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DUST Fiend
15806
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Posted - 2015.02.22 19:08:00 -
[1] - Quote
Make pilot suits, I don't care what they do. You have to have a pilot suit to operate a vehicle.
I am beyond sick of chasing down tanks only for a swarm commando to pop out and dance behind his mobile cover. Pilots should pilot, this is getting absurd. If you want mobile AV as well, fit a turret, and bring someone with you.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1768
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Posted - 2015.02.22 19:13:00 -
[2] - Quote
DUST Fiend wrote:Make pilot suits, I don't care what they do. You have to have a pilot suit to operate a vehicle.
I am beyond sick of chasing down tanks only for a swarm commando to pop out and dance behind his mobile cover. Pilots should pilot, this is getting absurd. If you want mobile AV as well, fit a turret, and bring someone with you.
They better have equipment slots for armor repairs.
Acquire Currency, Disregard Female Canis lupus familiaris
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DUST Fiend
15809
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Posted - 2015.02.22 19:46:00 -
[3] - Quote
Sir Dukey wrote:DUST Fiend wrote:Make pilot suits, I don't care what they do. You have to have a pilot suit to operate a vehicle.
I am beyond sick of chasing down tanks only for a swarm commando to pop out and dance behind his mobile cover. Pilots should pilot, this is getting absurd. If you want mobile AV as well, fit a turret, and bring someone with you. They better have equipment slots for armor repairs. They'd probably have a native armor rep I'd imagine.
Even though I use my dropship to place uplinks, I'd rather pilot suits have no equipment slots, and have rig slots instead. Modules that you purchase and equip that directly effect your vehicle.
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JARREL THOMAS
Dead Man's Game RUST415
450
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Posted - 2015.02.22 19:51:00 -
[4] - Quote
Sir Dukey wrote:DUST Fiend wrote:Make pilot suits, I don't care what they do. You have to have a pilot suit to operate a vehicle.
I am beyond sick of chasing down tanks only for a swarm commando to pop out and dance behind his mobile cover. Pilots should pilot, this is getting absurd. If you want mobile AV as well, fit a turret, and bring someone with you. They better have equipment slots for armor repairs. They shouldn't get anything pilot suits will pilot vehicles not hop out and shoot people they shouldn't have, light or heavy weap[on, grenades, and minimal, slots you should only have this suit just to pilot vehicles or drop equipment, if you hop out your dead, because heavies hopping out and killing you or mandos swarming you is unacceptable.
Caldari Loyalist
Why should infrantry that don't own vehicles, that can't balance their own mechanics, balance vehicles
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emm kay
Direct Action Resources
266
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Posted - 2015.02.22 20:27:00 -
[5] - Quote
DUST Fiend wrote:Make pilot suits, I don't care what they do. You have to have a pilot suit to operate a vehicle.
I am beyond sick of chasing down tanks only for a swarm commando to pop out and dance behind his mobile cover. Pilots should pilot, this is getting absurd. If you want mobile AV as well, fit a turret, and bring someone with you. I think that the pilot suit should have the sentinel hitbox. why? because it should get a 3-second jetpack. + a damage bonus to AV grenades.
There is a reason you never see me in battle.
it's because I see you first.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5037
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Posted - 2015.02.22 21:14:00 -
[6] - Quote
emm kay wrote:DUST Fiend wrote:Make pilot suits, I don't care what they do. You have to have a pilot suit to operate a vehicle.
I am beyond sick of chasing down tanks only for a swarm commando to pop out and dance behind his mobile cover. Pilots should pilot, this is getting absurd. If you want mobile AV as well, fit a turret, and bring someone with you. I think that the pilot suit should have the sentinel hitbox. why? because it should get a 3-second jetpack. + a damage bonus to AV grenades.
Why would a suit designed for piloting vehicles, be getting bonuses that apply outside of a vehicle?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17197
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Posted - 2015.02.22 21:23:00 -
[7] - Quote
Pokey Dravon wrote:emm kay wrote:DUST Fiend wrote:Make pilot suits, I don't care what they do. You have to have a pilot suit to operate a vehicle.
I am beyond sick of chasing down tanks only for a swarm commando to pop out and dance behind his mobile cover. Pilots should pilot, this is getting absurd. If you want mobile AV as well, fit a turret, and bring someone with you. I think that the pilot suit should have the sentinel hitbox. why? because it should get a 3-second jetpack. + a damage bonus to AV grenades. Why would a suit designed for piloting vehicles, be getting bonuses that apply outside of a vehicle?
All teh Logicbomb!
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Derpty Derp
Dead Man's Game
821
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Posted - 2015.02.22 21:37:00 -
[8] - Quote
I've changed my mind about pilot suits, they'd be great for dropships and tanks, but it would really screw over my scrubby LAV blaster turret abuse.
And well, there's nothing better for taking out swarmers than an LAV blaster.
A drivers seat lock would be much preferred. |
Apocalyptic Destroyer
KILL-EM-QUICK RISE of LEGION
299
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Posted - 2015.02.22 22:49:00 -
[9] - Quote
I proposed this before only to have a bunch of stupid AV activists comment. You need Pilot Suits to operate a vehicle with the exception of the LAV
True Amarr In Disguise
Pain is weakness leaving the body
Proto : ADS Pilot, Tanker Ak.0 : Mando, Scout, Assault
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
184
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Posted - 2015.02.23 00:14:00 -
[10] - Quote
The simplest dropsuit for this would be a light dtipsuit with scout stats but less slots and pgcpu with bonuses as a pro.
Militia- free to anyone- 0% bonuses Std- 1% damage, reload, ammo Adv- 2% damage, reload, ammo Proto- 3% damage, reload, ammo Officer-4% damage, reload, ammo
Pretty simple
48th Special Operations Force.
"As a team or alone, I dominate the battlefield."
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Kuruld Sengar
T.H.I.R.D R.O.C.K RISE of LEGION
220
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Posted - 2015.02.23 00:38:00 -
[11] - Quote
DUST Fiend wrote:Sir Dukey wrote:DUST Fiend wrote:Make pilot suits, I don't care what they do. You have to have a pilot suit to operate a vehicle.
I am beyond sick of chasing down tanks only for a swarm commando to pop out and dance behind his mobile cover. Pilots should pilot, this is getting absurd. If you want mobile AV as well, fit a turret, and bring someone with you. They better have equipment slots for armor repairs. They'd probably have a native armor rep I'd imagine. Even though I use my dropship to place uplinks, I'd rather pilot suits have no equipment slots, and have rig slots instead. Modules that you purchase and equip that directly effect your vehicle. Yes, rig slots. For those that don't play eve, rig slots are similar to energizers. The things you put in them give a boost to one stat at the expense of another. |
Godin Thekiller
The Corporate Raiders
2934
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Posted - 2015.02.23 03:05:00 -
[12] - Quote
Derpty Derp wrote:I've changed my mind about pilot suits, they'd be great for dropships and tanks, but it would really screw over my scrubby LAV blaster turret abuse.
And well, there's nothing better for taking out swarmers than an LAV blaster.
A drivers seat lock would be much preferred.
The sports cars needs to get thrown out, and LAV's needs to get put in
click me
Blup Blub Bloop. Translation: Die -_-
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ROMULUS H3X
research lab
322
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Posted - 2015.02.23 04:08:00 -
[13] - Quote
There should be a timer for the pilots to leave the vehicle, escapees somehow manage to drop out the bottom hatch of the tank right before it explodes.. AND THEN SURVIVE THE TREMENDOUS EXPLOSION... is getting old.
I just feel if you are going to be some tough guy tank captain and going to pick on easy infantry kills, you should be man enough to go down with the tank..
Then when my forge or plasma makes it rough you drive as far away as you can before you poo on yourself and teleport out the side of the vehicle and it's usually one of the following that happens:
(A) Some stacked HMG user attempts to blast me in the face, where they recieve a direct dorge just as their garbage tank did.... or (B) Scout immediately trys to cloak up run away, then to only give away his position by calling in another tank.. which then gets the same treatment
Both scenarios leave me laughing, but I must enforce the fact that a True Tanker.. or True Pilot.. is rarely seen.. only those that abuse the very vehicles they proclaim to be the captains of...
Go down with your ship if you are a REAL CAPTAIN, I say.
You know what I mean. Sometimes you just want that pilot who did 3 loop-d-loops and a barrel roll, of which you connected all 4 Forge Blasts into his hull, to know WHO DUNNIT?!
Sure they might get splattered on the side of their dropship while trying to exit at high speed... but it's not what I am looking for, and even then they still escape sometimes..
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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DUST Fiend
15816
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Posted - 2015.02.23 04:43:00 -
[14] - Quote
ROMULUS H3X wrote:Go down with your ship if you are a REAL CAPTAIN, I say. My in game rank is Captain, and I very rarely leave my bus as it crashes...soo...
Apocalyptic Destroyer wrote:I proposed this before only to have a bunch of stupid AV activists comment. You need Pilot Suits to operate a vehicle with the exception of the LAV I agree with this. When entering or exiting an LAV with any non pilot suit, you have to hold down the exit button for 2-3 seconds. LAVs can still be driven by any suit.
Lightning35 Delta514 wrote:The simplest dropsuit for this would be a light dtipsuit with scout stats but less slots and pgcpu with bonuses as a pro.
Militia- free to anyone- 0% bonuses Std- 1% damage, reload, ammo Adv- 2% damage, reload, ammo Proto- 3% damage, reload, ammo Officer-4% damage, reload, ammo
Pretty simple
While I agree that the hitbox should be the scout, I actually think it should have closer to an Assaults HP. Sure, it's not meant to kill things (sidearm only, obviously), but it should be able to take a hit or two, since that's beyond invaluable as a pilot. There's nothing worse than getting your little toe nicked by a stray sniper bullet and dieing as the RDV finally drops your vehicle. Make pilots just a tiny bit faster than assaults. They don't need to be running around, the low profile just helps them go unnoticed before they place a gigantic KILL ME beacon above themselves.
Your bonuses are definitely a no. That's very uninteresting, uninspired stat creep. Each race should have a specific bonus, with one primary Pilot bonus shared across all suits.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1774
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Posted - 2015.02.23 12:19:00 -
[15] - Quote
JARREL THOMAS wrote:Sir Dukey wrote:DUST Fiend wrote:Make pilot suits, I don't care what they do. You have to have a pilot suit to operate a vehicle.
I am beyond sick of chasing down tanks only for a swarm commando to pop out and dance behind his mobile cover. Pilots should pilot, this is getting absurd. If you want mobile AV as well, fit a turret, and bring someone with you. They better have equipment slots for armor repairs. They shouldn't get anything pilot suits will pilot vehicles not hop out and shoot people they shouldn't have, light or heavy weap[on, grenades, and minimal, slots you should only have this suit just to pilot vehicles or drop equipment, if you hop out your dead, because heavies hopping out and killing you or mandos swarming you is unacceptable.
I was talking about rep tools, sorry. I often get out of my madrugar to help it rep.
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Derpty Derp
Dead Man's Game
831
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Posted - 2015.02.23 12:50:00 -
[16] - Quote
Sir Dukey wrote: I was talking about rep tools, sorry. I often get out of my madrugar to help it rep.
Gonna need the equip slot for a rep tool, for all the maps that have inaccessible supply depos.
Also, how else you gonna get those remote explosives on the LAV >___> *let the outrage commence* |
Mad Syringe
ReDust Inc.
454
|
Posted - 2015.02.23 13:01:00 -
[17] - Quote
Pilot suit:
Has modules and bonuses that relate to VEHICLES. Has only a sidearm (and 1%damage bonus to it per level) Has barely any hitpoints (less than scouts) Can not stack shields or armor
Is the only suit that can be inside a closed vehicle (so all Tank seats and DS pilot seats)
ADS passengers can be shot, so infantry suits are fine, same goes for LAV passengers/drivers.
