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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Sicerly Yaw
Corrosive Synergy No Context
493
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Posted - 2015.07.04 06:27:00 -
[1] - Quote
so I've been playing on one of my alts just to get a break form the usual routine and I've been noticing that even tho my character has rather low amounts of pretty much everything I am getting put up against proto squads and even whole teams, but then I started to notice the people getting put on my team and what it meant
as I saw who my team mates where and who the enemy was I realized that both of them were pretty high sp players, players that only run in squads of full proto on both sides and that when we won it was due to our sides proto squad doing better then the other side and when we lost it was because our sides squad had given up
ok thats all fine but then I look at my score and I'm not doing any worse then usual but I see that I am placing last more then half the time which is fine its a very low sp char so I don't expect to be able to do too much
what upsets me is that when I think about the people I normally get stuck with on my main are pretty noobish I just thought they were bad players but now looking at it from my alts perspective I see that these players may be getting stuck with "the big kids" because of their low mu scores, this makes me think that there should be a way to keep low mu players out matches that have high mu players as when one of these newer players comes along for a while they will have a hard time fending for themselves
I may be wrong and that may not be how the matchmaking is but it looked like the low mu players were being put in as filler for the higher mu squads running around, on my main I can have a big impact on whether my team wins or loses but on my alt anything I do seems to not have much of an impact other then making a proto player angry that he died to std NK's or a recruit assault rifle
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Sicerly Yaw
Corrosive Synergy No Context
493
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Posted - 2015.07.04 07:26:00 -
[2] - Quote
Evil V2 RE wrote:Evil V2 RE wrote:You still have a big impact on a match whether or not you're running proto or starter gear.. It's based on knowing the game, how it works. Which for me when I started was very confusing. And try Harding.
you oviously have no idea what I am talking about, it has nothing to do with the gear and more to do with the fact that new players don't know what they are doing and dont have to skill points to be able to compete with 2 second reloads and damage that far surpasses their own not to mention the higher base ehp that older players have trough the skill tree
also do you even dust m8? or as a matter of fact do you even sense? take a look at what you are saying you don't seem to know what your own point is
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Sicerly Yaw
Corrosive Synergy No Context
498
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Posted - 2015.07.05 05:15:00 -
[3] - Quote
demonkiller 12 wrote: "2 second realods" wut thats like standard reload and most people still dont even spec into reload skills
2 second reloads are hardly standard most rifles have at least 3 seconds of reload at std and even more at mlt
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Sicerly Yaw
Corrosive Synergy No Context
498
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Posted - 2015.07.05 07:58:00 -
[4] - Quote
CCP Rattati wrote:
1) low mu players have a separate queue, there is no "low mu filling" going on 2) what's the alternative to both teams having protosquads and one of them losing? This is a competitive shooter. 3) if your alt is on the same account as your main, you will not go into the academy again, which is where you get your early training. 4) I have player every single fps there is, and there is always a learning curve. Playing COD:AW these days and I go 15/15 like I always do in all shooters, yet there are guys going 50/3 in those games as well. They even have a rating/level of 50 to my new guy with 8. The same exact experience I have in BF3, 4 and Hardline. I have the drive to do better which motivates me. Dust is no different.
good to know thanks for clarifying
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Sicerly Yaw
Corrosive Synergy No Context
500
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Posted - 2015.07.05 09:40:00 -
[5] - Quote
I do agree that player skill has a lot to do with who wins or loses but I do however think that new players no matter how good they may be are at a big disadvantage against poorly skilled players that have been around longer due to bigger clips faster reload higher ehp all small things that add up
so yes player skill is more important then the gear one is using but it can play a big part into whether a new player has a harder time adjusting, which I think should be less pronounced as having a smaller clip and higher reload times puts new players in significant danger that I see unnecessary as the veteran players already have enough advantages as far as SP investment and overall map awareness and the knowledge of the game in general
just my opinion, I stayed for the challenge so I wouldn't want to make things too easy just easy enough for new players to get comfortable
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Sicerly Yaw
Corrosive Synergy No Context
500
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Posted - 2015.07.05 09:44:00 -
[6] - Quote
notice the eHP and regen and yes "experienced" hands something that new players don't have
the SP investment gives a significant advantage and that's good and all but new players don't have the experience nor the SP to be able to make things work well, and to top that off they get handicapped by in game mechanics that are implemented so that low cost gear cant be exploited (or so I am led to believe)
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Sicerly Yaw
Corrosive Synergy No Context
501
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Posted - 2015.07.05 10:08:00 -
[7] - Quote
Jadek Menaheim wrote:Very few new players are going to bother to do this...
I only bother with my minja as it is the only account I recruited using my recruit link
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Sicerly Yaw
Corrosive Synergy No Context
502
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Posted - 2015.07.05 10:25:00 -
[8] - Quote
CCP Rattati wrote:
1) low mu players have a separate queue, there is no "low mu filling" going on 2) what's the alternative to both teams having protosquads and one of them losing? This is a competitive shooter. 3) if your alt is on the same account as your main, you will not go into the academy again, which is where you get your early training. 4) I have player every single fps there is, and there is always a learning curve. Playing COD:AW these days and I go 15/15 like I always do in all shooters, yet there are guys going 50/3 in those games as well. They even have a rating/level of 50 to my new guy with 8. The same exact experience I have in BF3, 4 and Hardline. I have the drive to do better which motivates me. Dust is no different.
one thing bothers me, while I was on my alt (different PSN account) I came across a certain player running in a squad of full proto
today I logged into my main and came across the same player
my main has about 25mill sp and my alt only has around 7mill I also don't play on it much but my KD on both I suppose is similar
so if like you say there is a separate queue is there a way around it? perhaps squad up with horrible players? perhaps someone that trains newer players gets stuck in low Mu queues?
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Sicerly Yaw
Corrosive Synergy No Context
516
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Posted - 2015.07.05 22:11:00 -
[9] - Quote
Daddrobit wrote:Vesta Opalus wrote:I was actually watching this and paying attention to who hes killing here. You can see alot of confused newbies in militia gear, he walks out in between the crossfire of like 5 people and doesnt die at one point. For the time I watched I didnt see anything over advanced gear and the majority was militia/standard. Also, y'know, he wasn't just using a base frontline suit. He had a complex armor plate, an enhanced repper, and a complex damage mod in the high which gives him better damage output than a GEK-38. So.... Yeah, that's a thing...
the only mlt he was using I believe was the weapons
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