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Thread Statistics | Show CCP posts - 5 post(s) |
7th Son 7
BLITZKRIEG7
631
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Posted - 2015.03.28 16:44:00 -
[61] - Quote
CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta.
That's so great to hear, 2 questions: will our alts be ranked the same as our main character? ex: if my main character is a level 9 and I start a new character will he/she also be a level 9? **** forgot the second question, it's still early here
Always mystify, mislead and surprise the enemy if possible........--- Stonewall Jackson
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
981
|
Posted - 2015.03.28 16:47:00 -
[62] - Quote
7th Son 7 wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. That's so great to hear, 2 questions: will our alts be ranked the same as our main character? ex: if my main character is a level 9 and I start a new character will he/she also be a level 9? **** forgot the second question, it's still early here
I doubt that it will work like that, would be based off each character if I had to guess..it's what i'd place my money on. Of course a real answer from CCP would be more sufficient and what you are looking for lol. |
Krixus Flux
Kang Lo Directorate Gallente Federation
558
|
Posted - 2015.03.28 17:02:00 -
[63] - Quote
Gemini Cuspid wrote:Krixus Flux wrote:maluble wrote:Krixus Flux wrote:No, last year's FF pretty much ejected most of the player base. Matchmaking isn't the problem bro. You can't have 6 apples in a basket and complain it has no variety bro. my whole point is those '6 apples' could have been 25,000+ if they would have balanced the game 2 1/2 years ago, and spent more money on advertising. Most people never even heard of dust unless they played eve. Dude I heard of Dust because I read gaming news website because I like to be informed. I never played EVE. Advertising isn't the cure all. Before Legion announcement, I had fought many enjoyable, versatile and competitive battle before Scotty and MU. A game like Dust is the same as MAG and SOCOM in that highly competitive unforgiving MP shooter won't welcome the same numbers you fantasize that it should have. These type of games will always have a certain number playerbase. Actually you really don't sound smart when you say it's like MAG or SOCOM; you have a cap somewhere and while you could redline an opponent there was an upper ceiling on how much they could really limit you. Here are the best examples:
- capped lvls vs. none in Dust thus why "protostomping exists"; you could pummel opponents or survive higher with better wpns, greater SP's and ISK
- less of a balanced system based on how long you were active (because you could never actually play a match for a year but if you logged in the passive SP and log-in bonus would still give you a head start on someone installing and playing today)
- more game modes because saying you have "Faction" and "Corporation" battles doesn't mean you get pub skirmish, faction skirmish and faction skirmish as they're all skirmish
- less wpn variety meant more controlled elements of the game leading to less issues of how games and equipment can unbalance the game
- MAG didn't have a huge advertising campaign, only SOCOM did and Dust had the websites covering them due to how CCP was tied to the project and they wanted to see how it would pan out
- limitless fits in Dust vs. limited builds in many of the other games and creating a fit for every map and situation does actually matter versus being forced to select a number of fits and not being certain which to take for whichever situation
Ppl loose interest in shooter games but that's the real problem with Dust, it never felt like they were out of Beta after a year and treated their fanbase like absolute sh*t. Many of those at zipper were forgiven to the extent that overall you payed a one-time fee and that was it really. Never any sense of "P2W", or "I put "X" amount of dollars into the game" or the "oh hey we're creating Legion and zero f--ks given if you disagree". A game like Dust felt like it took too long to be polished with some feeling like they never saw their investment back and still "tweaking" fixes. It's not that it isn't a good game but they just simply mishandled Dust. even Destiny failing to live to its expectation still managed to find ways to keep ppl at least engaged in the game. Dust is just that bad ex you're not sure whether to get back together or simply hate forever.
Dude I don't read post of some internet nerd who likes to battle over who is smarter. Please go outside and touch a boob you tub of lard.
Saying what's on people's minds
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Vell0cet
OSG Planetary Operations Covert Intervention
2846
|
Posted - 2015.03.28 17:05:00 -
[64] - Quote
Himiko Kuronaga wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. You don't have real players to test on your test server. I don't know how your guys can be so convinced its working. They can run Monte Carlo simulations to get a reasonable idea, but it still needs to be tested on the live server to confirm their simulations are accurate.
Best PvE idea ever!
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DIX RFOR CHICKS
T.U.R.D. R.O.C.K.
