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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
3845
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Posted - 2015.03.29 06:06:00 -
[91] - Quote
CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta.
veterans fighting veterans? The guy that started this thread is a veteran, right? Who does he expect to play against? He's a veteran and QQ's about protos in pubs.
If his friends were in his squad and they played against other vets.....they will still get worked because they will be going up against other vets.
The best thing to do is to put squads vs squads and to queue 16 solo vs another 16 of solo players.
Shield tanking is hard mode /period.
> Check RND out here
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David Spd
Caldari State
189
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Posted - 2015.03.29 07:35:00 -
[92] - Quote
CCP Rattati wrote:Vell0cet wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. This would be a game-changer. Will we get a blog post on it? A detailed post? Does it factor in Mu or just SP? I am thinking the blog would follow a verified TQ playtest, not before.
Since my character has been around for a long time I have quite a stockpile of skill points and maxed skill trees but due to my... checkered interest in Dust 514 I don't play but maybe once or twice a month. I think of myself as a casual player at best but I really hope matchmaking doesn't just look at my SP and fittings & whatnot and tell me I'm a hardcore "play every day to win with tryhard fittings all the time" kind of person and I get stuck playing against people I can't do anything against due to the skill difference.
Please tell me that's not how the logic will work. I desperately want to play, but I also want to enjoy myself and not pull out my hair in frustration. I would much prefer to use Militia, STD or ADV fittings rather than Proto stuff. Only have the proto for when those tryhards show up and I HAVE to use them or feed.
--> I'm a closed beta vet; I just don't post often <--
"Other people just complicate my life." ~Solid Snake
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Gemini Cuspid
141
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Posted - 2015.03.29 08:16:00 -
[93] - Quote
i won't get to the matchmaking part, that's covered enough already. But I still think CCP and even CCP Rat will make serious missteps; players don't always "play to win" the match. How many times do you see a map with 5 vehicles and they're content to shoot at the objective to rack kills? How many players are content to rack up kills, period? How many corps don't mind trying to cluster f--k a single squad and put a hurt by sheer numbers? On top of that how many times do we see a squad nearly made of 2 corps versus tons of randoms?
Some of the current game dynamics and setting intensify these shortcomings: increased player sizes for matches mitigate corp effectiveness, limits on SP's/meta/ISK per armor would limit he ability to stomp in overwhelming fashion, better rewards for a win versus a loss would be a good motivator, removal of the KDR would go a long way in having players consider whether to dump their KDR in favor of a win.
If a hacked key was a reward in every match victory, idk how many players would actually jump in to win it versus kicking back with the 5 vehicles.... |
The Lion ElJonson
1st Legion The Dark Angels
69
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Posted - 2015.03.29 11:51:00 -
[94] - Quote
Did they really? Of course not including a matchmaker in the beginning was the biggest flaw but this game is a two year old free shooter. I doubt it was considered it would end up this large other wise it would of been released on PC, now dont get me wrong I've had a few rants in the past but to be honest this has to be one of the best games I have played for its kind. The gameplay, environment, the social side and even the sound effects have come a hell of a long way. Starting off can be completely over whelming as I know myself, I've had friends I've begged to play but wouldn't because it was to much at once. After watching me play a few rounds and a few YouTube vids later most have ended up glued to there joypad. Dust will die on the PS3 but only if the PS3 players dwindle and move on to new gen consoles which CCP are ready for. From the ashes project legion will rise. Most players with a nice stock pile of dust euipment may wish to return just to see what the gear is worth in the hubs.
I've seen flying tanks, dropship pilots with a sixth sense, a three man team cull the enemy and dominate a match, orbital bombardments that have nearly destroyed my hearing. People kill each other on the social side just using words. I've seen things on dust that have left me speechless, things that have dumped a vast amount of kill urge through my blood stream and things that have made me laugh until my sides nearly spilt, half of it is down to how the game has come together the other half is down to the fantastic players who have been, gone and still remain. I saw an artical about how the CEO of CCP admitted the game wasn't great? And I agree is isn't great, it's Legendary.
I thank you Players, Devs, allies and tangos for the experience, the good times and the bad in the past, the present and the future.
"Oh you brought Tanks?" "ATTACH BAYONETES BOYS!"
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Grimmiers
825
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Posted - 2015.03.29 12:22:00 -
[95] - Quote
Drogan Reeth wrote: I think the easiest and most fair way to balance ques is to just create 3 diffrent ques. Search as basic, adv, or proto que. Once inside you can only use that type of gear or less. This would also mean you don't need to code any special match making just give us 3 diffrent que's and let ppl decide what they want to play.
I would try tiercide long before gear filtering. Also it has the same problem as the other matchmaking types mentioned where it tries to calculate skill based on an arbitrary player trait.
