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Squagga
The State Protectorate
428
|
Posted - 2015.04.03 08:26:00 -
[1] - Quote
Every time I come back, shields seem to less and less effective. What the kitten CCP? For Caldari this is how we survive. It seems every kind of weapon tears down my shields nowadays. Is anybody else seeing this matter the same?
Reloading, the silent killer.
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Ghosts Chance
Intara Direct Action Caldari State
3252
|
Posted - 2015.04.03 08:32:00 -
[2] - Quote
shields are for dodging, armor is for tanking damage...
sad but true, you cant tank damage with shields.
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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WeapondigitX V7
The Exemplars
323
|
Posted - 2015.04.03 08:33:00 -
[3] - Quote
I never have trouble using the caldari suits. If I try to use them like I believe they were designed to be used.
Stealth and dmg built suits in CQC.
regen built suits at long range |
Squagga
The State Protectorate
428
|
Posted - 2015.04.03 08:35:00 -
[4] - Quote
WeapondigitX V7 wrote:I never have trouble using the caldari suits. If I try to use them like I believe they were designed to be used.
Stealth and dmg built suits in CQC.
regen built suits at long range
Yeah, but even at long range, my shields are dropping faster than they ever have before. Shields need a buff, big serious buff
Reloading, the silent killer.
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LT SHANKS
You In The Nutz
5593
|
Posted - 2015.04.03 08:57:00 -
[5] - Quote
Sometimes, Caldari Assaults really surprise me. I'll be all like "pew pew pew" with my ScR and obliterate all their shields thinking I'm in for an easy kill, but then I reach their 400 armor and I'm left thinking "wtf?...." |
Mad Syringe
ReDust Inc.
751
|
Posted - 2015.04.03 09:02:00 -
[6] - Quote
The problem right now, is the rise of the AScR, it has been buffed quite a bit, and that hurts Caldaris and to a certain extend Minmatars the most.
I think, that the Scrampler rifles and pistol should have a different dmg profile than the Lazor. To mimick the dmg profile of the opposing Minmatar weapons (projectile) All scrambler weapons, should have +15% dmg against shields and -15% against armour.
This would help with the complete OPness against shield, but also help the weapon against armour, which was the reason for buffin it in the first place. Since finishing an armour suit with -20% dmg (as is now) is obviously a problem, if somebody with a projectile weapon is shooting at the same target at the same time.
With that new profile, it would be reasonable to tone down the dps of all scrambler weapons again, without making them unusable against armour. |
Squagga
The State Protectorate
429
|
Posted - 2015.04.03 09:45:00 -
[7] - Quote
Mad Syringe wrote:The problem right now, is the rise of the AScR, it has been buffed quite a bit, and that hurts Caldaris and to a certain extend Minmatars the most.
I think, that the Scrampler rifles and pistol should have a different dmg profile than the Lazor. To mimick the dmg profile of the opposing Minmatar weapons (projectile) All scrambler weapons, should have +15% dmg against shields and -15% against armour.
This would help with the complete OPness against shield, but also help the weapon against armour, which was the reason for buffin it in the first place. Since finishing an armour suit with -20% dmg (as is now) is obviously a problem, if somebody with a projectile weapon is shooting at the same target at the same time.
With that new profile, it would be reasonable to tone down the dps of all scrambler weapons again, without making them unusable against armour.
Not trying to argue with you, however, I feel like it's all weapons. Not just the ScR weapons. Shields drop way too fast, and all the regen in the cluster wont fix that. Why would an assault class have to hide or attack from behind? It doesn't make sense, and I shouldn't have to use a MIN Assault class to be able to fight. If I start getting shot in the back, the fights already over.
Reloading, the silent killer.
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Bahirae Serugiusu
Vendetta Reactionary Force
603
|
Posted - 2015.04.03 11:55:00 -
[8] - Quote
Can't forget that anti-shield weapons are better at killing armor tanked sentinels then the rail rifle. And shield suits BLOWWWW unless you plan on playing scout or sniper in which case you are fine.
The State will always survive.
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DR DEESE NUTS
48
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Posted - 2015.04.03 12:02:00 -
[9] - Quote
We just need a damag threshold to prevent little amounts of damage stopping regen.
The USS m`dick
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Mad Syringe
ReDust Inc.
766
|
Posted - 2015.04.03 12:04:00 -
[10] - Quote
Squagga wrote:Mad Syringe wrote:The problem right now, is the rise of the AScR, it has been buffed quite a bit, and that hurts Caldaris and to a certain extend Minmatars the most.
I think, that the Scrampler rifles and pistol should have a different dmg profile than the Lazor. To mimick the dmg profile of the opposing Minmatar weapons (projectile) All scrambler weapons, should have +15% dmg against shields and -15% against armour.
This would help with the complete OPness against shield, but also help the weapon against armour, which was the reason for buffin it in the first place. Since finishing an armour suit with -20% dmg (as is now) is obviously a problem, if somebody with a projectile weapon is shooting at the same target at the same time.
With that new profile, it would be reasonable to tone down the dps of all scrambler weapons again, without making them unusable against armour. Not trying to argue with you, however, I feel like it's all weapons. Not just the ScR weapons. Shields drop way too fast, and all the regen in the cluster wont fix that. Why would an assault class have to hide or attack from behind? It doesn't make sense, and I shouldn't have to use a MIN Assault class to be able to fight. If I start getting shot in the back, the fights already over.
I feel with you, since I have a, much lower SP, caldari toon aswell, and I hate how a scrambler anihilates most of my sp in a split second. However, the Caldari doctrine in EVE, that has been the base for the caldari suits, relies on long range weapons, with high damage. But, in EVE, there are shield transporters, to compensate in fleet fights. So what we need, to make shield tanking much more viable, is a shield transporter (rep tool) to give the caldaris direct support. And maybe even a slight buff in shield base stats.
The changing of the scrambler profiles I suggested further up, will also help to make shields more viable, and normalize these values with their direct opponents stats for projectile weapons. |
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Tiny Pineapple
Corrosive Synergy Rise Of Legion.
118
|
Posted - 2015.04.03 12:40:00 -
[11] - Quote
They could start balancing shields by reducing pg cost of extenders and reducing recharge delays on Caldari suits only so that only one regulators is encouraged and they have a little more wiggle room in their fittings.
This notion that Caldari are meant to fight at long range needs to go. Long range kills don't win matches since they're not pushing, change up some objective sockets where long range firefights are possible.
Expert BF3 helicopter pilot
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Ace Ravager
Horizons' Edge
20
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Posted - 2015.04.03 12:53:00 -
[12] - Quote
LT SHANKS wrote:Sometimes, Caldari Assaults really surprise me. I'll be all like "pew pew pew" with my ScR and obliterate all their shields thinking I'm in for an easy kill, but then I reach their 400 armor and I'm left thinking "wtf?...."
That must be me you were shooting at.
With the ScR nowadays anything which a shield and some armor will get melted.
But I somehow survive in a very squishy cal scout
Come here for the crack -Sniffs crack-
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VALCORE72
Dead Man's Game RUST415
258
|
Posted - 2015.04.03 14:59:00 -
[13] - Quote
Ace Ravager wrote:LT SHANKS wrote:Sometimes, Caldari Assaults really surprise me. I'll be all like "pew pew pew" with my ScR and obliterate all their shields thinking I'm in for an easy kill, but then I reach their 400 armor and I'm left thinking "wtf?...." That must be me you were shooting at. With the ScR nowadays anything which a shield and some armor will get melted. But I somehow survive in a very squishy cal scout cal scout has always had a funky hit detection along with mim . why you see every asian running it as well as high tier corps
asian haters united lol .
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3298
|
Posted - 2015.04.03 15:07:00 -
[14] - Quote
My Cal Assault shields get overwhelmed by things like scramblers ultra fast! However they do the job they need to do, I use a very quick fit for my suit, the shields can take a little damage and given some seconds in cover or out of combat I can quite quickly regenerate them and move on to the next fight.
I think if we are serious about looking at possibly giving shields a small buff, we should look at improving the depleted and recharge delay a little bit. Possibly also the speed of shield recharge per tick perhaps?
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
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Booby Tuesdays
Ahrendee Inc. Negative-Feedback
1465
|
Posted - 2015.04.03 15:30:00 -
[15] - Quote
The new FW event will be rough on the Squids too. That won't stop me from activating my 7 day Cal Booster though, for some que-syncing fun!
Shield Tanking is Hard Mode. Period.
IF YOU CAN READ THIS YOU DON'T NEED GLASSES
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Sicerly Yaw
Quantum times
54
|
Posted - 2015.04.03 15:31:00 -
[16] - Quote
Squagga wrote:Every time I come back, shields seem to less and less effective. What the kitten CCP? For Caldari this is how we survive. It seems every kind of weapon tears down my shields nowadays. Is anybody else seeing this matter the same?
as a Caldari loyalist I agree, but its not that big of an issue, armor might be slightly better but you can punish their weaknesses very well so all in all just learn your weaknesses and cover for them and learn their weaknesses and exploit them
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DeadlyAztec11
Defenders of the Helghast Dream
8000
|
Posted - 2015.04.03 15:33:00 -
[17] - Quote
I have 99 problems, but health ain't one. If you're having survivability issues I feel bad for you son.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Sicerly Yaw
Quantum times
54
|
Posted - 2015.04.03 15:34:00 -
[18] - Quote
VALCORE72 wrote:Ace Ravager wrote:LT SHANKS wrote:Sometimes, Caldari Assaults really surprise me. I'll be all like "pew pew pew" with my ScR and obliterate all their shields thinking I'm in for an easy kill, but then I reach their 400 armor and I'm left thinking "wtf?...." That must be me you were shooting at. With the ScR nowadays anything which a shield and some armor will get melted. But I somehow survive in a very squishy cal scout cal scout has always had a funky hit detection along with mim . why you see every asian running it as well as high tier corps
a cal scout can get two shot by a scr one shot if charged at proto tiers, in my opinion this might just be a tad op even if they do have funky hit detection
I would like to add that this never seems to be the case for me as every bullet seems to register even those that shouldn't |
The Dark Cloud
Negative-Feedback.
4279
|
Posted - 2015.04.03 15:37:00 -
[19] - Quote
SCR dmage profile should be the same as the AR. The advantage vs shields is way too high i for example have proficency 5 on it and when i aim at shields i do 143% damage.
20% base bonus damage 15% proficency bonus 8% that appearently come out of the no where and i have no explaination for that.
And why do you need that huge amount of shield disrupting bonus? The minmatarr dont have that much shields, they are more then likely to dual tank or evade all damage by strafing.
I make the scrubs scream and the vets cry.
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Squagga
The State Protectorate
434
|
Posted - 2015.04.03 17:48:00 -
[20] - Quote
Well the reason why I started this thread, is because my main char, that I started in closed beta. With almost completely maxed skills in purely Caldari, can't seem to last longer than one gun fight, sometimes if that, where I used to be able to hold my own quite well. I went on one of my alts last night with less than a million sp, it's purely MIN, and I seem to do quite well. Shields need to be fixed. They've been in a decline for a long time and it's getting rediculous.
Reloading, the silent killer.
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Shamarskii Simon
The Hundred Acre Hood Rise Of Legion.
256
|
Posted - 2015.04.03 18:00:00 -
[21] - Quote
Just give cal ass lower recharge delays, and buff mods by 12 sHP.. It's so simple but no one wants that
Entering the void and becoming wind.
Message for 1v1 air to air
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VALCORE72
Dead Man's Game RUST415
259
|
Posted - 2015.04.03 18:03:00 -
[22] - Quote
scrambler should be opposition to the cr . plus 15 neg 15 . regardless it still does over 100 damage a shot . 3 damage mods . max lv plus 15 . plus suit bonus . and warbarge . i think its like 120??? cause most ppl charge then spam off 5 shots . scramblers are way over done . ive had my min heavy ripped to shreds in 3 secs . the resist are a fkn joke lol
asian haters united lol .
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hackerzilla
Defenders of the Helghast Dream The Ditanian Alliance
674
|
Posted - 2015.04.03 18:11:00 -
[23] - Quote
Although I can easily agree that assault scramblers are overwhelming at the moment, Throughout this whole thread, no one seems to be adressing any counterpoints, so I'll have to play the devil's advocate here. Pretty much everyone seems to be adressing the downsides to shield tanking, "oh thet get killed by scramblers to fast" or "we have less ehp than armor tankers" and people having been blowing off the shield regen stat. People seem to think that they can use any playstyle for shield tanking and don't accept that they are limited by having to utilize range or speed. Reality check= Caldari are meant for REGEN, not standing to tske the shots. Try to think of it this way, can gallente or ammar suits regenerate 500+ health in seconds? Its really hard for me to explain on my mobile phone but hopefully your imagination can take you further into this.
Tldr; if something bad is happening chronically, try chaning the way you do things before you want utter change.
01101100 01101111 01101100 00100000 01100010 01101001 01101110 01100001 01110010 01111001
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Flaylock Steve
Nos Nothi
707
|
Posted - 2015.04.03 18:21:00 -
[24] - Quote
hackerzilla wrote:Although I can easily agree that assault scramblers are overwhelming at the moment, Throughout this whole thread, no one seems to be adressing any counterpoints, so I'll have to play the devil's advocate here. Pretty much everyone seems to be adressing the downsides to shield tanking, "oh thet get killed by scramblers to fast" or "we have less ehp than armor tankers" and people having been blowing off the shield regen stat. People seem to think that they can use any playstyle for shield tanking and don't accept that they are limited by having to utilize range or speed. Reality check= Caldari are meant for REGEN, not standing to tske the shots. Try to think of it this way, can gallente or ammar suits regenerate 500+ health in seconds? Its really hard for me to explain on my mobile phone but hopefully your imagination can take you further into this.
