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DUST Fiend
15806
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Posted - 2015.02.22 19:08:00 -
[1] - Quote
Make pilot suits, I don't care what they do. You have to have a pilot suit to operate a vehicle.
I am beyond sick of chasing down tanks only for a swarm commando to pop out and dance behind his mobile cover. Pilots should pilot, this is getting absurd. If you want mobile AV as well, fit a turret, and bring someone with you.
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DUST Fiend
15809
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Posted - 2015.02.22 19:46:00 -
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Sir Dukey wrote:DUST Fiend wrote:Make pilot suits, I don't care what they do. You have to have a pilot suit to operate a vehicle.
I am beyond sick of chasing down tanks only for a swarm commando to pop out and dance behind his mobile cover. Pilots should pilot, this is getting absurd. If you want mobile AV as well, fit a turret, and bring someone with you. They better have equipment slots for armor repairs. They'd probably have a native armor rep I'd imagine.
Even though I use my dropship to place uplinks, I'd rather pilot suits have no equipment slots, and have rig slots instead. Modules that you purchase and equip that directly effect your vehicle.
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DUST Fiend
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Posted - 2015.02.23 04:43:00 -
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ROMULUS H3X wrote:Go down with your ship if you are a REAL CAPTAIN, I say. My in game rank is Captain, and I very rarely leave my bus as it crashes...soo...
Apocalyptic Destroyer wrote:I proposed this before only to have a bunch of stupid AV activists comment. You need Pilot Suits to operate a vehicle with the exception of the LAV I agree with this. When entering or exiting an LAV with any non pilot suit, you have to hold down the exit button for 2-3 seconds. LAVs can still be driven by any suit.
Lightning35 Delta514 wrote:The simplest dropsuit for this would be a light dtipsuit with scout stats but less slots and pgcpu with bonuses as a pro.
Militia- free to anyone- 0% bonuses Std- 1% damage, reload, ammo Adv- 2% damage, reload, ammo Proto- 3% damage, reload, ammo Officer-4% damage, reload, ammo
Pretty simple
While I agree that the hitbox should be the scout, I actually think it should have closer to an Assaults HP. Sure, it's not meant to kill things (sidearm only, obviously), but it should be able to take a hit or two, since that's beyond invaluable as a pilot. There's nothing worse than getting your little toe nicked by a stray sniper bullet and dieing as the RDV finally drops your vehicle. Make pilots just a tiny bit faster than assaults. They don't need to be running around, the low profile just helps them go unnoticed before they place a gigantic KILL ME beacon above themselves.
Your bonuses are definitely a no. That's very uninteresting, uninspired stat creep. Each race should have a specific bonus, with one primary Pilot bonus shared across all suits.
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DUST Fiend
15820
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Posted - 2015.02.23 18:17:00 -
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Greiv Rabbah wrote:DUST Fiend wrote:Make pilot suits, I don't care what they do. You have to have a pilot suit to operate a vehicle.
I am beyond sick of chasing down tanks only for a swarm commando to pop out and dance behind his mobile cover. Pilots should pilot, this is getting absurd. If you want mobile AV as well, fit a turret, and bring someone with you. Bruh even most of the pilots pulling that bs agree with you. Pilot suits are one of the most popular things ppl want in the game, even if they have no bonuses to start Honestly, I despise the idea. Making the most expensive, hardest to enter aspect of the game...more expensive and harder to enter...yea, it's not really my go to choice.
However, AVHAVs **** me off to no end.
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DUST Fiend
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Posted - 2015.02.23 19:17:00 -
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A swarm commando jumping out of his tank and using it as cover as he either immediately kills you or forces you off (likely to be killed as you flee) isn't smart or engaging or tactical, it's abuse of a mechanic.
Pilots should pilot. Don't want to be a pilot? Skill dropsuits, or save SP for both. We took away dual roles with Bandwidth, lets continue by adding pilot suit. AV players don't deserve to pilot at the same time, and honestly, really don't deserve to be laying down equipment either (even though I do all the time)
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DUST Fiend
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Posted - 2015.02.23 20:08:00 -
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Fox Gaden wrote:DUST Fiend wrote:Make pilot suits, I don't care what they do. You have to have a pilot suit to operate a vehicle.
