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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Soldner VonKuechle
SAM-MIK General Tso's Alliance
2024
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Posted - 2015.04.15 14:05:00 -
[1] - Quote
Bremen van Equis wrote:Bleed their ISK...BLEED IT!!!
I absolutely love it, crude attrition gets added and the elite rank-and-file lose their goddamn minds!
Bleed them dry!
I literally can not understand how people can survive being so inept.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2028
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Posted - 2015.04.15 22:48:00 -
[2] - Quote
Considering the "think tank" thread is totally missing and planetary conquest revisted has been moved to development archives, CCP has made up there mind on where PC 2.0 will start and go.
This is obviously a precursor and or teaser to that.
So the thought remains, who will be justified?
The whiners or the far-seers.
My money's on pokey.
I literally can not understand how people can survive being so inept.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2029
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Posted - 2015.04.16 01:16:00 -
[3] - Quote
el OPERATOR wrote:Kain Spero wrote:Okay, after playing a PC in the new system it does seem to be working as intended.
Both teams went all out with proto gear. The end result was that we won and received a bit over 1.3m ISK per merc and the enemy team got just over 900k ISK. In effect we won the match and did so loosing around 30% less in ISK assets than our opponent.
I died 6 times in a full proto logi and once in a proto scout but still made about 200k profit . I would say this is largely due to running factional proto suits though, which adds an interesting wrinkle. It seems in this system faction gear can really give that ISK efficiency edge.
Looking at the system I would make one fairly minor change. Give the winner all of the salvage for the fight. Before salvage was split between the teams as the stop-gap to encourage players to fight even a loosing match. With ISK being derived for each team with "keep what you kill" it makes sense to shift the salvage to the winner. I think this would serve as a good immediate EOM bonus for being the winner. Logically it would make sense as the winners would be the ones that can pick over the battlefield for that salvaged gear. Salvage sold for peanuts,btw to NPC or traded out at risk to the traders and minus 10% or something stupid as well.
Man this is beautiful, Kain shuts down youre argument so you have to resort to betching about selling the goddamn salvage. Or trading it with an unfinalized tax at this point.
Maybe the sky isnt falling chicken little
I literally can not understand how people can survive being so inept.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2029
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Posted - 2015.04.16 02:10:00 -
[4] - Quote
Pokey Dravon wrote:el OPERATOR wrote: 3.No, I do not recall Rattati having posted a PC2.0 document proposal. I am relying on these forums, the official game forums, to have that info but haven't seen it. What has been posted, has been little else than real vague and general concept stuff. Not formal proposals and nothing with a reference to "BMK"s.
Here you go https://forums.dust514.com/default.aspx?g=posts&m=2715403(You might have to copy the URL to the bar, been getting 404 errors lately from links for some reason) In the future make sure you have all of the information before going on an emotionally driven tirade. Its unbecoming.
He's moved the end path on it twice tonight already
I literally can not understand how people can survive being so inept.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2029
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Posted - 2015.04.16 02:54:00 -
[5] - Quote
el OPERATOR wrote:Soldner VonKuechle wrote:el OPERATOR wrote:Kain Spero wrote:Okay, after playing a PC in the new system it does seem to be working as intended.
Both teams went all out with proto gear. The end result was that we won and received a bit over 1.3m ISK per merc and the enemy team got just over 900k ISK. In effect we won the match and did so loosing around 30% less in ISK assets than our opponent.
I died 6 times in a full proto logi and once in a proto scout but still made about 200k profit . I would say this is largely due to running factional proto suits though, which adds an interesting wrinkle. It seems in this system faction gear can really give that ISK efficiency edge.
