams, but then I started to notice the people getting put on my team and what it meant
as I saw who my team mates where and who the enemy was I realized that both of them were pretty high sp players, players that only run in squads of full proto on both sides and that when we won it was due to our sides proto squad doing better then the other side and when we lost it was because our sides squad had given up
ok thats all fine but then I look at my score and I'm not doing any worse then usual but I see that I am placing last more then half the time which is fine its a very low sp char so I don't expect to be able to do too much
what upsets me is that when I think about the people I normally get stuck with on my main are pretty noobish I just thought they were bad players but now looking at it from my alts perspective I see that these players may be getting stuck with "the big kids" because of their low mu scores, this makes me think that there should be a way to keep low mu players out matches that have high mu players as when one of these newer players comes along for a while they will have a hard time fending for themselves
I may be wrong and that may not be how the matchmaking is but it looked like the low mu players were being put in as filler for the higher mu squads running around, on my main I can have a big impact on whether my team wins or loses but on my alt anything I do seems to not have much of an impact other then making a proto player angry that he died to std NK's or a recruit assault rifle 1) low mu players have a separate queue, there is no "low mu filling" going on 2) what's the alternative to both teams having protosquads and one of them losing? This is a competitive shooter. 3) if your alt is on the same account as your main, you will not go into the academy again, which is where you get your early training. 4) I have player every single fps there is, and there is always a learning curve. Playing COD:AW these days and I go 15/15 like I always do in all shooters, yet there are guys going 50/3 in those games as well. They even have a rating/level of 50 to my new guy with 8. The same exact experience I have in BF3, 4 and Hardline. I have the drive to do better which motivates me. Dust is no different. But the learning curve in dust is like being stabbed constantly... By nova knives... It's not fun... I know you want a learning curve a "new player drive" but appease help them a bit more the tutorial is go shoot stuff have my booster keep lube for pubs. They need to be informed a bit more please for the newbs.
Caldari Loyalist. ( -í° -£-û -í°) They see me rollin they Hating (..) ( l: ) ( .-. ) ( :l ) (..)
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David Spd
Caldari State
196
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Posted - 2015.07.05 09:18:00 -
[16] - Quote
CCP Rattati wrote:4)I have the drive to do better which motivates me. Dust is no different.
The difference between all those other shooters and Dust is the power-based progression.
The only learning curve in Dust 514 is:
Accepting that you will lose the vast majority of the time in a solo environment. Accepting that you will often lose when pit up against coordinated squads in Public Matchmaking.
Understanding Dust as a whole does not take that much effort. Coming to terms with the fact that you will lose for reasons beyond your control (power differences) is a whole other beast entirely. They can see you before you know they're there. They can move faster than you, they can fire more accurately than you, they can do more damage than you, they can reload faster than you, they can jump higher than you... this is what Dust is for a new player.
You could theoretically be the best FPS player in the world, but you get dropped into Dust 514 and you will get beaten senseless even if your positioning is superb and your situational awareness is spot on. Being able to glance at a guy and know that "There is no way in hell I can take him on in a 1v1 or even a 1v3 scenario" is why this game has been (and always will be) fundamentally broken.
It isn't like other shooters. Player skill is secondary to having an optimized fitting or a squad to carry you. You can only do so much as an individual, and all it takes is TWO PEOPLE being in a coordinated party to control an entire 16v16 situation.
Another part of the flaw of Dust 514 is the fact that the development team is full of sadists and masochists that get off on suffering. It took what.... years... for tiericide to happen and even now the gaps in power are more than enough to make new players miserable and to create unbelievable differences in potential based on the limitations of fittings and/or numbers difference.
I'm awful at console first person shooters, but there are people I walk all over because my innate stats dominate theirs. There is no such thing as "handicap" in Dust. It's choosing to increase your suffering for some misguided idea of respect. You don't get "better" at the game by decreasing the power of your fitting, you learn to play the game a different way. In that sense, you ARE playing a different game.
You learn to play as a vulture. Picking and choosing each and every engagement and focusing on the weak or overpowered players. Sounds great in theory, but in practice it's a test on sanity. Boring at the best of times, frustrating at the worst. You're taking advantage of the work of others to compensate for your lack of versatility and output. Who wants to wait for other people to do the work so they can steal the score? Not a lot of people with their head screwed on straight, that's for sure.
--> I'm a closed beta vet; I just don't post often <--
"Other people just complicate my life." ~Solid Snake
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CCP Rattati
C C P C C P Alliance
24
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Posted - 2015.07.05 09:22:00 -
[17] - Quote
Sicerly Yaw wrote:
good to know thanks for clarifying
no problem for John Boblem
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.07.05 09:28:00 -
[18] - Quote
Rattati's Reference.
Dust 514 Market Trello. The essential resource for trading in Dust.
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CCP Rattati
C C P C C P Alliance
24
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Posted - 2015.07.05 09:31:00 -
[19] - Quote
David Spd wrote:CCP Rattati wrote:4)I have the drive to do better which motivates me. Dust is no different. The difference between all those other shooters and Dust is the power-based progression. The only learning curve in Dust 514 is: Accepting that you will lose the vast majority of the time in a solo environment. Accepting that you will often lose when pit up against coordinated squads in Public Matchmaking. Understanding Dust as a whole does not take that much effort. Coming to terms with the fact that you will lose for reasons beyond your control (power differences) is a whole other beast entirely. They can see you before you know they're there. They can move faster than you, they can fire more accurately than you, they can do more damage than you, they can reload faster than you, they can jump higher than you... this is what Dust is for a new player. You could theoretically be the best FPS player in the world, but you get dropped into Dust 514 and you will get beaten senseless even if your positioning is superb and your situational awareness is spot on. Being able to glance at a guy and know that "There is no way in hell I can take him on in a 1v1 or even a 1v3 scenario" is why this game has been (and always will be) fundamentally broken. It isn't like other shooters. Player skill is secondary to having an optimized fitting or a squad to carry you. You can only do so much as an individual, and all it takes is TWO PEOPLE being in a coordinated party to control an entire 16v16 situation. Another part of the flaw of Dust 514 is the fact that the development team is full of sadists and masochists that get off on suffering. It took what.... years... for tiericide to happen and even now the gaps in power are more than enough to make new players miserable and to create unbelievable differences in potential based on the limitations of fittings and/or numbers difference. I'm awful at console first person shooters, but there are people I walk all over because my innate stats dominate theirs. There is no such thing as "handicap" in Dust. It's choosing to increase your suffering for some misguided idea of respect. You don't get "better" at the game by decreasing the power of your fitting, you learn to play the game a different way. In that sense, you ARE playing a different game. You learn to play as a vulture. Picking and choosing each and every engagement and focusing on the weak or overpowered players. Sounds great in theory, but in practice it's a test on sanity. Boring at the best of times, frustrating at the worst. You're taking advantage of the work of others to compensate for your lack of versatility and output. Who wants to wait for other people to do the work so they can steal the score? Not a lot of people with their head screwed on straight, that's for sure.
So in all other FPS games, the new players start on equal footing with veterans. I'm gonna go ahead and disagree with that because I sure don't see a lot of the starter weapons in my killfeed.
Second, player skill always wins, gear is secondary. This is hard to accept for many people, but its the truth. Good players can easily outplay prototype lower skill players in starter fits.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Genral69 death
Random Gunz Rise Of Legion.
400
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Posted - 2015.07.05 09:33:00 -
[20] - Quote
CCP Rattati wrote:Sicerly Yaw wrote:so I've been playing on one of my alts just to get a break form the usual routine and I've been noticing that even tho my character has rather low amounts of pretty much everything I am getting put up against proto squads and even whole teams, but then I started to notice the people getting put on my team and what it meant
as I saw who my team mates where and who the enemy was I realized that both of them were pretty high sp players, players that only run in squads of full proto on both sides and that when we won it was due to our sides proto squad doing better then the other side and when we lost it was because our sides squad had given up
ok thats all fine but then I look at my score and I'm not doing any worse then usual but I see that I am placing last more then half the time which is fine its a very low sp char so I don't expect to be able to do too much
what upsets me is that when I think about the people I normally get stuck with on my main are pretty noobish I just thought they were bad players but now looking at it from my alts perspective I see that these players may be getting stuck with "the big kids" because of their low mu scores, this makes me think that there should be a way to keep low mu players out matches that have high mu players as when one of these newer players comes along for a while they will have a hard time fending for themselves
I may be wrong and that may not be how the matchmaking is but it looked like the low mu players were being put in as filler for the higher mu squads running around, on my main I can have a big impact on whether my team wins or loses but on my alt anything I do seems to not have much of an impact other then making a proto player angry that he died to std NK's or a recruit assault rifle 1) low mu players have a separate queue, there is no "low mu filling" going on 2) what's the alternative to both teams having protosquads and one of them losing? This is a competitive shooter. 3) if your alt is on the same account as your main, you will not go into the academy again, which is where you get your early training. 4) I have player every single fps there is, and there is always a learning curve. Playing COD:AW these days and I go 15/15 like I always do in all shooters, yet there are guys going 50/3 in those games as well. They even have a rating/level of 50 to my new guy with 8. The same exact experience I have in BF3, 4 and Hardline. I have the drive to do better which motivates me. Dust is no different. Ahhh the good old days, I was one of those guys that just completely crushed the enermy side in mw3 But tryed playing it the other day and I've lost my touch =ƒÿä
https://dust514.com/recruit/R6VwQe/
Sign up today to Help get you and me get free stuff
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.07.05 09:35:00 -
[21] - Quote
^ Power of militia gear in experienced hands.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Sicerly Yaw
Corrosive Synergy No Context
500
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Posted - 2015.07.05 09:40:00 -
[22] - Quote
I do agree that player skill has a lot to do with who wins or loses but I do however think that new players no matter how good they may be are at a big disadvantage against poorly skilled players that have been around longer due to bigger clips faster reload higher ehp all small things that add up
so yes player skill is more important then the gear one is using but it can play a big part into whether a new player has a harder time adjusting, which I think should be less pronounced as having a smaller clip and higher reload times puts new players in significant danger that I see unnecessary as the veteran players already have enough advantages as far as SP investment and overall map awareness and the knowledge of the game in general
just my opinion, I stayed for the challenge so I wouldn't want to make things too easy just easy enough for new players to get comfortable
click here if you are making a new account and want some free BPO's
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JARREL THOMAS
Dead Man's Game
772
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Posted - 2015.07.05 09:40:00 -
[23] - Quote
CCP Rattati wrote:David Spd wrote:CCP Rattati wrote:4)I have the drive to do better which motivates me. Dust is no different. The difference between all those other shooters and Dust is the power-based progression. The only learning curve in Dust 514 is: Accepting that you will lose the vast majority of the time in a solo environment. Accepting that you will often lose when pit up against coordinated squads in Public Matchmaking. Understanding Dust as a whole does not take that much effort. Coming to terms with the fact that you will lose for reasons beyond your control (power differences) is a whole other beast entirely. They can see you before you know they're there. They can move faster than you, they can fire more accurately than you, they can do more damage than you, they can reload faster than you, they can jump higher than you... this is what Dust is for a new player. You could theoretically be the best FPS player in the world, but you get dropped into Dust 514 and you will get beaten senseless even if your positioning is superb and your situational awareness is spot on. Being able to glance at a guy and know that "There is no way in hell I can take him on in a 1v1 or even a 1v3 scenario" is why this game has been (and always will be) fundamentally broken. It isn't like other shooters. Player skill is secondary to having an optimized fitting or a squad to carry you. You can only do so much as an individual, and all it takes is TWO PEOPLE being in a coordinated party to control an entire 16v16 situation. Another part of the flaw of Dust 514 is the fact that the development team is full of sadists and masochists that get off on suffering. It took what.... years... for tiericide to happen and even now the gaps in power are more than enough to make new players miserable and to create unbelievable differences in potential based on the limitations of fittings and/or numbers difference. I'm awful at console first person shooters, but there are people I walk all over because my innate stats dominate theirs. There is no such thing as "handicap" in Dust. It's choosing to increase your suffering for some misguided idea of respect. You don't get "better" at the game by decreasing the power of your fitting, you learn to play the game a different way. In that sense, you ARE playing a different game. You learn to play as a vulture. Picking and choosing each and every engagement and focusing on the weak or overpowered players. Sounds great in theory, but in practice it's a test on sanity. Boring at the best of times, frustrating at the worst. You're taking advantage of the work of others to compensate for your lack of versatility and output. Who wants to wait for other people to do the work so they can steal the score? Not a lot of people with their head screwed on straight, that's for sure. So in all other FPS games, the new players start on equal footing with veterans. I'm gonna go ahead and disagree with that because I sure don't see a lot of the starter weapons in my killfeed. Second, player skill always wins, gear is secondary. This is hard to accept for many people, but its the truth. Good players can easily outplay prototype lower skill players in starter fits. You gotta be some kind of monster in a starter fit to survive constant scans, heavy-logi train, SG-scouts, flying Minmitar monkeys, ect. Starter fit monsters aren't common. You guys want players right? Help the newbs become monsters. Parents don't drop babies into an alleyway and expect them to succeed in life, so I by should you do that to newbs.
