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Thread Statistics | Show CCP posts - 6 post(s) |
Sicerly Yaw
Corrosive Synergy No Context
493
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Posted - 2015.07.04 06:27:00 -
[1] - Quote
so I've been playing on one of my alts just to get a break form the usual routine and I've been noticing that even tho my character has rather low amounts of pretty much everything I am getting put up against proto squads and even whole teams, but then I started to notice the people getting put on my team and what it meant
as I saw who my team mates where and who the enemy was I realized that both of them were pretty high sp players, players that only run in squads of full proto on both sides and that when we won it was due to our sides proto squad doing better then the other side and when we lost it was because our sides squad had given up
ok thats all fine but then I look at my score and I'm not doing any worse then usual but I see that I am placing last more then half the time which is fine its a very low sp char so I don't expect to be able to do too much
what upsets me is that when I think about the people I normally get stuck with on my main are pretty noobish I just thought they were bad players but now looking at it from my alts perspective I see that these players may be getting stuck with "the big kids" because of their low mu scores, this makes me think that there should be a way to keep low mu players out matches that have high mu players as when one of these newer players comes along for a while they will have a hard time fending for themselves
I may be wrong and that may not be how the matchmaking is but it looked like the low mu players were being put in as filler for the higher mu squads running around, on my main I can have a big impact on whether my team wins or loses but on my alt anything I do seems to not have much of an impact other then making a proto player angry that he died to std NK's or a recruit assault rifle
click here if you are making a new account and want some free BPO's
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Evil V2 RE
Seykal Expeditionary Group Minmatar Republic
7
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Posted - 2015.07.04 06:36:00 -
[2] - Quote
You still have a big impact on a match whether or not you're running proto or starter gear.. It's based on knowing the game, how it works. Which for me when I started was very confusing.
I got nothing...
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Evil V2 RE
Seykal Expeditionary Group Minmatar Republic
7
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Posted - 2015.07.04 06:37:00 -
[3] - Quote
Evil V2 RE wrote:You still have a big impact on a match whether or not you're running proto or starter gear.. It's based on knowing the game, how it works. Which for me when I started was very confusing. And try Harding.
I got nothing...
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
479
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Posted - 2015.07.04 07:14:00 -
[4] - Quote
Evil V2 RE wrote:You still have a big impact on a match whether or not you're running proto or starter gear.. It's based on knowing the game, how it works. Which for me when I started was very confusing.
That's a damn lie and you know it. |
Sicerly Yaw
Corrosive Synergy No Context
493
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Posted - 2015.07.04 07:26:00 -
[5] - Quote
Evil V2 RE wrote:Evil V2 RE wrote:You still have a big impact on a match whether or not you're running proto or starter gear.. It's based on knowing the game, how it works. Which for me when I started was very confusing. And try Harding.
you oviously have no idea what I am talking about, it has nothing to do with the gear and more to do with the fact that new players don't know what they are doing and dont have to skill points to be able to compete with 2 second reloads and damage that far surpasses their own not to mention the higher base ehp that older players have trough the skill tree
also do you even dust m8? or as a matter of fact do you even sense? take a look at what you are saying you don't seem to know what your own point is
click here if you are making a new account and want some free BPO's
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BARAGAMOS
Kinsho Swords Caldari State
44
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Posted - 2015.07.04 07:57:00 -
[6] - Quote
Evil V2 RE wrote:You still have a big impact on a match whether or not you're running proto or starter gear.. It's based on knowing the game, how it works. Which for me when I started was very confusing.
Another inane commenter....
No, as someone new there is no learning curve here (except the glitches apparently). Its a FPS that takes about a day to understand the game modes and larn the map modules. When you have no SP and no ISK you make no impact except to pad the high SP players scores. I can unload 4-5 bullets in a proto guys back while he turns and just 3 shots me or worse pistol glitches me. Which appears to be only behind the Scrambler rifle as the preferred kill method these days. They don't play smart, they don't have to. Most are terrible, but try killing a proto with 3 friends behind him as a solo q with no SP. Knowledge.....not gonna save you there. When you have guys in heavy suits driving LAVs into your red line hopping out and melting you then driving back...knowledge.. not gonna save you there. Know I was gonna quite when I found myself not wanting to spawn because my team was once again 100 clones down and redlined again. While Colonel ******* and Major **** just pistol glitch or Officer sniper you down as soon as you spawn. This is not like other FPS where everyone has the same equipment. So its not about skill its about stuff and SP. Lots of bad protos squads... its just they roll through the guys in lesser suits and lower sp. The game is dead because guys like me are leaving.