272
|
Posted - 2015.03.28 17:08:00 -
[65] - Quote
Krixus Flux wrote:Gemini Cuspid wrote:Krixus Flux wrote:maluble wrote:Krixus Flux wrote:No, last year's FF pretty much ejected most of the player base. Matchmaking isn't the problem bro. You can't have 6 apples in a basket and complain it has no variety bro. my whole point is those '6 apples' could have been 25,000+ if they would have balanced the game 2 1/2 years ago, and spent more money on advertising. Most people never even heard of dust unless they played eve. Dude I heard of Dust because I read gaming news website because I like to be informed. I never played EVE. Advertising isn't the cure all. Before Legion announcement, I had fought many enjoyable, versatile and competitive battle before Scotty and MU. A game like Dust is the same as MAG and SOCOM in that highly competitive unforgiving MP shooter won't welcome the same numbers you fantasize that it should have. These type of games will always have a certain number playerbase. Actually you really don't sound smart when you say it's like MAG or SOCOM; you have a cap somewhere and while you could redline an opponent there was an upper ceiling on how much they could really limit you. Here are the best examples:
- capped lvls vs. none in Dust thus why "protostomping exists"; you could pummel opponents or survive higher with better wpns, greater SP's and ISK
- less of a balanced system based on how long you were active (because you could never actually play a match for a year but if you logged in the passive SP and log-in bonus would still give you a head start on someone installing and playing today)
- more game modes because saying you have "Faction" and "Corporation" battles doesn't mean you get pub skirmish, faction skirmish and faction skirmish as they're all skirmish
- less wpn variety meant more controlled elements of the game leading to less issues of how games and equipment can unbalance the game
- MAG didn't have a huge advertising campaign, only SOCOM did and Dust had the websites covering them due to how CCP was tied to the project and they wanted to see how it would pan out
- limitless fits in Dust vs. limited builds in many of the other games and creating a fit for every map and situation does actually matter versus being forced to select a number of fits and not being certain which to take for whichever situation
Ppl loose interest in shooter games but that's the real problem with Dust, it never felt like they were out of Beta after a year and treated their fanbase like absolute sh*t. Many of those at zipper were forgiven to the extent that overall you payed a one-time fee and that was it really. Never any sense of "P2W", or "I put "X" amount of dollars into the game" or the "oh hey we're creating Legion and zero f--ks given if you disagree". A game like Dust felt like it took too long to be polished with some feeling like they never saw their investment back and still "tweaking" fixes. It's not that it isn't a good game but they just simply mishandled Dust. even Destiny failing to live to its expectation still managed to find ways to keep ppl at least engaged in the game. Dust is just that bad ex you're not sure whether to get back together or simply hate forever. Dude I don't read post of some internet nerd who likes to battle over who is smarter. Please go outside and touch a boob you tub of lard.
Is that the default comeback nowadays? Go touch a bewb? Go outside? You are a nerd?
Come up with some original sh!t. I am a nerd who touches bewbs outside. Or was it I am a nerd who has bewbs outside.Sh!t. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
985
|
Posted - 2015.03.28 17:08:00 -
[66] - Quote
Krixus Flux wrote:Gemini Cuspid wrote:Krixus Flux wrote:maluble wrote:Krixus Flux wrote:No, last year's FF pretty much ejected most of the player base. Matchmaking isn't the problem bro. You can't have 6 apples in a basket and complain it has no variety bro. my whole point is those '6 apples' could have been 25,000+ if they would have balanced the game 2 1/2 years ago, and spent more money on advertising. Most people never even heard of dust unless they played eve. Dude I heard of Dust because I read gaming news website because I like to be informed. I never played EVE. Advertising isn't the cure all. Before Legion announcement, I had fought many enjoyable, versatile and competitive battle before Scotty and MU. A game like Dust is the same as MAG and SOCOM in that highly competitive unforgiving MP shooter won't welcome the same numbers you fantasize that it should have. These type of games will always have a certain number playerbase. Actually you really don't sound smart when you say it's like MAG or SOCOM; you have a cap somewhere and while you could redline an opponent there was an upper ceiling on how much they could really limit you. Here are the best examples:
- capped lvls vs. none in Dust thus why "protostomping exists"; you could pummel opponents or survive higher with better wpns, greater SP's and ISK
- less of a balanced system based on how long you were active (because you could never actually play a match for a year but if you logged in the passive SP and log-in bonus would still give you a head start on someone installing and playing today)