Pilot suits would have stacking effects inside a tank, so if you have 3 guys in a tank (each has to wear a pilot suit) their bonuses would stack, but with bigger stacking penalties than normal)
This would make it possible to have tanks on the field, that would need AV to team up, solo pilots would be soloable by proto AV.
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Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
83
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Posted - 2015.02.23 13:10:00 -
[18] - Quote
DUST Fiend wrote:Make pilot suits, I don't care what they do. You have to have a pilot suit to operate a vehicle.
I am beyond sick of chasing down tanks only for a swarm commando to pop out and dance behind his mobile cover. Pilots should pilot, this is getting absurd. If you want mobile AV as well, fit a turret, and bring someone with you.
Bruh even most of the pilots pulling that bs agree with you. Pilot suits are one of the most popular things ppl want in the game, even if they have no bonuses to start |
Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
83
|
Posted - 2015.02.23 13:16:00 -
[19] - Quote
Sir Dukey wrote:JARREL THOMAS wrote:Sir Dukey wrote:DUST Fiend wrote:Make pilot suits, I don't care what they do. You have to have a pilot suit to operate a vehicle.
I am beyond sick of chasing down tanks only for a swarm commando to pop out and dance behind his mobile cover. Pilots should pilot, this is getting absurd. If you want mobile AV as well, fit a turret, and bring someone with you. They better have equipment slots for armor repairs. They shouldn't get anything pilot suits will pilot vehicles not hop out and shoot people they shouldn't have, light or heavy weap[on, grenades, and minimal, slots you should only have this suit just to pilot vehicles or drop equipment, if you hop out your dead, because heavies hopping out and killing you or mandos swarming you is unacceptable. I was talking about rep tools, sorry. I often get out of my madrugar to help it rep. I'll agree with you on this. A pilot with an axis repair tool is perfectly sensible. Hell, if you've less HPthan a minja and only a sidearm idc if you get out and chuck a grenade then hop back in. If you can successfully pull to the side of the road and throw some proxies to thin out the vehicles chasing you and still pop back in and zip off in time, great for you! I think sidearm, grenade, and equipment makes sense. |
Takahiro Kashuken
Red Star.
3943
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Posted - 2015.02.23 14:03:00 -
[20] - Quote
Is a Pilot suit worth 2.7mil just so i can get into a vehicle? No
It should be worthwhile to use, offer a decent bonus.
Vehicles are supposed to be a playstyle in itself but currently it is not, anything a vehicle can do infantry can do better and adding a pilot suit now with nothing with it would not change anything apart from the jumping out of a vehicle with something useful. |
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DUST Fiend
15820
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Posted - 2015.02.23 18:17:00 -
[21] - Quote
Greiv Rabbah wrote:DUST Fiend wrote:Make pilot suits, I don't care what they do. You have to have a pilot suit to operate a vehicle.
I am beyond sick of chasing down tanks only for a swarm commando to pop out and dance behind his mobile cover. Pilots should pilot, this is getting absurd. If you want mobile AV as well, fit a turret, and bring someone with you. Bruh even most of the pilots pulling that bs agree with you. Pilot suits are one of the most popular things ppl want in the game, even if they have no bonuses to start Honestly, I despise the idea. Making the most expensive, hardest to enter aspect of the game...more expensive and harder to enter...yea, it's not really my go to choice.
However, AVHAVs **** me off to no end.
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Bradric Banewolf
D3ATH CARD RUST415
744
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Posted - 2015.02.23 18:56:00 -
[22] - Quote
Taking away team tactics everytime someone mentions this bs suit?!
Why do you think it hasn't been dropped yet? The idea of one trick ponies is annoying.
Squad leader: "need links on Echo!"
Tanker: "........"
Logi: "working on it boss, but they're all over me!"
Tanker: "........"
Squad leader: "scouts we need links!"
Scouts: "yep I'm going, but I got no cover.... I'm down?!"
Tanker: "......."
Squad leader: "where are they? Can someone scan, and we need ammo on Alpha!!!"
Tanker: "........"
Squad leader: "ENEMY TANK!!!"
Tanker: *puts down donuts* *fires up tank, and pulls out of redline* "*cough* I'm on it boss..... where he at boss?"
Squad leader: "oh for f**k sake!"
To take away a players creativity just because you can't counter it is a little unfair.
I don't like strafers all over me, but it's still a part of the game. My issue with it is the fact that it takes advantage of broken hit detection. If the hit detection wasn't effected by guys going spaztastic I wouldn't be bothered.
When they jump out of the tank charging forge or locking on, I got two options:
1. Avasive menuevers!
2. Get out and fight!
If I can get away I will by judging timing and distance. If i can't well we fight.
Oh wait! Are you tanking in a cheap suit? That's why you don't want him to jump out swinging! Because you're b*llsh*ting, and he came ready for war.
When my tank goes down I'm either in it, or jumping out reporting to the frontline.
You sir, are playing safety bubble while your team gets raped! You're one of those 4 tankers riding around killing nothing on a dom while your team is 50 clones down. None of you have the stones to recall, and go "get some".
To the ground troops that complain about guys jumping out:
1. You may not see it, but that scout you couldn't catch DID die! I'm a hard counter that wasn't game intended.
2. That sniper? This guy!
3. Those scans, links, and ammo from no where? Holla at ya boy!
4. Honestly you got flanked, and your tactics were lazy. Stop complaining, and tighten up.
In all honesty the pilot suit should still be a fighting suit with light special bonuses. Not a funeral tux to die in when the tank goes?!
I can't stress it enough that there's a difference between tankers, and warriors in tanks!
For the record CCP, I'm not ranting. Do not let these guys rush you into putting out a crap suit. Take your time!
You already have the new tanks you're working on, and hit detection to fix.
Side note: ninja fix must've went through because strafers have been easier to hit with practice and trigger work.
KUDOS
"Anybody order chaos?"
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DUST Fiend
15820
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Posted - 2015.02.23 19:17:00 -
[23] - Quote
A swarm commando jumping out of his tank and using it as cover as he either immediately kills you or forces you off (likely to be killed as you flee) isn't smart or engaging or tactical, it's abuse of a mechanic.
Pilots should pilot. Don't want to be a pilot? Skill dropsuits, or save SP for both. We took away dual roles with Bandwidth, lets continue by adding pilot suit. AV players don't deserve to pilot at the same time, and honestly, really don't deserve to be laying down equipment either (even though I do all the time)
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Fox Gaden
Immortal Guides Learning Alliance
5992
|
Posted - 2015.02.23 19:56:00 -
[24] - Quote
DUST Fiend wrote:Make pilot suits, I don't care what they do. You have to have a pilot suit to operate a vehicle.
I am beyond sick of chasing down tanks only for a swarm commando to pop out and dance behind his mobile cover. Pilots should pilot, this is getting absurd. If you want mobile AV as well, fit a turret, and bring someone with you. Part of the reluctance of introducing Pilot Suits was that adding vehicle bonuses would further complicate vehicle balance.
However, if only people in Pilot Suits could operate closed vehicles (would not include LAVGÇÖs) then that would give Pilot Suits a purpose without having to give it vehicle bonuses.
It would be a low HP Scout suit, sidearm only (no light weapon), with an equipment slot for a Rep tool.
While it seems like a nerf to vehicle pilots on first glance, pilots will quickly realize that it is essentially the same as a vehicle lock, and therefor a buff to pilots.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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DUST Fiend
15822
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Posted - 2015.02.23 20:08:00 -
[25] - Quote
Fox Gaden wrote:DUST Fiend wrote:Make pilot suits, I don't care what they do. You have to have a pilot suit to operate a vehicle.
I am beyond sick of chasing down tanks only for a swarm commando to pop out and dance behind his mobile cover. Pilots should pilot, this is getting absurd. If you want mobile AV as well, fit a turret, and bring someone with you. Part of the reluctance of introducing Pilot Suits was that adding vehicle bonuses would further complicate vehicle balance. However, if only people in Pilot Suits could operate closed vehicles (would not include LAVGÇÖs) then that would give Pilot Suits a purpose without having to give it vehicle bonuses. It would be a low HP Scout suit, sidearm only (no light weapon), with an equipment slot for a Rep tool. While it seems like a nerf to vehicle pilots on first glance, pilots will quickly realize that it is essentially the same as a vehicle lock, and therefor a buff to pilots. So long as the suit never goes over 10k and only cost about 10k SP that's fine.
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Bradric Banewolf
D3ATH CARD RUST415
748
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Posted - 2015.02.24 00:56:00 -
[26] - Quote
So.... how many more dropsuits do we want to be completely useless?
The pilot suit you guys describe is complete dung!
When are we going to address the min assault in this manner?
The suit you guys are describing just sits in the tank, and farts. If you know the tanker is jumping out why haven't you countered it?.......
Oh that's right! You went solo to destroy the tank in a team based game. I forgot how selfish you guys can be for WP's, but when that sneaky plan backfires you want scanners nerfed, pilot suits with nothing on em, and tanks without hardeners.
I swear if you nubbs had your way you'd be killing tanks with scrambler rifles.
If the tanker is smart enough to jump out and fight, why can't he? CCP gave you commandos, so why can't WE use them too? If you use min commando w/swarms the tank goes quick, and when I jump out you got CR. That's not good enough for you selfish lot! You wanna blow up the tank, and then run up and melee the tanker once for lulz?!
The pilot suit should have an incentive to run it in the vehicle! Not be a suit to die in?! If I like to run any other suit I can, but be at a disadvantage to tankers In pilot suits in the manner of reps, scans, etc.
I run differently from other tankers as is my choice. If you're running assault do you just stand there and die when a tank shows up, or do you run? Well when AV shows up, ya know... after the enemy tank on your team has done the work and you smell an easy kill, and my tank has no chance of survival. Why must I just concede?
I obviously can't kill infantry that easy with turrets of any kind. That was intentional.
So here are some options:
1. I jump out, which takes 3 to 5 seconds... about the time of ScR cooldown, and run in this light suit w/ no equipment, high or low, and maybe a sidearm..... wait, I'm sorry you guys don't like when scouts (light suits) run away. So I stay and die.
2. I don't jump out, regardless to what suit I'm wearing, and die. The most favorable AV option. However, the pilot suit may have a proto version? So basically I'm just adding to the price tag at this point.... which is just slow.
3. I sit in the redline.... that sucks.
4. I don't tank altogether meaning you can min assault strafe kill me all day long! Now there's your favorite option.
In the words of so many "get gud scrub"!
Sorry for ranting
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
748
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Posted - 2015.02.24 01:03:00 -
[27] - Quote
Fox Gaden wrote:DUST Fiend wrote:Make pilot suits, I don't care what they do. You have to have a pilot suit to operate a vehicle.
I am beyond sick of chasing down tanks only for a swarm commando to pop out and dance behind his mobile cover. Pilots should pilot, this is getting absurd. If you want mobile AV as well, fit a turret, and bring someone with you. Part of the reluctance of introducing Pilot Suits was that adding vehicle bonuses would further complicate vehicle balance. However, if only people in Pilot Suits could operate closed vehicles (would not include LAVGÇÖs) then that would give Pilot Suits a purpose without having to give it vehicle bonuses. It would be a low HP Scout suit, sidearm only (no light weapon), with an equipment slot for a Rep tool. While it seems like a nerf to vehicle pilots on first glance, pilots will quickly realize that it is essentially the same as a vehicle lock, and therefor a buff to pilots.
Low ehp, no light weapon, no equipment..... might as well stay in it and die?!
How about no sidearm, yes light weapon? I can agree with low ehp, but not with no equipment. You must understand tankers operate in remote areas alot! Thank swarms for that.
We fight in the map expanses more often than not. What am I gonna do with a pistol out there? Shoot myself?