Looking at the system I would make one fairly minor change. Give the winner all of the salvage for the fight. Before salvage was split between the teams as the stop-gap to encourage players to fight even a loosing match. With ISK being derived for each team with "keep what you kill" it makes sense to shift the salvage to the winner. I think this would serve as a good immediate EOM bonus for being the winner. Logically it would make sense as the winners would be the ones that can pick over the battlefield for that salvaged gear. Salvage sold for peanuts,btw to NPC or traded out at risk to the traders and minus 10% or something stupid as well. Man this is beautiful, Kain shuts down youre argument so you have to resort to betching about selling the goddamn salvage. Or trading it with an unfinalized tax at this point. Maybe the sky isnt falling chicken little I didn't say the sky is falling, scoobie. I said PC pay is. Kain is proving that, with his 200k profit on his 1.7M payout. Pay has fallen to standard Pub Match profit margins. Pay has fallen, been driven down, with the idea it will be made up for elsewhere. Where and how that "elsewhere" is will be determined "Soon(TM)". In the mean time, a distinctive gamemode in a game without enough content to begin with gets homogenized into being identical to already existing gamemodes. My comment on the salvage is an aside to the greater issue, not a replacement, troll. Shouldn't you be on a mic being an idiot somewhere and not in here pretending to know how to read?
1.3 million. Some snark about knowing how to read. The more and more you sperg on about slayer-pay, the more apparent that you have only ever done that. You see no strategy, you see no long term logistics, you have no concept of corp-morale, or even underclassed incentive. All you see is you're fu-cking self. ME ME ME I AND MY ELITES NEED TO BE PAID MORE
Guess what neckbeard? That entire mentality right there is why you have no NEW corps in PC, no small-medium sized low skill, entry level meatbags to shoot, because eww filthy peasants, why should they get ANYTHING for daring to have a fight with ME? Then you all cry and cry that PC is stagnant and its only the same 50 dudes shooting eachother at any time.
Do you even understand why?
Because NO NEW CORP wants to beg their mercs for ISKies to buy a shitpack, that immediately gets vaporized a bunch of grizzled try-hards that do nothing but sit around and stroke egos while beating off to RoadHouse saying welcome to the thunderdome biatch.
A loss or two with absolutely no payback (we'll discount salvage because you like to do that) is irrecoverably detrimental to such corps. You build and build and build and train, work your guys hard, to get immiediately stomped out of existence, for what?
FOR FUKING WHAT? Garbage. Absolute Garbage.
Theres no incentive for new players in PC unless theyre already ultra rich and bored.
Making someone feel they have a fighting chance because they can get something for trying hard to fight, is the carrot on a stick approach to get you new bros to slaughter religiously.
Giving this new crude attrition model also makes it attractive to pirate corps, like mine, who have no interest in holding land, but hey, ill throw the boys a bone and attack some shithole district, lol around in BPOs and weaken the aforementioned district for someone else to come along and actually slam it. My guys are happy, they get paid for messing up someones day while doing cheap, and possibly setting off a chain of events that make the defender lose that district.
But no, you dont see any of this. Or maybe you do, but you're so goddamn butthurt someone had the audacity to change YOUR PAY SLIGHTLY so as to invite fresh blood, that youre going to ***** and fu-cking moan and sperg about because PAY ME PAY ME PAY ME PAY ME
I get you and your cohort are all about that. Good for fukking you, bad for the game assclown. The change is in the right direction, whether you can fathom that or not, is yet to be entirely seen.
PS, this might be what Pokey was trying to show you. Its in the archives now, meaning itll be in-game somewhere between 2 to 6 weeks. Theres a chart here.
Goddamn children these days.
I literally can not understand how people can survive being so inept.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2041
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Posted - 2015.04.16 04:48:00 -
[6] - Quote
el OPERATOR wrote:Soldner VonKuechle wrote:el OPERATOR wrote:Soldner VonKuechle wrote:el OPERATOR wrote:
Salvage sold for peanuts,btw to NPC or traded out at risk to the traders and minus 10% or something stupid as well.