I am beyond sick of chasing down tanks only for a swarm commando to pop out and dance behind his mobile cover. Pilots should pilot, this is getting absurd. If you want mobile AV as well, fit a turret, and bring someone with you. Part of the reluctance of introducing Pilot Suits was that adding vehicle bonuses would further complicate vehicle balance. However, if only people in Pilot Suits could operate closed vehicles (would not include LAVGÇÖs) then that would give Pilot Suits a purpose without having to give it vehicle bonuses. It would be a low HP Scout suit, sidearm only (no light weapon), with an equipment slot for a Rep tool. While it seems like a nerf to vehicle pilots on first glance, pilots will quickly realize that it is essentially the same as a vehicle lock, and therefor a buff to pilots. So long as the suit never goes over 10k and only cost about 10k SP that's fine.
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DUST Fiend
15839
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Posted - 2015.02.24 03:43:00 -
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Pokey Dravon wrote:manboar thunder fist wrote:Uplinks and repair tools. Vehicles are getting native armor reps like infantry, so repair tools are no longer needed. Additionally if you want to be supportive of your team as a vehicle pilot by spawning players, should you not be using a mCRU that's on your vehicle? As a long time dedicated pilot, I would very happily and gladly give up my equipment slots and any and all combat effectiveness in exchange for Rig slots and AV players to NOT be able to pilot.
This is exactly the same kind of reluctance that people put up against bandwidth. They've grown so accustomed to a playstyle that should have never even existed, and now that it's getting closer to crunch time, the fear is real.
Oh, and MCRUs are still buggy as ****
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DUST Fiend
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Posted - 2015.02.24 16:43:00 -
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manboar thunder fist wrote:To be honest, a fully trained mercenary would be able to pilot a vehicle regardless of his suit. It's a bit nonsensical to claim he wouldn't be able to stash a rifle or swarm launcher in his tank, it makes perfect sense. Why would anyone climb into a vehicle with just a sidearm.
I would very much instate it as a suit with bonuses for dedicated tankers, but still allow other suits which don't offer a performance buff to pilot vehicles Actually most cockpits are extremely cramped, and can only accommodate certain people. It's very simple to say that these futuristic vehicles require specialized interfacing built into dropsuits just to get the damn thing to power on and sync the computations between pilot and vehicle.
Pilots should have to pilot. I hate adding even more SP and ISK sink to one of the most SP and ISK intensive aspects of the game, but it's for the better. If AV or slayers want along in a vehicle, they'll have to hop in a turret or a passenger seat.
Teamwork OP yo
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DUST Fiend
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Posted - 2015.02.24 17:50:00 -
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Pokey Dravon wrote:Derpty Derp wrote: I'd take it as is, with nothing on it... The bonus being that you can actually use the vehicles...
But if we want to be fair, it should have a non-replaceable rep-tool, for tankers who can't rep or recall because low hp and no accessible supply depos.
On a separate thought, leaving out the LAV is a bad idea, as those are stolen more than anything and have the highest rate of excreting HMGs.
Which is why, instead of pilot suits being light frame and not for LAV's. I suggest a heavy frame (faat and slow, harder to run away if you escape the explosion) with the rep-tool, side arm combo. Stops the LAV driver from being insta-gibbed, while also allowing us to balance the hp of solo fat suit LAV gunners, such as myself.
Again really no reason for the repair tool if all vehicles have some passive armor regen. HAVs are getting them, I imagine LAVs and Dropships will happen at some point as well. The main reason people want this required pilot suit crap, but no on LAVs, is because they use LAVs and don't want any changes that actually impact their personal playstyle, just limit others. I'm not a huge fan of the required pilot suit concept, but if they're going to do it, it better be all vehicles so people can really understand how annoying it'll be to need a pilot to drive them around. Honestly adding an exist/entry timer would help alleviate many of the issues people are experiencing with others popping in and out of vehicles...hell you could even scale it with dropsuit size if you want to get fancy. And to be frank, the only 'must need a pilot suit to drive' system that I might consider supporting, is if anyone can pilot generalist vehicles, but it takes a pilot to drive specialist vehicles (UHAV, Logi LAV, ect) As for the suit itself in terms of frame sized and HP, you do raise a fair point that you don't want them to be too squishy as not to get instablapped out of LAV. I'm not too set on any particular frame or whatever, I think many just jumped tot he Light frame because its the only frame with 1 specialty so far. I don't see why we couldn't have both, pilot suit required for all but LAVs, and an enter exit delay / animation to keep HMG LAV Heavies from being as obnoxious. Pilot suits bypass the delay, and the delay is scaled upwards from light to heavy. LAVs are an open cockpit, generalist vehicle. They're made for rapid transport and that's about it. Being forced to ride around in a squishy suit would be a little lame, especially since the bonuses from the suit likely wouldn't be as useful on an LAV. I don't mind AV hopping out of an LAV because if they're acting solo, they're only a threat to me as either the turret (while stationary) or their AV (mostly stationary), versus having a full combat ready platform with oodles of HP, and plenty of cover to hide behind.
