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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
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Posted - 2015.01.15 00:40:00 -
[1] - Quote
I love the "data will speak for itself" nonsense.
Rattati has already told us that the ScR isn't over performing in any way at all, that he won't nerf it, and that the AScR is actually underperforming.
I find it funny how big the Scrambler hater crowd is. Its really not the god weapon they think it is. Its still the least used of all of the rifles by a wide margin. It still takes the most skill to use amongst the rifles by a wide margin. Its DPS advantage is tiny in practice, despite everyone quoting the paper stats and calling it OP.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
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Posted - 2015.01.15 00:45:00 -
[2] - Quote
killertojo42 wrote:Every weapon has had its DPS hit except the scrambler rifle, it is not obnoxious to say that the scrambler rifle should follow suit
When?
Are you talking about the 1.4 damage Nerf almost 2 years ago? Lol. The RR and CR didn't even exist yet.
And the ScR just had its RoF cut to 600 for 1.9. Then it had its mag size cut in 1.10. And now you scrubs are asking for a straight damage nerf?
Will it ever end with you retards? When will you stop whining about the thing? Does it have to reach a point where you never get killed by it at all for the whining to stop?
...
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
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Posted - 2015.01.15 00:51:00 -
[3] - Quote
killertojo42 wrote:Fizzer XCIV wrote:I love the "data will speak for itself" nonsense.
Rattati has already told us that the ScR isn't over performing in any way at all, that he won't nerf it, and that the AScR is actually underperforming.
I find it funny how big the Scrambler hater crowd is. Its really not the god weapon they think it is. Its still the least used of all of the rifles by a wide margin. It still takes the most skill to use amongst the rifles by a wide margin. Its DPS advantage is tiny in practice, despite everyone quoting the paper stats and calling it OP. Actually the combat rifle takes the status of hardest to use with talking almost or literally entire magazines to kill people unless massively invested in to with SP
ScR has an effective damage per mag of 1170-1278 due to it overheating in 18 shots. If it does overheat, it has a minimum 5 second overheat animation to perform that it cannot cancel in any way, on top of damaging the user. CR has a damage per mag of 1512-1663.2, it then has a 2.6 second reload, which it can cancel in favor of running around/jumping/switching weapons...
Get gud.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
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Posted - 2015.01.15 00:53:00 -
[4] - Quote
killertojo42 wrote:Fizzer XCIV wrote:killertojo42 wrote:Every weapon has had its DPS hit except the scrambler rifle, it is not obnoxious to say that the scrambler rifle should follow suit When? Are you talking about the 1.4 damage Nerf almost 2 years ago? Lol. The RR and CR didn't even exist yet. And the ScR just had its RoF cut to 600 for 1.9. Then it had its mag size cut in 1.10. And now you scrubs are asking for a straight damage nerf? Will it ever end with you retards? When will you stop whining about the thing? Does it have to reach a point where you never get killed by it at all for the whining to stop? ... CCP decreased its rate of fire to discourage those with modded controllers, not as a rebalance, please use logic when in here, with that rate of fire no one is effected and can easily still spam the trigger, especially me who can put out 6 to 7 shots a second with that thing
6-7 shots per second huh? You stand by that? That's what you claim you can do?
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
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Posted - 2015.01.15 01:05:00 -
[5] - Quote
killertojo42 wrote:As well as 6 to 7 bursts a second with the combat rifle, my favorite gun, I can easily become one of the reasons the scrambler rifles deserves to be nerfed
Alright. You activated my trap card.
6-7 shots per second is excruciatingly average. I was being subtly sarcastic. You ain't special. Come back and gloat when you are firing 8-8.5 like myself and a few others do while relaxed. 6-7 shots per second ends up being about 464.75 DPS on the ScR. That's a Viziam. That's barely more DPS than a Duvolle AR. Like 11.41 more DPS. A tiny amount. Which is why I never bought the whole "ScR DPS is OP" bullshit you whiners always bring up.
Also, I'd just like to point out that the CR firing at 6-7 bursts per second has more DPS than a ScR... Yet another reason why the ScR isn't OP.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
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Posted - 2015.01.15 01:10:00 -
[6] - Quote
Oh. And just so you know, the CR is capped at 6.25 bursts per second. So you aren't firing it at 7 burst per second.