The reason why proto suits are so good is because they have a fear factor. There's players that use mlt fits when they see a prototype gun/suit, but will gladly bring their proto out after a redline.
And you know top fraggers will join a basic queue just to stomp players expecting easier opponents. Then we'd have basic stomping.
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Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
8
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Posted - 2015.03.30 02:40:00 -
[96] - Quote
CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta.
When will I get to experience this? *chokes Rattati* WHEN DAMN YOU?! WHEEEEEN!!
Sorry, I've had to look for every single way to keep my ass alive since I started playing this..I haven't been able to truly experience Dust because I'm too busy dying to vets. Then you come along with a fix for the by far biggest issue in this game. I wan nao Rattati.. m x.o m
-For devs-
-Fix matchmaking please-
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Maken Tosch
Dust University Ivy League
11294
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Posted - 2015.03.30 03:04:00 -
[97] - Quote
Operative 1174 Uuali wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. Squad queue syncing. Fixed also? No premades vs. Independents? Please do this too.
I like to know as well.
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Maken Tosch
Dust University Ivy League
11294
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Posted - 2015.03.30 03:06:00 -
[98] - Quote
GLOBAL RAGE wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. If your fix does not address latency (cross region) you have wasted your time. There is a new post called "US server" you should read it.
Matchmaking and Latency are two different things. I don't think a matchmaking fix will address the latency unless it includes region locking.
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Maken Tosch
Dust University Ivy League
11296
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Posted - 2015.03.30 03:20:00 -
[99] - Quote
Krixus Flux wrote:No, last year's FF pretty much ejected most of the player base. Matchmaking isn't the problem bro. You can't have 6 apples in a basket and complain it has no variety bro.
Even though Fanfest 2014 really did a number on the player count, matchmaking is still regarded by a lot of players here as the principle reason. Even after all the fixes that CCP Rattati and his team have made, almost everyone seems to agree that matchmaking is the biggest turn off for them and are still quiting Dust after all the improvements because of constant protostomping in pub matches where you are either the meat or the grinder. The nail or the hammer. No in between.
I feel that the player base will build itself back up if matchmaking is finally fixed and functional for once because then pub stomping will be kept to a minimum and will likely feel far less one-sided.
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GLOBAL RAGE
Consolidated Dust
148
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Posted - 2015.03.30 05:38:00 -
[100] - Quote
CCP Rattati wrote:Vell0cet wrote:[quote=CCP Rattati]I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. This would be a game-changer. Will we get a blog post on it? A detailed post? Does it factor in Mu or just SP?
We FPS players who pay for FPS quality ISP services have suffered, long and hard, at watching high KDR players take advantage of a broken game. These high KDR players have a high statistical advantage as compared to other AAA shooters. People who do not pay for FPS appropriate internet services must be cut loose as per CCPGÇÖs EULA for DUST514. You must lock regions and look at local lag. They either do not care nor have the ability to pay for premium ISP services, and therefore they do not have the ability to make DUST514 financially viable. Poor people are poor because of their poor decisions-stop making the paying customer suffer. I am a very competitive personality, and an even more as a CEO, my guys who know a little of my lives story ask many questions and they do not get my NDA, they follow and listen and we win. Latency is the only variable I cannot manage nor adjust to, and therefore an unreasonable barrier,
Aurum expenditures have been halted until these statistically proven imbalances have been addressed. I |
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5523
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Posted - 2015.03.30 07:42:00 -
[101] - Quote
Ydubbs81 RND wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. veterans fighting veterans? The guy that started this thread is a veteran, right? Who does he expect to play against? He's a veteran and QQ's about protos in pubs. If his friends were in his squad and they played against other vets.....they will still get worked because they will be going up against other vets. The best thing to do is to put squads vs squads and to queue 16 solo vs another 16 of solo players.
Squads already fight squads. It's just hard to tell because most squads are mish-mished and full of god awful players.
Usually banned for being too awesome.
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SgtMajSquish MLBJ
Consolidated Dust
409
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Posted - 2015.03.31 06:05:00 -
[102] - Quote
Spaceman-Rob wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. OK so I'm a vet and I choose to wear standard gear in pubs, will I still have to go up against proto stompers? always
CPMs should stop acting like they have power and remember their true position. Scapegoats for CCP
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GLOBAL RAGE
Consolidated Dust
148
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Posted - 2015.03.31 06:58:00 -
[103] - Quote
Maken Tosch wrote:GLOBAL RAGE wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. If your fix does not address latency (cross region) you have wasted your time. There is a new post called "US server" you should read it. Matchmaking and Latency are two different things. I don't think a matchmaking fix will address the latency unless it includes region locking.