I gave it a shot but after almost two months, this event **** up was the last straw. The community is toxic, exploits every glitc and personally just today I lost over 100 suits spawning into multiple proto guys. Nothing like taking two steps and dying because the game does not stop you from spawning in the middle of a group of assholes. Why would I want to waste my time or money on something so poorly done. |
JARREL THOMAS
Dead Man's Game
766
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Posted - 2015.07.04 07:58:00 -
[7] - Quote
Evil V2 RE wrote:Evil V2 RE wrote:You still have a big impact on a match whether or not you're running proto or starter gear.. It's based on knowing the game, how it works. Which for me when I started was very confusing. And try Harding. Yep tryharding in starter fits when always being scanned and geting killed while destroying equipment. Seems like a negative impact.
Caldari Loyalist. ( -í° -£-û -í°) They see me rollin they Hating (..) ( l: ) ( .-. ) ( :l ) (..)
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Duke Noobiam
Incorruptibles
483
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Posted - 2015.07.04 08:14:00 -
[8] - Quote
BARAGAMOS wrote:Evil V2 RE wrote:You still have a big impact on a match whether or not you're running proto or starter gear.. It's based on knowing the game, how it works. Which for me when I started was very confusing. Another inane commenter.... No, as someone new there is no learning curve here (except the glitches apparently). Its a FPS that takes about a day to understand the game modes and larn the map modules. When you have no SP and no ISK you make no impact except to pad the high SP players scores. I can unload 4-5 bullets in a proto guys back while he turns and just 3 shots me or worse pistol glitches me. Which appears to be only behind the Scrambler rifle as the preferred kill method these days. They don't play smart, they don't have to. Most are terrible, but try killing a proto with 3 friends behind him as a solo q with no SP. Knowledge.....not gonna save you there. When you have guys in heavy suits driving LAVs into your red line hopping out and melting you then driving back...knowledge.. not gonna save you there. Know I was gonna quite when I found myself not wanting to spawn because my team was once again 100 clones down and redlined again. While Colonel ******* and Major **** just pistol glitch or Officer sniper you down as soon as you spawn. This is not like other FPS where everyone has the same equipment. So its not about skill its about stuff and SP. Lots of bad protos squads... its just they roll through the guys in lesser suits and lower sp. The game is dead because guys like me are leaving. I gave it a shot but after almost two months, this event **** up was the last straw. The community is toxic, exploits every glitc and personally just today I lost over 100 suits spawning into multiple proto guys. Nothing like taking two steps and dying because the game does not stop you from spawning in the middle of a group of assholes. Why would I want to waste my time or money on something so poorly done.