Also, what's with this no equipment bs? Scouts (light suits) have two, but FU tanker! ???
So while operating tank I sir and wait for other tanker? In the meantime my team is a man short because I can't fight for sh*t? Which leads to me using blasters to engage ground troops.... which leads to more forum QQ about blasters.... you guys really thought this one through huh?
"Anybody order chaos?"
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manboar thunder fist
Dead Man's Game RUST415
371
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Posted - 2015.02.24 01:08:00 -
[28] - Quote
How about a special logistics suit that gives a 3% bonus to module length and cool down per level and has a 10% effectiveness bonus to the axis repair tool per level. This would mean it affects performance but not in direct "I win" way and can be quite useful for maximizing efficiency in active repair of your vehicle. In this way even a gunner could use a pilot suit to jump out and give spot reps to a tank or lav.
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5044
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Posted - 2015.02.24 01:24:00 -
[29] - Quote
Bradric Banewolf wrote: Also, what's with this no equipment bs? Scouts (light suits) have two, but FU tanker! ???
What do you need equipment for?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
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manboar thunder fist
Dead Man's Game RUST415
371
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Posted - 2015.02.24 01:26:00 -
[30] - Quote
Uplinks and repair tools.
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5044
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Posted - 2015.02.24 01:29:00 -
[31] - Quote
manboar thunder fist wrote:Uplinks and repair tools.
Vehicles are getting native armor reps like infantry, so repair tools are no longer needed.
Additionally if you want to be supportive of your team as a vehicle pilot by spawning players, should you not be using a mCRU that's on your vehicle?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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manboar thunder fist
Dead Man's Game RUST415
371
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Posted - 2015.02.24 01:32:00 -
[32] - Quote
Spawning on a vehicle is dodgy at the best of times. It is excessive in fitting cost and the spawn times are absurd. Ideal for transport dropships, hell we use this all the time in pc, but in some cases you just need uplinks in different high ground positions or in cover where a vehicle can't always be waiting around.
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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DUST Fiend
15839
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Posted - 2015.02.24 03:43:00 -
[33] - Quote
Pokey Dravon wrote:manboar thunder fist wrote:Uplinks and repair tools. Vehicles are getting native armor reps like infantry, so repair tools are no longer needed. Additionally if you want to be supportive of your team as a vehicle pilot by spawning players, should you not be using a mCRU that's on your vehicle? As a long time dedicated pilot, I would very happily and gladly give up my equipment slots and any and all combat effectiveness in exchange for Rig slots and AV players to NOT be able to pilot.
This is exactly the same kind of reluctance that people put up against bandwidth. They've grown so accustomed to a playstyle that should have never even existed, and now that it's getting closer to crunch time, the fear is real.
Oh, and MCRUs are still buggy as ****
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Derpty Derp
Dead Man's Game
840
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Posted - 2015.02.24 11:26:00 -
[34] - Quote
DUST Fiend wrote:Pokey Dravon wrote:manboar thunder fist wrote:Uplinks and repair tools. Vehicles are getting native armor reps like infantry, so repair tools are no longer needed. Additionally if you want to be supportive of your team as a vehicle pilot by spawning players, should you not be using a mCRU that's on your vehicle? As a long time dedicated pilot, I would very happily and gladly give up my equipment slots and any and all combat effectiveness in exchange for Rig slots and AV players to NOT be able to pilot. This is exactly the same kind of reluctance that people put up against bandwidth. They've grown so accustomed to a playstyle that should have never even existed, and now that it's getting closer to crunch time, the fear is real. Oh, and MCRUs are still buggy as ****
I'd take it as is, with nothing on it... The bonus being that you can actually use the vehicles...
But if we want to be fair, it should have a non-replaceable rep-tool, for tankers who can't rep or recall because low hp and no accessible supply depos.
On a separate thought, leaving out the LAV is a bad idea, as those are stolen more than anything and have the highest rate of excreting HMGs.
Which is why, instead of pilot suits being light frame and not for LAV's. I suggest a heavy frame (faat and slow, harder to run away if you escape the explosion) with the rep-tool, side arm combo. Stops the LAV driver from being insta-gibbed, while also allowing us to balance the hp of solo fat suit LAV gunners, such as myself. |
manboar thunder fist
Dead Man's Game RUST415
374
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Posted - 2015.02.24 16:20:00 -
[35] - Quote
To be honest, a fully trained mercenary would be able to pilot a vehicle regardless of his suit. It's a bit nonsensical to claim he wouldn't be able to stash a rifle or swarm launcher in his tank, it makes perfect sense. Why would anyone climb into a vehicle with just a sidearm.
I would very much instate it as a suit with bonuses for dedicated tankers, but still allow other suits which don't offer a performance buff to pilot vehicles
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
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DUST Fiend
15847
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Posted - 2015.02.24 16:43:00 -
[36] - Quote
manboar thunder fist wrote:To be honest, a fully trained mercenary would be able to pilot a vehicle regardless of his suit. It's a bit nonsensical to claim he wouldn't be able to stash a rifle or swarm launcher in his tank, it makes perfect sense. Why would anyone climb into a vehicle with just a sidearm.
I would very much instate it as a suit with bonuses for dedicated tankers, but still allow other suits which don't offer a performance buff to pilot vehicles Actually most cockpits are extremely cramped, and can only accommodate certain people. It's very simple to say that these futuristic vehicles require specialized interfacing built into dropsuits just to get the damn thing to power on and sync the computations between pilot and vehicle.
Pilots should have to pilot. I hate adding even more SP and ISK sink to one of the most SP and ISK intensive aspects of the game, but it's for the better. If AV or slayers want along in a vehicle, they'll have to hop in a turret or a passenger seat.
Teamwork OP yo
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Spkr4theDead
Red Star.
2990
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Posted - 2015.02.24 16:54:00 -
[37] - Quote
Pokey Dravon wrote:manboar thunder fist wrote:Uplinks and repair tools. Vehicles are getting native armor reps like infantry, so repair tools are no longer needed. Additionally if you want to be supportive of your team as a vehicle pilot by spawning players, should you not be using a mCRU that's on your vehicle? Maybe you should try fitting an mCRU on a vehicle that isn't a dropship.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
2990
|
Posted - 2015.02.24 17:00:00 -
[38] - Quote
Derpty Derp wrote:DUST Fiend wrote:Pokey Dravon wrote:manboar thunder fist wrote:Uplinks and repair tools. Vehicles are getting native armor reps like infantry, so repair tools are no longer needed. Additionally if you want to be supportive of your team as a vehicle pilot by spawning players, should you not be using a mCRU that's on your vehicle? As a long time dedicated pilot, I would very happily and gladly give up my equipment slots and any and all combat effectiveness in exchange for Rig slots and AV players to NOT be able to pilot. This is exactly the same kind of reluctance that people put up against bandwidth. They've grown so accustomed to a playstyle that should have never even existed, and now that it's getting closer to crunch time, the fear is real. Oh, and MCRUs are still buggy as **** I'd take it as is, with nothing on it... The bonus being that you can actually use the vehicles... But if we want to be fair, it should have a non-replaceable rep-tool, for tankers who can't rep or recall because low hp and no accessible supply depos. On a separate thought, leaving out the LAV is a bad idea, as those are stolen more than anything and have the highest rate of excreting HMGs. Which is why, instead of pilot suits being light frame and not for LAV's. I suggest a heavy frame (faat and slow, harder to run away if you escape the explosion) with the rep-tool, side arm combo. Stops the LAV driver from being insta-gibbed, while also allowing us to balance the hp of solo fat suit LAV gunners, such as myself. Why bother having the pilot suit at all if all it offers is being able to get into a vehicle? What a terrible idea.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5046
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Posted - 2015.02.24 17:39:00 -
[39] - Quote
Derpty Derp wrote: I'd take it as is, with nothing on it... The bonus being that you can actually use the vehicles...
But if we want to be fair, it should have a non-replaceable rep-tool, for tankers who can't rep or recall because low hp and no accessible supply depos.
On a separate thought, leaving out the LAV is a bad idea, as those are stolen more than anything and have the highest rate of excreting HMGs.
Which is why, instead of pilot suits being light frame and not for LAV's. I suggest a heavy frame (faat and slow, harder to run away if you escape the explosion) with the rep-tool, side arm combo. Stops the LAV driver from being insta-gibbed, while also allowing us to balance the hp of solo fat suit LAV gunners, such as myself.
Again really no reason for the repair tool if all vehicles have some passive armor regen. HAVs are getting them, I imagine LAVs and Dropships will happen at some point as well.
The main reason people want this required pilot suit crap, but no on LAVs, is because they use LAVs and don't want any changes that actually impact their personal playstyle, just limit others. I'm not a huge fan of the required pilot suit concept, but if they're going to do it, it better be all vehicles so people can really understand how annoying it'll be to need a pilot to drive them around.
Honestly adding an exist/entry timer would help alleviate many of the issues people are experiencing with others popping in and out of vehicles...hell you could even scale it with dropsuit size if you want to get fancy. And to be frank, the only 'must need a pilot suit to drive' system that I might consider supporting, is if anyone can pilot generalist vehicles, but it takes a pilot to drive specialist vehicles (UHAV, Logi LAV, ect)
As for the suit itself in terms of frame sized and HP, you do raise a fair point that you don't want them to be too squishy as not to get instablapped out of LAV. I'm not too set on any particular frame or whatever, I think many just jumped tot he Light frame because its the only frame with 1 specialty so far.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
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DUST Fiend
15847
|
Posted - 2015.02.24 17:50:00 -
[40] - Quote
Pokey Dravon wrote:Derpty Derp wrote: I'd take it as is, with nothing on it... The bonus being that you can actually use the vehicles...
But if we want to be fair, it should have a non-replaceable rep-tool, for tankers who can't rep or recall because low hp and no accessible supply depos.
On a separate thought, leaving out the LAV is a bad idea, as those are stolen more than anything and have the highest rate of excreting HMGs.
Which is why, instead of pilot suits being light frame and not for LAV's. I suggest a heavy frame (faat and slow, harder to run away if you escape the explosion) with the rep-tool, side arm combo. Stops the LAV driver from being insta-gibbed, while also allowing us to balance the hp of solo fat suit LAV gunners, such as myself.
Again really no reason for the repair tool if all vehicles have some passive armor regen. HAVs are getting them, I imagine LAVs and Dropships will happen at some point as well. The main reason people want this required pilot suit crap, but no on LAVs, is because they use LAVs and don't want any changes that actually impact their personal playstyle, just limit others. I'm not a huge fan of the required pilot suit concept, but if they're going to do it, it better be all vehicles so people can really understand how annoying it'll be to need a pilot to drive them around. Honestly adding an exist/entry timer would help alleviate many of the issues people are experiencing with others popping in and out of vehicles...hell you could even scale it with dropsuit size if you want to get fancy. And to be frank, the only 'must need a pilot suit to drive' system that I might consider supporting, is if anyone can pilot generalist vehicles, but it takes a pilot to drive specialist vehicles (UHAV, Logi LAV, ect) As for the suit itself in terms of frame sized and HP, you do raise a fair point that you don't want them to be too squishy as not to get instablapped out of LAV. I'm not too set on any particular frame or whatever, I think many just jumped tot he Light frame because its the only frame with 1 specialty so far. I don't see why we couldn't have both, pilot suit required for all but LAVs, and an enter exit delay / animation to keep HMG LAV Heavies from being as obnoxious. Pilot suits bypass the delay, and the delay is scaled upwards from light to heavy. LAVs are an open cockpit, generalist vehicle. They're made for rapid transport and that's about it. Being forced to ride around in a squishy suit would be a little lame, especially since the bonuses from the suit likely wouldn't be as useful on an LAV. I don't mind AV hopping out of an LAV because if they're acting solo, they're only a threat to me as either the turret (while stationary) or their AV (mostly stationary), versus having a full combat ready platform with oodles of HP, and plenty of cover to hide behind.
