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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
maluble
Art.of.Death
227
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Posted - 2015.03.27 16:47:00 -
[1] - Quote
Ccp literally shot themselves in the foot from the get go by not introducing meta locks or something similar. All my friends played for 3-4 days tops and gave up do to unbalanced matches. Majority of people game for fun/relieve stress, yet as a new player this is not the case. People have been posting about it for years and nothing has been done yet they wonder why the game never reallt took off. If this mentality carries over to legion it will fail, the pc community is diffrent than console they wont throw nearly as much $ at a broken game when they can go to steam store and get 5 good games for less that $100. Fire evert person that had anything to do with dust and hire people who take pride in their work.
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Summa Militum
TotalAscendancy
348
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Posted - 2015.03.27 17:02:00 -
[2] - Quote
maluble wrote:Ccp literally shot themselves in the foot from the get go by not introducing meta locks or something similar. All my friends played for 3-4 days tops and gave up do to unbalanced matches. Majority of people game for fun/relieve stress, yet as a new player this is not the case. People have been posting about it for years and nothing has been done yet they wonder why the game never reallt took off. If this mentality carries over to legion it will fail, the pc community is diffrent than console they wont throw nearly as much $ at a broken game when they can go to steam store and get 5 good games for less that $100. Fire evert person that had anything to do with dust and hire people who take pride in their work.
I don't know if they should fire everyone. I have the feeling there are higher-up people at CCP who are ultimately limiting this games success because they are too stupid to know better. CCP should probably consider clearing house on some of the upper management and use that extra money to hire on more developers. |
Jonny D Buelle
Mors Effera
714
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Posted - 2015.03.27 17:02:00 -
[3] - Quote
maluble wrote: Fire evert person that had anything to do with dust and hire people who take pride in their work.
No. Just no. Beleive it or not CCP has been improving the game. However you need to understand that after the Rogue Wedding, the staff for Dust 514 has been cut down to a skeleton crew.
Sure matchmaking is sh!t I'll give you that one but don't scream for all their heads to roll just yet.
I find your lack of heaviness... disturbing...
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Krixus Flux
Kang Lo Directorate Gallente Federation
551
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Posted - 2015.03.27 17:06:00 -
[4] - Quote
No, last year's FF pretty much ejected most of the player base. Matchmaking isn't the problem bro. You can't have 6 apples in a basket and complain it has no variety bro.
Saying what's on people's minds
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maluble
Art.of.Death
227
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Posted - 2015.03.27 18:16:00 -
[5] - Quote
Krixus Flux wrote:No, last year's FF pretty much ejected most of the player base. Matchmaking isn't the problem bro. You can't have 6 apples in a basket and complain it has no variety bro.
my whole point is those '6 apples' could have been 25,000+ if they would have balanced the game 2 1/2 years ago, and spent more money on advertising. Most people never even heard of dust unless they played eve. |
Joel II X
Bacon with a bottle of Quafe
6833
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Posted - 2015.03.27 18:24:00 -
[6] - Quote
You can get 5 or more good games with $5 in steam lol |
Regis Blackbird
DUST University Ivy League
679
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Posted - 2015.03.27 18:39:00 -
[7] - Quote
maluble wrote: Fire evert person that had anything to do with dust and hire people who take pride in their work.
They basically already did... And CCP Rattati was the result. (Thank god)
And BTW, don't say they haven't tried to fix matchmaking. If you don't remember Uprising 1.4, you either weren't here or have developed severe memory loss. The recent TeamBuilder was also introduced, and they are looking at the core Matchmaker logic again in Warlords 1.1 or 1.2.
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Nothing Certain
Bioshock Rejects
1596
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Posted - 2015.03.27 18:55:00 -
[8] - Quote
Matchmaking is crap but it is a difficult problem to solve. I have seen no PvP game do it well. Having squads makes it next to impossible. You can balance six good players playing together very few times when matched up against random players. The odds of their being six equally good players on the other side is too small.
Because, that's why.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1837
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Posted - 2015.03.27 19:04:00 -
[9] - Quote
maluble wrote: my crew and i weren't god -mode in 4 days, nor did we understand this fake universe is built on disadvantages, treachery in a cold dark unhelpful way, and since i didn't want to put in effort or unlearn my twitch skills this non matchmaking system that allows the weak to be preyed shuts out any weak lazy player that can't handle being defeated or adapting.
Ratatti is building an actual matchmaking system, as stated in the fanfest round table.
Come back then or just please shut up, we know.
Time for a platform jump. Dust to WiiU!
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Mad Syringe
ReDust Inc.
660
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Posted - 2015.03.27 19:07:00 -
[10] - Quote
The problem is that CCP in it's core has a severe HTFU and we like to drink your tears attitude...
This has worked with EVE, because they had a monopoly, but Dust has shitloads of competition, since there is more than one fps in the gameworld.
If CCP doesn't change corporate attitude by a big margin, they won't get anything but niche games.
I highly doubt, that people like hilmar get, that gamers do not have fun beeing stomped into oblivions for several month before the games even start to get slightly better. And even the vets don't get good games, they either stomp, or get stomped, and maybe one in ten games is halfway decent.
I just played 6 losses in a row, and quite frankly, I have enough for today, no need to waste more time for this letdown of a game... |
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Green Means Go
Kameira Lodge Amarr Empire
45
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Posted - 2015.03.27 19:09:00 -
[11] - Quote
The game was sabotaged by a disgruntled employee! I read his reply a year or so ago on some job website for CCP. He was not happy how he was treated/fired.... Slave laborer? I contacted him and he gave me the master cheat codes for dust<-------Joking!
In all honesty, the PLAYERS ruined dust! Blame the cheaters, exploiters, lag switchers, afk'ers, farmers and just plain rude gamers. Blame the guys who leave the match who are to SCARED to fight a worthy opponent. One merc can make a difference!
I had one of the most EPIC battles of all time's a couple days ago (dom)..... It was a true bloodbath! We were losing by a landslide. Enemy had 3/4 shields left, we had 1/2 armour left on MCC. Three friendly heavies and myself were able to retake the objective and turn a losing battle into a win. By the end of match, each side had less then 10 clones. These are the kinds of battles I play dust for! It is like a drug you could never buy.
Most players had high hopes for dust. We were promised things that never materialized. CCP showed of abstract art of things to come... Got our hopes up and then smashed them in 2014. Fanfest 2014, a day no dust merc will forget!
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Titus Stryker
Ancient Exiles.
469
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Posted - 2015.03.27 19:10:00 -
[12] - Quote
maluble wrote:Ccp literally shot themselves in the foot from the get go by not introducing meta locks or something similar. All my friends played for 3-4 days tops and gave up do to unbalanced matches. Majority of people game for fun/relieve stress, yet as a new player this is not the case. People have been posting about it for years and nothing has been done yet they wonder why the game never reallt took off. If this mentality carries over to legion it will fail, the pc community is diffrent than console they wont throw nearly as much $ at a broken game when they can go to steam store and get 5 good games for less that $100. Fire evert person that had anything to do with dust and hire people who take pride in their work.
I think the lack of maps and sockets is what hurt it, that and new players not being allow to accrue SP at a faster rate.
Twitch &
YouTube
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Darken-Sol
BIG BAD W0LVES
1890
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Posted - 2015.03.27 20:18:00 -
[13] - Quote
Everyone I know stopped caring about the game when legion was announced. We just trying to get a return on our investment.
Crush them
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Krixus Flux
Kang Lo Directorate Gallente Federation
554
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Posted - 2015.03.28 03:08:00 -
[14] - Quote
maluble wrote:Krixus Flux wrote:No, last year's FF pretty much ejected most of the player base. Matchmaking isn't the problem bro. You can't have 6 apples in a basket and complain it has no variety bro. my whole point is those '6 apples' could have been 25,000+ if they would have balanced the game 2 1/2 years ago, and spent more money on advertising. Most people never even heard of dust unless they played eve.
Dude I heard of Dust because I read gaming news website because I like to be informed. I never played EVE. Advertising isn't the cure all. Before Legion announcement, I had fought many enjoyable, versatile and competitive battle before Scotty and MU.
A game like Dust is the same as MAG and SOCOM in that highly competitive unforgiving MP shooter won't welcome the same numbers you fantasize that it should have. These type of games will always have a certain number playerbase.
Saying what's on people's minds
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Operative 1174 Uuali
Y.A.M.A.H
548
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Posted - 2015.03.28 04:55:00 -
[15] - Quote
Mad Syringe wrote:The problem is that CCP in it's core has a severe HTFU and we like to drink your tears attitude...
This has worked with EVE, because they had a monopoly, but Dust has shitloads of competition, since there is more than one fps in the gameworld.
If CCP doesn't change corporate attitude by a big margin, they won't get anything but niche games.
I highly doubt, that people like hilmar get, that gamers do not have fun beeing stomped into oblivions for several month before the games even start to get slightly better. And even the vets don't get good games, they either stomp, or get stomped, and maybe one in ten games is halfway decent.
I just played 6 losses in a row, and quite frankly, I have enough for today, no need to waste more time for this letdown of a game...
I'm just going to throw this out there again.
http://www.theguardian.com/technology/2014/jun/05/world-of-darkness-the-inside-story-mmo-ccp-white-wolf
And this:
http://community.eveonline.com/news/dev-blogs/a-letter-to-the-followers-of-eve/
Note the apology was not even actually written by Hilmar.
Death is a serious businessGǪ So is running a shoddy, half-baked game company.