I see no reason to let others pilot actual vehicles. Sorry LAVs, you're the redheaded stepchild of the vehicle tree, deal with it.
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DUST Fiend
15853
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Posted - 2015.02.24 20:16:00 -
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Pokey Dravon wrote:DUST Fiend wrote: I don't see why we couldn't have both, pilot suit required for all but LAVs, and an enter exit delay / animation to keep HMG LAV Heavies from being as obnoxious. Pilot suits bypass the delay, and the delay is scaled upwards from light to heavy. LAVs are an open cockpit, generalist vehicle. They're made for rapid transport and that's about it. Being forced to ride around in a squishy suit would be a little lame, especially since the bonuses from the suit likely wouldn't be as useful on an LAV. I don't mind AV hopping out of an LAV because if they're acting solo, they're only a threat to me as either the turret (while stationary) or their AV (mostly stationary), versus having a full combat ready platform with oodles of HP, and plenty of cover to hide behind.
I see no reason to let others pilot actual vehicles. Sorry LAVs, you're the redheaded stepchild of the vehicle tree, deal with it.
I just don't see the need to make pilot suits *required* to pilot a vehicle. Pilot suits should provide enough of a benefit that a pilot is going to be at a disadvantage if they're not using the suit, but they're still not required to. It just feels like poor design when you have to impose arbitrary limitations (or exceptions) such as "Oh well this is always true, except LAVs, because reasons." Then as a compromise there should simply be a mandatory 3.5 second enter / exit delay for light, 4 for medium, 4.5 for heavy (animation when resources allow)
Pilot suit has an enter / exit delay of 1.5 seconds
Spkr4theDead wrote: Limitations, like only one hardener.
#Truth.com
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DUST Fiend
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Posted - 2015.02.25 03:10:00 -
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Bradric Banewolf wrote:DUST Fiend wrote:manboar thunder fist wrote:To be honest, a fully trained mercenary would be able to pilot a vehicle regardless of his suit. It's a bit nonsensical to claim he wouldn't be able to stash a rifle or swarm launcher in his tank, it makes perfect sense. Why would anyone climb into a vehicle with just a sidearm.
I would very much instate it as a suit with bonuses for dedicated tankers, but still allow other suits which don't offer a performance buff to pilot vehicles Actually most cockpits are extremely cramped, and can only accommodate certain people. It's very simple to say that these futuristic vehicles require specialized interfacing built into dropsuits just to get the damn thing to power on and sync the computations between pilot and vehicle. Go watch the movie "FURY", then come back. Why would we give tankers less space in the future? You are so butthurt, it's glorious.
The amount of assumptions you make is quite impressive, I do enjoy watching this.
I have already offered up a compromise but I'm sure you were too busy knowing every little thing I do on the battlefield, you wizardly wizard you.
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DUST Fiend
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Posted - 2015.02.25 17:38:00 -
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Mad Syringe wrote:There will never be balance, somebody will always complain.
CCP said that they want vehicles to have windows of opportunities and that's what we have now, at least for shielded vehicles.
You guys want vehicle V vehicle warfare and not be bothered by AV... It's not going to happen. If you want that, go to world of tanks. This is mainly an infantry shooter, that has vehicles as SUPPORT. If you can't accept that, you are in the wrong game.
Who said anything about not wanting to be bothered by AV?
I just don't want AV driving, is all. You don't need 8000 HP with your swarm launcher.
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