I see no reason to let others pilot actual vehicles. Sorry LAVs, you're the redheaded stepchild of the vehicle tree, deal with it.
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Mary Sedillo
Molon Labe. General Tso's Alliance
397
|
Posted - 2015.02.24 18:06:00 -
[41] - Quote
ROMULUS H3X wrote:There should be a timer for the pilots to leave the vehicle, escapees somehow manage to drop out the bottom hatch of the tank right before it explodes.. AND THEN SURVIVE THE TREMENDOUS EXPLOSION... is getting old. I just feel if you are going to be some tough guy tank captain and going to pick on easy infantry kills, you should be man enough to go down with the tank.. Then when my forge or plasma makes it rough you drive as far away as you can before you poo on yourself and teleport out the side of the vehicle and it's usually one of the following that happens: (A) Some stacked HMG user attempts to blast me in the face, where they recieve a direct dorge just as their garbage tank did.... or (B) Scout immediately trys to cloak up run away, then to only give away his position by calling in another tank.. which then gets the same treatment Both scenarios leave me laughing, but I must enforce the fact that a True Tanker.. or True Pilot.. is rarely seen.. only those that abuse the very vehicles they proclaim to be the captains of... Go down with your ship if you are a REAL CAPTAIN, I say. You know what I mean. Sometimes you just want that pilot who did 3 loop-d-loops and a barrel roll, of which you connected all 4 Forge Blasts into his hull, to know WHO DUNNIT?! Sure they might get splattered on the side of their dropship while trying to exit at high speed... but it's not what I am looking for, and even then they still escape sometimes..
I go down with my vehicles so I know who to kill mercilessly next go round. B-)
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Fox Gaden
Immortal Guides Learning Alliance
5997
|
Posted - 2015.02.24 18:08:00 -
[42] - Quote
DUST Fiend wrote:Fox Gaden wrote:DUST Fiend wrote:Make pilot suits, I don't care what they do. You have to have a pilot suit to operate a vehicle.
I am beyond sick of chasing down tanks only for a swarm commando to pop out and dance behind his mobile cover. Pilots should pilot, this is getting absurd. If you want mobile AV as well, fit a turret, and bring someone with you. Part of the reluctance of introducing Pilot Suits was that adding vehicle bonuses would further complicate vehicle balance. However, if only people in Pilot Suits could operate closed vehicles (would not include LAVGÇÖs) then that would give Pilot Suits a purpose without having to give it vehicle bonuses. It would be a low HP Scout suit, sidearm only (no light weapon), with an equipment slot for a Rep tool. While it seems like a nerf to vehicle pilots on first glance, pilots will quickly realize that it is essentially the same as a vehicle lock, and therefor a buff to pilots. So long as the suit never goes over 10k and only cost about 10k SP that's fine. I do think the suit should have bonuses, but it would be nice if there was bonuses that would not directly effect combat balance. Like Ammo capacity, or something that would benefit but not have a direct impact on short term combat.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Spkr4theDead
Red Star.
2994
|
Posted - 2015.02.24 18:10:00 -
[43] - Quote
Fox Gaden wrote:DUST Fiend wrote:Fox Gaden wrote:DUST Fiend wrote:Make pilot suits, I don't care what they do. You have to have a pilot suit to operate a vehicle.
I am beyond sick of chasing down tanks only for a swarm commando to pop out and dance behind his mobile cover. Pilots should pilot, this is getting absurd. If you want mobile AV as well, fit a turret, and bring someone with you. Part of the reluctance of introducing Pilot Suits was that adding vehicle bonuses would further complicate vehicle balance. However, if only people in Pilot Suits could operate closed vehicles (would not include LAVGÇÖs) then that would give Pilot Suits a purpose without having to give it vehicle bonuses. It would be a low HP Scout suit, sidearm only (no light weapon), with an equipment slot for a Rep tool. While it seems like a nerf to vehicle pilots on first glance, pilots will quickly realize that it is essentially the same as a vehicle lock, and therefor a buff to pilots. So long as the suit never goes over 10k and only cost about 10k SP that's fine. I do think the suit should have bonuses, but it would be nice if there was bonuses that would not directly effect combat balance. Like Ammo capacity, or something that would benefit but not have a direct impact on short term combat. Why bother with the suit if it's going to have a worthless bonus like that?
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5048
|
Posted - 2015.02.24 20:10:00 -
[44] - Quote
DUST Fiend wrote: I don't see why we couldn't have both, pilot suit required for all but LAVs, and an enter exit delay / animation to keep HMG LAV Heavies from being as obnoxious. Pilot suits bypass the delay, and the delay is scaled upwards from light to heavy. LAVs are an open cockpit, generalist vehicle. They're made for rapid transport and that's about it. Being forced to ride around in a squishy suit would be a little lame, especially since the bonuses from the suit likely wouldn't be as useful on an LAV. I don't mind AV hopping out of an LAV because if they're acting solo, they're only a threat to me as either the turret (while stationary) or their AV (mostly stationary), versus having a full combat ready platform with oodles of HP, and plenty of cover to hide behind.
I see no reason to let others pilot actual vehicles. Sorry LAVs, you're the redheaded stepchild of the vehicle tree, deal with it.
I just don't see the need to make pilot suits *required* to pilot a vehicle. Pilot suits should provide enough of a benefit that a pilot is going to be at a disadvantage if they're not using the suit, but they're still not required to.
It just feels like poor design when you have to impose arbitrary limitations (or exceptions) such as "Oh well this is always true, except LAVs, because reasons."
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
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Spkr4theDead
Red Star.
2995
|
Posted - 2015.02.24 20:14:00 -
[45] - Quote
Pokey Dravon wrote:DUST Fiend wrote: I don't see why we couldn't have both, pilot suit required for all but LAVs, and an enter exit delay / animation to keep HMG LAV Heavies from being as obnoxious. Pilot suits bypass the delay, and the delay is scaled upwards from light to heavy. LAVs are an open cockpit, generalist vehicle. They're made for rapid transport and that's about it. Being forced to ride around in a squishy suit would be a little lame, especially since the bonuses from the suit likely wouldn't be as useful on an LAV. I don't mind AV hopping out of an LAV because if they're acting solo, they're only a threat to me as either the turret (while stationary) or their AV (mostly stationary), versus having a full combat ready platform with oodles of HP, and plenty of cover to hide behind.
I see no reason to let others pilot actual vehicles. Sorry LAVs, you're the redheaded stepchild of the vehicle tree, deal with it.
I just don't see the need to make pilot suits *required* to pilot a vehicle. Pilot suits should provide enough of a benefit that a pilot is going to be at a disadvantage if they're not using the suit, but they're still not required to. It just feels like poor design when you have to impose arbitrary limitations (or exceptions) such as "Oh well this is always true, except LAVs, because reasons." Limitations, like only one hardener.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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DUST Fiend
15853
|
Posted - 2015.02.24 20:16:00 -
[46] - Quote
Pokey Dravon wrote:DUST Fiend wrote: I don't see why we couldn't have both, pilot suit required for all but LAVs, and an enter exit delay / animation to keep HMG LAV Heavies from being as obnoxious. Pilot suits bypass the delay, and the delay is scaled upwards from light to heavy. LAVs are an open cockpit, generalist vehicle. They're made for rapid transport and that's about it. Being forced to ride around in a squishy suit would be a little lame, especially since the bonuses from the suit likely wouldn't be as useful on an LAV. I don't mind AV hopping out of an LAV because if they're acting solo, they're only a threat to me as either the turret (while stationary) or their AV (mostly stationary), versus having a full combat ready platform with oodles of HP, and plenty of cover to hide behind.
I see no reason to let others pilot actual vehicles. Sorry LAVs, you're the redheaded stepchild of the vehicle tree, deal with it.
I just don't see the need to make pilot suits *required* to pilot a vehicle. Pilot suits should provide enough of a benefit that a pilot is going to be at a disadvantage if they're not using the suit, but they're still not required to. It just feels like poor design when you have to impose arbitrary limitations (or exceptions) such as "Oh well this is always true, except LAVs, because reasons." Then as a compromise there should simply be a mandatory 3.5 second enter / exit delay for light, 4 for medium, 4.5 for heavy (animation when resources allow)
Pilot suit has an enter / exit delay of 1.5 seconds
Spkr4theDead wrote: Limitations, like only one hardener.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5048
|
Posted - 2015.02.24 20:23:00 -
[47] - Quote
I don't have an issue with the reduction to entry/exit timers for pilot suits, that seems like a reasonable bonus. Now I think open cockpit vehicles such as the LAV should have a shorter delay than say an HAV or Dropship, that also makes sense to me. I mean you could make it undesirable to not use a pilot suit because of the delay, but I really don't like restricting it completely.
And yes, I dislike the 1 hardener limitation, I think it's a lazy way to fix some of the issues with hardeners.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
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DeadlyAztec11
Ostrakon Agency
7629
|
Posted - 2015.02.24 22:03:00 -
[48] - Quote
Commandos do what they want m8!
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Bradric Banewolf
D3ATH CARD RUST415
758
|
Posted - 2015.02.25 01:31:00 -
[49] - Quote
Pokey Dravon wrote:manboar thunder fist wrote:Uplinks and repair tools. Vehicles are getting native armor reps like infantry, so repair tools are no longer needed. Additionally if you want to be supportive of your team as a vehicle pilot by spawning players, should you not be using a mCRU that's on your vehicle?
Are you high? Do you even tank bro?
mCRU's on ground vehicles, particularly tanks, are last ditch. They also take up fighting slots that the tank can use for survival. Would rather just carry uplinks on a dropsuit of my choice, or one designed correctly for battle, instead of more limitations.
You guys are hypocrites! On one hand adding inertia to movement to add realism to the game gets a no, but me being willing to spend MY isk to be effective on the battlefield as I see fit is going too far?
If I'm willing to spend the isk shouldn't I be able to? Isn't that the proto stomping argument?
This is supposed to be a futuristic space game, but you are limited to this broke down pilot suit to operate vehicles? However, dodging bullets in speed suits is totally legit right?
Unbelievable!
If I jump out, shoot me! Especially if I'm in this bs suit you guys are building with no anything! If you can't do that than maybe you're not the "slayer" you thought you were.
I can't agree with a pilot suit being mandatory to operate vehicles, because H slots still let players carry light weapons, and what if we said racial suits can only carry racial weapons? Now if the pilot suit offered a different bonus, and we are given a choice I'm game.
Are there racial pilot suits with different bonuses? Now we're talking!
If not then you guys are sending vehicle pilots to an unfair fate in weak gimped suits out of sheer bias!
Each racial pilot suit should have bonuses to the racial tank, but the pilot has the option to mix and match depending on preference just like every other role in the game!
Aldo, I DO NOT agree with this limitation being set on players that a pilot suit is mandatory to operate a tank, dropship, or lav. That's very biased!
Edit: tagged wrong person in my rage. Totally directed at the guy who can't seem to counter guys jumping out with commandos.
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
758
|
Posted - 2015.02.25 01:44:00 -
[50] - Quote
DUST Fiend wrote:A swarm commando jumping out of his tank and using it as cover as he either immediately kills you or forces you off (likely to be killed as you flee) isn't smart or engaging or tactical, it's abuse of a mechanic.
Pilots should pilot. Don't want to be a pilot? Skill dropsuits, or save SP for both. We took away dual roles with Bandwidth, lets continue by adding pilot suit. AV players don't deserve to pilot at the same time, and honestly, really don't deserve to be laying down equipment either (even though I do all the time)
This guy!
We didn't add bandwidth to make arbitrary limitations! It was to give the logi his role back, and it has worked wonders in my opinion!
What you want is an easier kill, and tankers have been out smarting you while driving your cost up! They draw you out of your redline, and their strategy is working!