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Vesta Opalus
T.H.I.R.D R.O.C.K
565
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Posted - 2015.03.28 06:40:00 -
[16] - Quote
maluble wrote:Ccp literally shot themselves in the foot from the get go by not introducing meta locks or something similar. All my friends played for 3-4 days tops and gave up do to unbalanced matches. Majority of people game for fun/relieve stress, yet as a new player this is not the case. People have been posting about it for years and nothing has been done yet they wonder why the game never reallt took off. If this mentality carries over to legion it will fail, the pc community is diffrent than console they wont throw nearly as much $ at a broken game when they can go to steam store and get 5 good games for less that $100. Fire evert person that had anything to do with dust and hire people who take pride in their work.
Cant be repeated enough. You put these new guys who dont have a clue what all this crap is with the skills and the dropsuits and you stick them into matches with people who have 40 million SP and run proto 24/7 and nobody is going to stick around. |
Gemini Cuspid
140
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Posted - 2015.03.28 08:37:00 -
[17] - Quote
Krixus Flux wrote:maluble wrote:Krixus Flux wrote:No, last year's FF pretty much ejected most of the player base. Matchmaking isn't the problem bro. You can't have 6 apples in a basket and complain it has no variety bro. my whole point is those '6 apples' could have been 25,000+ if they would have balanced the game 2 1/2 years ago, and spent more money on advertising. Most people never even heard of dust unless they played eve. Dude I heard of Dust because I read gaming news website because I like to be informed. I never played EVE. Advertising isn't the cure all. Before Legion announcement, I had fought many enjoyable, versatile and competitive battle before Scotty and MU. A game like Dust is the same as MAG and SOCOM in that highly competitive unforgiving MP shooter won't welcome the same numbers you fantasize that it should have. These type of games will always have a certain number playerbase. Actually you really don't sound smart when you say it's like MAG or SOCOM; you have a cap somewhere and while you could redline an opponent there was an upper ceiling on how much they could really limit you. Here are the best examples:
- capped lvls vs. none in Dust thus why "protostomping exists"; you could pummel opponents or survive higher with better wpns, greater SP's and ISK
- less of a balanced system based on how long you were active (because you could never actually play a match for a year but if you logged in the passive SP and log-in bonus would still give you a head start on someone installing and playing today)
- more game modes because saying you have "Faction" and "Corporation" battles doesn't mean you get pub skirmish, faction skirmish and faction skirmish as they're all skirmish
- less wpn variety meant more controlled elements of the game leading to less issues of how games and equipment can unbalance the game
- MAG didn't have a huge advertising campaign, only SOCOM did and Dust had the websites covering them due to how CCP was tied to the project and they wanted to see how it would pan out
- limitless fits in Dust vs. limited builds in many of the other games and creating a fit for every map and situation does actually matter versus being forced to select a number of fits and not being certain which to take for whichever situation
Ppl loose interest in shooter games but that's the real problem with Dust, it never felt like they were out of Beta after a year and treated their fanbase like absolute sh*t. Many of those at zipper were forgiven to the extent that overall you payed a one-time fee and that was it really. Never any sense of "P2W", or "I put "X" amount of dollars into the game" or the "oh hey we're creating Legion and zero f--ks given if you disagree".
A game like Dust felt like it took too long to be polished with some feeling like they never saw their investment back and still "tweaking" fixes. It's not that it isn't a good game but they just simply mishandled Dust. even Destiny failing to live to its expectation still managed to find ways to keep ppl at least engaged in the game. Dust is just that bad ex you're not sure whether to get back together or simply hate forever. |
jade gamester
Bragian Order Amarr Empire
197
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Posted - 2015.03.28 11:12:00 -
[18] - Quote
Player Base is the reason for matchmaking, also tier layout, if there's only 3 squads seaching for a battle, 1 team will have the advantaged it's impossible to change unless player Base grew
exposedsquad
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Onesimus Tarsus
is-a-Corporation
3209
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Posted - 2015.03.28 11:26:00 -
[19] - Quote
That's why matching by the short term end result of must player "cheats" (lethality) would have yielded the best results, and we could have gotten on to the corporate sellouts, backstabbing, and petty power-mongering that makes life fun and worthwhile.
KDR matchmaking fixes everything but the stupid purple Quafe stuff.
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
23045
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Posted - 2015.03.28 11:27:00 -
[20] - Quote
Jonny D Buelle wrote:maluble wrote: Fire evert person that had anything to do with dust and hire people who take pride in their work.
No. Just no. Beleive it or not CCP has been improving the game. However you need to understand that after the Rogue Wedding, the staff for Dust 514 has been cut down to a skeleton crew. Sure matchmaking is sh!t I'll give you that one but don't scream for all their heads to roll just yet.
It doesn't work if you call it the Rogue Wedding. It's Rouge.
Gallente Guide
"More like a ban farm amirite" - CCP Frame
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CCP Rattati
C C P C C P Alliance
19072
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Posted - 2015.03.28 14:01:00 -
[21] - Quote
I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Spaceman-Rob
Third Degree Burns.
762
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Posted - 2015.03.28 14:07:00 -
[22] - Quote
CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta.
OK so I'm a vet and I choose to wear standard gear in pubs, will I still have to go up against proto stompers? |
Teeee Bone
C0M8AT V3T3RANS
164
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Posted - 2015.03.28 14:07:00 -
[23] - Quote
CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. You da man rattati. Now if it works port to ps4 and watch dust takeoff!!
I love the smell of orbital support in the morning!!!
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BAMM HAVOC
Carbon 7 Iron Oxide.
770
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Posted - 2015.03.28 14:11:00 -
[24] - Quote
CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta.
This is actual development, good job ..... More of this please!
Could you perhaps take a look at the map rotation. When you have some spare time ... after a beer maybe?
YOU TUBEZ
BLOGZ
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Everything Dies
Not Another Dust Corporation
1299
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Posted - 2015.03.28 14:11:00 -
[25] - Quote
Spaceman-Rob wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. OK so I'm a vet and I choose to wear standard gear in pubs, will I still have to go up against proto stompers?
Exactly. My go-to suits are typically a standard assault, standard sentinel, or advanced assault that costs roughly 50k.
Mike Patton is the greatest singer in music. Proof
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2592
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Posted - 2015.03.28 14:15:00 -
[26] - Quote
CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. Sweet. That near the top of the low-hanging fruit list.
PSN: RationalSpark
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3279
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Posted - 2015.03.28 14:20:00 -
[27] - Quote
CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta.
Appreciate the work. I look forward to the results because honestly, the game is actually pretty well balanced at least 50% of the time these days.
As a solo player I have noticed soo many more close battles and that's what I like to see. Win or lose a good game is a good game.
Next thing on the agenda? - Ping and latency plzzzzz
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
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CCP Rattati
C C P C C P Alliance
19080
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Posted - 2015.03.28 14:22:00 -
[28] - Quote
BAMM HAVOC wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. This is actual development, good job ..... More of this please! Could you perhaps take a look at the map rotation. When you have some spare time ... after a beer maybe?
we are knee deep in a polish and bugfixing phase which is why a hotfix isn't out yet. We want to address a few issues with map rotation plus fix Echo bugs.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Ghosts Chance
Intara Direct Action Caldari State
3136
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Posted - 2015.03.28 14:23:00 -
[29] - Quote
CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. but does it take ping into account, because fighting vets with 1fps every game instead of 1 of 3 games is even worse
i dont want to fight spanish and japanesee corps EVERY game at 1 fps i will simply quit the game.
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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Union118
Heaven's Lost Property
497
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Posted - 2015.03.28 14:25:00 -
[30] - Quote
CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. Ill give you a golf clap for failing the community.
Starter Fit Suits are OP :-)
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Vell0cet
OSG Planetary Operations Covert Intervention
2846
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Posted - 2015.03.28 14:26:00 -
[31] - Quote
CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. This would be a game-changer. Will we get a blog post on it? A detailed post? Does it factor in Mu or just SP?
Best PvE idea ever!
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CCP Rattati
C C P C C P Alliance
19084
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Posted - 2015.03.28 14:29:00 -
[32] - Quote
Union118 wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. Ill give you a golf clap for failing the community. lol, much tough, such wow
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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DiablosMajora
73
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Posted - 2015.03.28 14:29:00 -
[33] - Quote
@Ratatti Ever consider map voting, with randomized sockets?
Prepare your angus
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2592
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Posted - 2015.03.28 14:30:00 -
[34] - Quote
Ghosts Chance wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. but does it take ping into account, because fighting vets with 1fps every game instead of 1 of 3 games is even worse i dont want to fight spanish and japanesee corps EVERY game at 1 fps i will simply quit the game. You're right about ping being an issue, but the core matchmaker logic needs to come first. Adjusting for player performance adn adjusting for network performance are two separate calculations with two separate sets of variables.
PSN: RationalSpark
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1842
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Posted - 2015.03.28 14:31:00 -
[35] - Quote
CCP Rattati wrote:Union118 wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. Ill give you a golf clap for failing the community. lol, much tough, such wow
Do you just absorb the personalities of other CCP staff? Because you are giving CCP Blowout a run for his troll crown.
Time for a platform jump. Dust to WiiU!
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Spaceman-Rob
Third Degree Burns.
764
|
Posted - 2015.03.28 14:38:00 -
[36] - Quote
Spaceman-Rob wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. OK so I'm a vet and I choose to wear standard gear in pubs, will I still have to go up against proto stompers?
^^^^^^^^^^^
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CCP Rattati
C C P C C P Alliance
19084
|
Posted - 2015.03.28 14:38:00 -
[37] - Quote
Vell0cet wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. This would be a game-changer. Will we get a blog post on it? A detailed post? Does it factor in Mu or just SP?