My point. and I think I was very clear in making, is that match making and latency issues should be combined in one holistic approach.
Region locking is at the heart of most of proto stomping issues-this game is infested with laggers, and most of them should get banned under Dust's EULA, the others should be thrown into a lagger's server-**** them.
Real FPS vets can instantly spot how messed up this game is and don't want anything to do with it.
Lag is a cancer and must be mitigated with extreme prejudice!
People who will not or cannot afford gaming quality ISP services cannot nor will not financially support this game, and they need to go.
As for Dust Corp's screw them as well, break them down if they have laggers as members-I could give a rats ass, because I know my guys have good connections-in fact as a CEO and an FPS purist I insist on it.
CCP I dare you to put a ping index on the final game summary.
I DARE YOU! Double dog dare you..lol |
GLOBAL RAGE
Consolidated Dust
148
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Posted - 2015.03.31 07:05:00 -
[104] - Quote
SgtMajSquish MLBJ wrote:Spaceman-Rob wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. OK so I'm a vet and I choose to wear standard gear in pubs, will I still have to go up against proto stompers? always
Stupid isn't it?
My ears are still full of INDY noise..lol
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TheD1CK
Dead Man's Game RUST415
1875
|
Posted - 2015.03.31 18:20:00 -
[105] - Quote
Vets fighting Vets.. I would love you if this happens and remains a regular feature in Public modes
*Supposed VET 1 has left the battle* *VET 2 also thinks this is BS man, and has left the battle* *VET 3 thinks he should be stomping, not getting redlined so he left the battle*
Oh the joyful tears, it would appear to be a fountain, then we'll realize you tapped into a river - DO IT!! When they cry, threaten to stop playing or buying AUR, thank them for their kind service and let them t(-_-t)
If this is going ahead it should be tiered servers, where you choose either..
High Risk / High Reward - guaranteed proto stomps Low Risk / Low Reward - meta locked, noob friendly mode
This way a noob could take the risk and deploy in High Risk for better payouts if he works for it and the supposed Vets can wear BPO's and dominate the Low Risk server, for pennies (I'd make a change that if a merc with 50mil SP chooses Low Risk, they get paid even less) (If a Noob scores TOP 5 in High Risk, he gets a nice reward)
more incentive to play, for all players.. ...Oh what it is to dream
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Mad Syringe
ReDust Inc.
697
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Posted - 2015.03.31 18:28:00 -
[106] - Quote
The Meta locking won't solve shitall...
The only thing that will solve anything, is a gamemode for low SP character, that grows with them... Call it fallback academy, and prohibit proto gear in it.
Done.
Meta locking will solve nothing, because what seperates the vets from the noobs, is the maxed dropsuit skill tree. Vets will still stomp the **** out of the noobs, if they can join the same battles as low sp characters.
Seperating the greenhorns from the lolvets is the only way to increase the playerbase period! |
CLOX Von Darian
Von Darian Executive Actions Group
2
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Posted - 2015.03.31 21:04:00 -
[107] - Quote
And I thought it was just me... I like the idea of match making, but as someone said I hope it is not the same players over and over again. I suppose we might have enough players worldwide to mitigate that same people different map thing (but that could be interesting for a short time).
Any idea of when this match making might be deployed?
Could you explain how it might work?
I really like this game... the look (I really appreciate the art), the feel, the depth, even the story line / fiction, but I hate getting stomped. OK as a new player I'd expect not to be able to be at the top of the kill board in a match, but as someone with some background with PC first person shooters I'd expect to be able to hold my own and at least be somewhat helpful to my team. I hope I'm not stuck in the trench simply because I've been around so long, I have decent skills and gear but I can't stand up against prototypes or firewall fives... well not for very long.
One would think that once a player got to prototypes or firewall fives they'd move on to faction warfare.
Has anyone termed a clone simply because their K/D Ratio was low? I mean I don't believe it is reflective of my true abilities. It might be fun to reset this clone (and fix that all caps name). I hate the idea of giving up all of my hard earned skill points.
Is the Skill Reset and Refund worth it? Too bad we can't reset the K/D/R and name & keep the skill points, or can we?
Will Legions be any better? I do like what I've read about it so far. |
Stormblade Green
KnightKiller's inc.
66
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Posted - 2015.03.31 22:07:00 -
[108] - Quote
CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta.
If this is done I might actually enjoy playing once more..... instead of getting stuck in one sided matches.....
One might say... I'm very skilled... yet I'm his apprentice... So what does that say about my mentor?
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Mr.Pepe Le Pew
Art.of.Death
25
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Posted - 2015.04.01 20:31:00 -
[109] - Quote
CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta.
