Krixus Flux wrote:maluble wrote:Krixus Flux wrote:No, last year's FF pretty much ejected most of the player base. Matchmaking isn't the problem bro. You can't have 6 apples in a basket and complain it has no variety bro.
my whole point is those '6 apples' could have been 25,000+ if they would have balanced the game 2 1/2 years ago, and spent more money on advertising. Most people never even heard of dust unless they played eve.
Dude I heard of Dust because I read gaming news website because I like to be informed. I never played EVE. Advertising isn't the cure all. Before Legion announcement, I had fought many enjoyable, versatile and competitive battle before Scotty and MU.
A game like Dust is the same as MAG and SOCOM in that highly competitive unforgiving MP shooter won't welcome the same numbers you fantasize that it should have. These type of games will always have a certain number playerbase.
Actually you really don't sound smart when you say it's like MAG or SOCOM; you have a cap somewhere and while you could redline an opponent there was an upper ceiling on how much they could really limit you. Here are the best examples:
- capped lvls vs. none in Dust thus why "protostomping exists"; you could pummel opponents or survive higher with better wpns, greater SP's and ISK
- less of a balanced system based on how long you were active (because you could never actually play a match for a year but if you logged in the passive SP and log-in bonus would still give you a head start on someone installing and playing today)
- more game modes because saying you have "Faction" and "Corporation" battles doesn't mean you get pub skirmish, faction skirmish and faction skirmish as they're all skirmish
- less wpn variety meant more controlled elements of the game leading to less issues of how games and equipment can unbalance the game
- MAG didn't have a huge advertising campaign, only SOCOM did and Dust had the websites covering them due to how CCP was tied to the project and they wanted to see how it would pan out
- limitless fits in Dust vs. limited builds in many of the other games and creating a fit for every map and situation does actually matter versus being forced to select a number of fits and not being certain which to take for whichever situation
Ppl loose interest in shooter games but that's the real problem with Dust, it never felt like they were out of Beta after a year and treated their fanbase like absolute sh*t. Many of those at zipper were forgiven to the extent that overall you payed a one-time fee and that was it really. Never any sense of "P2W", or "I put "X" amount of dollars into the game" or the "oh hey we're creating Legion and zero f--ks given if you disagree".
A game like Dust felt like it took too long to be polished with some feeling like they never saw their investment back and still "tweaking" fixes. It's not that it isn't a good game but they just simply mishandled Dust. even Destiny failing to live to its expectation still managed to find ways to keep ppl at least engaged in the game. Dust is just that bad ex you're not sure whether to get back together or simply hate forever.