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Bradric Banewolf
D3ATH CARD RUST415
744
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Posted - 2015.02.23 18:56:00 -
[1] - Quote
Taking away team tactics everytime someone mentions this bs suit?!
Why do you think it hasn't been dropped yet? The idea of one trick ponies is annoying.
Squad leader: "need links on Echo!"
Tanker: "........"
Logi: "working on it boss, but they're all over me!"
Tanker: "........"
Squad leader: "scouts we need links!"
Scouts: "yep I'm going, but I got no cover.... I'm down?!"
Tanker: "......."
Squad leader: "where are they? Can someone scan, and we need ammo on Alpha!!!"
Tanker: "........"
Squad leader: "ENEMY TANK!!!"
Tanker: *puts down donuts* *fires up tank, and pulls out of redline* "*cough* I'm on it boss..... where he at boss?"
Squad leader: "oh for f**k sake!"
To take away a players creativity just because you can't counter it is a little unfair.
I don't like strafers all over me, but it's still a part of the game. My issue with it is the fact that it takes advantage of broken hit detection. If the hit detection wasn't effected by guys going spaztastic I wouldn't be bothered.
When they jump out of the tank charging forge or locking on, I got two options:
1. Avasive menuevers!
2. Get out and fight!
If I can get away I will by judging timing and distance. If i can't well we fight.
Oh wait! Are you tanking in a cheap suit? That's why you don't want him to jump out swinging! Because you're b*llsh*ting, and he came ready for war.
When my tank goes down I'm either in it, or jumping out reporting to the frontline.
You sir, are playing safety bubble while your team gets raped! You're one of those 4 tankers riding around killing nothing on a dom while your team is 50 clones down. None of you have the stones to recall, and go "get some".
To the ground troops that complain about guys jumping out:
1. You may not see it, but that scout you couldn't catch DID die! I'm a hard counter that wasn't game intended.
2. That sniper? This guy!
3. Those scans, links, and ammo from no where? Holla at ya boy!
4. Honestly you got flanked, and your tactics were lazy. Stop complaining, and tighten up.
In all honesty the pilot suit should still be a fighting suit with light special bonuses. Not a funeral tux to die in when the tank goes?!
I can't stress it enough that there's a difference between tankers, and warriors in tanks!
For the record CCP, I'm not ranting. Do not let these guys rush you into putting out a crap suit. Take your time!
You already have the new tanks you're working on, and hit detection to fix.
Side note: ninja fix must've went through because strafers have been easier to hit with practice and trigger work.
KUDOS
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
748
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Posted - 2015.02.24 00:56:00 -
[2] - Quote
So.... how many more dropsuits do we want to be completely useless?
The pilot suit you guys describe is complete dung!
When are we going to address the min assault in this manner?
The suit you guys are describing just sits in the tank, and farts. If you know the tanker is jumping out why haven't you countered it?.......
Oh that's right! You went solo to destroy the tank in a team based game. I forgot how selfish you guys can be for WP's, but when that sneaky plan backfires you want scanners nerfed, pilot suits with nothing on em, and tanks without hardeners.
I swear if you nubbs had your way you'd be killing tanks with scrambler rifles.
If the tanker is smart enough to jump out and fight, why can't he? CCP gave you commandos, so why can't WE use them too? If you use min commando w/swarms the tank goes quick, and when I jump out you got CR. That's not good enough for you selfish lot! You wanna blow up the tank, and then run up and melee the tanker once for lulz?!
The pilot suit should have an incentive to run it in the vehicle! Not be a suit to die in?! If I like to run any other suit I can, but be at a disadvantage to tankers In pilot suits in the manner of reps, scans, etc.
I run differently from other tankers as is my choice. If you're running assault do you just stand there and die when a tank shows up, or do you run? Well when AV shows up, ya know... after the enemy tank on your team has done the work and you smell an easy kill, and my tank has no chance of survival. Why must I just concede?
I obviously can't kill infantry that easy with turrets of any kind. That was intentional.
So here are some options:
1. I jump out, which takes 3 to 5 seconds... about the time of ScR cooldown, and run in this light suit w/ no equipment, high or low, and maybe a sidearm..... wait, I'm sorry you guys don't like when scouts (light suits) run away. So I stay and die.
2. I don't jump out, regardless to what suit I'm wearing, and die. The most favorable AV option. However, the pilot suit may have a proto version? So basically I'm just adding to the price tag at this point.... which is just slow.
3. I sit in the redline.... that sucks.
4. I don't tank altogether meaning you can min assault strafe kill me all day long! Now there's your favorite option.
In the words of so many "get gud scrub"!