- more game modes because saying you have "Faction" and "Corporation" battles doesn't mean you get pub skirmish, faction skirmish and faction skirmish as they're all skirmish
- less wpn variety meant more controlled elements of the game leading to less issues of how games and equipment can unbalance the game
- MAG didn't have a huge advertising campaign, only SOCOM did and Dust had the websites covering them due to how CCP was tied to the project and they wanted to see how it would pan out
- limitless fits in Dust vs. limited builds in many of the other games and creating a fit for every map and situation does actually matter versus being forced to select a number of fits and not being certain which to take for whichever situation
Ppl loose interest in shooter games but that's the real problem with Dust, it never felt like they were out of Beta after a year and treated their fanbase like absolute sh*t. Many of those at zipper were forgiven to the extent that overall you payed a one-time fee and that was it really. Never any sense of "P2W", or "I put "X" amount of dollars into the game" or the "oh hey we're creating Legion and zero f--ks given if you disagree". A game like Dust felt like it took too long to be polished with some feeling like they never saw their investment back and still "tweaking" fixes. It's not that it isn't a good game but they just simply mishandled Dust. even Destiny failing to live to its expectation still managed to find ways to keep ppl at least engaged in the game. Dust is just that bad ex you're not sure whether to get back together or simply hate forever. Dude I don't read post of some internet nerd who likes to battle over who is smarter. Please go outside and touch a boob you tub of lard.
That can catch you 6 months in jail and a sexual offender stamp for life ... but... boobs are nice.. so I agree to your statement
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Henchmen21
Planet Express LLC
1182
|
Posted - 2015.03.28 17:12:00 -
[67] - Quote
Knightshade Belladonna wrote:Henchmen21 wrote:CCP Rattati wrote:Union118 wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. Ill give you a golf clap for failing the community. lol, much tough, such wow You said it yourself that it's been an issue since beta, yet here we are years later and still it's killing the game. Why should you get a pat on the back for the lack progress? Just because a developer wants to see something changed does not mean he has the greenlight to make that change. Happens in the industry ALL the time.
Years of turning away new players because of matchmaking sucking is something that should have been addressed at the highest levels from the start. It's been painfully obvious for years that matchmaking orchestrating one sided stomps is what has held this game back the most, yet here we are still in the same spot.
/Faceplam
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Nothing Certain
Bioshock Rejects
1600
|
Posted - 2015.03.28 17:55:00 -
[68] - Quote
Spaceman-Rob wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. OK so I'm a vet and I choose to wear standard gear in pubs, will I still have to go up against proto stompers?
If you are going against other vets, why would you not want to try your best? That is why we want matchmaking, so everyone can play hard and have fun doing it.
Because, that's why.
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THUNDERGROOVE
Fatal Absolution Negative-Feedback
1674
|
Posted - 2015.03.28 18:50:00 -
[69] - Quote
Himiko Kuronaga wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. You don't have real players to test on your test server. I don't know how your guys can be so convinced its working. If I had the only competent squad currently in the system during, say, early morning, how is your system going to compensate for that? My definition of competent currently doesn't appear to match the matchmakers definition of competent, so I worry. Theoretically it is testable. Just feed live data from TQ into the new matchmaker and instead of actually making the matches with the results just save them to file and review the data.
It's very easy to see how a match is going to end by looking at the board. Hopefully CCP has the same ability
Mace yourself, blame someone else itGÇÖs okay, no one will believe you
AIV member.
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Ice Royal Glantix
T.H.I.R.D R.O.C.K
111
|
Posted - 2015.03.28 18:57:00 -
[70] - Quote
Spaceman-Rob wrote:Spaceman-Rob wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. OK so I'm a vet and I choose to wear standard gear in pubs, will I still have to go up against proto stompers? ^^^^^^^^^^^
Matchmaking can't take into account what suit you are going to use. While it may be a good system, I feel predicting the future may be out of its grasp. So yes, if you wear standard gear in pubs, you will still go up against protostompers.
"If you see a spelling, grammar, or punctuation error in the post above, please feel free to notify me."
