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VAHZZ
Arrary of Clusters
1541
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Posted - 2015.04.23 17:10:00 -
[121] - Quote
Ydubbs81 RND wrote:seriously???
Forum bluedots.....this is what we have to face off against when discussing topics about balance.
I obviously trolled, don't get butthurt buddy.
DUST's Community Pessimist.
Closed Beta Vet
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The Dark Cloud
The Rainbow Effect
4577
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Posted - 2015.04.23 18:09:00 -
[122] - Quote
Ydubbs81 RND wrote:Squagga wrote:Sgt Kirk wrote:Squagga wrote:I appreciate your input. However. I never had to fight from far away before. Now they're forcing me to do so? I've been Caldari since the beginning of this game, now they're defining my playstyle, that I've had for years? God forbid we have to change the way we play as this game progresses right guys? I've been here since Mordu and I know you've been here for a long time too. Adapting is something we all have to do That's exactly why Aldin only uses Tanks and Forges now and why a lot of veterans don't give the same amount of fear like they used to in the old days. I'll admit that it sounded rediculous, when I said that. Of course we have to change and adapt. However the Cal suits have come close to unusable, and I want that changed. I do respect your opinion and just want a fair game, just like you've fought for your race People always talk about fighting at range with the cal... Cal's role is expected to never go near objectives, huh? Plus, name a better and more damaging (to shields) rifle than the SCR @ range. Fun thing to note is that the scrambler rifle has the same optimal range as the rail rifle and the laser trumps the rail rifle at distance all day long and shares aswell the same damage profile like the scrambler. In reality the amarr weapons and suits are the best for long range engagements and their DPS up close doesnt really suffer from this (except for laser rifles they blow up close).
Amarr assault with assault scrambler> cal. assault with assault rail rifle amarr assault with laser rifle> cal. assault with rail rifle amarr assault with scrambler rifle> both variants mentioned above if you are a good shot.
In my opinion lower the damage profile on scrambler rifles. And add rate of fire increasing modules that go into the lowslots.
I make the scrubs scream and the vets cry.
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Michael Arck
6221
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Posted - 2015.04.23 18:22:00 -
[123] - Quote
Just my two ISK. Take it or leave it.
In all honesty, watching Caldari get neutered ridiculously is one of my main reasons why I left Dust alone for an extended period of time. I pushed all my cores to lvl 5. Made sure my shield and regen were at 5. As time passed Cal tech became just unreliable in the field. Math really does nothing for the actual. Before I stopped playing, I was told that Cal are long range fighters. That they were quick hitters. Basically a Muhammad Ali styled merc. So I tried that, despite battles being in your face. Oh look, they say my RR is too strong and needs more kick, so guess what? I got a wild stallion in my hands that isn't tamed enough for long range which forces me to draw nearer. Oh my shields! Now they are depleting fast because I'm getting into the thick of things. I am told to hide and recover but suppressive fire basically mutes me. Shield regens, stick neck out for half a second in the twitch shooter battlefield, forced to regen again while enemy pushes forward to gain ground and corner.
It is the unfortunate truth. The Caldari are a minority and their support system on the forums mirror such. Cal tech is hysterically limited. We had decent weapons that gave us a chance and the forums screamed in horror. How ironic since our Cal brothers and sisters faced weapons that chewed our defenses like piranhas and we dealt with that for so long. God forbid we get an edge. CalSen comes along and oh no, its far too damaging yet a GalSen was Freddy Kreuger stalking you. Anything Caldari has been reduced to punchlines. So I had to stop playing for a while. I took my rite of passage and kept pushing. Then It was our time to shine and they couldn't swallow the same pill.
There's no reason why Caldari should be gimped so horrifically. Math doesn't do it any justice. The armor based majority on the forums don't do it any justice. The false application of long range fighter doesn't mean squat in the battlefield. Make the shields tougher. Lower the ridiculous kick on RR. Tell the naysayers to HTFU. Caldari shouldn't have been gimped because GD couldn't handle what they dish out.