Sorry for ranting
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
748
|
Posted - 2015.02.24 01:03:00 -
[3] - Quote
Fox Gaden wrote:DUST Fiend wrote:Make pilot suits, I don't care what they do. You have to have a pilot suit to operate a vehicle.
I am beyond sick of chasing down tanks only for a swarm commando to pop out and dance behind his mobile cover. Pilots should pilot, this is getting absurd. If you want mobile AV as well, fit a turret, and bring someone with you. Part of the reluctance of introducing Pilot Suits was that adding vehicle bonuses would further complicate vehicle balance. However, if only people in Pilot Suits could operate closed vehicles (would not include LAVGÇÖs) then that would give Pilot Suits a purpose without having to give it vehicle bonuses. It would be a low HP Scout suit, sidearm only (no light weapon), with an equipment slot for a Rep tool. While it seems like a nerf to vehicle pilots on first glance, pilots will quickly realize that it is essentially the same as a vehicle lock, and therefor a buff to pilots.
Low ehp, no light weapon, no equipment..... might as well stay in it and die?!
How about no sidearm, yes light weapon? I can agree with low ehp, but not with no equipment. You must understand tankers operate in remote areas alot! Thank swarms for that.
We fight in the map expanses more often than not. What am I gonna do with a pistol out there? Shoot myself?
Also, what's with this no equipment bs? Scouts (light suits) have two, but FU tanker! ???
So while operating tank I sir and wait for other tanker? In the meantime my team is a man short because I can't fight for sh*t? Which leads to me using blasters to engage ground troops.... which leads to more forum QQ about blasters.... you guys really thought this one through huh?
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
758
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Posted - 2015.02.25 01:31:00 -
[4] - Quote
Pokey Dravon wrote:manboar thunder fist wrote:Uplinks and repair tools. Vehicles are getting native armor reps like infantry, so repair tools are no longer needed. Additionally if you want to be supportive of your team as a vehicle pilot by spawning players, should you not be using a mCRU that's on your vehicle?
Are you high? Do you even tank bro?
mCRU's on ground vehicles, particularly tanks, are last ditch. They also take up fighting slots that the tank can use for survival. Would rather just carry uplinks on a dropsuit of my choice, or one designed correctly for battle, instead of more limitations.
You guys are hypocrites! On one hand adding inertia to movement to add realism to the game gets a no, but me being willing to spend MY isk to be effective on the battlefield as I see fit is going too far?
If I'm willing to spend the isk shouldn't I be able to? Isn't that the proto stomping argument?
This is supposed to be a futuristic space game, but you are limited to this broke down pilot suit to operate vehicles? However, dodging bullets in speed suits is totally legit right?
Unbelievable!
If I jump out, shoot me! Especially if I'm in this bs suit you guys are building with no anything! If you can't do that than maybe you're not the "slayer" you thought you were.
I can't agree with a pilot suit being mandatory to operate vehicles, because H slots still let players carry light weapons, and what if we said racial suits can only carry racial weapons? Now if the pilot suit offered a different bonus, and we are given a choice I'm game.
Are there racial pilot suits with different bonuses? Now we're talking!
If not then you guys are sending vehicle pilots to an unfair fate in weak gimped suits out of sheer bias!
Each racial pilot suit should have bonuses to the racial tank, but the pilot has the option to mix and match depending on preference just like every other role in the game!
Aldo, I DO NOT agree with this limitation being set on players that a pilot suit is mandatory to operate a tank, dropship, or lav. That's very biased!
Edit: tagged wrong person in my rage. Totally directed at the guy who can't seem to counter guys jumping out with commandos.
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
758
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Posted - 2015.02.25 01:44:00 -
[5] - Quote
DUST Fiend wrote:A swarm commando jumping out of his tank and using it as cover as he either immediately kills you or forces you off (likely to be killed as you flee) isn't smart or engaging or tactical, it's abuse of a mechanic.
Pilots should pilot. Don't want to be a pilot? Skill dropsuits, or save SP for both. We took away dual roles with Bandwidth, lets continue by adding pilot suit. AV players don't deserve to pilot at the same time, and honestly, really don't deserve to be laying down equipment either (even though I do all the time)
This guy!
We didn't add bandwidth to make arbitrary limitations! It was to give the logi his role back, and it has worked wonders in my opinion!
What you want is an easier kill, and tankers have been out smarting you while driving your cost up! They draw you out of your redline, and their strategy is working!
I have no problem pushing forward in my tank to drop ammo and links, scan, or fight. When the redline tank comes I fight him too. Why must I be reduced to playing redline games with you in some weak suit? 2.7 mil on top of what I spent in SP on tanking just to tank?
So, not only are we totally limiting new players to more stomping on foot, since they can't tank. We're also requiring some 4 to 5 mil SP just to get started?
One job guy, one job.