Hi Rattati, this is the first time I've seen you acknowledge the huge elephant in the room. I've read previous posts regarding matchmaking and there had been, until this thread, a denial of the obvious. I don't know if to applaud you or to not ever trust what you write on the forums.
In any case, I shall applaud your efforts into deploying the new code for matchmaking. Let's hope it works out.
CEO / Art.of.Death
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Mr.Pepe Le Pew
Art.of.Death
25
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Posted - 2015.04.01 20:33:00 -
[110] - Quote
Maybe a simple solution to proto-stompers is to get better payouts at the end of matches so that everyone can afford to run proto gear more often.
CEO / Art.of.Death
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Mahal Daj
Mahal Tactical Enterprises
132
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Posted - 2015.04.01 21:57:00 -
[111] - Quote
Mr.Pepe Le Pew wrote:Maybe a simple solution to proto-stompers is to get better payouts at the end of matches so that everyone can afford to run proto gear more often.
be careful with this logic, because the hardcore players will use the advantage more than the mid-range players will be able to close-the-gap.
-daj
See my Post on Crashes: https://forums.dust514.com/default.aspx?g=posts&m=2413361#post2413361
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Ronin Merc
Defenders of the Helghast Dream The Ditanian Alliance
20
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Posted - 2015.04.02 02:06:00 -
[112] - Quote
I really hope matchmaking improves. |
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CCP Rattati
C C P C C P Alliance
19539
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Posted - 2015.04.02 02:11:00 -
[113] - Quote
Mr.Pepe Le Pew wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. Hi Rattati, this is the first time I've seen you acknowledge the huge elephant in the room. I've read previous posts regarding matchmaking and there had been, until this thread, a denial of the obvious. I don't know if to applaud you or to not ever trust what you write on the forums. In any case, I shall applaud your efforts into deploying the new code for matchmaking. Let's hope it works out.
I have been very clear in all my explanation, that up until now, there was not a working Matchmaker. Since that logic is more difficult to fix, I pushed for the Teambuilder logic. I state facts and my opinions, and have never hidden either when I have discussed the Matchmaking logic.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2610
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Posted - 2015.04.02 03:04:00 -
[114] - Quote
CCP Rattati wrote:Mr.Pepe Le Pew wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. Hi Rattati, this is the first time I've seen you acknowledge the huge elephant in the room. I've read previous posts regarding matchmaking and there had been, until this thread, a denial of the obvious. I don't know if to applaud you or to not ever trust what you write on the forums. In any case, I shall applaud your efforts into deploying the new code for matchmaking. Let's hope it works out. I have been very clear in all my explanation, that up until now, there was not a working Matchmaker. Since that logic is more difficult to fix, I pushed for the Teambuilder logic. I state facts and my opinions, and have never hidden either when I have discussed the Matchmaking logic. Agreed.
PSN: RationalSpark
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Maken Tosch
DUST University Ivy League
11365
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Posted - 2015.04.02 03:41:00 -
[115] - Quote
CCP Rattati wrote:Mr.Pepe Le Pew wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. Hi Rattati, this is the first time I've seen you acknowledge the huge elephant in the room. I've read previous posts regarding matchmaking and there had been, until this thread, a denial of the obvious. I don't know if to applaud you or to not ever trust what you write on the forums. In any case, I shall applaud your efforts into deploying the new code for matchmaking. Let's hope it works out. I have been very clear in all my explanation, that up until now, there was not a working Matchmaker. Since that logic is more difficult to fix, I pushed for the Teambuilder logic. I state facts and my opinions, and have never hidden either when I have discussed the Matchmaking logic.
And I applaud you and the rest of the Dev team for the effort in trying.
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Kalante Schiffer
Ancient Exiles.
1066
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Posted - 2015.04.02 05:16:00 -
[116] - Quote
Himiko Kuronaga wrote:Ydubbs81 RND wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. veterans fighting veterans? The guy that started this thread is a veteran, right? Who does he expect to play against? He's a veteran and QQ's about protos in pubs. If his friends were in his squad and they played against other vets.....they will still get worked because they will be going up against other vets. The best thing to do is to put squads vs squads and to queue 16 solo vs another 16 of solo players. Squads already fight squads. It's just hard to tell because most squads are mish-mished and full of god awful players. i would love to constantly fight peasant vets who never bothered to move up beyond pub matches.
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Thor Odinson42
Negative-Feedback
6410
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Posted - 2015.04.02 15:03:00 -
[117] - Quote
Mahal Daj wrote:Mr.Pepe Le Pew wrote:Maybe a simple solution to proto-stompers is to get better payouts at the end of matches so that everyone can afford to run proto gear more often. be careful with this logic, because the hardcore players will use the advantage more than the mid-range players will be able to close-the-gap. -daj
But that would be a brain deficiency issue, not a development issue. |
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