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killertojo42
KnightKiller's inc.
90
|
Posted - 2015.01.14 18:10:00 -
[1] - Quote
Make it so the scrambler rifle does charge shot damage at 75-100% on the charge gauge Decrease base damage to eliminate simple spam shooting so it doesn't out DPS every weapon in the game within .1 to .5 seconds Make scrambler rifle operation decrease cool down by 10% each level
When walking on the battlefield i stand alone
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TooMany Names AlreadyTaken
Going for the gold
549
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Posted - 2015.01.14 19:16:00 -
[2] - Quote
Oh shut up and leave it be...
I may not have a mic, but trust me, you NEED me in your squad if you want to win.
When I'm on a roll, I'm unstoppable.
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killertojo42
KnightKiller's inc.
91
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Posted - 2015.01.14 19:32:00 -
[3] - Quote
The rail rifle got nerfed, the combat rifle got every nerf imaginable and the AR got nerfed to hell before a decent rebalancing of the weapon so no I will not leave it be
When walking on the battlefield i stand alone
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killertojo42
KnightKiller's inc.
91
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Posted - 2015.01.14 19:33:00 -
[4] - Quote
Every weapon has been rebalanced, it's the scrambler's turn, return the clip and fix the DPS
When walking on the battlefield i stand alone
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16578
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Posted - 2015.01.14 19:37:00 -
[5] - Quote
killertojo42 wrote:Make it so the scrambler rifle does charge shot damage at 75-100% on the charge gauge Decrease base damage to eliminate simple spam shooting so it doesn't out DPS every weapon in the game within .1 to .5 seconds Make scrambler rifle operation decrease cool down by 10% each level
Using the charged shot actually decreases your over all DPS.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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killertojo42
KnightKiller's inc.
92
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Posted - 2015.01.14 20:15:00 -
[6] - Quote
True Adamance wrote:killertojo42 wrote:Make it so the scrambler rifle does charge shot damage at 75-100% on the charge gauge Decrease base damage to eliminate simple spam shooting so it doesn't out DPS every weapon in the game within .1 to .5 seconds Make scrambler rifle operation decrease cool down by 10% each level Using the charged shot actually decreases your over all DPS. That's the way it's supposed to be used
When walking on the battlefield i stand alone
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Vitharr Foebane
Terminal Courtesy Proficiency V.
2203
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Posted - 2015.01.14 20:28:00 -
[7] - Quote
killertojo42 wrote:Make it so the scrambler rifle does charge shot damage at 75-100% on the charge gauge Decrease base damage to eliminate simple spam shooting so it doesn't out DPS every weapon in the game within .1 to .5 seconds Make scrambler rifle operation decrease cool down by 10% each level need some cream for that butthurt???
Amarr Omnisoldier: Assault, Commando, Logistics, Scout, Sentinel at V
My faith is in my God, my Empress, and my Laz0r
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killertojo42
KnightKiller's inc.
92
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Posted - 2015.01.14 20:37:00 -
[8] - Quote
Vitharr Foebane wrote:killertojo42 wrote:Make it so the scrambler rifle does charge shot damage at 75-100% on the charge gauge Decrease base damage to eliminate simple spam shooting so it doesn't out DPS every weapon in the game within .1 to .5 seconds Make scrambler rifle operation decrease cool down by 10% each level need some cream for that butthurt??? I was skilled in to proto scrambler scrambler rifles, combat rifles, rail rifles and assault rifles and the scrambler is the only one that hasn't been nerfed, I'm asking for a good rebalancing but I see only scared forum watchers are responding to keep their favorite toy completely overpowered
When walking on the battlefield i stand alone
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16578
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Posted - 2015.01.14 21:32:00 -
[9] - Quote
killertojo42 wrote:True Adamance wrote:killertojo42 wrote:Make it so the scrambler rifle does charge shot damage at 75-100% on the charge gauge Decrease base damage to eliminate simple spam shooting so it doesn't out DPS every weapon in the game within .1 to .5 seconds Make scrambler rifle operation decrease cool down by 10% each level Using the charged shot actually decreases your over all DPS. That's the way it's supposed to be used
Yeah......so what's your point?
People not using the charged shot and having their DPS, or using the charged shot and having less DPS?
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Rain Da Pain
Dead Man's Game RUST415
5
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Posted - 2015.01.14 21:37:00 -
[10] - Quote
How many people per game use a scrambler rifle compared to shotgun, hmg, ar, rail rifles, breach and tax ars???? Don't nerf more but give it a 40clip |
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taxi bastard
Amarr Templars Amarr Empire
319
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Posted - 2015.01.14 21:51:00 -
[11] - Quote
1v1 its a nice weapon, but it has its balance when the battle is drawn out.
if i had to nerf it any way i would make heat build up per shot not over time. maybe 15 shots before the overheat |
Bradric Banewolf
D3ATH CARD RUST415
668
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Posted - 2015.01.14 22:00:00 -
[12] - Quote
taxi bastard wrote:1v1 its a nice weapon, but it has its balance when the battle is drawn out.
if i had to nerf it any way i would make heat build up per shot not over time. maybe 15 shots before the overheat
This is the fix, but ccp won't do it. We've brought it up multiple times. Also, yes the forums police won't let the weapon be balanced because they're a bunch of kd padders. Don't worry the nerf bat will come instead of easy balance after scrubs drive the scrambler rifle kill data through the roof.
That's what happens when these gus try their best to kill your thread. We ask for balance, but they bash you. The weapon continues on the path of epic wrecking, and ccp inevitably nerf it into the dirt. Kd padding is a disease that will get your weapons obliterated. Once they balance the scrambler rifle there will be thousands of threads about guys quitting the game lol!
"Anybody order chaos?"
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LUGMOS
Quafe Premium
1537
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Posted - 2015.01.14 22:08:00 -
[13] - Quote
This... Is stupid.
The scrambler is good because of it's chargeable alpha shot, but in 1v 1 it shines because you're not tied to the alpha shot like the tar. If there would be any Nerf, I would actually lower the RoF, because it is sort of crazy, but then again, its not ridiculously OP and easy to use.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Bradric Banewolf
D3ATH CARD RUST415
668
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Posted - 2015.01.14 22:10:00 -
[14] - Quote
TooMany Names AlreadyTaken wrote:Oh shut up and leave it be...
It's best to get it tweaked and balanced now rather than nerfed to oblivion later. The data is going to speak for it self. If the users don't get the balance done here in the forums themselves ccp will do it for them.
When the AR was OP the users foolishly tried to keep it that way instead of finding balance. It got nerfed to the grave. If you guys don't see reason, and bring the rifle to a level that is reasonable the rifle will continue to rock the playerbase, and the data will cause a nerf.
If you provide a reasonable balance they can work in the direction of reason, and the nerf bat stays put. The heat up per shot is the reasonable fix, and you still have the devastating charge shot. I would start there. If you do nothing ccp will "fix" it for you?! That's not what you want trust me.
"Anybody order chaos?"
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
61
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Posted - 2015.01.14 22:18:00 -
[15] - Quote
scrambler did get nerfed 3 times... heatbuild up twice and clip size.....Just cause you get wrecked by them you come on the forum to cry lol. If any weapon were to receive the next nerf it would be easy mode CR.
Emperor Gucci
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
61
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Posted - 2015.01.14 22:22:00 -
[16] - Quote
Bradric Banewolf wrote:TooMany Names AlreadyTaken wrote:Oh shut up and leave it be... It's best to get it tweaked and balanced now rather than nerfed to oblivion later. The data is going to speak for it self. If the users don't get the balance done here in the forums themselves ccp will do it for them. When the AR was OP the users foolishly tried to keep it that way instead of finding balance. It got nerfed to the grave. If you guys don't see reason, and bring the rifle to a level that is reasonable the rifle will continue to rock the playerbase, and the data will cause a nerf. If you provide a reasonable balance they can work in the direction of reason, and the nerf bat stays put. The heat up per shot is the reasonable fix, and you still have the devastating charge shot. I would start there. If you do nothing ccp will "fix" it for you?! That's not what you want trust me. You act like scrambler is god mode , shut up and let them nerf it themselves then, just cause you see a thread crying about the scramber you felt like it was your time to cry to
Emperor Gucci
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AK Cyberdemon
Company of Marcher Lords Amarr Empire
28
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Posted - 2015.01.14 22:26:00 -
[17] - Quote
killertojo42 wrote:Make it so the scrambler rifle does charge shot damage at 75-100% on the charge gauge Decrease base damage to eliminate simple spam shooting so it doesn't out DPS every weapon in the game within .1 to .5 seconds Make scrambler rifle operation decrease cool down by 10% each level No.
Just........................................................no. |
Nocturnal Soul
Primordial Threat
5045
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Posted - 2015.01.14 22:33:00 -
[18] - Quote
It's fine where it is.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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Nocturnal Soul
Primordial Threat
5045
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Posted - 2015.01.14 22:43:00 -
[19] - Quote
If you actually noticed it received a nerf to heat build up and clip size. And as True mentioned above using the charge shot effectively decreases your dps compared to firing normal shots reaching the same damage threshold plus added heat to which could of been used to fire more shots. Side note if it's clip was reduced to 15 I better see the tac get a 14 size clip too.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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killertojo42
KnightKiller's inc.
98
|
Posted - 2015.01.14 23:24:00 -
[20] - Quote
Every weapon has had its DPS hit except the scrambler rifle, it is not obnoxious to say that the scrambler rifle should follow suit
Because both of us dying as I'm in my nomad BPO is to my benefit
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Zindorak
Nyain Chan General Tso's Alliance
1642
|
Posted - 2015.01.14 23:29:00 -
[21] - Quote
TooMany Names AlreadyTaken wrote:Oh shut up and leave it be... This
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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Zindorak
Nyain Chan General Tso's Alliance
1642
|
Posted - 2015.01.14 23:30:00 -
[22] - Quote
killertojo42 wrote:The rail rifle got nerfed, the combat rifle got every nerf imaginable and the AR got nerfed to hell before a decent rebalancing of the weapon so no I will not leave it be The rail rifle might of been nerfed but it ain't enough
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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killertojo42
KnightKiller's inc.
98
|
Posted - 2015.01.14 23:40:00 -
[23] - Quote
Zindorak wrote:killertojo42 wrote:The rail rifle got nerfed, the combat rifle got every nerf imaginable and the AR got nerfed to hell before a decent rebalancing of the weapon so no I will not leave it be The rail rifle might of been nerfed but it ain't enough Its CQC capabilities were restricted as well as a decrease to DPS and it is now in an ok place, sorry that you're unhappy your scrambler can't out range everything as well as out DPS it
Because both of us dying as I'm in my nomad BPO is to my benefit
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
|
Posted - 2015.01.15 00:40:00 -
[24] - Quote
I love the "data will speak for itself" nonsense.
Rattati has already told us that the ScR isn't over performing in any way at all, that he won't nerf it, and that the AScR is actually underperforming.
I find it funny how big the Scrambler hater crowd is. Its really not the god weapon they think it is. Its still the least used of all of the rifles by a wide margin. It still takes the most skill to use amongst the rifles by a wide margin. Its DPS advantage is tiny in practice, despite everyone quoting the paper stats and calling it OP.
Home at Last <3
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killertojo42
KnightKiller's inc.
98
|
Posted - 2015.01.15 00:45:00 -
[25] - Quote
Fizzer XCIV wrote:I love the "data will speak for itself" nonsense.
Rattati has already told us that the ScR isn't over performing in any way at all, that he won't nerf it, and that the AScR is actually underperforming.
I find it funny how big the Scrambler hater crowd is. Its really not the god weapon they think it is. Its still the least used of all of the rifles by a wide margin. It still takes the most skill to use amongst the rifles by a wide margin. Its DPS advantage is tiny in practice, despite everyone quoting the paper stats and calling it OP. Actually the combat rifle takes the status of hardest to use with talking almost or literally entire magazines to kill people unless massively invested in to with SP
Because both of us dying as I'm in my nomad BPO is to my benefit
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
|
Posted - 2015.01.15 00:45:00 -
[26] - Quote
killertojo42 wrote:Every weapon has had its DPS hit except the scrambler rifle, it is not obnoxious to say that the scrambler rifle should follow suit
When?
Are you talking about the 1.4 damage Nerf almost 2 years ago? Lol. The RR and CR didn't even exist yet.
And the ScR just had its RoF cut to 600 for 1.9. Then it had its mag size cut in 1.10. And now you scrubs are asking for a straight damage nerf?
Will it ever end with you retards? When will you stop whining about the thing? Does it have to reach a point where you never get killed by it at all for the whining to stop?
...
Home at Last <3
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
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Posted - 2015.01.15 00:51:00 -
[27] - Quote
killertojo42 wrote:Fizzer XCIV wrote:I love the "data will speak for itself" nonsense.
Rattati has already told us that the ScR isn't over performing in any way at all, that he won't nerf it, and that the AScR is actually underperforming.
I find it funny how big the Scrambler hater crowd is. Its really not the god weapon they think it is. Its still the least used of all of the rifles by a wide margin. It still takes the most skill to use amongst the rifles by a wide margin. Its DPS advantage is tiny in practice, despite everyone quoting the paper stats and calling it OP. Actually the combat rifle takes the status of hardest to use with talking almost or literally entire magazines to kill people unless massively invested in to with SP
ScR has an effective damage per mag of 1170-1278 due to it overheating in 18 shots. If it does overheat, it has a minimum 5 second overheat animation to perform that it cannot cancel in any way, on top of damaging the user. CR has a damage per mag of 1512-1663.2, it then has a 2.6 second reload, which it can cancel in favor of running around/jumping/switching weapons...
Get gud.
Home at Last <3
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killertojo42
KnightKiller's inc.
98
|
Posted - 2015.01.15 00:52:00 -
[28] - Quote
Fizzer XCIV wrote:killertojo42 wrote:Every weapon has had its DPS hit except the scrambler rifle, it is not obnoxious to say that the scrambler rifle should follow suit When? Are you talking about the 1.4 damage Nerf almost 2 years ago? Lol. The RR and CR didn't even exist yet. And the ScR just had its RoF cut to 600 for 1.9. Then it had its mag size cut in 1.10. And now you scrubs are asking for a straight damage nerf? Will it ever end with you retards? When will you stop whining about the thing? Does it have to reach a point where you never get killed by it at all for the whining to stop? ... CCP decreased its rate of fire to discourage those with modded controllers, not as a rebalance, please use logic when in here, with that rate of fire no one is effected and can easily still spam the trigger, especially me who can put out 6 to 7 shots a second with that thing
Because both of us dying as I'm in my nomad BPO is to my benefit
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
|
Posted - 2015.01.15 00:53:00 -
[29] - Quote
killertojo42 wrote:Fizzer XCIV wrote:killertojo42 wrote:Every weapon has had its DPS hit except the scrambler rifle, it is not obnoxious to say that the scrambler rifle should follow suit When? Are you talking about the 1.4 damage Nerf almost 2 years ago? Lol. The RR and CR didn't even exist yet. And the ScR just had its RoF cut to 600 for 1.9. Then it had its mag size cut in 1.10. And now you scrubs are asking for a straight damage nerf? Will it ever end with you retards? When will you stop whining about the thing? Does it have to reach a point where you never get killed by it at all for the whining to stop? ... CCP decreased its rate of fire to discourage those with modded controllers, not as a rebalance, please use logic when in here, with that rate of fire no one is effected and can easily still spam the trigger, especially me who can put out 6 to 7 shots a second with that thing
6-7 shots per second huh? You stand by that? That's what you claim you can do?
Home at Last <3
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killertojo42
KnightKiller's inc.
98
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Posted - 2015.01.15 00:55:00 -
[30] - Quote
As well as 6 to 7 bursts a second with the combat rifle, my favorite gun, I can easily become one of the reasons the scrambler rifles deserves to be nerfed
Because both of us dying as I'm in my nomad BPO is to my benefit
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
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Posted - 2015.01.15 01:05:00 -
[31] - Quote
killertojo42 wrote:As well as 6 to 7 bursts a second with the combat rifle, my favorite gun, I can easily become one of the reasons the scrambler rifles deserves to be nerfed
Alright. You activated my trap card.
6-7 shots per second is excruciatingly average. I was being subtly sarcastic. You ain't special. Come back and gloat when you are firing 8-8.5 like myself and a few others do while relaxed. 6-7 shots per second ends up being about 464.75 DPS on the ScR. That's a Viziam. That's barely more DPS than a Duvolle AR. Like 11.41 more DPS. A tiny amount. Which is why I never bought the whole "ScR DPS is OP" bullshit you whiners always bring up.
Also, I'd just like to point out that the CR firing at 6-7 bursts per second has more DPS than a ScR... Yet another reason why the ScR isn't OP.
Home at Last <3
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
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Posted - 2015.01.15 01:10:00 -
[32] - Quote
Oh. And just so you know, the CR is capped at 6.25 bursts per second. So you aren't firing it at 7 burst per second.
What do you know? I just proved you a liar as well!
Home at Last <3
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killertojo42
KnightKiller's inc.
98
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Posted - 2015.01.15 01:13:00 -
[33] - Quote
It is capped now, I said before that got nerfed, i just proved you a scrub
Because both of us dying as I'm in my nomad BPO is to my benefit
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
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Posted - 2015.01.15 01:15:00 -
[34] - Quote
killertojo42 wrote:It is capped now, I said before that got nerfed, i just proved you a scrub
It has always had the same cap and fire rate. Those have never been touched.
Home at Last <3
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killertojo42
KnightKiller's inc.
98
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Posted - 2015.01.15 01:15:00 -
[35] - Quote
Anyway you just proved my point you idiot, at an average of 6-7 shots a second the scrambler is OP, thank you for your time :)
Because both of us dying as I'm in my nomad BPO is to my benefit
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killertojo42
KnightKiller's inc.
98
|
Posted - 2015.01.15 01:18:00 -
[36] - Quote
The RPM of the standard combat rifle was increased by 100 at around the same time the ACR had its RPM decreased or do you not remember that? So yes it was touched
Because both of us dying as I'm in my nomad BPO is to my benefit
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killertojo42
KnightKiller's inc.