Tldr; if something bad is happening chronically, try chaning the way you do things before you want utter change. lol binary |
hackerzilla
Defenders of the Helghast Dream The Ditanian Alliance
674
|
Posted - 2015.04.03 18:25:00 -
[25] - Quote
Flaylock Steve wrote:hackerzilla wrote:Although I can easily agree that assault scramblers are overwhelming at the moment, Throughout this whole thread, no one seems to be adressing any counterpoints, so I'll have to play the devil's advocate here. Pretty much everyone seems to be adressing the downsides to shield tanking, "oh thet get killed by scramblers to fast" or "we have less ehp than armor tankers" and people having been blowing off the shield regen stat. People seem to think that they can use any playstyle for shield tanking and don't accept that they are limited by having to utilize range or speed. Reality check= Caldari are meant for REGEN, not standing to tske the shots. Try to think of it this way, can gallente or ammar suits regenerate 500+ health in seconds? Its really hard for me to explain on my mobile phone but hopefully your imagination can take you further into this.
Tldr; if something bad is happening chronically, try chaning the way you do things before you want utter change. lol binary I have honestly forgotten what it means
01101100 01101111 01101100 00100000 01100010 01101001 01101110 01100001 01110010 01111001
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Tiny Pineapple
Corrosive Synergy Rise Of Legion.
125
|
Posted - 2015.04.03 18:27:00 -
[26] - Quote
hackerzilla wrote:Reality check= Caldari are meant for REGEN, not standing to tske the shots. It's hard to do that when the other is just as fast sometimes even faster and still have more hp than you. Ferroscales need to either have their hp reduced or add a movement penalty or make it possible for a Caldari suit to comfortably fit a kin cat.
Expert BF3 helicopter pilot
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hackerzilla
Defenders of the Helghast Dream The Ditanian Alliance
674
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Posted - 2015.04.03 18:33:00 -
[27] - Quote
Tiny Pineapple wrote:hackerzilla wrote:Reality check= Caldari are meant for REGEN, not standing to tske the shots. It's hard to do that when the other is just as fast sometimes even faster and still have more hp than you. Ferroscales need to either have their hp reduced or add a movement penalty or make it possible for a Caldari suit to comfortably fit a kin cat. Well theres your problem! Your having trouble killing a ferroscale tsnked player! Simple= shoot them, if you get shot hide behind cover anf wait for regen, shoot thrm again, they're dead. They will have to reun max ferros if they want any practical ammount of armor and they cant run kincats at that point so they are just as fast if not slowwr than you, nd they dont have much regen to help them. I would urge any shidld tanker to try out armor tanking to find its downsides and strongpoints, its highly beneficial.
01101100 01101111 01101100 00100000 01100010 01101001 01101110 01100001 01110010 01111001
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Squagga
The State Protectorate
434
|
Posted - 2015.04.03 22:52:00 -
[28] - Quote
hackerzilla wrote:Tiny Pineapple wrote:hackerzilla wrote:Reality check= Caldari are meant for REGEN, not standing to tske the shots. It's hard to do that when the other is just as fast sometimes even faster and still have more hp than you. Ferroscales need to either have their hp reduced or add a movement penalty or make it possible for a Caldari suit to comfortably fit a kin cat. Well theres your problem! Your having trouble killing a ferroscale tsnked player! Simple= shoot them, if you get shot hide behind cover anf wait for regen, shoot thrm again, they're dead. They will have to reun max ferros if they want any practical ammount of armor and they cant run kincats at that point so they are just as fast if not slowwr than you, nd they dont have much regen to help them. I would urge any shidld tanker to try out armor tanking to find its downsides and strongpoints, its highly beneficial.
I don't know where you guys are coming up with this regen thing. It doesn't matter how much regen you have, if you have less than five seconds behind cover. Which is usually the case. TTK is so much shorter than it used to be, and the fighting style is a lot more like CoD or other popular shooters. This is what made DUST so great. It was about gun game. Now it's a lot more about who starts shooting first
Reloading, the silent killer.
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WeapondigitX V7
The Exemplars
328
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Posted - 2015.04.03 23:00:00 -
[29] - Quote
Squagga wrote:Mad Syringe wrote:The problem right now, is the rise of the AScR, it has been buffed quite a bit, and that hurts Caldaris and to a certain extend Minmatars the most.
I think, that the Scrampler rifles and pistol should have a different dmg profile than the Lazor. To mimick the dmg profile of the opposing Minmatar weapons (projectile) All scrambler weapons, should have +15% dmg against shields and -15% against armour.
This would help with the complete OPness against shield, but also help the weapon against armour, which was the reason for buffin it in the first place. Since finishing an armour suit with -20% dmg (as is now) is obviously a problem, if somebody with a projectile weapon is shooting at the same target at the same time.
With that new profile, it would be reasonable to tone down the dps of all scrambler weapons again, without making them unusable against armour. Not trying to argue with you, however, I feel like it's all weapons. Not just the ScR weapons. Shields drop way too fast, and all the regen in the cluster wont fix that. Why would an assault class have to hide or attack from behind? It doesn't make sense, and I shouldn't have to use a MIN Assault class to be able to fight. If I start getting shot in the back, the fights already over.
The game was designed to make it almost impossible to win if you get shot I the back. Stop complaining. Use ewar for higher chances of detection.
lag can cause weapons from your POV to have higher DPS. It is because the delay in damage detection is seen by your PS3 and makes up for it by speeding up events that lead to the present time within that game so that time from your POV does not stay too far behind. This leads to much more enemy DPS from your POV. In reality the enemy just fired there weapon sooner that you saw them do so. |
Squagga
The State Protectorate
435
|
Posted - 2015.04.03 23:40:00 -
[30] - Quote
WeapondigitX V7 wrote:Squagga wrote:Mad Syringe wrote:The problem right now, is the rise of the AScR, it has been buffed quite a bit, and that hurts Caldaris and to a certain extend Minmatars the most.
I think, that the Scrampler rifles and pistol should have a different dmg profile than the Lazor. To mimick the dmg profile of the opposing Minmatar weapons (projectile) All scrambler weapons, should have +15% dmg against shields and -15% against armour.
This would help with the complete OPness against shield, but also help the weapon against armour, which was the reason for buffin it in the first place. Since finishing an armour suit with -20% dmg (as is now) is obviously a problem, if somebody with a projectile weapon is shooting at the same target at the same time.
With that new profile, it would be reasonable to tone down the dps of all scrambler weapons again, without making them unusable against armour. Not trying to argue with you, however, I feel like it's all weapons. Not just the ScR weapons. Shields drop way too fast, and all the regen in the cluster wont fix that. Why would an assault class have to hide or attack from behind? It doesn't make sense, and I shouldn't have to use a MIN Assault class to be able to fight. If I start getting shot in the back, the fights already over. The game was designed to make it almost impossible to win if you get shot I the back. Stop complaining. Use ewar for higher chances of detection. lag can cause weapons from your POV to have higher DPS. It is because the delay in damage detection is seen by your PS3 and makes up for it by speeding up events that lead to the present time within that game so that time from your POV does not stay too far behind. This leads to much more enemy DPS from your POV. In reality the enemy just fired there weapon sooner that you saw them do so.
You obviously have no idea what you're talking about. This game was 100 percent designed, that if you got shot in the back, you have the opportunity to turn around and use your gun game, to win the gunfight. This changed as many things in this game have, for the worse. Closed beta vet over here. Watch your mouth. Think about what you're saying before you say it
Reloading, the silent killer.
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Russel Mendoza
7th air cav
27
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Posted - 2015.04.04 00:49:00 -
[31] - Quote
i dont know what your getting at, shields has always been ******, it always has it always will be.
i use caldari commando, its easily killed, but i tank on comlex shield extenders, i survive most often than not.
you see your shield go down then seek cover, thats how i survive.
and you cant win when youre outnumberef, i never did. |
DozersMouse XIII
Molon Labe. General Tso's Alliance
1020
|
Posted - 2015.04.04 01:37:00 -
[32] - Quote
I ran a cal assault for the first time ever after 3 years and went 24 and 2 so I don't see a problem besides people not setting them up right.
I used 3 comp extenders, 1 comp energizer, 1 comp regenerizer, 3 comp regulators, ascr & smg.
I get 76 shield reps a sec with a 2 sec depleted regen and a 1 sec regular regen
Shotgun me once, shame on me
Shotgun me twice, scans on you
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Squagga
The State Protectorate
435
|
Posted - 2015.04.04 01:49:00 -
[33] - Quote
I've always run Caldari and these ideas of hiding and constantly running for cover are rediculous. I've never had a problem handling more than two or three opponents at one time. I promise you. The game has changed, and not in a good way. This game is continually getting worse. Rattatti, if your hearing this, make these kinds of changes, that will return the game to the glory that it once was. Also skirm 1.0. Just sayin
Reloading, the silent killer.
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Doc DDD
TeamPlayers Negative-Feedback
425
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Posted - 2015.04.04 03:35:00 -
[34] - Quote
Rattati is an armor player, thus all the shield nerfs and claims of ' shield and armor balance '.
Armor suits can do everything shield suits can do but better.
shields- hiding, Kiting
armor - hiding, Kiting, CQC, damage mods, triage hive benefit, repair tools benefit, WP goldmine for logis, vocal community on forums.
more likely to see more armor buffs before shield buffs, just look at the state of gunlogis vs madrugars. |
The Dark Cloud
Negative-Feedback.
4292
|
Posted - 2015.04.04 03:56:00 -
[35] - Quote
Doc DDD wrote:Rattati is an armor player, thus all the shield nerfs and claims of ' shield and armor balance '.
Armor suits can do everything shield suits can do but better.
shields- hiding, Kiting
armor - hiding, Kiting, CQC, damage mods, triage hive benefit, repair tools benefit, WP goldmine for logis, vocal community on forums.
more likely to see more armor buffs before shield buffs, just look at the state of gunlogis vs madrugars. Yup that sums it up pretty much. I think aswell that Ratatti only adresses things in the game that annoys him on a personal lvl. Just look at my effort of trying to get some shield balance into the game here: https://forums.dust514.com/default.aspx?g=posts&t=196730 No CPM and nor dev didnt even bothered to take look at it. Just boggles my mind.
I make the scrubs scream and the vets cry.
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LUGMOS
Corrosive Synergy Rise Of Legion.
3229
|
Posted - 2015.04.04 05:49:00 -
[36] - Quote
I just love it when my 50 shields per second is halted by .5 damage coming from an SMG 70 meters away -_-
Plasma Cannon :3
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
696
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Posted - 2015.04.04 06:09:00 -
[37] - Quote
Dude, I wreck s**t with my Cal assault, what are you talking about? o.o
The new C.EO. of G.L.O.R.Y,
(~..)~ Now on Youtube ~(..~)
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sir RAVEN WING
Corrosive Synergy Rise Of Legion.
3274
|
Posted - 2015.04.04 08:10:00 -
[38] - Quote
Mortishai Belmont wrote:Dude, I wreck s**t with my Cal assault, what are you talking about? o.o I do the same. Although it takes skill compared to the others.
The worst Assault in my opinion is the Caldari The worst Logi is Caldari The worst sent is Caldari Our scout is actually half decent. Our Commando is forced into sniping, which really pisses me off.
One theory is that favours the Gallente, this is often fought with the claim he is Caldari on the forums. (Gallente in game) Another is that there are a large amount of armour tankers wishing to keep armour dominant.
I won't share my opinions on those, just state they exist. As said before Shields are hardmode, period.
Where did I leave my warbarge again?
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ROTFL
Crux Special Tasks Group Gallente Federation
11
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Posted - 2015.04.04 16:08:00 -
[39] - Quote
People actually use shield modules? There are far better options for the high slots.....
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sir RAVEN WING
Corrosive Synergy Rise Of Legion.
3280
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Posted - 2015.04.04 18:48:00 -
[40] - Quote
ROTFL wrote:People actually use shield modules? There are far better options for the high slots..... We have to use them to even dream of surviving. Also we have to put some in our lows too.
Where did I leave my warbarge again?
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Gaius Calinus
Incarnation Soldiers
24
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Posted - 2015.04.04 18:53:00 -
[41] - Quote
Squagga wrote:Every time I come back, shields seem to less and less effective. What the kitten CCP? For Caldari this is how we survive. It seems every kind of weapon tears down my shields nowadays. Is anybody else seeing this matter the same? Obviously
Quote:I don't know where you guys are coming up with this regen thing. It doesn't matter how much regen you have, if you have less than five seconds behind cover. Which is usually the case. TTK is so much shorter than it used to be, and the fighting style is a lot more like CoD or other popular shooters. This is what made DUST so great. It was about gun game. Now it's a lot more about who starts shooting first Exactly
Quote: The worst Assault in my opinion is the Caldari The worst Logi is Caldari The worst sent is Caldari Our scout is actually half decent. Our Commando is forced into sniping, which really pisses me off.
One theory is that favours the Gallente, this is often fought with the claim he is Caldari on the forums. (Gallente in game) Another is that there are a large amount of armour tankers wishing to keep armour dominant.
I won't share my opinions on those, just state they exist. As said before Shields are hardmode, period.