If you stick around, You can run with me and my mates and we'll give you a hand. I usually play Sundays to Thursdays from 2100 to 2300 EST
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BARAGAMOS
Kinsho Swords Caldari State
45
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Posted - 2015.07.04 08:17:00 -
[9] - Quote
Duke Noobiam wrote:BARAGAMOS wrote:Evil V2 RE wrote:You still have a big impact on a match whether or not you're running proto or starter gear.. It's based on knowing the game, how it works. Which for me when I started was very confusing. Another inane commenter.... No, as someone new there is no learning curve here (except the glitches apparently). Its a FPS that takes about a day to understand the game modes and larn the map modules. When you have no SP and no ISK you make no impact except to pad the high SP players scores. I can unload 4-5 bullets in a proto guys back while he turns and just 3 shots me or worse pistol glitches me. Which appears to be only behind the Scrambler rifle as the preferred kill method these days. They don't play smart, they don't have to. Most are terrible, but try killing a proto with 3 friends behind him as a solo q with no SP. Knowledge.....not gonna save you there. When you have guys in heavy suits driving LAVs into your red line hopping out and melting you then driving back...knowledge.. not gonna save you there. Know I was gonna quite when I found myself not wanting to spawn because my team was once again 100 clones down and redlined again. While Colonel ******* and Major **** just pistol glitch or Officer sniper you down as soon as you spawn. This is not like other FPS where everyone has the same equipment. So its not about skill its about stuff and SP. Lots of bad protos squads... its just they roll through the guys in lesser suits and lower sp. The game is dead because guys like me are leaving. I gave it a shot but after almost two months, this event **** up was the last straw. The community is toxic, exploits every glitc and personally just today I lost over 100 suits spawning into multiple proto guys. Nothing like taking two steps and dying because the game does not stop you from spawning in the middle of a group of assholes. Why would I want to waste my time or money on something so poorly done. If you stick around, You can run with me and my mates and we'll give you a hand. I usually play Sundays to Thursdays from 2100 to 2300 EST
Thanks for the invite. |
demonkiller 12
TERRA R1SING New Eden's Heros
849
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Posted - 2015.07.05 04:38:00 -
[10] - Quote
Sicerly Yaw wrote:Evil V2 RE wrote:Evil V2 RE wrote:You still have a big impact on a match whether or not you're running proto or starter gear.. It's based on knowing the game, how it works. Which for me when I started was very confusing. And try Harding. you oviously have no idea what I am talking about, it has nothing to do with the gear and more to do with the fact that new players don't know what they are doing and dont have to skill points to be able to compete with 2 second reloads and damage that far surpasses their own not to mention the higher base ehp that older players have trough the skill tree also do you even dust m8? or as a matter of fact do you even sense? take a look at what you are saying you don't seem to know what your own point is "2 second realods" wut thats like standard reload and most people still dont even spec into reload skills |
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Sicerly Yaw
Corrosive Synergy No Context
498
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Posted - 2015.07.05 05:15:00 -
[11] - Quote
demonkiller 12 wrote: "2 second realods" wut thats like standard reload and most people still dont even spec into reload skills
2 second reloads are hardly standard most rifles have at least 3 seconds of reload at std and even more at mlt
click here if you are making a new account and want some free BPO's
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DeadlyAztec11
Defenders of the Helghast Dream
8
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Posted - 2015.07.05 06:07:00 -
[12] - Quote
The most important consideration in matchmaking is connection. The only time statistics come into play is when there is more than one match with suitable connections.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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CCP Rattati
C C P C C P Alliance
24
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Posted - 2015.07.05 07:53:00 -
[13] - Quote
Sicerly Yaw wrote:so I've been playing on one of my alts just to get a break form the usual routine and I've been noticing that even tho my character has rather low amounts of pretty much everything I am getting put up against proto squads and even whole teams, but then I started to notice the people getting put on my team and what it meant
as I saw who my team mates where and who the enemy was I realized that both of them were pretty high sp players, players that only run in squads of full proto on both sides and that when we won it was due to our sides proto squad doing better then the other side and when we lost it was because our sides squad had given up
ok thats all fine but then I look at my score and I'm not doing any worse then usual but I see that I am placing last more then half the time which is fine its a very low sp char so I don't expect to be able to do too much
what upsets me is that when I think about the people I normally get stuck with on my main are pretty noobish I just thought they were bad players but now looking at it from my alts perspective I see that these players may be getting stuck with "the big kids" because of their low mu scores, this makes me think that there should be a way to keep low mu players out matches that have high mu players as when one of these newer players comes along for a while they will have a hard time fending for themselves
I may be wrong and that may not be how the matchmaking is but it looked like the low mu players were being put in as filler for the higher mu squads running around, on my main I can have a big impact on whether my team wins or loses but on my alt anything I do seems to not have much of an impact other then making a proto player angry that he died to std NK's or a recruit assault rifle
1) low mu players have a separate queue, there is no "low mu filling" going on 2) what's the alternative to both teams having protosquads and one of them losing? This is a competitive shooter. 3) if your alt is on the same account as your main, you will not go into the academy again, which is where you get your early training. 4) I have player every single fps there is, and there is always a learning curve. Playing COD:AW these days and I go 15/15 like I always do in all shooters, yet there are guys going 50/3 in those games as well. They even have a rating/level of 50 to my new guy with 8. The same exact experience I have in BF3, 4 and Hardline. I have the drive to do better which motivates me. Dust is no different.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Sicerly Yaw
Corrosive Synergy No Context
498
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Posted - 2015.07.05 07:58:00 -
[14] - Quote
CCP Rattati wrote:
1) low mu players have a separate queue, there is no "low mu filling" going on 2) what's the alternative to both teams having protosquads and one of them losing? This is a competitive shooter. 3) if your alt is on the same account as your main, you will not go into the academy again, which is where you get your early training. 4) I have player every single fps there is, and there is always a learning curve. Playing COD:AW these days and I go 15/15 like I always do in all shooters, yet there are guys going 50/3 in those games as well. They even have a rating/level of 50 to my new guy with 8. The same exact experience I have in BF3, 4 and Hardline. I have the drive to do better which motivates me. Dust is no different.