98
|
Posted - 2015.01.15 01:19:00 -
[37] - Quote
We'll more they touched the DPS more than anything to be quite frank
Because both of us dying as I'm in my nomad BPO is to my benefit
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killertojo42
KnightKiller's inc.
98
|
Posted - 2015.01.15 01:22:00 -
[38] - Quote
Oh and by the way at 6.25 that means there are some seconds where 7 shots can be produced if consistent fire is maintained, do the math
Because both of us dying as I'm in my nomad BPO is to my benefit
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killertojo42
KnightKiller's inc.
98
|
Posted - 2015.01.15 01:25:00 -
[39] - Quote
An also let me continue, t your first shot fired is the start of the timer meaning it is 0.00 seconds then add the 6.25 ( 6 bursts ) and you get 7 bursts within a second
Because both of us dying as I'm in my nomad BPO is to my benefit
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
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Posted - 2015.01.15 01:50:00 -
[40] - Quote
killertojo42 wrote:An also let me continue, your first shot fired is the start of the timer meaning it is 0.00 seconds then add the 6.25 ( 6 bursts ) and you get 7 bursts within a second Do you not understand math? That isn't how it works.
-The 1st burst starts a 0.0, and ends at 0.10(which is the exact moment the last bullet in the first burst is fired) there is then a 0.06 second delay- -The 2nd burst starts a 0.16, and ends at 0.26, there is then a 0.06 second delay- -The 3rd burst starts a 0.32, and ends at 0.42, there is then a 0.06 second delay- -The 4th burst starts a 0.48, and ends at 0.58, there is then a 0.06 second delay- -The 5th burst starts a 0.64, and ends at 0.74, there is then a 0.06 second delay- -The 6th burst starts a 0.80, and ends at 0.90, there is then a 0.06 second delay- -There is then 0.4 seconds left in the second. This is enough time for -+ of on burst, which ends up being 1 bullet, to be fired.-
That's 6.25, bruh.
Home at Last <3
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
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Posted - 2015.01.15 01:52:00 -
[41] - Quote
killertojo42 wrote:The RPM of the standard combat rifle was increased by 100 at around the same time the ACR had its RPM decreased or do you not remember that? So yes it was touched
They have both always had 1200 RoF since they were introduces in 1.7 The burst delays nor the RoF have ever been touched.
The only modifications that have happened to the CR and ACR since their release has been the Projectile Damage Profile change.
Home at Last <3
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killertojo42
KnightKiller's inc.
98
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Posted - 2015.01.15 01:55:00 -
[42] - Quote
It fires a 3 round burst, not a four round burst genius, there is no 1/4 of a burst, your math is off, lol
Because both of us dying as I'm in my nomad BPO is to my benefit
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
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Posted - 2015.01.15 01:56:00 -
[43] - Quote
killertojo42 wrote:Anyway you just proved my point you idiot, at an average of 6-7 shots a second the scrambler is OP, thank you for your time :) How so? How is 464 DPS OP? If that's OP, then we better take a serious loom at the CR, since it can easily achieve 577.5 DPS. Be better Nerf its damage down to about... 21.25. That would put it on par with the AR in terms of actual DPS.
Home at Last <3
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killertojo42
KnightKiller's inc.
98
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Posted - 2015.01.15 01:57:00 -
[44] - Quote
Try better, you don't even know the first thing about a combat rifle
Because both of us dying as I'm in my nomad BPO is to my benefit
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killertojo42
KnightKiller's inc.
98
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Posted - 2015.01.15 02:01:00 -
[45] - Quote
Base damage of the AR is 30.90 HP, you're wrong again on your numbers
Because both of us dying as I'm in my nomad BPO is to my benefit
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killertojo42
KnightKiller's inc.
98
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Posted - 2015.01.15 02:02:00 -
[46] - Quote
So you just called less DPS than an AR ok for the combat rifle, funny
Because both of us dying as I'm in my nomad BPO is to my benefit
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killertojo42
KnightKiller's inc.
98
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Posted - 2015.01.15 02:03:00 -
[47] - Quote
As I said please use logic since your math keeps being off
Because both of us dying as I'm in my nomad BPO is to my benefit
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
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Posted - 2015.01.15 02:04:00 -
[48] - Quote
killertojo42 wrote:It fires a 3 round burst, not a four round burst genius, there is no 1/4 of a burst, your math is off, lol
Not only am I questioning your math abilities now, but your very grasp on reality. I wrote it down for you plain as day, but you still don't understand?!
0.04 seconds is enough time for the first bullet of the 7th burst to fire, but the second is cut short before the 2nd bullet is fired. 0.04 seconds is also -+ of the length of an entire burst length, whivpch is 0.16s, delay included.
-+=0.25
6 bursts + -+ of the 7th burst(which ends up being Gàô of the bullets, but since this is a calculation that is counting TIME, and not bullets(hence the whole damage per second bit) it is to be counted a -+ of the burst)
6 + 0.25 = 6.25
Home at Last <3
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killertojo42
KnightKiller's inc.
98
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Posted - 2015.01.15 02:07:00 -
[49] - Quote
0.04 = 4/100 = 1/25
Because both of us dying as I'm in my nomad BPO is to my benefit
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
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Posted - 2015.01.15 02:08:00 -
[50] - Quote
If you want me to explain it easier...
A CR burst takes exactly 0.16 second to complete. Guess how many time we can fit 0.16 seconds into a whole second? 6.25 times. On the nose.
Home at Last <3
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killertojo42
KnightKiller's inc.
98
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Posted - 2015.01.15 02:08:00 -
[51] - Quote
If your math made sense I wouldn't be laughing, lol
Because both of us dying as I'm in my nomad BPO is to my benefit
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
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Posted - 2015.01.15 02:09:00 -
[52] - Quote
killertojo42 wrote:0.04 = 4/100 = 1/25
Too bad the RoF is 0.05, AKA 1200.
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killertojo42
KnightKiller's inc.
98
|
Posted - 2015.01.15 02:15:00 -
[53] - Quote
Yeah, first bullet, starts timer 0.00 seconds then the 20 shots, 21 bullets and bam 7 burst
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killertojo42
KnightKiller's inc.
98
|
Posted - 2015.01.15 02:16:00 -
[54] - Quote
Then 2 seconds of 6 bursts and again math hits and 7 bursts on the fourth second
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
|
Posted - 2015.01.15 02:19:00 -
[55] - Quote
Do I also need to explain to you how a burst takes 0.16 seconds? ...and I'm the one who "doesn't know the first thing about the CR"...
All right, I'll break it down nice and easy, so your peanut brain can understand.
The first bullet, which is the first of three bullets, is fired at exactly 0.000 seconds. So far, 0.00 seconds has passed. There is then a 0.050 second delay before the second bullet, which is the second of three total bullets, has fired. So far 0.050 seconds had passed as the second bullet is fired. There is then yet another 0.050 second delay before the 3 bullet, which is the final of the three bullets in a burst, fires. So far, 0.10 seconds has passed as the third bullet of three is fired. There is the a 0.06 second delay that behinds at the exact moment of the third bullet firing. This delay must run its course before the next burs may begin. In total, a full burst, delay included, takes exactly 0.16 seconds to complete its course before the trigger may be pulled again.
1++0.16=6.25
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killertojo42
KnightKiller's inc.
98
|
Posted - 2015.01.15 02:23:00 -
[56] - Quote
0.05 + 0.16 =0.21 which = 4.67 burst, not even 5 bursts is possible at that math
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
|
Posted - 2015.01.15 02:23:00 -
[57] - Quote
Did I break it down and clarify enough for you to understand?
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killertojo42
KnightKiller's inc.
98
|
Posted - 2015.01.15 02:24:00 -
[58] - Quote
Actually sorry, misread what that .16 was
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killertojo42
KnightKiller's inc.
98
|
Posted - 2015.01.15 02:27:00 -
[59] - Quote
Actually no, 0.05 a shot, .6 delay comes out to .21 a burst, yeah your math is completely wrong now that I ran through it fully a second time
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
|
Posted - 2015.01.15 02:29:00 -
[60] - Quote
killertojo42 wrote:0.05 + 0.16 =0.21 which = 4.67 burst, not even 5 bursts is possible at that math Where did you come up with an extra 0.05 seconds? That isn't anywhere...
0.00 1st bullet 0.05 2nd bullet 0.10 3rd bullet 0.06 delay Total=0.16 0.00 1st bullet 0.05 2nd bullet 0.10 3rd bullet 0.06 delay Total=0.32 0.00 1st bullet 0.05 2nd bullet 0.10 3rd bullet 0.06 delay Total=0.48 0.00 1st bullet 0.05 2nd bullet 0.10 3rd bullet 0.06 delay Total=0.64 0.00 1st bullet 0.05 2nd bullet 0.10 3rd bullet 0.06 delay Total=0.80 0.00 1st bullet 0.05 2nd bullet 0.10 3rd bullet 0.06 delay Total=0.96 0.00 1st bullet 0.04s pass uneventfully -Second Ends-
That. Is. 6.25. Bursts. How hard do I need to drill this into your skull goddamnit!
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killertojo42
KnightKiller's inc.
98
|
Posted - 2015.01.15 02:31:00 -
[61] - Quote
Only in the first burst does the first bullet count as 0.00
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killertojo42
KnightKiller's inc.
98
|
Posted - 2015.01.15 02:37:00 -
[62] - Quote
Each bullet after the first shot counts as time passed mathematically, only the first bullet counts as 0.00, not every first bullet of each burst
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
|
Posted - 2015.01.15 02:37:00 -
[63] - Quote
killertojo42 wrote:Only in the first burst does the first bullet count as 0.00 No. All bursts are counted the same. The first burst doesn't magically take less time.
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killertojo42
KnightKiller's inc.
98
|
Posted - 2015.01.15 02:38:00 -
[64] - Quote
RPM is achieved by delay of each and every bullet and by RPM's standard of 20 bullets a second I'm easily right
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
|
Posted - 2015.01.15 02:39:00 -
[65] - Quote
killertojo42 wrote:Each bullet after the first shot counts as time passed mathematically, only the first bullet counts as 0.00, not every first bullet of each burst
This is a game. These are hitscan guns. The gun isn't actually rechambering and there isn't a travel time down the barrel The actually bullets take no real time to fire. They just happen. Damage is just applied as the timer passes the correct point.
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killertojo42
KnightKiller's inc.
98
|
Posted - 2015.01.15 02:41:00 -
[66] - Quote
The delay between bullets is the only delay
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killertojo42
KnightKiller's inc.
98
|
Posted - 2015.01.15 02:44:00 -
[67] - Quote
Your delay isn't .6 but .5 otherwise the RPMs would be off
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killertojo42
KnightKiller's inc.
98
|
Posted - 2015.01.15 02:45:00 -
[68] - Quote
0.06 and 0.05, sorry
Because both of us dying as I'm in my nomad BPO is to my benefit
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killertojo42
KnightKiller's inc.
98
|
Posted - 2015.01.15 02:49:00 -
[69] - Quote
5 X 20 = an even 100 or 1 second. 20 X 60 = 1200 rounds a minute exactly
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
|
Posted - 2015.01.15 02:59:00 -
[70] - Quote
killertojo42 wrote:5 X 20 = an even 100 or 1 second. 20 X 60 = 1200 rounds a minute exactly But the delay that happens after the last bullet in every burst lasts 0.06 seconds. It is impossible to actually get 20 rounds in a single second because of the 0.06 second delay. You will only ever get 19 bullets per second because of this. Which ends up being 6 full bursts and 1 extra bullet per second, when you count the bullets, but 6.25 bursts per second if you count the time.
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killertojo42
KnightKiller's inc.
98
|
Posted - 2015.01.15 03:02:00 -
[71] - Quote
You're adding a 0.01 on the delay, the RPMs wouldn't be exactly 1200 if the delay was that long
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
|
Posted - 2015.01.15 03:03:00 -
[72] - Quote
killertojo42 wrote:Your delay isn't .6 but .5 otherwise the RPMs would be off I'm looking at the RAW SDE for Combat Rifles right now. Its definitely a 0.06 delay. You won't get a full RpF because of this.
You get 1125 instead of 1200 because of the delay. Which totals to be 525 DPS for the STD CR. 551.25 for the ADV one. And 577.5 for the PRO one.
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Zindorak
Nyain Chan General Tso's Alliance
1643
|
Posted - 2015.01.15 03:19:00 -
[73] - Quote
Fizzer XCIV wrote:I love the "data will speak for itself" nonsense.
Rattati has already told us that the ScR isn't over performing in any way at all, that he won't nerf it, and that the AScR is actually underperforming.
I find it funny how big the Scrambler hater crowd is. Its really not the god weapon they think it is. Its still the least used of all of the rifles by a wide margin. It still takes the most skill to use amongst the rifles by a wide margin. Its DPS advantage is tiny in practice, despite everyone quoting the paper stats and calling it OP. lol
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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Zindorak
Nyain Chan General Tso's Alliance
1643
|
Posted - 2015.01.15 03:20:00 -
[74] - Quote
killertojo42 wrote:Zindorak wrote:killertojo42 wrote:The rail rifle got nerfed, the combat rifle got every nerf imaginable and the AR got nerfed to hell before a decent rebalancing of the weapon so no I will not leave it be The rail rifle might of been nerfed but it ain't enough Its CQC capabilities were restricted as well as a decrease to DPS and it is now in an ok place, sorry that you're unhappy your scrambler can't out range everything as well as out DPS it Orly? Then why is it that the Rail Rifle performs better in CQC than an Assault Scrambler, Assault Rifle and Scrambler Rifle
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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killertojo42
KnightKiller's inc.
98
|
Posted - 2015.01.15 03:27:00 -
[75] - Quote
Are you just a scrub?
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killertojo42
KnightKiller's inc.
98
|
Posted - 2015.01.15 03:36:00 -
[76] - Quote
Anyway CCP says many things while changing its mind, ask CCP where is PvE and see how far you get
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Vitantur Nothus
Nos Nothi
1742
|
Posted - 2015.01.15 03:37:00 -
[77] - Quote
Fizzer XCIV wrote:Rattati has already told us that (1) the ScR isn't over performing in any way at all, (2) that he won't nerf it, and that (3) the AScR is actually underperforming.
#3 is correct. #1 contradicts Rattati's statements; he's mentioned on at least one occasion that the ScR outperforms the other fine rifles (kills per spawn). Not sure about #2, but it seems unlikely that he'd make that commitment. |
killertojo42
KnightKiller's inc.
98
|
Posted - 2015.01.15 03:43:00 -
[78] - Quote
The assault could use some love
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
|
Posted - 2015.01.15 03:56:00 -
[79] - Quote
Vitantur Nothus wrote:Fizzer XCIV wrote:Rattati has already told us that (1) the ScR isn't over performing in any way at all, (2) that he won't nerf it, and that (3) the AScR is actually underperforming. #3 is correct. If I'm not mistaken, #1 contradicts Rattati's past statement; last we heard from him on the topic, the ScR was outperforming the other Fine Rifles in kills per spawn. Not sure about #2, but it seems unlikely that he'd make that commitment. I'll find the quote... Hold on.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
|
Posted - 2015.01.15 03:59:00 -
[80] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=2544631#post2544631
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killertojo42
KnightKiller's inc.
98
|
Posted - 2015.01.15 04:09:00 -
[81] - Quote
So was the mass driver, original laser rifle and the plasma cannon all started as really good niche weapons, the excuse of "niche" weapon is purely an excuse
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
|
Posted - 2015.01.15 04:20:00 -
[82] - Quote
killertojo42 wrote:So was the mass driver, original laser rifle and the plasma cannon all started as really good niche weapons, the excuse of "niche" weapon is purely an excuse All niche weapons are OP in their niche.
You ever see a Laser Rifle get 3 kills in a single swipe? A heated up Laser can kill brick tanked heavy in -+ second. Mass Drivers are amazing from an elevated position. Always have been. their area denial and suppression is unmatched. Plasma Cannons aren't niche. Believe it or not. They are really quite the opposite. They have no niche, they perform equally well in pretty much all situations. And ScRs are OP in the 30-55m range while 1v1ing. They have serious issue taking on more than 1 person, even if those 2 people are 2 Calscouts.
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killertojo42
KnightKiller's inc.
98
|
Posted - 2015.01.15 04:39:00 -
[83] - Quote
Fizzer XCIV wrote:killertojo42 wrote:So was the mass driver, original laser rifle and the plasma cannon all started as really good niche weapons, the excuse of "niche" weapon is purely an excuse All niche weapons are OP in their niche. You ever see a Laser Rifle get 3 kills in a single swipe? A heated up Laser can kill brick tanked heavy in -+ second. Mass Drivers are amazing from an elevated position. Always have been. their area denial and suppression is unmatched. Plasma Cannons aren't niche. Believe it or not. They are really quite the opposite. They have no niche, they perform equally well in pretty much all situations. And ScRs are OP in the 30-55m range while 1v1ing. They have serious issue taking on more than 1 person, even if those 2 people are 2 Calscouts. Again are you a scrub? And it is hard to handle any group of two or more without a sidearm
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killertojo42
KnightKiller's inc.
98
|
Posted - 2015.01.15 04:42:00 -
[84] - Quote
With any weapon to be more clear
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
|
Posted - 2015.01.15 04:42:00 -
[85] - Quote
killertojo42 wrote:Fizzer XCIV wrote:killertojo42 wrote:So was the mass driver, original laser rifle and the plasma cannon all started as really good niche weapons, the excuse of "niche" weapon is purely an excuse All niche weapons are OP in their niche. You ever see a Laser Rifle get 3 kills in a single swipe? A heated up Laser can kill brick tanked heavy in -+ second. Mass Drivers are amazing from an elevated position. Always have been. their area denial and suppression is unmatched. Plasma Cannons aren't niche. Believe it or not. They are really quite the opposite. They have no niche, they perform equally well in pretty much all situations. And ScRs are OP in the 30-55m range while 1v1ing. They have serious issue taking on more than 1 person, even if those 2 people are 2 Calscouts. Again are you a scrub? And it is hard to handle any group of two or more without a sidearm Th point is that pretty much every other rifle is well equipped to deal with at least 2 people without needing a sidearm.