Quote:Rattati is an armor player, thus all the shield nerfs and claims of ' shield and armor balance
I can't believe it, I must be dreaming somehow At least a few have finally understood the problem... I don't think this will change s*** but it has been put a finger on at least... But add to this post that Caldari weapons are the only ones having a kick even when ADS, that a single Flux basically kills us and you have our actual status It's f***** hard to be Caldari, as sir Raven said, HARDMODE
Hail Caldari !!
Hail to the Caldari State !!!
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Squagga
The State Protectorate
443
|
Posted - 2015.04.04 19:48:00 -
[42] - Quote
Well I don't mind a challenge. But this has been rediculous, lately. It has got to get fixed! Screw the regen "problems" or "solutions" just buff the damn shields CCP!
Reloading, the silent killer.
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Tiny Pineapple
Corrosive Synergy Rise Of Legion.
128
|
Posted - 2015.04.05 01:10:00 -
[43] - Quote
Mortishai Belmont wrote:Dude, I wreck s**t with my Cal assault, what are you talking about? o.o Anecdotal evidence doesn't prove anything.
Expert BF3 helicopter pilot
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Shamarskii Simon
The Hundred Acre Hood Rise Of Legion.
258
|
Posted - 2015.04.05 03:10:00 -
[44] - Quote
DozersMouse XIII wrote:I ran a cal assault for the first time ever after 3 years and went 24 and 2 so I don't see a problem besides people not setting them up right.
I used 3 comp extenders, 1 comp energizer, 1 comp recharger, 3 comp regulators, ascr & smg.
I get 76 shield reps a sec with a 2 sec depleted regen and a 1 sec regular regen
Problem is to properly cal tank, you are forced into a small selection of fits.
Next is, to build a viable shield suit... You need near max skills.
Telling you, there's an easy fix. . Just buff mods by 12 sHP, lower recharge delays by 0.5/0.4
Or let sHP have lower fitting costs...
Still, it's rare to encounter a properly fit cal tank... (pro) 70+ sHP/s @ 1.6 delay. Or 707 sHP @ 1.6 delay. But it's basically a special fit, which is why it feels weird... Switch from the formula and you've gimped your fit.
Entering the void and becoming wind.
Message for 1v1 air to air
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Squagga
The State Protectorate
443
|
Posted - 2015.04.05 06:09:00 -
[45] - Quote
Even with completely maxed skillbooks. I have 40 mil, yes I know other people have more. But I have maxed out all my sb pertaining to this. It's still not enough. Yes, sHP need a buff. Recharge delay decrease? I wasn't going to be greedy, but if the rest of the Cals think we need it, I'm interested. TTK needs to be increased. Our people have suffered long enough!
Reloading, the silent killer.
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Squagga
The State Protectorate
445
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Posted - 2015.04.05 20:47:00 -
[46] - Quote
sir RAVEN WING wrote:ROTFL wrote:People actually use shield modules? There are far better options for the high slots..... We have to use them to even dream of surviving. Also we have to put some in our lows too.
Hey, man. I take pride in working for my kills. However it seems to me, that since chrome, they've been trying to make us unlethal, and I'm getting tired of it
Reloading, the silent killer.
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Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
702
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Posted - 2015.04.05 20:52:00 -
[47] - Quote
sir RAVEN WING wrote:Mortishai Belmont wrote:Dude, I wreck s**t with my Cal assault, what are you talking about? o.o I do the same. Although it takes skill compared to the others. The worst Assault in my opinion is the Caldari The worst Logi is Caldari The worst sent is Caldari Our scout is actually half decent. Our Commando is forced into sniping, which really pisses me off. One theory is that favours the Gallente, this is often fought with the claim he is Caldari on the forums. (Gallente in game) Another is that there are a large amount of armour tankers wishing to keep armour dominant. I won't share my opinions on those, just state they exist. As said before Shields are hardmode, period. Perhaps you should try a different approach? Caldari are far superior when it comes to ranged combat, if you set your shields right and your regen/regulators, then you can smite from 60+ meters with the RR. Pop back when you get shot, 3 seconds later your good, Galente's don't stand a chance against that.
Even up close, it's like the bolt pistol. If your aim and control/timing is good, you'll mess 'em up real quick. It may be hardmode, but I find it pays off a lot if you get good at it, it has more potential then some other suits and races ;)
The new C.EO. of G.L.O.R.Y,
(~..)~ Now on Youtube ~(..~)
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Squagga
The State Protectorate
445
|
Posted - 2015.04.05 23:01:00 -
[48] - Quote
I appreciate your input. However. I never had to fight from far away before. Now they're forcing me to do so? I've been Caldari since the beginning of this game, now they're defining my playstyle, that I've had for years?
Reloading, the silent killer.
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P14GU3
UNIVERSAL C.A.R.N.A.G.E
1425
|
Posted - 2015.04.05 23:17:00 -
[49] - Quote
Squagga wrote:I appreciate your input. However. I never had to fight from far away before. Now they're forcing me to do so? I've been Caldari since the beginning of this game, now they're defining my playstyle, that I've had for years? Sorry to say, but we have all had to adjust our playstyles over the years. Armor tankers too. I cannot run plates on my logi anymore. The speed reduction is just too much. Caldari and minmatar super strafe like crazy, causing hit detection issues at close range. Rail rifles destroy me at longer ranges because I have too little tank to survive, and too little speed to get to cover.
My alt is 100% caldari, and I love it. The sentinal is a great forgegunning suit. The commando destroys at basically any range but point blank. The assault has amazing regen compared to my armor suits (plus it can fly.) The scouts is meh, i love being able to see, but it doesnt have the damps to compete with the gk.0.
TL:DR. Adjust. dust is no longer the tactical/strafe shooter we all loved in chrome. It never will be again. Rattati is fine with the TTK, and apparently has done lots of research to find the perfect TTK for the game.
The issue you have is not with shields, but TTK.
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
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Forced Death
Corrosive Synergy Rise Of Legion.
361
|
Posted - 2015.04.05 23:21:00 -
[50] - Quote
Squagga wrote:Well the reason why I started this thread, is because my main char, that I started in closed beta. With almost completely maxed skills in purely Caldari, can't seem to last longer than one gun fight, sometimes if that, where I used to be able to hold my own quite well. I went on one of my alts last night with less than a million sp, it's purely MIN, and I seem to do quite well. Shields need to be fixed. They've been in a decline for a long time and it's getting rediculous. Minmatar Assault? Pretty good, balanced slot layout for either tanking prefrence and extra, suck as speed, damage, etc. Minmatar Heavy? Eh, is fast but that's all Minmatar Logistics? Often referred to as the best, and has repair tools for lots of WP Minmatar Scout? Recently has rose in popularity, and knives are appealing and cheap Minmatar Commando? Can pack a punch with Swarms against vehicles, has MD for area denial, and a CR to blow away
Death by laser is imminent
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Cat Merc
Negative-Feedback. Negative-Feedback
15822
|
Posted - 2015.04.06 00:03:00 -
[51] - Quote
Bahirae Serugiusu wrote:Can't forget that anti-shield weapons are better at killing armor tanked sentinels then the rail rifle False. Arkena showed the math a while ago, the RR still does a healthy chunk more DPS against armor than a Duvolle does.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Cat Merc
Negative-Feedback. Negative-Feedback
15822
|
Posted - 2015.04.06 00:08:00 -
[52] - Quote
People in these discussions never bring math to the table. When they do, they get absolutely shut down because it involves broken logic.
Do as I and Arkena Wyrnspire did back when armor was absolute dog shit and make a megathread with math explaining what the problems are with shields.
Give fits, give examples, give everything you have.
You guys can keep cricle jerking all you want, it won't help your cause.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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sir RAVEN WING
Horizons' Edge
3299
|
Posted - 2015.04.06 00:21:00 -
[53] - Quote
Mortishai Belmont wrote:sir RAVEN WING wrote:Mortishai Belmont wrote:Dude, I wreck s**t with my Cal assault, what are you talking about? o.o I do the same. Although it takes skill compared to the others. The worst Assault in my opinion is the Caldari The worst Logi is Caldari The worst sent is Caldari Our scout is actually half decent. Our Commando is forced into sniping, which really pisses me off. One theory is that favours the Gallente, this is often fought with the claim he is Caldari on the forums. (Gallente in game) Another is that there are a large amount of armour tankers wishing to keep armour dominant. I won't share my opinions on those, just state they exist. As said before Shields are hardmode, period. Perhaps you should try a different approach? Caldari are far superior when it comes to ranged combat, if you set your shields right and your regen/regulators, then you can smite from 60+ meters with the RR. Pop back when you get shot, 3 seconds later your good, Galente's don't stand a chance against that. Even up close, it's like the bolt pistol. If your aim and control/timing is good, you'll mess 'em up real quick. It may be hardmode, but I find it pays off a lot if you get good at it, it has more potential then some other suits and races ;) Thanks for the tips, but I've used them all before.
The game just doesn't support Caldari tech. Skirm and Dom force you in close and the map is very limited on Ambush. We were nerfed by the minor Fluxes, or our style was.
I do however see the ADV RR as good. It, for some odd reason, has a lower charge time than the proto, but still decent damage.
"Vengeance. Vengeance is the name of the monster that consumed me so long ago." - Sir Raven Wing
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1985
|
Posted - 2015.04.06 00:33:00 -
[54] - Quote
Ghosts Chance wrote:shields are for dodging, armor is for tanking damage...
sad but true, you cant tank damage with shields.
Shields are for dodging? Lol, that's not what my aim assist says.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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Squagga
The State Protectorate
447
|
Posted - 2015.04.06 04:12:00 -
[55] - Quote
I will definitely admit that both TTK is a major issue, a big part of the game that we loved and made this game great, has now turned this into CoD514. I agree that math and statistics are better ways to describe our problems, and how it should be fixed.
Reloading, the silent killer.
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General12912
Gallente Marine Corps
235
|
Posted - 2015.04.06 04:23:00 -
[56] - Quote
Ghosts Chance wrote:shields are for dodging, armor is for tanking damage...
sad but true, you cant tank damage with shields.
Haha! How's that corporate dictatorship working out for ya? :P
On the contrary, shields are better for tanking damage vs the weapons its resistant against. Whenever faced with an HMG, SMG, CR, or explosive, or even though not as much, a rail-weapon, I find my shields are what keep me alive. It all depends on the weapon's effective range and damage profile. But yes, what you mention is the general idea.
Gallente-Fu Grand Master
Gallente Federation Patriot
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sir RAVEN WING
Horizons' Edge
3303
|
Posted - 2015.04.06 05:35:00 -
[57] - Quote
General12912 wrote:Ghosts Chance wrote:shields are for dodging, armor is for tanking damage...
sad but true, you cant tank damage with shields. Haha! How's that corporate dictatorship working out for ya? :P Just fine, how is your false freedom?
"Vengeance. Vengeance is the name of the monster that consumed me so long ago." - Sir Raven Wing
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Krixus Flux
Kang Lo Directorate Gallente Federation
571
|
Posted - 2015.04.06 10:44:00 -
[58] - Quote
Forget math...
Its simple dude. Toilet (Caldari) meet urine (every other race)
Saying what's on people's minds
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Squagga
The State Protectorate
449
|
Posted - 2015.04.06 16:11:00 -
[59] - Quote
Krixus Flux wrote:Forget math...
Its simple dude. Toilet (Caldari) meet urine (every other race)
This is exactly what I'm talking about
Reloading, the silent killer.
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zzZaXxx
Capital Acquisitions LLC
746
|
Posted - 2015.04.06 16:35:00 -
[60] - Quote
Once again....SCR and LR damage profile needs to change to +15%/-15% against shields. Shields work well against rail, great against projectile, ok against plasma (unless you're too close), but SCR and now ASCR just melt you instantly. IMBA
Armor gets the business from projectile, but at least they have to get relatively close to you. SCR own shields from afar before you can do anything. So you basically just have to hope you don't run into too many SCR. |
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Mad Syringe
ReDust Inc.
817
|
Posted - 2015.04.06 16:49:00 -
[61] - Quote
zzZaXxx wrote:Once again....SCR and LR damage profile needs to change to +15%/-15% against shields. Shields work well against rail, great against projectile, ok against plasma (unless you're too close), but SCR and now ASCR just melt you instantly. IMBA
Armor gets the business from projectile, but at least they have to get relatively close to you. SCR own shields from afar before you can do anything. So you basically just have to hope you don't run into too many SCR.
I don't agree on the Lazor rifle though, as it's like the opposite to all things explosive (MD, grenades) It should stay at +20%/-20% shield/armour. Just makes sense, that the auto weapons get a less extreme profile, while the special weapons stay at the extreme end of it.
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Sgt Kirk
Fatal Absolution Negative-Feedback
10068
|
Posted - 2015.04.06 17:25:00 -
[62] - Quote
Squagga wrote:I appreciate your input. However. I never had to fight from far away before. Now they're forcing me to do so? I've been Caldari since the beginning of this game, now they're defining my playstyle, that I've had for years? God forbid we have to change the way we play as this game progresses right guys?
I've been here since Mordu and I know you've been here for a long time too.
Adapting is something we all have to do
That's exactly why Aldin only uses Tanks and Forges now and why a lot of veterans don't give the same amount of fear like they used to in the old days.
As long as 5/6 (83%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2958
|
Posted - 2015.04.06 17:29:00 -
[63] - Quote
Caldari are supposed to be ranged fighters. The problem is that almost all maps are centered around CQC, meaning Caldari playstyle is sub-optimal.
The issue with shields is that the one thing shield has going for it, namely high regen, is easily stopped by any weapon at nearly any range, and the lack of team support for shield suits.