Caldari Loyalist. ( -í° -£-û -í°) They see me rollin they Hating (..) ( l: ) ( .-. ) ( :l ) (..)
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Echo 1991
Dead Man's Game
897
|
Posted - 2015.07.05 09:42:00 -
[24] - Quote
Not really an accurate representation when it's a redline fest and almost everything he kills is militia. Player skill only gets you so far, cos if gear didnt matter, no one would ever need proto. Proto gear augments your ability as it means you can kill something faster and can take more damage if you make a fit that can do it.
Wanna play eve?
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Sicerly Yaw
Corrosive Synergy No Context
500
|
Posted - 2015.07.05 09:44:00 -
[25] - Quote
notice the eHP and regen and yes "experienced" hands something that new players don't have
the SP investment gives a significant advantage and that's good and all but new players don't have the experience nor the SP to be able to make things work well, and to top that off they get handicapped by in game mechanics that are implemented so that low cost gear cant be exploited (or so I am led to believe)
click here if you are making a new account and want some free BPO's
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Jadek Menaheim
Xer Cloud Consortium
6
|
Posted - 2015.07.05 09:45:00 -
[26] - Quote
JARREL THOMAS wrote:Help the newbs become monsters. Parents don't drop babies into an alleyway and expect them to succeed in life, so I by should you do that to newbs.
Unless your parents were Spartans.
Dust 514 Market Trello. The essential resource for trading in Dust.
|
JARREL THOMAS
Dead Man's Game
772
|
Posted - 2015.07.05 09:47:00 -
[27] - Quote
Jadek Menaheim wrote:JARREL THOMAS wrote:Help the newbs become monsters. Parents don't drop babies into an alleyway and expect them to succeed in life, so why should you do that to newbs.
Unless your parents were Spartans.
Caldari Loyalist. ( -í° -£-û -í°) They see me rollin they Hating (..) ( l: ) ( .-. ) ( :l ) (..)
|
David Spd
Caldari State
196
|
Posted - 2015.07.05 09:55:00 -
[28] - Quote
CCP Rattati wrote:4) So in all other FPS games, the new players start on equal footing with veterans. I'm gonna go ahead and disagree with that because I sure don't see a lot of the starter weapons in my killfeed.
Second, player skill always wins, gear is secondary. This is hard to accept for many people, but its the truth. Good players can easily outplay prototype lower skill players in starter fits.
Most FPS games with huge differences in beginners and vets tend to not do so well and tend to fall off the grid pretty fast. Sidegrades or "preferences" in performance are a thing but still hard to swallow when you have to get to level 30 to unlock a reflex sight for a gun you've max leveled.
I'll agree to disagree on the second point. I've seen some good players and as I've said, I am not the best console players so when I tryhard in a proto I have lost to militia.
The point is that to be THAT GOOD to consistently beat better fittings you have to have top level play. The vast majority of people will not outplay a mediocre player in Proto in a lesser fit if they're on even footing. Chances are the person in proto already has more information at their disposal than lower fittings anyway due to scan profiles, movement speed and extra module slots.
It's not uncommon for them to "sneak" up on lower tiered fitts without even trying simply because the higher tiered suit had the map ping for yards before the lower tier even knew he was there. An advantage before a shot is even fired. Can you argue that?
Any other points?
--> I'm a closed beta vet; I just don't post often <--
"Other people just complicate my life." ~Solid Snake
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Larkson Crazy Eye
WarRavens D.E.F.I.A.N.C.E
13
|
Posted - 2015.07.05 09:55:00 -
[29] - Quote
There is by and large no learning curve to this game. You just get dropped off the deep end and told to suck it up until you learn something or have enough SP and ISK to make up for your inadequacies. Not a lot can compete with the people with billions of ISK from the old PC days, people that can die 20 times in full proto gear in a pub match and laugh the loss off. There is almost no way they could actually go broke they have so much money.
The match making is pretty broken simply because there are hardly enough people playing to make a full team. Most matches are partial teams of 12 or so players on each side out of 16. That makes sorting players based on skill nearly impossible if they can barely make a team to begin with.
This event got me to log into a few alt accounts I had to get more keys and let me tell you it was insanely hard to accomplish much of anything on a Zero SP character. New characters have a whole 25k isk to spend and very little SP that isn't automatically tied into a few skills. I got to play TWO matches in the academy before I was sent on to regular battles. Sure I did rather well, earning about 2000+ Wp in each match because of really good coverage of an objective with a blaster turret. But the point is all that time and effort into coding the academy and I found myself kicked out of it before I even hit rank 1.
Now that character is up against proto players with very little ability to do anything about it. Proto drop suits is one thing, but proto vehicles with nothing but the starter AV fits is insane. You can't do much more than die half of the time. Now this was just an alt I was screwing around with, playing with new fits and weapons I wouldn't waste SP for my main on but it was a very frustrating experience.
This horrible noob stomp mechanic DUST has is perhaps the biggest flaw in the game. A successful game needs a growing player base to fill in those who leave, and to fund new development. DUST is designed to have such a harsh experience for new players very few stick around for long. |
Jadek Menaheim
Xer Cloud Consortium
6
|
Posted - 2015.07.05 10:02:00 -
[30] - Quote
Larkson Crazy Eye wrote:There is by and large no learning curve to this game. You just get dropped off the deep end and told to suck it up until you learn something or have enough SP and ISK to make up for your inadequacies. Not a lot can compete with the people with billions of ISK from the old PC days, people that can die 20 times in full proto gear in a pub match and laugh the loss off. There is almost no way they could actually go broke they have so much money. The one thing I tell any new person really considering getting into Dust... ***Grow a farm***
Remember, this is a free to play game.
Start by creating 16 accounts (PSN will allow you to create 64 from one machine, but only 16 active). Then let those accrue passive skill points. The biggest initial secret to this game is playing the time game. After about 6 months all of those accounts are strategically viable for using a variety of focused combat roles or supporting a corporation to full capacity.
In the mean time, play on your main account to teach yourself the game through a trail by fire, at which point you'll arrive at the other side and be much more experienced on how to allocate the skills of the clone bay before you.
Dust 514 Market Trello. The essential resource for trading in Dust.
|
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Jadek Menaheim
Xer Cloud Consortium
6
|
Posted - 2015.07.05 10:04:00 -
[31] - Quote
Very few new players are going to bother to do this...
Dust 514 Market Trello. The essential resource for trading in Dust.
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Sicerly Yaw
Corrosive Synergy No Context
501
|
Posted - 2015.07.05 10:08:00 -
[32] - Quote
Jadek Menaheim wrote:Very few new players are going to bother to do this...
I only bother with my minja as it is the only account I recruited using my recruit link
click here if you are making a new account and want some free BPO's
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Sicerly Yaw
Corrosive Synergy No Context
502
|
Posted - 2015.07.05 10:25:00 -
[33] - Quote
CCP Rattati wrote:
1) low mu players have a separate queue, there is no "low mu filling" going on 2) what's the alternative to both teams having protosquads and one of them losing? This is a competitive shooter. 3) if your alt is on the same account as your main, you will not go into the academy again, which is where you get your early training. 4) I have player every single fps there is, and there is always a learning curve. Playing COD:AW these days and I go 15/15 like I always do in all shooters, yet there are guys going 50/3 in those games as well. They even have a rating/level of 50 to my new guy with 8. The same exact experience I have in BF3, 4 and Hardline. I have the drive to do better which motivates me. Dust is no different.
one thing bothers me, while I was on my alt (different PSN account) I came across a certain player running in a squad of full proto
today I logged into my main and came across the same player
my main has about 25mill sp and my alt only has around 7mill I also don't play on it much but my KD on both I suppose is similar
so if like you say there is a separate queue is there a way around it? perhaps squad up with horrible players? perhaps someone that trains newer players gets stuck in low Mu queues?
click here if you are making a new account and want some free BPO's
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JARREL THOMAS
Dead Man's Game
775
|
Posted - 2015.07.05 10:36:00 -
[34] - Quote
Sicerly Yaw wrote:CCP Rattati wrote:
1) low mu players have a separate queue, there is no "low mu filling" going on 2) what's the alternative to both teams having protosquads and one of them losing? This is a competitive shooter. 3) if your alt is on the same account as your main, you will not go into the academy again, which is where you get your early training. 4) I have player every single fps there is, and there is always a learning curve. Playing COD:AW these days and I go 15/15 like I always do in all shooters, yet there are guys going 50/3 in those games as well. They even have a rating/level of 50 to my new guy with 8. The same exact experience I have in BF3, 4 and Hardline. I have the drive to do better which motivates me. Dust is no different.
one thing bothers me, while I was on my alt (different PSN account) I came across a certain player running in a squad of full proto today I logged into my main and came across the same player my main has about 25mill sp and my alt only has around 7mill I also don't play on it much but my KD on both I suppose is similar so if like you say there is a separate queue is there a way around it? perhaps squad up with horrible players? perhaps someone that trains newer players gets stuck in low Mu queues? I'm currently helping some friends and I think this might be a problem. It's either my MU or theirs with an uncommon balanced match.
Caldari Loyalist. ( -í° -£-û -í°) They see me rollin they Hating (..) ( l: ) ( .-. ) ( :l ) (..)
|
Varoth Drac
Dead Man's Game
1
|
Posted - 2015.07.05 10:54:00 -
[35] - Quote
Yes in Dust it is very difficult for new players to compete with higher sp players. SP does make a big difference.
It's not necessarily a bad thing. So long as matchmaking puts you into games where you can compete, at least with some enemies, it's ok.
I used to play vanilla WoW. In pvp, there was huge disparity between players due to gear. It was still a lot of fun. If you were still approaching max level you feared the guys in full epic gear, you had now way to beat them one on one. But you still enjoyed the contribution you made to helping the team. You don't expect to be able to take them down on your own.
It gives you something to aim for, and an added sense of achievement if you help your team take down some veterans. The ISK element helps as well, since you could lose 15 standard fits for the price of one proto fit.