I have no problem pushing forward in my tank to drop ammo and links, scan, or fight. When the redline tank comes I fight him too. Why must I be reduced to playing redline games with you in some weak suit? 2.7 mil on top of what I spent in SP on tanking just to tank?
So, not only are we totally limiting new players to more stomping on foot, since they can't tank. We're also requiring some 4 to 5 mil SP just to get started?
One job guy, one job.
"Anybody order chaos?"
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5051
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Posted - 2015.02.25 02:01:00 -
[51] - Quote
Bradric Banewolf wrote: Are you high? Do you even tank bro?
mCRU's on ground vehicles, particularly tanks, are last ditch. They also take up fighting slots that the tank can use for survival. Would rather just carry uplinks on a dropsuit of my choice, or one designed correctly for battle, instead of more limitations.
Well some will insist I don't, but I assure you that I do.
For one, HAVs are gaining 2 additional slots, LAVs will likely receive a similar pass, so fitting is a little more flexible now. Not to mention I don't really consider HAVs as a platform that should really be a spawn point anyways, but since we lack proper MAVs I suppose I can't complain.
Additionally I don't have an issue with non-pilot suits hopping out and dropping uplinks. What I do have an issue with is a pilot suit gaining bonuses for piloting, but still maintaining that capability. The Pilot suit should be specialized completely around being inside a vehicle at all time. It should serve zero purpose whatsoever outside of a vehicle, even if its just to hop out for a second.
Bonuses for mCRUs and the sort? Awesome. But hopping out to drop uplinks? No, that's not the Pilot suits role. If you want to maintain the ability to use equipment but drop the bonuses that the pilot suit would offer, that's your call. But dropping uplinks is not an integral part of piloting the vehicle, even if you use the vehicle to drop uplinks.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
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Bradric Banewolf
D3ATH CARD RUST415
758
|
Posted - 2015.02.25 02:04:00 -
[52] - Quote
DUST Fiend wrote:manboar thunder fist wrote:To be honest, a fully trained mercenary would be able to pilot a vehicle regardless of his suit. It's a bit nonsensical to claim he wouldn't be able to stash a rifle or swarm launcher in his tank, it makes perfect sense. Why would anyone climb into a vehicle with just a sidearm.
I would very much instate it as a suit with bonuses for dedicated tankers, but still allow other suits which don't offer a performance buff to pilot vehicles Actually most cockpits are extremely cramped, and can only accommodate certain people. It's very simple to say that these futuristic vehicles require specialized interfacing built into dropsuits just to get the damn thing to power on and sync the computations between pilot and vehicle. Pilots should have to pilot. I hate adding even more SP and ISK sink to one of the most SP and ISK intensive aspects of the game, but it's for the better. If AV or slayers want along in a vehicle, they'll have to hop in a turret or a passenger seat. Teamwork OP yo
Is he serious?
In the words of so many here in the forums....
NO.
You're not "advocating for the good of the game". You're deliberately and blatantly trying to gimp a playstyle because you don't like it. I
f tankers and dropship pilots need this silly suit, then so do lavs! You all load up pilot suits 3 deep, and jump out, in 3 secs, at ALPHA!
...... Let me know how that goes?!
You built it so you where it right into the hot zone!
It's a reason why tankers and dropship pilots rock heavy suits, assaults and logies. So they can fight once the tank is down! What's the point of ANY dropsuit at all in this case if it's useless outside of a vehicle?
When I advocated for heat build-up, cooldown, and timers on rep tools it wasn't because I hated the logi?! I am a logi! It's because it stagnates new player growth, and serves as a crutch more than a help. They're encouraged to hide, and become what we call logi-wh*res?! I got nothing against actual logies who run actual support, but that point hungry vulture trying to rep everything in sight for free points, to include shield stacked suits, just praying you get hit so he can milk you. That's the loser I hate!
He doesn't want to help you! He wants to pretend he's good by being at the top of the leaderboard, and in the process getting the biggest payout foressentially watching you get slaughtered?!
What tankers and dropship pilots are doing is spending an enormous amount of isk to do MORE, not less. You're limiting their ability to be a part of the team effectively because it's beating you!
Once upon a time i got in a tank, and said "hmmm, I could do more for my team if i used a logi!"
Another pilot of a dropship said "I need to carry links".
Another guy said "If my tank goes down, I'm jumping out and taking him with me so my team doesn't have a tank to deal with".
That's dedication, creativity, and strategy and tac if you ask me, and I don't think it should be limited because you couldn't shotgun it.
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
758
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Posted - 2015.02.25 02:08:00 -
[53] - Quote
Pokey Dravon wrote:Bradric Banewolf wrote: Are you high? Do you even tank bro?
mCRU's on ground vehicles, particularly tanks, are last ditch. They also take up fighting slots that the tank can use for survival. Would rather just carry uplinks on a dropsuit of my choice, or one designed correctly for battle, instead of more limitations.
Well some will insist I don't, but I assure you that I do. For one, HAVs are gaining 2 additional slots, LAVs will likely receive a similar pass, so fitting is a little more flexible now. Not to mention I don't really consider HAVs as a platform that should really be a spawn point anyways, but since we lack proper MAVs I suppose I can't complain. Additionally I don't have an issue with non-pilot suits hopping out and dropping uplinks. What I do have an issue with is a pilot suit gaining bonuses for piloting, but still maintaining that capability. The Pilot suit should be specialized completely around being inside a vehicle at all time. It should serve zero purpose whatsoever outside of a vehicle, even if its just to hop out for a second. Bonuses for mCRUs and the sort? Awesome. But hopping out to drop uplinks? No, that's not the Pilot suits role. If you want to maintain the ability to use equipment but drop the bonuses that the pilot suit would offer, that's your call. But dropping uplinks is not an integral part of piloting the vehicle, even if you use the vehicle to drop uplinks.
So long as I don't HAVE to spec into this suit to pilot a tank or dropship I don't care. I don't like fighting with my hands behind my back.
"Anybody order chaos?"
|
Bradric Banewolf
D3ATH CARD RUST415
758
|
Posted - 2015.02.25 02:17:00 -
[54] - Quote
DUST Fiend wrote:manboar thunder fist wrote:To be honest, a fully trained mercenary would be able to pilot a vehicle regardless of his suit. It's a bit nonsensical to claim he wouldn't be able to stash a rifle or swarm launcher in his tank, it makes perfect sense. Why would anyone climb into a vehicle with just a sidearm.
I would very much instate it as a suit with bonuses for dedicated tankers, but still allow other suits which don't offer a performance buff to pilot vehicles Actually most cockpits are extremely cramped, and can only accommodate certain people. It's very simple to say that these futuristic vehicles require specialized interfacing built into dropsuits just to get the damn thing to power on and sync the computations between pilot and vehicle.
Go watch the movie "FURY", then come back.
Why would we give tankers less space in the future?
"Anybody order chaos?"
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17258
|
Posted - 2015.02.25 02:39:00 -
[55] - Quote
Bradric Banewolf wrote:DUST Fiend wrote:manboar thunder fist wrote:To be honest, a fully trained mercenary would be able to pilot a vehicle regardless of his suit. It's a bit nonsensical to claim he wouldn't be able to stash a rifle or swarm launcher in his tank, it makes perfect sense. Why would anyone climb into a vehicle with just a sidearm.
I would very much instate it as a suit with bonuses for dedicated tankers, but still allow other suits which don't offer a performance buff to pilot vehicles Actually most cockpits are extremely cramped, and can only accommodate certain people. It's very simple to say that these futuristic vehicles require specialized interfacing built into dropsuits just to get the damn thing to power on and sync the computations between pilot and vehicle. Go watch the movie "FURY", then come back. Why would we give tankers less space in the future?
Think about it this way instead. You aren't giving tankers less space you are including very specific kinds of technologies to allow a pilot to himself alone manipulate specific modules, the main gun, and drive the tank itself.
Regardless there is too little lore to comment on the state of the tank's internals but I like to believe we use a much more simple and less invasion form of synaptic connections like capsuleers do.
Rather than submersing ourselves in Pod and becoming for all intents and purposes the tank I'd theorise we use a specific kind of technology that is more like a direct imput of the tanks systems into our transplants or brains. The result of this is a combination of ease of use alongside the ability to mentally activate certain systems.
This is why I see pilot suits a specifically useful suits that should ideally function in a small yet noticeable manner to adjust the basic vehicle statistics.
E.G- Pilot suits are not front-line combat suits and provide the pilot with only the bare minimum in personal defence technologies in favour of integrating specialised conductive materials that directly link the pilot to their vehicle. Additionally the suit features micro processors designed to trigger mnemonic information such as operational subroutines and to increase the efficiency of of the pilots mental processing power.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5051
|
Posted - 2015.02.25 03:06:00 -
[56] - Quote
Bradric Banewolf wrote: So long as I don't HAVE to spec into this suit to pilot a tank or dropship I don't care. I don't like fighting with my hands behind my back.
Yep, which is why I'm against the whole Pilot Suit requirement.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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DUST Fiend
15855
|
Posted - 2015.02.25 03:10:00 -
[57] - Quote
Bradric Banewolf wrote:DUST Fiend wrote:manboar thunder fist wrote:To be honest, a fully trained mercenary would be able to pilot a vehicle regardless of his suit. It's a bit nonsensical to claim he wouldn't be able to stash a rifle or swarm launcher in his tank, it makes perfect sense. Why would anyone climb into a vehicle with just a sidearm.
I would very much instate it as a suit with bonuses for dedicated tankers, but still allow other suits which don't offer a performance buff to pilot vehicles Actually most cockpits are extremely cramped, and can only accommodate certain people. It's very simple to say that these futuristic vehicles require specialized interfacing built into dropsuits just to get the damn thing to power on and sync the computations between pilot and vehicle. Go watch the movie "FURY", then come back. Why would we give tankers less space in the future? You are so butthurt, it's glorious.
The amount of assumptions you make is quite impressive, I do enjoy watching this.
I have already offered up a compromise but I'm sure you were too busy knowing every little thing I do on the battlefield, you wizardly wizard you.
My YouTube
Templar BPO Set 190M ISK
ADS Enthusiast
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Takahiro Kashuken
Red Star.
3963
|
Posted - 2015.02.25 10:54:00 -
[58] - Quote
Pokey Dravon wrote:DUST Fiend wrote: I don't see why we couldn't have both, pilot suit required for all but LAVs, and an enter exit delay / animation to keep HMG LAV Heavies from being as obnoxious. Pilot suits bypass the delay, and the delay is scaled upwards from light to heavy. LAVs are an open cockpit, generalist vehicle. They're made for rapid transport and that's about it. Being forced to ride around in a squishy suit would be a little lame, especially since the bonuses from the suit likely wouldn't be as useful on an LAV. I don't mind AV hopping out of an LAV because if they're acting solo, they're only a threat to me as either the turret (while stationary) or their AV (mostly stationary), versus having a full combat ready platform with oodles of HP, and plenty of cover to hide behind.
I see no reason to let others pilot actual vehicles. Sorry LAVs, you're the redheaded stepchild of the vehicle tree, deal with it.
I just don't see the need to make pilot suits *required* to pilot a vehicle. Pilot suits should provide enough of a benefit that a pilot is going to be at a disadvantage if they're not using the suit, but they're still not required to. It just feels like poor design when you have to impose arbitrary limitations (or exceptions) such as "Oh well this is always true, except LAVs, because reasons."
Limitations exist all over this game.
Look at bandwidth and how that killed pubs, you want links use the amarr, you want reps use the minmatar, you want scanner use gallente, you want nanohives use caldari but if you dont you get less of everything and any bonuses lost unless you run all the same equipment
Same with assault suits, don't use the weapon dont get the bonuses.