-Glantix / Ice
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5512
|
Posted - 2015.03.28 19:04:00 -
[71] - Quote
That's a simulation.
What I'm implying is that simulations haven't really done this game much in the way of justice in the past.
Usually banned for being too awesome.
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Vell0cet
OSG Planetary Operations Covert Intervention
2846
|
Posted - 2015.03.28 19:13:00 -
[72] - Quote
Ice Royal Glantix wrote:Spaceman-Rob wrote:Spaceman-Rob wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. OK so I'm a vet and I choose to wear standard gear in pubs, will I still have to go up against proto stompers? ^^^^^^^^^^^ Matchmaking can't take into account what suit you are going to use. While it may be a good system, I feel predicting the future may be out of its grasp. So yes, if you wear standard gear in pubs, you will still go up against protostompers. It can take into your past performance. If you tend to do a lot of proto stomping to pad your stats, you will fight harder opponents, if you mostly run STD, your stats will probably be much worse. Of course it won't be perfect from fight-to-fight since you can always run different gear, but it should be a reasonable approximation.
Best PvE idea ever!
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Thor Odinson42
Negative-Feedback
6358
|
Posted - 2015.03.28 19:48:00 -
[73] - Quote
I just can't help but wonder how little this would matter if we had team deploy in faction warfare and raids on PC districts.
You could keep team deploy on the back burner and try to figure out how to balance 16 solo players vs 6 people in a squad and 10 solo players until the end of time.
When it comes down to it you can have a perfect system, but what if half the people that deploy are trying out tanks for the first time, working on kill assist in vehicle mission, etc??
This doesn't even factor in the dudes with .1 KDRs trying to save up a billion ISK in STD gear without any intention of ever actually using the ISK to fight for anything.
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Thor Odinson42
Negative-Feedback
6358
|
Posted - 2015.03.28 19:53:00 -
[74] - Quote
THUNDERGROOVE wrote:Himiko Kuronaga wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. You don't have real players to test on your test server. I don't know how your guys can be so convinced its working. If I had the only competent squad currently in the system during, say, early morning, how is your system going to compensate for that? My definition of competent currently doesn't appear to match the matchmakers definition of competent, so I worry. Theoretically it is testable. Just feed live data from TQ into the new matchmaker and instead of actually making the matches with the results just save them to file and review the data. It's very easy to see how a match is going to end by looking at the board. Hopefully CCP has the same ability
I'd love for them to spend a week looking at the top corps. Look at how many people leave battle or never leave the redline when facing them.
On a side note, I swear I spend a week where I get absolute crap blueberries and need to play like some cross between Rambo and Arnold in Commando to reach even the first objective. Then the next week I feel like I'm in the academy.
Last week I had a W/L of 5, this week it's barely over 1.
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One Eyed King
Nos Nothi
8862
|
Posted - 2015.03.28 20:28:00 -
[75] - Quote
Thor Odinson42 wrote:I just can't help but wonder how little this would matter if we had team deploy in faction warfare and raids on PC districts.
You could keep team deploy on the back burner and try to figure out how to balance 16 solo players vs 6 people in a squad and 10 solo players until the end of time.
When it comes down to it you can have a perfect system, but what if half the people that deploy are trying out tanks for the first time, working on kill assist in vehicle mission, etc??
This doesn't even factor in the dudes with .1 KDRs trying to save up a billion ISK in STD gear without any intention of ever actually using the ISK to fight for anything.
I don't think this needs to be either or though.
They have already discussed larger squads for FW and PC, whether that is 8 or 16, and I think this will help with NPE and retention.
I think this game has many issues that need fixing, and I am glad to see matchmaking finally making its way into the game.
That they are also working on things is awesome.
Good work CCP.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Luther Mandrix
WASTELAND JUNK REMOVAL
463
|
Posted - 2015.03.28 20:34:00 -
[76] - Quote
CCP Rattati wrote:Vell0cet wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. This would be a game-changer. Will we get a blog post on it? A detailed post? Does it factor in Mu or just SP? I am thinking the blog would follow a verified TQ playtest, not before. Will you let us know that the test is happening on a certain day.So we can tell our friend play on this day. |
Harry Bawlss
Fatal Absolution
217
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Posted - 2015.03.28 20:54:00 -
[77] - Quote
You dislike matchmaking because you face is a lot and send us hatemail after every game huh. |
J0LLY R0G3R
And the ButtPirates
2534
|
Posted - 2015.03.28 20:57:00 -
[78] - Quote
Shley Ashes wrote:I can't help but be incredibly fearful of playing the same people over and over again
Doesn't EU people already do that? XD
No Safety Net.