Perhaps include an isk efficiency stat at the end of match. |
Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
599
|
Posted - 2015.07.05 11:01:00 -
[36] - Quote
CCP Rattati wrote:David Spd wrote:CCP Rattati wrote:4)I have the drive to do better which motivates me. Dust is no different. The difference between all those other shooters and Dust is the power-based progression. The only learning curve in Dust 514 is: Accepting that you will lose the vast majority of the time in a solo environment. Accepting that you will often lose when pit up against coordinated squads in Public Matchmaking. Understanding Dust as a whole does not take that much effort. Coming to terms with the fact that you will lose for reasons beyond your control (power differences) is a whole other beast entirely. They can see you before you know they're there. They can move faster than you, they can fire more accurately than you, they can do more damage than you, they can reload faster than you, they can jump higher than you... this is what Dust is for a new player. You could theoretically be the best FPS player in the world, but you get dropped into Dust 514 and you will get beaten senseless even if your positioning is superb and your situational awareness is spot on. Being able to glance at a guy and know that "There is no way in hell I can take him on in a 1v1 or even a 1v3 scenario" is why this game has been (and always will be) fundamentally broken. It isn't like other shooters. Player skill is secondary to having an optimized fitting or a squad to carry you. You can only do so much as an individual, and all it takes is TWO PEOPLE being in a coordinated party to control an entire 16v16 situation. Another part of the flaw of Dust 514 is the fact that the development team is full of sadists and masochists that get off on suffering. It took what.... years... for tiericide to happen and even now the gaps in power are more than enough to make new players miserable and to create unbelievable differences in potential based on the limitations of fittings and/or numbers difference. I'm awful at console first person shooters, but there are people I walk all over because my innate stats dominate theirs. There is no such thing as "handicap" in Dust. It's choosing to increase your suffering for some misguided idea of respect. You don't get "better" at the game by decreasing the power of your fitting, you learn to play the game a different way. In that sense, you ARE playing a different game. You learn to play as a vulture. Picking and choosing each and every engagement and focusing on the weak or overpowered players. Sounds great in theory, but in practice it's a test on sanity. Boring at the best of times, frustrating at the worst. You're taking advantage of the work of others to compensate for your lack of versatility and output. Who wants to wait for other people to do the work so they can steal the score? Not a lot of people with their head screwed on straight, that's for sure. So in all other FPS games, the new players start on equal footing with veterans. I'm gonna go ahead and disagree with that because I sure don't see a lot of the starter weapons in my killfeed. Second, player skill always wins, gear is secondary. This is hard to accept for many people, but its the truth. Good players can easily outplay prototype lower skill players in starter fits. (The WIN) or Victory means I am defeated if I lose- How about split that cold hard fact up - https://en.wikipedia.org/wiki/Tactical_victory 1.The term decisive victory refers to a military victory in battle that definitively resolves the objective being fought over, ending one stage of the conflict and beginning another stage. Until a decisive victory is achieved, conflict over the competing objectives will continue. Like all concepts of warfare, a decisive battle can take place from the tactical or unit level (Pavlov's House during the Battle of Stalingrad or the Chew House at the Battle of Germantown), the operational level (the Battle of Cowpens or the Battle of Cannae), all the way up to the strategic level (the Battle of Saratoga) or battles that bring an end to hostilities, such as the Battle of Waterloo or the Battle of Hastings. 2.A tactical victory may refer to a victory that results in the completion of a tactical objective as part of an operation or a victory where the losses of the defeated outweigh those of the victor. 3.A Pyrrhic victory is a victory that inflicts such a devastating toll on the victor that it is tantamount to defeat. Someone who wins a Pyrrhic victory has been victorious in some way; however, the heavy toll negates any sense of achievement or profit (another term for this would be "hollow victory") Dust needs more ways to not feel like a total loser all the time.(You need to fix this feeling) |
Aeon Amadi
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.07.05 12:00:00 -
[37] - Quote
CCP Rattati wrote:
So in all other FPS games, the new players start on equal footing with veterans. I'm gonna go ahead and disagree with that because I sure don't see a lot of the starter weapons in my killfeed.
Second, player skill always wins, gear is secondary. This is hard to accept for many people, but its the truth. Good players can easily outplay prototype lower skill players in starter fits.
In Battlefield and Call of Duty it comes down to player skill and to a someextent what weapon you're using. In Dust 514 is both of those factors but we're also mixing in the variability of power leveled gear.
There is a great desire, especially from members of the community that are pro-tieracide, for that sort of power leveled gear to have even less of an effect on the overall flow of battle. We can all generally agree that an Amarr Assault with an SCR should have every advantage over a Cal Assault with an SCR ( armor tanker with anti-shield weapon against shield tanker with an anti-shield weapon). That advantage gets skewed if said player is using, say, Militia gear and his opponent is using Prototype.
Power levels like that create an artificial inflation of power in the overall balance scheme, hence the moniker, and it dillutes the feeling of preparation, tactics, and player skill. Despite having every advantage the Amarr Assault could still very likely lose simply because the Cal Assault spent more ISK (which is why we run into problems like PC District Locking/Alt Farming). This is especially true for new players who simply don't have the ISK -and- skill benefits to compete.
Progression should not entitle you to such a powerful advantage when it already gives you permanent, passive skill bonuses (+5% armor per level) and active bonuses from Dropsuits (+5% heat build reduction per level). In that context, Tieracide is extremely beneficial. We lose a sense of progression, absolutely, but that sense of progression comes at the cost of the overall balance of power. Players feel gypped out of a win simply because they didn't shell out as much ISK as the other guy ontop of simply not having the longevity bonus of skill application, regardless of tactics and preparation.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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SALH
Holdfast Syndicate Amarr Empire
27
|
Posted - 2015.07.05 13:25:00 -
[38] - Quote
CCP Rattati wrote:Sicerly Yaw wrote:so I've been playing on one of my alts just to get a break form the usual routine and I've been noticing that even tho my character has rather low amounts of pretty much everything I am getting put up against proto squads and even whole teams, but then I started to notice the people getting put on my team and what it meant
as I saw who my team mates where and who the enemy was I realized that both of them were pretty high sp players, players that only run in squads of full proto on both sides and that when we won it was due to our sides proto squad doing better then the other side and when we lost it was because our sides squad had given up
ok thats all fine but then I look at my score and I'm not doing any worse then usual but I see that I am placing last more then half the time which is fine its a very low sp char so I don't expect to be able to do too much
what upsets me is that when I think about the people I normally get stuck with on my main are pretty noobish I just thought they were bad players but now looking at it from my alts perspective I see that these players may be getting stuck with "the big kids" because of their low mu scores, this makes me think that there should be a way to keep low mu players out matches that have high mu players as when one of these newer players comes along for a while they will have a hard time fending for themselves
I may be wrong and that may not be how the matchmaking is but it looked like the low mu players were being put in as filler for the higher mu squads running around, on my main I can have a big impact on whether my team wins or loses but on my alt anything I do seems to not have much of an impact other then making a proto player angry that he died to std NK's or a recruit assault rifle 1) low mu players have a separate queue, there is no "low mu filling" going on 2) what's the alternative to both teams having protosquads and one of them losing? This is a competitive shooter. 3) if your alt is on the same account as your main, you will not go into the academy again, which is where you get your early training. 4) I have player every single fps there is, and there is always a learning curve. Playing COD:AW these days and I go 15/15 like I always do in all shooters, yet there are guys going 50/3 in those games as well. They even have a rating/level of 50 to my new guy with 8. The same exact experience I have in BF3, 4 and Hardline. I have the drive to do better which motivates me. Dust is no different. Yes, but the aiming and shooting in those games are way better. You guys have consistently nerfed things into the ground. I feel that the main problem fans are having with your game are aiming, and spawning. I haven't played dust514 lately, but when I do play it seems like the 2 major issues I just mentioned are never fixed. Spawning is horrible in this game, I know you have the same issues in other games but they are no where near worst as dust514. I can choose to smart depoly and it will worp me right where I got killed before with the same players who killed me camping there waiting for free kills, because the location of the spawn will not change. That's why the scores are so lop sided I believe. Any time a score look like 68 to 0 something is wrong, or how about 78 to 0 I seen this 1 quite a few times. Persons can strafe there way out of situations in this game being that it is common. In the shooters you mentioned you can't just move around in circles without getting shot. I just really want to like dust 514, to me it is different that's why I keep coming back. I see the new updates try it and if I don't like it I stop playing until the next one. |
AndyAndio
0uter.Heaven
214
|
Posted - 2015.07.05 13:36:00 -
[39] - Quote
Aeon Amadi wrote:CCP Rattati wrote:
So in all other FPS games, the new players start on equal footing with veterans. I'm gonna go ahead and disagree with that because I sure don't see a lot of the starter weapons in my killfeed.
Second, player skill always wins, gear is secondary. This is hard to accept for many people, but its the truth. Good players can easily outplay prototype lower skill players in starter fits.
In Battlefield and Call of Duty it comes down to player skill and to a someextent what weapon you're using. In Dust 514 is both of those factors but we're also mixing in the variability of power leveled gear. There is a great desire, especially from members of the community that are pro-tieracide, for that sort of power leveled gear to have even less of an effect on the overall flow of battle. We can all generally agree that an Amarr Assault with an SCR should have every advantage over a Cal Assault with an SCR ( armor tanker with anti-shield weapon against shield tanker with an anti-shield weapon). That advantage gets skewed if said player is using, say, Militia gear and his opponent is using Prototype. Power levels like that create an artificial inflation of power in the overall balance scheme, hence the moniker, and it dillutes the feeling of preparation, tactics, and player skill. Despite having every advantage the Amarr Assault could still very likely lose simply because the Cal Assault spent more ISK (which is why we run into problems like PC District Locking/Alt Farming). This is especially true for new players who simply don't have the ISK -and- skill benefits to compete. Progression should not entitle you to such a powerful advantage when it already gives you permanent, passive skill bonuses (+5% armor per level) and active bonuses from Dropsuits (+5% heat build reduction per level). In that context, Tieracide is extremely beneficial. We lose a sense of progression, absolutely, but that sense of progression comes at the cost of the overall balance of power. Players feel gypped out of a win simply because they didn't shell out as much ISK as the other guy ontop of simply not having the longevity bonus of skill application, regardless of tactics and preparation.
I disagree, tiercide is gonna make players that have tons of SP able to run better ISK efficient fits while remaining deadly. For example i modified my APEX Nomad suit to the point that the differences between that suit and my normal mk0 assault are really minor. Things like .5 less sprint speed, 80 or so less hp. same regen, same equipment, and with proficiency 5 on my CR i dont feel the difference between the basic CR and the Boundless, i ran that suit the first couple of weeks i got it on FW and i was doing great. Also if you run spambush with it, the ISK efficiency is game breaking.
Your logic and understanding of progression is not quite right, things like optimization and proficiency need to be reworked also if there's any kind of tiercide happens but hey, lets break the game even more so no one can have fun
2013 DUST 514's MVP of the Year.-
Retired for Love of the Game
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VikingKong iBUN
0uter.Heaven
473
|
Posted - 2015.07.05 13:41:00 -
[40] - Quote
SALH wrote:CCP Rattati wrote:Sicerly Yaw wrote:so I've been playing on one of my alts just to get a break form the usual routine and I've been noticing that even tho my character has rather low amounts of pretty much everything I am getting put up against proto squads and even whole teams, but then I started to notice the people getting put on my team and what it meant
as I saw who my team mates where and who the enemy was I realized that both of them were pretty high sp players, players that only run in squads of full proto on both sides and that when we won it was due to our sides proto squad doing better then the other side and when we lost it was because our sides squad had given up
ok thats all fine but then I look at my score and I'm not doing any worse then usual but I see that I am placing last more then half the time which is fine its a very low sp char so I don't expect to be able to do too much
what upsets me is that when I think about the people I normally get stuck with on my main are pretty noobish I just thought they were bad players but now looking at it from my alts perspective I see that these players may be getting stuck with "the big kids" because of their low mu scores, this makes me think that there should be a way to keep low mu players out matches that have high mu players as when one of these newer players comes along for a while they will have a hard time fending for themselves
I may be wrong and that may not be how the matchmaking is but it looked like the low mu players were being put in as filler for the higher mu squads running around, on my main I can have a big impact on whether my team wins or loses but on my alt anything I do seems to not have much of an impact other then making a proto player angry that he died to std NK's or a recruit assault rifle 1) low mu players have a separate queue, there is no "low mu filling" going on 2) what's the alternative to both teams having protosquads and one of them losing? This is a competitive shooter. 3) if your alt is on the same account as your main, you will not go into the academy again, which is where you get your early training. 4) I have player every single fps there is, and there is always a learning curve. Playing COD:AW these days and I go 15/15 like I always do in all shooters, yet there are guys going 50/3 in those games as well. They even have a rating/level of 50 to my new guy with 8. The same exact experience I have in BF3, 4 and Hardline. I have the drive to do better which motivates me. Dust is no different. Yes, but the aiming and shooting in those games are way better. You guys have consistently nerfed things into the ground. I feel that the main problem fans are having with your game are aiming, and spawning. I haven't played dust514 lately, but when I do play it seems like the 2 major issues I just mentioned are never fixed. Spawning is horrible in this game, I know you have the same issues in other games but they are no where near worst as dust514. I can choose to smart depoly and it will worp me right where I got killed before with the same players who killed me camping there waiting for free kills, because the location of the spawn will not change. That's why the scores are so lop sided I believe. Any time a score look like 68 to 0 something is wrong, or how about 78 to 0 I seen this 1 quite a few times. Persons can strafe there way out of situations in this game being that it is common. In the shooters you mentioned you can't just move around in circles without getting shot. I just really want to like dust 514, to me it is different that's why I keep coming back. I see the new updates try it and if I don't like it I stop playing until the next one.