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killertojo42
KnightKiller's inc.
98
|
Posted - 2015.01.15 04:47:00 -
[86] - Quote
CR isn't unless on an assault, AR isn't, RR only at range, plasma cannon no, mass driver no, sniper rifle only at range, laser rifle only at range
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
|
Posted - 2015.01.15 05:09:00 -
[87] - Quote
killertojo42 wrote:CR isn't unless on an assault, AR isn't, RR only at range, plasma cannon no, mass driver no, sniper rifle only at range, laser rifle only at range
Well the CR has a similar niche to the ScR, just a bit closer to the enemy and armor based. Its still a 1v1 rifle I suppose, but it has better chances against two people than a ScR all the same. AR definitely can take on 2 people. It has 2150-2400 damage in its magazine now. It can definitely take on 2 people. RR also has almost 2000 damage in a mag. Unless these are heavies, it will do fine at taking on 2 people.
Those other weapons aren't main battle rifles. I was talking about main battle rifles.
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killertojo42
KnightKiller's inc.
98
|
Posted - 2015.01.15 05:14:00 -
[88] - Quote
Rail rifle barely holds it's own in any CQC while the assault rail rifle is pretty scary in CQC
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Gh0st Blade
CANNIBALS RISING Dark Taboo
0
|
Posted - 2015.01.15 05:28:00 -
[89] - Quote
I agree Killertojo. The scrambler has to high of power for its rate of fire. When I run gallente sentinel g/1 series with 400 some shield and 927 armor and get melted in a matter of a second by a militia rifle: the rifle is over powered. I also notice in the match most people that run it kill team members around me without over heating. So if my sniper, hmg, and rail is nerfed why can't the scambler? |
killertojo42
KnightKiller's inc.
99
|
Posted - 2015.01.15 05:30:00 -
[90] - Quote
Gh0st Blade wrote:I agree Killertojo. The scrambler has to high of power for its rate of fire. When I run gallente sentinel g/1 series with 400 some shield and 927 armor and get melted in a matter of a second by a militia rifle: the rifle is over powered. I also notice in the match most people that run it kill team members around me without over heating. So if my sniper, hmg, and rail is nerfed why can't the scambler? My point exactly
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Gh0st Blade
CANNIBALS RISING Dark Taboo
0
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Posted - 2015.01.15 05:31:00 -
[91] - Quote
Also when the scrambler can basically snipe people from 150 meters away with decent damage is unfair to all gunners but snipers and rail rifles. |
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
|
Posted - 2015.01.15 05:38:00 -
[92] - Quote
Gh0st Blade wrote:400 some shield and 927 armor Alright, now you guys are just making this **** up. A Milita ScR quite literally couldn't chew through that without landing every shot with at least 25% of them being headshots.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
|
Posted - 2015.01.15 05:40:00 -
[93] - Quote
Gh0st Blade wrote:Also when the scrambler can basically snipe people from 150 meters away with decent damage is unfair to all gunners but snipers and rail rifles. Lol. ScR does less than 10% damage at 150m. They must be really good snipers if they can kill while doing 7 damage per shot.
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Gh0st Blade
CANNIBALS RISING Dark Taboo
0
|
Posted - 2015.01.15 05:43:00 -
[94] - Quote
Fizzer XCIV how did you come up a rpm of that rate of fire? That would make the over all rpm very off. Your math would result in 1125 as the rpm. You are close but that is a matter of 75 bullets a minute. |
Gh0st Blade
CANNIBALS RISING Dark Taboo
0
|
Posted - 2015.01.15 05:46:00 -
[95] - Quote
Then why would I die by a militia scrambler kill my sentinel that fast in combat but I barely got through his 400 shield and 300 into his 800 armor? Also I have been dealt 700 damage by a proto scrambler rifle at that distance. Why would I make up stuff on the forums that happened to my Caldari assault? |
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2216
|
Posted - 2015.01.15 06:05:00 -
[96] - Quote
Gh0st Blade wrote:Fizzer XCIV how did you come up a rpm of that rate of fire? That would make the over all rpm very off. Your math would result in 1125 as the rpm. You are close but that is a matter of 75 bullets a minute. I explained in GREAT detail how and why that is the max RoF of the CR up above. I don't care to repeat myself, so you'll have to go find it.
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Vitantur Nothus
Nos Nothi
1746
|
Posted - 2015.01.15 06:06:00 -
[97] - Quote
Fizzer XCIV wrote:https://forums.dust514.com/default.aspx?g=posts&m=2544631#post2544631
OK. He did say its a bit OP. But he also acknowledged that it is infact a niche weapon, and let's be honest, all the niche weapons are a little bit OP.
Even if the ScR were overperforming more than slightly, I don't think he'd nerf it without a spike in usage rates.
http://dust.thang.dk/market_historycategory.php
^ Click Light Weapons
Historically speaking, the ScR is about as common as the Swarm Launcher. Overpowered or not, it's way less common than the others. That said, its usage rates may be on the rise; I have been seeing alot more of it since the Breach AR nerf. |
Ryanjr TUG
KnightKiller's inc.
8
|
Posted - 2015.01.15 06:09:00 -
[98] - Quote
killertojo42 wrote:Make it so the scrambler rifle does charge shot damage at 75-100% on the charge gauge Decrease base damage to eliminate simple spam shooting so it doesn't out DPS every weapon in the game within .1 to .5 seconds Make scrambler rifle operation decrease cool down by 10% each level
Hello I think You right about that. You know when your (gun) is OP (Over Powered), when I had a "neo" A-1. I was moved down by a Front line fit. 5,500 HP That over powered. I am sorry about that. Combat rifles shot 7 Multi-shot...
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NAMINE PAOPU
KnightKiller's inc.
24
|
Posted - 2015.01.15 06:10:00 -
[99] - Quote
Fizzer XCIV wrote:killertojo42 wrote:0.05 + 0.16 =0.21 which = 4.67 burst, not even 5 bursts is possible at that math Where did you come up with an extra 0.05 seconds? That isn't anywhere... 0.00 1st bullet 0.05 2nd bullet 0.10 3rd bullet 0.06 delay Total=0.16 0.16 1st bullet 0.21 2nd bullet 0.26 3rd bullet 0.06 delay Total=0.32 0.32 1st bullet 0.37 2nd bullet 0.42 3rd bullet 0.06 delay Total=0.48 0.48 1st bullet 0.53 2nd bullet 0.58 3rd bullet 0.06 delay Total=0.64 0.64 1st bullet 0.69 2nd bullet 0.74 3rd bullet 0.06 delay Total=0.80 0.80 1st bullet 0.85 2nd bullet 0.90 3rd bullet 0.06 delay Total=0.96 0.96 1st bullet 0.04s pass uneventfully Total=1.00 -Second Ends- That. Is. 6.25. Bursts. How hard do I need to drill this into your skull goddamnit!
your math gave me cancer
-DIES- YES I WIN! I KILLED YOU! YOUR FRIEND MIGHT HAVE KILLED ME BUT I KILLED YOU
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Ryanjr TUG
KnightKiller's inc.
8
|
Posted - 2015.01.15 06:13:00 -
[100] - Quote
Fizzer XCIV wrote:killertojo42 wrote:Only in the first burst does the first bullet count as 0.00 No. All bursts are counted the same. The first burst doesn't magically take less time.
Hello, it would start at 0.000, then go up form there...
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2219
|
Posted - 2015.01.15 06:13:00 -
[101] - Quote
Gh0st Blade wrote:Then why would I die by a militia scrambler in my sentinel that fast in combat but I barely got through his 400 shield and 300 into his 800 armor? Also I have been dealt 700 damage by a proto scrambler rifle at that distance. Why would I make up stuff on the forums that happened to my Caldari assault or other fittings I run?
700 Damage. No. You didn't.
For reference: A Viziam Scrambler Rifle with Proficiency V, and 2 Complex Light Damage Mods, on an Amarr Commando Ak.0, while getting a fully charged headshot... Will still only do 675 shield damage. And that's the most absolutely extreme case.
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killertojo42
KnightKiller's inc.
102
|
Posted - 2015.01.15 06:16:00 -
[102] - Quote
Fizzer XCIV wrote:Gh0st Blade wrote:Then why would I die by a militia scrambler in my sentinel that fast in combat but I barely got through his 400 shield and 300 into his 800 armor? Also I have been dealt 700 damage by a proto scrambler rifle at that distance. Why would I make up stuff on the forums that happened to my Caldari assault or other fittings I run? 700 Damage. No. You didn't. For reference: A Viziam Scrambler Rifle with Proficiency V, and 2 Complex Light Damage Mods, on an Amarr Commando Ak.0, while getting a fully charged headshot... Will still only do 675 shield damage. And that's the most absolutely extreme case. CCP added damage multipliers to the whole body, not just headshots, bolt pistols already proved these extreme cases can easily exist
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Gh0st Blade
CANNIBALS RISING Dark Taboo
6
|
Posted - 2015.01.15 06:17:00 -
[103] - Quote
From a proto scrambler rifle at 150 meters away can deal 700 damage. If I could do that with my sniper I would kill more amarr assaults. |
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2219
|
Posted - 2015.01.15 06:18:00 -
[104] - Quote
Nice alts. If your going to make alts, and you don't want to be figured out, don't put hem all in the same corp.
Home at Last <3
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2219
|
Posted - 2015.01.15 06:19:00 -
[105] - Quote
killertojo42 wrote:Fizzer XCIV wrote:Gh0st Blade wrote:Then why would I die by a militia scrambler in my sentinel that fast in combat but I barely got through his 400 shield and 300 into his 800 armor? Also I have been dealt 700 damage by a proto scrambler rifle at that distance. Why would I make up stuff on the forums that happened to my Caldari assault or other fittings I run? 700 Damage. No. You didn't. For reference: A Viziam Scrambler Rifle with Proficiency V, and 2 Complex Light Damage Mods, on an Amarr Commando Ak.0, while getting a fully charged headshot... Will still only do 675 shield damage. And that's the most absolutely extreme case. CCP added damage multipliers to the whole body, not just headshots, bolt pistols already proved these extreme cases can easily exist Show me the change log where thy did this. Burden of proof is on you.
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Gh0st Blade
CANNIBALS RISING Dark Taboo
7
|
Posted - 2015.01.15 06:19:00 -
[106] - Quote
Okay so we have 3 laptops lol that works really fast and well |
Ryanjr TUG
8
|
Posted - 2015.01.15 06:20:00 -
[107] - Quote
NAMINE PAOPU wrote:Fizzer XCIV wrote:killertojo42 wrote:0.05 + 0.16 =0.21 which = 4.67 burst, not even 5 bursts is possible at that math Where did you come up with an extra 0.05 seconds? That isn't anywhere... 0.00 1st bullet 0.05 2nd bullet 0.10 3rd bullet 0.06 delay Total=0.16 0.16 1st bullet 0.21 2nd bullet 0.26 3rd bullet 0.06 delay Total=0.32 0.32 1st bullet 0.37 2nd bullet 0.42 3rd bullet 0.06 delay Total=0.48 0.48 1st bullet 0.53 2nd bullet 0.58 3rd bullet 0.06 delay Total=0.64 0.64 1st bullet 0.69 2nd bullet 0.74 3rd bullet 0.06 delay Total=0.80 0.80 1st bullet 0.85 2nd bullet 0.90 3rd bullet 0.06 delay Total=0.96 0.96 1st bullet 0.04s pass uneventfully Total=1.00 -Second Ends- That. Is. 6.25. Bursts. How hard do I need to drill this into your skull goddamnit! your math gave me cancer
Hello, We need to look at this ^.... That's not possible at all, because of the 1/4 of an bruits. Would not happen in real life...
"minmatar BPO stomping fag" the armrr 2014
room: Knight Killers Pub
CEO of TUG
|
killertojo42
KnightKiller's inc.
103
|
Posted - 2015.01.15 06:20:00 -
[108] - Quote
Fizzer XCIV wrote:Nice alts. If your going to make alts, and you don't want to be figured out, don't put hem all in the same corp. Actually I just told them about my thread to laugh at you
Because both of us dying as I'm in my nomad BPO is to my benefit
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2219
|
Posted - 2015.01.15 06:21:00 -
[109] - Quote
NAMINE PAOPU wrote:Fizzer XCIV wrote:killertojo42 wrote:0.05 + 0.16 =0.21 which = 4.67 burst, not even 5 bursts is possible at that math Where did you come up with an extra 0.05 seconds? That isn't anywhere... 0.00 1st bullet 0.05 2nd bullet 0.10 3rd bullet 0.06 delay Total=0.16 0.16 1st bullet 0.21 2nd bullet 0.26 3rd bullet 0.06 delay Total=0.32 0.32 1st bullet 0.37 2nd bullet 0.42 3rd bullet 0.06 delay Total=0.48 0.48 1st bullet 0.53 2nd bullet 0.58 3rd bullet 0.06 delay Total=0.64 0.64 1st bullet 0.69 2nd bullet 0.74 3rd bullet 0.06 delay Total=0.80 0.80 1st bullet 0.85 2nd bullet 0.90 3rd bullet 0.06 delay Total=0.96 0.96 1st bullet 0.04s pass uneventfully Total=1.00 -Second Ends- That. Is. 6.25. Bursts. How hard do I need to drill this into your skull goddamnit! your math gave me cancer That's OK. It doesn't matter if an alt dies.
Home at Last <3
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NAMINE PAOPU
KnightKiller's inc.
24
|
Posted - 2015.01.15 06:21:00 -
[110] - Quote
Fizzer XCIV wrote:Nice alts. If your going to make alts, and you don't want to be figured out, don't put hem all in the same corp. mo fo do i look like an alt to you
-DIES- YES I WIN! I KILLED YOU! YOUR FRIEND MIGHT HAVE KILLED ME BUT I KILLED YOU
|
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Ryanjr TUG
8
|
Posted - 2015.01.15 06:22:00 -
[111] - Quote
Fizzer XCIV wrote:Nice alts. If your going to make alts, and you don't want to be figured out, don't put hem all in the same corp.
Hello you are calling me a Alt.. That's funny thanks :}
"minmatar BPO stomping fag" the armrr 2014
room: Knight Killers Pub
CEO of TUG
|
Gh0st Blade
CANNIBALS RISING Dark Taboo
7
|
Posted - 2015.01.15 06:23:00 -
[112] - Quote
So if there are three people in a corp talking on the same subject means that we are alts? I know for one this is about the over power of scrambler rifles and we do have friends. If we didn't corps die
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killertojo42
KnightKiller's inc.
103
|
Posted - 2015.01.15 06:24:00 -
[113] - Quote
Hey fizzer we can squad up if you like to show they aren't alts, it's only fair, you did entertain us
Because both of us dying as I'm in my nomad BPO is to my benefit
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Ragnar Lodhbroek
Krusual Covert Operators Minmatar Republic
0
|
Posted - 2015.01.15 06:24:00 -
[114] - Quote
oohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahaooohhhohohohaooahhahhahhaooahhaohhahhaooahhaohaooahhoahhaohaoahhhhhaoooahao 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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2219
|
Posted - 2015.01.15 06:25:00 -
[115] - Quote
NAMINE PAOPU wrote:Fizzer XCIV wrote:Nice alts. If your going to make alts, and you don't want to be figured out, don't put hem all in the same corp. mo fo do i look like an alt to you Yes.
Home at Last <3
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NAMINE PAOPU
KnightKiller's inc.
24
|
Posted - 2015.01.15 06:25:00 -
[116] - Quote
i must be a limited edition alt if you think im so special :) now ive actived my trap card scrub
-DIES- YES I WIN! I KILLED YOU! YOUR FRIEND MIGHT HAVE KILLED ME BUT I KILLED YOU
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Gh0st Blade
CANNIBALS RISING Dark Taboo
7
|
Posted - 2015.01.15 06:27:00 -
[117] - Quote
Fizzer squad with us |
Ryanjr TUG
8
|
Posted - 2015.01.15 06:28:00 -
[118] - Quote
Fizzer XCIV wrote:Gh0st Blade wrote:Then why would I die by a militia scrambler in my sentinel that fast in combat but I barely got through his 400 shield and 300 into his 800 armor? Also I have been dealt 700 damage by a proto scrambler rifle at that distance. Why would I make up stuff on the forums that happened to my Caldari assault or other fittings I run? 700 Damage. No. You didn't. For reference: A Viziam Scrambler Rifle with Proficiency V, and 2 Complex Light Damage Mods, on an Amarr Commando Ak.0, while getting a fully charged headshot... Will still only do 675 shield damage. And that's the most absolutely extreme case.
Read forum rules please, and also I am reporting this to an Admin(gm) thanks
"minmatar BPO stomping fag" the armrr 2014
room: Knight Killers Pub
CEO of TUG
|
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2219
|
Posted - 2015.01.15 06:28:00 -
[119] - Quote
Gh0st Blade wrote:Fizzer squad with us But I'm playing Warframe... I've almost got the Synapse I've been waiting for so long.
Home at Last <3
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NAMINE PAOPU
KnightKiller's inc.
24
|
Posted - 2015.01.15 06:29:00 -
[120] - Quote
tojo must have really good wifi to switch between different alts haha
-DIES- YES I WIN! I KILLED YOU! YOUR FRIEND MIGHT HAVE KILLED ME BUT I KILLED YOU
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2219
|
Posted - 2015.01.15 06:29:00 -
[121] - Quote
Ryanjr TUG wrote:Fizzer XCIV wrote:Gh0st Blade wrote:Then why would I die by a militia scrambler in my sentinel that fast in combat but I barely got through his 400 shield and 300 into his 800 armor? Also I have been dealt 700 damage by a proto scrambler rifle at that distance. Why would I make up stuff on the forums that happened to my Caldari assault or other fittings I run? 700 Damage. No. You didn't. For reference: A Viziam Scrambler Rifle with Proficiency V, and 2 Complex Light Damage Mods, on an Amarr Commando Ak.0, while getting a fully charged headshot... Will still only do 675 shield damage. And that's the most absolutely extreme case. Read forum rules please, and also I am reporting this to an Admin(gm) thanks
There's a forum rule against proving people wrong? They should have banned me a long time ago!