I am thinking the blog would follow a verified TQ playtest, not before.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Shley Ashes
And the ButtPirates
205
|
Posted - 2015.03.28 14:40:00 -
[38] - Quote
I can't help but be incredibly fearful of playing the same people over and over again
Dust.... Dust never changes
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2592
|
Posted - 2015.03.28 14:42:00 -
[39] - Quote
Everything Dies wrote:Spaceman-Rob wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. OK so I'm a vet and I choose to wear standard gear in pubs, will I still have to go up against proto stompers? Exactly. My go-to suits are typically a standard assault, standard sentinel, or advanced assault that costs roughly 50k. Imo pubs need 2 things to move us closer to an experience that noobs and vets can both enjoy.
One: Get rid of the shared scans/tacnet for pubs. Make it a deployable for FW, PC and corp battles. Couple the ability to deploy a tacnet to a strategic resource, partially harvested from PC battles & partially harvested from PC drone maintenance contracts. Perhaps make these resources binary so the PVE corps had something valuable to contribute to the overall strategic gameplay. Shared scans is very likely a bigger force multiplier for high sp vet squads than proto gear.
Two: Impose a metalimit on pub squad members, set it somewhere around an ADV loadout on an ADV suit.
If Ratt's matchmaker is going to effectively separate noobs from vets then we don't need point Two, but if it's going to actually measure player FPS skill and mix vets with academy graduates then point Two will make the experience better for everybody.
PSN: RationalSpark
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Ghosts Chance
Intara Direct Action Caldari State
3137
|
Posted - 2015.03.28 14:45:00 -
[40] - Quote
Vrain Matari wrote:Ghosts Chance wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. but does it take ping into account, because fighting vets with 1fps every game instead of 1 of 3 games is even worse i dont want to fight spanish and japanesee corps EVERY game at 1 fps i will simply quit the game. You're right about ping being an issue, but the core matchmaker logic needs to come first. Adjusting for player performance adn adjusting for network performance are two separate calculations with two separate sets of variables.
yah but one before the other means another mass exodus of players.... im literally not playing this game anymore if i get paired up with all thosee high ping pubstompers over and over again. not because i dont want to fight them, but because i dont want to fight the lag.
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1843
|
Posted - 2015.03.28 14:51:00 -
[41] - Quote
Ghosts Chance wrote:Vrain Matari wrote:Ghosts Chance wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. but does it take ping into account, because fighting vets with 1fps every game instead of 1 of 3 games is even worse i dont want to fight spanish and japanesee corps EVERY game at 1 fps i will simply quit the game. You're right about ping being an issue, but the core matchmaker logic needs to come first. Adjusting for player performance adn adjusting for network performance are two separate calculations with two separate sets of variables. yah but one before the other means another mass exodus of players.... im literally not playing this game anymore if i get paired up with all thosee high ping pubstompers over and over again. not because i dont want to fight them, but because i dont want to fight the lag.
Lag is the one true enemy in this game! More so than matchmaking and pubstomping.
Time for a platform jump. Dust to WiiU!
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The dark cloud
Negative-Feedback.
4203
|
Posted - 2015.03.28 14:55:00 -
[42] - Quote
Ya know having actual skill based matchmaking can aswell do quite some harm then good. Ill take COD black ops II for an example:
-skill based matchmaking introduced on day 1 -community went awol because of that and it actually has beeing towned down
If you are a scrub and only play vs other scrubs and do average-good in those matches will give you a false self image of your skill lvl. So basically your scrub corp believes they are ready for PC and then gets utterly destroyed in their first match because they actually fought decent players.
Prime example is the acedemy where people play vs other newbies until they get kicked out. They have a false image of their skill lvl and then get destroyed in their first ever actual pub match. The only way how to improve is to play vs better players.
I think a metalvl lockout would work better as just make the matchmaker "vets vs vets and scrubs vs scrubs". Vets are a smaller community and if you implement it wrong then the que times for good players will be way too long.
I make the scrubs scream and the vets cry.
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
977
|
Posted - 2015.03.28 15:03:00 -
[43] - Quote
Krixus Flux wrote:maluble wrote:Krixus Flux wrote:No, last year's FF pretty much ejected most of the player base. Matchmaking isn't the problem bro. You can't have 6 apples in a basket and complain it has no variety bro. my whole point is those '6 apples' could have been 25,000+ if they would have balanced the game 2 1/2 years ago, and spent more money on advertising. Most people never even heard of dust unless they played eve. Dude I heard of Dust because I read gaming news website because I like to be informed. I never played EVE. Advertising isn't the cure all. Before Legion announcement, I had fought many enjoyable, versatile and competitive battle before Scotty and MU. A game like Dust is the same as MAG and SOCOM in that highly competitive unforgiving MP shooter won't welcome the same numbers you fantasize that it should have. These type of games will always have a certain number playerbase.
I miss those games :( |
Nirwanda Vaughns
1582
|
Posted - 2015.03.28 15:06:00 -
[44] - Quote
Everything Dies wrote:Spaceman-Rob wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. OK so I'm a vet and I choose to wear standard gear in pubs, will I still have to go up against proto stompers? Exactly. My go-to suits are typically a standard assault, standard sentinel, or advanced assault that costs roughly 50k.
Same, my general Pub grind suit is between 90-100% BPO'd admitteldy i don't mind dying so much because at most it costs me 20k for the proto repper on my logi suit, but, just because i have 90m sp doesn't mean i'm either A: Going to run full proto all the time or B: can afford to run full proto all the time.
I've mentioned a couple of systems over the years ranging from selecting security space that matches take place which determines meta level, so 1.0 is MLT only, 0.9-0.5 is MLT/STD 0.4-0.1 is MLT/STD/ADV and 0.0 is anything goes. that owuld have obvioulsy worked better if we had a bigger player base but the other option i had was 'Academy+' a gamemode where both noobs and vets can go into which is MLT/STD only to allow both new players to get a feel for the game without being stomped through the floor and for vets to go and have a bit of a breather from all the try hards.
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2592
|
Posted - 2015.03.28 15:08:00 -
[45] - Quote
The Dark Cloud wrote:Ya know having actual skill based matchmaking can aswell do quite some harm then good. Ill take COD black ops II for an example:
-skill based matchmaking introduced on day 1 -community went awol because of that and it actually has beeing towned down
If you are a scrub and only play vs other scrubs and do average-good in those matches will give you a false self image of your skill lvl. So basically your scrub corp believes they are ready for PC and then gets utterly destroyed in their first match because they actually fought decent players.
Prime example is the acedemy where people play vs other newbies until they get kicked out. They have a false image of their skill lvl and then get destroyed in their first ever actual pub match. The only way how to improve is to play vs better players.
I think a metalvl lockout would work better as just make the matchmaker "vets vs vets and scrubs vs scrubs". Vets are a smaller community and if you implement it wrong then the que times for good players will be way too long. I'm worried about the same thing. Hence my proposal for a soft metalevel lockout for pub squads.
PSN: RationalSpark
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Alena Ventrallis
Ahrendee Inc. Negative-Feedback
2837
|
Posted - 2015.03.28 15:09:00 -
[46] - Quote
Rattati, you missed a very important question: does this matchmaking take into account .eta level of suits? Or is it assumed that veterans can all run proto all the time? Because I can tell you right now that some of us cant. I run mainly standard fits in pubs so I can make some money. I don't want to face full proto squads every match because my lifetime SP is high. That will drive a lot of vets away, except those who can afford to run it for days. Meta matchmaking would be a much better idea IMO.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Happy Violentime
OMFGZOMBIESRUN
951
|
Posted - 2015.03.28 15:12:00 -
[47] - Quote
Ghosts Chance wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. but does it take ping into account, because fighting vets with 1fps every game instead of 1 of 3 games is even worse i dont want to fight spanish and japanesee corps EVERY game at 1 fps i will simply quit the game.
We really do need a region lockout, and people with bad ping should not be allowed to even join a game. |
Happy Violentime
OMFGZOMBIESRUN
951
|
Posted - 2015.03.28 15:14:00 -
[48] - Quote
Alena Ventrallis wrote:Rattati, you missed a very important question: does this matchmaking take into account .eta level of suits? Or is it assumed that veterans can all run proto all the time? Because I can tell you right now that some of us cant. I run mainly standard fits in pubs so I can make some money. I don't want to face full proto squads every match because my lifetime SP is high. That will drive a lot of vets away, except those who can afford to run it for days. Meta matchmaking would be a much better idea IMO.
Omg, can you not kill a proto suit in an ADV suit or something? Dude if its a problem for you, just start an alt and go back.to kindergarten where you'll be more at home. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
978
|
Posted - 2015.03.28 15:15:00 -
[49] - Quote
CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta.
I just came back a few days ago after a good year away. As a closed and open beta player , who shelled out a few Benjamins and played this game religiously for a year+ before taking a long needed break.. I must say you have still done well in comparison , sure you got more to work on.. that's how CCP rolls though always in development..can't say that I hate it. I am glad to see that you are still dedicated to it and making fixes after the announcement of Legion at FF.. I thought that was the end of the road for sure, it surprised the hell out of me when I logged in to see hot fix echo and numerous changes. Keep up the good work, even though plenty will say you are doing nothing still. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
978
|
Posted - 2015.03.28 15:19:00 -
[50] - Quote
Happy Violentime wrote:Ghosts Chance wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. but does it take ping into account, because fighting vets with 1fps every game instead of 1 of 3 games is even worse i dont want to fight spanish and japanesee corps EVERY game at 1 fps i will simply quit the game. We really do need a region lockout, and people with bad ping should not be allowed to even join a game.
