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Thread Statistics | Show CCP posts - 5 post(s) |
Maken Tosch
Dust University Ivy League
11294
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Posted - 2015.03.30 03:04:00 -
[1] - Quote
Operative 1174 Uuali wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. Squad queue syncing. Fixed also? No premades vs. Independents? Please do this too.
I like to know as well.
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Maken Tosch
Dust University Ivy League
11294
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Posted - 2015.03.30 03:06:00 -
[2] - Quote
GLOBAL RAGE wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. If your fix does not address latency (cross region) you have wasted your time. There is a new post called "US server" you should read it.
Matchmaking and Latency are two different things. I don't think a matchmaking fix will address the latency unless it includes region locking.
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Maken Tosch
Dust University Ivy League
11296
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Posted - 2015.03.30 03:20:00 -
[3] - Quote
Krixus Flux wrote:No, last year's FF pretty much ejected most of the player base. Matchmaking isn't the problem bro. You can't have 6 apples in a basket and complain it has no variety bro.
Even though Fanfest 2014 really did a number on the player count, matchmaking is still regarded by a lot of players here as the principle reason. Even after all the fixes that CCP Rattati and his team have made, almost everyone seems to agree that matchmaking is the biggest turn off for them and are still quiting Dust after all the improvements because of constant protostomping in pub matches where you are either the meat or the grinder. The nail or the hammer. No in between.
I feel that the player base will build itself back up if matchmaking is finally fixed and functional for once because then pub stomping will be kept to a minimum and will likely feel far less one-sided.
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Maken Tosch
DUST University Ivy League
11365
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Posted - 2015.04.02 03:41:00 -
[4] - Quote
CCP Rattati wrote:Mr.Pepe Le Pew wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. Hi Rattati, this is the first time I've seen you acknowledge the huge elephant in the room. I've read previous posts regarding matchmaking and there had been, until this thread, a denial of the obvious. I don't know if to applaud you or to not ever trust what you write on the forums. In any case, I shall applaud your efforts into deploying the new code for matchmaking. Let's hope it works out. I have been very clear in all my explanation, that up until now, there was not a working Matchmaker. Since that logic is more difficult to fix, I pushed for the Teambuilder logic. I state facts and my opinions, and have never hidden either when I have discussed the Matchmaking logic.
And I applaud you and the rest of the Dev team for the effort in trying.
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