Lets not forget about vehicles with the impending doom of having 1 hardener or the fact that the core locus grenade, flaylock, mass driver all have bigger splash radius and do more splash damage than a large missile and also last but not least getting new advanced and prototype vehicles but without the increasing slot layout. |
Obodiah Garro
Tech Guard RISE of LEGION
1178
|
Posted - 2015.02.25 11:37:00 -
[59] - Quote
Its simple really, too leave a vehicle you need to go through a cooldown timer. Only pilots can operate HAV/DS/ADS
non pilot suit - 10s
pilot suit
milita - 9 std - 7 adv - 5 pro - 3
Make pilot suits extremely cheap, no slots, they just give you better opertunity to escape when your vehicle is gonna be toast and let you operate the specialized machinery. No more LAV/Heavy spam, no more instant evac for everybody else. Win win.
Nemo me impune lacessit
CCP - Announcing games at the same time as killing the ones you love
CCP - No Credibility
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Takahiro Kashuken
Red Star.
3966
|
Posted - 2015.02.25 11:45:00 -
[60] - Quote
Obodiah Garro wrote:Its simple really, too leave a vehicle you need to go through a cooldown timer. Only pilots can operate HAV/DS/ADS
non pilot suit - 10s
pilot suit
milita - 9 std - 7 adv - 5 pro - 3
Make pilot suits extremely cheap, no slots, they just give you better opertunity to escape when your vehicle is gonna be toast and let you operate the specialized machinery. No more LAV/Heavy spam, no more instant evac for everybody else. Win win.
Once again im not paying 2.7mil SP for that.
Im not paying 57k per suit for that either.
In comparision to other proto suits for infantry they can have upto 3 skill bonuses attached, i do expect Pilot suits to have skill bonuses which are useful for all vehicles. |
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Reinhard Manderfelt
Technically Legal
1
|
Posted - 2015.02.25 11:45:00 -
[61] - Quote
Quote:Go watch the movie "FURY", then come back.
Why would we give tankers less space in the future?
Ah, the movie Fury. About Sherman Tanks, which I believe have been proven to be horribly designed when it comes to escape hatches. I believe most guys never made it out of a Sherman when the Tank went up in flames (which was around 55% of the time upon taking a hit, later reduced by 15% by using "wet stowage".). Perhaps you should draw arguments from reality, not Hollywood, my friend.
"Why should we give them less space in the future?" -More space, means bigger Tank, means more weight and more surface area. More weight means less speed, and more surface area means bigger target. Yes, I can see how Tankers would be concerned about having some degree of comfort over having a reliable, safe vehicle that'll get them in and out of combat safely.
Anyway, while I don't count myself as a 'great' Pilot, I do enjoy flying Dropships, and occasionally Tanks as well. I also run dedicated AV fits, so I see both ends of the spectrum. Personally, I believe Pilot suits, if handled well, would serve an excellent purpose in the game. Right now, there's too many Heavy suits running around, using HAV's and LAV's as a taxi to offset their low movement speed. And that's the problem we face. I see 2 possible solutions:
1) Pilot suits to command HAV's and Dropships (Perhaps only allow Light and Medium to drive LAV to end the 'Murder Taxi Spree') Or 2) Dissallow Heavy suits from driving any vehicle.
Then, slightly off-topic, but it's been mentioned before. I believe a Pilot/Tanker should go down with his vehicle. It's expensive, we get it, but most of the best Tankers (and DS pilots!) I've seen can safely pull back from even Heavy AV situations. At that point they should make a decision. "Can I support my team with my Tank in this situation, or should I reclaim it and help as Infantry?" And either he takes the risk, and maybe loses his Tank, in which case the AV guys also deserve a kill, because believe it or not, most AV fits die a couple of times before the Tank is finally destroyed. Or he doesn't, and helps his team with his favorite Infantry fit. And usually, you'd drive back to a safe location to reclaim, and more often than not there'll be a Supply Depot close by.
And for all this people crying about the possibility of needing a Pilot suit to drive a HAV, just be happy you don't need 2 of your buddies to load and fire your Main Gun.
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Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
90
|
Posted - 2015.02.25 12:42:00 -
[62] - Quote
DUST Fiend wrote:A swarm commando jumping out of his tank and using it as cover as he either immediately kills you or forces you off (likely to be killed as you flee) isn't smart or engaging or tactical, it's abuse of a mechanic.
Pilots should pilot. Don't want to be a pilot? Skill dropsuits, or save SP for both. We took away dual roles with Bandwidth, lets continue by adding pilot suit. AV players don't deserve to pilot at the same time, and honestly, really don't deserve to be laying down equipment either (even though I do all the time)
well, i'm gonna say that pilots only piloting vehicles + speeders = pilots need equipment. links, hives, and bombs are 3 of the only purposes a speeder would have unless a special circumstance was made for single person vehivcles. i personally think it seems a scout vehicle, but until pilots come out i run all my vehicles with a scout suit anyway, so idk. |
Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
90
|
Posted - 2015.02.25 13:06:00 -
[63] - Quote
Reinhard Manderfelt wrote:Quote:Go watch the movie "FURY", then come back.
Why would we give tankers less space in the future? Ah, the movie Fury. About Sherman Tanks, which I believe have been proven to be horribly designed when it comes to escape hatches. I believe most guys never made it out of a Sherman when the Tank went up in flames (which was around 55% of the time upon taking a hit, later reduced by 15% by using "wet stowage".). Perhaps you should draw arguments from reality, not Hollywood, my friend. "Why should we give them less space in the future?" -More space, means bigger Tank, means more weight and more surface area. More weight means less speed, and more surface area means bigger target. Yes, I can see how Tankers would be concerned about having some degree of comfort over having a reliable, safe vehicle that'll get them in and out of combat safely. Anyway, while I don't count myself as a 'great' Pilot, I do enjoy flying Dropships, and occasionally Tanks as well. I also run dedicated AV fits, so I see both ends of the spectrum. Personally, I believe Pilot suits, if handled well, would serve an excellent purpose in the game. Right now, there's too many Heavy suits running around, using HAV's and LAV's as a taxi to offset their low movement speed. And that's the problem we face. I see 2 possible solutions: 1) Pilot suits to command HAV's and Dropships (Perhaps only allow Light and Medium to drive LAV to end the 'Murder Taxi Spree') Or 2) Dissallow Heavy suits from driving any vehicle. Then, slightly off-topic, but it's been mentioned before. I believe a Pilot/Tanker should go down with his vehicle. It's expensive, we get it, but most of the best Tankers (and DS pilots!) I've seen can safely pull back from even Heavy AV situations. At that point they should make a decision. "Can I support my team with my Tank in this situation, or should I reclaim it and help as Infantry?"And either he takes the risk, and maybe loses his Tank, in which case the AV guys also deserve a kill, because believe it or not, most AV fits die a couple of times before the Tank is finally destroyed. Or he doesn't, and helps his team with his favorite Infantry fit. And usually, you'd drive back to a safe location to reclaim, and more often than not there'll be a Supply Depot close by. And for all this people crying about the possibility of needing a Pilot suit to drive a HAV, just be happy you don't need 2 of your buddies to load and fire your Main Gun.
Yes, yes, and yes. and yes. +over9000 i'd say light suits for light vehicles, pilot for any other. and yeh, tanks/ads do act like it doesnt cost 1mil isk in dropsuits and weapons to take out 1mil isk worth of vehicle... what, all those infantry that get shredded like copy paper are all free? nope. love this post, you rock, have my baby.
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Spkr4theDead
Red Star.
2998
|
Posted - 2015.02.25 13:12:00 -
[64] - Quote
Pokey Dravon wrote:Bradric Banewolf wrote: Are you high? Do you even tank bro?
mCRU's on ground vehicles, particularly tanks, are last ditch. They also take up fighting slots that the tank can use for survival. Would rather just carry uplinks on a dropsuit of my choice, or one designed correctly for battle, instead of more limitations.
Well some will insist I don't, but I assure you that I do. For one, HAVs are gaining 2 additional slots, LAVs will likely receive a similar pass, so fitting is a little more flexible now. Not to mention I don't really consider HAVs as a platform that should really be a spawn point anyways, but since we lack proper MAVs I suppose I can't complain. Additionally I don't have an issue with non-pilot suits hopping out and dropping uplinks. What I do have an issue with is a pilot suit gaining bonuses for piloting, but still maintaining that capability. The Pilot suit should be specialized completely around being inside a vehicle at all time. It should serve zero purpose whatsoever outside of a vehicle, even if its just to hop out for a second. Bonuses for mCRUs and the sort? Awesome. But hopping out to drop uplinks? No, that's not the Pilot suits role. If you want to maintain the ability to use equipment but drop the bonuses that the pilot suit would offer, that's your call. But dropping uplinks is not an integral part of piloting the vehicle, even if you use the vehicle to drop uplinks. You need to play the game to be in a tank. MLT doesn't count.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
Bradric Banewolf
D3ATH CARD RUST415
760
|
Posted - 2015.02.25 13:34:00 -
[65] - Quote
DUST Fiend wrote:Bradric Banewolf wrote:DUST Fiend wrote:manboar thunder fist wrote:To be honest, a fully trained mercenary would be able to pilot a vehicle regardless of his suit. It's a bit nonsensical to claim he wouldn't be able to stash a rifle or swarm launcher in his tank, it makes perfect sense. Why would anyone climb into a vehicle with just a sidearm.
I would very much instate it as a suit with bonuses for dedicated tankers, but still allow other suits which don't offer a performance buff to pilot vehicles Actually most cockpits are extremely cramped, and can only accommodate certain people. It's very simple to say that these futuristic vehicles require specialized interfacing built into dropsuits just to get the damn thing to power on and sync the computations between pilot and vehicle. Go watch the movie "FURY", then come back. Why would we give tankers less space in the future? You are so butthurt, it's glorious. The amount of assumptions you make is quite impressive, I do enjoy watching this. I have already offered up a compromise but I'm sure you were too busy knowing every little thing I do on the battlefield, you wizardly wizard you.
"When beaten in argument, the clever forum warrior starts making jokes, avoiding facts, and denying any reason and logic thrown at them".
I've done this before. You'll have to log in, and get your whole squad to come after me full proto in a pub to try to anger me (never works).
What can't be denied, avoided, or worked around is math, reason, and logic.
Currently this suit is lacking in very important departments. I've heard very few arguments for the suit that would make it attractive to a pilot, and instead things that make it attractive to the guys that want to kill pilots.
The logic and reason has been dropped so I'll let CCP work. o7
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
760
|
Posted - 2015.02.25 13:41:00 -
[66] - Quote
Reinhard Manderfelt wrote:Quote:Go watch the movie "FURY", then come back.
Why would we give tankers less space in the future? Ah, the movie Fury. About Sherman Tanks, which I believe have been proven to be horribly designed when it comes to escape hatches. I believe most guys never made it out of a Sherman when the Tank went up in flames (which was around 55% of the time upon taking a hit, later reduced by 15% by using "wet stowage".). Perhaps you should draw arguments from reality, not Hollywood, my friend. "Why should we give them less space in the future?" -More space, means bigger Tank, means more weight and more surface area. More weight means less speed, and more surface area means bigger target. Yes, I can see how Tankers would be concerned about having some degree of comfort over having a reliable, safe vehicle that'll get them in and out of combat safely. Anyway, while I don't count myself as a 'great' Pilot, I do enjoy flying Dropships, and occasionally Tanks as well. I also run dedicated AV fits, so I see both ends of the spectrum. Personally, I believe Pilot suits, if handled well, would serve an excellent purpose in the game. Right now, there's too many Heavy suits running around, using HAV's and LAV's as a taxi to offset their low movement speed. And that's the problem we face. I see 2 possible solutions: 1) Pilot suits to command HAV's and Dropships (Perhaps only allow Light and Medium to drive LAV to end the 'Murder Taxi Spree') Or 2) Dissallow Heavy suits from driving any vehicle. Then, slightly off-topic, but it's been mentioned before. I believe a Pilot/Tanker should go down with his vehicle. It's expensive, we get it, but most of the best Tankers (and DS pilots!) I've seen can safely pull back from even Heavy AV situations. At that point they should make a decision. "Can I support my team with my Tank in this situation, or should I reclaim it and help as Infantry?"And either he takes the risk, and maybe loses his Tank, in which case the AV guys also deserve a kill, because believe it or not, most AV fits die a couple of times before the Tank is finally destroyed. Or he doesn't, and helps his team with his favorite Infantry fit. And usually, you'd drive back to a safe location to reclaim, and more often than not there'll be a Supply Depot close by. And for all this people crying about the possibility of needing a Pilot suit to drive a HAV, just be happy you don't need 2 of your buddies to load and fire your Main Gun.