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
758
|
Posted - 2015.02.25 02:04:00 -
[6] - Quote
DUST Fiend wrote:manboar thunder fist wrote:To be honest, a fully trained mercenary would be able to pilot a vehicle regardless of his suit. It's a bit nonsensical to claim he wouldn't be able to stash a rifle or swarm launcher in his tank, it makes perfect sense. Why would anyone climb into a vehicle with just a sidearm.
I would very much instate it as a suit with bonuses for dedicated tankers, but still allow other suits which don't offer a performance buff to pilot vehicles Actually most cockpits are extremely cramped, and can only accommodate certain people. It's very simple to say that these futuristic vehicles require specialized interfacing built into dropsuits just to get the damn thing to power on and sync the computations between pilot and vehicle. Pilots should have to pilot. I hate adding even more SP and ISK sink to one of the most SP and ISK intensive aspects of the game, but it's for the better. If AV or slayers want along in a vehicle, they'll have to hop in a turret or a passenger seat. Teamwork OP yo
Is he serious?
In the words of so many here in the forums....
NO.
You're not "advocating for the good of the game". You're deliberately and blatantly trying to gimp a playstyle because you don't like it. I
f tankers and dropship pilots need this silly suit, then so do lavs! You all load up pilot suits 3 deep, and jump out, in 3 secs, at ALPHA!
...... Let me know how that goes?!
You built it so you where it right into the hot zone!
It's a reason why tankers and dropship pilots rock heavy suits, assaults and logies. So they can fight once the tank is down! What's the point of ANY dropsuit at all in this case if it's useless outside of a vehicle?
When I advocated for heat build-up, cooldown, and timers on rep tools it wasn't because I hated the logi?! I am a logi! It's because it stagnates new player growth, and serves as a crutch more than a help. They're encouraged to hide, and become what we call logi-wh*res?! I got nothing against actual logies who run actual support, but that point hungry vulture trying to rep everything in sight for free points, to include shield stacked suits, just praying you get hit so he can milk you. That's the loser I hate!
He doesn't want to help you! He wants to pretend he's good by being at the top of the leaderboard, and in the process getting the biggest payout foressentially watching you get slaughtered?!
What tankers and dropship pilots are doing is spending an enormous amount of isk to do MORE, not less. You're limiting their ability to be a part of the team effectively because it's beating you!
Once upon a time i got in a tank, and said "hmmm, I could do more for my team if i used a logi!"
Another pilot of a dropship said "I need to carry links".
Another guy said "If my tank goes down, I'm jumping out and taking him with me so my team doesn't have a tank to deal with".
That's dedication, creativity, and strategy and tac if you ask me, and I don't think it should be limited because you couldn't shotgun it.
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
758
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Posted - 2015.02.25 02:08:00 -
[7] - Quote
Pokey Dravon wrote:Bradric Banewolf wrote: Are you high? Do you even tank bro?
mCRU's on ground vehicles, particularly tanks, are last ditch. They also take up fighting slots that the tank can use for survival. Would rather just carry uplinks on a dropsuit of my choice, or one designed correctly for battle, instead of more limitations.
Well some will insist I don't, but I assure you that I do. For one, HAVs are gaining 2 additional slots, LAVs will likely receive a similar pass, so fitting is a little more flexible now. Not to mention I don't really consider HAVs as a platform that should really be a spawn point anyways, but since we lack proper MAVs I suppose I can't complain. Additionally I don't have an issue with non-pilot suits hopping out and dropping uplinks. What I do have an issue with is a pilot suit gaining bonuses for piloting, but still maintaining that capability. The Pilot suit should be specialized completely around being inside a vehicle at all time. It should serve zero purpose whatsoever outside of a vehicle, even if its just to hop out for a second. Bonuses for mCRUs and the sort? Awesome. But hopping out to drop uplinks? No, that's not the Pilot suits role. If you want to maintain the ability to use equipment but drop the bonuses that the pilot suit would offer, that's your call. But dropping uplinks is not an integral part of piloting the vehicle, even if you use the vehicle to drop uplinks.
So long as I don't HAVE to spec into this suit to pilot a tank or dropship I don't care. I don't like fighting with my hands behind my back.
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
758
|
Posted - 2015.02.25 02:17:00 -
[8] - Quote
DUST Fiend wrote:manboar thunder fist wrote:To be honest, a fully trained mercenary would be able to pilot a vehicle regardless of his suit. It's a bit nonsensical to claim he wouldn't be able to stash a rifle or swarm launcher in his tank, it makes perfect sense. Why would anyone climb into a vehicle with just a sidearm.
I would very much instate it as a suit with bonuses for dedicated tankers, but still allow other suits which don't offer a performance buff to pilot vehicles Actually most cockpits are extremely cramped, and can only accommodate certain people. It's very simple to say that these futuristic vehicles require specialized interfacing built into dropsuits just to get the damn thing to power on and sync the computations between pilot and vehicle.