Man this is beautiful, Kain shuts down youre argument so you have to resort to betching about selling the goddamn salvage. Or trading it with an unfinalized tax at this point. Maybe the sky isnt falling chicken little I didn't say the sky is falling, scoobie. I said PC pay is. Kain is proving that, with his 200k profit on his 1.7M payout. Pay has fallen to standard Pub Match profit margins. Pay has fallen, been driven down, with the idea it will be made up for elsewhere. Where and how that "elsewhere" is will be determined "Soon(TM)". In the mean time, a distinctive gamemode in a game without enough content to begin with gets homogenized into being identical to already existing gamemodes. My comment on the salvage is an aside to the greater issue, not a replacement, troll. Shouldn't you be on a mic being an idiot somewhere and not in here pretending to know how to read? 1.3 million. Some snark about knowing how to read. The more and more you sperg on about slayer-pay, the more apparent that you have only ever done that. You see no strategy, you see no long term logistics, you have no concept of corp-morale, or even underclassed incentive. All you see is you're fu-cking self. ME ME ME I AND MY ELITES NEED TO BE PAID MORE Guess what neckbeard? That entire mentality right there is why you have no NEW corps in PC, no small-medium sized low skill, entry level meatbags to shoot, because eww filthy peasants, why should they get ANYTHING for daring to have a fight with ME? Then you all cry and cry that PC is stagnant and its only the same 50 dudes shooting eachother at any time. Do you even understand why? Because NO NEW CORP wants to beg their mercs for ISKies to buy a shitpack, that immediately gets vaporized a bunch of grizzled try-hards that do nothing but sit around and stroke egos while beating off to RoadHouse saying welcome to the thunderdome biatch. A loss or two with absolutely no payback (we'll discount salvage because you like to do that) is irrecoverably detrimental to such corps. You build and build and build and train, work your guys hard, to get immiediately stomped out of existence, for what? FOR FUKING WHAT? Garbage. Absolute Garbage. Theres no incentive for new players in PC unless theyre already ultra rich and bored. Making someone feel they have a fighting chance because they can get something for trying hard to fight, is the carrot on a stick approach to get you new bros to slaughter religiously. Giving this new crude attrition model also makes it attractive to pirate corps, like mine, who have no interest in holding land, but hey, ill throw the boys a bone and attack some shithole district, lol around in BPOs and weaken the aforementioned district for someone else to come along and actually slam it. My guys are happy, they get paid for messing up someones day while doing cheap, and possibly setting off a chain of events that make the defender lose that district. But no, you dont see any of this. Or maybe you do, but you're so goddamn butthurt someone had the audacity to change YOUR PAY SLIGHTLY so as to invite fresh blood, that youre going to ***** and fu-cking moan and sperg about because PAY ME PAY ME PAY ME PAY ME I get you and your cohort are all about that. Good for fukking you, bad for the game assclown. The change is in the right direction, whether you can fathom that or not, is yet to be entirely seen. PS, this might be what Pokey was trying to show you. Its in the archives now, meaning itll be in-game somewhere between 2 to 6 weeks. Theres a chart here. EDIT FFS RATATTI fix the link to the damn development discussion archives its called Planetary Conquest Revisited, incase you actually do intend to read it Goddamn children these days. LOL Nice trolltears. You don't win, you deserve to lose. Period. I personally have given out multiple districts directly to new and small corps, in alliance, out of alliance even to "enemies". Hell, while your scrub self was evidently busy QQing about how unfair PC is I was literally selling clones off districts, at a healthy 0 profit btw, so make them "Unoccupied" so that ANYONE could place their own clones and PC. Hilarious you want to talk **** to me but while you've been busy talking I've been busy PCing. GG
Its great you haven't wised up. It really is.
It shows how entirely insular and worthless the current PC crowd is. I really do hope it dies now, because then you'll have no reason to play.
How many, HOW MANY of those 'give aways' stuck it out? How many realized its not worth it? How many just rolled back over and fukking left? How many to THIS DAY fight AGAINST YOU?
If any number greater than 0 is your ego-tastic response I truly will be surprised.
Incentive and Longevity are two things you DO NOT understand, as much as you want to tell me and the other 99% of DUSTs population you do.
If you did, perhaps you'd get it.
Onwards, to PC 2.0!
I literally can not understand how people can survive being so inept.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2042
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Posted - 2015.04.16 05:11:00 -
[7] - Quote
el OPERATOR wrote:Thank YouPokey Dravon wrote:CCP Rattati wrote:True Adamance wrote: I'm wondering how you all view the CP measure. Would it lead to a more competitive and organic a mercenary economy or a less competitive one.