My Youtube
TLDR : XD
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One Eyed King
Nos Nothi
8865
|
Posted - 2015.03.28 21:08:00 -
[79] - Quote
Shley Ashes wrote:I can't help but be incredibly fearful of playing the same people over and over again
If the games were good, I couldn't care less if it was the same people over and over.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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DDx77
The Exemplars
176
|
Posted - 2015.03.28 21:23:00 -
[80] - Quote
The biggest thing that I feel contributed is how unfriendly this game is to new or casual players.
No tutorials- the game shouldve at least had a welcome msg that said "Welcome to New Eden, we have designed this game in such a way to weed out players who don't want to think and just have fun, be warned if you don't like repetitive grinding this game is not for you"
I started this game when Nyan Sian ( or whatever their ******** name is) would every single match spam unkillable blaster tanks Try playing a match against a proto squad AND tank spam with militia AV.
It's not hard to guess that it was gameplay imbalance that drove off and keep new players away
So it's not just Bad Matchmaking
Lag
Awful frame rate compared to competitor's FPS
The revolving door of meta's that become fotm and are very difficult to counter (lack of balance)
Vehicles balance - tanks either OP or UP. AV itself is not at all rewarding unless you have proto weaponry
This game also has had a serious lack of fun in its game modes and gameplay (The changes to the myrofibs have added a lot of this "fun" and we need more of it)
What's interesting is The academy mode is a lot of fun and not because I know what I am doing now but a militia or meta locked mode should have been part of this game from day one
I wouldn't say this game is dead or killed off as we're all still here playing (for now)
And this small dedicated dev team keeps adding new interesting stuff
May the Dark shine your way
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Xocoyol Zaraoul
Superior Genetics
3702
|
Posted - 2015.03.28 21:26:00 -
[81] - Quote
Soldner VonKuechle wrote:CCP Rattati wrote:Union118 wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. Ill give you a golf clap for failing the community. lol, much tough, such wow Do you just absorb the personalities of other CCP staff? Because you are giving CCP Blowout a run for his troll crown.
As opposed to a serious answer to the "Golf Clap" post?
Thank god he has some personality as opposed to the expressionless devs I've seen.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1848
|
Posted - 2015.03.28 21:54:00 -
[82] - Quote
Xocoyol Zaraoul wrote:Soldner VonKuechle wrote:CCP Rattati wrote:Union118 wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. Ill give you a golf clap for failing the community. lol, much tough, such wow Do you just absorb the personalities of other CCP staff? Because you are giving CCP Blowout a run for his troll crown. As opposed to a serious answer to the "Golf Clap" post? Thank god he has some personality as opposed to the expressionless devs I've seen.
No i never expected a serious answer to a flame post, but the calibre of troll-sponse is perfect.
Ratatti for DUSTJESUS 2016!
Time for a platform jump. Dust to WiiU!
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Drogan Reeth
Free Trade Corp
111
|
Posted - 2015.03.28 23:31:00 -
[83] - Quote
CCP really needs to consider releasing ahead of time the logic by which the match maker works because I feel like there is too many potential issues that would need to be addressed.
There's many ways you could do a match maker that would each have their own problems and issues. For instance:
1) Matching based purely on age of character. Issue: would put crapy players that are "old" vs good players that are "old"
2) Matching based on skill points. Issue: Same as above, skill points does not mean skill at the game. Nor does it mean same gear level used as some ppl have pointed out already. Some vets run proto some vets run basic.
3) Matching based on gear used. This I feel would be most fair although how would you prevent ppl from switching suits mid battle from basic to proto.