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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Squagga
Fatal Absolution Negative-Feedback
542
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Posted - 2015.04.25 05:16:00 -
[124] - Quote
The Dark Cloud wrote:Ydubbs81 RND wrote:Squagga wrote:Sgt Kirk wrote:Squagga wrote:I appreciate your input. However. I never had to fight from far away before. Now they're forcing me to do so? I've been Caldari since the beginning of this game, now they're defining my playstyle, that I've had for years? God forbid we have to change the way we play as this game progresses right guys? I've been here since Mordu and I know you've been here for a long time too. Adapting is something we all have to do That's exactly why Aldin only uses Tanks and Forges now and why a lot of veterans don't give the same amount of fear like they used to in the old days. I'll admit that it sounded rediculous, when I said that. Of course we have to change and adapt. However the Cal suits have come close to unusable, and I want that changed. I do respect your opinion and just want a fair game, just like you've fought for your race People always talk about fighting at range with the cal... Cal's role is expected to never go near objectives, huh? Plus, name a better and more damaging (to shields) rifle than the SCR @ range. Fun thing to note is that the scrambler rifle has the same optimal range as the rail rifle and the laser trumps the rail rifle at distance all day long and shares aswell the same damage profile like the scrambler. In reality the amarr weapons and suits are the best for long range engagements and their DPS up close doesnt really suffer from this (except for laser rifles they blow up close). Amarr assault with assault scrambler> cal. assault with assault rail rifle amarr assault with laser rifle> cal. assault with rail rifle amarr assault with scrambler rifle> both variants mentioned above if you are a good shot. In my opinion lower the damage profile on scrambler rifles. And add rate of fire increasing modules that go into the lowslots.
Not to mention the kick makes they long range fighting completely useless.
Reloading, the silent killer.
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Viktor Hadah Jr
Negative-Impact Back and Forth
7839
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Posted - 2015.04.25 06:15:00 -
[125] - Quote
i have 8 proto suit 0 of them are caldari.
its not that i always train into OP suits, it just that i refuse to train into suits that are obviously garbo.
Vote Viktor Hadah for CPM2 or i'll take your districts and hurt you.
Get Dust ISK Here
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DEATH THE KlD
Seven Kin of Purgatory
202
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Posted - 2015.04.25 06:41:00 -
[126] - Quote
I don't understand how the 1 suit that's meant for medium/long range fights is the weakest, puts out the least amount of DMG and has the most kick out of all the rifles, last I checked medium/long range weapons were all precision and accuracy.. Let's take a look shall we? ASCR does more DMG than the ARR and has no recoil with about 300 rof more Not to mention the ARR also has a spool time.. 1 shot from a charged Scr will get most armor suits down to 50% or less hp and nearly 1 shots all caldari suits.. "You have better recharge" okay so say I put 80 on my suit with a 2 second delay, you put 20-30 reps on yours and drop a triage or hey a compact now your at 70-110 reps a second with no delay and taking DMG doesn't stop the Reps cuz they don't have a delay..And that example is only 1 triage you can have 2 out at a time so you can get even more reps with no delay.
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LUGMOS
Corrosive Synergy Rise Of Legion.
3750
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Posted - 2015.04.25 06:46:00 -
[127] - Quote
DEATH THE KlD wrote:I don't understand how the 1 suit that's meant for medium/long range fights is the weakest, puts out the least amount of DMG and has the most kick out of all the rifles, last I checked medium/long range weapons were all precision and accuracy.. Let's take a look shall we? ASCR does more DMG than the ARR and has no recoil with about 300 rof more Not to mention the ARR also has a spool time.. 1 shot from a charged Scr will get most armor suits down to 50% or less hp and nearly 1 shots all caldari suits.. "You have better recharge" okay so say I put 80 on my suit with a 2 second delay, you put 20-30 reps on yours and drop a triage or hey a compact now your at 70-110 reps a second with no delay and taking DMG doesn't stop the Reps cuz they don't have a delay..And that example is only 1 triage you can have 2 out at a time so you can get even more reps with no delay.
Didn't know you couldn't fit an AScR on a CalAss... Dam.