I can't recall which shooter it was , but there was one that did just that.. if your connection to the game with the other players was ****.. no game for you until you figured out a way to make it better. My girlfriend used to **** me off by running torrents sometimes when i'd try to play it, it would be like NOPE not today sonny boy -_- |
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
980
|
Posted - 2015.03.28 15:22:00 -
[51] - Quote
I'm also sitting here wondering how players with 50 mil + SP don't have isk... I only have 36mil SP , but have hundreds of proto suits fitted that run upwards of 220k each and almost 400 mil isk.. maybe I was doing it wrong, hell if I know... I do know I get blapped by blue guns a lot still though haha. |
castba
Rogue Instincts Ashtar Federation
829
|
Posted - 2015.03.28 15:23:00 -
[52] - Quote
Happy Violentime wrote:Ghosts Chance wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. but does it take ping into account, because fighting vets with 1fps every game instead of 1 of 3 games is even worse i dont want to fight spanish and japanesee corps EVERY game at 1 fps i will simply quit the game. We really do need a region lockout, and people with bad ping should not be allowed to even join a game. Nice, so Australian and New Zealanders that used to have a local server don't get to play? As an aside, the only time I lag is when my PS3 "network speed" states under 6 meg DL... which is not very fkn often. I used to always play on US server with a ping over 150 had none of this lag you are complaining about.
But hey, if it doesn't affect you, why would you care?
"When everything is OP, nothing is" - CCP Ratatti
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
416
|
Posted - 2015.03.28 15:30:00 -
[53] - Quote
Spaceman-Rob wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. OK so I'm a vet and I choose to wear standard gear in pubs, will I still have to go up against proto stompers? Sane question I'm a vet I run std and adv gear in pubs mostly Will I forever have to fight proto teams now ..cause if so ..grabs my mlt shotgun and re's But seriously proto v proto in pubs a majority of the time will be miserable for a lot of old players especially the ones that are not in elite corps
And they payouts are still shoddy in pubs ....
mortedeamor ....i'm her slave because Amarrians are the best in the sheets #stamina
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2592
|
Posted - 2015.03.28 15:37:00 -
[54] - Quote
Maiden selena MORTIMOR wrote:Spaceman-Rob wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. OK so I'm a vet and I choose to wear standard gear in pubs, will I still have to go up against proto stompers? Sane question I'm a vet I run std and adv gear in pubs mostly Will I forever have to fight proto teams now ..cause if so ..grabs my mlt shotgun and re's But seriously proto v proto in pubs a majority of the time will be miserable for a lot of old players especially the ones that are not in elite corps And they payouts are still shoddy in pubs .... payouts are currently good enough to run ADV suits with CPX mods and ADV/STD weapons and stay ISK stable(except for AV ofc, that needs to be proto everything even vs. STD HAVs).
I don't want payments to rise so high that a solo ******* like me can afford to run proto.
PSN: RationalSpark
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Vell0cet
OSG Planetary Operations Covert Intervention
2846
|
Posted - 2015.03.28 16:17:00 -
[55] - Quote
CCP Rattati wrote:Vell0cet wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. This would be a game-changer. Will we get a blog post on it? A detailed post? Does it factor in Mu or just SP? I am thinking the blog would follow a verified TQ playtest, not before. That makes a lot of sense actually. The last time the matchmaker was changed (Summer of 2013 I think), it caused all kinds of major problems. Doing a closely-monitored short-term test is a very smart approach. I can appreciate not wanting to release details until it is confirmed to be working as expected.
Best PvE idea ever!
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Henchmen21
Planet Express LLC
1182
|
Posted - 2015.03.28 16:23:00 -
[56] - Quote
CCP Rattati wrote:Union118 wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. Ill give you a golf clap for failing the community. lol, much tough, such wow
You said it yourself that it's been an issue since beta, yet here we are years later and still it's killing the game. Why should you get a pat on the back for the lack progress?
/Faceplam
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BAMM HAVOC
Carbon 7 Iron Oxide.
771
|
Posted - 2015.03.28 16:36:00 -
[57] - Quote
CCP Rattati wrote:BAMM HAVOC wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. This is actual development, good job ..... More of this please! Could you perhaps take a look at the map rotation. When you have some spare time ... after a beer maybe? We are knee deep in a polish and bugfixing phase, which is why a hotfix isn't out yet. We want to address a few issues with map rotation plus fix Echo bugs.
Good! Now go have a beer.
YOU TUBEZ
BLOGZ
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
981
|
Posted - 2015.03.28 16:38:00 -
[58] - Quote
Henchmen21 wrote:CCP Rattati wrote:Union118 wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. Ill give you a golf clap for failing the community. lol, much tough, such wow You said it yourself that it's been an issue since beta, yet here we are years later and still it's killing the game. Why should you get a pat on the back for the lack progress?
Just because a developer wants to see something changed does not mean he has the greenlight to make that change. Happens in the industry ALL the time. |
DIX RFOR CHICKS
T.U.R.D. R.O.C.K.
270
|
Posted - 2015.03.28 16:39:00 -
[59] - Quote
Bacon havoc for cpm. Take the place of that jebb guy. Bacon finish out current term then auto selected to the next.
Amirite? |
Himiko Kuronaga
Fatal Absolution Negative-Feedback
5512
|
Posted - 2015.03.28 16:43:00 -
[60] - Quote
CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta.
You don't have real players to test on your test server. I don't know how your guys can be so convinced its working.
If I had the only competent squad currently in the system during, say, early morning, how is your system going to compensate for that?
Usually banned for being too awesome.
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7th Son 7
BLITZKRIEG7
631
|
Posted - 2015.03.28 16:44:00 -
[61] - Quote
CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta.
That's so great to hear, 2 questions: will our alts be ranked the same as our main character? ex: if my main character is a level 9 and I start a new character will he/she also be a level 9? **** forgot the second question, it's still early here
Always mystify, mislead and surprise the enemy if possible........--- Stonewall Jackson
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
981
|
Posted - 2015.03.28 16:47:00 -
[62] - Quote
7th Son 7 wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. That's so great to hear, 2 questions: will our alts be ranked the same as our main character? ex: if my main character is a level 9 and I start a new character will he/she also be a level 9? **** forgot the second question, it's still early here
I doubt that it will work like that, would be based off each character if I had to guess..it's what i'd place my money on. Of course a real answer from CCP would be more sufficient and what you are looking for lol. |
Krixus Flux
Kang Lo Directorate Gallente Federation
558
|
Posted - 2015.03.28 17:02:00 -
[63] - Quote
Gemini Cuspid wrote:Krixus Flux wrote:maluble wrote:Krixus Flux wrote:No, last year's FF pretty much ejected most of the player base. Matchmaking isn't the problem bro. You can't have 6 apples in a basket and complain it has no variety bro. my whole point is those '6 apples' could have been 25,000+ if they would have balanced the game 2 1/2 years ago, and spent more money on advertising. Most people never even heard of dust unless they played eve. Dude I heard of Dust because I read gaming news website because I like to be informed. I never played EVE. Advertising isn't the cure all. Before Legion announcement, I had fought many enjoyable, versatile and competitive battle before Scotty and MU. A game like Dust is the same as MAG and SOCOM in that highly competitive unforgiving MP shooter won't welcome the same numbers you fantasize that it should have. These type of games will always have a certain number playerbase. Actually you really don't sound smart when you say it's like MAG or SOCOM; you have a cap somewhere and while you could redline an opponent there was an upper ceiling on how much they could really limit you. Here are the best examples:
- capped lvls vs. none in Dust thus why "protostomping exists"; you could pummel opponents or survive higher with better wpns, greater SP's and ISK
- less of a balanced system based on how long you were active (because you could never actually play a match for a year but if you logged in the passive SP and log-in bonus would still give you a head start on someone installing and playing today)
- more game modes because saying you have "Faction" and "Corporation" battles doesn't mean you get pub skirmish, faction skirmish and faction skirmish as they're all skirmish
- less wpn variety meant more controlled elements of the game leading to less issues of how games and equipment can unbalance the game
- MAG didn't have a huge advertising campaign, only SOCOM did and Dust had the websites covering them due to how CCP was tied to the project and they wanted to see how it would pan out
- limitless fits in Dust vs. limited builds in many of the other games and creating a fit for every map and situation does actually matter versus being forced to select a number of fits and not being certain which to take for whichever situation
Ppl loose interest in shooter games but that's the real problem with Dust, it never felt like they were out of Beta after a year and treated their fanbase like absolute sh*t. Many of those at zipper were forgiven to the extent that overall you payed a one-time fee and that was it really. Never any sense of "P2W", or "I put "X" amount of dollars into the game" or the "oh hey we're creating Legion and zero f--ks given if you disagree". A game like Dust felt like it took too long to be polished with some feeling like they never saw their investment back and still "tweaking" fixes. It's not that it isn't a good game but they just simply mishandled Dust. even Destiny failing to live to its expectation still managed to find ways to keep ppl at least engaged in the game. Dust is just that bad ex you're not sure whether to get back together or simply hate forever.
Dude I don't read post of some internet nerd who likes to battle over who is smarter. Please go outside and touch a boob you tub of lard.
Saying what's on people's minds
|
Vell0cet
OSG Planetary Operations Covert Intervention
2846
|
Posted - 2015.03.28 17:05:00 -
[64] - Quote
Himiko Kuronaga wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. You don't have real players to test on your test server. I don't know how your guys can be so convinced its working. They can run Monte Carlo simulations to get a reasonable idea, but it still needs to be tested on the live server to confirm their simulations are accurate.
Best PvE idea ever!
|
DIX RFOR CHICKS
T.U.R.D. R.O.C.K.