What do you know? I just proved you a liar as well!
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
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Posted - 2015.01.15 01:15:00 -
[7] - Quote
killertojo42 wrote:It is capped now, I said before that got nerfed, i just proved you a scrub
It has always had the same cap and fire rate. Those have never been touched.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
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Posted - 2015.01.15 01:50:00 -
[8] - Quote
killertojo42 wrote:An also let me continue, your first shot fired is the start of the timer meaning it is 0.00 seconds then add the 6.25 ( 6 bursts ) and you get 7 bursts within a second Do you not understand math? That isn't how it works.
-The 1st burst starts a 0.0, and ends at 0.10(which is the exact moment the last bullet in the first burst is fired) there is then a 0.06 second delay- -The 2nd burst starts a 0.16, and ends at 0.26, there is then a 0.06 second delay- -The 3rd burst starts a 0.32, and ends at 0.42, there is then a 0.06 second delay- -The 4th burst starts a 0.48, and ends at 0.58, there is then a 0.06 second delay- -The 5th burst starts a 0.64, and ends at 0.74, there is then a 0.06 second delay- -The 6th burst starts a 0.80, and ends at 0.90, there is then a 0.06 second delay- -There is then 0.4 seconds left in the second. This is enough time for -+ of on burst, which ends up being 1 bullet, to be fired.-
That's 6.25, bruh.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
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Posted - 2015.01.15 01:52:00 -
[9] - Quote
killertojo42 wrote:The RPM of the standard combat rifle was increased by 100 at around the same time the ACR had its RPM decreased or do you not remember that? So yes it was touched
They have both always had 1200 RoF since they were introduces in 1.7 The burst delays nor the RoF have ever been touched.
The only modifications that have happened to the CR and ACR since their release has been the Projectile Damage Profile change.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
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Posted - 2015.01.15 01:56:00 -
[10] - Quote
killertojo42 wrote:Anyway you just proved my point you idiot, at an average of 6-7 shots a second the scrambler is OP, thank you for your time :) How so? How is 464 DPS OP? If that's OP, then we better take a serious loom at the CR, since it can easily achieve 577.5 DPS. Be better Nerf its damage down to about... 21.25. That would put it on par with the AR in terms of actual DPS.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
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Posted - 2015.01.15 02:04:00 -
[11] - Quote
killertojo42 wrote:It fires a 3 round burst, not a four round burst genius, there is no 1/4 of a burst, your math is off, lol
Not only am I questioning your math abilities now, but your very grasp on reality. I wrote it down for you plain as day, but you still don't understand?!
0.04 seconds is enough time for the first bullet of the 7th burst to fire, but the second is cut short before the 2nd bullet is fired. 0.04 seconds is also -+ of the length of an entire burst length, whivpch is 0.16s, delay included.
-+=0.25
6 bursts + -+ of the 7th burst(which ends up being Gàô of the bullets, but since this is a calculation that is counting TIME, and not bullets(hence the whole damage per second bit) it is to be counted a -+ of the burst)
6 + 0.25 = 6.25
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
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Posted - 2015.01.15 02:08:00 -
[12] - Quote
If you want me to explain it easier...
A CR burst takes exactly 0.16 second to complete. Guess how many time we can fit 0.16 seconds into a whole second? 6.25 times. On the nose.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
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Posted - 2015.01.15 02:09:00 -
[13] - Quote
killertojo42 wrote:0.04 = 4/100 = 1/25
Too bad the RoF is 0.05, AKA 1200.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
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Posted - 2015.01.15 02:19:00 -
[14] - Quote
Do I also need to explain to you how a burst takes 0.16 seconds? ...and I'm the one who "doesn't know the first thing about the CR"...
All right, I'll break it down nice and easy, so your peanut brain can understand.
The first bullet, which is the first of three bullets, is fired at exactly 0.000 seconds. So far, 0.00 seconds has passed. There is then a 0.050 second delay before the second bullet, which is the second of three total bullets, has fired. So far 0.050 seconds had passed as the second bullet is fired. There is then yet another 0.050 second delay before the 3 bullet, which is the final of the three bullets in a burst, fires. So far, 0.10 seconds has passed as the third bullet of three is fired. There is the a 0.06 second delay that behinds at the exact moment of the third bullet firing. This delay must run its course before the next burs may begin. In total, a full burst, delay included, takes exactly 0.16 seconds to complete its course before the trigger may be pulled again.
