Pokey Dravon wrote:Aeon Amadi wrote:
Then let's set the math aside.
What functional, logical, immersive, or performance gaining reason do you have for having BPO's in PC? What is their functional purpose other than exploiting a defensive move to freely defend a district you know you are going to lose and forcing the enemy to incur ISK losses by doing so? How is that in any way fair for the attackers who have to deal with it?
Are you saying that scorched earth tactics are an exploit? To that sounds like a war of economy.
To me, it seems incredibly meta to use cheap/free gear in order to dupe the enemy into incurring more losses than they intended. If I know I'm going to lose a battle, I'm going to make damn sure that I make the guy taking my stuff suffer as much as possible. I think that in of itself, New Eden at its finest.
Now don't get me wrong, in the current state of PC with this being the ONLY profitability in a district....it's not a good thing. However pending upcoming changes, I could see it as a valid tactic in winning the ISK war (since innate profitability will be baked into owning a district outside of ISK)
Scorched Earth tactics are burning everything as you fall back to prevent the enemy from using it.
Scorched Earth tactics are -NOT- letting them have it anyway and giving them a run for their money with absolutely no risk on your end.
It'd be cool if it were a choice factor but this is an obvious choice. If I lose the first battle for the district, the second is where I start weighing my options. If I feel it's absolutely necessary to keep the district, I'll fight - otherwise, why bother wasting ISK? It's not a choice, it's a default, and every PC entity -ever- will make that choice; thereby, it's not so much a choice as a "use this tactic always and forever".
It's going to get old -real freaggin quick- and, again, I see absolutely no reason why it should be a thing. The entire point of all of this was to offer good fights, wasn't it? Why sacrifice or risk those good fights by giving a mechanic like this when the simple solution is to simply prevent BPO's and APEX suits from being used in PC?
Every time I brought up BPOs and APEXs, I heard "we don't have an economy for them to affect". Okay, well, we have player trading. We have asset selling. How far back are we going to move this goal post before we start seriously considering the implications that riskless, lossless assets have on the game?
EDIT: Long story short, you're just taking one terrible meta (players giving up early and just letting their enemies have the district) and replacing it with another (fielding BPOs and doing damage with no risk/loss). The only players losing with this new mechanic are the attackers.