I would completely debunk this bs with more reason and logic, but it's already shot itself in the foot?!
"Occasional pilots" won't be forced to rock pilot suits 24/7.... real pilots will! We reserve the right to be as involved as anyone!
To go to the extreme of saying the tanks will be huge with enough room for a rifle is silly. I didn't say swimming pool added. I said room inside for weapons and equipment.
Smh I'm done
CCP please don't build crap l, and expect me to spec into it.
Edit: I can't pull back, recall, and help as Infantry if I'm in some poorly built pilot suit.... you know... the one you guys are building?
"Anybody order chaos?"
|
Reinhard Manderfelt
Technically Legal
3
|
Posted - 2015.02.25 13:51:00 -
[67] - Quote
Bradric Banewolf wrote:Reinhard Manderfelt wrote:Quote:Go watch the movie "FURY", then come back.
Why would we give tankers less space in the future? Ah, the movie Fury. About Sherman Tanks, which I believe have been proven to be horribly designed when it comes to escape hatches. I believe most guys never made it out of a Sherman when the Tank went up in flames (which was around 55% of the time upon taking a hit, later reduced by 15% by using "wet stowage".). Perhaps you should draw arguments from reality, not Hollywood, my friend. "Why should we give them less space in the future?" -More space, means bigger Tank, means more weight and more surface area. More weight means less speed, and more surface area means bigger target. Yes, I can see how Tankers would be concerned about having some degree of comfort over having a reliable, safe vehicle that'll get them in and out of combat safely. Anyway, while I don't count myself as a 'great' Pilot, I do enjoy flying Dropships, and occasionally Tanks as well. I also run dedicated AV fits, so I see both ends of the spectrum. Personally, I believe Pilot suits, if handled well, would serve an excellent purpose in the game. Right now, there's too many Heavy suits running around, using HAV's and LAV's as a taxi to offset their low movement speed. And that's the problem we face. I see 2 possible solutions: 1) Pilot suits to command HAV's and Dropships (Perhaps only allow Light and Medium to drive LAV to end the 'Murder Taxi Spree') Or 2) Dissallow Heavy suits from driving any vehicle. Then, slightly off-topic, but it's been mentioned before. I believe a Pilot/Tanker should go down with his vehicle. It's expensive, we get it, but most of the best Tankers (and DS pilots!) I've seen can safely pull back from even Heavy AV situations. At that point they should make a decision. "Can I support my team with my Tank in this situation, or should I reclaim it and help as Infantry?"And either he takes the risk, and maybe loses his Tank, in which case the AV guys also deserve a kill, because believe it or not, most AV fits die a couple of times before the Tank is finally destroyed. Or he doesn't, and helps his team with his favorite Infantry fit. And usually, you'd drive back to a safe location to reclaim, and more often than not there'll be a Supply Depot close by. And for all this people crying about the possibility of needing a Pilot suit to drive a HAV, just be happy you don't need 2 of your buddies to load and fire your Main Gun. I would completely debunk this bs with more reason and logic, but it's already shot itself in the foot?! "Occasional pilots" won't be forced to rock pilot suits 24/7.... real pilots will! We reserve the right to be as involved as anyone! To go to the extreme of saying the tanks will be huge with enough room for a rifle is silly. I didn't say swimming pool added. I said room inside for weapons and equipment. Smh I'm done CCP please don't build crap l, and expect me to spec into it. Edit: I can't pull back, recall, and help as Infantry if I'm in some poorly built pilot suit.... you know... the one you guys are building?
Ok, "Real Pilots" will be forced to wear a pilot suit full time. Good. Because as a "Real Pilot" you should be flying 24/7, in which case there's no need to wear anything other than a special suit for flying, which is what currently, every aviator has to do in every nation currently in existence.
I admit, I went a little overboard with the size insinuation of Tanks, but are you aware that a specific weapon was made to be used by Pilots and Tankers? It's small, compact and lightweight. It's called a Submachine gun or SMG.
You pull back inside the Tank. I've seen it done. You just put your Tank in reverse and drive away (or turn your DS and fly away). In either case, what suit you wear will have no effect. You recall when you reach safety, behind your front-line (or redline, whatever ) and sprint towards a Supply Depot to change fit, because that's what they're there for.
Honestly, I don't mind having to spec into Pilot suits for flying ships. Make em cheap as biscuits, and It won't matter anyway. It's not like people who wish to use...say HMG have to spec into a specific kind of suit do they? Oh... Wait... Same Diff. |
Reinhard Manderfelt
Technically Legal
3
|
Posted - 2015.02.25 13:54:00 -
[68] - Quote
Takahiro Kashuken wrote:Is a Pilot suit worth 2.7mil just so i can get into a vehicle? No
It should be worthwhile to use, offer a decent bonus.
Vehicles are supposed to be a playstyle in itself but currently it is not, anything a vehicle can do infantry can do better and adding a pilot suit now with nothing with it would not change anything apart from the jumping out of a vehicle with something useful.
I agree. Pilot suits should add a bonus to vehicle use. Be it Turret Rotation speed for Tanks, or...whatever, for Dropships (couldn't think of one for DS, apologies) But it shouldn't be basic suits that "only" allow you to drive a vehicle. Which I don't think anyone here wants, nor is it likely that that's what'll happen. Every suit type out there get's certain bonuses, so why should Pilot suits be any different? I don't know for sure, but I highly doubt that Pilot suits would NOT get any bonuses. |
Spkr4theDead
Red Star.
2999
|
Posted - 2015.02.25 14:05:00 -
[69] - Quote
Reinhard Manderfelt wrote:Takahiro Kashuken wrote:Is a Pilot suit worth 2.7mil just so i can get into a vehicle? No
It should be worthwhile to use, offer a decent bonus.
Vehicles are supposed to be a playstyle in itself but currently it is not, anything a vehicle can do infantry can do better and adding a pilot suit now with nothing with it would not change anything apart from the jumping out of a vehicle with something useful. I agree. Pilot suits should add a bonus to vehicle use. Be it Turret Rotation speed for Tanks, or...whatever, for Dropships (couldn't think of one for DS, apologies) But it shouldn't be basic suits that "only" allow you to drive a vehicle. Which I don't think anyone here wants, nor is it likely that that's what'll happen. Every suit type out there get's certain bonuses, so why should Pilot suits be any different? I don't know for sure, but I highly doubt that Pilot suits would NOT get any bonuses. Turret rotation is a useless bonus. Shield regen or armor rep would be far, far more useful.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Poison Diego
Dead Man's Game RUST415
566
|
Posted - 2015.02.25 14:20:00 -
[70] - Quote
The swarmlauncher is, and is always made to powerful. With 1.7 I saw actual hope for vehicle pilots but it doesn't seem like CCP can stand on their own feet and tell the population when enough is enough.
As soon as people noticed that their comfortable auto-aiming anti air and anti ground vehicle magic stick wasn't completely OP anymore we heard roars from people and cries because it was almost hard taking tanks and dropships out by your self using the militia one. They cry for 2 weeks straight and the damage profile is changed back to Weirdoland.
The swarmlauncher is and has always been what destroys wonderful vehicle gameplay. It is to available and to powerful, without the commando.
AVs are fgts that have no understanding of vehicular gameplay and they have no feelings! *Goes back to the soaky corner he came from*
proud CBM member
Nýja Eden er bara byrjunin.
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Mad Syringe
ReDust Inc.
467
|
Posted - 2015.02.25 14:52:00 -
[71] - Quote
Poison Diego wrote:The swarmlauncher is, and is always made to powerful. With 1.7 I saw actual hope for vehicle pilots but it doesn't seem like CCP can stand on their own feet and tell the population when enough is enough.
As soon as people noticed that their comfortable auto-aiming anti air and anti ground vehicle magic stick wasn't completely OP anymore we heard roars from people and cries because it was almost hard taking tanks and dropships out by your self using the militia one. They cry for 2 weeks straight and the damage profile is changed back to Weirdoland.
The swarmlauncher is and has always been what destroys wonderful vehicle gameplay. It is to available and to powerful, without the commando.
AVs are fgts that have no understanding of vehicular gameplay and they have no feelings! *Goes back to the soaky corner he came from*
LOL
What an elitist Vehicle bullcrap...
If AV can't kill vehicles, it has no use. If (shield) vehicles play it smart, they can survive even a Proto Swarm on a Minmando with two complex damage mods. That swarms anihilate armor is only a problem of not enough anti shield AV, since that would make it possible to tone down the SL damage a bit. Right now, I wouldn't mind if Armor hardeners would be buffed a little, to give the Armor tanks the possibillity to escape more often.
If infantry has no possibility to fight of vehicles with ease, we'll have Tank514 back again, and since only a small part of the player base is vehicle focused, that would be a bad idea.
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Spkr4theDead
Red Star.
2999
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Posted - 2015.02.25 15:31:00 -
[72] - Quote
Mad Syringe wrote:Poison Diego wrote:The swarmlauncher is, and is always made to powerful. With 1.7 I saw actual hope for vehicle pilots but it doesn't seem like CCP can stand on their own feet and tell the population when enough is enough.
As soon as people noticed that their comfortable auto-aiming anti air and anti ground vehicle magic stick wasn't completely OP anymore we heard roars from people and cries because it was almost hard taking tanks and dropships out by your self using the militia one. They cry for 2 weeks straight and the damage profile is changed back to Weirdoland.
The swarmlauncher is and has always been what destroys wonderful vehicle gameplay. It is to available and to powerful, without the commando.
AVs are fgts that have no understanding of vehicular gameplay and they have no feelings! *Goes back to the soaky corner he came from* LOL What an elitist Vehicle bullcrap... If AV can't kill vehicles, it has no use. If (shield) vehicles play it smart, they can survive even a Proto Swarm on a Minmando with two complex damage mods. That swarms anihilate armor is only a problem of not enough anti shield AV, since that would make it possible to tone down the SL damage a bit. Right now, I wouldn't mind if Armor hardeners would be buffed a little, to give the Armor tanks the possibillity to escape more often. If infantry has no possibility to fight of vehicles with ease, we'll have Tank514 back again, and since only a small part of the player base is vehicle focused, that would be a bad idea. Why must AV be so incomprehensibly easy and powerful to use?
Buff hardeners a little? Give armor tanks the "possibility" of escaping?
You people won't be happy until vehicles are removed completely, then you'll complain there's nothing for AV to shoot. Please, go away and ruin some other game.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Mad Syringe
ReDust Inc.
467
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Posted - 2015.02.25 15:49:00 -
[73] - Quote
There will never be balance, somebody will always complain.
CCP said that they want vehicles to have windows of opportunities and that's what we have now, at least for shielded vehicles.
You guys want vehicle V vehicle warfare and not be bothered by AV... It's not going to happen. If you want that, go to world of tanks. This is mainly an infantry shooter, that has vehicles as SUPPORT. If you can't accept that, you are in the wrong game.
