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Thread Statistics | Show CCP posts - 4 post(s) |
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9513
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Posted - 2015.04.15 02:12:00 -
[1] - Quote
Any intentions of revision in the future if BPO's and APEX suits start to become a major issue? I.E: Team A knows they're going to lose the fight so they just hammer out a bunch of BPO's for the lulz, not incurring any loss at all on their behalf?
What about LP/Aurum items? How are they calculated into all of this?
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9513
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Posted - 2015.04.15 02:31:00 -
[2] - Quote
Cross Atu wrote:Aeon Amadi wrote:Any intentions of revision in the future if BPO's and APEX suits start to become a major issue? I.E: Team A knows they're going to lose the fight so they just hammer out a bunch of BPO's for the lulz, not incurring any loss at all on their behalf?
What about LP/Aurum items? How are they calculated into all of this?
BPO's actually have an assigned ISK value so while they wouldn't be expending ISK for their deaths they would still be adding to the opposing teams profits every time they die. LP and AUR items also have assigned ISK values AFAIK so it would all just go into the pool. (Someone blue can correct me if I've somehow misunderstood here but I think all of this is accurate).
xD!!!!!
Are you serious? so we just replaced ISK farming with ISK farming for screwing around in a PC match?
Sign me up. Lock the districts and let's all have a blast finding out who can get killed the most running BPO LAVs into the side of a tank. Sounds like great fun for racing tournaments. Just have a bunch of tanks trying to blow up BPO LAVs while they run around the map. Don't even bother hacking the objectives, just blow each other up for the lulz. Hell, I have a capture card, I'll record it and edit it all on the house.
EDIT: Dude just CONCORD sanction the BPO's out and be done with it.
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9514
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Posted - 2015.04.15 03:32:00 -
[3] - Quote
Cross Atu wrote:Aeon Amadi wrote:Cross Atu wrote:Aeon Amadi wrote:Any intentions of revision in the future if BPO's and APEX suits start to become a major issue? I.E: Team A knows they're going to lose the fight so they just hammer out a bunch of BPO's for the lulz, not incurring any loss at all on their behalf?
What about LP/Aurum items? How are they calculated into all of this?
BPO's actually have an assigned ISK value so while they wouldn't be expending ISK for their deaths they would still be adding to the opposing teams profits every time they die. LP and AUR items also have assigned ISK values AFAIK so it would all just go into the pool. (Someone blue can correct me if I've somehow misunderstood here but I think all of this is accurate). xD!!!!! Are you serious? so we just replaced ISK farming with ISK farming for screwing around in a PC match? Sign me up. Lock the districts and let's all have a blast finding out who can get killed the most running BPO LAVs into the side of a tank. Sounds like great fun for racing tournaments. Just have a bunch of tanks trying to blow up BPO LAVs while they run around the map. Don't even bother hacking the objectives, just blow each other up for the lulz. Hell, I have a capture card, I'll record it and edit it all on the house. EDIT: Dude just CONCORD sanction the BPO's out and be done with it. Playing in the match - even if it isn't a tactical push for the objectives - is still more involvement and entertainment than the prior versions. A no show doesn't earn ISK, putting one guy on the field against a team provides minimal value etc. If folks find it more worthwhile to fight for the payout of 150 standard level (or starter level) fits worth of ISK then sure why not? It isn't as if they couldn't go make ISK in a Pub anyway, to earn an average payout of 300k for a team under this system the fit cost of the opposing team needs to average at 32,000, a pure STD assault fit clocks in at around 10,125. BPO/starter fits are going to provide that value or less meaning that the scenario you describe would give payouts of about 94,922 or less so ISK earnings would be better by simply running a Pub. If mercs want to run team deploy pure BPO matches for lower than Pub level payouts at longer than average pub time lengths, because no one hacks points, then I say by all means let them do it. It's not like players spending their time doing that holds any balance implications, they could earn more faster in Pubs already. 0.02 ISK Cross
I think you underestimate how much PC entities are willing to do just to get some free ISK. Hypothetically speaking, let's say you got 20 people (plausible).
Team A: 1 Logi with drop-uplinks, 15 guys running all BPO gear averaging the 32,000 ISK you mentioned. Team B: Bunch of dudes with Shotguns. Doesn't even need to be a full team. Four guys is plenty.
Logi on Team A just drops up-links, no-one hacks any objectives at all. The fifteen other dudes on Team A just spawn at any of the drop-uplinks in their free BPOs on throw-away alts and Team B just spam-farms them as soon as they spawn.
For the sake of argument, we'll say that you have 15 dudes spawning every 10 seconds.