Sniper Rifles are for Nitrogenous Dioxide Borons
First to PM me with common name wins
(no Hyansaru, u win too much ;P)
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Squagga
Fatal Absolution Negative-Feedback
549
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Posted - 2015.04.25 15:50:00 -
[128] - Quote
Viktor Hadah Jr wrote:i have 8 proto suit 0 of them are caldari.
its not that i always train into OP suits, it just that i refuse to train into suits that are obviously garbo.
Ya hearing this CCP?
Reloading, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
549
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Posted - 2015.04.25 15:51:00 -
[129] - Quote
LUGMOS wrote:DEATH THE KlD wrote:I don't understand how the 1 suit that's meant for medium/long range fights is the weakest, puts out the least amount of DMG and has the most kick out of all the rifles, last I checked medium/long range weapons were all precision and accuracy.. Let's take a look shall we? ASCR does more DMG than the ARR and has no recoil with about 300 rof more Not to mention the ARR also has a spool time.. 1 shot from a charged Scr will get most armor suits down to 50% or less hp and nearly 1 shots all caldari suits.. "You have better recharge" okay so say I put 80 on my suit with a 2 second delay, you put 20-30 reps on yours and drop a triage or hey a compact now your at 70-110 reps a second with no delay and taking DMG doesn't stop the Reps cuz they don't have a delay..And that example is only 1 triage you can have 2 out at a time so you can get even more reps with no delay.
Didn't know you couldn't fit an AScR on a CalAss... Dam.
It's not that we can't. It's that we have to because they nerfed our weapons as well. Apparently Ratatti is a racist!
Reloading, the silent killer.
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9581
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Posted - 2015.04.25 15:53:00 -
[130] - Quote
Squagga wrote:Every time I come back, shields seem to less and less effective. What the kitten CCP? For Caldari this is how we survive. It seems every kind of weapon tears down my shields nowadays. Is anybody else seeing this matter the same?
How would you make shields better?
The Dust 514 community is mostly comprised of Ad Hominem, Broken Records, and occasionally a spark of logic.
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Shamarskii Simon
The Hundred Acre Hood Rise Of Legion.
380
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Posted - 2015.04.25 17:14:00 -
[131] - Quote
Aeon Amadi wrote:Squagga wrote:Every time I come back, shields seem to less and less effective. What the kitten CCP? For Caldari this is how we survive. It seems every kind of weapon tears down my shields nowadays. Is anybody else seeing this matter the same? How would you make shields better?
+12 sHP buff to modules. Reduce PG costs of extends to be under damage mods (pro). Reduce recharge times by 0.4/0.5. Damage threshold of 25% (< guessing) recharge rate.
Any combination of those, and shields would be okay.
The ADS tourney! Join today!
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DEATH THE KlD
Seven Kin of Purgatory
204
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Posted - 2015.04.25 17:22:00 -
[132] - Quote
Aeon Amadi wrote:Squagga wrote:Every time I come back, shields seem to less and less effective. What the kitten CCP? For Caldari this is how we survive. It seems every kind of weapon tears down my shields nowadays. Is anybody else seeing this matter the same? How would you make shields better? You can only do this for caldari suits otherwise everyone will start dual tanking again.. I'd say give the cal ass a bonus to shields hp/recharge, make it a decent number and then a bonus to make the spool non existent or the kick like the other rifles..if you buff all shields it will lead to dual tanking and then min ass would be even more OP and seeing as caldari is UP I see no issues with this kind of buff, scouts are fine, idk about heavies and calmando |
wiseguy12
Y.A.M.A.H
111
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Posted - 2015.04.25 17:26:00 -
[133] - Quote
The simple fact is you get very little shield and with the current weapon profiles and damage. I will get a lot of hate for this, but I think TTK should be increased again. Or, gi've Caldari a massive resistance bonus against projectile weapons. And/or lower profiles against shield.
Pro Caldari assault and Amarr sentinel.