272
|
Posted - 2015.03.28 17:08:00 -
[65] - Quote
Krixus Flux wrote:Gemini Cuspid wrote:Krixus Flux wrote:maluble wrote:Krixus Flux wrote:No, last year's FF pretty much ejected most of the player base. Matchmaking isn't the problem bro. You can't have 6 apples in a basket and complain it has no variety bro. my whole point is those '6 apples' could have been 25,000+ if they would have balanced the game 2 1/2 years ago, and spent more money on advertising. Most people never even heard of dust unless they played eve. Dude I heard of Dust because I read gaming news website because I like to be informed. I never played EVE. Advertising isn't the cure all. Before Legion announcement, I had fought many enjoyable, versatile and competitive battle before Scotty and MU. A game like Dust is the same as MAG and SOCOM in that highly competitive unforgiving MP shooter won't welcome the same numbers you fantasize that it should have. These type of games will always have a certain number playerbase. Actually you really don't sound smart when you say it's like MAG or SOCOM; you have a cap somewhere and while you could redline an opponent there was an upper ceiling on how much they could really limit you. Here are the best examples:
- capped lvls vs. none in Dust thus why "protostomping exists"; you could pummel opponents or survive higher with better wpns, greater SP's and ISK
- less of a balanced system based on how long you were active (because you could never actually play a match for a year but if you logged in the passive SP and log-in bonus would still give you a head start on someone installing and playing today)
- more game modes because saying you have "Faction" and "Corporation" battles doesn't mean you get pub skirmish, faction skirmish and faction skirmish as they're all skirmish
- less wpn variety meant more controlled elements of the game leading to less issues of how games and equipment can unbalance the game
- MAG didn't have a huge advertising campaign, only SOCOM did and Dust had the websites covering them due to how CCP was tied to the project and they wanted to see how it would pan out
- limitless fits in Dust vs. limited builds in many of the other games and creating a fit for every map and situation does actually matter versus being forced to select a number of fits and not being certain which to take for whichever situation
Ppl loose interest in shooter games but that's the real problem with Dust, it never felt like they were out of Beta after a year and treated their fanbase like absolute sh*t. Many of those at zipper were forgiven to the extent that overall you payed a one-time fee and that was it really. Never any sense of "P2W", or "I put "X" amount of dollars into the game" or the "oh hey we're creating Legion and zero f--ks given if you disagree". A game like Dust felt like it took too long to be polished with some feeling like they never saw their investment back and still "tweaking" fixes. It's not that it isn't a good game but they just simply mishandled Dust. even Destiny failing to live to its expectation still managed to find ways to keep ppl at least engaged in the game. Dust is just that bad ex you're not sure whether to get back together or simply hate forever. Dude I don't read post of some internet nerd who likes to battle over who is smarter. Please go outside and touch a boob you tub of lard.
Is that the default comeback nowadays? Go touch a bewb? Go outside? You are a nerd?
Come up with some original sh!t. I am a nerd who touches bewbs outside. Or was it I am a nerd who has bewbs outside.Sh!t. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
985
|
Posted - 2015.03.28 17:08:00 -
[66] - Quote
Krixus Flux wrote:Gemini Cuspid wrote:Krixus Flux wrote:maluble wrote:Krixus Flux wrote:No, last year's FF pretty much ejected most of the player base. Matchmaking isn't the problem bro. You can't have 6 apples in a basket and complain it has no variety bro. my whole point is those '6 apples' could have been 25,000+ if they would have balanced the game 2 1/2 years ago, and spent more money on advertising. Most people never even heard of dust unless they played eve. Dude I heard of Dust because I read gaming news website because I like to be informed. I never played EVE. Advertising isn't the cure all. Before Legion announcement, I had fought many enjoyable, versatile and competitive battle before Scotty and MU. A game like Dust is the same as MAG and SOCOM in that highly competitive unforgiving MP shooter won't welcome the same numbers you fantasize that it should have. These type of games will always have a certain number playerbase. Actually you really don't sound smart when you say it's like MAG or SOCOM; you have a cap somewhere and while you could redline an opponent there was an upper ceiling on how much they could really limit you. Here are the best examples:
- capped lvls vs. none in Dust thus why "protostomping exists"; you could pummel opponents or survive higher with better wpns, greater SP's and ISK
- less of a balanced system based on how long you were active (because you could never actually play a match for a year but if you logged in the passive SP and log-in bonus would still give you a head start on someone installing and playing today)
- more game modes because saying you have "Faction" and "Corporation" battles doesn't mean you get pub skirmish, faction skirmish and faction skirmish as they're all skirmish
- less wpn variety meant more controlled elements of the game leading to less issues of how games and equipment can unbalance the game
- MAG didn't have a huge advertising campaign, only SOCOM did and Dust had the websites covering them due to how CCP was tied to the project and they wanted to see how it would pan out
- limitless fits in Dust vs. limited builds in many of the other games and creating a fit for every map and situation does actually matter versus being forced to select a number of fits and not being certain which to take for whichever situation
Ppl loose interest in shooter games but that's the real problem with Dust, it never felt like they were out of Beta after a year and treated their fanbase like absolute sh*t. Many of those at zipper were forgiven to the extent that overall you payed a one-time fee and that was it really. Never any sense of "P2W", or "I put "X" amount of dollars into the game" or the "oh hey we're creating Legion and zero f--ks given if you disagree". A game like Dust felt like it took too long to be polished with some feeling like they never saw their investment back and still "tweaking" fixes. It's not that it isn't a good game but they just simply mishandled Dust. even Destiny failing to live to its expectation still managed to find ways to keep ppl at least engaged in the game. Dust is just that bad ex you're not sure whether to get back together or simply hate forever. Dude I don't read post of some internet nerd who likes to battle over who is smarter. Please go outside and touch a boob you tub of lard.
That can catch you 6 months in jail and a sexual offender stamp for life ... but... boobs are nice.. so I agree to your statement
|
Henchmen21
Planet Express LLC
1182
|
Posted - 2015.03.28 17:12:00 -
[67] - Quote
Knightshade Belladonna wrote:Henchmen21 wrote:CCP Rattati wrote:Union118 wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. Ill give you a golf clap for failing the community. lol, much tough, such wow You said it yourself that it's been an issue since beta, yet here we are years later and still it's killing the game. Why should you get a pat on the back for the lack progress? Just because a developer wants to see something changed does not mean he has the greenlight to make that change. Happens in the industry ALL the time.
Years of turning away new players because of matchmaking sucking is something that should have been addressed at the highest levels from the start. It's been painfully obvious for years that matchmaking orchestrating one sided stomps is what has held this game back the most, yet here we are still in the same spot.
/Faceplam
|
Nothing Certain
Bioshock Rejects
1600
|
Posted - 2015.03.28 17:55:00 -
[68] - Quote
Spaceman-Rob wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. OK so I'm a vet and I choose to wear standard gear in pubs, will I still have to go up against proto stompers?
If you are going against other vets, why would you not want to try your best? That is why we want matchmaking, so everyone can play hard and have fun doing it.
Because, that's why.
|
THUNDERGROOVE
Fatal Absolution Negative-Feedback
1674
|
Posted - 2015.03.28 18:50:00 -
[69] - Quote
Himiko Kuronaga wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. You don't have real players to test on your test server. I don't know how your guys can be so convinced its working. If I had the only competent squad currently in the system during, say, early morning, how is your system going to compensate for that? My definition of competent currently doesn't appear to match the matchmakers definition of competent, so I worry. Theoretically it is testable. Just feed live data from TQ into the new matchmaker and instead of actually making the matches with the results just save them to file and review the data.
It's very easy to see how a match is going to end by looking at the board. Hopefully CCP has the same ability
Mace yourself, blame someone else itGÇÖs okay, no one will believe you
AIV member.
|
Ice Royal Glantix
T.H.I.R.D R.O.C.K
111
|
Posted - 2015.03.28 18:57:00 -
[70] - Quote
Spaceman-Rob wrote:Spaceman-Rob wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. OK so I'm a vet and I choose to wear standard gear in pubs, will I still have to go up against proto stompers? ^^^^^^^^^^^
Matchmaking can't take into account what suit you are going to use. While it may be a good system, I feel predicting the future may be out of its grasp. So yes, if you wear standard gear in pubs, you will still go up against protostompers.
"If you see a spelling, grammar, or punctuation error in the post above, please feel free to notify me."
-Glantix / Ice
|
|
Himiko Kuronaga
Fatal Absolution Negative-Feedback
5512
|
Posted - 2015.03.28 19:04:00 -
[71] - Quote
That's a simulation.
What I'm implying is that simulations haven't really done this game much in the way of justice in the past.
Usually banned for being too awesome.
|
Vell0cet
OSG Planetary Operations Covert Intervention
2846
|
Posted - 2015.03.28 19:13:00 -
[72] - Quote
Ice Royal Glantix wrote:Spaceman-Rob wrote:Spaceman-Rob wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. OK so I'm a vet and I choose to wear standard gear in pubs, will I still have to go up against proto stompers? ^^^^^^^^^^^ Matchmaking can't take into account what suit you are going to use. While it may be a good system, I feel predicting the future may be out of its grasp. So yes, if you wear standard gear in pubs, you will still go up against protostompers. It can take into your past performance. If you tend to do a lot of proto stomping to pad your stats, you will fight harder opponents, if you mostly run STD, your stats will probably be much worse. Of course it won't be perfect from fight-to-fight since you can always run different gear, but it should be a reasonable approximation.
Best PvE idea ever!
|
Thor Odinson42
Negative-Feedback
6358
|
Posted - 2015.03.28 19:48:00 -
[73] - Quote
I just can't help but wonder how little this would matter if we had team deploy in faction warfare and raids on PC districts.
You could keep team deploy on the back burner and try to figure out how to balance 16 solo players vs 6 people in a squad and 10 solo players until the end of time.
When it comes down to it you can have a perfect system, but what if half the people that deploy are trying out tanks for the first time, working on kill assist in vehicle mission, etc??