Whirly gun make much thunder! - Victor
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5642
|
Posted - 2015.04.06 17:29:00 -
[64] - Quote
Last time Aldin gave me serious issues was when he had a logi LAV self-repping his shields as he tanked the world with his heavy suit.
But that's just picking on him. The point is, every build the meta changes and people change their bullshit tactics to deal with it.
But for real though, Caldari with RR's. do suck. They fight at range they lose to SCR, they fight up close they lose to SCR/AR.
Just a bad setup from start to finish.
Usually banned for being too awesome.
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sir RAVEN WING
Horizons' Edge
3307
|
Posted - 2015.04.06 17:53:00 -
[65] - Quote
Sgt Kirk wrote:Squagga wrote:I appreciate your input. However. I never had to fight from far away before. Now they're forcing me to do so? I've been Caldari since the beginning of this game, now they're defining my playstyle, that I've had for years? God forbid we have to change the way we play as this game progresses right guys? I've been here since Mordu and I know you've been here for a long time too. Adapting is something we all have to do That's exactly why Aldin only uses Tanks and Forges now and why a lot of veterans don't give the same amount of fear like they used to in the old days. Kirk, we have both been here from Mordu's, while I don't agree with Squagga's 'We shouldn't have to change' I do believe we should at least have some breathing room.
The Gallente have their breathing room.
The Amarr has a whole apartment complex for their breathing room
The Minmatar have their mansion for breathing room
The Caldari... well.. hmm...
I hardly even use Caldari anymore because it is on a steady decline into 'pillowsuits.' Now if we may discuss ways of fixing the shields without making them OP. (With the lack of proper shield weapons they will have very few counters) then let's throw idea out?
"Vengeance. Vengeance is the name of the monster that consumed me so long ago." - Sir Raven Wing
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Shamarskii Simon
The Hundred Acre Hood Rise Of Legion.
273
|
Posted - 2015.04.06 19:35:00 -
[66] - Quote
An idea?
Start with 12 sHP buff to extenders, 0.4/0.5 reduction to recharge delay
The ADS tourney! Join today!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17972
|
Posted - 2015.04.06 20:45:00 -
[67] - Quote
sir RAVEN WING wrote:
The Amarr has a whole apartment complex for their breathing room
Cover? **** you man we are the cover!
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Squagga
The State Protectorate
449
|
Posted - 2015.04.06 22:19:00 -
[68] - Quote
Sgt Kirk wrote:Squagga wrote:I appreciate your input. However. I never had to fight from far away before. Now they're forcing me to do so? I've been Caldari since the beginning of this game, now they're defining my playstyle, that I've had for years? God forbid we have to change the way we play as this game progresses right guys? I've been here since Mordu and I know you've been here for a long time too. Adapting is something we all have to do That's exactly why Aldin only uses Tanks and Forges now and why a lot of veterans don't give the same amount of fear like they used to in the old days.
I'll admit that it sounded rediculous, when I said that. Of course we have to change and adapt. However the Cal suits have come close to unusable, and I want that changed. I do respect your opinion and just want a fair game, just like you've fought for your race
Reloading, the silent killer.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17981
|
Posted - 2015.04.06 22:26:00 -
[69] - Quote
Squagga wrote:Sgt Kirk wrote:Squagga wrote:I appreciate your input. However. I never had to fight from far away before. Now they're forcing me to do so? I've been Caldari since the beginning of this game, now they're defining my playstyle, that I've had for years? God forbid we have to change the way we play as this game progresses right guys? I've been here since Mordu and I know you've been here for a long time too. Adapting is something we all have to do That's exactly why Aldin only uses Tanks and Forges now and why a lot of veterans don't give the same amount of fear like they used to in the old days. I'll admit that it sounded rediculous, when I said that. Of course we have to change and adapt. However the Cal suits have come close to unusable, and I want that changed. I do respect your opinion and just want a fair game, just like you've fought for your race
And yet you have everything content wise and a bag of chips and are still moaning because you do not wish to play your role on the field? I mean I'll admit Caldari content needs more durability to truly represent them as a faction but beyond that you guys are golden......in a proverbial sense.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Imp Smash
Molon Labe. General Tso's Alliance
759
|
Posted - 2015.04.07 02:11:00 -
[70] - Quote
My 2 isk.
Shield extenders shouldn't have a delay penalty. sHP is fine. Shield reppers (transporters) should be in game in both reptool and nanohive form. Map sockets should have a higher percentage of open hack objectives. |
|
Squagga
The State Protectorate
452
|
Posted - 2015.04.07 02:15:00 -
[71] - Quote
True Adamance wrote:Squagga wrote:Sgt Kirk wrote:Squagga wrote:I appreciate your input. However. I never had to fight from far away before. Now they're forcing me to do so? I've been Caldari since the beginning of this game, now they're defining my playstyle, that I've had for years? God forbid we have to change the way we play as this game progresses right guys? I've been here since Mordu and I know you've been here for a long time too. Adapting is something we all have to do That's exactly why Aldin only uses Tanks and Forges now and why a lot of veterans don't give the same amount of fear like they used to in the old days. I'll admit that it sounded rediculous, when I said that. Of course we have to change and adapt. However the Cal suits have come close to unusable, and I want that changed. I do respect your opinion and just want a fair game, just like you've fought for your race And yet you have everything content wise and a bag of chips and are still moaning because you do not wish to play your role on the field? I mean I'll admit Caldari content needs more durability to truly represent them as a faction but beyond that you guys are golden......in a proverbial sense.
Ever since beta closed, they've been trying to nerf the Caldari. What's the use of having all the weapons, if you die before you can get a shot off?
Reloading, the silent killer.
|
Project Carnifax
7
|
Posted - 2015.04.07 02:15:00 -
[72] - Quote
Squagga wrote:Well the reason why I started this thread, is because my main char, that I started in closed beta. With almost completely maxed skills in purely Caldari, can't seem to last longer than one gun fight, sometimes if that, where I used to be able to hold my own quite well. I went on one of my alts last night with less than a million sp, it's purely MIN, and I seem to do quite well. Shields need to be fixed. They've been in a decline for a long time and it's getting rediculous.
Agreed. Caldari are the only serious shield tankers, minmatar is "hybrid" so they still have some juice in em after a couple ScR rounds.
Anonymous alt of an anonymous player ;)
|
sir RAVEN WING
Corrosive Synergy Rise Of Legion.
3310
|
Posted - 2015.04.07 05:13:00 -
[73] - Quote
True Adamance wrote:Squagga wrote:Sgt Kirk wrote:Squagga wrote:I appreciate your input. However. I never had to fight from far away before. Now they're forcing me to do so? I've been Caldari since the beginning of this game, now they're defining my playstyle, that I've had for years? God forbid we have to change the way we play as this game progresses right guys? I've been here since Mordu and I know you've been here for a long time too. Adapting is something we all have to do That's exactly why Aldin only uses Tanks and Forges now and why a lot of veterans don't give the same amount of fear like they used to in the old days. I'll admit that it sounded rediculous, when I said that. Of course we have to change and adapt. However the Cal suits have come close to unusable, and I want that changed. I do respect your opinion and just want a fair game, just like you've fought for your race And yet you have everything content wise and a bag of chips and are still moaning because you do not wish to play your role on the field? I mean I'll admit Caldari content needs more durability to truly represent them as a faction but beyond that you guys are golden......in a proverbial sense. Racial Parity does need looking at. Much more than what Rattati is doing for it.
I want a golden LAV that isn't a reskin.
Anyway, that's a subject for another thread.
"Vengeance. Vengeance is the name of the monster that consumed me so long ago." - Sir Raven Wing
|
Gaius Calinus
Incarnation Soldiers
26
|
Posted - 2015.04.07 06:15:00 -
[74] - Quote
Quote: Mortishai Belmont
Perhaps you should try a different approach? Caldari are far superior when it comes to ranged combat, if you set your shields right and your regen/regulators, then you can smite from 60+ meters with the RR. Pop back when you get shot, 3 seconds later your good, Galente's don't stand a chance against that.
Even up close, it's like the bolt pistol. If your aim and control/timing is good, you'll mess 'em up real quick. It may be hardmode, but I find it pays off a lot if you get good at it, it has more potential then some other suits and races ;)
You obviously haven't shot a single fire with the RR yet, dude! 60+ m?? HOLY S***, you really don't know what you're talking about... Even when ADS, each RR above the STD has a kick that you'd think you've mounted in the new Myo.Fibs...
Ever wondered why you hardly see a KKRR on the field? Almost unsusable, the kick rises in line with the Meta lvl... You have to improve the Kaalakiota to become lethal before the 10th shot which won't hit the target, you know ^^ kick.... This takes mods, result -> lower sHP...
The only really fine RR is the SB39, but it's weak without mods and those cost you again, sHP...
Beyond that, there are only the ARR but it takes some skill to use them at long range and you can really forget each one at your "60+m". And what exactly does that mean, hmmm??? Cover? No... Distance? Be serious and fair... No, it means more sHP necessary... The shields need a buff to survive somehow until your shield regen starts! The whole regen-s*** and all that passive stuff is not relevant as long as you're dead after the third shot!
It is that simple!
Hail Caldari !!
Hail to the Caldari State !!!
|
7th Son 7
BLITZKRIEG7
718
|
Posted - 2015.04.07 06:23:00 -
[75] - Quote
Imp Smash wrote:My 2 isk.
Shield extenders shouldn't have a delay penalty. sHP is fine. Shield reppers (transporters) should be in game in both reptool and nanohive form. Map sockets should have a higher percentage of open hack objectives.
^ Nice +1
Always mystify, mislead and surprise the enemy if possible........--- Stonewall Jackson
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Boot Booter
Titans of Phoenix
1256
|
Posted - 2015.04.07 07:29:00 -
[76] - Quote
I just specced into the cal assault and I think it's a really good suit. However, if I happen to come across a scr amarr I might as well just cook a core in my hand and spawn somewhere else. Here's the thing, you have to look at how buffs and nerfs have progressed, not just select one part of the story.
Armor is better than shields, not necessarily because it is better 1v1 or in every scenario, but because most objectives are CQC fights, the rep tool, rep hives, ferroscale, and the scr. So what does this equal all combined?? It means more people go to armor. Well that's fine but that also means that less people use shield weapons. Now the issue with that is it makes shield weapons appear to be both UP and underutilized. So Rattati looked at this data and said "Hmm we need to buff shield weapons" which tada made them more usable in the current armor meta, however even more deadly to shield suits.
So what's the root of the problem, no, not the weapons... The ******* suits. That's why I've made threads about balancing the armor vs shields before making these meaningless tweaks to rifles. Sure rifle balance is far better than it was but now we are to the point where we have just accepted the current armor meta and started buffing shield weapons to be better against armor.
If shield weapons are underutilized the possible reasons are both the weapon may be UP or shield suits may be UP. I hope I've made this point clear. So let's fix the root of the problem.
Add a shield rep Give ferroscales a penalty Change the damage profile of the scr Increase ttk Add a damage threshold for shields
Any one of these things would go a long way to fixing the problem. Then we could once again tweak weapons. The whole process has to be a two part balancing act. I know Rattati must understand this but he keeps taking half measures on the shield buffs and full measures on the shield weapon buffs.
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Project Carnifax
11
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Posted - 2015.04.07 12:02:00 -
[77] - Quote
7th Son 7 wrote:Imp Smash wrote:My 2 isk.
Shield extenders shouldn't have a delay penalty. sHP is fine. Shield reppers (transporters) should be in game in both reptool and nanohive form. Map sockets should have a higher percentage of open hack objectives. ^ Nice +1
Why do people +1? That's why there's a like button...
Just saying...
Anonymous alt of an anonymous player ;)
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Mejt0
Dead Man's Game RUST415
1208
|
Posted - 2015.04.07 13:11:00 -
[78] - Quote
We Caldari have tons and tons of ISK, women and power. One word and there will be 3 titans next to your homeland.
So watchout.. or better not. I'm talking to you gal.
Caldari Loyalist
thecreaturehub fan
Mejt0 Sale List
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Shamarskii Simon
The Hundred Acre Hood Rise Of Legion.
276
|
Posted - 2015.04.07 14:38:00 -
[79] - Quote
As for damage thresholds, how do people look at it? Would it be a percentage of your recharge? Is it a fixed number?
Also, would a reduction in recharge delay be appropriate? An example would be a 0.5 reduction to delays, or a small buff to extenders by 12 sHP. A basic extend : 33 -> 45, enhanced: 50 -> 62, comp 66 -> 78. i believe this is a very simple fix, as it's just a number change that doesn't need any coding (easy for ratt).
Or a slight fitting reduction (PG) why do damage mods take less fitting than extends?
The ADS tourney! Join today!
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TIGER SHARK1501
Savage Bullet General Tso's Alliance
213
|
Posted - 2015.04.07 17:03:00 -
[80] - Quote
Damn it feels good to be Gallente |
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Luk Manag
of Terror TRE GAFFEL
742
|
Posted - 2015.04.07 17:19:00 -
[81] - Quote
I don't even bother taking my anti-shield weapon proficiency to V. They all pretty much one-shot shields, so why would I need 3% more vs shields?
