Mad Syringe
ReDust Inc.
751
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Posted - 2015.04.03 09:02:00 -
[1] - Quote
The problem right now, is the rise of the AScR, it has been buffed quite a bit, and that hurts Caldaris and to a certain extend Minmatars the most.
I think, that the Scrampler rifles and pistol should have a different dmg profile than the Lazor. To mimick the dmg profile of the opposing Minmatar weapons (projectile) All scrambler weapons, should have +15% dmg against shields and -15% against armour.
This would help with the complete OPness against shield, but also help the weapon against armour, which was the reason for buffin it in the first place. Since finishing an armour suit with -20% dmg (as is now) is obviously a problem, if somebody with a projectile weapon is shooting at the same target at the same time.
With that new profile, it would be reasonable to tone down the dps of all scrambler weapons again, without making them unusable against armour. |
Mad Syringe
ReDust Inc.
766
|
Posted - 2015.04.03 12:04:00 -
[2] - Quote
Squagga wrote:Mad Syringe wrote:The problem right now, is the rise of the AScR, it has been buffed quite a bit, and that hurts Caldaris and to a certain extend Minmatars the most.
I think, that the Scrampler rifles and pistol should have a different dmg profile than the Lazor. To mimick the dmg profile of the opposing Minmatar weapons (projectile) All scrambler weapons, should have +15% dmg against shields and -15% against armour.
This would help with the complete OPness against shield, but also help the weapon against armour, which was the reason for buffin it in the first place. Since finishing an armour suit with -20% dmg (as is now) is obviously a problem, if somebody with a projectile weapon is shooting at the same target at the same time.
With that new profile, it would be reasonable to tone down the dps of all scrambler weapons again, without making them unusable against armour. Not trying to argue with you, however, I feel like it's all weapons. Not just the ScR weapons. Shields drop way too fast, and all the regen in the cluster wont fix that. Why would an assault class have to hide or attack from behind? It doesn't make sense, and I shouldn't have to use a MIN Assault class to be able to fight. If I start getting shot in the back, the fights already over.
I feel with you, since I have a, much lower SP, caldari toon aswell, and I hate how a scrambler anihilates most of my sp in a split second. However, the Caldari doctrine in EVE, that has been the base for the caldari suits, relies on long range weapons, with high damage. But, in EVE, there are shield transporters, to compensate in fleet fights. So what we need, to make shield tanking much more viable, is a shield transporter (rep tool) to give the caldaris direct support. And maybe even a slight buff in shield base stats.
The changing of the scrambler profiles I suggested further up, will also help to make shields more viable, and normalize these values with their direct opponents stats for projectile weapons. |
Mad Syringe
ReDust Inc.
817
|
Posted - 2015.04.06 16:49:00 -
[3] - Quote
zzZaXxx wrote:Once again....SCR and LR damage profile needs to change to +15%/-15% against shields. Shields work well against rail, great against projectile, ok against plasma (unless you're too close), but SCR and now ASCR just melt you instantly. IMBA
Armor gets the business from projectile, but at least they have to get relatively close to you. SCR own shields from afar before you can do anything. So you basically just have to hope you don't run into too many SCR.
I don't agree on the Lazor rifle though, as it's like the opposite to all things explosive (MD, grenades) It should stay at +20%/-20% shield/armour. Just makes sense, that the auto weapons get a less extreme profile, while the special weapons stay at the extreme end of it.
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