good to know thanks for clarifying
click here if you are making a new account and want some free BPO's
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JARREL THOMAS
Dead Man's Game
771
|
Posted - 2015.07.05 08:50:00 -
[15] - Quote
CCP Rattati wrote:Sicerly Yaw wrote:so I've been playing on one of my alts just to get a break form the usual routine and I've been noticing that even tho my character has rather low amounts of pretty much everything I am getting put up against proto squads and even whole teams, but then I started to notice the people getting put on my team and what it meant
as I saw who my team mates where and who the enemy was I realized that both of them were pretty high sp players, players that only run in squads of full proto on both sides and that when we won it was due to our sides proto squad doing better then the other side and when we lost it was because our sides squad had given up
ok thats all fine but then I look at my score and I'm not doing any worse then usual but I see that I am placing last more then half the time which is fine its a very low sp char so I don't expect to be able to do too much
what upsets me is that when I think about the people I normally get stuck with on my main are pretty noobish I just thought they were bad players but now looking at it from my alts perspective I see that these players may be getting stuck with "the big kids" because of their low mu scores, this makes me think that there should be a way to keep low mu players out matches that have high mu players as when one of these newer players comes along for a while they will have a hard time fending for themselves
I may be wrong and that may not be how the matchmaking is but it looked like the low mu players were being put in as filler for the higher mu squads running around, on my main I can have a big impact on whether my team wins or loses but on my alt anything I do seems to not have much of an impact other then making a proto player angry that he died to std NK's or a recruit assault rifle 1) low mu players have a separate queue, there is no "low mu filling" going on 2) what's the alternative to both teams having protosquads and one of them losing? This is a competitive shooter. 3) if your alt is on the same account as your main, you will not go into the academy again, which is where you get your early training. 4) I have player every single fps there is, and there is always a learning curve. Playing COD:AW these days and I go 15/15 like I always do in all shooters, yet there are guys going 50/3 in those games as well. They even have a rating/level of 50 to my new guy with 8. The same exact experience I have in BF3, 4 and Hardline. I have the drive to do better which motivates me. Dust is no different. But the learning curve in dust is like being stabbed constantly... By nova knives... It's not fun... I know you want a learning curve a "new player drive" but appease help them a bit more the tutorial is go shoot stuff have my booster keep lube for pubs. They need to be informed a bit more please for the newbs.
Caldari Loyalist. ( -í° -£-û -í°) They see me rollin they Hating (..) ( l: ) ( .-. ) ( :l ) (..)
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David Spd
Caldari State
196
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Posted - 2015.07.05 09:18:00 -
[16] - Quote
CCP Rattati wrote:4)I have the drive to do better which motivates me. Dust is no different.
The difference between all those other shooters and Dust is the power-based progression.
The only learning curve in Dust 514 is:
Accepting that you will lose the vast majority of the time in a solo environment. Accepting that you will often lose when pit up against coordinated squads in Public Matchmaking.
Understanding Dust as a whole does not take that much effort. Coming to terms with the fact that you will lose for reasons beyond your control (power differences) is a whole other beast entirely. They can see you before you know they're there. They can move faster than you, they can fire more accurately than you, they can do more damage than you, they can reload faster than you, they can jump higher than you... this is what Dust is for a new player.