There will be bullets. ACR+SMG [CEO of Terror]
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Squagga
The State Protectorate
454
|
Posted - 2015.04.07 20:28:00 -
[82] - Quote
TIGER SHARK1501 wrote:Damn it feels good to be Gallente
Yeah. Exactly. The Gallente cried and you hooked them up. Wtf CCP? Stop trying to keep the Caldari man down
Reloading, the silent killer.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18017
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Posted - 2015.04.07 20:38:00 -
[83] - Quote
Squagga wrote:TIGER SHARK1501 wrote:Damn it feels good to be Gallente Yeah. Exactly. The Gallente cried and you hooked them up. Wtf CCP? Stop trying to keep the Caldari man down
"Oi! You stop keeping us down!" He screams from the top of his mountain of content that dwarfs that of the Minmatar and Amarr put together.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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sir RAVEN WING
Corrosive Synergy Rise Of Legion.
3319
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Posted - 2015.04.07 20:41:00 -
[84] - Quote
True Adamance wrote:Squagga wrote:TIGER SHARK1501 wrote:Damn it feels good to be Gallente Yeah. Exactly. The Gallente cried and you hooked them up. Wtf CCP? Stop trying to keep the Caldari man down "Oi! You stop keeping us down!" He screams from the top of his mountain of content that dwarfs that of the Minmatar and Amarr put together. True, this is not about the Racial Parity, but rather the Caldari problems.
If this were for Racial Parity I would agree that the Caldari have an unfair amount, but as it is we are not discussing that. Make your own thread if you wish to discuss that.
"Vengeance. Vengeance is the name of the monster that consumed me so long ago." - Sir Raven Wing
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2966
|
Posted - 2015.04.07 20:44:00 -
[85] - Quote
True Adamance wrote:Squagga wrote:TIGER SHARK1501 wrote:Damn it feels good to be Gallente Yeah. Exactly. The Gallente cried and you hooked them up. Wtf CCP? Stop trying to keep the Caldari man down "Oi! You stop keeping us down!" He screams from the top of his mountain of content that dwarfs that of the Minmatar and Amarr put together. Content has next-to-nothing to do with balance. The complaint is that shield battle-doctrine is in almost all ways inferior to armor battle-doctrine. We could release 25 new assets for only Caldari and it wouldn't make their suits last one second longer in the current meta.
Whirly gun make much thunder! - Victor
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18017
|
Posted - 2015.04.07 20:48:00 -
[86] - Quote
Alena Ventrallis wrote:True Adamance wrote:Squagga wrote:TIGER SHARK1501 wrote:Damn it feels good to be Gallente Yeah. Exactly. The Gallente cried and you hooked them up. Wtf CCP? Stop trying to keep the Caldari man down "Oi! You stop keeping us down!" He screams from the top of his mountain of content that dwarfs that of the Minmatar and Amarr put together. Content has next-to-nothing to do with balance. The complaint is that shield battle-doctrine is in almost all ways inferior to armor battle-doctrine. We could release 25 new assets for only Caldari and it wouldn't make their suits last one second longer in the current meta.
That's because sadly everyone is inferior to the Amarr. This however does not change the fact you are all bitching from the mountain top after being spoilt to death by CCP.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Krixus Flux
Kang Lo Directorate Gallente Federation
579
|
Posted - 2015.04.07 20:59:00 -
[87] - Quote
Ha! You fell for True's self glorification trap!
Saying what's on people's minds
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18018
|
Posted - 2015.04.07 20:59:00 -
[88] - Quote
Krixus Flux wrote:Ha! You fell for True's self glorification trap!
Trap was 100% effective!
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2968
|
Posted - 2015.04.07 21:06:00 -
[89] - Quote
True Adamance wrote:
That's because sadly everyone is inferior to the Amarr. This however does not change the fact you are all bitching from the mountain top after being spoilt to death by CCP.
I cannot argue with this.
Whirly gun make much thunder! - Victor
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VAHZZ
1218
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Posted - 2015.04.07 21:09:00 -
[90] - Quote
True Adamance wrote:Alena Ventrallis wrote:True Adamance wrote:Squagga wrote:TIGER SHARK1501 wrote:Damn it feels good to be Gallente Yeah. Exactly. The Gallente cried and you hooked them up. Wtf CCP? Stop trying to keep the Caldari man down "Oi! You stop keeping us down!" He screams from the top of his mountain of content that dwarfs that of the Minmatar and Amarr put together. Content has next-to-nothing to do with balance. The complaint is that shield battle-doctrine is in almost all ways inferior to armor battle-doctrine. We could release 25 new assets for only Caldari and it wouldn't make their suits last one second longer in the current meta. That's because sadly everyone is inferior to the Amarr. This however does not change the fact you are all bitching from the mountain top after being spoilt to death by CCP.
One word bruh.
Jove.
BRUH.
Closed Beta Vet
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Imp Smash
Molon Labe. General Tso's Alliance
762
|
Posted - 2015.04.07 23:25:00 -
[91] - Quote
Project Carnifax wrote:7th Son 7 wrote:Imp Smash wrote:My 2 isk.
Shield extenders shouldn't have a delay penalty. sHP is fine. Shield reppers (transporters) should be in game in both reptool and nanohive form. Map sockets should have a higher percentage of open hack objectives. ^ Nice +1 Why do people +1? That's why there's a like button... Just saying... Advertisement. They like the post and want other people to see it being endorsed and increase the chance of it being read. It doesn't hurt to quote something you think is a good idea beyond the like button and increases the chance of sparking a discussion. Discussions are awesome. |
Squagga
Fatal Absolution Negative-Feedback
454
|
Posted - 2015.04.08 05:34:00 -
[92] - Quote
I dunno why everybody's so butthurt we got knives. We didn't get a shot gun, like the Gallente, or a second rifle, like the Amarr
Reloading, the silent killer.
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sir RAVEN WING
Corrosive Synergy Rise Of Legion.
3320
|
Posted - 2015.04.08 06:20:00 -
[93] - Quote
Squagga wrote:I dunno why everybody's so butthurt we got knives. We didn't get a shot gun, like the Gallente, or a second rifle, like the Amarr *Ahem* Sniper Rifle.
Although being angry about knives is a bullsh!t reason to be angry at the Caldari.
Each race (supposedly) had Knife designs, MCC designs, HAV, and LAV designs. Why they were not implemented could be due to money issues, changing of Dev team, or something else.
Want something to replace the knives in your heart? Well... no we have less varients than the Gallente. Perhaps... no weapons are far weaker. Well I know! Installations. (Although you may wish to leave out the fact that Blasters belong to the Gallente.)
You just can not hate the Caldari due to racial parity issues and not hate the Gallente for the same reasons.
"Vengeance. Vengeance is the name of the monster that consumed me so long ago." - Sir Raven Wing
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18040
|
Posted - 2015.04.08 06:27:00 -
[94] - Quote
sir RAVEN WING wrote:Squagga wrote:I dunno why everybody's so butthurt we got knives. We didn't get a shot gun, like the Gallente, or a second rifle, like the Amarr *Ahem* Sniper Rifle. Although being angry about knives is a bullsh!t reason to be angry at the Caldari. Each race (supposedly) had Knife designs, MCC designs, HAV, and LAV designs. Why they were not implemented could be due to money issues, changing of Dev team, or something else. Want something to replace the knives in your heart? Well... no we have less varients than the Gallente. Perhaps... no weapons are far weaker. Well I know! Installations. (Although you may wish to leave out the fact that Blasters belong to the Gallente.) You just can not hate the Caldari due to racial parity issues and not hate the Gallente for the same reasons.
I can and do you lucky fellows.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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sir RAVEN WING
Corrosive Synergy Rise Of Legion.
3320
|
Posted - 2015.04.08 06:45:00 -
[95] - Quote
True Adamance wrote:sir RAVEN WING wrote:Squagga wrote:I dunno why everybody's so butthurt we got knives. We didn't get a shot gun, like the Gallente, or a second rifle, like the Amarr *Ahem* Sniper Rifle. Although being angry about knives is a bullsh!t reason to be angry at the Caldari. Each race (supposedly) had Knife designs, MCC designs, HAV, and LAV designs. Why they were not implemented could be due to money issues, changing of Dev team, or something else. Want something to replace the knives in your heart? Well... no we have less varients than the Gallente. Perhaps... no weapons are far weaker. Well I know! Installations. (Although you may wish to leave out the fact that Blasters belong to the Gallente.) You just can not hate the Caldari due to racial parity issues and not hate the Gallente for the same reasons. I can and do you lucky fellows. I actually expected more out of you, but what was I thinking, you have a name to uphold!
I do not hate you for having OP shit, do I? I ask for it to be properly addressed, yes, but not ignore the Amarr's problem of Racial Parity and continue to wish for that Golden LAV, HAV, and Dropship.
"Vengeance. Vengeance is the name of the monster that consumed me so long ago." - Sir Raven Wing
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Squagga
Fatal Absolution Negative-Feedback
454
|
Posted - 2015.04.08 09:12:00 -
[96] - Quote
Well I actually do want the racial variants of all the weapons and vehicles. However that is not what this thread is about. Just because my shields aren't doing what their supposed to, has nothing to do with the fact that all the racial variants were supposed to be out in the first place
Reloading, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
454
|
Posted - 2015.04.08 09:21:00 -
[97] - Quote
True Adamance wrote:sir RAVEN WING wrote:Squagga wrote:I dunno why everybody's so butthurt we got knives. We didn't get a shot gun, like the Gallente, or a second rifle, like the Amarr *Ahem* Sniper Rifle. Although being angry about knives is a bullsh!t reason to be angry at the Caldari. Each race (supposedly) had Knife designs, MCC designs, HAV, and LAV designs. Why they were not implemented could be due to money issues, changing of Dev team, or something else. Want something to replace the knives in your heart? Well... no we have less varients than the Gallente. Perhaps... no weapons are far weaker. Well I know! Installations. (Although you may wish to leave out the fact that Blasters belong to the Gallente.) You just can not hate the Caldari due to racial parity issues and not hate the Gallente for the same reasons. I can and do you lucky fellows.
And I don't know why you're so upset. I was in favor of you guys keeping your racial benefit for your ScR. Not so interested when the shoe is on the other foot?
Reloading, the silent killer.
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YUUKI TERUMI
T.H.I.R.D R.O.C.K
0
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Posted - 2015.04.08 09:38:00 -
[98] - Quote
Mad Syringe wrote:The problem right now, is the rise of the AScR, it has been buffed quite a bit, and that hurts Caldaris and to a certain extend Minmatars the most.
I think, that the Scrambler rifles and pistol should have a different dmg profile than the Lazor. To mimick the dmg profile of the opposing Minmatar weapons (projectile) All scrambler weapons, should have +15% dmg against shields and -15% against armour.
This would help with the complete OPness against shield, but also help the weapon against armour, which was the reason for buffin it in the first place. Since finishing an armour suit with -20% dmg (as is now) is obviously a problem, if somebody with a projectile weapon is shooting at the same target at the same time.
With that new profile, it would be reasonable to tone down the dps of all scrambler weapons again, without making them unusable against armour.
I agree, even militia one can be dangerous for a cal scout.... |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18047
|
Posted - 2015.04.08 09:44:00 -
[99] - Quote
Squagga wrote:True Adamance wrote:sir RAVEN WING wrote:Squagga wrote:I dunno why everybody's so butthurt we got knives. We didn't get a shot gun, like the Gallente, or a second rifle, like the Amarr *Ahem* Sniper Rifle. Although being angry about knives is a bullsh!t reason to be angry at the Caldari. Each race (supposedly) had Knife designs, MCC designs, HAV, and LAV designs. Why they were not implemented could be due to money issues, changing of Dev team, or something else. Want something to replace the knives in your heart? Well... no we have less varients than the Gallente. Perhaps... no weapons are far weaker. Well I know! Installations. (Although you may wish to leave out the fact that Blasters belong to the Gallente.) You just can not hate the Caldari due to racial parity issues and not hate the Gallente for the same reasons. I can and do you lucky fellows. And I don't know why you're so upset. I was in favor of you guys keeping your racial benefit for your ScR. Not so interested when the shoe is on the other foot?
I just want my tank and I am throwing another tantrum!
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
|
Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
3858
|
Posted - 2015.04.08 12:53:00 -
[100] - Quote
Doc DDD wrote:Rattati is an armor player, thus all the shield nerfs and claims of ' shield and armor balance '.
Armor suits can do everything shield suits can do but better.
shields- hiding, Kiting
armor - hiding, Kiting, CQC, damage mods, triage hive benefit, repair tools benefit, WP goldmine for logis, vocal community on forums.
more likely to see more armor buffs before shield buffs, just look at the state of gunlogis vs madrugars.
PREACH ON IT....
I've said that so many times. He knows the SCR is OP but said he wont nerf it. Nerfed the assault CR by giving it a noticeable wider dispersion. Rail rifle's dispersion and kick is ridiculous. Meanwhile, ARs got a buff in fire rate, more bulets in the clip. Assault SCR got a major buff. And i swear he would buff the single shot SCR even more if he could without making the bias obvious.
Armor plates but got a buff with different types of plates.
Shield extenders cost more cpu and pg with less hp than a ferroscale armor plate. How can you justify shields using more cpu AND pg to fit??
Shield tanking is hard mode /period.
> Check RND out here
|
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Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
3859
|
Posted - 2015.04.08 13:06:00 -
[101] - Quote
Squagga wrote:Sgt Kirk wrote:Squagga wrote:I appreciate your input. However. I never had to fight from far away before. Now they're forcing me to do so? I've been Caldari since the beginning of this game, now they're defining my playstyle, that I've had for years? God forbid we have to change the way we play as this game progresses right guys? I've been here since Mordu and I know you've been here for a long time too. Adapting is something we all have to do That's exactly why Aldin only uses Tanks and Forges now and why a lot of veterans don't give the same amount of fear like they used to in the old days. I'll admit that it sounded rediculous, when I said that. Of course we have to change and adapt. However the Cal suits have come close to unusable, and I want that changed. I do respect your opinion and just want a fair game, just like you've fought for your race
People always talk about fighting at range with the cal...