Home at Last <3
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Gh0st Blade
CANNIBALS RISING Dark Taboo
8
|
Posted - 2015.01.15 06:30:00 -
[122] - Quote
That game doesn't take as much skill. Join us for a real fight
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NAMINE PAOPU
KnightKiller's inc.
24
|
Posted - 2015.01.15 06:31:00 -
[123] - Quote
Fizzer XCIV wrote:Gh0st Blade wrote:Fizzer squad with us But I'm playing Warframe... I've almost got the Synapse I've been waiting for so long. not to long since u wasted life on yu-gi-oh and dust forums
-DIES- YES I WIN! I KILLED YOU! YOUR FRIEND MIGHT HAVE KILLED ME BUT I KILLED YOU
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Ryanjr TUG
8
|
Posted - 2015.01.15 06:33:00 -
[124] - Quote
Fizzer XCIV wrote:Ryanjr TUG wrote:Fizzer XCIV wrote:Gh0st Blade wrote:Then why would I die by a militia scrambler in my sentinel that fast in combat but I barely got through his 400 shield and 300 into his 800 armor? Also I have been dealt 700 damage by a proto scrambler rifle at that distance. Why would I make up stuff on the forums that happened to my Caldari assault or other fittings I run? 700 Damage. No. You didn't. For reference: A Viziam Scrambler Rifle with Proficiency V, and 2 Complex Light Damage Mods, on an Amarr Commando Ak.0, while getting a fully charged headshot... Will still only do 675 shield damage. And that's the most absolutely extreme case. Read forum rules please, and also I am reporting this to an Admin(gm) thanks There's a forum rule against proving people wrong? They should have banned me a long time ago!
Cussing on forums
"minmatar BPO stomping fag" the armrr 2014
room: Knight Killers Pub
CEO of TUG
|
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2219
|
Posted - 2015.01.15 06:34:00 -
[125] - Quote
NAMINE PAOPU wrote:Fizzer XCIV wrote:Gh0st Blade wrote:Fizzer squad with us But I'm playing Warframe... I've almost got the Synapse I've been waiting for so long. not to long since u wasted life on yu-gi-oh and dust forums What the **** does yugioh have to do with absolutely any of this? I'm seriously confused.
Home at Last <3
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NAMINE PAOPU
KnightKiller's inc.
24
|
Posted - 2015.01.15 06:37:00 -
[126] - Quote
well since your so smart on dps facts you should be able to figure it out
-DIES- YES I WIN! I KILLED YOU! YOUR FRIEND MIGHT HAVE KILLED ME BUT I KILLED YOU
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2219
|
Posted - 2015.01.15 06:38:00 -
[127] - Quote
Ryanjr TUG wrote:Fizzer XCIV wrote:Ryanjr TUG wrote:Fizzer XCIV wrote:Gh0st Blade wrote:Then why would I die by a militia scrambler in my sentinel that fast in combat but I barely got through his 400 shield and 300 into his 800 armor? Also I have been dealt 700 damage by a proto scrambler rifle at that distance. Why would I make up stuff on the forums that happened to my Caldari assault or other fittings I run? 700 Damage. No. You didn't. For reference: A Viziam Scrambler Rifle with Proficiency V, and 2 Complex Light Damage Mods, on an Amarr Commando Ak.0, while getting a fully charged headshot... Will still only do 675 shield damage. And that's the most absolutely extreme case. Read forum rules please, and also I am reporting this to an Admin(gm) thanks There's a forum rule against proving people wrong? They should have banned me a long time ago! Cussing on forums What makes you think these forums are moderated anyway?
Home at Last <3
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NAMINE PAOPU
KnightKiller's inc.
24
|
Posted - 2015.01.15 06:42:00 -
[128] - Quote
what makes you think that link is accurate?
-DIES- YES I WIN! I KILLED YOU! YOUR FRIEND MIGHT HAVE KILLED ME BUT I KILLED YOU
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Jathniel
G I A N T
1426
|
Posted - 2015.01.15 06:43:00 -
[129] - Quote
killertojo42 wrote:Every weapon has had its DPS hit except the scrambler rifle, it is not obnoxious to say that the scrambler rifle should follow suit
It is obnoxious. Because the scrambler actually takes half a lick of skill to use properly.
The reward for mastering a scrambler rifle is its superiority.
Haven't you noticed that the scrambler rifle excels when put with the HEAVIEST assault suit in the game?
Amarr Assault = Heavy Assault playstyle. You are slow, so you need to be able to hit a little heavier than your lighter competition. This is precisely what it was meant to excel at.
Retired
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Gh0st Blade
CANNIBALS RISING Dark Taboo
8
|
Posted - 2015.01.15 06:44:00 -
[130] - Quote
Fizzy read the forum rules. It may save your account if you mess up. |
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2219
|
Posted - 2015.01.15 06:44:00 -
[131] - Quote
Oh, well my link is broken. It was meant to link to a picture of Barbossa saying "They're more of guidelines than actual rules"... So just imagine it.
Home at Last <3
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Ryanjr TUG
8
|
Posted - 2015.01.15 06:45:00 -
[132] - Quote
Fizzer XCIV wrote:Ryanjr TUG wrote:Fizzer XCIV wrote:Ryanjr TUG wrote:Gh0st Blade wrote:Then why would I die by a militia scrambler in my sentinel that fast in combat but I barely got through his 400 shield and 300 into his 800 armor? Also I have been dealt 700 damage by a proto scrambler rifle at that distance. Why would I make up stuff on the forums that happened to my Caldari assault or other fittings I run? 700 Damage. No. You didn't. For reference: A Viziam Scrambler Rifle with Proficiency V, and 2 Complex Light Damage Mods, on an Amarr Commando Ak.0, while getting a fully charged headshot... Will still only do 675 shield damage. And that's the most absolutely extreme case. Read forum rules please, and also I am reporting this to an Admin(gm) thanks There's a forum rule against proving people wrong? They should have banned me a long time ago! Cussing on forums What makes you think these forums are moderated anyway?[/quote]
Hello, I know they are, and your acting like an admin with red texts. It's a link thought... watch
"minmatar BPO stomping fag" the armrr 2014
room: Knight Killers Pub
CEO of TUG
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killertojo42
KnightKiller's inc.
103
|
Posted - 2015.01.15 06:45:00 -
[133] - Quote
Jathniel wrote:killertojo42 wrote:Every weapon has had its DPS hit except the scrambler rifle, it is not obnoxious to say that the scrambler rifle should follow suit It is obnoxious. Because the scrambler actually takes half a lick of skill to use properly. The reward for mastering a scrambler rifle is its superiority. Haven't you noticed that the scrambler rifle excels when put with the HEAVIEST assault suit in the game? Amarr Assault = Heavy Assault playstyle. You are slow, so you need to be able to hit a little heavier than your lighter competition. This is precisely what it was meant to excel at. That is the argument to make heavies extremely over powered
Because both of us dying as I'm in my nomad BPO is to my benefit
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Gh0st Blade
CANNIBALS RISING Dark Taboo
8
|
Posted - 2015.01.15 06:46:00 -
[134] - Quote
Also why support scrambler rifles if you don't play the game? |
NAMINE PAOPU
KnightKiller's inc.
24
|
Posted - 2015.01.15 06:48:00 -
[135] - Quote
Fizzer XCIV wrote:Oh, well my link is broken. It was meant to link to a picture of Barbossa saying "They're more of guidelines than actual rules"... So just imagine it. You have insulted the name of Barbossa. What do you think dust forums is Facebook ya scrub
-DIES- YES I WIN! I KILLED YOU! YOUR FRIEND MIGHT HAVE KILLED ME BUT I KILLED YOU
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2219
|
Posted - 2015.01.15 06:51:00 -
[136] - Quote
Gh0st Blade wrote:Fizzy read the forum rules. It may save your account if you mess up. Don't need to. I already know them.
I'm just not worried. People don't get banned for swearing, unless it becomes overly excessive.
Home at Last <3
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2219
|
Posted - 2015.01.15 06:55:00 -
[137] - Quote
Ryanjr TUG wrote:Hello, I know they are, and your acting like an admin with red texts. It's a link thought... watch At no point in time were my intentions to come off as an admin. Admins are clearly marked with a tag by their profile picture.
Home at Last <3
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WeapondigitX V7
The Exemplars RISE of LEGION
183
|
Posted - 2015.01.15 06:55:00 -
[138] - Quote
Whatever happens I hope CCP makes the scrambler rifle still have a decent ratio of damage applied everytime the scrambler overheats.
If the base damage is reduced, the heat cost better be reduced a lot, so I can still do a respectable amount of damage before overheating. Such as 1500 dmg per overheat.
The proto scrambler currently does 1287 per overheat (18 shots), unmodified by its damage profile (+20 shields / -20 armor) PG cost 20 / CPU 92 Has charge shot
Proto tactical assault rifle currently does 1752 total damage with 24 shots. PG cost 13 / CPU 90 Has a scope and better zoom making it more user friendly at 20-60m engagements.
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Gh0st Blade
CANNIBALS RISING Dark Taboo
9
|
Posted - 2015.01.15 06:56:00 -
[139] - Quote
Now about how the scrambler should be nerfed XD. The rifle can keep the rpm but deal 30 damage per hit close to the combat rifle. Then the charge can deal maybe 150% more damage per charge but maybe lower the charge time to balance it. Then raise the clip size by five and make the heat built up like it is now or a little lower to allow decent dps. |
Ryanjr TUG
10
|
Posted - 2015.01.15 06:58:00 -
[140] - Quote
Fizzer XCIV wrote:Ryanjr TUG wrote:Hello, I know they are, and your acting like an admin with red texts. It's a link thought... watch At no point in time were my intentions to come off as an admin. Admins are clearly marked with a tag by their profile picture.
Hello, yes I do know that I was in close beta, and also Dust's 514 top 100's...
"minmatar BPO stomping fag" the armrr 2014
room: Knight Killers Pub
Like my post for no reason:)
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2219
|
Posted - 2015.01.15 06:59:00 -
[141] - Quote
Ryanjr TUG wrote:Fizzer XCIV wrote:Ryanjr TUG wrote:Hello, I know they are, and your acting like an admin with red texts. It's a link thought... watch At no point in time were my intentions to come off as an admin. Admins are clearly marked with a tag by their profile picture. Hello, yes I do know that I was in close beta, and also Dust's 514 top 100's... G¥ä=ƒôû=ƒÿÄ
Home at Last <3
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2219
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Posted - 2015.01.15 07:01:00 -
[142] - Quote
Anyhow. I'm out. This thread bores me. Its devolved into banter.
Home at Last <3
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Gh0st Blade
CANNIBALS RISING Dark Taboo
10
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Posted - 2015.01.15 07:04:00 -
[143] - Quote
Because you know you are wrong to bash combat rifles that take more skill than scramblers |
NAMINE PAOPU
KnightKiller's inc.
25
|
Posted - 2015.01.15 07:06:00 -
[144] - Quote
Fizzer XCIV wrote:Anyhow. I'm out. This thread bores me. Its devolved into banter. well atleast you home at last
-DIES- YES I WIN! I KILLED YOU! YOUR FRIEND MIGHT HAVE KILLED ME BUT I KILLED YOU
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Stupid Blueberry
Pure Evil. Capital Punishment.
914
|
Posted - 2015.01.15 07:36:00 -
[145] - Quote
All Gucci wrote:scrambler did get nerfed 3 times... heatbuild up twice and clip size.....Just cause you get wrecked by them you come on the forum to cry lol. If any weapon were to receive the next nerf it would be easy mode CR.
When is the last time you used a CR?
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
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Stupid Blueberry
Pure Evil. Capital Punishment.
914
|
Posted - 2015.01.15 07:37:00 -
[146] - Quote
Gh0st Blade wrote:Because you know you are wrong to bash combat rifles that take more skill than scramblers Uh nah
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
64
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Posted - 2015.01.15 11:11:00 -
[147] - Quote
Gh0st Blade wrote:Then why would I die by a militia scrambler in my sentinel that fast in combat but I barely got through his 400 shield and 300 into his 800 armor? Also I have been dealt 700 damage by a proto scrambler rifle at that distance. Why would I make up stuff on the forums that happened to my Caldari assault or other fittings I run? 400 shields so no damage mods and 800 armor so no reps...and you lost in your 1200 ehp heavy to a militia scrambler ? lol you just garbage
Emperor Gucci
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
64
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Posted - 2015.01.15 11:19:00 -
[148] - Quote
killertojo42 wrote:Jathniel wrote:killertojo42 wrote:Every weapon has had its DPS hit except the scrambler rifle, it is not obnoxious to say that the scrambler rifle should follow suit It is obnoxious. Because the scrambler actually takes half a lick of skill to use properly. The reward for mastering a scrambler rifle is its superiority. Haven't you noticed that the scrambler rifle excels when put with the HEAVIEST assault suit in the game? Amarr Assault = Heavy Assault playstyle. You are slow, so you need to be able to hit a little heavier than your lighter competition. This is precisely what it was meant to excel at. That is the argument to make heavies extremely over powered no its not it only relate to the amarr assaults slow play style if the scrambler gets a nerf then the suit gets a buff
Emperor Gucci
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
64
|
Posted - 2015.01.15 11:27:00 -
[149] - Quote
Gh0st Blade wrote:Now about how the scrambler should be nerfed XD. The rifle can keep the rpm but deal 30 damage per hit close to the combat rifle. Then the charge can deal maybe 150% more damage per charge but maybe lower the charge time to balance it. Then raise the clip size by five and make the heat built up like it is now or a little lower to allow decent dps. Shut that trash up lol 150% more damage for same heat build up? 30 damage for precise shots vs scrub spray and pray? who are you anyway? what server you play on ill personally make you cry about my ScR.
Emperor Gucci
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
64
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Posted - 2015.01.15 11:30:00 -
[150] - Quote
Stupid Blueberry wrote:All Gucci wrote:scrambler did get nerfed 3 times... heatbuild up twice and clip size.....Just cause you get wrecked by them you come on the forum to cry lol. If any weapon were to receive the next nerf it would be easy mode CR. When is the last time you used a CR? 2 hours ago 28/3 basic CR nothing hard about that weapon at alllllllll.....even on shields it isn't a challenge
Emperor Gucci
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killertojo42
KnightKiller's inc.
108
|
Posted - 2015.01.15 20:17:00 -
[151] - Quote
All Gucci wrote:Stupid Blueberry wrote:All Gucci wrote:scrambler did get nerfed 3 times... heatbuild up twice and clip size.....Just cause you get wrecked by them you come on the forum to cry lol. If any weapon were to receive the next nerf it would be easy mode CR. When is the last time you used a CR? 2 hours ago 28/3 basic CR nothing hard about that weapon at alllllllll.....even on shields it isn't a challenge And that is because no one shield stacks anymore, only reason why that it is even viable right now
Because both of us dying as I'm in my nomad BPO is to my benefit
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killertojo42
KnightKiller's inc.
108
|
Posted - 2015.01.15 20:23:00 -
[152] - Quote
Currently there is a large issue of everyone shield stacks so several ARs were made overpowered and the scrambler hasn't been touched on its DPS but now that the RR and CR nerfing campaigns are done the AR variants are getting some reductions, namely the breach AR, every weapon class getting a DPS reduction except the scrambler rifle would be a show of bias and racial favoritism
Because both of us dying as I'm in my nomad BPO is to my benefit
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THUNDERGROOVE
Fatal Absolution
1295
|
Posted - 2015.01.15 20:25:00 -
[153] - Quote
killertojo42 wrote:All Gucci wrote:Stupid Blueberry wrote:All Gucci wrote:scrambler did get nerfed 3 times... heatbuild up twice and clip size.....Just cause you get wrecked by them you come on the forum to cry lol. If any weapon were to receive the next nerf it would be easy mode CR. When is the last time you used a CR? 2 hours ago 28/3 basic CR nothing hard about that weapon at alllllllll.....even on shields it isn't a challenge And that is because no one shield stacks anymore, only reason why that it is even viable right now That's because there's no one good left playing DUST lol.
SHOCKER right?
Dual tanking is for bad players.
Come play a better game.
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killertojo42
KnightKiller's inc.
108
|
Posted - 2015.01.15 20:33:00 -
[154] - Quote
Well a large number of new players have been joining dust so things are interesting now even if sometimes annoying
Because both of us dying as I'm in my nomad BPO is to my benefit
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Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
939
|
Posted - 2015.01.16 03:33:00 -
[155] - Quote
Gh0st Blade wrote:Because you know you are wrong to bash combat rifles that take more skill than scramblers Hmm, have you used it?
No one does it better than PIE
Lasers4life
"Jesus!" yelled the blues "No, my name is Forever"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16623
|
Posted - 2015.01.16 03:47:00 -
[156] - Quote
THUNDERGROOVE wrote:That's because there's no one good left playing DUST lol. SHOCKER right?
Shields were for ******* even before everyone left.