1++0.16=6.25
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
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Posted - 2015.01.15 02:23:00 -
[15] - Quote
Did I break it down and clarify enough for you to understand?
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
|
Posted - 2015.01.15 02:29:00 -
[16] - Quote
killertojo42 wrote:0.05 + 0.16 =0.21 which = 4.67 burst, not even 5 bursts is possible at that math Where did you come up with an extra 0.05 seconds? That isn't anywhere...
0.00 1st bullet 0.05 2nd bullet 0.10 3rd bullet 0.06 delay Total=0.16 0.00 1st bullet 0.05 2nd bullet 0.10 3rd bullet 0.06 delay Total=0.32 0.00 1st bullet 0.05 2nd bullet 0.10 3rd bullet 0.06 delay Total=0.48 0.00 1st bullet 0.05 2nd bullet 0.10 3rd bullet 0.06 delay Total=0.64 0.00 1st bullet 0.05 2nd bullet 0.10 3rd bullet 0.06 delay Total=0.80 0.00 1st bullet 0.05 2nd bullet 0.10 3rd bullet 0.06 delay Total=0.96 0.00 1st bullet 0.04s pass uneventfully -Second Ends-
That. Is. 6.25. Bursts. How hard do I need to drill this into your skull goddamnit!
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
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Posted - 2015.01.15 02:37:00 -
[17] - Quote
killertojo42 wrote:Only in the first burst does the first bullet count as 0.00 No. All bursts are counted the same. The first burst doesn't magically take less time.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
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Posted - 2015.01.15 02:39:00 -
[18] - Quote
killertojo42 wrote:Each bullet after the first shot counts as time passed mathematically, only the first bullet counts as 0.00, not every first bullet of each burst
This is a game. These are hitscan guns. The gun isn't actually rechambering and there isn't a travel time down the barrel The actually bullets take no real time to fire. They just happen. Damage is just applied as the timer passes the correct point.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
|
Posted - 2015.01.15 02:59:00 -
[19] - Quote
killertojo42 wrote:5 X 20 = an even 100 or 1 second. 20 X 60 = 1200 rounds a minute exactly But the delay that happens after the last bullet in every burst lasts 0.06 seconds. It is impossible to actually get 20 rounds in a single second because of the 0.06 second delay. You will only ever get 19 bullets per second because of this. Which ends up being 6 full bursts and 1 extra bullet per second, when you count the bullets, but 6.25 bursts per second if you count the time.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
|
Posted - 2015.01.15 03:03:00 -
[20] - Quote
killertojo42 wrote:Your delay isn't .6 but .5 otherwise the RPMs would be off I'm looking at the RAW SDE for Combat Rifles right now. Its definitely a 0.06 delay. You won't get a full RpF because of this.
You get 1125 instead of 1200 because of the delay. Which totals to be 525 DPS for the STD CR. 551.25 for the ADV one. And 577.5 for the PRO one.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
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Posted - 2015.01.15 03:56:00 -
[21] - Quote
Vitantur Nothus wrote:Fizzer XCIV wrote:Rattati has already told us that (1) the ScR isn't over performing in any way at all, (2) that he won't nerf it, and that (3) the AScR is actually underperforming. #3 is correct. If I'm not mistaken, #1 contradicts Rattati's past statement; last we heard from him on the topic, the ScR was outperforming the other Fine Rifles in kills per spawn. Not sure about #2, but it seems unlikely that he'd make that commitment. I'll find the quote... Hold on.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
|
Posted - 2015.01.15 03:59:00 -
[22] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=2544631#post2544631
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
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Posted - 2015.01.15 04:20:00 -
[23] - Quote
killertojo42 wrote:So was the mass driver, original laser rifle and the plasma cannon all started as really good niche weapons, the excuse of "niche" weapon is purely an excuse All niche weapons are OP in their niche.