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DUST Fiend
15858
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Posted - 2015.02.25 17:38:00 -
[74] - Quote
Mad Syringe wrote:There will never be balance, somebody will always complain.
CCP said that they want vehicles to have windows of opportunities and that's what we have now, at least for shielded vehicles.
You guys want vehicle V vehicle warfare and not be bothered by AV... It's not going to happen. If you want that, go to world of tanks. This is mainly an infantry shooter, that has vehicles as SUPPORT. If you can't accept that, you are in the wrong game.
Who said anything about not wanting to be bothered by AV?
I just don't want AV driving, is all. You don't need 8000 HP with your swarm launcher.
My YouTube
Templar BPO Set 190M ISK
ADS Enthusiast
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5056
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Posted - 2015.02.25 20:19:00 -
[75] - Quote
Takahiro Kashuken wrote:Pokey Dravon wrote:DUST Fiend wrote: I don't see why we couldn't have both, pilot suit required for all but LAVs, and an enter exit delay / animation to keep HMG LAV Heavies from being as obnoxious. Pilot suits bypass the delay, and the delay is scaled upwards from light to heavy. LAVs are an open cockpit, generalist vehicle. They're made for rapid transport and that's about it. Being forced to ride around in a squishy suit would be a little lame, especially since the bonuses from the suit likely wouldn't be as useful on an LAV. I don't mind AV hopping out of an LAV because if they're acting solo, they're only a threat to me as either the turret (while stationary) or their AV (mostly stationary), versus having a full combat ready platform with oodles of HP, and plenty of cover to hide behind.
I see no reason to let others pilot actual vehicles. Sorry LAVs, you're the redheaded stepchild of the vehicle tree, deal with it.
I just don't see the need to make pilot suits *required* to pilot a vehicle. Pilot suits should provide enough of a benefit that a pilot is going to be at a disadvantage if they're not using the suit, but they're still not required to. It just feels like poor design when you have to impose arbitrary limitations (or exceptions) such as "Oh well this is always true, except LAVs, because reasons." Limitations exist all over this game. Look at bandwidth and how that killed pubs, you want links use the amarr, you want reps use the minmatar, you want scanner use gallente, you want nanohives use caldari but if you dont you get less of everything and any bonuses lost unless you run all the same equipment Same with assault suits, don't use the weapon dont get the bonuses. Lets not forget about vehicles with the impending doom of having 1 hardener or the fact that the core locus grenade, flaylock, mass driver all have bigger splash radius and do more splash damage than a large missile and also last but not least getting new advanced and prototype vehicles but without the increasing slot layout.
I don't have an issue with limitations that are smart, I have an issue with limitations that are stupid or have arbitrary exceptions for really no reason other than "Well we didn't want to design is properly." Like for example the suggestion that "Oh, Minmatar commando gets a bonus to all projectile and explosive weapons......except Swarms because we dont like that and dont want to properly balance the swarms" is a stupid limitation. Same with Logistics....sure you're *encouraged* to use uplinks on an Amarr Logistics, but you're not required to use an Amarr Logistics to use uplinks. Same for the pilot suit, you should be *encouraged* to use a pilot suit, but not outright required to.
And I'll say it again, if you haven't see me say it a dozen times already, the single hardener limitation is stupid, and another way to get the intended effect should be explored.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Mad Syringe
ReDust Inc.
471
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Posted - 2015.02.25 20:44:00 -
[76] - Quote
DUST Fiend wrote:Mad Syringe wrote:There will never be balance, somebody will always complain.
CCP said that they want vehicles to have windows of opportunities and that's what we have now, at least for shielded vehicles.
You guys want vehicle V vehicle warfare and not be bothered by AV... It's not going to happen. If you want that, go to world of tanks. This is mainly an infantry shooter, that has vehicles as SUPPORT. If you can't accept that, you are in the wrong game.
Who said anything about not wanting to be bothered by AV? I just don't want AV driving, is all. You don't need 8000 HP with your swarm launcher. (unless you're a gunner / passenger, then that's legit)
I'm actually for a mandatory pilot suit for all closed vehicle seats (the ones where you can't take any damage). Though this would hurt me a lot, since I usually deploy my AV ass to highground in 50% of the matches. If I could not do that, then I'd probably squad with Vehicle guys more often, or would serve as delivery driver for the AV guys. This change would actually make sense, especcially with the BW changes we had recently. Since Vehicle users can still run around the map and deploy links without the risk of their suit being killed instantly, since they run in a tank or DS.
A lot of pilots won't like that, since they can farm easy points with high uplinks which only in some cases help their team.
I would not say that pilot suits should have no EQ, but it should be reduced to 1 slot, and a BW that can only support 2 links at proto... So no EQ spam, but the possibility to put out an an initial link for teams to spawn in. And if they run a link, they would have to gimp their vehicle capabilities due to PG CPU issues. |
Starlight Burner
ROGUE RELICS VP Gaming Alliance
141
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Posted - 2015.02.26 06:00:00 -
[77] - Quote
I support OPs post in having this changed.
x Starlight Burner
Thank god for CCP Rattati!!
Rogue Relics is my home away from home.
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Spkr4theDead
Red Star.
3000
|
Posted - 2015.02.26 18:32:00 -
[78] - Quote
I'll reply to those that were requesting a reply from me tonight.
Oh, and stop letting live rent free in your minds. It's disconcerting
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5061
|
Posted - 2015.02.26 19:06:00 -
[79] - Quote
DUST Fiend wrote:Mad Syringe wrote:There will never be balance, somebody will always complain.
CCP said that they want vehicles to have windows of opportunities and that's what we have now, at least for shielded vehicles.
You guys want vehicle V vehicle warfare and not be bothered by AV... It's not going to happen. If you want that, go to world of tanks. This is mainly an infantry shooter, that has vehicles as SUPPORT. If you can't accept that, you are in the wrong game.
Who said anything about not wanting to be bothered by AV? I just don't want AV driving, is all. You don't need 8000 HP with your swarm launcher. (unless you're a gunner / passenger, then that's legit)
What if you allowed anyone to pilot, but the exit timer on a non-pilot was sufficiently long that its not viable to bail out of a dying vehicle to use AV? If you have say a 10 second timer for an HAV, that's really not enough time for someone to realize "Oh, I'm going to die" and bail out before being blown up. I think that would achieve what you're looking to avoid, which is AV popping out of a dying vehicle on the fly and finishing you off, right?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Ku Shala
UNITED MERCINARY AND PILOTS ALLIANCE
1262
|
Posted - 2015.02.26 19:35:00 -
[80] - Quote
pilot suits should have no arms or legs but feet and can be squished like goombas
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist)
Caldari Loyalist
Superior technology will privale.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17316
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Posted - 2015.02.26 20:57:00 -
[81] - Quote
Spkr4theDead wrote:Reinhard Manderfelt wrote:Takahiro Kashuken wrote:Is a Pilot suit worth 2.7mil just so i can get into a vehicle? No
It should be worthwhile to use, offer a decent bonus.
Vehicles are supposed to be a playstyle in itself but currently it is not, anything a vehicle can do infantry can do better and adding a pilot suit now with nothing with it would not change anything apart from the jumping out of a vehicle with something useful. I agree. Pilot suits should add a bonus to vehicle use. Be it Turret Rotation speed for Tanks, or...whatever, for Dropships (couldn't think of one for DS, apologies) But it shouldn't be basic suits that "only" allow you to drive a vehicle. Which I don't think anyone here wants, nor is it likely that that's what'll happen. Every suit type out there get's certain bonuses, so why should Pilot suits be any different? I don't know for sure, but I highly doubt that Pilot suits would NOT get any bonuses. Turret rotation is a useless bonus. Shield regen or armor rep would be far, far more useful.
You are telling me you wouldn't like a tracking bonus for railguns or missiles?
Bro bro bro. What the ****?
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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el OPERATOR
Capital Acquisitions LLC Bad Intention
851
|
Posted - 2015.02.26 21:33:00 -
[82] - Quote
Am I too late in here to say Pilot Suits sound like a great idea provided they're still semi-worthwhile outside of na vehicle and NOT required to operate ANY of the vehicles?
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5061
|
Posted - 2015.02.26 21:59:00 -
[83] - Quote
True Adamance wrote: You are telling me you wouldn't like a tracking bonus for railguns or missiles?
Bro bro bro. What the ****?
He'll just remind you that he's god's gift to tanking and anything you saw is trumped by his throbbing girthy EXPERIENCE and then start spewing how you know nothing because he's personally never seen you in game. Honestly at this point it feels like the opening to Pinky and the Brain it's gotten so repetitive.
But yeah, tracking on a speedy tank is freaking amazing up close.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Poison Diego
Dead Man's Game RUST415
568
|
Posted - 2015.02.26 22:17:00 -
[84] - Quote
Mad Syringe wrote:Poison Diego wrote:The swarmlauncher is, and is always made to powerful. With 1.7 I saw actual hope for vehicle pilots but it doesn't seem like CCP can stand on their own feet and tell the population when enough is enough.
As soon as people noticed that their comfortable auto-aiming anti air and anti ground vehicle magic stick wasn't completely OP anymore we heard roars from people and cries because it was almost hard taking tanks and dropships out by your self using the militia one. They cry for 2 weeks straight and the damage profile is changed back to Weirdoland.
The swarmlauncher is and has always been what destroys wonderful vehicle gameplay. It is to available and to powerful, without the commando.
AVs are fgts that have no understanding of vehicular gameplay and they have no feelings! *Goes back to the soaky corner he came from* LOL What an elitist Vehicle bullcrap... If AV can't kill vehicles, it has no use. If (shield) vehicles play it smart, they can survive even a Proto Swarm on a Minmando with two complex damage mods. That swarms anihilate armor is only a problem of not enough anti shield AV, since that would make it possible to tone down the SL damage a bit. Right now, I wouldn't mind if Armor hardeners would be buffed a little, to give the Armor tanks the possibillity to escape more often. If infantry has no possibility to fight of vehicles with ease, we'll have Tank514 back again, and since only a small part of the player base is vehicle focused, that would be a bad idea. But A minmando is not supposed to dominate the whole air. If a minmando locks on your incubus with a proto swarmlauncher and you are not aware of him before he does, you are dead. There is NO way around it. Yeah you're right, pythons can barely run away from them but when at least 3-5 guys on the other team go AV as soon as they see a known ADS pilot on the other side or get killed by ADS once it doesn't matter. AV IS to powerful and a dedicated minmando as yourself knows it. Why do you think alot of the old vehicle specialists dont use them anymore? because they are where they should be?? no! Because there is no balance.. Shield is on the ok side right now but armor is something we don't even talk about.
proud CBM member
Nýja Eden er bara byrjunin.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17318
|
Posted - 2015.02.26 22:27:00 -
[85] - Quote
Pokey Dravon wrote:True Adamance wrote: You are telling me you wouldn't like a tracking bonus for railguns or missiles?
Bro bro bro. What the ****?
He'll just remind you that he's god's gift to tanking and anything you saw is trumped by his throbbing girthy EXPERIENCE and then start spewing how you know nothing because he's personally never seen you in game. Honestly at this point it feels like the opening to Pinky and the Brain it's gotten so repetitive. But yeah, tracking on a speedy tank is freaking amazing up close.
Nah man did you hear about the time I wrecked three Falchions in a Soma?! Bruh u should hv cuz man it waz da bestest fing evuh!
((True story...it's the only worthwhile thing I've ever done.))
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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el OPERATOR
Capital Acquisitions LLC Bad Intention
851
|
Posted - 2015.02.26 22:47:00 -
[86] - Quote
Ku Shala wrote:pilot suits should have no arms or legs but feet and can be squished like goombas
Best idea in here so long as once flattened they can also be kicked into the path of ground-based vehicles, flipping them OR picked up and thrown at air-based vehicles, knocking them down.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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