This is the synopsis. "Don't own something, that you can't defend" From my WIP document: Corporation Members need to Finish Daily Missions, earning Command Points for the Corporation. Any Corporation Actions require Command Points, and thus, the activity of a Corporation is limited by the size of the Corporation and activity of its members. Wealth accumulation is through Active sales of Clones, that are generated on Districts. Wealth can also be generated through Tax income from Corp Members. Corporations will also be able to attack Districts using Clone Packs that only cost Command Points, making money by inflicting more losses on the enemy team than they lose themselves, using the new "Keep what you Kill" ISK reward method. Black Market Kredits are created and distributed equally to all Corporation Members on Clone Sales. BMK's can be used to buy Black Market goods, such as unique BPO's and gear. Additionally those who applied to the PC think tank received correspondence from Rattati outlining those same details. Ok, now those are nice ideas BUT clearly there isn't a fully finalized and ready to implement set of parameters there. BMK? So, more LP? More rebranding of the same already existing elements as a guise of "new content"? I'm not buying, but whatever. Long story short, if this is the totality of the info at this time then the assertion that PC payouts should be restructured rigt now is an absolute Farce. Payouts have been redrawn so that later on they can be added to. Why not have everything ready to go, THEN redraw them? Losers, apparently, can't handle being told and shown that they LOST, and need a feel-good prize. A....scrubaward? Fine. I understand that. But...a Profit ?? Even if you lose, you still win? That's Pub stuff and should stay there. Inb4 the next yaddayaddaL337piratevikingpubstar, I wouldn't get paid from a loss either. Learn to punch up instead of insisting on dragging down.
I had to honestly read this a few times before I got what you were saying.
you bitcch about being paid for being the best. they create a new currency, with new gear and other stuff that will only be accessed by the best of the best and you want nothing of it?
G fuckking G el Operator. You Win,. I can't possibly el operate on your level of idiocy.
I literally can not understand how people can survive being so inept.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2043
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Posted - 2015.04.16 05:19:00 -
[8] - Quote
zDemoncake wrote:Quote:How many, HOW MANY of those 'give aways' stuck it out? How many realized its not worth it? How many just rolled back over and fukking left? How many to THIS DAY fight AGAINST YOU? Horizons' Edge was a recipient of a Cap Aq district, and another from Shidi..Yoshi(Sp?) Before we received our districts we launched 6 clones packs so players that were new to Planetary Conquest could get the feel for it and develop a new mindset for competitive play. We win about half of those matches, including a Re-up. Time passes and we receive our districts. Nyain San attacks us with 360 clones. Naturally, my guys get worried because the bane of their pubstomps was knocking at the door, and being a NEW team to PC, they felt unprepared and worried. Match comes along, they have EVE support, match proceeds, we lose by 2 MCC ticks. We were missing quite a few 'A-team' players, but we toughed it out for 3 matches. We all had fun, and surprisingly morale was raised at the thought of us overcoming them. We're still developing, but fighting other teams that are on our level, while sparring with established PC corps will hopefully get us to the level of being able to put up a good fight against Cap Aq. I don't check the district flips that often, but I do believe a handful of hispanic corporations entered Molden Heath. I believe that some corporations are just lacking in manpower and are waiting to be able to field 16 of their own players in a match. I think it is either that, or people don't want to harden up. Answering your listed questions Yes No No Currently developing our team. SoonTM
I applaud you zDemoncake, ignore the bitterness between el Operator and I, you're going to have a great time in the next few weeks.
I literally can not understand how people can survive being so inept.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2078
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Posted - 2015.04.18 00:16:00 -
[9] - Quote
el OPERATOR wrote:Longer post delays than what I'd prefer, I try to forum while at work I can get paid for doing it. It gets busy, RL comes first.
Anyways, I owe an apology also for my... vitriol... in describing loss rewards as scrubawards. Plenty of damn good players lose sometimes, myself included. Sometimes, we lose hard on both the match and the isk. **** happens in combat and "scrub" is a lose term that often has little to do with it.
