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Spkr4theDead
Red Star.
2990
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Posted - 2015.02.24 16:54:00 -
[1] - Quote
Pokey Dravon wrote:manboar thunder fist wrote:Uplinks and repair tools. Vehicles are getting native armor reps like infantry, so repair tools are no longer needed. Additionally if you want to be supportive of your team as a vehicle pilot by spawning players, should you not be using a mCRU that's on your vehicle? Maybe you should try fitting an mCRU on a vehicle that isn't a dropship.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
2990
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Posted - 2015.02.24 17:00:00 -
[2] - Quote
Derpty Derp wrote:DUST Fiend wrote:Pokey Dravon wrote:manboar thunder fist wrote:Uplinks and repair tools. Vehicles are getting native armor reps like infantry, so repair tools are no longer needed. Additionally if you want to be supportive of your team as a vehicle pilot by spawning players, should you not be using a mCRU that's on your vehicle? As a long time dedicated pilot, I would very happily and gladly give up my equipment slots and any and all combat effectiveness in exchange for Rig slots and AV players to NOT be able to pilot. This is exactly the same kind of reluctance that people put up against bandwidth. They've grown so accustomed to a playstyle that should have never even existed, and now that it's getting closer to crunch time, the fear is real. Oh, and MCRUs are still buggy as **** I'd take it as is, with nothing on it... The bonus being that you can actually use the vehicles... But if we want to be fair, it should have a non-replaceable rep-tool, for tankers who can't rep or recall because low hp and no accessible supply depos. On a separate thought, leaving out the LAV is a bad idea, as those are stolen more than anything and have the highest rate of excreting HMGs. Which is why, instead of pilot suits being light frame and not for LAV's. I suggest a heavy frame (faat and slow, harder to run away if you escape the explosion) with the rep-tool, side arm combo. Stops the LAV driver from being insta-gibbed, while also allowing us to balance the hp of solo fat suit LAV gunners, such as myself. Why bother having the pilot suit at all if all it offers is being able to get into a vehicle? What a terrible idea.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
2994
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Posted - 2015.02.24 18:10:00 -
[3] - Quote
Fox Gaden wrote:DUST Fiend wrote:Fox Gaden wrote:DUST Fiend wrote:Make pilot suits, I don't care what they do. You have to have a pilot suit to operate a vehicle.
I am beyond sick of chasing down tanks only for a swarm commando to pop out and dance behind his mobile cover. Pilots should pilot, this is getting absurd. If you want mobile AV as well, fit a turret, and bring someone with you. Part of the reluctance of introducing Pilot Suits was that adding vehicle bonuses would further complicate vehicle balance. However, if only people in Pilot Suits could operate closed vehicles (would not include LAVGÇÖs) then that would give Pilot Suits a purpose without having to give it vehicle bonuses. It would be a low HP Scout suit, sidearm only (no light weapon), with an equipment slot for a Rep tool. While it seems like a nerf to vehicle pilots on first glance, pilots will quickly realize that it is essentially the same as a vehicle lock, and therefor a buff to pilots. So long as the suit never goes over 10k and only cost about 10k SP that's fine. I do think the suit should have bonuses, but it would be nice if there was bonuses that would not directly effect combat balance. Like Ammo capacity, or something that would benefit but not have a direct impact on short term combat. Why bother with the suit if it's going to have a worthless bonus like that?
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
2995
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Posted - 2015.02.24 20:14:00 -
[4] - Quote
Pokey Dravon wrote:DUST Fiend wrote: I don't see why we couldn't have both, pilot suit required for all but LAVs, and an enter exit delay / animation to keep HMG LAV Heavies from being as obnoxious. Pilot suits bypass the delay, and the delay is scaled upwards from light to heavy. LAVs are an open cockpit, generalist vehicle. They're made for rapid transport and that's about it. Being forced to ride around in a squishy suit would be a little lame, especially since the bonuses from the suit likely wouldn't be as useful on an LAV. I don't mind AV hopping out of an LAV because if they're acting solo, they're only a threat to me as either the turret (while stationary) or their AV (mostly stationary), versus having a full combat ready platform with oodles of HP, and plenty of cover to hide behind.
I see no reason to let others pilot actual vehicles. Sorry LAVs, you're the redheaded stepchild of the vehicle tree, deal with it.
