Tebu Gan
Capital Acquisitions LLC
1
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Posted - 2015.07.05 16:36:00 -
[1] - Quote
Sicerly Yaw wrote:so I've been playing on one of my alts just to get a break form the usual routine and I've been noticing that even tho my character has rather low amounts of pretty much everything I am getting put up against proto squads and even whole teams, but then I started to notice the people getting put on my team and what it meant
as I saw who my team mates where and who the enemy was I realized that both of them were pretty high sp players, players that only run in squads of full proto on both sides and that when we won it was due to our sides proto squad doing better then the other side and when we lost it was because our sides squad had given up
ok thats all fine but then I look at my score and I'm not doing any worse then usual but I see that I am placing last more then half the time which is fine its a very low sp char so I don't expect to be able to do too much
what upsets me is that when I think about the people I normally get stuck with on my main are pretty noobish I just thought they were bad players but now looking at it from my alts perspective I see that these players may be getting stuck with "the big kids" because of their low mu scores, this makes me think that there should be a way to keep low mu players out matches that have high mu players as when one of these newer players comes along for a while they will have a hard time fending for themselves
I may be wrong and that may not be how the matchmaking is but it looked like the low mu players were being put in as filler for the higher mu squads running around, on my main I can have a big impact on whether my team wins or loses but on my alt anything I do seems to not have much of an impact other then making a proto player angry that he died to std NK's or a recruit assault rifle
Jump in a random squad in the squad finder. There have been a few instances where I get in with a couple of complete noobs (literally new to the game) and absolutely decimate the opposing team no matter what I run. Though if matchmaking was based on my MU, these noobs I'm squadding with (which I desperately try to help with SP and Gear) would get absolutely decimated.
It's predominantly squad finder that creates these issues.
On a little side note, I played with a guy that was actually pretty new to the game, very low SP. He had done his homework, dedicated SP to all the right places, got him a proto suit and two proto weapons. Though he told me that often he get's matched with other teams of full proto.
Basically, this guy is in my tier in matchmaking yet he doesn't have the skill (or SP) to compete like the others in the same bracket.
Tanks - Balancing Turrets
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Tebu Gan
Capital Acquisitions LLC
1
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Posted - 2015.07.05 16:46:00 -
[2] - Quote
CCP Rattati wrote:
1) low mu players have a separate queue, there is no "low mu filling" going on 2) what's the alternative to both teams having protosquads and one of them losing? This is a competitive shooter. 3) if your alt is on the same account as your main, you will not go into the academy again, which is where you get your early training. 4) I have player every single fps there is, and there is always a learning curve. Playing COD:AW these days and I go 15/15 like I always do in all shooters, yet there are guys going 50/3 in those games as well. They even have a rating/level of 50 to my new guy with 8. The same exact experience I have in BF3, 4 and Hardline. I have the drive to do better which motivates me. Dust is no different.
1. Low mu players have a separate queue, yes. This can though be circumvented by using the squad finder.
3. My alt is on the same account as my main and I suspect my MU remains the same account wise. This can create serious problems when I go to play say an alt with 2 million SP, against fully protoed squads. Knowledge of the game is just ONE aspect that affects viability on the field.
4. Unlike those other games mentioned, Dust has not only a "learning curve" (which is a joke when you mention a game like COD or Destiny even) but a progression system. Players are divided not only by experience, but also by gear and flexibility. Flexibility, I mean, that they can run multiple roles at optimal efficiency.
It's cute that you try to compare dust to those other games. Being an employee and developer, I actually expected better of you. Shame on you.
Tanks - Balancing Turrets
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