You ever see a Laser Rifle get 3 kills in a single swipe? A heated up Laser can kill brick tanked heavy in -+ second. Mass Drivers are amazing from an elevated position. Always have been. their area denial and suppression is unmatched. Plasma Cannons aren't niche. Believe it or not. They are really quite the opposite. They have no niche, they perform equally well in pretty much all situations. And ScRs are OP in the 30-55m range while 1v1ing. They have serious issue taking on more than 1 person, even if those 2 people are 2 Calscouts.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
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Posted - 2015.01.15 04:42:00 -
[24] - Quote
killertojo42 wrote:Fizzer XCIV wrote:killertojo42 wrote:So was the mass driver, original laser rifle and the plasma cannon all started as really good niche weapons, the excuse of "niche" weapon is purely an excuse All niche weapons are OP in their niche. You ever see a Laser Rifle get 3 kills in a single swipe? A heated up Laser can kill brick tanked heavy in -+ second. Mass Drivers are amazing from an elevated position. Always have been. their area denial and suppression is unmatched. Plasma Cannons aren't niche. Believe it or not. They are really quite the opposite. They have no niche, they perform equally well in pretty much all situations. And ScRs are OP in the 30-55m range while 1v1ing. They have serious issue taking on more than 1 person, even if those 2 people are 2 Calscouts. Again are you a scrub? And it is hard to handle any group of two or more without a sidearm Th point is that pretty much every other rifle is well equipped to deal with at least 2 people without needing a sidearm.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
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Posted - 2015.01.15 05:09:00 -
[25] - Quote
killertojo42 wrote:CR isn't unless on an assault, AR isn't, RR only at range, plasma cannon no, mass driver no, sniper rifle only at range, laser rifle only at range
Well the CR has a similar niche to the ScR, just a bit closer to the enemy and armor based. Its still a 1v1 rifle I suppose, but it has better chances against two people than a ScR all the same. AR definitely can take on 2 people. It has 2150-2400 damage in its magazine now. It can definitely take on 2 people. RR also has almost 2000 damage in a mag. Unless these are heavies, it will do fine at taking on 2 people.
Those other weapons aren't main battle rifles. I was talking about main battle rifles.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
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Posted - 2015.01.15 05:38:00 -
[26] - Quote
Gh0st Blade wrote:400 some shield and 927 armor Alright, now you guys are just making this **** up. A Milita ScR quite literally couldn't chew through that without landing every shot with at least 25% of them being headshots.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2214
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Posted - 2015.01.15 05:40:00 -
[27] - Quote
Gh0st Blade wrote:Also when the scrambler can basically snipe people from 150 meters away with decent damage is unfair to all gunners but snipers and rail rifles. Lol. ScR does less than 10% damage at 150m. They must be really good snipers if they can kill while doing 7 damage per shot.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2216
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Posted - 2015.01.15 06:05:00 -
[28] - Quote
Gh0st Blade wrote:Fizzer XCIV how did you come up a rpm of that rate of fire? That would make the over all rpm very off. Your math would result in 1125 as the rpm. You are close but that is a matter of 75 bullets a minute. I explained in GREAT detail how and why that is the max RoF of the CR up above. I don't care to repeat myself, so you'll have to go find it.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2219
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Posted - 2015.01.15 06:13:00 -
[29] - Quote
Gh0st Blade wrote:Then why would I die by a militia scrambler in my sentinel that fast in combat but I barely got through his 400 shield and 300 into his 800 armor? Also I have been dealt 700 damage by a proto scrambler rifle at that distance. Why would I make up stuff on the forums that happened to my Caldari assault or other fittings I run?