Weak willed Minmatar slaves and Caldari girlymen.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Bradric Banewolf
D3ATH CARD RUST415
671
|
Posted - 2015.01.16 07:52:00 -
[157] - Quote
All Gucci wrote:Bradric Banewolf wrote:TooMany Names AlreadyTaken wrote:Oh shut up and leave it be... It's best to get it tweaked and balanced now rather than nerfed to oblivion later. The data is going to speak for it self. If the users don't get the balance done here in the forums themselves ccp will do it for them. When the AR was OP the users foolishly tried to keep it that way instead of finding balance. It got nerfed to the grave. If you guys don't see reason, and bring the rifle to a level that is reasonable the rifle will continue to rock the playerbase, and the data will cause a nerf. If you provide a reasonable balance they can work in the direction of reason, and the nerf bat stays put. The heat up per shot is the reasonable fix, and you still have the devastating charge shot. I would start there. If you do nothing ccp will "fix" it for you?! That's not what you want trust me. You act like scrambler is god mode , shut up and let them nerf it themselves then, just cause you see a thread crying about the scramber you felt like it was your time to cry to
Too or also. Not to. Isn't that what we do here? Play Grammer ****, troll with no supportable argument, and tell everyone they're crying every time they type?
Tell me sir, how much damage does the scrambler rifle do per shot against shields? Then do the math for damage against armor. Do each weapon per level from basic to viziam. Factor in the +20 shield, and -20 armor. Multiply the damage per shot by the amount of shots you can fire before overheat. Then you will see it is godmode.
I've already done the math. Not to mention a large majority of players are armor based, and most shield based guys are only rocking between 400 to 600 shields on average.
When you do the math tell yourself it doesn't need a tweak. Until you do the math kindly refrain from attempting to add input. Math doesn't lie.
The scrambler rifle is currently the most accurate gun in the game, and it's only downside is an over heat any good user can avoid entirely. If you give the rifle a proper fix instead of nerfing it and buffing it back and forth it will work. It needs to overheat per shot fired.
Do you have any arguments supporting your position, or are you just gonna say everyone's crying for the next 300 threads?
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
671
|
Posted - 2015.01.16 08:15:00 -
[158] - Quote
Fizzer XCIV wrote:Anyhow. I'm out. This thread bores me. Its devolved into banter.
That's what these guys come to every thread to do. If it's something they don't like they turn it into a pissed contest in hopes that no one pays attent ion to the actual point. No math, logic, or reason. Just accusations of QQing, calling other people dumb, and referring to them as noobs that need to "get gud", or more comm only known as running fotm fits with 12 man q syncs full proto..... because that means you individually has definitely graduated to "gud".
The point of this thread start as more of a question hidden in a statement from a player who has noticed he dies more from the scrambleg rifle than any other statistically. He didn't state whether or not he was shield or armor based. If he's shield based we know his problem, and the thread could've ended with "bro avoid the scramber at all cost because you are shield based".
Instead nobodies with bs reputations to build jump at the opportunity to repeat what some other idiot said. "You're just crying". Instead of asking the right questions, giving the right answers, and keeping a player in the community. We try to sound tougher than we are, and usually just come out sounding extremely uneducated.
Anyone who stops to do the math knows that the rifle needs a tweak because it out performs other rifles by leaps currently. So much so that I've been in squads with guys from alot of different corps all saying that when they see the scrambler go off they run. "F*cking scrambler rifle" is a common place phrase now. It hits so hard, and against armor? That I would say would be my biggest gripe. It has a -20 against armor, but hits as if you were wearing none?! The AR is a shield based weapon, and as a gallente with plenty of armor I have no issues surviving an AR. The scrambler on the other hand takes armor based fits down unbelievably quick.
The best way to keep trolls off post so you can attempt to have an intellectual conversation is to keep the point of the thread alive. Letting them ruin your thread, and cor privileged is bs.
"Anybody order chaos?"
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Ryanjr TUG
11
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Posted - 2015.01.16 12:14:00 -
[159] - Quote
Bradric Banewolf wrote:Fizzer XCIV wrote:Anyhow. I'm out. This thread bores me. Its devolved into banter. That's what these guys come to every thread to do. If it's something they don't like they turn it into a pissed contest in hopes that no one pays attent ion to the actual point. No math, logic, or reason. Just accusations of QQing, calling other people dumb, and referring to them as noobs that need to "get gud", or more comm only known as running fotm fits with 12 man q syncs full proto..... because that means you individually has definitely graduated to "gud". The point of this thread start as more of a question hidden in a statement from a player who has noticed he dies more from the scrambleg rifle than any other statistically. He didn't state whether or not he was shield or armor based. If he's shield based we know his problem, and the thread could've ended with "bro avoid the scramber at all cost because you are shield based". Instead nobodies with bs reputations to build jump at the opportunity to repeat what some other idiot said. "You're just crying". Instead of asking the right questions, giving the right answers, and keeping a player in the community. We try to sound tougher than we are, and usually just come out sounding extremely uneducated. Anyone who stops to do the math knows that the rifle needs a tweak because it out performs other rifles by leaps currently. So much so that I've been in squads with guys from alot of different corps all saying that when they see the scrambler go off they run. "F*cking scrambler rifle" is a common place phrase now. It hits so hard, and against armor? That I would say would be my biggest gripe. It has a -20 against armor, but hits as if you were wearing none?! The AR is a shield based weapon, and as a gallente with plenty of armor I have no issues surviving an AR. The scrambler on the other hand takes armor based fits down unbelievably quick. The best way to keep trolls off post so you can attempt to have an intellectual conversation is to keep the point of the thread alive. Letting them ruin your thread, and cor privileged is bs.
Hello, I run a adv A-1 with 341S and 986A HP. I was taking down by a Base SR. I looked his way, and I was Dead, and cloned in 2.5 seconds. It out DPS my MH-82 HMG, and I shot first. We don't want them taking down a lot just were we{I} don't get 4 shotted in that in that fit. (Don't read this if you want to stand on subject) Let's look at the armrr, Then was the last time the armrr had a big reduce in there fitting ? I can't name one, just look at eve online. We the minmatar can get T2 ships, but the armrr can get T3 shippers. Back to Dust thought.(BACK ON SUBJECT) The combat rife has been reduce so much You can't count. The SF thought got one reduce it's mag, and over heat. Before you can "can back to this " please name one thing that has never been reduce on the minmatar (in the LP store ). Then tell me what's the most use gun in the game?.....
"minmatar BPO stomping fag" the armrr 2014
room: Knight Killers Pub
Like my post for no reason:)
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Ryanjr TUG
11
|
Posted - 2015.01.16 12:22:00 -
[160] - Quote
All Gucci wrote:Gh0st Blade wrote:Then why would I die by a militia scrambler in my sentinel that fast in combat but I barely got through his 400 shield and 300 into his 800 armor? Also I have been dealt 700 damage by a proto scrambler rifle at that distance. Why would I make up stuff on the forums that happened to my Caldari assault or other fittings I run? 400 shields so no damage mods and 800 armor so no reps...and you lost in your 1200 ehp heavy to a militia scrambler ? lol you just garbage
Hello I have a 346 / 931 hp A-1 that has armor reps.... Just saying please stay on FORUM subject please
"minmatar BPO stomping fag" the armrr 2014
room: Knight Killers Pub
Like my post for no reason:)
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Zindorak
Nyain Chan General Tso's Alliance
1645
|
Posted - 2015.01.16 12:24:00 -
[161] - Quote
Fizzer XCIV wrote:Ryanjr TUG wrote:Fizzer XCIV wrote:Gh0st Blade wrote:Then why would I die by a militia scrambler in my sentinel that fast in combat but I barely got through his 400 shield and 300 into his 800 armor? Also I have been dealt 700 damage by a proto scrambler rifle at that distance. Why would I make up stuff on the forums that happened to my Caldari assault or other fittings I run? 700 Damage. No. You didn't. For reference: A Viziam Scrambler Rifle with Proficiency V, and 2 Complex Light Damage Mods, on an Amarr Commando Ak.0, while getting a fully charged headshot... Will still only do 675 shield damage. And that's the most absolutely extreme case. Read forum rules please, and also I am reporting this to an Admin(gm) thanks There's a forum rule against proving people wrong? They should have banned me a long time ago! Ohhhhhhhhhhhhhhh lol
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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Ryanjr TUG
11
|
Posted - 2015.01.16 12:28:00 -
[162] - Quote
Zindorak wrote:Fizzer XCIV wrote:Ryanjr TUG wrote:Fizzer XCIV wrote:Gh0st Blade wrote:Then why would I die by a militia scrambler in my sentinel that fast in combat but I barely got through his 400 shield and 300 into his 800 armor? Also I have been dealt 700 damage by a proto scrambler rifle at that distance. Why would I make up stuff on the forums that happened to my Caldari assault or other fittings I run? 700 Damage. No. You didn't. For reference: A Viziam Scrambler Rifle with Proficiency V, and 2 Complex Light Damage Mods, on an Amarr Commando Ak.0, while getting a fully charged headshot... Will still only do 675 shield damage. And that's the most absolutely extreme case. Read forum rules please, and also I am reporting this to an Admin(gm) thanks There's a forum rule against proving people wrong? They should have banned me a long time ago! Ohhhhhhhhhhhhhhh lol
Hello, may we please stay on subject??
"minmatar BPO stomping fag" the armrr 2014
room: Knight Killers Pub
Like my post for no reason:)
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Zindorak
Nyain Chan General Tso's Alliance
1645
|
Posted - 2015.01.16 12:34:00 -
[163] - Quote
Gh0st Blade wrote:Because you know you are wrong to bash combat rifles that take more skill than scramblers This comment just hurts my brain for multiple reasons 1: Does the CR have an overheat feature? No it does not so you can mindlessly burst or spray the thing with out having to hold back, or checking an overheat bar 2: With the Scrambler you may have 30 bullets in a clip but you can only use 3-11 at once due to the overheat; more if you have the Amarr Assault 3: Does your CR have a seize? No it doesn't so ScR users have to check the heat bar to stop and switch to sidearm instead of seizing up and dying
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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Jack McReady
DUST University Ivy League
1819
|
Posted - 2015.01.16 12:59:00 -
[164] - Quote
Fizzer XCIV wrote:If that's OP, then we better take a serious loom at the CR, since it can easily achieve 577.5 DPS..
Fizzer XCIV wrote:Oh. And just so you know, the CR is capped at 6.25 bursts per second. So you aren't firing it at 7 burst per second.
What do you know? I just proved you a liar as well!
last time I tested it with a turbo controller you dont get more than 5 bursts out of it, the 6th bursts starts in the last split second and goes beyond 1s timeframe. no easy 5xx dps.
just saying.
*ninja math edit* checked SDE and burst interval is 0.06 which mathematically is 1000 rpm. thats 5.5 bursts, so my turbo controller test is accurate. |
Breakin Stuff
Internal Error. Negative-Feedback
6477
|
Posted - 2015.01.16 14:19:00 -
[165] - Quote
As someone who primarily runs shield fits I must say the OP has lost his rabid-ass mind.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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killertojo42
KnightKiller's inc.
113
|
Posted - 2015.01.16 17:53:00 -
[166] - Quote
Breakin Stuff wrote:As someone who primarily runs shield fits I must say the OP has lost his rabid-ass mind. When one armor plate out performs 2 shield extenders, ferroscale plates give more HP with no movement penalty and the only self repairing plates put out as much HP as shield extenders you can't just shield stack and not end up regretting it more than a few times, shield stacking only works against CRs and it is so easy to armor stack without truly even trying and the caldari assault has the base HP to be the only suit that can come out with more shield HP than armor HP if duel stacked properly
Because both of us dying as I'm in my nomad BPO is to my benefit
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killertojo42
KnightKiller's inc.
113
|
Posted - 2015.01.16 17:58:00 -
[167] - Quote
Oh and by the I am a minmataar assault MK.0 and caldari assault CK.0, if anyone has felt the failure of shield tanking it's me and i have been playing almost 3 years, dual tank to survive but know your shield aren't properly performing
Because both of us dying as I'm in my nomad BPO is to my benefit
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killertojo42
KnightKiller's inc.
113
|
Posted - 2015.01.16 18:06:00 -
[168] - Quote
Jack McReady wrote:[quote=killertojo42]Make it so the scrambler rifle does charge shot damage at 75-100% on the charge gauge Decrease base damage to eliminate simple spam shooting so it doesn't out DPS every weapon in the game within .1 to .5 seconds Make scrambler rifle operation decrease cool down by 10% each level translation: "I got killed by it thus nerf it"
Honestly I never wanted the DPS nerfs to the RRs CRs or ARs so since they have all run a run of getting their DPS hit I just want a bit of equality, the bottom line is no rifle should be an exception, 3 out of 4 shouldn't go through the DPS nerfs it should be 4 out of 4
Because both of us dying as I'm in my nomad BPO is to my benefit
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killertojo42
KnightKiller's inc.
113
|
Posted - 2015.01.16 18:09:00 -
[169] - Quote
Damn quote system messed up, lol
Because both of us dying as I'm in my nomad BPO is to my benefit
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2260
|
Posted - 2015.01.16 18:24:00 -
[170] - Quote
Lol. Stop making fun of yourself! Do you even know who you are?
Home at Last <3
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killertojo42
KnightKiller's inc.
113
|
Posted - 2015.01.16 19:19:00 -
[171] - Quote
Fizzer XCIV wrote:Lol. Stop making fun of yourself! Do you even know who you are? Listen, learn your decimals and the fifth grade math that went with it, you keep getting proved an idiot to all but yourself
Because both of us dying as I'm in my nomad BPO is to my benefit
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Delanus Turgias
Subdreddit Test Alliance Please Ignore
522
|
Posted - 2015.01.16 19:22:00 -
[172] - Quote
Bradric Banewolf wrote:taxi bastard wrote:1v1 its a nice weapon, but it has its balance when the battle is drawn out.
if i had to nerf it any way i would make heat build up per shot not over time. maybe 15 shots before the overheat This is the fix, but ccp won't do it. We've brought it up multiple times. Also, yes the forums police won't let the weapon be balanced because they're a bunch of kd padders. Don't worry the nerf bat will come instead of easy balance after scrubs drive the scrambler rifle kill data through the roof. That's what happens when these gus try their best to kill your thread. We ask for balance, but they bash you. The weapon continues on the path of epic wrecking, and ccp inevitably nerf it into the dirt. Kd padding is a disease that will get your weapons obliterated. Once they balance the scrambler rifle there will be thousands of threads about guys quitting the game lol! Isn't that what it already does, though? At least for the standard ones, not sure about AScRs.
Closed Beta Vet since April 2012
The Laser Rifle- Reach Out And Burn Slaves
Proud owner of basically every BPO in Dust
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Breakin Stuff
Internal Error. Negative-Feedback
6489
|
Posted - 2015.01.16 19:28:00 -
[173] - Quote
killertojo42 wrote:Breakin Stuff wrote:As someone who primarily runs shield fits I must say the OP has lost his rabid-ass mind. When one armor plate out performs 2 shield extenders, ferroscale plates give more HP with no movement penalty and the only self repairing plates put out as much HP as shield extenders you can't just shield stack and not end up regretting it more than a few times, shield stacking only works against CRs and it is so easy to armor stack without truly even trying and the caldari assault has the base HP to be the only suit that can come out with more shield HP than armor HP if duel stacked properly
Don't lecture me on how driopsuits work, I'm well aware of the limitations.
My preferred suits are:
Calsent minsent calassault minassault minmando then the others in no particular order
I run shield fits and I win against scrambler weapons as often as they kill me.
The secret is to not attempt to brawl with them inside 45-50m unless you're rocking an HMG or mass driver. Past that laser weapons are pretty easy to rip down. Just gotta remember to play to the strengths of the dropsuits.
when I run caldari I give supporting fire and covering fire to armor stupids.
when I play minmatar I run in rabid little circles spamming explosive shells all over the place and run away like a weenie and reload/recover to do it again. Or I run in with a burst HMG, murder a couple people and run the f*ck away really really fast.
Minsent really is the best assault suit ever.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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killertojo42
KnightKiller's inc.
113
|
Posted - 2015.01.16 19:29:00 -
[174] - Quote
Delanus Turgias wrote:Bradric Banewolf wrote:taxi bastard wrote:1v1 its a nice weapon, but it has its balance when the battle is drawn out.
if i had to nerf it any way i would make heat build up per shot not over time. maybe 15 shots before the overheat This is the fix, but ccp won't do it. We've brought it up multiple times. Also, yes the forums police won't let the weapon be balanced because they're a bunch of kd padders. Don't worry the nerf bat will come instead of easy balance after scrubs drive the scrambler rifle kill data through the roof. That's what happens when these gus try their best to kill your thread. We ask for balance, but they bash you. The weapon continues on the path of epic wrecking, and ccp inevitably nerf it into the dirt. Kd padding is a disease that will get your weapons obliterated. Once they balance the scrambler rifle there will be thousands of threads about guys quitting the game lol! Isn't that what it already does, though? At least for the standard ones, not sure about AScRs. No, it's basic overheat is 19 shots and on amaar assaults they can unload 24 rounds before overheat, someone already posted the numbers
Because both of us dying as I'm in my nomad BPO is to my benefit
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2261
|
Posted - 2015.01.16 19:33:00 -
[175] - Quote
killertojo42 wrote:Delanus Turgias wrote:Bradric Banewolf wrote:taxi bastard wrote:1v1 its a nice weapon, but it has its balance when the battle is drawn out.
if i had to nerf it any way i would make heat build up per shot not over time. maybe 15 shots before the overheat This is the fix, but ccp won't do it. We've brought it up multiple times. Also, yes the forums police won't let the weapon be balanced because they're a bunch of kd padders. Don't worry the nerf bat will come instead of easy balance after scrubs drive the scrambler rifle kill data through the roof. That's what happens when these gus try their best to kill your thread. We ask for balance, but they bash you. The weapon continues on the path of epic wrecking, and ccp inevitably nerf it into the dirt. Kd padding is a disease that will get your weapons obliterated. Once they balance the scrambler rifle there will be thousands of threads about guys quitting the game lol! Isn't that what it already does, though? At least for the standard ones, not sure about AScRs. No, it's basic overheat is 19 shots and on amaar assaults they can unload 24 rounds before overheat, someone already posted the numbers
Its actually 18 and 23. Not 19 and 24.
Home at Last <3
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killertojo42
KnightKiller's inc.