Ambush: >Team 1 spawns on greatly advantageous high ground. >Team 2 spawns in the pit of death just beneath the greatly advantageous high ground. >Team 2 gets completely slaughtered by Team 1 in less than 5 minutes, because every single time they spawn it's in the same place, in a pit of death with 16 redberries pointing down at them. GG.
I would like a Gallente SMG.
TUNNEL SNAKES RULE
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SALH
Holdfast Syndicate Amarr Empire
28
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Posted - 2015.07.05 13:45:00 -
[41] - Quote
VikingKong iBUN wrote:SALH wrote:CCP Rattati wrote:Sicerly Yaw wrote:so I've been playing on one of my alts just to get a break form the usual routine and I've been noticing that even tho my character has rather low amounts of pretty much everything I am getting put up against proto squads and even whole teams, but then I started to notice the people getting put on my team and what it meant
as I saw who my team mates where and who the enemy was I realized that both of them were pretty high sp players, players that only run in squads of full proto on both sides and that when we won it was due to our sides proto squad doing better then the other side and when we lost it was because our sides squad had given up
ok thats all fine but then I look at my score and I'm not doing any worse then usual but I see that I am placing last more then half the time which is fine its a very low sp char so I don't expect to be able to do too much
what upsets me is that when I think about the people I normally get stuck with on my main are pretty noobish I just thought they were bad players but now looking at it from my alts perspective I see that these players may be getting stuck with "the big kids" because of their low mu scores, this makes me think that there should be a way to keep low mu players out matches that have high mu players as when one of these newer players comes along for a while they will have a hard time fending for themselves
I may be wrong and that may not be how the matchmaking is but it looked like the low mu players were being put in as filler for the higher mu squads running around, on my main I can have a big impact on whether my team wins or loses but on my alt anything I do seems to not have much of an impact other then making a proto player angry that he died to std NK's or a recruit assault rifle 1) low mu players have a separate queue, there is no "low mu filling" going on 2) what's the alternative to both teams having protosquads and one of them losing? This is a competitive shooter. 3) if your alt is on the same account as your main, you will not go into the academy again, which is where you get your early training. 4) I have player every single fps there is, and there is always a learning curve. Playing COD:AW these days and I go 15/15 like I always do in all shooters, yet there are guys going 50/3 in those games as well. They even have a rating/level of 50 to my new guy with 8. The same exact experience I have in BF3, 4 and Hardline. I have the drive to do better which motivates me. Dust is no different. Yes, but the aiming and shooting in those games are way better. You guys have consistently nerfed things into the ground. I feel that the main problem fans are having with your game are aiming, and spawning. I haven't played dust514 lately, but when I do play it seems like the 2 major issues I just mentioned are never fixed. Spawning is horrible in this game, I know you have the same issues in other games but they are no where near worst as dust514. I can choose to smart depoly and it will worp me right where I got killed before with the same players who killed me camping there waiting for free kills, because the location of the spawn will not change. That's why the scores are so lop sided I believe. Any time a score look like 68 to 0 something is wrong, or how about 78 to 0 I seen this 1 quite a few times. Persons can strafe there way out of situations in this game being that it is common. In the shooters you mentioned you can't just move around in circles without getting shot. I just really want to like dust 514, to me it is different that's why I keep coming back. I see the new updates try it and if I don't like it I stop playing until the next one. Ambush: >Team 1 spawns on greatly advantageous high ground. >Team 2 spawns in the pit of death just beneath the greatly advantageous high ground. >Team 2 gets completely slaughtered by Team 1 in less than 5 minutes, because every single time they spawn it's in the same place, in a pit of death with 16 redberries pointing down at them. GG. Exactly! |
Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.05 13:52:00 -
[42] - Quote
AndyAndio wrote:Aeon Amadi wrote:CCP Rattati wrote:
So in all other FPS games, the new players start on equal footing with veterans. I'm gonna go ahead and disagree with that because I sure don't see a lot of the starter weapons in my killfeed.
Second, player skill always wins, gear is secondary. This is hard to accept for many people, but its the truth. Good players can easily outplay prototype lower skill players in starter fits.
In Battlefield and Call of Duty it comes down to player skill and to a someextent what weapon you're using. In Dust 514 is both of those factors but we're also mixing in the variability of power leveled gear. There is a great desire, especially from members of the community that are pro-tieracide, for that sort of power leveled gear to have even less of an effect on the overall flow of battle. We can all generally agree that an Amarr Assault with an SCR should have every advantage over a Cal Assault with an SCR ( armor tanker with anti-shield weapon against shield tanker with an anti-shield weapon). That advantage gets skewed if said player is using, say, Militia gear and his opponent is using Prototype. Power levels like that create an artificial inflation of power in the overall balance scheme, hence the moniker, and it dillutes the feeling of preparation, tactics, and player skill. Despite having every advantage the Amarr Assault could still very likely lose simply because the Cal Assault spent more ISK (which is why we run into problems like PC District Locking/Alt Farming). This is especially true for new players who simply don't have the ISK -and- skill benefits to compete. Progression should not entitle you to such a powerful advantage when it already gives you permanent, passive skill bonuses (+5% armor per level) and active bonuses from Dropsuits (+5% heat build reduction per level). In that context, Tieracide is extremely beneficial. We lose a sense of progression, absolutely, but that sense of progression comes at the cost of the overall balance of power. Players feel gypped out of a win simply because they didn't shell out as much ISK as the other guy ontop of simply not having the longevity bonus of skill application, regardless of tactics and preparation. I disagree, tiercide is gonna make players that have tons of SP able to run better ISK efficient fits while remaining deadly. For example i modified my APEX Nomad suit to the point that the differences between that suit and my normal mk0 assault are really minor. Things like .5 less sprint speed, 80 or so less hp. same regen, same equipment, and with proficiency 5 on my CR i dont feel the difference between the basic CR and the Boundless, i ran that suit the first couple of weeks i got it on FW and i was doing great. Also if you run spambush with it, the ISK efficiency is game breaking. Your logic and understanding of progression is not quite right, things like optimization and proficiency need to be reworked also if there's any kind of tiercide happening, but hey, lets break the game even more so no one can have fun
You actually just proved my point, though... The example you gave shows that the disparity between what will essentially become a Dropsuit with a Standard Power Core versus a Prototype Power Core will be lessened and those that run Standard Power Cores will be more effective as a result, that the advantages would come mostly from skill investment and proper fitting structure rather than simply shelling out ISK.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
24
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Posted - 2015.07.05 13:54:00 -
[43] - Quote
CCP Rattati wrote: I have player every single fps there is
Arkena Wyrnspire aka "British Khorne" - Cross Atu
Gallente Guide
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CoochMaster Flex
Negative-Feedback. Negative-Feedback
139
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Posted - 2015.07.05 13:57:00 -
[44] - Quote
CCP Rattati wrote:
1) low mu players have a separate queue, there is no "low mu filling" going on 2) what's the alternative to both teams having protosquads and one of them losing? This is a competitive shooter. 3) if your alt is on the same account as your main, you will not go into the academy again, which is where you get your early training. 4) I have player every single fps there is, and there is always a learning curve. Playing COD:AW these days and I go 15/15 like I always do in all shooters, yet there are guys going 50/3 in those games as well. They even have a rating/level of 50 to my new guy with 8. The same exact experience I have in BF3, 4 and Hardline. I have the drive to do better which motivates me. Dust is no different.
Ok there's a problem with what you just said. Stop comparing your own game to other FPS. Is different with TTK and SP/XP. In COD and Battlefield, you can 1v2 and still get away with it if your lucky. In Dust we can 1v6 and get away with it no problem if you know how to out smart them. As far as SP/XP you can atleast kill the guy that's rank 80 a few times no problem in COD/BF. Dust, you have to fight for that kill if the guy is In a full prototype suit with passive and active skills and 70 million SP. The new players have to grind in dust and it's a *****. Just saying
I'm not a slayer. I just get lucky.
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CCP Rattati
C C P C C P Alliance
24
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Posted - 2015.07.05 14:11:00 -
[45] - Quote
Arkena Wyrnspire wrote:CCP Rattati wrote: I have player every single fps there is
i admit, i never played tabula rasa or crysis, was tabula rasa even a fps
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Shadowed Cola
Tal-Romon Legion Amarr Empire
299
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Posted - 2015.07.05 14:12:00 -
[46] - Quote
CCP Rattati wrote:Arkena Wyrnspire wrote:CCP Rattati wrote: I have player every single fps there is
i didn't play tabula rasa if you played Perfect Dark then how is it Dust isn't the best FPS ever?
Give me laptop guns that turn into turrets! :D |
shaman oga
Dead Man's Game
4
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Posted - 2015.07.05 14:14:00 -
[47] - Quote
CCP Rattati wrote: player connection always wins, skill is secondary, gear is tertiary. This is hard to accept for many people, but its the truth. Good players with better internet can easily outplay other good players with worse internet and prototype lower skill players get REKT by everyone.
FIFY
Regressed to blueberry level.
Join Ashlander Tribes on ESO.
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Daddrobit
You Can Call Me Daddy
1
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Posted - 2015.07.05 14:16:00 -
[48] - Quote
CCP Rattati wrote: Second, player skill always wins, gear is secondary. This is hard to accept for many people, but its the truth. Good players can easily outplay prototype lower skill players in starter fits.
I'll mostly agree with this sentiment. While it's not "easy" per se, if you know what you're doing, you can come out on top.
MAG KDR: 3.3 Dust KDR: 3.5 (when I'm active, spent a year as a dedicated logi, so overall is like 2.6 or something) BF4 KDR: 2.9 (just started, have played for 2 days)
And do you know what I use?
I currently have 2 proto weapons, Wyrikomis for tanks, and the Boundless HMG for the odd time I play as a heavy and only on the underground domination with the laundry chute in the back. I also have a proto assault with an advanced Breach Shotgun.
My APEX suits are modified, but only with militia repper BPOs as desired ( I stuck an extra militia repper on them, sue me)
I have 3 advanced suits with 2 advanced weapons and one with a basic. (My logi suits and a scout suit)
And every other suit I use is a BPO with BPO mods and weapons. I find honestly, that if I die, it most often in a situation where an extra 100-200 hp and 3-6% wouldn't have helped. Either I get zerg-blobbed off the map, or some alpha weapon drops me instantly, so why bother?
Yet while these BPOs are my mainstay, I still do better than a a huge portion of the playerbase...
Not to say I don't do even better in proto, but I find it's usually only by a factor of around 8 kills, and it comes with the penalty of everyone on the enemy team -wanting- to kill you and putting in more effort to do.
Also BPO running means I have more money than I'll -ever- realistically need even if I ran proto all-day erry-day. Nearly half a billion isk, and less than half a dozen PCs in my lifetime.