That's 2,880,000 ISK every minute or 144,000 ISK every minute for each member of your 20 man farm team. Since they didn't hack any objectives? You just handed them the keys to a massive ISK faucet because the game will go on for about an hour or more.
So, nah, being as I don't generally make 9,000,000+ ISK/hour running Pubs, this would be an insanely profitable avenue for the patient and if it's anything we've learned from exploiters in this game is that patience is a commonplace.
I'm not just talking out of my hind quarters, I'm speaking from experience (EDIT: Pro tip, we did this calling in BPO LAVs and constantly hacking/re-hacking turrets). You give them the keys to do it and they will do it. There isn't any reason why BPO's should be used in PC as a player in PC, at that point, should be using -at least- higher level gear where the BPO necessity is no longer necessary and I don't see any reason why having BPO's/APEX's in PC is in any way beneficial, functional, immersive, or investing in performance gains.
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9514
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Posted - 2015.04.15 03:57:00 -
[4] - Quote
Kain Spero wrote:With player trading coming I think it might be safe to consider setting ISK values of BPOs to 0.
I would seriously consider at least switching BPO LAV isk values to 0.
See, even Kain Spero gets it and when Kain Spero is telling you something you -KNOW- it's bad
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9515
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Posted - 2015.04.15 03:59:00 -
[5] - Quote
Cross Atu wrote:
I gave the numbers in my prior post and there is no way to make the millions you describe. There are 150 clones per side, that is one hard limit, and the approximate value of a STD BPO fit is 10,125 (not the 32,000 minimum I mentioned, because to hit that value figure you'd have to be running something more that BPOs).
Even at the 32,000 figure, which again requires real ISK fits not BPOs, the max income is 4,800,000 ISK total for the entire team combined. So using your 4 man farm team context, and assuming a logi for uplinks as you described, that's 960,000 ISK per player. If it takes ~15 sec per kill, 4 kills per cycle that's about 10 minutes for those guys to farm up that much ISK assuming ideal conditions and willing participants on the other side. Also excluding the times for opening deployment and set up. The thing is that ~960k can only be made if the other team is using ISK fits and thus losing money. Using the BPO value of 10,125 or less gives us a max of 1,518,750 again divided by your proposed team of 5. 303,750. So that's still a decent take, but also much more of a pub level take, it requires players willing to respawn and be shot like clock work over and over again in that time, requires set up etc and even then is still an inflated figure because it doesn't account for the time of initial deployment.
Even beyond that these figures assume that you can deploy 4-5 people into one side (or both sides) of a battle and have it spin up and work properly which while it's how things work now may change.
Then let's set the math aside.
What functional, logical, immersive, or performance gaining reason do you have for having BPO's in PC? What is their functional purpose other than exploiting a defensive move to freely defend a district you know you are going to lose and forcing the enemy to incur ISK losses by doing so? How is that in any way fair for the attackers who have to deal with it?
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9517
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Posted - 2015.04.15 09:34:00 -
[6] - Quote
Pokey Dravon wrote:Aeon Amadi wrote: Then let's set the math aside.
What functional, logical, immersive, or performance gaining reason do you have for having BPO's in PC? What is their functional purpose other than exploiting a defensive move to freely defend a district you know you are going to lose and forcing the enemy to incur ISK losses by doing so? How is that in any way fair for the attackers who have to deal with it?
Are you saying that scorched earth tactics are an exploit? To that sounds like a war of economy. To me, it seems incredibly meta to use cheap/free gear in order to dupe the enemy into incurring more losses than they intended. If I know I'm going to lose a battle, I'm going to make damn sure that I make the guy taking my stuff suffer as much as possible. I think that in of itself, New Eden at its finest. Now don't get me wrong, in the current state of PC with this being the ONLY profitability in a district....it's not a good thing. However pending upcoming changes, I could see it as a valid tactic in winning the ISK war (since innate profitability will be baked into owning a district outside of ISK)
Scorched Earth tactics are burning everything as you fall back to prevent the enemy from using it.
Scorched Earth tactics are -NOT- letting them have it anyway and giving them a run for their money with absolutely no risk on your end.
It'd be cool if it were a choice factor but this is an obvious choice. If I lose the first battle for the district, the second is where I start weighing my options. If I feel it's absolutely necessary to keep the district, I'll fight - otherwise, why bother wasting ISK? It's not a choice, it's a default, and every PC entity -ever- will make that choice; thereby, it's not so much a choice as a "use this tactic always and forever".
It's going to get old -real freaggin quick- and, again, I see absolutely no reason why it should be a thing. The entire point of all of this was to offer good fights, wasn't it? Why sacrifice or risk those good fights by giving a mechanic like this when the simple solution is to simply prevent BPO's and APEX suits from being used in PC?