Go watch the movie "FURY", then come back.
Why would we give tankers less space in the future?
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
760
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Posted - 2015.02.25 13:34:00 -
[9] - Quote
DUST Fiend wrote:Bradric Banewolf wrote:DUST Fiend wrote:manboar thunder fist wrote:To be honest, a fully trained mercenary would be able to pilot a vehicle regardless of his suit. It's a bit nonsensical to claim he wouldn't be able to stash a rifle or swarm launcher in his tank, it makes perfect sense. Why would anyone climb into a vehicle with just a sidearm.
I would very much instate it as a suit with bonuses for dedicated tankers, but still allow other suits which don't offer a performance buff to pilot vehicles Actually most cockpits are extremely cramped, and can only accommodate certain people. It's very simple to say that these futuristic vehicles require specialized interfacing built into dropsuits just to get the damn thing to power on and sync the computations between pilot and vehicle. Go watch the movie "FURY", then come back. Why would we give tankers less space in the future? You are so butthurt, it's glorious. The amount of assumptions you make is quite impressive, I do enjoy watching this. I have already offered up a compromise but I'm sure you were too busy knowing every little thing I do on the battlefield, you wizardly wizard you.
"When beaten in argument, the clever forum warrior starts making jokes, avoiding facts, and denying any reason and logic thrown at them".
I've done this before. You'll have to log in, and get your whole squad to come after me full proto in a pub to try to anger me (never works).
What can't be denied, avoided, or worked around is math, reason, and logic.
Currently this suit is lacking in very important departments. I've heard very few arguments for the suit that would make it attractive to a pilot, and instead things that make it attractive to the guys that want to kill pilots.
The logic and reason has been dropped so I'll let CCP work. o7
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
760
|
Posted - 2015.02.25 13:41:00 -
[10] - Quote
Reinhard Manderfelt wrote:Quote:Go watch the movie "FURY", then come back.
Why would we give tankers less space in the future? Ah, the movie Fury. About Sherman Tanks, which I believe have been proven to be horribly designed when it comes to escape hatches. I believe most guys never made it out of a Sherman when the Tank went up in flames (which was around 55% of the time upon taking a hit, later reduced by 15% by using "wet stowage".). Perhaps you should draw arguments from reality, not Hollywood, my friend. "Why should we give them less space in the future?" -More space, means bigger Tank, means more weight and more surface area. More weight means less speed, and more surface area means bigger target. Yes, I can see how Tankers would be concerned about having some degree of comfort over having a reliable, safe vehicle that'll get them in and out of combat safely. Anyway, while I don't count myself as a 'great' Pilot, I do enjoy flying Dropships, and occasionally Tanks as well. I also run dedicated AV fits, so I see both ends of the spectrum. Personally, I believe Pilot suits, if handled well, would serve an excellent purpose in the game. Right now, there's too many Heavy suits running around, using HAV's and LAV's as a taxi to offset their low movement speed. And that's the problem we face. I see 2 possible solutions: 1) Pilot suits to command HAV's and Dropships (Perhaps only allow Light and Medium to drive LAV to end the 'Murder Taxi Spree') Or 2) Dissallow Heavy suits from driving any vehicle. Then, slightly off-topic, but it's been mentioned before. I believe a Pilot/Tanker should go down with his vehicle. It's expensive, we get it, but most of the best Tankers (and DS pilots!) I've seen can safely pull back from even Heavy AV situations. At that point they should make a decision. "Can I support my team with my Tank in this situation, or should I reclaim it and help as Infantry?"And either he takes the risk, and maybe loses his Tank, in which case the AV guys also deserve a kill, because believe it or not, most AV fits die a couple of times before the Tank is finally destroyed. Or he doesn't, and helps his team with his favorite Infantry fit. And usually, you'd drive back to a safe location to reclaim, and more often than not there'll be a Supply Depot close by. And for all this people crying about the possibility of needing a Pilot suit to drive a HAV, just be happy you don't need 2 of your buddies to load and fire your Main Gun.
I would completely debunk this bs with more reason and logic, but it's already shot itself in the foot?!
"Occasional pilots" won't be forced to rock pilot suits 24/7.... real pilots will! We reserve the right to be as involved as anyone!
To go to the extreme of saying the tanks will be huge with enough room for a rifle is silly. I didn't say swimming pool added. I said room inside for weapons and equipment.
Smh I'm done
CCP please don't build crap l, and expect me to spec into it.
Edit: I can't pull back, recall, and help as Infantry if I'm in some poorly built pilot suit.... you know... the one you guys are building?
"Anybody order chaos?"
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