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Mad Syringe
ReDust Inc.
454
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Posted - 2015.02.23 13:01:00 -
[1] - Quote
Pilot suit:
Has modules and bonuses that relate to VEHICLES. Has only a sidearm (and 1%damage bonus to it per level) Has barely any hitpoints (less than scouts) Can not stack shields or armor
Is the only suit that can be inside a closed vehicle (so all Tank seats and DS pilot seats)
ADS passengers can be shot, so infantry suits are fine, same goes for LAV passengers/drivers.
Pilot suits would have stacking effects inside a tank, so if you have 3 guys in a tank (each has to wear a pilot suit) their bonuses would stack, but with bigger stacking penalties than normal)
This would make it possible to have tanks on the field, that would need AV to team up, solo pilots would be soloable by proto AV.
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Mad Syringe
ReDust Inc.
467
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Posted - 2015.02.25 14:52:00 -
[2] - Quote
Poison Diego wrote:The swarmlauncher is, and is always made to powerful. With 1.7 I saw actual hope for vehicle pilots but it doesn't seem like CCP can stand on their own feet and tell the population when enough is enough.
As soon as people noticed that their comfortable auto-aiming anti air and anti ground vehicle magic stick wasn't completely OP anymore we heard roars from people and cries because it was almost hard taking tanks and dropships out by your self using the militia one. They cry for 2 weeks straight and the damage profile is changed back to Weirdoland.
The swarmlauncher is and has always been what destroys wonderful vehicle gameplay. It is to available and to powerful, without the commando.
AVs are fgts that have no understanding of vehicular gameplay and they have no feelings! *Goes back to the soaky corner he came from*
LOL
What an elitist Vehicle bullcrap...
If AV can't kill vehicles, it has no use. If (shield) vehicles play it smart, they can survive even a Proto Swarm on a Minmando with two complex damage mods. That swarms anihilate armor is only a problem of not enough anti shield AV, since that would make it possible to tone down the SL damage a bit. Right now, I wouldn't mind if Armor hardeners would be buffed a little, to give the Armor tanks the possibillity to escape more often.
If infantry has no possibility to fight of vehicles with ease, we'll have Tank514 back again, and since only a small part of the player base is vehicle focused, that would be a bad idea.
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Mad Syringe
ReDust Inc.
467
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Posted - 2015.02.25 15:49:00 -
[3] - Quote
There will never be balance, somebody will always complain.
CCP said that they want vehicles to have windows of opportunities and that's what we have now, at least for shielded vehicles.
You guys want vehicle V vehicle warfare and not be bothered by AV... It's not going to happen. If you want that, go to world of tanks. This is mainly an infantry shooter, that has vehicles as SUPPORT. If you can't accept that, you are in the wrong game.
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Mad Syringe
ReDust Inc.
471
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Posted - 2015.02.25 20:44:00 -
[4] - Quote
DUST Fiend wrote:Mad Syringe wrote:There will never be balance, somebody will always complain.
CCP said that they want vehicles to have windows of opportunities and that's what we have now, at least for shielded vehicles.
You guys want vehicle V vehicle warfare and not be bothered by AV... It's not going to happen. If you want that, go to world of tanks. This is mainly an infantry shooter, that has vehicles as SUPPORT. If you can't accept that, you are in the wrong game.
Who said anything about not wanting to be bothered by AV? I just don't want AV driving, is all. You don't need 8000 HP with your swarm launcher. (unless you're a gunner / passenger, then that's legit)
I'm actually for a mandatory pilot suit for all closed vehicle seats (the ones where you can't take any damage). Though this would hurt me a lot, since I usually deploy my AV ass to highground in 50% of the matches. If I could not do that, then I'd probably squad with Vehicle guys more often, or would serve as delivery driver for the AV guys. This change would actually make sense, especcially with the BW changes we had recently. Since Vehicle users can still run around the map and deploy links without the risk of their suit being killed instantly, since they run in a tank or DS.
A lot of pilots won't like that, since they can farm easy points with high uplinks which only in some cases help their team.
I would not say that pilot suits should have no EQ, but it should be reduced to 1 slot, and a BW that can only support 2 links at proto... So no EQ spam, but the possibility to put out an an initial link for teams to spawn in. And if they run a link, they would have to gimp their vehicle capabilities due to PG CPU issues. |
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