Every time I brought up BPOs and APEXs, I heard "we don't have an economy for them to affect". Okay, well, we have player trading. We have asset selling. How far back are we going to move this goal post before we start seriously considering the implications that riskless, lossless assets have on the game?
EDIT: Long story short, you're just taking one terrible meta (players giving up early and just letting their enemies have the district) and replacing it with another (fielding BPOs and doing damage with no risk/loss). The only players losing with this new mechanic are the attackers.
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9517
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Posted - 2015.04.15 12:58:00 -
[7] - Quote
DeathwindRising wrote:Aeon Amadi wrote:Pokey Dravon wrote:Aeon Amadi wrote: Then let's set the math aside.
What functional, logical, immersive, or performance gaining reason do you have for having BPO's in PC? What is their functional purpose other than exploiting a defensive move to freely defend a district you know you are going to lose and forcing the enemy to incur ISK losses by doing so? How is that in any way fair for the attackers who have to deal with it?
Are you saying that scorched earth tactics are an exploit? To that sounds like a war of economy. To me, it seems incredibly meta to use cheap/free gear in order to dupe the enemy into incurring more losses than they intended. If I know I'm going to lose a battle, I'm going to make damn sure that I make the guy taking my stuff suffer as much as possible. I think that in of itself, New Eden at its finest. Now don't get me wrong, in the current state of PC with this being the ONLY profitability in a district....it's not a good thing. However pending upcoming changes, I could see it as a valid tactic in winning the ISK war (since innate profitability will be baked into owning a district outside of ISK) Scorched Earth tactics are burning everything as you fall back to prevent the enemy from using it. Scorched Earth tactics are -NOT- letting them have it anyway and giving them a run for their money with absolutely no risk on your end. It'd be cool if it were a choice factor but this is an obvious choice. If I lose the first battle for the district, the second is where I start weighing my options. If I feel it's absolutely necessary to keep the district, I'll fight - otherwise, why bother wasting ISK? It's not a choice, it's a default, and every PC entity -ever- will make that choice; thereby, it's not so much a choice as a "use this tactic always and forever". It's going to get old -real freaggin quick- and, again, I see absolutely no reason why it should be a thing. The entire point of all of this was to offer good fights, wasn't it? Why sacrifice or risk those good fights by giving a mechanic like this when the simple solution is to simply prevent BPO's and APEX suits from being used in PC? Every time I brought up BPOs and APEXs, I heard "we don't have an economy for them to affect". Okay, well, we have player trading. We have asset selling. How far back are we going to move this goal post before we start seriously considering the implications that riskless, lossless assets have on the game? EDIT: Long story short, you're just taking one terrible meta (players giving up early and just letting their enemies have the district) and replacing it with another (fielding BPOs and doing damage with no risk/loss). The only players losing with this new mechanic are the attackers. youll lose ISK either way. BPO's or not, they can still use militia gear.
Militia gear still has an ISK loss. I'll take all militia gear over all BPO's any day. A marginal loss to my opponent's wallet is worth far more than absolutely nothing but gains for them. EDIT: Not to mention, it's harder to fit and usually comes with stuff like reduced magazine sizes and what not. So it's better all around than riskless BPO's which are on-par with Standard gear.
S'whatever, I've said my piece. If I do start doing PCs again I'll just abstain from ever participating in a second/third match because it will be utter BS.
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9531
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Posted - 2015.04.16 09:43:00 -
[8] - Quote
Look, there is no justifying the use of BPO's or APEX's in PC.
The entire point of both of those were for players to accumulate ISK - citing we didn't have an economy to screw over - and that's the entire reason for them existing now while looking cool. The looking cool bit is being hashed out with SKINs and we now have player trading and asset selling which is, essentially, a rudimentary economy. We have trade forums now and this only strengthens the argument that the economy is now in play.
I feel like I'm repeating myself with this (maybe because it wasn't properly tackled the last time I brought it up, for whatever reason).
In PC though? They're fundamentally unnecessary. Looking cool? SKINs. Accumulating ISK? You should not be doing this in PC and as Pokey keeps bringing up, profitability isn't in ISK with PC 2.0 (even though he admits that right now it's not in play and the system is derp). I'm -REALLY- having serious doubts as to why BPO's and APEX's should have any role at all in PC other than the inevitable: Weaponized Boredom through lack of good fights, and Cheapskating using an exploited, gamed system of "Keep What You Kill".
So the enemy team wants to use cheap stuff... Who cares right? Well, when the only thing holding them back from attacking your district is the clones to actually assault it than what's to stop them from starting a War of Attrition on you and just burning you out of both ISK and patience? Instead of asking "Why would they use BPOs", ask "Why -WOULDN'T- they use BPOs?"