Proto SMG, sniper, HMG, Scrambler and Assault Rifle
Onuoto Uakan
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Squagga
Fatal Absolution Negative-Feedback
558
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Posted - 2015.04.26 21:33:00 -
[134] - Quote
I've always thought that Caldari should have a racial bonus for shields. Instead they gave us kick dispersion. That's working so great. That was sarcasm CCP
Reloading, the silent killer.
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LOL KILLZ
LulKlz
22
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Posted - 2015.04.26 21:38:00 -
[135] - Quote
AScR seems fine to me. Damn RR on the other hand.......
CEO of LulKlz/ chat channel LulKlz, code 0000 <--- numbers
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Golden Day
Corrosive Synergy Rise Of Legion.
1497
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Posted - 2015.04.26 21:48:00 -
[136] - Quote
LOL KILLZ wrote:RR seems fine to me. Damn AScR on the other hand.......
Fixed it for you
FOR THE STATE!
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DEATH THE KlD
Seven Kin of Purgatory
210
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Posted - 2015.04.26 21:51:00 -
[137] - Quote
LOL KILLZ wrote:AScR seems fine to me. Damn RR on the other hand....... When caldari suits are running ASCR's then you know somethings wrong.. I mean even scouts are running them now |
7th Son 7
Escrow Removal and Acquisition
805
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Posted - 2015.04.26 21:52:00 -
[138] - Quote
DEATH THE KlD wrote:LOL KILLZ wrote:AScR seems fine to me. Damn RR on the other hand....... When caldari suits are running ASCR's then you know somethings wrong.. I mean even scouts are running them now
Don't forget their also using CR's
Always mystify, mislead and surprise the enemy if possible........--- Stonewall Jackson
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Squagga
Fatal Absolution Negative-Feedback
570
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Posted - 2015.04.27 19:39:00 -
[139] - Quote
I just did a day using my Calass load out, with a AScR. Yes, I can say for sure, that weapon is broken and OP. My kills went up, but my deaths stayed the same. So, with this logic, it is definitely my suit that is broken also. I've also been running MinAss, and my kills go up, and my deaths go down. It's not complicated to figure out
Reloading, the silent killer.
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Shamarskii Simon
The Hundred Acre Hood Rise Of Legion.
387
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Posted - 2015.04.27 20:18:00 -
[140] - Quote
Squagga wrote:I just did a day using my Calass load out, with a AScR. Yes, I can say for sure, that weapon is broken and OP. My kills went up, but my deaths stayed the same. So, with this logic, it is definitely my suit that is broken also. I've also been running MinAss, and my kills go up, and my deaths go down. It's not complicated to figure out
AScR was buffed for this armor meta, nuff said.
The ADS tourney! Join today!
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DEATH THE KlD
Seven Kin of Purgatory
228
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Posted - 2015.04.27 20:40:00 -
[141] - Quote
Shamarskii Simon wrote:Squagga wrote:I just did a day using my Calass load out, with a AScR. Yes, I can say for sure, that weapon is broken and OP. My kills went up, but my deaths stayed the same. So, with this logic, it is definitely my suit that is broken also. I've also been running MinAss, and my kills go up, and my deaths go down. It's not complicated to figure out AScR was buffed for this armor meta, nuff said. Yes but it's does 42 DMG a bullet and ARR 40, ARR has a spool and kick with a rof of like 400 something 58 bullets a clip..ASCR has no spool no kick rof of over 700 and 72 bullets a clip, and only dingles overheat it. So it's getting almost double the ARR's dpm |
Squagga
Fatal Absolution Negative-Feedback
575
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Posted - 2015.04.28 05:02:00 -
[142] - Quote
Not to mention there's about zero kick in the AScR or ScR. The RR bucks like a ***** after 1/4 of the clip
Reloading, the silent killer.
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Caid Mantiel
Kang Lo Directorate Gallente Federation
0
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Posted - 2015.04.28 05:23:00 -
[143] - Quote
Or maybe the Caldari just plain suck. |
sir RAVEN WING
3409
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Posted - 2015.04.28 10:27:00 -
[144] - Quote
Caid Mantiel wrote:Or maybe the Caldari just plain suck. Well, that's what we've been saying.