114
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Posted - 2015.01.16 19:36:00 -
[176] - Quote
Breakin Stuff wrote:killertojo42 wrote:Breakin Stuff wrote:As someone who primarily runs shield fits I must say the OP has lost his rabid-ass mind. When one armor plate out performs 2 shield extenders, ferroscale plates give more HP with no movement penalty and the only self repairing plates put out as much HP as shield extenders you can't just shield stack and not end up regretting it more than a few times, shield stacking only works against CRs and it is so easy to armor stack without truly even trying and the caldari assault has the base HP to be the only suit that can come out with more shield HP than armor HP if duel stacked properly Don't lecture me on how driopsuits work, I'm well aware of the limitations. My preferred suits are: Calsent minsent calassault minassault minmando then the others in no particular order I run shield fits and I win against scrambler weapons as often as they kill me. The secret is to not attempt to brawl with them inside 45-50m unless you're rocking an HMG or mass driver. Past that laser weapons are pretty easy to rip down. Just gotta remember to play to the strengths of the dropsuits. when I run caldari I give supporting fire and covering fire to armor stupids. when I play minmatar I run in rabid little circles spamming explosive shells all over the place and run away like a weenie and reload/recover to do it again. Or I run in with a burst HMG, murder a couple people and run the f*ck away really really fast. Minsent really is the best assault suit ever. I am working on getting all minmataar suits up to level 5 operation and have fully skilled out CRs and SMGs, I'm one level from level 5 on my logi and 2 on my scout and made my minmataar assault a working killing machine when dust was scout 514, I average 20 to 30 kills a match and find myself only out DPSed consistantly in close quarters my scrambler rifles and I run prototype damage mods especially as minmataar is supposed to be the damage tanking race
Because both of us dying as I'm in my nomad BPO is to my benefit
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killertojo42
KnightKiller's inc.
114
|
Posted - 2015.01.16 19:37:00 -
[177] - Quote
Fizzer XCIV wrote:killertojo42 wrote:Delanus Turgias wrote:Bradric Banewolf wrote:taxi bastard wrote:1v1 its a nice weapon, but it has its balance when the battle is drawn out.
if i had to nerf it any way i would make heat build up per shot not over time. maybe 15 shots before the overheat This is the fix, but ccp won't do it. We've brought it up multiple times. Also, yes the forums police won't let the weapon be balanced because they're a bunch of kd padders. Don't worry the nerf bat will come instead of easy balance after scrubs drive the scrambler rifle kill data through the roof. That's what happens when these gus try their best to kill your thread. We ask for balance, but they bash you. The weapon continues on the path of epic wrecking, and ccp inevitably nerf it into the dirt. Kd padding is a disease that will get your weapons obliterated. Once they balance the scrambler rifle there will be thousands of threads about guys quitting the game lol! Isn't that what it already does, though? At least for the standard ones, not sure about AScRs. No, it's basic overheat is 19 shots and on amaar assaults they can unload 24 rounds before overheat, someone already posted the numbers Its actually 18 and 23. Not 19 and 24. And it's 0.05 not 0.06
Because both of us dying as I'm in my nomad BPO is to my benefit
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Jack McReady
DUST University Ivy League
1823
|
Posted - 2015.01.16 19:41:00 -
[178] - Quote
Fizzer XCIV wrote: Isn't that what it already does, though? At least for the standard ones, not sure about AScRs.
No, it's basic overheat is 19 shots and on amaar assaults they can unload 24 rounds before overheat, someone already posted the numbers[/quote]
Its actually 18 and 23. Not 19 and 24.[/quote]
heat per second 50, max heat 100, with 10 rounds per second. that is 20 shots before to overheat, 19 before overheat.
on amarr assault it is 37.5 heat per second. that is 27 (actually 26.7) shots to overheat, 26 before overheat.
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killertojo42
KnightKiller's inc.
114
|
Posted - 2015.01.16 19:41:00 -
[179] - Quote
In case of the RR it sets the case that weapons either need to be strong at range or in closer quarters, not both and the scrambler breaks what has been set therefore it is due for an inevitable change
Because both of us dying as I'm in my nomad BPO is to my benefit
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Breakin Stuff
Internal Error. Negative-Feedback
6490
|
Posted - 2015.01.16 19:42:00 -
[180] - Quote
killertojo42 wrote:
I am working on getting all minmataar suits up to level 5 operation and have fully skilled out CRs and SMGs, I'm one level from level 5 on my logi and 2 on my scout and made my minmataar assault a working killing machine when dust was scout 514, I average 20 to 30 kills a match and find myself only out DPSed consistantly in close quarters my scrambler rifles and I run prototype damage mods especially as minmataar is supposed to be the damage tanking race
Ok I'm going to be very clear here.
Minmatar requires the highest skill point investment of all dropsuits. It's the racial set that does a bit of everything and none of it particularly well until you hit a few milestones.
All shield and all armor skills have to be maxed ASAP, fitting skills are the same. also high in priority is all of the biotics skills.
Unless your cores are maxed out or very close to maximum, the minmatar dropsuits are paper tigers.
They also suck balls if you try to dual tank them. You have to pick either shields and speed or armor and DPS or the suits are going to perform universally poorly across the board.
I have no problem with laser weapons because I didn't start into min suits until I had everything maxed, and I mastered the otehr racial dropsuit types.
Minmatar is hands-down the most difficult to learn because it is the most fragile but once you learn it, it's on. And all of the minmatar suits are lethal.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2261
|
Posted - 2015.01.16 19:47:00 -
[181] - Quote
Jack McReady wrote:Fizzer XCIV wrote: Isn't that what it already does, though? At least for the standard ones, not sure about AScRs.
No, it's basic overheat is 19 shots and on amaar assaults they can unload 24 rounds before overheat, someone already posted the numbers
Its actually 18 and 23. Not 19 and 24.[/quote]
heat per second 50, max heat 100, with 10 rounds per second. that is 20 shots before to overheat, 19 before overheat.
on amarr assault it is 37.5 heat per second. that is 27 (actually 26.7) shots to overheat, 26 before overheat.
[/quote] That is assuming the RoF is 600 however. This is never the case however. Any vetted ScR user can tell you that the heat buildup of the ScR is wonky, and that the amount of shots that can actually be fired is largely depending on how fast the rifle is firing, with a faster fire rate equating to a higher amount of shots. The general consensus is that this phenomena is related to the way that the heat us built up over time, rather than per shot.
Also, you are supposed to divide by 1.25 when factoring the Amassault bonus, not multiply by 0.75. So the heat buildup decreases to 40, not 37.5.
Home at Last <3
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killertojo42
KnightKiller's inc.
114
|
Posted - 2015.01.16 19:48:00 -
[182] - Quote
Breakin Stuff wrote:killertojo42 wrote:
I am working on getting all minmataar suits up to level 5 operation and have fully skilled out CRs and SMGs, I'm one level from level 5 on my logi and 2 on my scout and made my minmataar assault a working killing machine when dust was scout 514, I average 20 to 30 kills a match and find myself only out DPSed consistantly in close quarters my scrambler rifles and I run prototype damage mods especially as minmataar is supposed to be the damage tanking race
Ok I'm going to be very clear here. Minmatar requires the highest skill point investment of all dropsuits. It's the racial set that does a bit of everything and none of it particularly well until you hit a few milestones. All shield and all armor skills have to be maxed ASAP, fitting skills are the same. also high in priority is all of the biotics skills. Unless your cores are maxed out or very close to maximum, the minmatar dropsuits are paper tigers. They also suck balls if you try to dual tank them. You have to pick either shields and speed or armor and DPS or the suits are going to perform universally poorly across the board. I have no problem with laser weapons because I didn't start into min suits until I had everything maxed, and I mastered the otehr racial dropsuit types. Minmatar is hands-down the most difficult to learn because it is the most fragile but once you learn it, it's on. And all of the minmatar suits are lethal. My core I maxed out minus the last level in the drop suit core upgrades which it's benefit is so low I wouldn't get any more PG, I've been playing since closed beta when ended dude, I know my stuff down to the last percent
Because both of us dying as I'm in my nomad BPO is to my benefit
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2261
|
Posted - 2015.01.16 19:51:00 -
[183] - Quote
killertojo42 wrote:And it's 0.05 not 0.06 http://www.protofits.com/codex/view/Combat-Rifle
Go to RAW SDE. See the number next to the value that is titled m_BurstInfo.m_fBurstInterval? See how it is 0.06?
Its 0.06
Home at Last <3
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killertojo42
KnightKiller's inc.
114
|
Posted - 2015.01.16 19:53:00 -
[184] - Quote
I've been in PCs where they joked when I have used a viziam that it's unfair, I'm asking for a nerf to a weapon I've used
Because both of us dying as I'm in my nomad BPO is to my benefit
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killertojo42
KnightKiller's inc.
114
|
Posted - 2015.01.16 19:54:00 -
[185] - Quote
That would throw the RPM equation off plus there is no .25 burst in real life which proves it even more wrong
Because both of us dying as I'm in my nomad BPO is to my benefit
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2261
|
Posted - 2015.01.16 19:54:00 -
[186] - Quote
killertojo42 wrote:I've been in PCs where they joked when I have used a viziam that it's unfair, I'm asking for a nerf to a weapon I've used
Have you given up? Confronted with conctrete evidence and you fall back on anecdotes?
Grow up and admit your fault.
Home at Last <3
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2261
|
Posted - 2015.01.16 19:56:00 -
[187] - Quote
killertojo42 wrote:That would throw the RPM equation off plus there is no .25 burst in real life which proves it even more wrong Except hose are the raw stats pulled directly from the client. They can't be wrong, as they are essentially the physics of the game itself. They are the rules. And it doesn't throw the RoF equation off. It sets it at 1125.
Home at Last <3
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killertojo42
KnightKiller's inc.
114
|
Posted - 2015.01.16 20:04:00 -
[188] - Quote
Fizzer XCIV wrote:killertojo42 wrote:That would throw the RPM equation off plus there is no .25 burst in real life which proves it even more wrong Except hose are the raw stats pulled directly from the client. They can't be wrong, as they are essentially the physics of the game itself. They are the rules. And it doesn't throw the RoF equation off. It sets it at 1125. The RoF posted is 1200 RPMs which you even posted earlier, nice try but you trapped yourself
Because both of us dying as I'm in my nomad BPO is to my benefit
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killertojo42
KnightKiller's inc.
114
|
Posted - 2015.01.16 20:07:00 -
[189] - Quote
Oh and look through the thread, I am one of several people who disagreed with your anything but concrete evident and began censoring yourself after cussing like a child out of fear of being reported, and if you say they were alts again, well I can squad up with you later on today if you like :)
Because both of us dying as I'm in my nomad BPO is to my benefit
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2261
|
Posted - 2015.01.16 20:08:00 -
[190] - Quote
Whatever. Its clear that you are just grasping at straws here. GÇó-GÇó-GÇó_
Home at Last <3
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2261
|
Posted - 2015.01.16 20:11:00 -
[191] - Quote
killertojo42 wrote:Oh and look through the thread, I am one of several people who disagreed with your anything but concrete evident and began censoring yourself after cussing like a child out of fear of being reported, and if you say they were alts again, well I can squad up with you later on today if you like :) Censoring myself. ******* ********, what don't you understand? There is no moderation you imbecile! If I was actually reported, the request has gone though already, and they didn't act on it. They obviously understand my frustration of having to deal with someone whose skull is as thick as my well hung ****.
Home at Last <3
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killertojo42
KnightKiller's inc.
114
|
Posted - 2015.01.16 20:12:00 -
[192] - Quote
Fizzer XCIV wrote:Whatever. Its clear that you are just grasping at straws here. GÇó-GÇó-GÇó_ Awwww, you giving up? Did I hurt a little kid's feelings?
Because both of us dying as I'm in my nomad BPO is to my benefit
|
killertojo42
KnightKiller's inc.
114
|
Posted - 2015.01.16 20:13:00 -
[193] - Quote
Fizzer XCIV wrote:killertojo42 wrote:Oh and look through the thread, I am one of several people who disagreed with your anything but concrete evident and began censoring yourself after cussing like a child out of fear of being reported, and if you say they were alts again, well I can squad up with you later on today if you like :) Censoring myself. ******* ********, what don't you understand? There is no moderation you imbecile! If I was actually reported, the request has gone though already, and they didn't act on it. They obviously understand my frustration of having to deal with someone whose skull is as thick as my well hung ****. Lol, my friends are so going to laugh when I tell them about this
Because both of us dying as I'm in my nomad BPO is to my benefit
|
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2261
|
Posted - 2015.01.16 20:14:00 -
[194] - Quote
killertojo42 wrote:Fizzer XCIV wrote:killertojo42 wrote:Oh and look through the thread, I am one of several people who disagreed with your anything but concrete evident and began censoring yourself after cussing like a child out of fear of being reported, and if you say they were alts again, well I can squad up with you later on today if you like :) Censoring myself. ******* ********, what don't you understand? There is no moderation you imbecile! If I was actually reported, the request has gone though already, and they didn't act on it. They obviously understand my frustration of having to deal with someone whose skull is as thick as my well hung ****. Lol, my friends are so going to laugh when I tell them about this "freinds"
You meant to say alts.
Home at Last <3
|
killertojo42
KnightKiller's inc.
114
|
Posted - 2015.01.16 20:17:00 -
[195] - Quote
Fizzer XCIV wrote:killertojo42 wrote:Fizzer XCIV wrote:killertojo42 wrote:Oh and look through the thread, I am one of several people who disagreed with your anything but concrete evident and began censoring yourself after cussing like a child out of fear of being reported, and if you say they were alts again, well I can squad up with you later on today if you like :) Censoring myself. ******* ********, what don't you understand? There is no moderation you imbecile! If I was actually reported, the request has gone though already, and they didn't act on it. They obviously understand my frustration of having to deal with someone whose skull is as thick as my well hung ****. Lol, my friends are so going to laugh when I tell them about this "freinds" You meant to say alts. As I said we can squad up but you're too afraid to, lol
Because both of us dying as I'm in my nomad BPO is to my benefit
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2261
|
Posted - 2015.01.16 20:19:00 -
[196] - Quote
killertojo42 wrote:Fizzer XCIV wrote:killertojo42 wrote:Fizzer XCIV wrote:killertojo42 wrote:Oh and look through the thread, I am one of several people who disagreed with your anything but concrete evident and began censoring yourself after cussing like a child out of fear of being reported, and if you say they were alts again, well I can squad up with you later on today if you like :) Censoring myself. ******* ********, what don't you understand? There is no moderation you imbecile! If I was actually reported, the request has gone though already, and they didn't act on it. They obviously understand my frustration of having to deal with someone whose skull is as thick as my well hung ****. Lol, my friends are so going to laugh when I tell them about this "freinds" You meant to say alts. As I said we can squad up but you're too afraid to, lol No, I just can't stand more than this level of contact with idiots.
Home at Last <3
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killertojo42
KnightKiller's inc.
114
|
Posted - 2015.01.16 20:21:00 -
[197] - Quote
Coward, lol
Because both of us dying as I'm in my nomad BPO is to my benefit
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Breakin Stuff
Internal Error. Negative-Feedback
6494
|
Posted - 2015.01.16 20:28:00 -
[198] - Quote
killertojo42 wrote: My core I maxed out minus the last level in the drop suit core upgrades which it's benefit is so low I wouldn't get any more PG, I've been playing since closed beta when ended dude, I know my stuff down to the last percent
Then why are you having trouble killing scrambler wielders?
If you've been here since beta there's no excuse.
Also, found the logi tourist! Please cry directly into the bucket. -Ripley Riley
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killertojo42
KnightKiller's inc.
114
|
Posted - 2015.01.16 20:36:00 -
[199] - Quote
Breakin Stuff wrote:killertojo42 wrote: My core I maxed out minus the last level in the drop suit core upgrades which it's benefit is so low I wouldn't get any more PG, I've been playing since closed beta when ended dude, I know my stuff down to the last percent
Then why are you having trouble killing scrambler wielders? If you've been here since beta there's no excuse. I said they need a DPS reduction because the CR RR and AR have all gone through it, and honestly I just want some way to incentivize charge shooting over just spam shooting but that involves lowering base damage first
Because both of us dying as I'm in my nomad BPO is to my benefit
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Jack McReady
DUST University Ivy League
1823
|
Posted - 2015.01.16 21:14:00 -
[200] - Quote
Fizzer XCIV wrote: Except hose are the raw stats pulled directly from the client. They can't be wrong, as they are essentially the physics of the game itself. They are the rules. And it doesn't throw the RoF equation off. It sets it at 1125.
why do you post the same crap again over and over, how often do someone needs to tell you that you are wrong and point you towards to proper calculations?
burst length x fire interval + burst interval = total interval for each burst 60 / total interval for each burst * burst length = the real RPM
(can also be read up here: https://forums.dust514.com/default.aspx?g=posts&t=175033)
stop pretending you know how it works because you dont. |
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2262
|
Posted - 2015.01.16 21:24:00 -
[201] - Quote
Jack McReady wrote:Fizzer XCIV wrote: Except hose are the raw stats pulled directly from the client. They can't be wrong, as they are essentially the physics of the game itself. They are the rules. And it doesn't throw the RoF equation off. It sets it at 1125.
why do you post the same crap again over and over, how often do someone needs to tell you that you are wrong and point you towards to proper calculations? burst length x fire interval + burst interval = total interval for each burst 60 / total interval for each burst * burst length = the real RPM (can also be read up here: https://forums.dust514.com/default.aspx?g=posts&t=175033) stop pretending you know how it works because you dont.
As if pulling out the RAW SDE somehow makes it less and less true... If you can find evidence stronger than the RAW SDE to support your own claims, I'll give you 5M ISK and concede my point.
Hint: You can't. There is literally no better evidence.