You could theoretically be the best FPS player in the world, but you get dropped into Dust 514 and you will get beaten senseless even if your positioning is superb and your situational awareness is spot on. Being able to glance at a guy and know that "There is no way in hell I can take him on in a 1v1 or even a 1v3 scenario" is why this game has been (and always will be) fundamentally broken.
It isn't like other shooters. Player skill is secondary to having an optimized fitting or a squad to carry you. You can only do so much as an individual, and all it takes is TWO PEOPLE being in a coordinated party to control an entire 16v16 situation.
Another part of the flaw of Dust 514 is the fact that the development team is full of sadists and masochists that get off on suffering. It took what.... years... for tiericide to happen and even now the gaps in power are more than enough to make new players miserable and to create unbelievable differences in potential based on the limitations of fittings and/or numbers difference.
I'm awful at console first person shooters, but there are people I walk all over because my innate stats dominate theirs. There is no such thing as "handicap" in Dust. It's choosing to increase your suffering for some misguided idea of respect. You don't get "better" at the game by decreasing the power of your fitting, you learn to play the game a different way. In that sense, you ARE playing a different game.
You learn to play as a vulture. Picking and choosing each and every engagement and focusing on the weak or overpowered players. Sounds great in theory, but in practice it's a test on sanity. Boring at the best of times, frustrating at the worst. You're taking advantage of the work of others to compensate for your lack of versatility and output. Who wants to wait for other people to do the work so they can steal the score? Not a lot of people with their head screwed on straight, that's for sure.
--> I'm a closed beta vet; I just don't post often <--
"Other people just complicate my life." ~Solid Snake
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CCP Rattati
C C P C C P Alliance
24
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Posted - 2015.07.05 09:22:00 -
[17] - Quote
Sicerly Yaw wrote:
good to know thanks for clarifying
no problem for John Boblem
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.07.05 09:28:00 -
[18] - Quote
Rattati's Reference.
Dust 514 Market Trello. The essential resource for trading in Dust.
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CCP Rattati
C C P C C P Alliance
24
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Posted - 2015.07.05 09:31:00 -
[19] - Quote
David Spd wrote:CCP Rattati wrote:4)I have the drive to do better which motivates me. Dust is no different. The difference between all those other shooters and Dust is the power-based progression. The only learning curve in Dust 514 is: Accepting that you will lose the vast majority of the time in a solo environment. Accepting that you will often lose when pit up against coordinated squads in Public Matchmaking. Understanding Dust as a whole does not take that much effort. Coming to terms with the fact that you will lose for reasons beyond your control (power differences) is a whole other beast entirely. They can see you before you know they're there. They can move faster than you, they can fire more accurately than you, they can do more damage than you, they can reload faster than you, they can jump higher than you... this is what Dust is for a new player. You could theoretically be the best FPS player in the world, but you get dropped into Dust 514 and you will get beaten senseless even if your positioning is superb and your situational awareness is spot on. Being able to glance at a guy and know that "There is no way in hell I can take him on in a 1v1 or even a 1v3 scenario" is why this game has been (and always will be) fundamentally broken. It isn't like other shooters. Player skill is secondary to having an optimized fitting or a squad to carry you. You can only do so much as an individual, and all it takes is TWO PEOPLE being in a coordinated party to control an entire 16v16 situation. Another part of the flaw of Dust 514 is the fact that the development team is full of sadists and masochists that get off on suffering. It took what.... years... for tiericide to happen and even now the gaps in power are more than enough to make new players miserable and to create unbelievable differences in potential based on the limitations of fittings and/or numbers difference. I'm awful at console first person shooters, but there are people I walk all over because my innate stats dominate theirs. There is no such thing as "handicap" in Dust. It's choosing to increase your suffering for some misguided idea of respect. You don't get "better" at the game by decreasing the power of your fitting, you learn to play the game a different way. In that sense, you ARE playing a different game. You learn to play as a vulture. Picking and choosing each and every engagement and focusing on the weak or overpowered players. Sounds great in theory, but in practice it's a test on sanity. Boring at the best of times, frustrating at the worst. You're taking advantage of the work of others to compensate for your lack of versatility and output. Who wants to wait for other people to do the work so they can steal the score? Not a lot of people with their head screwed on straight, that's for sure.