Although lore wise you have no room to speak.
"Amarr = Armarr Tanks" - Sir Raven Wing
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Squagga
Fatal Absolution Negative-Feedback
579
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Posted - 2015.04.29 06:20:00 -
[145] - Quote
Caid Mantiel wrote:Or maybe the Caldari just plain suck.
Our suits do now
Reloading, the silent killer.
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9834
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Posted - 2015.04.29 08:00:00 -
[146] - Quote
DR DEESE NUTS wrote:We just need a damag threshold to prevent little amounts of damage stopping regen.
Mad Syringe wrote:
I feel with you, since I have a, much lower SP, caldari toon aswell, and I hate how a scrambler anihilates most of my sp in a split second. However, the Caldari doctrine in EVE, that has been the base for the caldari suits, relies on long range weapons, with high damage. But, in EVE, there are shield transporters, to compensate in fleet fights. So what we need, to make shield tanking much more viable, is a shield transporter (rep tool) to give the caldaris direct support. And maybe even a slight buff in shield base stats.
The changing of the scrambler profiles I suggested further up, will also help to make shields more viable, and normalize these values with their direct opponents stats for projectile weapons.
All of this ^
IMO, if there was a minimum required damage threshold, long-range attacks from weaponry that had falloff (like an Assault Rifle shooting at 90m) wouldn't be able to stop the shields from regenerating and the shield user - if they were using long range weaponry - would have a good advantage because they could both apply DPS and essentially recover from it in tandem.
At which point, Shield Transporters would be less useful (but no less welcomed) whereas something like a Shield Nanohive would be even better. That's proper siege warfare right there, setting up a Shield Nanohive and then attacking from long-distance.
I really like this idea. Keep up the good feedback.
You guys are like a broken record with this "CPM material" business xD Let it go
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Squagga
Fatal Absolution Negative-Feedback
579
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Posted - 2015.04.29 13:15:00 -
[147] - Quote
I will admit, when my shields take any amount of damage, it completely stops the regen, and makes it close to impossible to survive. This could help the situation, if some amount of threshold were implemented. Shield hives? Hells yeah I want this. Always wanted this. We did have LAVs that would repair our shields, but it was so rediculous having a LAV follow around one guy. Plus it was designed for tanks. Either way, it got taken off the market, due to abuse
Reloading, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
592
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Posted - 2015.05.06 15:32:00 -
[148] - Quote
Michael Arck wrote:Just my two ISK. Take it or leave it.
In all honesty, watching Caldari get neutered ridiculously is one of my main reasons why I left Dust alone for an extended period of time. I pushed all my cores to lvl 5. Made sure my shield and regen were at 5. As time passed Cal tech became just unreliable in the field. Math really does nothing for the actual. Before I stopped playing, I was told that Cal are long range fighters. That they were quick hitters. Basically a Muhammad Ali styled merc. So I tried that, despite battles being in your face. Oh look, they say my RR is too strong and needs more kick, so guess what? I got a wild stallion in my hands that isn't tamed enough for long range which forces me to draw nearer. Oh my shields! Now they are depleting fast because I'm getting into the thick of things. I am told to hide and recover but suppressive fire basically mutes me. Shield regens, stick neck out for half a second in the twitch shooter battlefield, forced to regen again while enemy pushes forward to gain ground and corner.
It is the unfortunate truth. The Caldari are a minority and their support system on the forums mirror such. Cal tech is hysterically limited. We had decent weapons that gave us a chance and the forums screamed in horror. How ironic since our Cal brothers and sisters faced weapons that chewed our defenses like piranhas and we dealt with that for so long. God forbid we get an edge. CalSen comes along and oh no, its far too damaging yet a GalSen was Freddy Kreuger stalking you. Anything Caldari has been reduced to punchlines. So I had to stop playing for a while. I took my rite of passage and kept pushing. Then It was our time to shine and they couldn't swallow the same pill.