O.G. Pink Fluffy Bunny
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CCP Rattati
C C P C C P Alliance
24
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Posted - 2015.07.05 14:16:00 -
[49] - Quote
CoochMaster Flex wrote:CCP Rattati wrote:
1) low mu players have a separate queue, there is no "low mu filling" going on 2) what's the alternative to both teams having protosquads and one of them losing? This is a competitive shooter. 3) if your alt is on the same account as your main, you will not go into the academy again, which is where you get your early training. 4) I have player every single fps there is, and there is always a learning curve. Playing COD:AW these days and I go 15/15 like I always do in all shooters, yet there are guys going 50/3 in those games as well. They even have a rating/level of 50 to my new guy with 8. The same exact experience I have in BF3, 4 and Hardline. I have the drive to do better which motivates me. Dust is no different.
Ok there's a problem with what you just said. Stop comparing your own game to other FPS. Is different with TTK and SP/XP. In COD and Battlefield, you can 1v2 and still get away with it if your lucky. In Dust we can 1v6 and get away with it no problem if you know how to out smart them. As far as SP/XP you can atleast kill the guy that's rank 80 a few times no problem in COD/BF. Dust, you have to fight for that kill if the guy is In a full prototype suit with passive and active skills and 70 million SP. The new players have to grind in dust and it's a *****. Just saying
bf and cod are only grind, because they only allow a sequence of predetermined unlocks, so it feels much more grindy, to me at least. Especially since you start from zero in every new iteration
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.05 14:17:00 -
[50] - Quote
CCP Rattati wrote:Arkena Wyrnspire wrote:CCP Rattati wrote: I have player every single fps there is
i admit, i never played tabula rasa or crysis, was tabula rasa even a fps
You've never played Crysis?
Worst. Dev. Ever.
Dude, it is on Steam, I will buy it for you if you play it. It'll revolutionize your life.... Barring of course that your rig can run it optimally. It is still used as a bench mark in some cases, afterall >_>;
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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AndyAndio
0uter.Heaven
215
|
Posted - 2015.07.05 14:25:00 -
[51] - Quote
Aeon Amadi wrote:
You actually just proved my point, though... The example you gave shows that the disparity between what will essentially become a Dropsuit with a Standard Power Core versus a Prototype Power Core will be lessened and those that run Standard Power Cores will be more effective as a result, that the advantages would come mostly from skill investment and proper fitting structure rather than simply shelling out ISK.
Getting ISK in this game is easier than SP, even with the stupid SP cap we have now, so... yeah, skill (SP) investment thats what you're going for? People value ISK more than anything in the game (i dont play enough to value either) that why people with a lot of ISK still run BPOs or lower tier gear, they just want to go ISK + every game. ISK Investment > SP Investment, because the SP doesnt go away, you dont risk losing SP, i never seen anyone rage saying "he has optimzation 5 and i dont!" lol
I still havent seen anyone share a good point on how tiercide is gonna help the game, is like people want to see it happen just beacuse reasons.
2013 DUST 514's MVP of the Year.-
Retired for Love of the Game
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CCP Rattati
C C P C C P Alliance
24
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Posted - 2015.07.05 14:27:00 -
[52] - Quote
Aeon Amadi wrote:CCP Rattati wrote:Arkena Wyrnspire wrote:CCP Rattati wrote: I have player every single fps there is
i admit, i never played tabula rasa or crysis, was tabula rasa even a fps You've never played Crysis? Worst. Dev. Ever. Dude, it is on Steam, I will buy it for you if you play it. It'll revolutionize your life.... Barring of course that your rig can run it optimally. It is still used as a bench mark in some cases, afterall >_>;
graphics mean nothing, watched it played, i don't play any single player fps storylines, TDM is life, TDM is love
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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thor424
Namtar Elite Gallente Federation
621
|
Posted - 2015.07.05 14:29:00 -
[53] - Quote
Asset loss is the biggest difference between Dust and those other games.
Losing video game stuff apparently really, really bothers some people. |
AndyAndio
0uter.Heaven
216
|
Posted - 2015.07.05 14:31:00 -
[54] - Quote
thor424 wrote:Asset loss is the biggest difference between Dust and those other games.
Losing video game stuff apparently really, really bothers some people.
facts.-
2013 DUST 514's MVP of the Year.-
Retired for Love of the Game
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thor424
Namtar Elite Gallente Federation
621
|
Posted - 2015.07.05 14:35:00 -
[55] - Quote
AndyAndio wrote:Aeon Amadi wrote:
You actually just proved my point, though... The example you gave shows that the disparity between what will essentially become a Dropsuit with a Standard Power Core versus a Prototype Power Core will be lessened and those that run Standard Power Cores will be more effective as a result, that the advantages would come mostly from skill investment and proper fitting structure rather than simply shelling out ISK.
Getting ISK in this game is easier than SP, even with the stupid SP cap we have now, so... yeah, skill (SP) investment thats what you're going for? People value ISK more than anything in the game (i dont play enough to value either) that why people with a lot of ISK still run BPOs or lower tier gear, they just want to go ISK + every game. ISK Investment > SP Investment, because the SP doesnt go away, you dont risk losing SP, i never seen anyone rage saying "he has optimzation 5 and i dont!" lol I still havent seen anyone share a good point on how tiercide is gonna help the game, is like people want to see it happen just beacuse reasons.
I don't think tiercide solves any of the pacifist, accountant behavior we see running rampant in Dust.
But I think it helps eliminate a few of the excuses those types use when explaining why they don't try.
I'd love to see an experiment in Dust, like a week with maxed out characters and reimbursement, just to see if the accountants could find it in themselves to use that R1 button. |
thor424
Namtar Elite Gallente Federation
621
|
Posted - 2015.07.05 14:37:00 -
[56] - Quote
AndyAndio wrote:thor424 wrote:Asset loss is the biggest difference between Dust and those other games.
Losing video game stuff apparently really, really bothers some people. facts.-
Lol, your sig is awesome |
Aeon Amadi
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.07.05 14:38:00 -
[57] - Quote
AndyAndio wrote:Aeon Amadi wrote:
You actually just proved my point, though... The example you gave shows that the disparity between what will essentially become a Dropsuit with a Standard Power Core versus a Prototype Power Core will be lessened and those that run Standard Power Cores will be more effective as a result, that the advantages would come mostly from skill investment and proper fitting structure rather than simply shelling out ISK.
Getting ISK in this game is easier than SP, even with the stupid SP cap we have now, so... yeah, skill (SP) investment thats what you're going for? People value ISK more than anything in the game (i dont play enough to value either) that why people with a lot of ISK still run BPOs or lower tier gear, they just want to go ISK + every game. ISK Investment > SP Investment, because the SP doesnt go away, you dont risk losing SP, i never seen anyone rage saying "he has optimzation 5 and i dont!" lol I still havent seen anyone share a good point on how tiercide is gonna help the game, is like people want to see it happen just beacuse reasons.
This is from a dev blog concerning Eve Online's Tiericide:
"In practice however, after assessing ship slots, EHP, speed, fitting potential and role overlap, we estimate almost half of our currently available ships to have suboptimal use, or are just be plain not worth it at all for pilots looking to min-max.
There are many reasons for that, one is due to the way we balance ships according to the tier system. Indeed, because the tier system dictates raw slots and hit points, it directly impacts ship performance, and thus affects balance. This is most obvious with the tier 1 versus tier 2 battlecruiser comparison, or even with the cruiser class as a whole. Battleship hulls, for having comparatively more base slots to play with, are less affected by this problem than their smaller counterparts.
- That is why we want to remove ship tiers altogether, then refocus our balancing philosophy to be based on role. That means finding common themes, or lines that fit ships with the same purpose, then adjusting slot layout, HP and fittings within each class to support this goal."
From a separate dev blog that further elaborates on this:
"- the old GÇ£TierGÇ¥ system of balancing ships that had mandated weakness from many of EVEGÇÖs ships and endeavoring to make every ship viable and fun to fly in its own right.
The entire premise and point of Tiericide is to balance by roles, not by power-levels or tiers. Hence the name. Fun is having tactical advantages, planning, forethought, and the same rock, paper, scissors gameplay that New Eden is known for. What is -not- fun is losing simply because the guy was using what is functionally the same exact thing as you, but his is better just because it has better fitting capability.
"-the old GÇ£TierGÇ¥ system of balancing ships that had mandated weakness from many of EVEGÇÖs ships and endeavoring to make every ship viable and fun to fly in its own right. "
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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AndyAndio
0uter.Heaven
216
|
Posted - 2015.07.05 14:39:00 -
[58] - Quote
thor424 wrote:AndyAndio wrote:Aeon Amadi wrote:
You actually just proved my point, though... The example you gave shows that the disparity between what will essentially become a Dropsuit with a Standard Power Core versus a Prototype Power Core will be lessened and those that run Standard Power Cores will be more effective as a result, that the advantages would come mostly from skill investment and proper fitting structure rather than simply shelling out ISK.
Getting ISK in this game is easier than SP, even with the stupid SP cap we have now, so... yeah, skill (SP) investment thats what you're going for? People value ISK more than anything in the game (i dont play enough to value either) that why people with a lot of ISK still run BPOs or lower tier gear, they just want to go ISK + every game. ISK Investment > SP Investment, because the SP doesnt go away, you dont risk losing SP, i never seen anyone rage saying "he has optimzation 5 and i dont!" lol I still havent seen anyone share a good point on how tiercide is gonna help the game, is like people want to see it happen just beacuse reasons. I don't think tiercide solves any of the pacifist, accountant behavior we see running rampant in Dust. But I think it helps eliminate a few of the excuses those types use when explaining why they don't try. I'd love to see an experiment in Dust, like a week with maxed out characters and reimbursement, just to see if the accountants could find it in themselves to use that R1 button.
Sorry bud, but... Dust going to the PS4 is more likely to happen than that
2013 DUST 514's MVP of the Year.-
Retired for Love of the Game
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AndyAndio
0uter.Heaven
217
|
Posted - 2015.07.05 14:44:00 -
[59] - Quote
Aeon Amadi wrote: I like to write walls of text of irrelevant stuff so people dont know what to say and i get the feeling that i won an internet discussion
You succeded, i stopped reading after you said "EvE Online" MVP out.-
2013 DUST 514's MVP of the Year.-
Retired for Love of the Game
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.05 14:47:00 -
[60] - Quote
CCP Rattati wrote:
graphics mean nothing, watched it played, i don't play any single player fps storylines, TDM is life, TDM is love
You make me sad, Rattati. You'll never know the feeling of switching to Maximum Speed and outrunning a Jeep. You'll never know the feeling of switching to Maximum Strength and punching said jeep into oblivion, then uppercutting a commie into orbit.
In all seriousness though, you really need to play it rather than watch it to experience what it is to -FEEL- like a super soldier in that game and I think by experiencing that you could learn a lot about what we want from Dust 514 (and why I was so freaggin happy when jump height was added to Myros ^_^)
AndyAndio wrote:
You succeded, i stopped reading after you said "EvE Online" MVP out.-
/sigh
-YOU- wanted to know what Tiericide was and why people are for it. You basically just pulled a Westboro Baptist.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.07.05 15:00:00 -
[61] - Quote
Is mu account based or character based?
Just played some games on my low sp alt. Was up against some tough opposition. Last game I played I finished up going 0-9 with a total of 80wp. Despite doing my absolute best to help the team. Started with a tank. Then went Cal light with uplink. Then went medic and tried to stay in a group with my rep tool and needle. Didn't even get any sp as I was below the threshold.
To be fair we did outnumber them, and so won by a large margin. And it was the skirmish map that is very spread out. It was harder to go isk positive in the other matches than I remembered. Despite my suits only costing 7k isk.