Home at Last <3
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Jack McReady
DUST University Ivy League
1824
|
Posted - 2015.01.16 21:29:00 -
[202] - Quote
Fizzer XCIV wrote:Jack McReady wrote:Fizzer XCIV wrote: Except hose are the raw stats pulled directly from the client. They can't be wrong, as they are essentially the physics of the game itself. They are the rules. And it doesn't throw the RoF equation off. It sets it at 1125.
why do you post the same crap again over and over, how often do someone needs to tell you that you are wrong and point you towards to proper calculations? burst length x fire interval + burst interval = total interval for each burst 60 / total interval for each burst * burst length = the real RPM (can also be read up here: https://forums.dust514.com/default.aspx?g=posts&t=175033) stop pretending you know how it works because you dont. As if pulling out the RAW SDE somehow makes it less and less true... If you can find evidence stronger than the RAW SDE to support your own claims, I'll give you 5M ISK and concede my point. Hint: You can't. There is literally no better evidence. reading comprehension ftw.
yes I use the raw data and you are using the wrong formula. your credibility is lost forver in the void, deal with it, no one will ever take you serious. |
killertojo42
KnightKiller's inc.
120
|
Posted - 2015.01.16 22:42:00 -
[203] - Quote
Thankyou jack, I've been trying to tell him his equation is just wrong
Because both of us dying as I'm in my nomad BPO is to my benefit
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killertojo42
KnightKiller's inc.
120
|
Posted - 2015.01.16 22:44:00 -
[204] - Quote
Damn wrong link and lol, your formula is so off
Because both of us dying as I'm in my nomad BPO is to my benefit
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killertojo42
KnightKiller's inc.
120
|
Posted - 2015.01.16 22:59:00 -
[205] - Quote
Jack McReady wrote:Fizzer XCIV wrote: Except hose are the raw stats pulled directly from the client. They can't be wrong, as they are essentially the physics of the game itself. They are the rules. And it doesn't throw the RoF equation off. It sets it at 1125.
why do you post the same crap again over and over, how often do someone needs to tell you that you are wrong and point you towards to proper calculations? burst length x fire interval + burst interval = total interval for each burst 60 / total interval for each burst * burst length = the real RPM (can also be read up here: https://forums.dust514.com/default.aspx?g=posts&t=175033) stop pretending you know how it works because you dont. That is a different weapon entirely
Because both of us dying as I'm in my nomad BPO is to my benefit
|
Jack McReady
DUST University Ivy League
1829
|
Posted - 2015.01.17 01:11:00 -
[206] - Quote
killertojo42 wrote:Jack McReady wrote:Fizzer XCIV wrote: Except hose are the raw stats pulled directly from the client. They can't be wrong, as they are essentially the physics of the game itself. They are the rules. And it doesn't throw the RoF equation off. It sets it at 1125.
why do you post the same crap again over and over, how often do someone needs to tell you that you are wrong and point you towards to proper calculations? burst length x fire interval + burst interval = total interval for each burst 60 / total interval for each burst * burst length = the real RPM (can also be read up here: https://forums.dust514.com/default.aspx?g=posts&t=175033) stop pretending you know how it works because you dont. That is a different weapon entirely burst weapon mechanic is the same for all weapons |
killertojo42
KnightKiller's inc.
120
|
Posted - 2015.01.17 01:57:00 -
[207] - Quote
Not exactly, I think we are on our 3rd set of DEVs so the mechanics have been all over the place and changed a whole lot
Because both of us dying as I'm in my nomad BPO is to my benefit
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
64
|
Posted - 2015.01.17 04:08:00 -
[208] - Quote
Jack McReady wrote:Fizzer XCIV wrote: Isn't that what it already does, though? At least for the standard ones, not sure about AScRs.
No, it's basic overheat is 19 shots and on amaar assaults they can unload 24 rounds before overheat, someone already posted the numbers Its actually 18 and 23. Not 19 and 24.
heat per second 50, max heat 100, with 10 rounds per second. that is 20 shots before to overheat, 19 before overheat.
on amarr assault it is 37.5 heat per second. that is 27 (actually 26.7) shots to overheat, 26 before overheat.[/quote] 26 shots? I wanna use that scrambler lol
Emperor Gucci
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
64
|
Posted - 2015.01.17 04:13:00 -
[209] - Quote
killertojo42 wrote:Fizzer XCIV wrote:killertojo42 wrote:Oh and look through the thread, I am one of several people who disagreed with your anything but concrete evident and began censoring yourself after cussing like a child out of fear of being reported, and if you say they were alts again, well I can squad up with you later on today if you like :) Censoring myself. ******* ********, what don't you understand? There is no moderation you imbecile! If I was actually reported, the request has gone though already, and they didn't act on it. They obviously understand my frustration of having to deal with someone whose skull is as thick as my well hung ****. Lol, my friends are so going to laugh when I tell them about this Dude you sound like a duck lmao crying about a weapon like a little *****..id be surprised if you had friends
Emperor Gucci
|
killertojo42
KnightKiller's inc.
120
|
Posted - 2015.01.17 04:17:00 -
[210] - Quote
All Gucci wrote:killertojo42 wrote:Fizzer XCIV wrote:killertojo42 wrote:Oh and look through the thread, I am one of several people who disagreed with your anything but concrete evident and began censoring yourself after cussing like a child out of fear of being reported, and if you say they were alts again, well I can squad up with you later on today if you like :) Censoring myself. ******* ********, what don't you understand? There is no moderation you imbecile! If I was actually reported, the request has gone though already, and they didn't act on it. They obviously understand my frustration of having to deal with someone whose skull is as thick as my well hung ****. Lol, my friends are so going to laugh when I tell them about this Dude you sound like a duck lmao crying about a weapon like a little *****..id be surprised if you had friends If you can't constructively criticize go to COD where you'll be praised for such words
Because both of us dying as I'm in my nomad BPO is to my benefit
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NAMINE PAOPU
KnightKiller's inc.
25
|
Posted - 2015.01.17 05:01:00 -
[211] - Quote
Jack McReady wrote:Fizzer XCIV wrote: Except hose are the raw stats pulled directly from the client. They can't be wrong, as they are essentially the physics of the game itself. They are the rules. And it doesn't throw the RoF equation off. It sets it at 1125.
why do you post the same crap again over and over, how often do someone needs to tell you that you are wrong and point you towards to proper calculations? burst length x fire interval + burst interval = total interval for each burst 60 / total interval for each burst * burst length = the real RPM (can also be read up here: https://forums.dust514.com/default.aspx?g=posts&t=175033) stop pretending you know how it works because you dont.
fizzer just got owned
-DIES- YES I WIN! I KILLED YOU! YOUR FRIEND MIGHT HAVE KILLED ME BUT I KILLED YOU
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Vitantur Nothus
Nos Nothi
1777
|
Posted - 2015.01.17 05:08:00 -
[212] - Quote
Was the issue with turbo controllers resolved? |
killertojo42
KnightKiller's inc.
122
|
Posted - 2015.01.17 05:09:00 -
[213] - Quote
Vitantur Nothus wrote:Was the issue with turbo controllers resolved? Basically for the most part
Because both of us dying as I'm in my nomad BPO is to my benefit
|
Gh0st Blade
KnightKiller's inc.
20
|
Posted - 2015.01.17 05:52:00 -
[214] - Quote
So Fizzer since I am also in knightkiller inc does that mean I am also an alt?
The hunting is always a challenge
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Sequal's Back
Les Desanusseurs
152
|
Posted - 2015.01.17 12:04:00 -
[215] - Quote
The more I read threads on these forum, the less I understand people..
On one hand, everybody's asking for new toys, new guns with new gameplay to try.
On the other hand, they want all weapons to be the SAME one as they think it would "balance" the game -_-
ScR is a 1v1 burst weapon. It'll deal a great amount of damage in a short period if it's used in the good hands. But after this burst, it'll have to cool down in order to give another burst. So the weapon is good against 1 enemy, but when you have to deal with multiple targets, you'd better not miss a shot, as it's gonna cost you much more than missing an AR shot!
Stop requesting a nerf of a weapon just because it killed you. Try it yourself, and you'll see that, as every single other rifle, it works best in certain situations.
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Arkena Wyrnspire
Fatal Absolution
20841
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Posted - 2015.01.17 16:31:00 -
[216] - Quote
"lots of other things got nerfed so this should too" is terrible logic. Please stop being bad.
The SCR is fine.
Sometimes, one just has an overwhelming urge to throw a potato at someone.
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Twelve Guage
Death Firm.
438
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Posted - 2015.01.17 17:00:00 -
[217] - Quote
The only thing I have never understood about the SCR is why the charged shot does not consume more ammo and why are we able to get more shots off after shooting a charged shot.
Sandwich maker LVL. 5
You've been like by Twelve Gauge = her grabbing your @$$.
My like button is back. C:<
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Sequal's Back
Les Desanusseurs
153
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Posted - 2015.01.17 17:26:00 -
[218] - Quote
Twelve Guage wrote:The only thing I have never understood about the SCR is why the charged shot does not consume more ammo and why are we able to get more shots off after shooting a charged shot. I'd be ok with the charge shots consuming more shots if the clip size would be back to what it used to be.
It's absolutely normal that we can shoot after a charged shot or it wouldn't be a useful feature. Charge shots only one shot MLT frames when you aim the head, other suits will not die so the following shots are needed ^^
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Arkena Wyrnspire
Fatal Absolution
20844
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Posted - 2015.01.17 17:30:00 -
[219] - Quote
Twelve Guage wrote:The only thing I have never understood about the SCR is why the charged shot does not consume more ammo and why are we able to get more shots off after shooting a charged shot.
Honestly, the charge shot is pretty bad. It does about 3x more damage while generating 10x the heat of a normal shot. It's generally much more economical to use normal shots.
Sometimes, one just has an overwhelming urge to throw a potato at someone.
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killertojo42
KnightKiller's inc.
124
|
Posted - 2015.01.17 18:59:00 -
[220] - Quote
Arkena Wyrnspire wrote:Twelve Guage wrote:The only thing I have never understood about the SCR is why the charged shot does not consume more ammo and why are we able to get more shots off after shooting a charged shot. Honestly, the charge shot is pretty bad. It does about 3x more damage while generating 10x the heat of a normal shot. It's generally much more economical to use normal shots. That is the big problem, the charge sniper rifle got nerfed because of this ages, all of this weapon's behaviors scream long range use, I want the weapon to have its main allure be its charge shot and not it's spam function right now due to the fact charge shots build up too much heat and the base damage is too high
Because both of us dying as I'm in my nomad BPO is to my benefit
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2278
|
Posted - 2015.01.17 19:36:00 -
[221] - Quote
killertojo42 wrote:Arkena Wyrnspire wrote:Twelve Guage wrote:The only thing I have never understood about the SCR is why the charged shot does not consume more ammo and why are we able to get more shots off after shooting a charged shot. Honestly, the charge shot is pretty bad. It does about 3x more damage while generating 10x the heat of a normal shot. It's generally much more economical to use normal shots. That is the big problem, the charge sniper rifle got nerfed because of this ages, all of this weapon's behaviors scream long range use, I want the weapon to have its main allure be its charge shot and not it's spam function right now due to the fact charge shots build up too much heat and the base damage is too high No. That isn't your goal.
You've made it pretty clear that you want to Nerf it because it kills you, like its supposed to.
Home at Last <3
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11925
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Posted - 2015.01.17 19:54:00 -
[222] - Quote
killertojo42 wrote:Every weapon has had its DPS hit except the scrambler rifle, it is not obnoxious to say that the scrambler rifle should follow suit A few builds ago when there was a low time-to-kill problem, the SCR had it's DPS nerfed like all other rifles. The proficiency also got nerfed so it only increased damage on shields. Later, the scrambler rifle had it's maximum ROF nerfed to 600, which reduces possible DPS. Saying the scrambler rifle never had it's DPS nerfed is objectively false. After that was the heat nerf, and the magazine size nerf.
The tactical assault rifle has the same ROF, more damage (meaning more DPS), and doesn't overheat. If you somehow think the scrambler rifle is a problem, yet have no problem with the DPS of the tactical AR, than you have o idea what you're talking about.
As for the charge shot, it takes 2 full seconds to fully charge, making the DPS extremely low (divide the charge shot damage by 2). There is also the massive heat build up generated by the charge shot, which greatly decreases the amount of follow up shots one can make to just a few before overheating.
So no. Nerf isn't needed, at all.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
65
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Posted - 2015.01.17 20:29:00 -
[223] - Quote
killertojo42 wrote:Arkena Wyrnspire wrote:Twelve Guage wrote:The only thing I have never understood about the SCR is why the charged shot does not consume more ammo and why are we able to get more shots off after shooting a charged shot. Honestly, the charge shot is pretty bad. It does about 3x more damage while generating 10x the heat of a normal shot. It's generally much more economical to use normal shots. That is the big problem, the charge sniper rifle got nerfed because of this ages, all of this weapon's behaviors scream long range use, I want the weapon to have its main allure be its charge shot and not it's spam function right now due to the fact charge shots build up too much heat and the base damage is too high
killertojo42 wrote:Make it so the scrambler rifle does charge shot damage at 75-100% on the charge gauge Decrease base damage to eliminate simple spam shooting so it doesn't out DPS every weapon in the game within .1 to .5 seconds Make scrambler rifle operation decrease cool down by 10% each level
You said you want the charge shot to be its main allure but you only want it to do damage at 75% -100% charge ,while lowering the damage of the charge shot ? also keeping the same clip, overheat duration, heat build up, -50 to health overheat penalty and damage profile? lol armor tanked suits with no weapon drawbacks to worry about would **** on amarr assualts and ScR...
Emperor Gucci
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Racro 01 Arifistan
Simple Minded People Pty. Ltd.
495
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Posted - 2015.01.18 00:33:00 -
[224] - Quote
the only problem I see with the scrambler is when it deals damage to targets after it's shots have ''dissipitated'' at about 60-70 odd meters yet still deals perfect damge at 80m........ set its absolute range to about 70m and anywhere past that it deals no damage.
also fix the dam thing so turbo controllers are ''incompatible'' with it. theres absoltley no reason as to why a scram rfile should be firing faster than BOTH the AR and assault CB when its rate of fire is far less than both of those rifles.
Elite Gallenten Soldier
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killertojo42
KnightKiller's inc.
124
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Posted - 2015.01.18 00:58:00 -
[225] - Quote
KAGEHOSHI Horned Wolf wrote:killertojo42 wrote:Every weapon has had its DPS hit except the scrambler rifle, it is not obnoxious to say that the scrambler rifle should follow suit A few builds ago when there was a low time-to-kill problem, the SCR had it's DPS nerfed like all other rifles. The proficiency also got nerfed so it only increased damage on shields. Later, the scrambler rifle had it's maximum ROF nerfed to 600, which reduces possible DPS. Saying the scrambler rifle never had it's DPS nerfed is objectively false. After that was the heat nerf, and the magazine size nerf. The tactical assault rifle has the same ROF, more damage (meaning more DPS), and doesn't overheat. If you somehow think the scrambler rifle is a problem, yet have no problem with the DPS of the tactical AR, than you have o idea what you're talking about. As for the charge shot, it takes 2 full seconds to fully charge, making the DPS extremely low (divide the charge shot damage by 2). There is also the massive heat build up generated by the charge shot, which greatly decreases the amount of follow up shots one can make to just a few before overheating. So no. Nerf isn't needed, at all. All proficiencies were hit, not just Scr, the charge up takes too long, the ROF reduction was for turbo controllers and every weapon but the Scr has gone through a secondary DPS nerf and the tac AR doesn't have anywhere near the effective range of the Scr
Because both of us dying as I'm in my nomad BPO is to my benefit
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killertojo42
KnightKiller's inc.
124
|
Posted - 2015.01.18 01:03:00 -
[226] - Quote
All Gucci wrote:killertojo42 wrote:Arkena Wyrnspire wrote:Twelve Guage wrote:The only thing I have never understood about the SCR is why the charged shot does not consume more ammo and why are we able to get more shots off after shooting a charged shot. Honestly, the charge shot is pretty bad. It does about 3x more damage while generating 10x the heat of a normal shot. It's generally much more economical to use normal shots. That is the big problem, the charge sniper rifle got nerfed because of this ages, all of this weapon's behaviors scream long range use, I want the weapon to have its main allure be its charge shot and not it's spam function right now due to the fact charge shots build up too much heat and the base damage is too high killertojo42 wrote:Make it so the scrambler rifle does charge shot damage at 75-100% on the charge gauge Decrease base damage to eliminate simple spam shooting so it doesn't out DPS every weapon in the game within .1 to .5 seconds Make scrambler rifle operation decrease cool down by 10% each level You said you want the charge shot to be its main allure but you only want it to do damage at 75% -100% charge ,while lowering the damage of the charge shot ? also keeping the same clip, overheat duration, heat build up, -50 to health overheat penalty and damage profile? lol armor tanked suits with no weapon drawbacks to worry about would **** on amarr assualts and ScR... Old clip, less heat build up on charged shot and original overheat, as for my combat rifle, what do you think my short range is? A benefit?
Because both of us dying as I'm in my nomad BPO is to my benefit
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16648
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Posted - 2015.01.18 01:06:00 -
[227] - Quote
killertojo42 wrote:Arkena Wyrnspire wrote:Twelve Guage wrote:The only thing I have never understood about the SCR is why the charged shot does not consume more ammo and why are we able to get more shots off after shooting a charged shot. Honestly, the charge shot is pretty bad. It does about 3x more damage while generating 10x the heat of a normal shot. It's generally much more economical to use normal shots. That is the big problem, the charge sniper rifle got nerfed because of this ages, all of this weapon's behaviors scream long range use, I want the weapon to have its main allure be its charge shot and not it's spam function right now due to the fact charge shots build up too much heat and the base damage is too high However the weapon cannot function on charged shot alone. It simply will not do to rely on it.
It's also not spam to fire your semi automatic as fast as you possibly can....
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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killertojo42
KnightKiller's inc.
