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Bradric Banewolf
D3ATH CARD RUST415
668
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Posted - 2015.01.14 22:00:00 -
[1] - Quote
taxi bastard wrote:1v1 its a nice weapon, but it has its balance when the battle is drawn out.
if i had to nerf it any way i would make heat build up per shot not over time. maybe 15 shots before the overheat
This is the fix, but ccp won't do it. We've brought it up multiple times. Also, yes the forums police won't let the weapon be balanced because they're a bunch of kd padders. Don't worry the nerf bat will come instead of easy balance after scrubs drive the scrambler rifle kill data through the roof.
That's what happens when these gus try their best to kill your thread. We ask for balance, but they bash you. The weapon continues on the path of epic wrecking, and ccp inevitably nerf it into the dirt. Kd padding is a disease that will get your weapons obliterated. Once they balance the scrambler rifle there will be thousands of threads about guys quitting the game lol!
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
668
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Posted - 2015.01.14 22:10:00 -
[2] - Quote
TooMany Names AlreadyTaken wrote:Oh shut up and leave it be...
It's best to get it tweaked and balanced now rather than nerfed to oblivion later. The data is going to speak for it self. If the users don't get the balance done here in the forums themselves ccp will do it for them.
When the AR was OP the users foolishly tried to keep it that way instead of finding balance. It got nerfed to the grave. If you guys don't see reason, and bring the rifle to a level that is reasonable the rifle will continue to rock the playerbase, and the data will cause a nerf.
If you provide a reasonable balance they can work in the direction of reason, and the nerf bat stays put. The heat up per shot is the reasonable fix, and you still have the devastating charge shot. I would start there. If you do nothing ccp will "fix" it for you?! That's not what you want trust me.
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
671
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Posted - 2015.01.16 07:52:00 -
[3] - Quote
All Gucci wrote:Bradric Banewolf wrote:TooMany Names AlreadyTaken wrote:Oh shut up and leave it be... It's best to get it tweaked and balanced now rather than nerfed to oblivion later. The data is going to speak for it self. If the users don't get the balance done here in the forums themselves ccp will do it for them. When the AR was OP the users foolishly tried to keep it that way instead of finding balance. It got nerfed to the grave. If you guys don't see reason, and bring the rifle to a level that is reasonable the rifle will continue to rock the playerbase, and the data will cause a nerf. If you provide a reasonable balance they can work in the direction of reason, and the nerf bat stays put. The heat up per shot is the reasonable fix, and you still have the devastating charge shot. I would start there. If you do nothing ccp will "fix" it for you?! That's not what you want trust me. You act like scrambler is god mode , shut up and let them nerf it themselves then, just cause you see a thread crying about the scramber you felt like it was your time to cry to
Too or also. Not to. Isn't that what we do here? Play Grammer ****, troll with no supportable argument, and tell everyone they're crying every time they type?
Tell me sir, how much damage does the scrambler rifle do per shot against shields? Then do the math for damage against armor. Do each weapon per level from basic to viziam. Factor in the +20 shield, and -20 armor. Multiply the damage per shot by the amount of shots you can fire before overheat. Then you will see it is godmode.
I've already done the math. Not to mention a large majority of players are armor based, and most shield based guys are only rocking between 400 to 600 shields on average.
When you do the math tell yourself it doesn't need a tweak. Until you do the math kindly refrain from attempting to add input. Math doesn't lie.
The scrambler rifle is currently the most accurate gun in the game, and it's only downside is an over heat any good user can avoid entirely. If you give the rifle a proper fix instead of nerfing it and buffing it back and forth it will work. It needs to overheat per shot fired.
Do you have any arguments supporting your position, or are you just gonna say everyone's crying for the next 300 threads?
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
671
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Posted - 2015.01.16 08:15:00 -
[4] - Quote
Fizzer XCIV wrote:Anyhow. I'm out. This thread bores me. Its devolved into banter.
That's what these guys come to every thread to do. If it's something they don't like they turn it into a pissed contest in hopes that no one pays attent ion to the actual point. No math, logic, or reason. Just accusations of QQing, calling other people dumb, and referring to them as noobs that need to "get gud", or more comm only known as running fotm fits with 12 man q syncs full proto..... because that means you individually has definitely graduated to "gud".
The point of this thread start as more of a question hidden in a statement from a player who has noticed he dies more from the scrambleg rifle than any other statistically. He didn't state whether or not he was shield or armor based. If he's shield based we know his problem, and the thread could've ended with "bro avoid the scramber at all cost because you are shield based".
Instead nobodies with bs reputations to build jump at the opportunity to repeat what some other idiot said. "You're just crying". Instead of asking the right questions, giving the right answers, and keeping a player in the community. We try to sound tougher than we are, and usually just come out sounding extremely uneducated.
Anyone who stops to do the math knows that the rifle needs a tweak because it out performs other rifles by leaps currently. So much so that I've been in squads with guys from alot of different corps all saying that when they see the scrambler go off they run. "F*cking scrambler rifle" is a common place phrase now. It hits so hard, and against armor? That I would say would be my biggest gripe. It has a -20 against armor, but hits as if you were wearing none?! The AR is a shield based weapon, and as a gallente with plenty of armor I have no issues surviving an AR. The scrambler on the other hand takes armor based fits down unbelievably quick.
The best way to keep trolls off post so you can attempt to have an intellectual conversation is to keep the point of the thread alive. Letting them ruin your thread, and cor privileged is bs.
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
673
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Posted - 2015.01.18 12:18:00 -
[5] - Quote
FFS we're still on this? I just assumed no one would listen to reason anyway so just let CCP inevitably nerf the thing since no one sees the need for tweaking. Last warning. If this rifle isn't tweaked by you, the playerbase, CCP will obliterate it?!
It's simply too strong against armor. Armor based players don't notice any -20 to armor at all. If it's built to obliterate shield that's all fine and dandy, but the combat rifle does show weakness to shield whereas the scrambler rifle is very much not giving two f*cks what you're wearing. It's Single shot dmg profile can be looked at, but that, statistically, would make the TAC AR the alpha rifle right? Some how I don't see all of you slayers jumping ship to the Duvolle tac?! It simply doesn't perform up to snuff as a house wrecker regardless to how much damage CCP gives it. That rifle needs a total re-work.
Back on topic, if you want the rifle to generally stay the way it is you must be willing to sacrifice. The RoF and magazine capacity was brought down, and it's still wrecking guys. Meaning before those things happened it was a monstrosity of sheer OP. However, I would much rather gradually adjust any weapon in-game via playerbase then let CCP go ape sh*t on it, wouldn't you?
This is my last on this. Do what you will, but don't say I didn't warn you about CCP and the nerf bat. o7
"Anybody order chaos?"
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