I guess it can be tough. |
Mobius Wyvern
Fatal Absolution Negative-Feedback
6
|
Posted - 2015.07.05 15:02:00 -
[62] - Quote
CCP Rattati wrote:David Spd wrote:CCP Rattati wrote:4)I have the drive to do better which motivates me. Dust is no different. The difference between all those other shooters and Dust is the power-based progression. The only learning curve in Dust 514 is: Accepting that you will lose the vast majority of the time in a solo environment. Accepting that you will often lose when pit up against coordinated squads in Public Matchmaking. Understanding Dust as a whole does not take that much effort. Coming to terms with the fact that you will lose for reasons beyond your control (power differences) is a whole other beast entirely. They can see you before you know they're there. They can move faster than you, they can fire more accurately than you, they can do more damage than you, they can reload faster than you, they can jump higher than you... this is what Dust is for a new player. You could theoretically be the best FPS player in the world, but you get dropped into Dust 514 and you will get beaten senseless even if your positioning is superb and your situational awareness is spot on. Being able to glance at a guy and know that "There is no way in hell I can take him on in a 1v1 or even a 1v3 scenario" is why this game has been (and always will be) fundamentally broken. It isn't like other shooters. Player skill is secondary to having an optimized fitting or a squad to carry you. You can only do so much as an individual, and all it takes is TWO PEOPLE being in a coordinated party to control an entire 16v16 situation. Another part of the flaw of Dust 514 is the fact that the development team is full of sadists and masochists that get off on suffering. It took what.... years... for tiericide to happen and even now the gaps in power are more than enough to make new players miserable and to create unbelievable differences in potential based on the limitations of fittings and/or numbers difference. I'm awful at console first person shooters, but there are people I walk all over because my innate stats dominate theirs. There is no such thing as "handicap" in Dust. It's choosing to increase your suffering for some misguided idea of respect. You don't get "better" at the game by decreasing the power of your fitting, you learn to play the game a different way. In that sense, you ARE playing a different game. You learn to play as a vulture. Picking and choosing each and every engagement and focusing on the weak or overpowered players. Sounds great in theory, but in practice it's a test on sanity. Boring at the best of times, frustrating at the worst. You're taking advantage of the work of others to compensate for your lack of versatility and output. Who wants to wait for other people to do the work so they can steal the score? Not a lot of people with their head screwed on straight, that's for sure. So in all other FPS games, the new players start on equal footing with veterans. I'm gonna go ahead and disagree with that because I sure don't see a lot of the starter weapons in my killfeed. Second, player skill always wins, gear is secondary. This is hard to accept for many people, but its the truth. Good players can easily outplay prototype lower skill players in starter fits. I can attest to this, as I never run anything but Prototype and I'm not that good at all.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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AndyAndio
0uter.Heaven
217
|
Posted - 2015.07.05 15:09:00 -
[63] - Quote
Aeon Amadi wrote:
/sigh
-YOU- wanted to know what Tiericide was and why people are for it. You basically just pulled a Westboro Baptist.
wrong, again! i never said that, those reading skills tho...
2013 DUST 514's MVP of the Year.-
Retired for Love of the Game
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Devadander
Woodgrain Atari
348
|
Posted - 2015.07.05 15:41:00 -
[64] - Quote
Aeon Amadi wrote:CCP Rattati wrote:Arkena Wyrnspire wrote:CCP Rattati wrote: I have player every single fps there is
i admit, i never played tabula rasa or crysis, was tabula rasa even a fps You've never played Crysis? Worst. Dev. Ever. Dude, it is on Steam, I will buy it for you if you play it. It'll revolutionize your life.... Barring of course that your rig can run it optimally. It is still used as a bench mark in some cases, afterall >_>;
Crysis is overhyped garbage. Yeah, innovations.... But trash levels and no direction. People still bench morrowind and doom 3 lowl
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
|
Aeon Amadi
Negative-Feedback. Negative-Feedback
11
|
Posted - 2015.07.05 15:51:00 -
[65] - Quote
Devadander wrote:Aeon Amadi wrote:CCP Rattati wrote:Arkena Wyrnspire wrote:CCP Rattati wrote: I have player every single fps there is
i admit, i never played tabula rasa or crysis, was tabula rasa even a fps You've never played Crysis? Worst. Dev. Ever. Dude, it is on Steam, I will buy it for you if you play it. It'll revolutionize your life.... Barring of course that your rig can run it optimally. It is still used as a bench mark in some cases, afterall >_>; Crysis is overhyped garbage. Yeah, innovations.... But trash levels and no direction. People still bench morrowind and doom 3 lowl
Is there any FPS game that came out after 2008 that wasn't over-hyped garbage..?
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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deezy dabest
Evil Syndicate Alliance.
2
|
Posted - 2015.07.05 15:56:00 -
[66] - Quote
CCP Rattati wrote:
2) what's the alternative to both teams having protosquads and one of them losing? This is a competitive shooter.
The alternative is having a payout system that actually rewards activity instead of having one of those proto squads leave battle because they are scared to lose a single ISK and they are unwilling to allow their stats to be affected in the slightest.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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DeathwindRising
ROGUE RELICS
1
|
Posted - 2015.07.05 15:59:00 -
[67] - Quote
Tribes Ascend wasn't over hyped. Game would've been better over time but the Devs dropped it to make money off of Smite. |
Tebu Gan
Capital Acquisitions LLC
1
|
Posted - 2015.07.05 16:36:00 -
[68] - Quote
Sicerly Yaw wrote:so I've been playing on one of my alts just to get a break form the usual routine and I've been noticing that even tho my character has rather low amounts of pretty much everything I am getting put up against proto squads and even whole teams, but then I started to notice the people getting put on my team and what it meant
as I saw who my team mates where and who the enemy was I realized that both of them were pretty high sp players, players that only run in squads of full proto on both sides and that when we won it was due to our sides proto squad doing better then the other side and when we lost it was because our sides squad had given up
ok thats all fine but then I look at my score and I'm not doing any worse then usual but I see that I am placing last more then half the time which is fine its a very low sp char so I don't expect to be able to do too much
what upsets me is that when I think about the people I normally get stuck with on my main are pretty noobish I just thought they were bad players but now looking at it from my alts perspective I see that these players may be getting stuck with "the big kids" because of their low mu scores, this makes me think that there should be a way to keep low mu players out matches that have high mu players as when one of these newer players comes along for a while they will have a hard time fending for themselves
I may be wrong and that may not be how the matchmaking is but it looked like the low mu players were being put in as filler for the higher mu squads running around, on my main I can have a big impact on whether my team wins or loses but on my alt anything I do seems to not have much of an impact other then making a proto player angry that he died to std NK's or a recruit assault rifle
Jump in a random squad in the squad finder. There have been a few instances where I get in with a couple of complete noobs (literally new to the game) and absolutely decimate the opposing team no matter what I run. Though if matchmaking was based on my MU, these noobs I'm squadding with (which I desperately try to help with SP and Gear) would get absolutely decimated.
It's predominantly squad finder that creates these issues.
On a little side note, I played with a guy that was actually pretty new to the game, very low SP. He had done his homework, dedicated SP to all the right places, got him a proto suit and two proto weapons. Though he told me that often he get's matched with other teams of full proto.
Basically, this guy is in my tier in matchmaking yet he doesn't have the skill (or SP) to compete like the others in the same bracket.
Tanks - Balancing Turrets
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ThePlayerkyle13
The Unholy Legion Of DarkStar DARKSTAR ARMY
244
|
Posted - 2015.07.05 16:39:00 -
[69] - Quote
CCP Rattati wrote:CoochMaster Flex wrote:CCP Rattati wrote:
1) low mu players have a separate queue, there is no "low mu filling" going on 2) what's the alternative to both teams having protosquads and one of them losing? This is a competitive shooter. 3) if your alt is on the same account as your main, you will not go into the academy again, which is where you get your early training. 4) I have player every single fps there is, and there is always a learning curve. Playing COD:AW these days and I go 15/15 like I always do in all shooters, yet there are guys going 50/3 in those games as well. They even have a rating/level of 50 to my new guy with 8. The same exact experience I have in BF3, 4 and Hardline. I have the drive to do better which motivates me. Dust is no different.
Ok there's a problem with what you just said. Stop comparing your own game to other FPS. Is different with TTK and SP/XP. In COD and Battlefield, you can 1v2 and still get away with it if your lucky. In Dust we can 1v6 and get away with it no problem if you know how to out smart them. As far as SP/XP you can atleast kill the guy that's rank 80 a few times no problem in COD/BF. Dust, you have to fight for that kill if the guy is In a full prototype suit with passive and active skills and 70 million SP. The new players have to grind in dust and it's a *****. Just saying bf and cod are only grind, because they only allow a sequence of predetermined unlocks, so it feels much more grindy, to me at least. Especially since you start from zero in every new iteration
I don't see CoD or BF as gridy games unless you want to prestige quickly on CoD, or unlock a certain weapon in BF, with DUST 514 it's all grind.
Because the only way for your character to get better at passives & unlock new gear in higher tiers is to gain SP & this require a lot of grinding. Plus with the current state that DUST is in, it's going to be harder for newer players to actually get into the game with everyone jumping around with Mass Drivers killing people with Splash Damage & it's very annoying.
In both CoD & BF you start out with good manageable weapons, that are all balanced out so it's like equals opportunity & the matchmaking there is better, newer players would be match up with others similar with them, in DUST i make a new alt & i jump into battle with the starter fittings & i get annihilated by proto users which = Unfair Matchmaking & as i was experiencing this i just sat in my chair smh thinking,
"how are newer players suppose to play this game, if i was new player i would've deleted this game & played something else..."
Heck i've even made a thread on a similar topic... |
Tebu Gan
Capital Acquisitions LLC
1
|
Posted - 2015.07.05 16:46:00 -
[70] - Quote
CCP Rattati wrote:
1) low mu players have a separate queue, there is no "low mu filling" going on 2) what's the alternative to both teams having protosquads and one of them losing? This is a competitive shooter. 3) if your alt is on the same account as your main, you will not go into the academy again, which is where you get your early training. 4) I have player every single fps there is, and there is always a learning curve. Playing COD:AW these days and I go 15/15 like I always do in all shooters, yet there are guys going 50/3 in those games as well. They even have a rating/level of 50 to my new guy with 8. The same exact experience I have in BF3, 4 and Hardline. I have the drive to do better which motivates me. Dust is no different.
1. Low mu players have a separate queue, yes. This can though be circumvented by using the squad finder.
3. My alt is on the same account as my main and I suspect my MU remains the same account wise. This can create serious problems when I go to play say an alt with 2 million SP, against fully protoed squads. Knowledge of the game is just ONE aspect that affects viability on the field.
4. Unlike those other games mentioned, Dust has not only a "learning curve" (which is a joke when you mention a game like COD or Destiny even) but a progression system. Players are divided not only by experience, but also by gear and flexibility. Flexibility, I mean, that they can run multiple roles at optimal efficiency.
It's cute that you try to compare dust to those other games. Being an employee and developer, I actually expected better of you. Shame on you.
Tanks - Balancing Turrets
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KEROSIINI-TERO
The Rainbow Effect
2
|
Posted - 2015.07.05 17:43:00 -
[71] - Quote
David Spd wrote:
The difference between all those other shooters and Dust is the power-based progression.
The only learning curve in Dust 514 is:
Accepting that you will lose the vast majority of the time in a solo environment. Accepting that you will often lose when pit up against coordinated squads in Public Matchmaking.
Understanding Dust as a whole does not take that much effort. Coming to terms with the fact that you will lose for reasons beyond your control (power differences) is a whole other beast entirely. They can see you before you know they're there. They can move faster than you, they can fire more accurately than you, they can do more damage than you, they can reload faster than you, they can jump higher than you... this is what Dust is for a new player.
You could theoretically be the best FPS player in the world, but you get dropped into Dust 514 and you will get beaten senseless even if your positioning is superb and your situational awareness is spot on. Being able to glance at a guy and know that "There is no way in hell I can take him on in a 1v1 or even a 1v3 scenario" is why this game has been (and always will be) fundamentally broken.