This doesn't even factor in the dudes with .1 KDRs trying to save up a billion ISK in STD gear without any intention of ever actually using the ISK to fight for anything.
|
Thor Odinson42
Negative-Feedback
6358
|
Posted - 2015.03.28 19:53:00 -
[74] - Quote
THUNDERGROOVE wrote:Himiko Kuronaga wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. You don't have real players to test on your test server. I don't know how your guys can be so convinced its working. If I had the only competent squad currently in the system during, say, early morning, how is your system going to compensate for that? My definition of competent currently doesn't appear to match the matchmakers definition of competent, so I worry. Theoretically it is testable. Just feed live data from TQ into the new matchmaker and instead of actually making the matches with the results just save them to file and review the data. It's very easy to see how a match is going to end by looking at the board. Hopefully CCP has the same ability
I'd love for them to spend a week looking at the top corps. Look at how many people leave battle or never leave the redline when facing them.
On a side note, I swear I spend a week where I get absolute crap blueberries and need to play like some cross between Rambo and Arnold in Commando to reach even the first objective. Then the next week I feel like I'm in the academy.
Last week I had a W/L of 5, this week it's barely over 1.
|
One Eyed King
Nos Nothi
8862
|
Posted - 2015.03.28 20:28:00 -
[75] - Quote
Thor Odinson42 wrote:I just can't help but wonder how little this would matter if we had team deploy in faction warfare and raids on PC districts.
You could keep team deploy on the back burner and try to figure out how to balance 16 solo players vs 6 people in a squad and 10 solo players until the end of time.
When it comes down to it you can have a perfect system, but what if half the people that deploy are trying out tanks for the first time, working on kill assist in vehicle mission, etc??
This doesn't even factor in the dudes with .1 KDRs trying to save up a billion ISK in STD gear without any intention of ever actually using the ISK to fight for anything.
I don't think this needs to be either or though.
They have already discussed larger squads for FW and PC, whether that is 8 or 16, and I think this will help with NPE and retention.
I think this game has many issues that need fixing, and I am glad to see matchmaking finally making its way into the game.
That they are also working on things is awesome.
Good work CCP.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
Luther Mandrix
WASTELAND JUNK REMOVAL
463
|
Posted - 2015.03.28 20:34:00 -
[76] - Quote
CCP Rattati wrote:Vell0cet wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. This would be a game-changer. Will we get a blog post on it? A detailed post? Does it factor in Mu or just SP? I am thinking the blog would follow a verified TQ playtest, not before. Will you let us know that the test is happening on a certain day.So we can tell our friend play on this day. |
Harry Bawlss
Fatal Absolution
217
|
Posted - 2015.03.28 20:54:00 -
[77] - Quote
You dislike matchmaking because you face is a lot and send us hatemail after every game huh. |
J0LLY R0G3R
And the ButtPirates
2534
|
Posted - 2015.03.28 20:57:00 -
[78] - Quote
Shley Ashes wrote:I can't help but be incredibly fearful of playing the same people over and over again
Doesn't EU people already do that? XD
No Safety Net.
My Youtube
TLDR : XD
|
One Eyed King
Nos Nothi
8865
|
Posted - 2015.03.28 21:08:00 -
[79] - Quote
Shley Ashes wrote:I can't help but be incredibly fearful of playing the same people over and over again
If the games were good, I couldn't care less if it was the same people over and over.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
DDx77
The Exemplars
176
|
Posted - 2015.03.28 21:23:00 -
[80] - Quote
The biggest thing that I feel contributed is how unfriendly this game is to new or casual players.
No tutorials- the game shouldve at least had a welcome msg that said "Welcome to New Eden, we have designed this game in such a way to weed out players who don't want to think and just have fun, be warned if you don't like repetitive grinding this game is not for you"
I started this game when Nyan Sian ( or whatever their ******** name is) would every single match spam unkillable blaster tanks Try playing a match against a proto squad AND tank spam with militia AV.
It's not hard to guess that it was gameplay imbalance that drove off and keep new players away
So it's not just Bad Matchmaking
Lag
Awful frame rate compared to competitor's FPS
The revolving door of meta's that become fotm and are very difficult to counter (lack of balance)
Vehicles balance - tanks either OP or UP. AV itself is not at all rewarding unless you have proto weaponry
This game also has had a serious lack of fun in its game modes and gameplay (The changes to the myrofibs have added a lot of this "fun" and we need more of it)
What's interesting is The academy mode is a lot of fun and not because I know what I am doing now but a militia or meta locked mode should have been part of this game from day one
I wouldn't say this game is dead or killed off as we're all still here playing (for now)
And this small dedicated dev team keeps adding new interesting stuff
May the Dark shine your way
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Xocoyol Zaraoul
Superior Genetics
3702
|
Posted - 2015.03.28 21:26:00 -
[81] - Quote
Soldner VonKuechle wrote:CCP Rattati wrote:Union118 wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. Ill give you a golf clap for failing the community. lol, much tough, such wow Do you just absorb the personalities of other CCP staff? Because you are giving CCP Blowout a run for his troll crown.
As opposed to a serious answer to the "Golf Clap" post?
Thank god he has some personality as opposed to the expressionless devs I've seen.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1848
|
Posted - 2015.03.28 21:54:00 -
[82] - Quote
Xocoyol Zaraoul wrote:Soldner VonKuechle wrote:CCP Rattati wrote:Union118 wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. Ill give you a golf clap for failing the community. lol, much tough, such wow Do you just absorb the personalities of other CCP staff? Because you are giving CCP Blowout a run for his troll crown. As opposed to a serious answer to the "Golf Clap" post? Thank god he has some personality as opposed to the expressionless devs I've seen.
No i never expected a serious answer to a flame post, but the calibre of troll-sponse is perfect.
Ratatti for DUSTJESUS 2016!
Time for a platform jump. Dust to WiiU!
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Drogan Reeth
Free Trade Corp
111
|
Posted - 2015.03.28 23:31:00 -
[83] - Quote
CCP really needs to consider releasing ahead of time the logic by which the match maker works because I feel like there is too many potential issues that would need to be addressed.
There's many ways you could do a match maker that would each have their own problems and issues. For instance:
1) Matching based purely on age of character. Issue: would put crapy players that are "old" vs good players that are "old"
2) Matching based on skill points. Issue: Same as above, skill points does not mean skill at the game. Nor does it mean same gear level used as some ppl have pointed out already. Some vets run proto some vets run basic.
3) Matching based on gear used. This I feel would be most fair although how would you prevent ppl from switching suits mid battle from basic to proto.
I think the easiest and most fair way to balance ques is to just create 3 diffrent ques. Search as basic, adv, or proto que. Once inside you can only use that type of gear or less. This would also mean you don't need to code any special match making just give us 3 diffrent que's and let ppl decide what they want to play. |
JJ'S
Krusual Covert Operators Minmatar Republic
59
|
Posted - 2015.03.28 23:49:00 -
[84] - Quote
maluble wrote:Ccp literally shot themselves in the foot from the get go by not introducing meta locks or something similar. All my friends played for 3-4 days tops and gave up do to unbalanced matches. Majority of people game for fun/relieve stress, yet as a new player this is not the case. People have been posting about it for years and nothing has been done yet they wonder why the game never reallt took off. If this mentality carries over to legion it will fail, the pc community is diffrent than console they wont throw nearly as much $ at a broken game when they can go to steam store and get 5 good games for less that $100. Fire evert person that had anything to do with dust and hire people who take pride in their work.
This pretty much is an Example of DUST's reactionary development style and why it exists.
Is matchmaking flawed in the "should" be limited game mode aspect of public matchmaking? Yes..
Why has this become such a huge issue? Because DUST has become completely based around a Random Public Lobby shooter.
Before players where occupied with PC in majority... If not there, they where going to bat in FW.. And the Public matches that where going on had competitive groups everywhere... Groups of good players everywhere on each side competing.
DUST has slowly killed off the purpose or reason to contain player skill in the game and compete with it, Slowly killed off the reason and purpose for any End game.. And any Future aspirations of it "Meaning" ANything.
Slowly DUST 514 has reacted to small complaints instead of just counter-acting the problem with building the game up.
Instead DUST and CCP Shanghai has accepted mediocrity and are just reinforcing the mechanics that make this a random public lobby shooter with no true "Reason" to exists other then it does... There is no longer any "Meaning" to DUST 514...
Might aswell go play Tetris for all the "Meaning" and "Reason" there is left to play DUST anymore. |
STYLIE77
KILL-EM-QUICK Rise Of Legion.
495
|
Posted - 2015.03.29 02:50:00 -
[85] - Quote
CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta.
Fkn A bro...
This will improve new player retention rates for sure.
http://caughtyouflinching.ytmnd.com/
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Operative 1174 Uuali
Y.A.M.A.H
550
|
Posted - 2015.03.29 02:55:00 -
[86] - Quote
CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta.
Squad queue syncing. Fixed also? No premades vs. Independents? Please do this too.
Death is a serious businessGǪ So is running a shoddy, half-baked game company.
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GLOBAL RAGE
Consolidated Dust
148
|
Posted - 2015.03.29 03:25:00 -
[87] - Quote
CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta.
If your fix does not address latency (cross region) you have wasted your time.
There is a new post called "US server" you should read it. |
Vell0cet
OSG Planetary Operations Covert Intervention
2846
|
Posted - 2015.03.29 04:45:00 -
[88] - Quote
Drogan Reeth wrote:CCP really needs to consider releasing ahead of time the logic by which the match maker works because I feel like there is too many potential issues that would need to be addressed.
There's many ways you could do a match maker that would each have their own problems and issues. For instance:
1) Matching based purely on age of character. Issue: would put crapy players that are "old" vs good players that are "old"
2) Matching based on skill points. Issue: Same as above, skill points does not mean skill at the game. Nor does it mean same gear level used as some ppl have pointed out already. Some vets run proto some vets run basic.
3) Matching based on gear used. This I feel would be most fair although how would you prevent ppl from switching suits mid battle from basic to proto.