700 Damage. No. You didn't.
For reference: A Viziam Scrambler Rifle with Proficiency V, and 2 Complex Light Damage Mods, on an Amarr Commando Ak.0, while getting a fully charged headshot... Will still only do 675 shield damage. And that's the most absolutely extreme case.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2219
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Posted - 2015.01.15 06:18:00 -
[30] - Quote
Nice alts. If your going to make alts, and you don't want to be figured out, don't put hem all in the same corp.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2219
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Posted - 2015.01.15 06:19:00 -
[31] - Quote
killertojo42 wrote:Fizzer XCIV wrote:Gh0st Blade wrote:Then why would I die by a militia scrambler in my sentinel that fast in combat but I barely got through his 400 shield and 300 into his 800 armor? Also I have been dealt 700 damage by a proto scrambler rifle at that distance. Why would I make up stuff on the forums that happened to my Caldari assault or other fittings I run? 700 Damage. No. You didn't. For reference: A Viziam Scrambler Rifle with Proficiency V, and 2 Complex Light Damage Mods, on an Amarr Commando Ak.0, while getting a fully charged headshot... Will still only do 675 shield damage. And that's the most absolutely extreme case. CCP added damage multipliers to the whole body, not just headshots, bolt pistols already proved these extreme cases can easily exist Show me the change log where thy did this. Burden of proof is on you.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2219
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Posted - 2015.01.15 06:21:00 -
[32] - Quote
NAMINE PAOPU wrote:Fizzer XCIV wrote:killertojo42 wrote:0.05 + 0.16 =0.21 which = 4.67 burst, not even 5 bursts is possible at that math Where did you come up with an extra 0.05 seconds? That isn't anywhere... 0.00 1st bullet 0.05 2nd bullet 0.10 3rd bullet 0.06 delay Total=0.16 0.16 1st bullet 0.21 2nd bullet 0.26 3rd bullet 0.06 delay Total=0.32 0.32 1st bullet 0.37 2nd bullet 0.42 3rd bullet 0.06 delay Total=0.48 0.48 1st bullet 0.53 2nd bullet 0.58 3rd bullet 0.06 delay Total=0.64 0.64 1st bullet 0.69 2nd bullet 0.74 3rd bullet 0.06 delay Total=0.80 0.80 1st bullet 0.85 2nd bullet 0.90 3rd bullet 0.06 delay Total=0.96 0.96 1st bullet 0.04s pass uneventfully Total=1.00 -Second Ends- That. Is. 6.25. Bursts. How hard do I need to drill this into your skull goddamnit! your math gave me cancer That's OK. It doesn't matter if an alt dies.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2219
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Posted - 2015.01.15 06:25:00 -
[33] - Quote
NAMINE PAOPU wrote:Fizzer XCIV wrote:Nice alts. If your going to make alts, and you don't want to be figured out, don't put hem all in the same corp. mo fo do i look like an alt to you Yes.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2219
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Posted - 2015.01.15 06:28:00 -
[34] - Quote
Gh0st Blade wrote:Fizzer squad with us But I'm playing Warframe... I've almost got the Synapse I've been waiting for so long.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2219
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Posted - 2015.01.15 06:29:00 -
[35] - Quote
Ryanjr TUG wrote:Fizzer XCIV wrote:Gh0st Blade wrote:Then why would I die by a militia scrambler in my sentinel that fast in combat but I barely got through his 400 shield and 300 into his 800 armor? Also I have been dealt 700 damage by a proto scrambler rifle at that distance. Why would I make up stuff on the forums that happened to my Caldari assault or other fittings I run? 700 Damage. No. You didn't. For reference: A Viziam Scrambler Rifle with Proficiency V, and 2 Complex Light Damage Mods, on an Amarr Commando Ak.0, while getting a fully charged headshot... Will still only do 675 shield damage. And that's the most absolutely extreme case. Read forum rules please, and also I am reporting this to an Admin(gm) thanks
There's a forum rule against proving people wrong? They should have banned me a long time ago!
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2219
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Posted - 2015.01.15 06:34:00 -
[36] - Quote
NAMINE PAOPU wrote:Fizzer XCIV wrote:Gh0st Blade wrote:Fizzer squad with us But I'm playing Warframe... I've almost got the Synapse I've been waiting for so long. not to long since u wasted life on yu-gi-oh and dust forums What the **** does yugioh have to do with absolutely any of this? I'm seriously confused.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2219
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Posted - 2015.01.15 06:38:00 -
[37] - Quote
Ryanjr TUG wrote:Fizzer XCIV wrote:Ryanjr TUG wrote:Fizzer XCIV wrote:Gh0st Blade wrote:Then why would I die by a militia scrambler in my sentinel that fast in combat but I barely got through his 400 shield and 300 into his 800 armor? Also I have been dealt 700 damage by a proto scrambler rifle at that distance. Why would I make up stuff on the forums that happened to my Caldari assault or other fittings I run? 700 Damage. No. You didn't. For reference: A Viziam Scrambler Rifle with Proficiency V, and 2 Complex Light Damage Mods, on an Amarr Commando Ak.0, while getting a fully charged headshot... Will still only do 675 shield damage. And that's the most absolutely extreme case. Read forum rules please, and also I am reporting this to an Admin(gm) thanks There's a forum rule against proving people wrong? They should have banned me a long time ago! Cussing on forums What makes you think these forums are moderated anyway?