There's no reason why Caldari should be gimped so horrifically. Math doesn't do it any justice. The armor based majority on the forums don't do it any justice. The false application of long range fighter doesn't mean squat in the battlefield. Make the shields tougher. Lower the ridiculous kick on RR. Tell the naysayers to HTFU. Caldari shouldn't have been gimped because GD couldn't handle what they dish out.
This is what I'm talking about right here. A prime example of how it's hurting the player base. I'm not saying we should be OP. But Cal suits need a buff. It's close to useless at this point and just terrible. Not to mention people are arguing that AR and ScR were buffed for this meta level. Whatever a meta level is
Shields, the silent killer.
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Vesta Opalus
Ostrakon Agency Gallente Federation
662
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Posted - 2015.05.06 16:58:00 -
[149] - Quote
Cat Merc wrote:Bahirae Serugiusu wrote:Can't forget that anti-shield weapons are better at killing armor tanked sentinels then the rail rifle False. Arkena showed the math a while ago, the RR still does a healthy chunk more DPS against armor than a Duvolle does.
Does that math include the time it takes to stop shooting and recharge the weapon two times while whittling his health down? Because otherwise its not realistic, since your weapon is going to be hopping all over the place about 10-12 bullets in. |
Vesta Opalus
Ostrakon Agency Gallente Federation
662
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Posted - 2015.05.06 17:21:00 -
[150] - Quote
Squagga wrote:Michael Arck wrote:Just my two ISK. Take it or leave it.
In all honesty, watching Caldari get neutered ridiculously is one of my main reasons why I left Dust alone for an extended period of time. I pushed all my cores to lvl 5. Made sure my shield and regen were at 5. As time passed Cal tech became just unreliable in the field. Math really does nothing for the actual. Before I stopped playing, I was told that Cal are long range fighters. That they were quick hitters. Basically a Muhammad Ali styled merc. So I tried that, despite battles being in your face. Oh look, they say my RR is too strong and needs more kick, so guess what? I got a wild stallion in my hands that isn't tamed enough for long range which forces me to draw nearer. Oh my shields! Now they are depleting fast because I'm getting into the thick of things. I am told to hide and recover but suppressive fire basically mutes me. Shield regens, stick neck out for half a second in the twitch shooter battlefield, forced to regen again while enemy pushes forward to gain ground and corner.
It is the unfortunate truth. The Caldari are a minority and their support system on the forums mirror such. Cal tech is hysterically limited. We had decent weapons that gave us a chance and the forums screamed in horror. How ironic since our Cal brothers and sisters faced weapons that chewed our defenses like piranhas and we dealt with that for so long. God forbid we get an edge. CalSen comes along and oh no, its far too damaging yet a GalSen was Freddy Kreuger stalking you. Anything Caldari has been reduced to punchlines. So I had to stop playing for a while. I took my rite of passage and kept pushing. Then It was our time to shine and they couldn't swallow the same pill.
There's no reason why Caldari should be gimped so horrifically. Math doesn't do it any justice. The armor based majority on the forums don't do it any justice. The false application of long range fighter doesn't mean squat in the battlefield. Make the shields tougher. Lower the ridiculous kick on RR. Tell the naysayers to HTFU. Caldari shouldn't have been gimped because GD couldn't handle what they dish out.
This is what I'm talking about right here. A prime example of how it's hurting the player base. I'm not saying we should be OP. But Cal suits need a buff. It's close to useless at this point and just terrible. Not to mention people are arguing that AR and ScR were buffed for this meta level. Whatever a meta level is
"Armor meta". Meta basically refers to the state of the game: in this case, armor dropsuits are better and more frequently used than shield suits.
What people mean by buffed for the armor meta, is that anti shield weapons were seen as "underperforming" and were then buffed, however the REASON they were underperforming is that armor dropsuits are preferred because shield dropsuits suck, so now that the anti shield weapons have been buffed to compete in the armor meta, they are very OP against shield suits, which exacerbates the original reason anti shield weapons sucked (in other words: shield suits suck, so no one used them, so anti shield weapons seemed bad because everyone used armor, so they buffed anti shield weapons, so shield suits now suck even more as a result). |
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