I think the easiest and most fair way to balance ques is to just create 3 diffrent ques. Search as basic, adv, or proto que. Once inside you can only use that type of gear or less. This would also mean you don't need to code any special match making just give us 3 diffrent que's and let ppl decide what they want to play. ...or 4. Matchmaking based on Mu. This indirectly takes gear and player skill into account.
Best PvE idea ever!
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RemingtonBeaver
molon labe. General Tso's Alliance
2126
|
Posted - 2015.03.29 05:23:00 -
[89] - Quote
But I don't want any of that. I'd rather, I'd rather, just sing.
I don't want to play with vets.
I don't like any of them.
I like new berries.
Unleash the BIMBOBOT!
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Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
3845
|
Posted - 2015.03.29 05:58:00 -
[90] - Quote
Krixus Flux wrote:No, last year's FF pretty much ejected most of the player base. Matchmaking isn't the problem bro. You can't have 6 apples in a basket and complain it has no variety bro.
Preach
Shield tanking is hard mode /period.
> Check RND out here
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Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
3845
|
Posted - 2015.03.29 06:06:00 -
[91] - Quote
CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta.
veterans fighting veterans? The guy that started this thread is a veteran, right? Who does he expect to play against? He's a veteran and QQ's about protos in pubs.
If his friends were in his squad and they played against other vets.....they will still get worked because they will be going up against other vets.
The best thing to do is to put squads vs squads and to queue 16 solo vs another 16 of solo players.
Shield tanking is hard mode /period.
> Check RND out here
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David Spd
Caldari State
189
|
Posted - 2015.03.29 07:35:00 -
[92] - Quote
CCP Rattati wrote:Vell0cet wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. This would be a game-changer. Will we get a blog post on it? A detailed post? Does it factor in Mu or just SP? I am thinking the blog would follow a verified TQ playtest, not before.
Since my character has been around for a long time I have quite a stockpile of skill points and maxed skill trees but due to my... checkered interest in Dust 514 I don't play but maybe once or twice a month. I think of myself as a casual player at best but I really hope matchmaking doesn't just look at my SP and fittings & whatnot and tell me I'm a hardcore "play every day to win with tryhard fittings all the time" kind of person and I get stuck playing against people I can't do anything against due to the skill difference.
Please tell me that's not how the logic will work. I desperately want to play, but I also want to enjoy myself and not pull out my hair in frustration. I would much prefer to use Militia, STD or ADV fittings rather than Proto stuff. Only have the proto for when those tryhards show up and I HAVE to use them or feed.
--> I'm a closed beta vet; I just don't post often <--
"Other people just complicate my life." ~Solid Snake
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Gemini Cuspid
141
|
Posted - 2015.03.29 08:16:00 -
[93] - Quote
i won't get to the matchmaking part, that's covered enough already. But I still think CCP and even CCP Rat will make serious missteps; players don't always "play to win" the match. How many times do you see a map with 5 vehicles and they're content to shoot at the objective to rack kills? How many players are content to rack up kills, period? How many corps don't mind trying to cluster f--k a single squad and put a hurt by sheer numbers? On top of that how many times do we see a squad nearly made of 2 corps versus tons of randoms?
Some of the current game dynamics and setting intensify these shortcomings: increased player sizes for matches mitigate corp effectiveness, limits on SP's/meta/ISK per armor would limit he ability to stomp in overwhelming fashion, better rewards for a win versus a loss would be a good motivator, removal of the KDR would go a long way in having players consider whether to dump their KDR in favor of a win.
If a hacked key was a reward in every match victory, idk how many players would actually jump in to win it versus kicking back with the 5 vehicles.... |
The Lion ElJonson
1st Legion The Dark Angels
69
|
Posted - 2015.03.29 11:51:00 -
[94] - Quote
Did they really? Of course not including a matchmaker in the beginning was the biggest flaw but this game is a two year old free shooter. I doubt it was considered it would end up this large other wise it would of been released on PC, now dont get me wrong I've had a few rants in the past but to be honest this has to be one of the best games I have played for its kind. The gameplay, environment, the social side and even the sound effects have come a hell of a long way. Starting off can be completely over whelming as I know myself, I've had friends I've begged to play but wouldn't because it was to much at once. After watching me play a few rounds and a few YouTube vids later most have ended up glued to there joypad. Dust will die on the PS3 but only if the PS3 players dwindle and move on to new gen consoles which CCP are ready for. From the ashes project legion will rise. Most players with a nice stock pile of dust euipment may wish to return just to see what the gear is worth in the hubs.
I've seen flying tanks, dropship pilots with a sixth sense, a three man team cull the enemy and dominate a match, orbital bombardments that have nearly destroyed my hearing. People kill each other on the social side just using words. I've seen things on dust that have left me speechless, things that have dumped a vast amount of kill urge through my blood stream and things that have made me laugh until my sides nearly spilt, half of it is down to how the game has come together the other half is down to the fantastic players who have been, gone and still remain. I saw an artical about how the CEO of CCP admitted the game wasn't great? And I agree is isn't great, it's Legendary.
I thank you Players, Devs, allies and tangos for the experience, the good times and the bad in the past, the present and the future.
"Oh you brought Tanks?" "ATTACH BAYONETES BOYS!"
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Grimmiers
825
|
Posted - 2015.03.29 12:22:00 -
[95] - Quote
Drogan Reeth wrote: I think the easiest and most fair way to balance ques is to just create 3 diffrent ques. Search as basic, adv, or proto que. Once inside you can only use that type of gear or less. This would also mean you don't need to code any special match making just give us 3 diffrent que's and let ppl decide what they want to play.
I would try tiercide long before gear filtering. Also it has the same problem as the other matchmaking types mentioned where it tries to calculate skill based on an arbitrary player trait.
The reason why proto suits are so good is because they have a fear factor. There's players that use mlt fits when they see a prototype gun/suit, but will gladly bring their proto out after a redline.
And you know top fraggers will join a basic queue just to stomp players expecting easier opponents. Then we'd have basic stomping.
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Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
8
|
Posted - 2015.03.30 02:40:00 -
[96] - Quote
CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta.
When will I get to experience this? *chokes Rattati* WHEN DAMN YOU?! WHEEEEEN!!
Sorry, I've had to look for every single way to keep my ass alive since I started playing this..I haven't been able to truly experience Dust because I'm too busy dying to vets. Then you come along with a fix for the by far biggest issue in this game. I wan nao Rattati.. m x.o m
-For devs-
-Fix matchmaking please-
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Maken Tosch
Dust University Ivy League
11294
|
Posted - 2015.03.30 03:04:00 -
[97] - Quote
Operative 1174 Uuali wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. Squad queue syncing. Fixed also? No premades vs. Independents? Please do this too.
I like to know as well.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Maken Tosch
Dust University Ivy League
11294
|
Posted - 2015.03.30 03:06:00 -
[98] - Quote
GLOBAL RAGE wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. If your fix does not address latency (cross region) you have wasted your time. There is a new post called "US server" you should read it.
Matchmaking and Latency are two different things. I don't think a matchmaking fix will address the latency unless it includes region locking.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Maken Tosch
Dust University Ivy League
11296
|
Posted - 2015.03.30 03:20:00 -
[99] - Quote
Krixus Flux wrote:No, last year's FF pretty much ejected most of the player base. Matchmaking isn't the problem bro. You can't have 6 apples in a basket and complain it has no variety bro.
Even though Fanfest 2014 really did a number on the player count, matchmaking is still regarded by a lot of players here as the principle reason. Even after all the fixes that CCP Rattati and his team have made, almost everyone seems to agree that matchmaking is the biggest turn off for them and are still quiting Dust after all the improvements because of constant protostomping in pub matches where you are either the meat or the grinder. The nail or the hammer. No in between.
I feel that the player base will build itself back up if matchmaking is finally fixed and functional for once because then pub stomping will be kept to a minimum and will likely feel far less one-sided.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
GLOBAL RAGE
Consolidated Dust
148
|
Posted - 2015.03.30 05:38:00 -
[100] - Quote
CCP Rattati wrote:Vell0cet wrote:[quote=CCP Rattati]I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. This would be a game-changer. Will we get a blog post on it? A detailed post? Does it factor in Mu or just SP?
We FPS players who pay for FPS quality ISP services have suffered, long and hard, at watching high KDR players take advantage of a broken game. These high KDR players have a high statistical advantage as compared to other AAA shooters. People who do not pay for FPS appropriate internet services must be cut loose as per CCPGÇÖs EULA for DUST514. You must lock regions and look at local lag. They either do not care nor have the ability to pay for premium ISP services, and therefore they do not have the ability to make DUST514 financially viable. Poor people are poor because of their poor decisions-stop making the paying customer suffer. I am a very competitive personality, and an even more as a CEO, my guys who know a little of my lives story ask many questions and they do not get my NDA, they follow and listen and we win. Latency is the only variable I cannot manage nor adjust to, and therefore an unreasonable barrier,
Aurum expenditures have been halted until these statistically proven imbalances have been addressed. I |
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5523
|
Posted - 2015.03.30 07:42:00 -
[101] - Quote
Ydubbs81 RND wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. veterans fighting veterans? The guy that started this thread is a veteran, right? Who does he expect to play against? He's a veteran and QQ's about protos in pubs. If his friends were in his squad and they played against other vets.....they will still get worked because they will be going up against other vets. The best thing to do is to put squads vs squads and to queue 16 solo vs another 16 of solo players.
Squads already fight squads. It's just hard to tell because most squads are mish-mished and full of god awful players.
Usually banned for being too awesome.