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2219
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Posted - 2015.01.15 06:44:00 -
[38] - Quote
Oh, well my link is broken. It was meant to link to a picture of Barbossa saying "They're more of guidelines than actual rules"... So just imagine it.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2219
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Posted - 2015.01.15 06:51:00 -
[39] - Quote
Gh0st Blade wrote:Fizzy read the forum rules. It may save your account if you mess up. Don't need to. I already know them.
I'm just not worried. People don't get banned for swearing, unless it becomes overly excessive.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2219
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Posted - 2015.01.15 06:55:00 -
[40] - Quote
Ryanjr TUG wrote:Hello, I know they are, and your acting like an admin with red texts. It's a link thought... watch At no point in time were my intentions to come off as an admin. Admins are clearly marked with a tag by their profile picture.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2219
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Posted - 2015.01.15 06:59:00 -
[41] - Quote
Ryanjr TUG wrote:Fizzer XCIV wrote:Ryanjr TUG wrote:Hello, I know they are, and your acting like an admin with red texts. It's a link thought... watch At no point in time were my intentions to come off as an admin. Admins are clearly marked with a tag by their profile picture. Hello, yes I do know that I was in close beta, and also Dust's 514 top 100's... G¥ä=ƒôû=ƒÿÄ
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2219
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Posted - 2015.01.15 07:01:00 -
[42] - Quote
Anyhow. I'm out. This thread bores me. Its devolved into banter.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2260
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Posted - 2015.01.16 18:24:00 -
[43] - Quote
Lol. Stop making fun of yourself! Do you even know who you are?
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2261
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Posted - 2015.01.16 19:33:00 -
[44] - Quote
killertojo42 wrote:Delanus Turgias wrote:Bradric Banewolf wrote:taxi bastard wrote:1v1 its a nice weapon, but it has its balance when the battle is drawn out.
if i had to nerf it any way i would make heat build up per shot not over time. maybe 15 shots before the overheat This is the fix, but ccp won't do it. We've brought it up multiple times. Also, yes the forums police won't let the weapon be balanced because they're a bunch of kd padders. Don't worry the nerf bat will come instead of easy balance after scrubs drive the scrambler rifle kill data through the roof. That's what happens when these gus try their best to kill your thread. We ask for balance, but they bash you. The weapon continues on the path of epic wrecking, and ccp inevitably nerf it into the dirt. Kd padding is a disease that will get your weapons obliterated. Once they balance the scrambler rifle there will be thousands of threads about guys quitting the game lol! Isn't that what it already does, though? At least for the standard ones, not sure about AScRs. No, it's basic overheat is 19 shots and on amaar assaults they can unload 24 rounds before overheat, someone already posted the numbers
Its actually 18 and 23. Not 19 and 24.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2261
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Posted - 2015.01.16 19:47:00 -
[45] - Quote
Jack McReady wrote:Fizzer XCIV wrote: Isn't that what it already does, though? At least for the standard ones, not sure about AScRs.
No, it's basic overheat is 19 shots and on amaar assaults they can unload 24 rounds before overheat, someone already posted the numbers
Its actually 18 and 23. Not 19 and 24.[/quote]
heat per second 50, max heat 100, with 10 rounds per second. that is 20 shots before to overheat, 19 before overheat.
on amarr assault it is 37.5 heat per second. that is 27 (actually 26.7) shots to overheat, 26 before overheat.
[/quote] That is assuming the RoF is 600 however. This is never the case however. Any vetted ScR user can tell you that the heat buildup of the ScR is wonky, and that the amount of shots that can actually be fired is largely depending on how fast the rifle is firing, with a faster fire rate equating to a higher amount of shots. The general consensus is that this phenomena is related to the way that the heat us built up over time, rather than per shot.