Cal's role is expected to never go near objectives, huh? Plus, name a better and more damaging (to shields) rifle than the SCR @ range.
Shield tanking is hard mode /period.
> Check RND out here
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VAHZZ
1224
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Posted - 2015.04.08 15:58:00 -
[102] - Quote
Ydubbs81 RND wrote:Squagga wrote:Sgt Kirk wrote:Squagga wrote:I appreciate your input. However. I never had to fight from far away before. Now they're forcing me to do so? I've been Caldari since the beginning of this game, now they're defining my playstyle, that I've had for years? God forbid we have to change the way we play as this game progresses right guys? I've been here since Mordu and I know you've been here for a long time too. Adapting is something we all have to do That's exactly why Aldin only uses Tanks and Forges now and why a lot of veterans don't give the same amount of fear like they used to in the old days. I'll admit that it sounded rediculous, when I said that. Of course we have to change and adapt. However the Cal suits have come close to unusable, and I want that changed. I do respect your opinion and just want a fair game, just like you've fought for your race People always talk about fighting at range with the cal... Cal's role is expected to never go near objectives, huh? Plus, name a better and more damaging (to shields) rifle than the SCR @ range.
AR.
BRUH.
Closed Beta Vet
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Vesta Opalus
T.H.I.R.D R.O.C.K
589
|
Posted - 2015.04.08 16:46:00 -
[103] - Quote
Shield tanking is going to be crap until: Damage threshold to stop regen is implemented.
Energizers and Rechargers become more balanced in terms of cost (they cost way too much cpu and suits that could use them dont have significantly more cpu to make up for it).
Cal Commando and Cal Logi need to be improved at a fundamental level, they are the worst dropsuits in the game by far.
Scramblers get nerfed a little bit (tactical scrambler definately, not sure about post buff ascr yet).
Tactical Anti-Armor rifles (tac CR and tac RR) get implemented into the game.
Breach Rail Rifles get fixed so they dont suck butt (since these are the only thing that outrange the tac scr, they are the only thing that allows shield suits to actually do the long range skirmishing they are supposed to accel at, but right now the tac scr absolutely dominates rail rifles at any range where the RR still has any chance of killing anything).
Some sort of shield support equipment gets implemented in the game to counteract the fact that a single logi with a rep tool and/or triage hives completely negates the ONLY advantage shield suits have, which is supposed to be superior regen speed.
More open hack points to improve long range skirmish meta (this is complicated by the fact that opening up areas to skirmish meta ALSO opens up areas to domination by snipers and vehicles, how do you make an open area point that favors skirmishing without favoring vehicles/snipers even more? The hack point under the rings in the ring city socket is a good example of something that favors skirmishing, but since the area is entirely enclosed, long range skirmishing is still a bad option because there is no where to withdraw to, which is a fundamental necessity to effective skirmish play). |
Squagga
Fatal Absolution Negative-Feedback
454
|
Posted - 2015.04.08 17:53:00 -
[104] - Quote
True Adamance wrote:Squagga wrote:True Adamance wrote:sir RAVEN WING wrote:Squagga wrote:I dunno why everybody's so butthurt we got knives. We didn't get a shot gun, like the Gallente, or a second rifle, like the Amarr *Ahem* Sniper Rifle. Although being angry about knives is a bullsh!t reason to be angry at the Caldari. Each race (supposedly) had Knife designs, MCC designs, HAV, and LAV designs. Why they were not implemented could be due to money issues, changing of Dev team, or something else. Want something to replace the knives in your heart? Well... no we have less varients than the Gallente. Perhaps... no weapons are far weaker. Well I know! Installations. (Although you may wish to leave out the fact that Blasters belong to the Gallente.) You just can not hate the Caldari due to racial parity issues and not hate the Gallente for the same reasons. I can and do you lucky fellows. And I don't know why you're so upset. I was in favor of you guys keeping your racial benefit for your ScR. Not so interested when the shoe is on the other foot? I just want my tank and I am throwing another tantrum!
I'm with you. I want you to have that tank. I think it'll look cool. I also think we should have Amarr dropships and Min tanks and drop ships. BUT NONE OF THOSE THINGS ARE FUCKIN WITH THE ACTUAL SURVIVAL OF YOUR RACE! Fix my damn shields CCP! This is racist!
Reloading, the silent killer.
|
Happy Violentime
OMFGZOMBIESRUN
1009
|
Posted - 2015.04.08 19:06:00 -
[105] - Quote
Squagga wrote:Every time I come back, shields seem to less and less effective. What the kitten CCP? For Caldari this is how we survive. It seems every kind of weapon tears down my shields nowadays. Is anybody else seeing this matter the same?
If someone starts firing at you. Run away. |
Happy Violentime
OMFGZOMBIESRUN
1009
|
Posted - 2015.04.08 19:09:00 -
[106] - Quote
Vesta Opalus wrote:Shield tanking is going to be crap until: Damage threshold to stop regen is implemented.
Energizers and Rechargers become more balanced in terms of cost (they cost way too much cpu and suits that could use them dont have significantly more cpu to make up for it).
Cal Commando and Cal Logi need to be improved at a fundamental level, they are the worst dropsuits in the game by far.
Scramblers get nerfed a little bit (tactical scrambler definately, not sure about post buff ascr yet).
Tactical Anti-Armor rifles (tac CR and tac RR) get implemented into the game.
Breach Rail Rifles get fixed so they dont suck butt (since these are the only thing that outrange the tac scr, they are the only thing that allows shield suits to actually do the long range skirmishing they are supposed to accel at, but right now the tac scr absolutely dominates rail rifles at any range where the RR still has any chance of killing anything).
Some sort of shield support equipment gets implemented in the game to counteract the fact that a single logi with a rep tool and/or triage hives completely negates the ONLY advantage shield suits have, which is supposed to be superior regen speed.
More open hack points to improve long range skirmish meta (this is complicated by the fact that opening up areas to skirmish meta ALSO opens up areas to domination by snipers and vehicles, how do you make an open area point that favors skirmishing without favoring vehicles/snipers even more? The hack point under the rings in the ring city socket is a good example of something that favors skirmishing, but since the area is entirely enclosed, long range skirmishing is still a bad option because there is no where to withdraw to, which is a fundamental necessity to effective skirmish play).
Breach RR?? Are you playing a different game to me? |
Vesta Opalus
T.H.I.R.D R.O.C.K
589
|
Posted - 2015.04.08 19:40:00 -
[107] - Quote
Happy Violentime wrote:Vesta Opalus wrote:Shield tanking is going to be crap until: Damage threshold to stop regen is implemented.
Energizers and Rechargers become more balanced in terms of cost (they cost way too much cpu and suits that could use them dont have significantly more cpu to make up for it).
Cal Commando and Cal Logi need to be improved at a fundamental level, they are the worst dropsuits in the game by far.
Scramblers get nerfed a little bit (tactical scrambler definately, not sure about post buff ascr yet).
Tactical Anti-Armor rifles (tac CR and tac RR) get implemented into the game.
Breach Rail Rifles get fixed so they dont suck butt (since these are the only thing that outrange the tac scr, they are the only thing that allows shield suits to actually do the long range skirmishing they are supposed to accel at, but right now the tac scr absolutely dominates rail rifles at any range where the RR still has any chance of killing anything).
Some sort of shield support equipment gets implemented in the game to counteract the fact that a single logi with a rep tool and/or triage hives completely negates the ONLY advantage shield suits have, which is supposed to be superior regen speed.
More open hack points to improve long range skirmish meta (this is complicated by the fact that opening up areas to skirmish meta ALSO opens up areas to domination by snipers and vehicles, how do you make an open area point that favors skirmishing without favoring vehicles/snipers even more? The hack point under the rings in the ring city socket is a good example of something that favors skirmishing, but since the area is entirely enclosed, long range skirmishing is still a bad option because there is no where to withdraw to, which is a fundamental necessity to effective skirmish play). Breach RR?? Are you playing a different game to me? PS. Scr = Bar, RR = Tar and CR = Burst ar - assault variants = STD ar
The scrambler is tactical, the rail rifle is a breach weapon. Combat rifle is burst though, so one out of three aint bad. |
Imp Smash
Molon Labe. General Tso's Alliance
764
|
Posted - 2015.04.09 07:29:00 -
[108] - Quote
Well, don't forget, armor used to be significantly inferior to shields. Suits had fewer slots to boot. That is why armor was diversified and buffed. |
sir RAVEN WING
Corrosive Synergy Rise Of Legion.
3323
|
Posted - 2015.04.09 08:55:00 -
[109] - Quote
Happy Violentime wrote:Squagga wrote:Every time I come back, shields seem to less and less effective. What the kitten CCP? For Caldari this is how we survive. It seems every kind of weapon tears down my shields nowadays. Is anybody else seeing this matter the same? If someone starts firing at you. Run away. TTK is too damn short to actually get away from our attacker. Perhaps for a Min Assault, but the rest are too slow.
We just happen to be the weakest of the ones who can't get away.
"Vengeance. Vengeance is the name of the monster that consumed me so long ago." - Sir Raven Wing
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Shamarskii Simon
The Hundred Acre Hood Rise Of Legion.
289
|
Posted - 2015.04.09 10:55:00 -
[110] - Quote
I don't know if this was already said but, anti-shield weapons need to stop getting buffed for this armor meta... That's the first step that needs to be taken.
The ADS tourney! Join today!
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Squagga
Fatal Absolution Negative-Feedback
459
|
Posted - 2015.04.09 23:42:00 -
[111] - Quote
Shamarskii Simon wrote:I don't know if this was already said but, anti-shield weapons need to stop getting buffed for this armor meta... That's the first step that needs to be taken.
That's supposed to be looked into now. It makes sense that anti shield weapons would hurt any amount of shields we do have. However at the moment it seems that shields are just useless and any weapon can take us down quickly
Reloading, the silent killer.
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Golden Day
Corrosive Synergy Rise Of Legion.
1291
|
Posted - 2015.04.10 03:00:00 -
[112] - Quote
Squagga wrote:Shamarskii Simon wrote:I don't know if this was already said but, anti-shield weapons need to stop getting buffed for this armor meta... That's the first step that needs to be taken.
That's supposed to be looked into now. It makes sense that anti shield weapons would hurt any amount of shields we do have. However at the moment it seems that shields are just useless and any weapon can take us down quickly only proto shields are good
Thats why I run a proto cal assault with ALL proto shield mods to get the best out of my shields
I know you wan't it ( -í° -£-û -í°)
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VAHZZ
1272
|
Posted - 2015.04.10 05:07:00 -
[113] - Quote
Golden Day wrote:Squagga wrote:Shamarskii Simon wrote:I don't know if this was already said but, anti-shield weapons need to stop getting buffed for this armor meta... That's the first step that needs to be taken.
That's supposed to be looked into now. It makes sense that anti shield weapons would hurt any amount of shields we do have. However at the moment it seems that shields are just useless and any weapon can take us down quickly only proto shields are good Thats why I run a proto cal assault with ALL proto shield mods to get the best out of my shields
Shields are really only good in the academy, everywhere else they burn too quickly. My freedom heavy ass tears through shields like it was butter.
BRUH
Closed Beta Vet
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Vesta Opalus
Ostrakon Agency Gallente Federation
600
|
Posted - 2015.04.10 16:52:00 -
[114] - Quote
VAHZZ wrote:Golden Day wrote:Squagga wrote:Shamarskii Simon wrote:I don't know if this was already said but, anti-shield weapons need to stop getting buffed for this armor meta... That's the first step that needs to be taken.
That's supposed to be looked into now. It makes sense that anti shield weapons would hurt any amount of shields we do have. However at the moment it seems that shields are just useless and any weapon can take us down quickly only proto shields are good Thats why I run a proto cal assault with ALL proto shield mods to get the best out of my shields Shields are really only good in the academy, everywhere else they burn too quickly. My freedom heavy ass tears through shields like it was butter.
Actually I think the frontline caldari suits have like half the health of frontline amarr, so I dont think thats true :(
Plus scrambler rifle really tears through the frontline cal/min suits just because of lol scramblers.
Academy is probably the least balanced place in the game in terms of shield v. armor, even though repair values are more balanced there since you dont have alot of armor reps and repair tools floating around. The stupidly low ehp values on the cal frontlines are crippling. |
RayRay James
Titans of Phoenix RUST415
1000
|
Posted - 2015.04.10 18:17:00 -
[115] - Quote
Squagga wrote:. If I start getting shot in the back, the fights already over.
Well Duh, My brick tank Gallente starts getting shot in the back and I'm dead too
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Squagga
Fatal Absolution Negative-Feedback
470
|
Posted - 2015.04.11 00:30:00 -
[116] - Quote
RayRay James wrote:Squagga wrote:. If I start getting shot in the back, the fights already over. Well Duh, My brick tank Gallente starts getting shot in the back and I'm dead too
I don't know how much I agree with that, honestly not being argumentative, just don't agree with it. Also this game didn't used to be a get shot in the back game. We all loved that part of DUST. What happened?
Reloading, the silent killer.
