RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
800
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Posted - 2015.04.29 22:35:00 -
[1] - Quote
I can get on board.
I would also like to advocate for the standardized progression as you have pointed out, AND in line with HAERR's points agree that the Logi EQ slots be standardized to their total amount at each tier, swap speeds, and increase fitting bonus.
If these cannot be met, as you have stated an all or nothing vote. I could not be counted as a solid vote.
The Logi Code. Creator, Believer, Follower
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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
802
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Posted - 2015.04.30 01:20:00 -
[2] - Quote
If we go side arm route (amarr and Cal) make sure they have 3EQ at STD. I know its off, but 2 eq is not a logi, it is a gimped scout.
The Logi Code. Creator, Believer, Follower
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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
804
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Posted - 2015.05.01 21:33:00 -
[3] - Quote
hold that wrote:RedBleach LeSanglant wrote:If we go side arm route (amarr and Cal) make sure they have 3EQ at STD. I know its off, but 2 eq is not a logi, it is a gimped scout. how is it a gimp scout? if you are proto in your respective suits and running the items you get bonuses for.
I will try to explain as best I can. At the STD level the Amarr logi and the STD scout slot counts are the same.
Same 2H/2L/2 EQ and a sidearm.
The specialty of a logi is the equipment it can bring into play to benefit other team members. But when another class has just as much equipment slots, is faster, better regeneration, etc. we get into role bleed where ultimately the STD scout, or Logi Light, excels more than the logi itself. Meaning it is tactically better to run a scout more than the Amarr logi (bonuses included) at the STD level. Until the Logi reaches the 3EQ threshold there are simply better logis that aren't even in the same class.
And my emphasis is that IFF the community must choose that both the CAL and AMARR logis have sidearms there must also be an exception in slot counts to allow each logi to begin with 3 EQ. Less than that and it is not a logi. This would make the suits outliers from the norm, again. Though I don't know how the community will proceed, nor how the CPM and Rattati will work the solution, but the lines between classes must be clear and adding a 2nd EQ slot to the scout class (ancient history - not debating the merits or suggesting changes to the class) it also negated the logi suits that just have 2 EQ to start out with. What was once their defining characteristic - more than 1 EQ slot since the dawn of Dust - was nullified.
Seeking to define the roles of the logistics class again is that they are the only class that can bring in more equipment than any other class. And right now that is not true.
Such changes must be reviewed and debated.
My position is that I Prefer the logi with the sidearm, and I COULD live without it. But whatever is done Slot progression must be equalized and the STD logi must have 3 EQ. OR there is no reason to run a STD logi. The ADV tier and Proto tier are then the only choices for certain races if that is not done. Each tier should remain true to the class and true to the balance of the game - limiting role bleed, defining classes, and reflecting each races strengths and weaknesses as much as possible in the current iteration of this EVE fps.
The Logi Code. Creator, Believer, Follower
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