Also, you are supposed to divide by 1.25 when factoring the Amassault bonus, not multiply by 0.75. So the heat buildup decreases to 40, not 37.5.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2261
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Posted - 2015.01.16 19:51:00 -
[46] - Quote
killertojo42 wrote:And it's 0.05 not 0.06 http://www.protofits.com/codex/view/Combat-Rifle
Go to RAW SDE. See the number next to the value that is titled m_BurstInfo.m_fBurstInterval? See how it is 0.06?
Its 0.06
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
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Posted - 2015.01.16 19:54:00 -
[47] - Quote
killertojo42 wrote:I've been in PCs where they joked when I have used a viziam that it's unfair, I'm asking for a nerf to a weapon I've used
Have you given up? Confronted with conctrete evidence and you fall back on anecdotes?
Grow up and admit your fault.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
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Posted - 2015.01.16 19:56:00 -
[48] - Quote
killertojo42 wrote:That would throw the RPM equation off plus there is no .25 burst in real life which proves it even more wrong Except hose are the raw stats pulled directly from the client. They can't be wrong, as they are essentially the physics of the game itself. They are the rules. And it doesn't throw the RoF equation off. It sets it at 1125.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2261
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Posted - 2015.01.16 20:08:00 -
[49] - Quote
Whatever. Its clear that you are just grasping at straws here. GÇó-GÇó-GÇó_
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Fizzer XCIV
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Posted - 2015.01.16 20:11:00 -
[50] - Quote
killertojo42 wrote:Oh and look through the thread, I am one of several people who disagreed with your anything but concrete evident and began censoring yourself after cussing like a child out of fear of being reported, and if you say they were alts again, well I can squad up with you later on today if you like :) Censoring myself. ******* ********, what don't you understand? There is no moderation you imbecile! If I was actually reported, the request has gone though already, and they didn't act on it. They obviously understand my frustration of having to deal with someone whose skull is as thick as my well hung ****.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2261
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Posted - 2015.01.16 20:14:00 -
[51] - Quote
killertojo42 wrote:Fizzer XCIV wrote:killertojo42 wrote:Oh and look through the thread, I am one of several people who disagreed with your anything but concrete evident and began censoring yourself after cussing like a child out of fear of being reported, and if you say they were alts again, well I can squad up with you later on today if you like :) Censoring myself. ******* ********, what don't you understand? There is no moderation you imbecile! If I was actually reported, the request has gone though already, and they didn't act on it. They obviously understand my frustration of having to deal with someone whose skull is as thick as my well hung ****. Lol, my friends are so going to laugh when I tell them about this "freinds"
You meant to say alts.
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Fizzer XCIV
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Posted - 2015.01.16 20:19:00 -
[52] - Quote
killertojo42 wrote:Fizzer XCIV wrote:killertojo42 wrote:Fizzer XCIV wrote:killertojo42 wrote:Oh and look through the thread, I am one of several people who disagreed with your anything but concrete evident and began censoring yourself after cussing like a child out of fear of being reported, and if you say they were alts again, well I can squad up with you later on today if you like :) Censoring myself. ******* ********, what don't you understand? There is no moderation you imbecile! If I was actually reported, the request has gone though already, and they didn't act on it. They obviously understand my frustration of having to deal with someone whose skull is as thick as my well hung ****. Lol, my friends are so going to laugh when I tell them about this "freinds" You meant to say alts. As I said we can squad up but you're too afraid to, lol No, I just can't stand more than this level of contact with idiots.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2262
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Posted - 2015.01.16 21:24:00 -
[53] - Quote
Jack McReady wrote:Fizzer XCIV wrote: Except hose are the raw stats pulled directly from the client. They can't be wrong, as they are essentially the physics of the game itself. They are the rules. And it doesn't throw the RoF equation off. It sets it at 1125.
why do you post the same crap again over and over, how often do someone needs to tell you that you are wrong and point you towards to proper calculations? burst length x fire interval + burst interval = total interval for each burst 60 / total interval for each burst * burst length = the real RPM (can also be read up here: https://forums.dust514.com/default.aspx?g=posts&t=175033) stop pretending you know how it works because you dont.