So, from a more relaxed frame of mind, issues with the PC Payout changes are as follows, one far worse than the other:
1. Win Pay sucks now (the lesser issue of the two). By previously recorded accounts PC wins now are paying, after losses, Profit Margins right about or slightly above Pub margins. This is bad. For the work, the risk and the effort involved to win ISK payout must be significantly higher than whats generated from goofing off in Pubs. Otherwise, there's very little incentive for individual mercs to dig down and fight tough battles against tough opponents, and barely incentive to fight easy battles since the overall profits are identical to pubs. Pubs also having the income generation advantage of loading and queuing significantly faster with waaaay less LAG. Same pay for less work and a better experience? Where will people go, I wonder, hmm.....?
2. PC Match Loss can now be Profitable (the more serious issue). Prior to changes, losses didn't pay. At all. A winner take all kind of thing. Obviously, for the greater playerbase since its a part of whats been done, this doesn't work as well as it could. Instead of players taking hard knocks and learning hard lessons and improvingthey quit and cry. I get it. The game is tough sometimes and easily construed as overly punishing relative to other games. PC loss pay ties rigt into that because, OMG, there was a Loss that wasn't rewarded somehow. So, now there's pay on PC Losses. Fine.
But Profits ? Is that really whats appropriate here? In this game, in this game universe and at this particular game level?? I don't share the opinion that BPOs should be banned from PC or removed from the game all together however that they are FREE suits, whose use means 0 risk, then their use should NOT be rewarded. Just like a LOSS in Planetary Conquest should not be PROFITABLE . Should there be some...pay...for losing? Sure, fine. But not Profit. Its a LOSS. Allowing Profits makes it a WIN because all of this is about dem iskies! Whether they're generated from salvage or translated as LP or BMKs or CPs its all about buying stuff and doing stuff and that all comes down to isk! And in this universe, 0-isk risked is supposed to equal 0-isk rewarded!
Now, is there a solution that allows for the New Vision to occur and allows the existing Fundamental Values of New Eden to coexist? I'm sure there is, we just need to generate one.
I propose that any kill from a BPO in PC not be paid to the merc in the BPO. Simple as that. The coding is obviously rallying who kills what so a little mod to that which basically "if" the kill is from a BPO suit "then" that tally for rhat kill "equals" ZERO. Run them BPOs and save a buck, cool. But you're not going to make a buck.
flame it up trolls! I have a case of beer, a bag o mallows and a bottle of 151 ready!
I like this case you've made, and i actuality don't disagree with it. There should be no 0risk, +reward system, which the drastic changes to CURRENT PC payiuts has resulted in. I like it favors the little guy, but i do entirely understand that its kills the will of the current established guys.
We have to remember this is a stop-gap measure to end a trio of exploits as ratatti said.
Id say, im not going to wager, but basic tinfoil hattery puts PC redux 2 to 6 weeks out. Then the giant new revamp should make this current isk fiasco, cause you are right as yuve mentioned before its a communications/PR style fiasco, a thing of the past.
Is it possible to let it run the course for a week and see what happens? District attacks seem to be climbing throughout the day even.
i apologize for my continued escalating sperging yesterday, i was mad that you were mad that things were happening.
I have cows that show more intelligence than some of you.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2140
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Posted - 2015.04.23 14:00:00 -
[10] - Quote
CCP Rattati wrote:Introductory emails have been sent to the whole group with the relevant information.
Let's see how this goes!
Never met a bigger masochist than you Ratatti.
Godspeed, and good luck in there!
I have cows that show more intelligence than some of you.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2147
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Posted - 2015.04.23 16:34:00 -
[11] - Quote
Ydubbs81 RND wrote:CCP Rattati wrote:Dear players, we have been contacted by a large majority of key players in PC. I would like to extend the invitation for a few days more, and calling out specifically large District Holders that have not been in touch. As before, you absolutely don't have to be a current PC player today, only have interest in making it better. I would also specifically request that players in the Latin American community be in contact as they are as a whole a large holder, but for the most part multiple corporations holding one or two districts. We will be rolling out a questionnaire and sharing more information about PC 2.0 and its mechanics. In no specific order, corps with more than one district that have NOT been in contact. Ahrendee Inc - contact establishedPlease send skype, player name and corporation information to [email protected] Uhh....who established contact?
Bluntsmkr, according to this thread.
I have cows that show more intelligence than some of you.
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