It isn't like other shooters. Player skill is secondary to having an optimized fitting or a squad to carry you. You can only do so much as an individual, and all it takes is TWO PEOPLE being in a coordinated party to control an entire 16v16 situation.
Another part of the flaw of Dust 514 is the fact that the development team is full of sadists and masochists that get off on suffering. It took what.... years... for tiericide to happen and even now the gaps in power are more than enough to make new players miserable and to create unbelievable differences in potential based on the limitations of fittings and/or numbers difference.
I'm awful at console first person shooters, but there are people I walk all over because my innate stats dominate theirs. There is no such thing as "handicap" in Dust. It's choosing to increase your suffering for some misguided idea of respect. You don't get "better" at the game by decreasing the power of your fitting, you learn to play the game a different way. In that sense, you ARE playing a different game.
You learn to play as a vulture. Picking and choosing each and every engagement and focusing on the weak or overpowered players. Sounds great in theory, but in practice it's a test on sanity. Boring at the best of times, frustrating at the worst. You're taking advantage of the work of others to compensate for your lack of versatility and output. Who wants to wait for other people to do the work so they can steal the score? Not a lot of people with their head screwed on straight, that's for sure.
This post has so many things all wrong, so many bold statements with claims that are the opposite from truth.
KERO-TRADER is my official Eve character for Dust trading.
|
BARAGAMOS
Kinsho Swords Caldari State
50
|
Posted - 2015.07.05 18:04:00 -
[72] - Quote
CCP Rattati wrote:David Spd wrote:[quote=CCP Rattati]4)I have the drive to do better which motivates me. Dust is no different. Second, player skill always wins, gear is secondary. This is hard to accept for many people, but its the truth. Good players can easily outplay prototype lower skill players in starter fits.
It makes me sad to hear you say that. Obviously, as a developer you don't play this game enough. I can tell you right now I can out play 2/3 of the protostompers here by postioning and firing first only to be gunned down after putting 3+ rounds into their back. Walk up to a guy operating a turret shoot him with a shotty and watch him not die then turn jump over you and one shot you faster than your reticle can train. That's not skill, that's STUFF. This happens multiple times a day. This game really has a low gun game skill cap. The tactical part is the most skills intensive part, but just wear better STUFF and have 70+mill SP it compensates for the fact you can walk out in the open and take multiple rounds only to run away at twice the move speed of your opponent or gun them down with 4 times the dps. At least you can't wiggle as much as you to be able to. Then it was even worse.
I can name countless times I have unloaded on guys who would have been dead in another FPS for the same mistake and after as many rounds put into them only to have them turn /jump 20 meters and 3 shot me with the scrambler, pistol glitch me, or just officer gun me down. I'm sorry but if I'm rounds up on you and we land the same amount after the initial volley you should not be walking away at 100s of armor and me waiting to respawn.
So, tell you what... play the next two month in starter fits only and let me know your K/D then ask yourself if as a new player you would want to endure that. See how long you enjoy playing zero SP games because your K/D and WPs were so bad. So not only do you get owned, you don't even get better on the STUFF meter.
So, take it as you want. There are those rare moments where you can pull off a sweet play in those suits but once every 10 games is not worth the grind. Especially when its hard to out position anyone when your suit shows up on scanners half way across the board..... |
DiablosMajora
196
|
Posted - 2015.07.05 18:05:00 -
[73] - Quote
CCP Rattati wrote:Arkena Wyrnspire wrote:CCP Rattati wrote: I have player every single fps there is
i admit, i never played tabula rasa or crysis, was tabula rasa even a fps the reticule wheel in crysis was seriously top notch, bar none. i personally really liked the cloak as well, and think such a thing could be adapted for Dust
Prepare your angus
|
Pierced Daddy
Storm Wind Strikeforce Caldari State
228
|
Posted - 2015.07.05 18:14:00 -
[74] - Quote
Mobius Wyvern wrote:CCP Rattati wrote:David Spd wrote:CCP Rattati wrote:4)I have the drive to do better which motivates me. Dust is no different. The difference between all those other shooters and Dust is the power-based progression. The only learning curve in Dust 514 is: Accepting that you will lose the vast majority of the time in a solo environment. Accepting that you will often lose when pit up against coordinated squads in Public Matchmaking. Understanding Dust as a whole does not take that much effort. Coming to terms with the fact that you will lose for reasons beyond your control (power differences) is a whole other beast entirely. They can see you before you know they're there. They can move faster than you, they can fire more accurately than you, they can do more damage than you, they can reload faster than you, they can jump higher than you... this is what Dust is for a new player. You could theoretically be the best FPS player in the world, but you get dropped into Dust 514 and you will get beaten senseless even if your positioning is superb and your situational awareness is spot on. Being able to glance at a guy and know that "There is no way in hell I can take him on in a 1v1 or even a 1v3 scenario" is why this game has been (and always will be) fundamentally broken. It isn't like other shooters. Player skill is secondary to having an optimized fitting or a squad to carry you. You can only do so much as an individual, and all it takes is TWO PEOPLE being in a coordinated party to control an entire 16v16 situation. Another part of the flaw of Dust 514 is the fact that the development team is full of sadists and masochists that get off on suffering. It took what.... years... for tiericide to happen and even now the gaps in power are more than enough to make new players miserable and to create unbelievable differences in potential based on the limitations of fittings and/or numbers difference. I'm awful at console first person shooters, but there are people I walk all over because my innate stats dominate theirs. There is no such thing as "handicap" in Dust. It's choosing to increase your suffering for some misguided idea of respect. You don't get "better" at the game by decreasing the power of your fitting, you learn to play the game a different way. In that sense, you ARE playing a different game. You learn to play as a vulture. Picking and choosing each and every engagement and focusing on the weak or overpowered players. Sounds great in theory, but in practice it's a test on sanity. Boring at the best of times, frustrating at the worst. You're taking advantage of the work of others to compensate for your lack of versatility and output. Who wants to wait for other people to do the work so they can steal the score? Not a lot of people with their head screwed on straight, that's for sure. So in all other FPS games, the new players start on equal footing with veterans. I'm gonna go ahead and disagree with that because I sure don't see a lot of the starter weapons in my killfeed. Second, player skill always wins, gear is secondary. This is hard to accept for many people, but its the truth. Good players can easily outplay prototype lower skill players in starter fits. I can attest to this, as I never run anything but Prototype and I'm not that good at all.
I laughed at this. Then thought holy sheet man that's me too. I proto'd 14 suits looking for the right one then realized I suck. |
BARAGAMOS
Kinsho Swords Caldari State
51
|
Posted - 2015.07.05 18:21:00 -
[75] - Quote
ThePlayerkyle13 wrote:CCP Rattati wrote:CoochMaster Flex wrote:CCP Rattati wrote:
1) low mu players have a separate queue, there is no "low mu filling" going on 2) what's the alternative to both teams having protosquads and one of them losing? This is a competitive shooter. 3) if your alt is on the same account as your main, you will not go into the academy again, which is where you get your early training. 4) I have player every single fps there is, and there is always a learning curve. Playing COD:AW these days and I go 15/15 like I always do in all shooters, yet there are guys going 50/3 in those games as well. They even have a rating/level of 50 to my new guy with 8. The same exact experience I have in BF3, 4 and Hardline. I have the drive to do better which motivates me. Dust is no different.
Ok there's a problem with what you just said. Stop comparing your own game to other FPS. Is different with TTK and SP/XP. In COD and Battlefield, you can 1v2 and still get away with it if your lucky. In Dust we can 1v6 and get away with it no problem if you know how to out smart them. As far as SP/XP you can atleast kill the guy that's rank 80 a few times no problem in COD/BF. Dust, you have to fight for that kill if the guy is In a full prototype suit with passive and active skills and 70 million SP. The new players have to grind in dust and it's a *****. Just saying bf and cod are only grind, because they only allow a sequence of predetermined unlocks, so it feels much more grindy, to me at least. Especially since you start from zero in every new iteration I don't see CoD or BF as gridy games unless you want to prestige quickly on CoD, or unlock a certain weapon in BF, with DUST 514 it's all grind. Because the only way for your character to get better at passives & unlock new gear in higher tiers is to gain SP & this require a lot of grinding. Plus with the current state that DUST is in, it's going to be harder for newer players to actually get into the game with everyone jumping around with Mass Drivers killing people with Splash Damage & it's very annoying. In both CoD & BF you start out with good manageable weapons, that are all balanced out so it's like equals opportunity & the matchmaking there is better, newer players would be match up with others similar with them, in DUST i make a new alt & i jump into battle with the starter fittings & i get annihilated by proto users which = Unfair Matchmaking & as i was experiencing this i just sat in my chair smh thinking, "how are newer players suppose to play this game, if i was new player i would've deleted this game & played something else..." Heck i've even made a thread on a similar topic...
Wish I could like this multiple times.
Makes me sad when a developer talks around a huge difference in games. There is a huge difference in starting on COD/BF compared to this game. Just the fact that the stats are better at all on higher grade items makes that blatantly obvious. So why would a Dev act like that is not a major factor....
Let alone warbarge bonuses and passive bonuses from SP.....
I'm not try to be mean to Rat, but there seems to be major issues from my perspective with the game. The failed event exemplifies that. I wound up 20 installation kills short because the two day I set aside to play CCP managed to waste. Sorry, but as a customer (which is what we are) I am not pleased you make promises then renege. Your inability to deliver what you promised meant I could not achieve the reward, not my lack of commitment. 2 days set aside wasted... waiting on a hobby game that is 3 years old to actually work....
As someone with and undergrad degree in CS I really can't figure out what is going on there, and why there are not multiple issues a week tweaked. Unless, what is going on is not intended to prolong the game, but instead to ride it into the ground as long as players spend money on it then move on.
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DiablosMajora
196
|
Posted - 2015.07.05 18:30:00 -
[76] - Quote
BARAGAMOS wrote: Wish I could like this multiple times.
Makes me sad when a developer talks around a huge difference in games. There is a huge difference in starting on COD/BF compared to this game. Just the fact that the stats are better at all on higher grade items makes that blatantly obvious. So why would a Dev act like that is not a major factor....
Let alone warbarge bonuses and passive bonuses from SP.....
I'm not try to be mean to Rat, but there seems to be major issues from my perspective with the game. The failed event exemplifies that. I wound up 20 installation kills short because the two day I set aside to play CCP managed to waste. Sorry, but as a customer (which is what we are) I am not pleased you make promises then renege. Your inability to deliver what you promised meant I could not achieve the reward, not my lack of commitment. 2 days set aside wasted... waiting on a hobby game that is 3 years old to actually work....
As someone with and undergrad degree in CS I really can't figure out what is going on there, and why there are not multiple issues a week tweaked. Unless, what is going on is not intended to prolong the game, but instead to ride it into the ground as long as players spend money on it then move on.
>"failed event" hey man, data on installations is still data. we learned they are hard to kill
Prepare your angus
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KEROSIINI-TERO
The Rainbow Effect
2
|
Posted - 2015.07.05 18:31:00 -
[77] - Quote
JARREL THOMAS wrote: You gotta be some kind of monster in a starter fit to survive constant scans, heavy-logi train, SG-scouts, flying Minmitar monkeys, ect. Starter fit monsters aren't common. You guys want players right? Help the newbs become monsters. Parents don't drop babies into an alleyway and expect them to succeed in life, so why should you do that to newbs.
You don't see them because if they are really new, then they will skill up and start using standard instead of MLT. Then ADV instead of STD.
And the veterans... They might occasionally do STD/MLT, but they will always return to ADV/PRO as why not? There is no reason not to run that. Isk yeah, but isk will be irrelevant if you play long enough and you don't need PC for that.
(hint: that is what tiericide is about: giving a sensible reason to use lower suits, beyond "look I'm trying to slay in crappy basic suit LOL")
KERO-TRADER is my official Eve character for Dust trading.