I just don't see the need to make pilot suits *required* to pilot a vehicle. Pilot suits should provide enough of a benefit that a pilot is going to be at a disadvantage if they're not using the suit, but they're still not required to. It just feels like poor design when you have to impose arbitrary limitations (or exceptions) such as "Oh well this is always true, except LAVs, because reasons." Limitations, like only one hardener.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
2998
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Posted - 2015.02.25 13:12:00 -
[5] - Quote
Pokey Dravon wrote:Bradric Banewolf wrote: Are you high? Do you even tank bro?
mCRU's on ground vehicles, particularly tanks, are last ditch. They also take up fighting slots that the tank can use for survival. Would rather just carry uplinks on a dropsuit of my choice, or one designed correctly for battle, instead of more limitations.
Well some will insist I don't, but I assure you that I do. For one, HAVs are gaining 2 additional slots, LAVs will likely receive a similar pass, so fitting is a little more flexible now. Not to mention I don't really consider HAVs as a platform that should really be a spawn point anyways, but since we lack proper MAVs I suppose I can't complain. Additionally I don't have an issue with non-pilot suits hopping out and dropping uplinks. What I do have an issue with is a pilot suit gaining bonuses for piloting, but still maintaining that capability. The Pilot suit should be specialized completely around being inside a vehicle at all time. It should serve zero purpose whatsoever outside of a vehicle, even if its just to hop out for a second. Bonuses for mCRUs and the sort? Awesome. But hopping out to drop uplinks? No, that's not the Pilot suits role. If you want to maintain the ability to use equipment but drop the bonuses that the pilot suit would offer, that's your call. But dropping uplinks is not an integral part of piloting the vehicle, even if you use the vehicle to drop uplinks. You need to play the game to be in a tank. MLT doesn't count.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
2999
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Posted - 2015.02.25 14:05:00 -
[6] - Quote
Reinhard Manderfelt wrote:Takahiro Kashuken wrote:Is a Pilot suit worth 2.7mil just so i can get into a vehicle? No
It should be worthwhile to use, offer a decent bonus.
Vehicles are supposed to be a playstyle in itself but currently it is not, anything a vehicle can do infantry can do better and adding a pilot suit now with nothing with it would not change anything apart from the jumping out of a vehicle with something useful. I agree. Pilot suits should add a bonus to vehicle use. Be it Turret Rotation speed for Tanks, or...whatever, for Dropships (couldn't think of one for DS, apologies) But it shouldn't be basic suits that "only" allow you to drive a vehicle. Which I don't think anyone here wants, nor is it likely that that's what'll happen. Every suit type out there get's certain bonuses, so why should Pilot suits be any different? I don't know for sure, but I highly doubt that Pilot suits would NOT get any bonuses. Turret rotation is a useless bonus. Shield regen or armor rep would be far, far more useful.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
2999
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Posted - 2015.02.25 15:31:00 -
[7] - Quote
Mad Syringe wrote:Poison Diego wrote:The swarmlauncher is, and is always made to powerful. With 1.7 I saw actual hope for vehicle pilots but it doesn't seem like CCP can stand on their own feet and tell the population when enough is enough.
As soon as people noticed that their comfortable auto-aiming anti air and anti ground vehicle magic stick wasn't completely OP anymore we heard roars from people and cries because it was almost hard taking tanks and dropships out by your self using the militia one. They cry for 2 weeks straight and the damage profile is changed back to Weirdoland.
The swarmlauncher is and has always been what destroys wonderful vehicle gameplay. It is to available and to powerful, without the commando.
AVs are fgts that have no understanding of vehicular gameplay and they have no feelings! *Goes back to the soaky corner he came from* LOL What an elitist Vehicle bullcrap... If AV can't kill vehicles, it has no use. If (shield) vehicles play it smart, they can survive even a Proto Swarm on a Minmando with two complex damage mods. That swarms anihilate armor is only a problem of not enough anti shield AV, since that would make it possible to tone down the SL damage a bit. Right now, I wouldn't mind if Armor hardeners would be buffed a little, to give the Armor tanks the possibillity to escape more often. If infantry has no possibility to fight of vehicles with ease, we'll have Tank514 back again, and since only a small part of the player base is vehicle focused, that would be a bad idea. Why must AV be so incomprehensibly easy and powerful to use?
Buff hardeners a little? Give armor tanks the "possibility" of escaping?
You people won't be happy until vehicles are removed completely, then you'll complain there's nothing for AV to shoot. Please, go away and ruin some other game.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
3000
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Posted - 2015.02.26 18:32:00 -
[8] - Quote
I'll reply to those that were requesting a reply from me tonight.
Oh, and stop letting live rent free in your minds. It's disconcerting
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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