124
|
Posted - 2015.01.18 01:08:00 -
[228] - Quote
True Adamance wrote:killertojo42 wrote:Arkena Wyrnspire wrote:Twelve Guage wrote:The only thing I have never understood about the SCR is why the charged shot does not consume more ammo and why are we able to get more shots off after shooting a charged shot. Honestly, the charge shot is pretty bad. It does about 3x more damage while generating 10x the heat of a normal shot. It's generally much more economical to use normal shots. That is the big problem, the charge sniper rifle got nerfed because of this ages, all of this weapon's behaviors scream long range use, I want the weapon to have its main allure be its charge shot and not it's spam function right now due to the fact charge shots build up too much heat and the base damage is too high However the weapon cannot function on charged shot alone. It simply will not do to rely on it. It's also not spam to fire your semi automatic as fast as you possibly can.... True but the charge isn't supposed to be a side feature but it's main feature
Because both of us dying as I'm in my nomad BPO is to my benefit
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killertojo42
KnightKiller's inc.
124
|
Posted - 2015.01.18 01:13:00 -
[229] - Quote
Fizzer XCIV wrote:killertojo42 wrote:Arkena Wyrnspire wrote:Twelve Guage wrote:The only thing I have never understood about the SCR is why the charged shot does not consume more ammo and why are we able to get more shots off after shooting a charged shot. Honestly, the charge shot is pretty bad. It does about 3x more damage while generating 10x the heat of a normal shot. It's generally much more economical to use normal shots. That is the big problem, the charge sniper rifle got nerfed because of this ages, all of this weapon's behaviors scream long range use, I want the weapon to have its main allure be its charge shot and not it's spam function right now due to the fact charge shots build up too much heat and the base damage is too high No. That isn't your goal. You've made it pretty clear that you want to Nerf it because it kills you, like its supposed to. I am a minmataar, get you facts straight, everything kills me but I get REs so I can end proto stomps and a flay lock to troll amaars
Because both of us dying as I'm in my nomad BPO is to my benefit
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Denchlad 7
Dead Man's Game RUST415
1649
|
Posted - 2015.01.18 01:27:00 -
[230] - Quote
This thread is a total train wreck. Basically 8 pages of the thread are bickering over incorrect statistics, an idiot who brought his "friends" along to troll someone whilst making himself look like a spectacular idiot by not understanding how to edit his damn post and waste half the page with 1 line posts.
Anyway, on topic, Jack's numbers are to my knowledge correct. Mathmatically speaking, the ScR appears OP, but in reality its far from it. The high-alpha charge shot is best used on suits with <400eHP, as it can quickly strip the shield and finish the armor in a couple of shots, more for armor suits. But on anything really above 600eHP the charge shot is less beneficial, as it increases the likelihood of the ScR overheating significantly.
As Arkena said, the negatives outweigh the positives, as with the exclusion of true ewar Scouts and Starter Fits, most good fits have 500+eHP, and their survivability (excl. Shield fits) makes the charge shot a liability.
I would pick a Six Kin Assault Combat Rifle over a Viziam Scrambler Rifle any day.
*I have all 4 Assaults maxed, all core skills maxed, and the Scrambler Rifle, Rail Rifle, Assault Rifle and Combat Rifle at Proficiency 5.
"Why build ontop of foundations that aren't solid?"
HRI -> TUL -> FC -> ML -> TLoD -> RE -> DMG
Pilot & Assault.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2280
|
Posted - 2015.01.18 01:30:00 -
[231] - Quote
killertojo42 wrote:True Adamance wrote:killertojo42 wrote:Arkena Wyrnspire wrote:Twelve Guage wrote:The only thing I have never understood about the SCR is why the charged shot does not consume more ammo and why are we able to get more shots off after shooting a charged shot. Honestly, the charge shot is pretty bad. It does about 3x more damage while generating 10x the heat of a normal shot. It's generally much more economical to use normal shots. That is the big problem, the charge sniper rifle got nerfed because of this ages, all of this weapon's behaviors scream long range use, I want the weapon to have its main allure be its charge shot and not it's spam function right now due to the fact charge shots build up too much heat and the base damage is too high However the weapon cannot function on charged shot alone. It simply will not do to rely on it. It's also not spam to fire your semi automatic as fast as you possibly can.... True but the charge isn't supposed to be a side feature but it's main feature
Why do you think that? Nowhere have the devs ever stated that that was their intention with the weapon.
It has always been a semiautomatic that can charge, not a charge rifle that can also be fired quickly. Your proposal is to completely change the way the weapon is used, in order to favor your chosen playstyle.
Home at Last <3
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2280
|
Posted - 2015.01.18 01:52:00 -
[232] - Quote
Racro 01 Arifistan wrote:the only problem I see with the scrambler is when it deals damage to targets after it's shots have ''dissipitated'' at about 60-70 odd meters yet still deals perfect damge at 80m........ set its absolute range to about 70m and anywhere past that it deals no damage.
also fix the dam thing so turbo controllers are ''incompatible'' with it. theres absoltley no reason as to why a scram rfile should be firing faster than BOTH the AR and assault CB when its rate of fire is far less than both of those rifles.
Or we could do the much more sane thing and make the visuals of the shot reach out further, instead of nerfing a weapon based on how it looks.
It cant fire faster than either of those weapon, even with a turbo controller. The RoF is capped at 600, which is substantially less than the AR, and half of the ACR.
Home at Last <3
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11925
|
Posted - 2015.01.18 04:02:00 -
[233] - Quote
killertojo42 wrote:KAGEHOSHI Horned Wolf wrote:killertojo42 wrote:Every weapon has had its DPS hit except the scrambler rifle, it is not obnoxious to say that the scrambler rifle should follow suit A few builds ago when there was a low time-to-kill problem, the SCR had it's DPS nerfed like all other rifles. The proficiency also got nerfed so it only increased damage on shields. Later, the scrambler rifle had it's maximum ROF nerfed to 600, which reduces possible DPS. Saying the scrambler rifle never had it's DPS nerfed is objectively false. After that was the heat nerf, and the magazine size nerf. The tactical assault rifle has the same ROF, more damage (meaning more DPS), and doesn't overheat. If you somehow think the scrambler rifle is a problem, yet have no problem with the DPS of the tactical AR, than you have o idea what you're talking about. As for the charge shot, it takes 2 full seconds to fully charge, making the DPS extremely low (divide the charge shot damage by 2). There is also the massive heat build up generated by the charge shot, which greatly decreases the amount of follow up shots one can make to just a few before overheating. So no. Nerf isn't needed, at all. All proficiencies were hit, not just Scr, the charge up takes too long, the ROF reduction was for turbo controllers and every weapon but the Scr has gone through a secondary DPS nerf and the tac AR doesn't have anywhere near the effective range of the Scr LOL it's actually not even a significant range difference. Look at this thread by Rattati. While the damages are no longer relevant, the ranges are still correct. The ranges in the graph are displayed in centimeters instead of meters, but as you can see, the effective range difference is only like 5 meters. The Tac AR has a significant DPS difference from the SCR for the cost of a few meters.
The claim that the scrambler rifle's ROF was only decreased because of turbo controllers is also false. At the same time the scrambler rifle's ROF was decreased to 600, the tactical AR's was increased to 600 as well; clearly it was an an attempt to standardize these tactical rifles, and make them more in line with each other. After all, the tactical AR is a Gallente attempt to mimic the scrambler rifle, so it only makes sense that they would changed to be more similar. Rattati even said "By setting the Tac AR and Scrambler Rifle at 600 ROF, those two line up rather nicely". For turbo controllers or not, a DPS nerf is a DPS nerf.
I think you mentioned it before, but can't remember where, but you seem to have this idea that the SCR is meant to be used for charge shots, and not regular shots. Absolutely nothing suggests this assumption is true, and the tactical AR being the Gallente copy of the SCR wouldn't make any since at all since the tac AR has no charge.
Just because supposedly "evey weapon" was nerfed, that i no way means another weapon has to be nerfed, that is an absolitely terrible logic. I could come up with a theoretical situation in which a bunch of weapons get nerfed, and one weapon doesn't get nerfed, and that one weapon is still balanced if you like to illustrate that point for you i you like. The only basis for whether a weapon should be nerfed or not is if it's currently a balance issue.
There is also the fact that your "every weapon was nerfed" comment is objectively false. Plasma cannon for example has only ever been buffed, and others have not been nerfed in a long long time (like the shotgun, mass driver, etc). Also you seem to ignore all the weapons that have been buffed back up like the assault rail rifle, and the various assault rifles, etc. If by your logic the SCR needs to be nerfed because other weapons have been nerfed, than by that same logic, after you nerf the SCR, it would have to be buffed again because other weapons had be buffed.
Come up with better reasoning next time.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
65
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Posted - 2015.01.18 05:56:00 -
[234] - Quote
killertojo42 wrote:True Adamance wrote:killertojo42 wrote:Arkena Wyrnspire wrote:Twelve Guage wrote:The only thing I have never understood about the SCR is why the charged shot does not consume more ammo and why are we able to get more shots off after shooting a charged shot. Honestly, the charge shot is pretty bad. It does about 3x more damage while generating 10x the heat of a normal shot. It's generally much more economical to use normal shots. That is the big problem, the charge sniper rifle got nerfed because of this ages, all of this weapon's behaviors scream long range use, I want the weapon to have its main allure be its charge shot and not it's spam function right now due to the fact charge shots build up too much heat and the base damage is too high However the weapon cannot function on charged shot alone. It simply will not do to rely on it. It's also not spam to fire your semi automatic as fast as you possibly can.... True but the charge isn't supposed to be a side feature but it's main feature where in the weapon description does it say that lol?
Emperor Gucci
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Bradric Banewolf
D3ATH CARD RUST415
673
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Posted - 2015.01.18 12:18:00 -
[235] - Quote
FFS we're still on this? I just assumed no one would listen to reason anyway so just let CCP inevitably nerf the thing since no one sees the need for tweaking. Last warning. If this rifle isn't tweaked by you, the playerbase, CCP will obliterate it?!
It's simply too strong against armor. Armor based players don't notice any -20 to armor at all. If it's built to obliterate shield that's all fine and dandy, but the combat rifle does show weakness to shield whereas the scrambler rifle is very much not giving two f*cks what you're wearing. It's Single shot dmg profile can be looked at, but that, statistically, would make the TAC AR the alpha rifle right? Some how I don't see all of you slayers jumping ship to the Duvolle tac?! It simply doesn't perform up to snuff as a house wrecker regardless to how much damage CCP gives it. That rifle needs a total re-work.
Back on topic, if you want the rifle to generally stay the way it is you must be willing to sacrifice. The RoF and magazine capacity was brought down, and it's still wrecking guys. Meaning before those things happened it was a monstrosity of sheer OP. However, I would much rather gradually adjust any weapon in-game via playerbase then let CCP go ape sh*t on it, wouldn't you?
This is my last on this. Do what you will, but don't say I didn't warn you about CCP and the nerf bat. o7
"Anybody order chaos?"
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Jack McReady
DUST University Ivy League
1837
|
Posted - 2015.01.18 13:25:00 -
[236] - Quote
Bradric Banewolf wrote: It's Single shot dmg profile can be looked at, but that, statistically, would make the TAC AR the alpha rifle right? Some how I don't see all of you slayers jumping ship to the Duvolle tac?! It simply doesn't perform up to snuff as a house wrecker regardless to how much damage CCP gives it. That rifle needs a total re-work.
I wonder why TAC AR isnt used more often too. I can only guess people are not fond of the kick and dispersion |
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2293
|
Posted - 2015.01.18 15:04:00 -
[237] - Quote
Bradric Banewolf wrote: ...let CCP inevitably nerf the thing... ...CCP will obliterate it... ...let CCP go ape sh*t on it... ...don't say I didn't warn you about CCP and the nerf bat...
This sems to be a majority of your post, yet CCP(Rattati) has stated that they won't nerf the gun any more, because it isn't used nearly as much as any of the other rifles, and doesn't get as much kills, despite what you would like to think of it "wrecking"...
Bradric Banewolf wrote: It's simply too strong against armor. Armor based players don't notice any -20 to armor at all.
I'm sorry you feel this way, but math is math. Regardless of how it feels to you, the rifle's damage profile is mathematically balanced. Some would even argue that it has objectively the worst damage profile due to its extremity, and there is more armor due to the nature of armor. It doesn't really matter how you perceive it, though. Your anecdotal evidence is just as good as mine, and mine says that there is definitely a noticeable differences as the gun hits armor. Speaking as both an armor user, and a ScR user.
Home at Last <3
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Ryanjr TUG
11
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Posted - 2015.01.18 17:38:00 -
[238] - Quote
Can someone tell me why the SR does not reload?
"minmatar BPO stomping fag" the armrr 2014
room: Knight Killers Pub
Like my post for no reason:)
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Ryanjr TUG
11
|
Posted - 2015.01.18 18:11:00 -
[239] - Quote
Fizzer XCIV wrote:Bradric Banewolf wrote: ...let CCP inevitably nerf the thing... ...CCP will obliterate it... ...let CCP go ape sh*t on it... ...don't say I didn't warn you about CCP and the nerf bat...
This sems to be a majority of your post, yet CCP(Rattati) has stated that they won't nerf the gun any more, because it isn't used nearly as much as any of the other rifles, and doesn't get as much kills, despite what you would like to think of it "wrecking"... Bradric Banewolf wrote: It's simply too strong against armor. Armor based players don't notice any -20 to armor at all.
I'm sorry you feel this way, but math is math. Regardless of how it feels to you, the rifle's damage profile is mathematically balanced. Some would even argue that it has objectively the worst damage profile due to its extremity, and there is more armor due to the nature of armor. It doesn't really matter how you perceive it, though. Your anecdotal evidence is just as good as mine, and mine says that there is definitely a noticeable differences as the gun hits armor. Speaking as both an armor user, and a ScR user.
Please do not put CCP.Rattati. Rattati did not even know what's in the Strong Boxes. Your math is not math. It's more like a 10 year old school work. We know C.C.P is for the armrr, and on has show this on lots of times. the minmatar has had lots of reduces on lots of times... Also the Combat has the delay on if you hold your R1 in. If you are using mods/ mod controller to mess that up.... If you support the SR you must also support the T3 ships in Eveonline, the damage mods being down stacking penalties, the auto reload on the SR, and The armrr being able to out DPS a minmatar even, With the armrr having more HP, then the minmatar. I can name more, but I am not going to. Since it's in "the name of helping the armrr". Please don't say nothing about this is reply all this form facts, players, and just reading the notes. news, and more.....
"minmatar BPO stomping fag" the armrr 2014
room: Knight Killers Pub
Like my post for no reason:)
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
65
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Posted - 2015.01.19 06:51:00 -
[240] - Quote
Ryanjr TUG wrote:Fizzer XCIV wrote:Bradric Banewolf wrote: ...let CCP inevitably nerf the thing... ...CCP will obliterate it... ...let CCP go ape sh*t on it... ...don't say I didn't warn you about CCP and the nerf bat...
This sems to be a majority of your post, yet CCP(Rattati) has stated that they won't nerf the gun any more, because it isn't used nearly as much as any of the other rifles, and doesn't get as much kills, despite what you would like to think of it "wrecking"... Bradric Banewolf wrote: It's simply too strong against armor. Armor based players don't notice any -20 to armor at all.
I'm sorry you feel this way, but math is math. Regardless of how it feels to you, the rifle's damage profile is mathematically balanced. Some would even argue that it has objectively the worst damage profile due to its extremity, and there is more armor due to the nature of armor. It doesn't really matter how you perceive it, though. Your anecdotal evidence is just as good as mine, and mine says that there is definitely a noticeable differences as the gun hits armor. Speaking as both an armor user, and a ScR user. Please do not put CCP.Rattati. Rattati did not even know what's in the Strong Boxes. Your math is not math. It's more like a 10 year old school work. We know C.C.P is for the armrr, and on has show this on lots of times. the minmatar has had lots of reduces on multiple times... Also the Combat has the delay on if you hold your R1 in. If you are using mods/ mod controller to mess that up.... If you support the SR you must also support the armrr's T3 ships in Eveonline, the damage mods stacking penalties, the auto reload on the SR, and The armrr being able to out DPS a minmatar even, With the armrr having more HP, then the minmatar. I can name more, but I am not going to. Since it's in "the name of helping the armrr". Please don't say nothing about this is reply all this form facts, players, and just reading the notes. news, and more.....
You typed all that for no reason........we understand....... you are booty hurt from getting vaporized by the ScR....its okay, put the controller away and find a new game .
Emperor Gucci
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Ryanjr TUG
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Posted - 2015.02.07 17:22:00 -
[241] - Quote
All Gucci wrote:killertojo42 wrote:Arkena Wyrnspire wrote:Twelve Guage wrote:The only thing I have never understood about the SCR is why the charged shot does not consume more ammo and why are we able to get more shots off after shooting a charged shot. Honestly, the charge shot is pretty bad. It does about 3x more damage while generating 10x the heat of a normal shot. It's generally much more economical to use normal shots. That is the big problem, the charge sniper rifle got nerfed because of this ages, all of this weapon's behaviors scream long range use, I want the weapon to have its main allure be its charge shot and not it's spam function right now due to the fact charge shots build up too much heat and the base damage is too high killertojo42 wrote:Make it so the scrambler rifle does charge shot damage at 75-100% on the charge gauge Decrease base damage to eliminate simple spam shooting so it doesn't out DPS every weapon in the game within .1 to .5 seconds Make scrambler rifle operation decrease cool down by 10% each level You said you want the charge shot to be its main allure but you only want it to do damage at 75% -100% charge ,while lowering the damage of the charge shot ? also keeping the same clip, overheat duration, heat build up, -50 to health overheat penalty and damage profile? lol armor tanked suits with no weapon drawbacks to worry about would **** on amarr assaults and ScR...
Oh no. Why don't you cry to your alliance, and get them to hack us? Maybe Q sync PROTO stomp us with a little butt bubby on the side? Note how all big corps are commenting. The "ScR" has never been "reduced", In fact the amrr has never been "reduced". CCP loves the amrr it's a facted. We dumb azz on Dust 514 now days
I come in peace I didn't bring artillery, but I'm pleading with you with tears in eyes
if you fuck me I'll kill you all
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