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Thread Statistics | Show CCP posts - 5 post(s) |
GLOBAL RAGE
Consolidated Dust
148
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Posted - 2015.03.29 03:25:00 -
[1] - Quote
CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta.
If your fix does not address latency (cross region) you have wasted your time.
There is a new post called "US server" you should read it. |
GLOBAL RAGE
Consolidated Dust
148
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Posted - 2015.03.30 05:38:00 -
[2] - Quote
CCP Rattati wrote:Vell0cet wrote:[quote=CCP Rattati]I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. This would be a game-changer. Will we get a blog post on it? A detailed post? Does it factor in Mu or just SP?
We FPS players who pay for FPS quality ISP services have suffered, long and hard, at watching high KDR players take advantage of a broken game. These high KDR players have a high statistical advantage as compared to other AAA shooters. People who do not pay for FPS appropriate internet services must be cut loose as per CCPGÇÖs EULA for DUST514. You must lock regions and look at local lag. They either do not care nor have the ability to pay for premium ISP services, and therefore they do not have the ability to make DUST514 financially viable. Poor people are poor because of their poor decisions-stop making the paying customer suffer. I am a very competitive personality, and an even more as a CEO, my guys who know a little of my lives story ask many questions and they do not get my NDA, they follow and listen and we win. Latency is the only variable I cannot manage nor adjust to, and therefore an unreasonable barrier,
Aurum expenditures have been halted until these statistically proven imbalances have been addressed. I |
GLOBAL RAGE
Consolidated Dust
148
|
Posted - 2015.03.31 06:58:00 -
[3] - Quote
Maken Tosch wrote:GLOBAL RAGE wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. If your fix does not address latency (cross region) you have wasted your time. There is a new post called "US server" you should read it. Matchmaking and Latency are two different things. I don't think a matchmaking fix will address the latency unless it includes region locking.
My point. and I think I was very clear in making, is that match making and latency issues should be combined in one holistic approach.
Region locking is at the heart of most of proto stomping issues-this game is infested with laggers, and most of them should get banned under Dust's EULA, the others should be thrown into a lagger's server-**** them.
Real FPS vets can instantly spot how messed up this game is and don't want anything to do with it.
Lag is a cancer and must be mitigated with extreme prejudice!
People who will not or cannot afford gaming quality ISP services cannot nor will not financially support this game, and they need to go.
As for Dust Corp's screw them as well, break them down if they have laggers as members-I could give a rats ass, because I know my guys have good connections-in fact as a CEO and an FPS purist I insist on it.
CCP I dare you to put a ping index on the final game summary.
I DARE YOU! Double dog dare you..lol |
GLOBAL RAGE
Consolidated Dust
148
|
Posted - 2015.03.31 07:05:00 -
[4] - Quote
SgtMajSquish MLBJ wrote:Spaceman-Rob wrote:CCP Rattati wrote:I do not disagree that the lack of a working matchmaker has been one of my biggest disappointments with DUST 514. However, we have been working on a very promising solution and all our internal testing seems to confirm that it works, and that it works well. We will probably deploy the code very soon, and then test it on the live server for an hour or two and monitor closely.
This is a real matchmaker, so with that, we will have veterans fighting veterans, and we kept the Teambuilder logic as it was already working admirably.
I don't deny it, this is "the thing" I wanted to get fixed the most since Open Beta. OK so I'm a vet and I choose to wear standard gear in pubs, will I still have to go up against proto stompers? always
Stupid isn't it?
My ears are still full of INDY noise..lol
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