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Joel II X
Bacon with a bottle of Quafe
8
|
Posted - 2015.07.05 18:39:00 -
[78] - Quote
demonkiller 12 wrote:Sicerly Yaw wrote:Evil V2 RE wrote:Evil V2 RE wrote:You still have a big impact on a match whether or not you're running proto or starter gear.. It's based on knowing the game, how it works. Which for me when I started was very confusing. And try Harding. you oviously have no idea what I am talking about, it has nothing to do with the gear and more to do with the fact that new players don't know what they are doing and dont have to skill points to be able to compete with 2 second reloads and damage that far surpasses their own not to mention the higher base ehp that older players have trough the skill tree also do you even dust m8? or as a matter of fact do you even sense? take a look at what you are saying you don't seem to know what your own point is "2 second realods" wut thats like standard reload and most people still dont even spec into reload skills 3 sec reload in unskilled ARs.
3.5 sec reload on unskilled militia ARs.
Scouts United
Gk.0s & Quafes all day.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
189
|
Posted - 2015.07.05 20:31:00 -
[79] - Quote
CCP Rattati wrote:Aeon Amadi wrote:CCP Rattati wrote:Arkena Wyrnspire wrote:CCP Rattati wrote: I have player every single fps there is
i admit, i never played tabula rasa or crysis, was tabula rasa even a fps You've never played Crysis? Worst. Dev. Ever. Dude, it is on Steam, I will buy it for you if you play it. It'll revolutionize your life.... Barring of course that your rig can run it optimally. It is still used as a bench mark in some cases, afterall >_>; graphics mean nothing, watched it played, i don't play any single player fps storylines, TDM is life, TDM is love
Get Crysis 3 and play CELL vs REBELS, it's like a hard core game mod, but better, it comes in TDM, CTF, and a lot of other goodness, however beware of the BOW and the Gauss Sabot Gun, they will ruin your life.
DSG1 and AY69 for life!
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Scheneighnay McBob
Penumbra or something
7
|
Posted - 2015.07.05 21:22:00 -
[80] - Quote
CCP Rattati wrote:Sicerly Yaw wrote:so I've been playing on one of my alts just to get a break form the usual routine and I've been noticing that even tho my character has rather low amounts of pretty much everything I am getting put up against proto squads and even whole teams, but then I started to notice the people getting put on my team and what it meant
as I saw who my team mates where and who the enemy was I realized that both of them were pretty high sp players, players that only run in squads of full proto on both sides and that when we won it was due to our sides proto squad doing better then the other side and when we lost it was because our sides squad had given up
ok thats all fine but then I look at my score and I'm not doing any worse then usual but I see that I am placing last more then half the time which is fine its a very low sp char so I don't expect to be able to do too much
what upsets me is that when I think about the people I normally get stuck with on my main are pretty noobish I just thought they were bad players but now looking at it from my alts perspective I see that these players may be getting stuck with "the big kids" because of their low mu scores, this makes me think that there should be a way to keep low mu players out matches that have high mu players as when one of these newer players comes along for a while they will have a hard time fending for themselves
I may be wrong and that may not be how the matchmaking is but it looked like the low mu players were being put in as filler for the higher mu squads running around, on my main I can have a big impact on whether my team wins or loses but on my alt anything I do seems to not have much of an impact other then making a proto player angry that he died to std NK's or a recruit assault rifle 1) low mu players have a separate queue, there is no "low mu filling" going on 2) what's the alternative to both teams having protosquads and one of them losing? This is a competitive shooter. 3) if your alt is on the same account as your main, you will not go into the academy again, which is where you get your early training. 4) I have player every single fps there is, and there is always a learning curve. Playing COD:AW these days and I go 15/15 like I always do in all shooters, yet there are guys going 50/3 in those games as well. They even have a rating/level of 50 to my new guy with 8. The same exact experience I have in BF3, 4 and Hardline. I have the drive to do better which motivates me. Dust is no different. Oh really?
Have you played Dino D day?
got it for 35 cents or so during the summer sale. Absolutely ridiculous and broken, but it's fun because you can't take it seriously. Also shows that Dust needs suicide-compies.
The anti-tunnel snake taskforce has assembled
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Vesta Opalus
Ostrakon Agency Gallente Federation
852
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Posted - 2015.07.05 21:24:00 -
[81] - Quote
I was actually watching this and paying attention to who hes killing here. You can see alot of confused newbies in militia gear, he walks out in between the crossfire of like 5 people and doesnt die at one point. For the time I watched I didnt see anything over advanced gear and the majority was militia/standard.
This is the power of militia gear in experienced hands AGAINST **** PLAYERS ALSO IN CRAP GEAR. This has never been a problem. When I started my alt I went 40something/2, and it was easy as hell. The problem is when you get into matches with proto players and you get wrecked because your TTK is about .1 seconds vs. 2-3 seconds for all the proto players. |
Daddrobit
You Can Call Me Daddy
1
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Posted - 2015.07.05 22:05:00 -
[82] - Quote
Vesta Opalus wrote:I was actually watching this and paying attention to who hes killing here. You can see alot of confused newbies in militia gear, he walks out in between the crossfire of like 5 people and doesnt die at one point. For the time I watched I didnt see anything over advanced gear and the majority was militia/standard.
Also, y'know, he wasn't just using a base frontline suit. He had a complex armor plate, an enhanced repper, and a complex damage mod in the high which gives him better damage output than a GEK-38.
So.... Yeah, that's a thing...
O.G. Pink Fluffy Bunny
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Sicerly Yaw
Corrosive Synergy No Context
516
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Posted - 2015.07.05 22:11:00 -
[83] - Quote
Daddrobit wrote:Vesta Opalus wrote:I was actually watching this and paying attention to who hes killing here. You can see alot of confused newbies in militia gear, he walks out in between the crossfire of like 5 people and doesnt die at one point. For the time I watched I didnt see anything over advanced gear and the majority was militia/standard. Also, y'know, he wasn't just using a base frontline suit. He had a complex armor plate, an enhanced repper, and a complex damage mod in the high which gives him better damage output than a GEK-38. So.... Yeah, that's a thing...
the only mlt he was using I believe was the weapons
click here if you are making a new account and want some free BPO's
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Operative 1174 Uuali
True Companion Planetary Requisitions
875
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Posted - 2015.07.05 22:49:00 -
[84] - Quote
CCP Rattati wrote:David Spd wrote:CCP Rattati wrote:4)I have the drive to do better which motivates me. Dust is no different. The difference between all those other shooters and Dust is the power-based progression. The only learning curve in Dust 514 is: Accepting that you will lose the vast majority of the time in a solo environment. Accepting that you will often lose when pit up against coordinated squads in Public Matchmaking. Understanding Dust as a whole does not take that much effort. Coming to terms with the fact that you will lose for reasons beyond your control (power differences) is a whole other beast entirely. They can see you before you know they're there. They can move faster than you, they can fire more accurately than you, they can do more damage than you, they can reload faster than you, they can jump higher than you... this is what Dust is for a new player. You could theoretically be the best FPS player in the world, but you get dropped into Dust 514 and you will get beaten senseless even if your positioning is superb and your situational awareness is spot on. Being able to glance at a guy and know that "There is no way in hell I can take him on in a 1v1 or even a 1v3 scenario" is why this game has been (and always will be) fundamentally broken. It isn't like other shooters. Player skill is secondary to having an optimized fitting or a squad to carry you. You can only do so much as an individual, and all it takes is TWO PEOPLE being in a coordinated party to control an entire 16v16 situation. Another part of the flaw of Dust 514 is the fact that the development team is full of sadists and masochists that get off on suffering. It took what.... years... for tiericide to happen and even now the gaps in power are more than enough to make new players miserable and to create unbelievable differences in potential based on the limitations of fittings and/or numbers difference. I'm awful at console first person shooters, but there are people I walk all over because my innate stats dominate theirs. There is no such thing as "handicap" in Dust. It's choosing to increase your suffering for some misguided idea of respect. You don't get "better" at the game by decreasing the power of your fitting, you learn to play the game a different way. In that sense, you ARE playing a different game. You learn to play as a vulture. Picking and choosing each and every engagement and focusing on the weak or overpowered players. Sounds great in theory, but in practice it's a test on sanity. Boring at the best of times, frustrating at the worst. You're taking advantage of the work of others to compensate for your lack of versatility and output. Who wants to wait for other people to do the work so they can steal the score? Not a lot of people with their head screwed on straight, that's for sure. So in all other FPS games, the new players start on equal footing with veterans. I'm gonna go ahead and disagree with that because I sure don't see a lot of the starter weapons in my killfeed. Second, player skill always wins, gear is secondary. This is hard to accept for many people, but its the truth. Good players can easily outplay prototype lower skill players in starter fits.
Yeah, new players have to jump through their as*es and dodge, dealing with server lag while high sp players just stand thwre in the open and shoot. Again, tiered gear and sp bonuses should be about versatility vs. speciality and not raw power.
MY CPM2 PLATFORM
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Iron Wolf Saber
Den of Swords
19
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Posted - 2015.07.05 23:04:00 -
[85] - Quote
DeathwindRising wrote:Tribes Ascend wasn't over hyped. Game would've been better over time but the Devs dropped it to make money off of Smite.
I take great offense to this statement considering the bastardization the devs did with this game and abandoned it like they did their prior game.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.07.06 01:28:00 -
[86] - Quote
Pierced Daddy wrote:Mobius Wyvern wrote:CCP Rattati wrote:David Spd wrote:CCP Rattati wrote:4)I have the drive to do better which motivates me. Dust is no different. The difference between all those other shooters and Dust is the power-based progression. The only learning curve in Dust 514 is: Accepting that you will lose the vast majority of the time in a solo environment. Accepting that you will often lose when pit up against coordinated squads in Public Matchmaking. Understanding Dust as a whole does not take that much effort. Coming to terms with the fact that you will lose for reasons beyond your control (power differences) is a whole other beast entirely. They can see you before you know they're there. They can move faster than you, they can fire more accurately than you, they can do more damage than you, they can reload faster than you, they can jump higher than you... this is what Dust is for a new player. You could theoretically be the best FPS player in the world, but you get dropped into Dust 514 and you will get beaten senseless even if your positioning is superb and your situational awareness is spot on. Being able to glance at a guy and know that "There is no way in hell I can take him on in a 1v1 or even a 1v3 scenario" is why this game has been (and always will be) fundamentally broken. It isn't like other shooters. Player skill is secondary to having an optimized fitting or a squad to carry you. You can only do so much as an individual, and all it takes is TWO PEOPLE being in a coordinated party to control an entire 16v16 situation. Another part of the flaw of Dust 514 is the fact that the development team is full of sadists and masochists that get off on suffering. It took what.... years... for tiericide to happen and even now the gaps in power are more than enough to make new players miserable and to create unbelievable differences in potential based on the limitations of fittings and/or numbers difference. I'm awful at console first person shooters, but there are people I walk all over because my innate stats dominate theirs. There is no such thing as "handicap" in Dust. It's choosing to increase your suffering for some misguided idea of respect. You don't get "better" at the game by decreasing the power of your fitting, you learn to play the game a different way. In that sense, you ARE playing a different game. You learn to play as a vulture. Picking and choosing each and every engagement and focusing on the weak or overpowered players. Sounds great in theory, but in practice it's a test on sanity. Boring at the best of times, frustrating at the worst. You're taking advantage of the work of others to compensate for your lack of versatility and output. Who wants to wait for other people to do the work so they can steal the score? Not a lot of people with their head screwed on straight, that's for sure. So in all other FPS games, the new players start on equal footing with veterans. I'm gonna go ahead and disagree with that because I sure don't see a lot of the starter weapons in my killfeed. Second, player skill always wins, gear is secondary. This is hard to accept for many people, but its the truth. Good players can easily outplay prototype lower skill players in starter fits. I can attest to this, as I never run anything but Prototype and I'm not that good at all. I laughed at this. Then thought holy sheet man that's me too. I proto'd 14 suits looking for the right one then realized I suck. #TheStruggle
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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