So in all other FPS games, the new players start on equal footing with veterans. I'm gonna go ahead and disagree with that because I sure don't see a lot of the starter weapons in my killfeed.
Second, player skill always wins, gear is secondary. This is hard to accept for many people, but its the truth. Good players can easily outplay prototype lower skill players in starter fits.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Genral69 death
Random Gunz Rise Of Legion.
400
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Posted - 2015.07.05 09:33:00 -
[20] - Quote
CCP Rattati wrote:Sicerly Yaw wrote:so I've been playing on one of my alts just to get a break form the usual routine and I've been noticing that even tho my character has rather low amounts of pretty much everything I am getting put up against proto squads and even whole teams, but then I started to notice the people getting put on my team and what it meant
as I saw who my team mates where and who the enemy was I realized that both of them were pretty high sp players, players that only run in squads of full proto on both sides and that when we won it was due to our sides proto squad doing better then the other side and when we lost it was because our sides squad had given up
ok thats all fine but then I look at my score and I'm not doing any worse then usual but I see that I am placing last more then half the time which is fine its a very low sp char so I don't expect to be able to do too much
what upsets me is that when I think about the people I normally get stuck with on my main are pretty noobish I just thought they were bad players but now looking at it from my alts perspective I see that these players may be getting stuck with "the big kids" because of their low mu scores, this makes me think that there should be a way to keep low mu players out matches that have high mu players as when one of these newer players comes along for a while they will have a hard time fending for themselves
I may be wrong and that may not be how the matchmaking is but it looked like the low mu players were being put in as filler for the higher mu squads running around, on my main I can have a big impact on whether my team wins or loses but on my alt anything I do seems to not have much of an impact other then making a proto player angry that he died to std NK's or a recruit assault rifle 1) low mu players have a separate queue, there is no "low mu filling" going on 2) what's the alternative to both teams having protosquads and one of them losing? This is a competitive shooter. 3) if your alt is on the same account as your main, you will not go into the academy again, which is where you get your early training. 4) I have player every single fps there is, and there is always a learning curve. Playing COD:AW these days and I go 15/15 like I always do in all shooters, yet there are guys going 50/3 in those games as well. They even have a rating/level of 50 to my new guy with 8. The same exact experience I have in BF3, 4 and Hardline. I have the drive to do better which motivates me. Dust is no different. Ahhh the good old days, I was one of those guys that just completely crushed the enermy side in mw3 But tryed playing it the other day and I've lost my touch =ƒÿä
https://dust514.com/recruit/R6VwQe/
Sign up today to Help get you and me get free stuff
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.07.05 09:35:00 -
[21] - Quote
^ Power of militia gear in experienced hands.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Sicerly Yaw
Corrosive Synergy No Context
500
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Posted - 2015.07.05 09:40:00 -
[22] - Quote
I do agree that player skill has a lot to do with who wins or loses but I do however think that new players no matter how good they may be are at a big disadvantage against poorly skilled players that have been around longer due to bigger clips faster reload higher ehp all small things that add up
so yes player skill is more important then the gear one is using but it can play a big part into whether a new player has a harder time adjusting, which I think should be less pronounced as having a smaller clip and higher reload times puts new players in significant danger that I see unnecessary as the veteran players already have enough advantages as far as SP investment and overall map awareness and the knowledge of the game in general
just my opinion, I stayed for the challenge so I wouldn't want to make things too easy just easy enough for new players to get comfortable
click here if you are making a new account and want some free BPO's
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JARREL THOMAS
Dead Man's Game
772
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Posted - 2015.07.05 09:40:00 -
[23] - Quote