They can assault you with riskless/lossless BPO's/APEX's as long as they have clones and if you attack them they'll just use all the ISK they've saved up from kicking your hind quarters to field the best gear. If they look like they're losing? They'll just default back to the BPO, give you a run for your money at no cost to them, and then you have more territory than you can feasible defend and they just repeat the process until they get their districts back - but now with a bank of ISK they generated from kicking you while you're down.
Give it time. Once people start realizing that there's no other way to make ISK in PC and PC is fundamentally worthless otherwise until -MAYBE- a tentative June/July release (according to the roadmap Trello) they're just going to default to the easiest option available: BPO's, Attrition, Boredom, and Bull****.
Again, I've seen a lot of justification for why a person would -want- to use them but absolutely no justification as to why they should be in PC for any reason other than exploiting a gamed system.
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9533
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Posted - 2015.04.16 22:27:00 -
[9] - Quote
DeathwindRising wrote:Aeon Amadi wrote:Look, there is no justifying the use of BPO's or APEX's in PC.
The entire point of both of those were for players to accumulate ISK - citing we didn't have an economy to screw over - and that's the entire reason for them existing now while looking cool. The looking cool bit is being hashed out with SKINs and we now have player trading and asset selling which is, essentially, a rudimentary economy. We have trade forums now and this only strengthens the argument that the economy is now in play.
I feel like I'm repeating myself with this (maybe because it wasn't properly tackled the last time I brought it up, for whatever reason).
In PC though? They're fundamentally unnecessary. Looking cool? SKINs. Accumulating ISK? You should not be doing this in PC and as Pokey keeps bringing up, profitability isn't in ISK with PC 2.0 (even though he admits that right now it's not in play and the system is derp). I'm -REALLY- having serious doubts as to why BPO's and APEX's should have any role at all in PC other than the inevitable: Weaponized Boredom through lack of good fights, and Cheapskating using an exploited, gamed system of "Keep What You Kill".
So the enemy team wants to use cheap stuff... Who cares right? Well, when the only thing holding them back from attacking your district is the clones to actually assault it than what's to stop them from starting a War of Attrition on you and just burning you out of both ISK and patience? Instead of asking "Why would they use BPOs", ask "Why -WOULDN'T- they use BPOs?"
They can assault you with riskless/lossless BPO's/APEX's as long as they have clones and if you attack them they'll just use all the ISK they've saved up from kicking your hind quarters to field the best gear. If they look like they're losing? They'll just default back to the BPO, give you a run for your money at no cost to them, and then you have more territory than you can feasible defend and they just repeat the process until they get their districts back - but now with a bank of ISK they generated from kicking you while you're down.
Give it time. Once people start realizing that there's no other way to make ISK in PC and PC is fundamentally worthless otherwise until -MAYBE- a tentative June/July release (according to the roadmap Trello) they're just going to default to the easiest option available: BPO's, Attrition, Boredom, and Bull****.
Again, I've seen a lot of justification for why a person would -want- to use them but absolutely no justification as to why they should be in PC for any reason other than exploiting a gamed system.
BPO's need to be in PC because they serve as entry level for new corps to try things out. BPO's combined with warbages producing clones will allow active corps with Command Points, a point of entry into PC. BPO's in PC is no different than using Rookie Ships in sov warfare in eve.
Go find me a kill-mail where a rookie ship was ever used in Sov Warfare in Eve Online, let alone a kill-mail where it actually worked with any degree of success.
BPO's are still dramatically effective at killing Prototype suits in the right conditions - the same CANNOT be said about Rookie ships against hardly anything in Eve Online. You can't just waltz up and start killing Battleships, Command Ships, and Carriers with a Rookie Ship. This logic is flawed because you don't understand Eve Online and if you ever played it you'd realize how flawed this argument truly is.
A Rookie Ship has -MAYBE- 500-to-750 EHP. Going up against even an Assault Frigate with perhaps 10,000 EHP with 300+ DPS would be next to suicide and that's a very baseline ship. We're not talking about things that are -actually- used in Sov Warfare (which you'd know if you played instead of parroting arguments) which have EHP in the HUNDREDS OF THOUSANDS if not MILLIONS.
Quit using the 'rookie ship' in Eve Online as an argument. They are not even close to similar and your only showing your ignorance when you talk about things you have no idea about.
And as far "entry level for new corps to try things out" - YOU SHOULD NOT BE DOING THIS IF YOU'RE TRYING TO GET INTO PC. EDIT: Even still, you should be paying for your gear in either case, just out of fairness for a competitive game mode where there are actual stakes. BPO's shouldn't even exist the way they are but if they're going to, they need to be banned from PC.
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