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davis fritz
Subsonic Synthesis
63
|
Posted - 2015.04.11 01:44:00 -
[117] - Quote
Squagga wrote:RayRay James wrote:Squagga wrote:. If I start getting shot in the back, the fights already over. Well Duh, My brick tank Gallente starts getting shot in the back and I'm dead too I don't know how much I agree with that, honestly not being argumentative, just don't agree with it. Also this game didn't used to be a get shot in the back game. We all loved that part of DUST. What happened?
F***ing shot gunners
I fucking Love/Hate this game
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Gaius Calinus
Incarnation Soldiers
27
|
Posted - 2015.04.14 08:34:00 -
[118] - Quote
VAHZZ wrote:Ydubbs81 RND wrote:Squagga wrote:Sgt Kirk wrote:Squagga wrote:I appreciate your input. However. I never had to fight from far away before. Now they're forcing me to do so? I've been Caldari since the beginning of this game, now they're defining my playstyle, that I've had for years? God forbid we have to change the way we play as this game progresses right guys? I've been here since Mordu and I know you've been here for a long time too. Adapting is something we all have to do That's exactly why Aldin only uses Tanks and Forges now and why a lot of veterans don't give the same amount of fear like they used to in the old days. I'll admit that it sounded rediculous, when I said that. Of course we have to change and adapt. However the Cal suits have come close to unusable, and I want that changed. I do respect your opinion and just want a fair game, just like you've fought for your race People always talk about fighting at range with the cal... Cal's role is expected to never go near objectives, huh? Plus, name a better and more damaging (to shields) rifle than the SCR @ range. AR.
AR? GTFO
Hail Caldari !!
Hail to the Caldari State !!!
|
Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
3873
|
Posted - 2015.04.23 16:50:00 -
[119] - Quote
VAHZZ wrote:Ydubbs81 RND wrote:Squagga wrote:Sgt Kirk wrote:Squagga wrote:I appreciate your input. However. I never had to fight from far away before. Now they're forcing me to do so? I've been Caldari since the beginning of this game, now they're defining my playstyle, that I've had for years? God forbid we have to change the way we play as this game progresses right guys? I've been here since Mordu and I know you've been here for a long time too. Adapting is something we all have to do That's exactly why Aldin only uses Tanks and Forges now and why a lot of veterans don't give the same amount of fear like they used to in the old days. I'll admit that it sounded rediculous, when I said that. Of course we have to change and adapt. However the Cal suits have come close to unusable, and I want that changed. I do respect your opinion and just want a fair game, just like you've fought for your race People always talk about fighting at range with the cal... Cal's role is expected to never go near objectives, huh? Plus, name a better and more damaging (to shields) rifle than the SCR @ range. AR.
seriously???
Forum bluedots.....this is what we have to face off against when discussing topics about balance.
Shield tanking is hard mode /period.
> Check RND out here
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Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
3873
|
Posted - 2015.04.23 16:51:00 -
[120] - Quote
Happy Violentime wrote:Squagga wrote:Every time I come back, shields seem to less and less effective. What the kitten CCP? For Caldari this is how we survive. It seems every kind of weapon tears down my shields nowadays. Is anybody else seeing this matter the same? If someone starts firing at you. Run away.
lol that's the counter and the answer to all of caldari's problems.
Shield tanking is hard mode /period.
> Check RND out here
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VAHZZ
Arrary of Clusters
1541
|
Posted - 2015.04.23 17:10:00 -
[121] - Quote
Ydubbs81 RND wrote:seriously???
Forum bluedots.....this is what we have to face off against when discussing topics about balance.
I obviously trolled, don't get butthurt buddy.
DUST's Community Pessimist.
Closed Beta Vet
|
The Dark Cloud
The Rainbow Effect
4577
|
Posted - 2015.04.23 18:09:00 -
[122] - Quote
Ydubbs81 RND wrote:Squagga wrote:Sgt Kirk wrote:Squagga wrote:I appreciate your input. However. I never had to fight from far away before. Now they're forcing me to do so? I've been Caldari since the beginning of this game, now they're defining my playstyle, that I've had for years? God forbid we have to change the way we play as this game progresses right guys? I've been here since Mordu and I know you've been here for a long time too. Adapting is something we all have to do That's exactly why Aldin only uses Tanks and Forges now and why a lot of veterans don't give the same amount of fear like they used to in the old days. I'll admit that it sounded rediculous, when I said that. Of course we have to change and adapt. However the Cal suits have come close to unusable, and I want that changed. I do respect your opinion and just want a fair game, just like you've fought for your race People always talk about fighting at range with the cal... Cal's role is expected to never go near objectives, huh? Plus, name a better and more damaging (to shields) rifle than the SCR @ range. Fun thing to note is that the scrambler rifle has the same optimal range as the rail rifle and the laser trumps the rail rifle at distance all day long and shares aswell the same damage profile like the scrambler. In reality the amarr weapons and suits are the best for long range engagements and their DPS up close doesnt really suffer from this (except for laser rifles they blow up close).
Amarr assault with assault scrambler> cal. assault with assault rail rifle amarr assault with laser rifle> cal. assault with rail rifle amarr assault with scrambler rifle> both variants mentioned above if you are a good shot.
In my opinion lower the damage profile on scrambler rifles. And add rate of fire increasing modules that go into the lowslots.
I make the scrubs scream and the vets cry.
|
Michael Arck
6221
|
Posted - 2015.04.23 18:22:00 -
[123] - Quote
Just my two ISK. Take it or leave it.
In all honesty, watching Caldari get neutered ridiculously is one of my main reasons why I left Dust alone for an extended period of time. I pushed all my cores to lvl 5. Made sure my shield and regen were at 5. As time passed Cal tech became just unreliable in the field. Math really does nothing for the actual. Before I stopped playing, I was told that Cal are long range fighters. That they were quick hitters. Basically a Muhammad Ali styled merc. So I tried that, despite battles being in your face. Oh look, they say my RR is too strong and needs more kick, so guess what? I got a wild stallion in my hands that isn't tamed enough for long range which forces me to draw nearer. Oh my shields! Now they are depleting fast because I'm getting into the thick of things. I am told to hide and recover but suppressive fire basically mutes me. Shield regens, stick neck out for half a second in the twitch shooter battlefield, forced to regen again while enemy pushes forward to gain ground and corner.
It is the unfortunate truth. The Caldari are a minority and their support system on the forums mirror such. Cal tech is hysterically limited. We had decent weapons that gave us a chance and the forums screamed in horror. How ironic since our Cal brothers and sisters faced weapons that chewed our defenses like piranhas and we dealt with that for so long. God forbid we get an edge. CalSen comes along and oh no, its far too damaging yet a GalSen was Freddy Kreuger stalking you. Anything Caldari has been reduced to punchlines. So I had to stop playing for a while. I took my rite of passage and kept pushing. Then It was our time to shine and they couldn't swallow the same pill.
There's no reason why Caldari should be gimped so horrifically. Math doesn't do it any justice. The armor based majority on the forums don't do it any justice. The false application of long range fighter doesn't mean squat in the battlefield. Make the shields tougher. Lower the ridiculous kick on RR. Tell the naysayers to HTFU. Caldari shouldn't have been gimped because GD couldn't handle what they dish out.
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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Squagga
Fatal Absolution Negative-Feedback
542
|
Posted - 2015.04.25 05:16:00 -
[124] - Quote
The Dark Cloud wrote:Ydubbs81 RND wrote:Squagga wrote:Sgt Kirk wrote:Squagga wrote:I appreciate your input. However. I never had to fight from far away before. Now they're forcing me to do so? I've been Caldari since the beginning of this game, now they're defining my playstyle, that I've had for years? God forbid we have to change the way we play as this game progresses right guys? I've been here since Mordu and I know you've been here for a long time too. Adapting is something we all have to do That's exactly why Aldin only uses Tanks and Forges now and why a lot of veterans don't give the same amount of fear like they used to in the old days. I'll admit that it sounded rediculous, when I said that. Of course we have to change and adapt. However the Cal suits have come close to unusable, and I want that changed. I do respect your opinion and just want a fair game, just like you've fought for your race People always talk about fighting at range with the cal... Cal's role is expected to never go near objectives, huh? Plus, name a better and more damaging (to shields) rifle than the SCR @ range. Fun thing to note is that the scrambler rifle has the same optimal range as the rail rifle and the laser trumps the rail rifle at distance all day long and shares aswell the same damage profile like the scrambler. In reality the amarr weapons and suits are the best for long range engagements and their DPS up close doesnt really suffer from this (except for laser rifles they blow up close). Amarr assault with assault scrambler> cal. assault with assault rail rifle amarr assault with laser rifle> cal. assault with rail rifle amarr assault with scrambler rifle> both variants mentioned above if you are a good shot. In my opinion lower the damage profile on scrambler rifles. And add rate of fire increasing modules that go into the lowslots.
Not to mention the kick makes they long range fighting completely useless.
Reloading, the silent killer.
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Viktor Hadah Jr
Negative-Impact Back and Forth
7839
|
Posted - 2015.04.25 06:15:00 -
[125] - Quote
i have 8 proto suit 0 of them are caldari.
its not that i always train into OP suits, it just that i refuse to train into suits that are obviously garbo.
Vote Viktor Hadah for CPM2 or i'll take your districts and hurt you.
Get Dust ISK Here
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DEATH THE KlD
Seven Kin of Purgatory
202
|
Posted - 2015.04.25 06:41:00 -
[126] - Quote
I don't understand how the 1 suit that's meant for medium/long range fights is the weakest, puts out the least amount of DMG and has the most kick out of all the rifles, last I checked medium/long range weapons were all precision and accuracy.. Let's take a look shall we? ASCR does more DMG than the ARR and has no recoil with about 300 rof more Not to mention the ARR also has a spool time.. 1 shot from a charged Scr will get most armor suits down to 50% or less hp and nearly 1 shots all caldari suits.. "You have better recharge" okay so say I put 80 on my suit with a 2 second delay, you put 20-30 reps on yours and drop a triage or hey a compact now your at 70-110 reps a second with no delay and taking DMG doesn't stop the Reps cuz they don't have a delay..And that example is only 1 triage you can have 2 out at a time so you can get even more reps with no delay.
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LUGMOS
Corrosive Synergy Rise Of Legion.
3750
|
Posted - 2015.04.25 06:46:00 -
[127] - Quote
DEATH THE KlD wrote:I don't understand how the 1 suit that's meant for medium/long range fights is the weakest, puts out the least amount of DMG and has the most kick out of all the rifles, last I checked medium/long range weapons were all precision and accuracy.. Let's take a look shall we? ASCR does more DMG than the ARR and has no recoil with about 300 rof more Not to mention the ARR also has a spool time.. 1 shot from a charged Scr will get most armor suits down to 50% or less hp and nearly 1 shots all caldari suits.. "You have better recharge" okay so say I put 80 on my suit with a 2 second delay, you put 20-30 reps on yours and drop a triage or hey a compact now your at 70-110 reps a second with no delay and taking DMG doesn't stop the Reps cuz they don't have a delay..And that example is only 1 triage you can have 2 out at a time so you can get even more reps with no delay.
Didn't know you couldn't fit an AScR on a CalAss... Dam.
Sniper Rifles are for Nitrogenous Dioxide Borons
First to PM me with common name wins
(no Hyansaru, u win too much ;P)
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Squagga
Fatal Absolution Negative-Feedback
549
|
Posted - 2015.04.25 15:50:00 -
[128] - Quote
Viktor Hadah Jr wrote:i have 8 proto suit 0 of them are caldari.
its not that i always train into OP suits, it just that i refuse to train into suits that are obviously garbo.
Ya hearing this CCP?
Reloading, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
549
|
Posted - 2015.04.25 15:51:00 -
[129] - Quote
LUGMOS wrote:DEATH THE KlD wrote:I don't understand how the 1 suit that's meant for medium/long range fights is the weakest, puts out the least amount of DMG and has the most kick out of all the rifles, last I checked medium/long range weapons were all precision and accuracy.. Let's take a look shall we? ASCR does more DMG than the ARR and has no recoil with about 300 rof more Not to mention the ARR also has a spool time.. 1 shot from a charged Scr will get most armor suits down to 50% or less hp and nearly 1 shots all caldari suits.. "You have better recharge" okay so say I put 80 on my suit with a 2 second delay, you put 20-30 reps on yours and drop a triage or hey a compact now your at 70-110 reps a second with no delay and taking DMG doesn't stop the Reps cuz they don't have a delay..And that example is only 1 triage you can have 2 out at a time so you can get even more reps with no delay.
Didn't know you couldn't fit an AScR on a CalAss... Dam.
It's not that we can't. It's that we have to because they nerfed our weapons as well. Apparently Ratatti is a racist!
Reloading, the silent killer.
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9581
|
Posted - 2015.04.25 15:53:00 -
[130] - Quote
Squagga wrote:Every time I come back, shields seem to less and less effective. What the kitten CCP? For Caldari this is how we survive. It seems every kind of weapon tears down my shields nowadays. Is anybody else seeing this matter the same?
How would you make shields better?
The Dust 514 community is mostly comprised of Ad Hominem, Broken Records, and occasionally a spark of logic.
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Shamarskii Simon
The Hundred Acre Hood Rise Of Legion.
380
|
Posted - 2015.04.25 17:14:00 -
[131] - Quote
Aeon Amadi wrote:Squagga wrote:Every time I come back, shields seem to less and less effective. What the kitten CCP? For Caldari this is how we survive. It seems every kind of weapon tears down my shields nowadays. Is anybody else seeing this matter the same? How would you make shields better?
+12 sHP buff to modules. Reduce PG costs of extends to be under damage mods (pro). Reduce recharge times by 0.4/0.5. Damage threshold of 25% (< guessing) recharge rate.