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SgtMajSquish MLBJ
Consolidated Dust
409
|
Posted - 2015.03.31 06:05:00 -
[102] - Quote
Spaceman-Rob wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. OK so I'm a vet and I choose to wear standard gear in pubs, will I still have to go up against proto stompers? always
CPMs should stop acting like they have power and remember their true position. Scapegoats for CCP
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GLOBAL RAGE
Consolidated Dust
148
|
Posted - 2015.03.31 06:58:00 -
[103] - Quote
Maken Tosch wrote:GLOBAL RAGE wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. If your fix does not address latency (cross region) you have wasted your time. There is a new post called "US server" you should read it. Matchmaking and Latency are two different things. I don't think a matchmaking fix will address the latency unless it includes region locking.
My point. and I think I was very clear in making, is that match making and latency issues should be combined in one holistic approach.
Region locking is at the heart of most of proto stomping issues-this game is infested with laggers, and most of them should get banned under Dust's EULA, the others should be thrown into a lagger's server-**** them.
Real FPS vets can instantly spot how messed up this game is and don't want anything to do with it.
Lag is a cancer and must be mitigated with extreme prejudice!
People who will not or cannot afford gaming quality ISP services cannot nor will not financially support this game, and they need to go.
As for Dust Corp's screw them as well, break them down if they have laggers as members-I could give a rats ass, because I know my guys have good connections-in fact as a CEO and an FPS purist I insist on it.
CCP I dare you to put a ping index on the final game summary.
I DARE YOU! Double dog dare you..lol |
GLOBAL RAGE
Consolidated Dust
148
|
Posted - 2015.03.31 07:05:00 -
[104] - Quote
SgtMajSquish MLBJ wrote:Spaceman-Rob wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. OK so I'm a vet and I choose to wear standard gear in pubs, will I still have to go up against proto stompers? always
Stupid isn't it?
My ears are still full of INDY noise..lol
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TheD1CK
Dead Man's Game RUST415
1875
|
Posted - 2015.03.31 18:20:00 -
[105] - Quote
Vets fighting Vets.. I would love you if this happens and remains a regular feature in Public modes
*Supposed VET 1 has left the battle* *VET 2 also thinks this is BS man, and has left the battle* *VET 3 thinks he should be stomping, not getting redlined so he left the battle*
Oh the joyful tears, it would appear to be a fountain, then we'll realize you tapped into a river - DO IT!! When they cry, threaten to stop playing or buying AUR, thank them for their kind service and let them t(-_-t)
If this is going ahead it should be tiered servers, where you choose either..
High Risk / High Reward - guaranteed proto stomps Low Risk / Low Reward - meta locked, noob friendly mode
This way a noob could take the risk and deploy in High Risk for better payouts if he works for it and the supposed Vets can wear BPO's and dominate the Low Risk server, for pennies (I'd make a change that if a merc with 50mil SP chooses Low Risk, they get paid even less) (If a Noob scores TOP 5 in High Risk, he gets a nice reward)
more incentive to play, for all players.. ...Oh what it is to dream
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Mad Syringe
ReDust Inc.
697
|
Posted - 2015.03.31 18:28:00 -
[106] - Quote
The Meta locking won't solve shitall...
The only thing that will solve anything, is a gamemode for low SP character, that grows with them... Call it fallback academy, and prohibit proto gear in it.
Done.
Meta locking will solve nothing, because what seperates the vets from the noobs, is the maxed dropsuit skill tree. Vets will still stomp the **** out of the noobs, if they can join the same battles as low sp characters.
Seperating the greenhorns from the lolvets is the only way to increase the playerbase period! |
CLOX Von Darian
Von Darian Executive Actions Group
2
|
Posted - 2015.03.31 21:04:00 -
[107] - Quote
And I thought it was just me... I like the idea of match making, but as someone said I hope it is not the same players over and over again. I suppose we might have enough players worldwide to mitigate that same people different map thing (but that could be interesting for a short time).
Any idea of when this match making might be deployed?
Could you explain how it might work?
I really like this game... the look (I really appreciate the art), the feel, the depth, even the story line / fiction, but I hate getting stomped. OK as a new player I'd expect not to be able to be at the top of the kill board in a match, but as someone with some background with PC first person shooters I'd expect to be able to hold my own and at least be somewhat helpful to my team. I hope I'm not stuck in the trench simply because I've been around so long, I have decent skills and gear but I can't stand up against prototypes or firewall fives... well not for very long.
One would think that once a player got to prototypes or firewall fives they'd move on to faction warfare.
Has anyone termed a clone simply because their K/D Ratio was low? I mean I don't believe it is reflective of my true abilities. It might be fun to reset this clone (and fix that all caps name). I hate the idea of giving up all of my hard earned skill points.
Is the Skill Reset and Refund worth it? Too bad we can't reset the K/D/R and name & keep the skill points, or can we?
Will Legions be any better? I do like what I've read about it so far. |
Stormblade Green
KnightKiller's inc.
66
|
Posted - 2015.03.31 22:07:00 -
[108] - Quote
CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta.
If this is done I might actually enjoy playing once more..... instead of getting stuck in one sided matches.....
One might say... I'm very skilled... yet I'm his apprentice... So what does that say about my mentor?
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Mr.Pepe Le Pew
Art.of.Death
25
|
Posted - 2015.04.01 20:31:00 -
[109] - Quote
CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta.
Hi Rattati, this is the first time I've seen you acknowledge the huge elephant in the room. I've read previous posts regarding matchmaking and there had been, until this thread, a denial of the obvious. I don't know if to applaud you or to not ever trust what you write on the forums.
In any case, I shall applaud your efforts into deploying the new code for matchmaking. Let's hope it works out.
CEO / Art.of.Death
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Mr.Pepe Le Pew
Art.of.Death
25
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Posted - 2015.04.01 20:33:00 -
[110] - Quote
Maybe a simple solution to proto-stompers is to get better payouts at the end of matches so that everyone can afford to run proto gear more often.
CEO / Art.of.Death
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Mahal Daj
Mahal Tactical Enterprises
132
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Posted - 2015.04.01 21:57:00 -
[111] - Quote
Mr.Pepe Le Pew wrote:Maybe a simple solution to proto-stompers is to get better payouts at the end of matches so that everyone can afford to run proto gear more often.
be careful with this logic, because the hardcore players will use the advantage more than the mid-range players will be able to close-the-gap.
-daj
See my Post on Crashes: https://forums.dust514.com/default.aspx?g=posts&m=2413361#post2413361
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Ronin Merc
Defenders of the Helghast Dream The Ditanian Alliance
20
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Posted - 2015.04.02 02:06:00 -
[112] - Quote
I really hope matchmaking improves. |
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CCP Rattati
C C P C C P Alliance
19539
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Posted - 2015.04.02 02:11:00 -
[113] - Quote
Mr.Pepe Le Pew wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. Hi Rattati, this is the first time I've seen you acknowledge the huge elephant in the room. I've read previous posts regarding matchmaking and there had been, until this thread, a denial of the obvious. I don't know if to applaud you or to not ever trust what you write on the forums. In any case, I shall applaud your efforts into deploying the new code for matchmaking. Let's hope it works out.
I have been very clear in all my explanation, that up until now, there was not a working Matchmaker. Since that logic is more difficult to fix, I pushed for the Teambuilder logic. I state facts and my opinions, and have never hidden either when I have discussed the Matchmaking logic.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2610
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Posted - 2015.04.02 03:04:00 -
[114] - Quote
CCP Rattati wrote:Mr.Pepe Le Pew wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. Hi Rattati, this is the first time I've seen you acknowledge the huge elephant in the room. I've read previous posts regarding matchmaking and there had been, until this thread, a denial of the obvious. I don't know if to applaud you or to not ever trust what you write on the forums. In any case, I shall applaud your efforts into deploying the new code for matchmaking. Let's hope it works out. I have been very clear in all my explanation, that up until now, there was not a working Matchmaker. Since that logic is more difficult to fix, I pushed for the Teambuilder logic. I state facts and my opinions, and have never hidden either when I have discussed the Matchmaking logic. Agreed.
PSN: RationalSpark
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Maken Tosch
DUST University Ivy League
11365
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Posted - 2015.04.02 03:41:00 -
[115] - Quote
CCP Rattati wrote:Mr.Pepe Le Pew wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. Hi Rattati, this is the first time I've seen you acknowledge the huge elephant in the room. I've read previous posts regarding matchmaking and there had been, until this thread, a denial of the obvious. I don't know if to applaud you or to not ever trust what you write on the forums. In any case, I shall applaud your efforts into deploying the new code for matchmaking. Let's hope it works out. I have been very clear in all my explanation, that up until now, there was not a working Matchmaker. Since that logic is more difficult to fix, I pushed for the Teambuilder logic. I state facts and my opinions, and have never hidden either when I have discussed the Matchmaking logic.
And I applaud you and the rest of the Dev team for the effort in trying.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Kalante Schiffer
Ancient Exiles.
1066
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Posted - 2015.04.02 05:16:00 -
[116] - Quote
Himiko Kuronaga wrote:Ydubbs81 RND wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. veterans fighting veterans? The guy that started this thread is a veteran, right? Who does he expect to play against? He's a veteran and QQ's about protos in pubs. If his friends were in his squad and they played against other vets.....they will still get worked because they will be going up against other vets. The best thing to do is to put squads vs squads and to queue 16 solo vs another 16 of solo players. Squads already fight squads. It's just hard to tell because most squads are mish-mished and full of god awful players. i would love to constantly fight peasant vets who never bothered to move up beyond pub matches.
AE
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Thor Odinson42
Negative-Feedback
6410
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Posted - 2015.04.02 15:03:00 -
[117] - Quote
Mahal Daj wrote:Mr.Pepe Le Pew wrote:Maybe a simple solution to proto-stompers is to get better payouts at the end of matches so that everyone can afford to run proto gear more often. be careful with this logic, because the hardcore players will use the advantage more than the mid-range players will be able to close-the-gap. -daj
But that would be a brain deficiency issue, not a development issue. |
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