I think the easiest and most fair way to balance ques is to just create 3 diffrent ques. Search as basic, adv, or proto que. Once inside you can only use that type of gear or less. This would also mean you don't need to code any special match making just give us 3 diffrent que's and let ppl decide what they want to play. |
JJ'S
Krusual Covert Operators Minmatar Republic
59
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Posted - 2015.03.28 23:49:00 -
[84] - Quote
maluble wrote:Ccp literally shot themselves in the foot from the get go by not introducing meta locks or something similar. All my friends played for 3-4 days tops and gave up do to unbalanced matches. Majority of people game for fun/relieve stress, yet as a new player this is not the case. People have been posting about it for years and nothing has been done yet they wonder why the game never reallt took off. If this mentality carries over to legion it will fail, the pc community is diffrent than console they wont throw nearly as much $ at a broken game when they can go to steam store and get 5 good games for less that $100. Fire evert person that had anything to do with dust and hire people who take pride in their work.
This pretty much is an Example of DUST's reactionary development style and why it exists.
Is matchmaking flawed in the "should" be limited game mode aspect of public matchmaking? Yes..
Why has this become such a huge issue? Because DUST has become completely based around a Random Public Lobby shooter.
Before players where occupied with PC in majority... If not there, they where going to bat in FW.. And the Public matches that where going on had competitive groups everywhere... Groups of good players everywhere on each side competing.
DUST has slowly killed off the purpose or reason to contain player skill in the game and compete with it, Slowly killed off the reason and purpose for any End game.. And any Future aspirations of it "Meaning" ANything.
Slowly DUST 514 has reacted to small complaints instead of just counter-acting the problem with building the game up.
Instead DUST and CCP Shanghai has accepted mediocrity and are just reinforcing the mechanics that make this a random public lobby shooter with no true "Reason" to exists other then it does... There is no longer any "Meaning" to DUST 514...
Might aswell go play Tetris for all the "Meaning" and "Reason" there is left to play DUST anymore. |
STYLIE77
KILL-EM-QUICK Rise Of Legion.
495
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Posted - 2015.03.29 02:50:00 -
[85] - Quote
CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta.
Fkn A bro...
This will improve new player retention rates for sure.
http://caughtyouflinching.ytmnd.com/
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Operative 1174 Uuali
Y.A.M.A.H
550
|
Posted - 2015.03.29 02:55:00 -
[86] - Quote
CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta.
Squad queue syncing. Fixed also? No premades vs. Independents? Please do this too.
Death is a serious businessGǪ So is running a shoddy, half-baked game company.
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GLOBAL RAGE
Consolidated Dust
148
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Posted - 2015.03.29 03:25:00 -
[87] - Quote
CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta.
If your fix does not address latency (cross region) you have wasted your time.
There is a new post called "US server" you should read it. |
Vell0cet
OSG Planetary Operations Covert Intervention
2846
|
Posted - 2015.03.29 04:45:00 -
[88] - Quote
Drogan Reeth wrote:CCP really needs to consider releasing ahead of time the logic by which the match maker works because I feel like there is too many potential issues that would need to be addressed.
There's many ways you could do a match maker that would each have their own problems and issues. For instance:
1) Matching based purely on age of character. Issue: would put crapy players that are "old" vs good players that are "old"
2) Matching based on skill points. Issue: Same as above, skill points does not mean skill at the game. Nor does it mean same gear level used as some ppl have pointed out already. Some vets run proto some vets run basic.
3) Matching based on gear used. This I feel would be most fair although how would you prevent ppl from switching suits mid battle from basic to proto.
I think the easiest and most fair way to balance ques is to just create 3 diffrent ques. Search as basic, adv, or proto que. Once inside you can only use that type of gear or less. This would also mean you don't need to code any special match making just give us 3 diffrent que's and let ppl decide what they want to play. ...or 4. Matchmaking based on Mu. This indirectly takes gear and player skill into account.
Best PvE idea ever!
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RemingtonBeaver
molon labe. General Tso's Alliance
2126
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Posted - 2015.03.29 05:23:00 -
[89] - Quote
But I don't want any of that. I'd rather, I'd rather, just sing.
I don't want to play with vets.
I don't like any of them.
I like new berries.
Unleash the BIMBOBOT!
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Ydubbs81 RND
Ahrendee Inc. Negative-Feedback
3845
|
Posted - 2015.03.29 05:58:00 -
[90] - Quote
Krixus Flux wrote:No, last year's FF pretty much ejected most of the player base. Matchmaking isn't the problem bro. You can't have 6 apples in a basket and complain it has no variety bro.
Preach
Shield tanking is hard mode /period.
> Check RND out here
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