Any combination of those, and shields would be okay.
The ADS tourney! Join today!
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DEATH THE KlD
Seven Kin of Purgatory
204
|
Posted - 2015.04.25 17:22:00 -
[132] - Quote
Aeon Amadi wrote:Squagga wrote:Every time I come back, shields seem to less and less effective. What the kitten CCP? For Caldari this is how we survive. It seems every kind of weapon tears down my shields nowadays. Is anybody else seeing this matter the same? How would you make shields better? You can only do this for caldari suits otherwise everyone will start dual tanking again.. I'd say give the cal ass a bonus to shields hp/recharge, make it a decent number and then a bonus to make the spool non existent or the kick like the other rifles..if you buff all shields it will lead to dual tanking and then min ass would be even more OP and seeing as caldari is UP I see no issues with this kind of buff, scouts are fine, idk about heavies and calmando |
wiseguy12
Y.A.M.A.H
111
|
Posted - 2015.04.25 17:26:00 -
[133] - Quote
The simple fact is you get very little shield and with the current weapon profiles and damage. I will get a lot of hate for this, but I think TTK should be increased again. Or, gi've Caldari a massive resistance bonus against projectile weapons. And/or lower profiles against shield.
Pro Caldari assault and Amarr sentinel.
Proto SMG, sniper, HMG, Scrambler and Assault Rifle
Onuoto Uakan
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Squagga
Fatal Absolution Negative-Feedback
558
|
Posted - 2015.04.26 21:33:00 -
[134] - Quote
I've always thought that Caldari should have a racial bonus for shields. Instead they gave us kick dispersion. That's working so great. That was sarcasm CCP
Reloading, the silent killer.
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LOL KILLZ
LulKlz
22
|
Posted - 2015.04.26 21:38:00 -
[135] - Quote
AScR seems fine to me. Damn RR on the other hand.......
CEO of LulKlz/ chat channel LulKlz, code 0000 <--- numbers
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Golden Day
Corrosive Synergy Rise Of Legion.
1497
|
Posted - 2015.04.26 21:48:00 -
[136] - Quote
LOL KILLZ wrote:RR seems fine to me. Damn AScR on the other hand.......
Fixed it for you
FOR THE STATE!
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DEATH THE KlD
Seven Kin of Purgatory
210
|
Posted - 2015.04.26 21:51:00 -
[137] - Quote
LOL KILLZ wrote:AScR seems fine to me. Damn RR on the other hand....... When caldari suits are running ASCR's then you know somethings wrong.. I mean even scouts are running them now |
7th Son 7
Escrow Removal and Acquisition
805
|
Posted - 2015.04.26 21:52:00 -
[138] - Quote
DEATH THE KlD wrote:LOL KILLZ wrote:AScR seems fine to me. Damn RR on the other hand....... When caldari suits are running ASCR's then you know somethings wrong.. I mean even scouts are running them now
Don't forget their also using CR's
Always mystify, mislead and surprise the enemy if possible........--- Stonewall Jackson
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Squagga
Fatal Absolution Negative-Feedback
570
|
Posted - 2015.04.27 19:39:00 -
[139] - Quote
I just did a day using my Calass load out, with a AScR. Yes, I can say for sure, that weapon is broken and OP. My kills went up, but my deaths stayed the same. So, with this logic, it is definitely my suit that is broken also. I've also been running MinAss, and my kills go up, and my deaths go down. It's not complicated to figure out
Reloading, the silent killer.
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Shamarskii Simon
The Hundred Acre Hood Rise Of Legion.
387
|
Posted - 2015.04.27 20:18:00 -
[140] - Quote
Squagga wrote:I just did a day using my Calass load out, with a AScR. Yes, I can say for sure, that weapon is broken and OP. My kills went up, but my deaths stayed the same. So, with this logic, it is definitely my suit that is broken also. I've also been running MinAss, and my kills go up, and my deaths go down. It's not complicated to figure out
AScR was buffed for this armor meta, nuff said.
The ADS tourney! Join today!
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DEATH THE KlD
Seven Kin of Purgatory
228
|
Posted - 2015.04.27 20:40:00 -
[141] - Quote
Shamarskii Simon wrote:Squagga wrote:I just did a day using my Calass load out, with a AScR. Yes, I can say for sure, that weapon is broken and OP. My kills went up, but my deaths stayed the same. So, with this logic, it is definitely my suit that is broken also. I've also been running MinAss, and my kills go up, and my deaths go down. It's not complicated to figure out AScR was buffed for this armor meta, nuff said. Yes but it's does 42 DMG a bullet and ARR 40, ARR has a spool and kick with a rof of like 400 something 58 bullets a clip..ASCR has no spool no kick rof of over 700 and 72 bullets a clip, and only dingles overheat it. So it's getting almost double the ARR's dpm |
Squagga
Fatal Absolution Negative-Feedback
575
|
Posted - 2015.04.28 05:02:00 -
[142] - Quote
Not to mention there's about zero kick in the AScR or ScR. The RR bucks like a ***** after 1/4 of the clip
Reloading, the silent killer.
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Caid Mantiel
Kang Lo Directorate Gallente Federation
0
|
Posted - 2015.04.28 05:23:00 -
[143] - Quote
Or maybe the Caldari just plain suck. |
sir RAVEN WING
3409
|
Posted - 2015.04.28 10:27:00 -
[144] - Quote
Caid Mantiel wrote:Or maybe the Caldari just plain suck. Well, that's what we've been saying.
Although lore wise you have no room to speak.
"Amarr = Armarr Tanks" - Sir Raven Wing
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Squagga
Fatal Absolution Negative-Feedback
579
|
Posted - 2015.04.29 06:20:00 -
[145] - Quote
Caid Mantiel wrote:Or maybe the Caldari just plain suck.
Our suits do now
Reloading, the silent killer.
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9834
|
Posted - 2015.04.29 08:00:00 -
[146] - Quote
DR DEESE NUTS wrote:We just need a damag threshold to prevent little amounts of damage stopping regen.
Mad Syringe wrote:
I feel with you, since I have a, much lower SP, caldari toon aswell, and I hate how a scrambler anihilates most of my sp in a split second. However, the Caldari doctrine in EVE, that has been the base for the caldari suits, relies on long range weapons, with high damage. But, in EVE, there are shield transporters, to compensate in fleet fights. So what we need, to make shield tanking much more viable, is a shield transporter (rep tool) to give the caldaris direct support. And maybe even a slight buff in shield base stats.
The changing of the scrambler profiles I suggested further up, will also help to make shields more viable, and normalize these values with their direct opponents stats for projectile weapons.
All of this ^
IMO, if there was a minimum required damage threshold, long-range attacks from weaponry that had falloff (like an Assault Rifle shooting at 90m) wouldn't be able to stop the shields from regenerating and the shield user - if they were using long range weaponry - would have a good advantage because they could both apply DPS and essentially recover from it in tandem.
At which point, Shield Transporters would be less useful (but no less welcomed) whereas something like a Shield Nanohive would be even better. That's proper siege warfare right there, setting up a Shield Nanohive and then attacking from long-distance.
I really like this idea. Keep up the good feedback.
You guys are like a broken record with this "CPM material" business xD Let it go
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Squagga
Fatal Absolution Negative-Feedback
579
|
Posted - 2015.04.29 13:15:00 -
[147] - Quote
I will admit, when my shields take any amount of damage, it completely stops the regen, and makes it close to impossible to survive. This could help the situation, if some amount of threshold were implemented. Shield hives? Hells yeah I want this. Always wanted this. We did have LAVs that would repair our shields, but it was so rediculous having a LAV follow around one guy. Plus it was designed for tanks. Either way, it got taken off the market, due to abuse
Reloading, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
592
|
Posted - 2015.05.06 15:32:00 -
[148] - Quote
Michael Arck wrote:Just my two ISK. Take it or leave it.
In all honesty, watching Caldari get neutered ridiculously is one of my main reasons why I left Dust alone for an extended period of time. I pushed all my cores to lvl 5. Made sure my shield and regen were at 5. As time passed Cal tech became just unreliable in the field. Math really does nothing for the actual. Before I stopped playing, I was told that Cal are long range fighters. That they were quick hitters. Basically a Muhammad Ali styled merc. So I tried that, despite battles being in your face. Oh look, they say my RR is too strong and needs more kick, so guess what? I got a wild stallion in my hands that isn't tamed enough for long range which forces me to draw nearer. Oh my shields! Now they are depleting fast because I'm getting into the thick of things. I am told to hide and recover but suppressive fire basically mutes me. Shield regens, stick neck out for half a second in the twitch shooter battlefield, forced to regen again while enemy pushes forward to gain ground and corner.
It is the unfortunate truth. The Caldari are a minority and their support system on the forums mirror such. Cal tech is hysterically limited. We had decent weapons that gave us a chance and the forums screamed in horror. How ironic since our Cal brothers and sisters faced weapons that chewed our defenses like piranhas and we dealt with that for so long. God forbid we get an edge. CalSen comes along and oh no, its far too damaging yet a GalSen was Freddy Kreuger stalking you. Anything Caldari has been reduced to punchlines. So I had to stop playing for a while. I took my rite of passage and kept pushing. Then It was our time to shine and they couldn't swallow the same pill.
There's no reason why Caldari should be gimped so horrifically. Math doesn't do it any justice. The armor based majority on the forums don't do it any justice. The false application of long range fighter doesn't mean squat in the battlefield. Make the shields tougher. Lower the ridiculous kick on RR. Tell the naysayers to HTFU. Caldari shouldn't have been gimped because GD couldn't handle what they dish out.
This is what I'm talking about right here. A prime example of how it's hurting the player base. I'm not saying we should be OP. But Cal suits need a buff. It's close to useless at this point and just terrible. Not to mention people are arguing that AR and ScR were buffed for this meta level. Whatever a meta level is
Shields, the silent killer.
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Vesta Opalus
Ostrakon Agency Gallente Federation
662
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Posted - 2015.05.06 16:58:00 -
[149] - Quote
Cat Merc wrote:Bahirae Serugiusu wrote:Can't forget that anti-shield weapons are better at killing armor tanked sentinels then the rail rifle False. Arkena showed the math a while ago, the RR still does a healthy chunk more DPS against armor than a Duvolle does.
Does that math include the time it takes to stop shooting and recharge the weapon two times while whittling his health down? Because otherwise its not realistic, since your weapon is going to be hopping all over the place about 10-12 bullets in. |
Vesta Opalus
Ostrakon Agency Gallente Federation
662
|
Posted - 2015.05.06 17:21:00 -
[150] - Quote
Squagga wrote:Michael Arck wrote:Just my two ISK. Take it or leave it.
In all honesty, watching Caldari get neutered ridiculously is one of my main reasons why I left Dust alone for an extended period of time. I pushed all my cores to lvl 5. Made sure my shield and regen were at 5. As time passed Cal tech became just unreliable in the field. Math really does nothing for the actual. Before I stopped playing, I was told that Cal are long range fighters. That they were quick hitters. Basically a Muhammad Ali styled merc. So I tried that, despite battles being in your face. Oh look, they say my RR is too strong and needs more kick, so guess what? I got a wild stallion in my hands that isn't tamed enough for long range which forces me to draw nearer. Oh my shields! Now they are depleting fast because I'm getting into the thick of things. I am told to hide and recover but suppressive fire basically mutes me. Shield regens, stick neck out for half a second in the twitch shooter battlefield, forced to regen again while enemy pushes forward to gain ground and corner.
It is the unfortunate truth. The Caldari are a minority and their support system on the forums mirror such. Cal tech is hysterically limited. We had decent weapons that gave us a chance and the forums screamed in horror. How ironic since our Cal brothers and sisters faced weapons that chewed our defenses like piranhas and we dealt with that for so long. God forbid we get an edge. CalSen comes along and oh no, its far too damaging yet a GalSen was Freddy Kreuger stalking you. Anything Caldari has been reduced to punchlines. So I had to stop playing for a while. I took my rite of passage and kept pushing. Then It was our time to shine and they couldn't swallow the same pill.
There's no reason why Caldari should be gimped so horrifically. Math doesn't do it any justice. The armor based majority on the forums don't do it any justice. The false application of long range fighter doesn't mean squat in the battlefield. Make the shields tougher. Lower the ridiculous kick on RR. Tell the naysayers to HTFU. Caldari shouldn't have been gimped because GD couldn't handle what they dish out.
This is what I'm talking about right here. A prime example of how it's hurting the player base. I'm not saying we should be OP. But Cal suits need a buff. It's close to useless at this point and just terrible. Not to mention people are arguing that AR and ScR were buffed for this meta level. Whatever a meta level is
"Armor meta". Meta basically refers to the state of the game: in this case, armor dropsuits are better and more frequently used than shield suits.
What people mean by buffed for the armor meta, is that anti shield weapons were seen as "underperforming" and were then buffed, however the REASON they were underperforming is that armor dropsuits are preferred because shield dropsuits suck, so now that the anti shield weapons have been buffed to compete in the armor meta, they are very OP against shield suits, which exacerbates the original reason anti shield weapons sucked (in other words: shield suits suck, so no one used them, so anti shield weapons seemed bad because everyone used armor, so they buffed anti shield weapons, so shield suits now suck even more as a result). |
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Squagga
Fatal Absolution Negative-Feedback
601
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Posted - 2015.05.07 05:53:00 -
[151] - Quote
What I'm getting out of this is that the game is now designed against Caldari...
Shields, the silent killer.
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