CCP Rattati wrote:David Spd wrote:CCP Rattati wrote:4)I have the drive to do better which motivates me. Dust is no different. The difference between all those other shooters and Dust is the power-based progression. The only learning curve in Dust 514 is: Accepting that you will lose the vast majority of the time in a solo environment. Accepting that you will often lose when pit up against coordinated squads in Public Matchmaking. Understanding Dust as a whole does not take that much effort. Coming to terms with the fact that you will lose for reasons beyond your control (power differences) is a whole other beast entirely. They can see you before you know they're there. They can move faster than you, they can fire more accurately than you, they can do more damage than you, they can reload faster than you, they can jump higher than you... this is what Dust is for a new player. You could theoretically be the best FPS player in the world, but you get dropped into Dust 514 and you will get beaten senseless even if your positioning is superb and your situational awareness is spot on. Being able to glance at a guy and know that "There is no way in hell I can take him on in a 1v1 or even a 1v3 scenario" is why this game has been (and always will be) fundamentally broken. It isn't like other shooters. Player skill is secondary to having an optimized fitting or a squad to carry you. You can only do so much as an individual, and all it takes is TWO PEOPLE being in a coordinated party to control an entire 16v16 situation. Another part of the flaw of Dust 514 is the fact that the development team is full of sadists and masochists that get off on suffering. It took what.... years... for tiericide to happen and even now the gaps in power are more than enough to make new players miserable and to create unbelievable differences in potential based on the limitations of fittings and/or numbers difference. I'm awful at console first person shooters, but there are people I walk all over because my innate stats dominate theirs. There is no such thing as "handicap" in Dust. It's choosing to increase your suffering for some misguided idea of respect. You don't get "better" at the game by decreasing the power of your fitting, you learn to play the game a different way. In that sense, you ARE playing a different game. You learn to play as a vulture. Picking and choosing each and every engagement and focusing on the weak or overpowered players. Sounds great in theory, but in practice it's a test on sanity. Boring at the best of times, frustrating at the worst. You're taking advantage of the work of others to compensate for your lack of versatility and output. Who wants to wait for other people to do the work so they can steal the score? Not a lot of people with their head screwed on straight, that's for sure. So in all other FPS games, the new players start on equal footing with veterans. I'm gonna go ahead and disagree with that because I sure don't see a lot of the starter weapons in my killfeed. Second, player skill always wins, gear is secondary. This is hard to accept for many people, but its the truth. Good players can easily outplay prototype lower skill players in starter fits. You gotta be some kind of monster in a starter fit to survive constant scans, heavy-logi train, SG-scouts, flying Minmitar monkeys, ect. Starter fit monsters aren't common. You guys want players right? Help the newbs become monsters. Parents don't drop babies into an alleyway and expect them to succeed in life, so I by should you do that to newbs.
Caldari Loyalist. ( -í° -£-û -í°) They see me rollin they Hating (..) ( l: ) ( .-. ) ( :l ) (..)
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Echo 1991
Dead Man's Game
897
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Posted - 2015.07.05 09:42:00 -
[24] - Quote
Not really an accurate representation when it's a redline fest and almost everything he kills is militia. Player skill only gets you so far, cos if gear didnt matter, no one would ever need proto. Proto gear augments your ability as it means you can kill something faster and can take more damage if you make a fit that can do it.
Wanna play eve?
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Sicerly Yaw
Corrosive Synergy No Context
500
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Posted - 2015.07.05 09:44:00 -
[25] - Quote
notice the eHP and regen and yes "experienced" hands something that new players don't have
the SP investment gives a significant advantage and that's good and all but new players don't have the experience nor the SP to be able to make things work well, and to top that off they get handicapped by in game mechanics that are implemented so that low cost gear cant be exploited (or so I am led to believe)
click here if you are making a new account and want some free BPO's
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.07.05 09:45:00 -
[26] - Quote
JARREL THOMAS wrote:Help the newbs become monsters. Parents don't drop babies into an alleyway and expect them to succeed in life, so I by should you do that to newbs.
Unless your parents were Spartans.
Dust 514 Market Trello. The essential resource for trading in Dust.
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JARREL THOMAS
Dead Man's Game
772
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Posted - 2015.07.05 09:47:00 -
[27] - Quote
Jadek Menaheim wrote:JARREL THOMAS wrote:Help the newbs become monsters. Parents don't drop babies into an alleyway and expect them to succeed in life, so why should you do that to newbs.
Unless your parents were Spartans.
Caldari Loyalist. ( -í° -£-û -í°) They see me rollin they Hating (..) ( l: ) ( .-. ) ( :l ) (..)