As if pulling out the RAW SDE somehow makes it less and less true... If you can find evidence stronger than the RAW SDE to support your own claims, I'll give you 5M ISK and concede my point.
Hint: You can't. There is literally no better evidence.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2278
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Posted - 2015.01.17 19:36:00 -
[54] - Quote
killertojo42 wrote:Arkena Wyrnspire wrote:Twelve Guage wrote:The only thing I have never understood about the SCR is why the charged shot does not consume more ammo and why are we able to get more shots off after shooting a charged shot. Honestly, the charge shot is pretty bad. It does about 3x more damage while generating 10x the heat of a normal shot. It's generally much more economical to use normal shots. That is the big problem, the charge sniper rifle got nerfed because of this ages, all of this weapon's behaviors scream long range use, I want the weapon to have its main allure be its charge shot and not it's spam function right now due to the fact charge shots build up too much heat and the base damage is too high No. That isn't your goal.
You've made it pretty clear that you want to Nerf it because it kills you, like its supposed to.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2280
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Posted - 2015.01.18 01:30:00 -
[55] - Quote
killertojo42 wrote:True Adamance wrote:killertojo42 wrote:Arkena Wyrnspire wrote:Twelve Guage wrote:The only thing I have never understood about the SCR is why the charged shot does not consume more ammo and why are we able to get more shots off after shooting a charged shot. Honestly, the charge shot is pretty bad. It does about 3x more damage while generating 10x the heat of a normal shot. It's generally much more economical to use normal shots. That is the big problem, the charge sniper rifle got nerfed because of this ages, all of this weapon's behaviors scream long range use, I want the weapon to have its main allure be its charge shot and not it's spam function right now due to the fact charge shots build up too much heat and the base damage is too high However the weapon cannot function on charged shot alone. It simply will not do to rely on it. It's also not spam to fire your semi automatic as fast as you possibly can.... True but the charge isn't supposed to be a side feature but it's main feature
Why do you think that? Nowhere have the devs ever stated that that was their intention with the weapon.
It has always been a semiautomatic that can charge, not a charge rifle that can also be fired quickly. Your proposal is to completely change the way the weapon is used, in order to favor your chosen playstyle.
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Fizzer XCIV
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2280
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Posted - 2015.01.18 01:52:00 -
[56] - Quote
Racro 01 Arifistan wrote:the only problem I see with the scrambler is when it deals damage to targets after it's shots have ''dissipitated'' at about 60-70 odd meters yet still deals perfect damge at 80m........ set its absolute range to about 70m and anywhere past that it deals no damage.
also fix the dam thing so turbo controllers are ''incompatible'' with it. theres absoltley no reason as to why a scram rfile should be firing faster than BOTH the AR and assault CB when its rate of fire is far less than both of those rifles.
Or we could do the much more sane thing and make the visuals of the shot reach out further, instead of nerfing a weapon based on how it looks.
It cant fire faster than either of those weapon, even with a turbo controller. The RoF is capped at 600, which is substantially less than the AR, and half of the ACR.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2293
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Posted - 2015.01.18 15:04:00 -
[57] - Quote
Bradric Banewolf wrote: ...let CCP inevitably nerf the thing... ...CCP will obliterate it... ...let CCP go ape sh*t on it... ...don't say I didn't warn you about CCP and the nerf bat...
This sems to be a majority of your post, yet CCP(Rattati) has stated that they won't nerf the gun any more, because it isn't used nearly as much as any of the other rifles, and doesn't get as much kills, despite what you would like to think of it "wrecking"...
Bradric Banewolf wrote: It's simply too strong against armor. Armor based players don't notice any -20 to armor at all.
I'm sorry you feel this way, but math is math. Regardless of how it feels to you, the rifle's damage profile is mathematically balanced. Some would even argue that it has objectively the worst damage profile due to its extremity, and there is more armor due to the nature of armor. It doesn't really matter how you perceive it, though. Your anecdotal evidence is just as good as mine, and mine says that there is definitely a noticeable differences as the gun hits armor. Speaking as both an armor user, and a ScR user.
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