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David Spd
Caldari State
196
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Posted - 2015.07.05 09:55:00 -
[28] - Quote
CCP Rattati wrote:4) So in all other FPS games, the new players start on equal footing with veterans. I'm gonna go ahead and disagree with that because I sure don't see a lot of the starter weapons in my killfeed.
Second, player skill always wins, gear is secondary. This is hard to accept for many people, but its the truth. Good players can easily outplay prototype lower skill players in starter fits.
Most FPS games with huge differences in beginners and vets tend to not do so well and tend to fall off the grid pretty fast. Sidegrades or "preferences" in performance are a thing but still hard to swallow when you have to get to level 30 to unlock a reflex sight for a gun you've max leveled.
I'll agree to disagree on the second point. I've seen some good players and as I've said, I am not the best console players so when I tryhard in a proto I have lost to militia.
The point is that to be THAT GOOD to consistently beat better fittings you have to have top level play. The vast majority of people will not outplay a mediocre player in Proto in a lesser fit if they're on even footing. Chances are the person in proto already has more information at their disposal than lower fittings anyway due to scan profiles, movement speed and extra module slots.
It's not uncommon for them to "sneak" up on lower tiered fitts without even trying simply because the higher tiered suit had the map ping for yards before the lower tier even knew he was there. An advantage before a shot is even fired. Can you argue that?
Any other points?
--> I'm a closed beta vet; I just don't post often <--
"Other people just complicate my life." ~Solid Snake
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Larkson Crazy Eye
WarRavens D.E.F.I.A.N.C.E
13
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Posted - 2015.07.05 09:55:00 -
[29] - Quote
There is by and large no learning curve to this game. You just get dropped off the deep end and told to suck it up until you learn something or have enough SP and ISK to make up for your inadequacies. Not a lot can compete with the people with billions of ISK from the old PC days, people that can die 20 times in full proto gear in a pub match and laugh the loss off. There is almost no way they could actually go broke they have so much money.
The match making is pretty broken simply because there are hardly enough people playing to make a full team. Most matches are partial teams of 12 or so players on each side out of 16. That makes sorting players based on skill nearly impossible if they can barely make a team to begin with.
This event got me to log into a few alt accounts I had to get more keys and let me tell you it was insanely hard to accomplish much of anything on a Zero SP character. New characters have a whole 25k isk to spend and very little SP that isn't automatically tied into a few skills. I got to play TWO matches in the academy before I was sent on to regular battles. Sure I did rather well, earning about 2000+ Wp in each match because of really good coverage of an objective with a blaster turret. But the point is all that time and effort into coding the academy and I found myself kicked out of it before I even hit rank 1.
Now that character is up against proto players with very little ability to do anything about it. Proto drop suits is one thing, but proto vehicles with nothing but the starter AV fits is insane. You can't do much more than die half of the time. Now this was just an alt I was screwing around with, playing with new fits and weapons I wouldn't waste SP for my main on but it was a very frustrating experience.
This horrible noob stomp mechanic DUST has is perhaps the biggest flaw in the game. A successful game needs a growing player base to fill in those who leave, and to fund new development. DUST is designed to have such a harsh experience for new players very few stick around for long. |
Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.07.05 10:02:00 -
[30] - Quote
Larkson Crazy Eye wrote:There is by and large no learning curve to this game. You just get dropped off the deep end and told to suck it up until you learn something or have enough SP and ISK to make up for your inadequacies. Not a lot can compete with the people with billions of ISK from the old PC days, people that can die 20 times in full proto gear in a pub match and laugh the loss off. There is almost no way they could actually go broke they have so much money. The one thing I tell any new person really considering getting into Dust... ***Grow a farm***
Remember, this is a free to play game.
Start by creating 16 accounts (PSN will allow you to create 64 from one machine, but only 16 active). Then let those accrue passive skill points. The biggest initial secret to this game is playing the time game. After about 6 months all of those accounts are strategically viable for using a variety of focused combat roles or supporting a corporation to full capacity.
In the mean time, play on your main account to teach yourself the game through a trail by fire, at which point you'll arrive at the other side and be much more experienced on how to allocate the skills of the clone bay before you.
Dust 514 Market Trello. The essential resource for trading in Dust.
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