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Jack McReady
DUST University Ivy League
1678
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Posted - 2014.12.30 15:24:00 -
[31] - Quote
Ripley Riley wrote:Jack McReady wrote:1 logi per two heavies is the sweetspot assault can go lick themself and use nanos + self repairs I run armor reppers on my all of my assault dropsuits I just need the occasional hive for more ammo. And yeah 1 logi:2 sentinels is alright if you are into sentinel spam But you do you Jack, you do you.
I wouldnt mind repairing assaults, they are just too fast running everywhere headlong. my poor logi cant keep up with its small legs but it is enough to run after some fatties. |
Henchmen21
Planet Express LLC
1132
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Posted - 2014.12.30 15:27:00 -
[32] - Quote
You may not appreciate my spawns, ammo, reps and rez's but plenty of others do so I'll continue to to serve them up so my team has a better chance of winning.
/Faceplam
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Clone D
Grundstein Automation
1229
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Posted - 2014.12.30 15:31:00 -
[33] - Quote
Henchmen21 wrote:You may not appreciate my spawns, ammo, reps and rez's but plenty of others do so I'll continue to to serve them up so my team has a better chance of winning.
I appreciate it. I even perform the role myself when needed. My question remains the same. Why are logis paid so many warpoints? The general consensus is that nobody wants to do the job so it requires more incentive.
ISK Trader
channel: blitz
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Twelve Guage
Death Firm.
359
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Posted - 2014.12.30 15:39:00 -
[34] - Quote
Clone D wrote: No, I never stated that I am not at the top of the list. I am not hurting in any aspect of the game. I am addressing this topic from a standpoint of having played all of the roles, and wondering how we justify sending naked ladies to deliver WP to logis on a silver platter for doing low intensity support jobs. They are the janitors of Dust.
LVL 2 Min Logistics Dropsuit LVL 3 Nanocircuitry LVL 3 Repair Tool Operation LVL 5 Drop Uplink Deployment LVL 3 Active Scanner LVL 2 Amarr Logistics Dropsuit
"Looks at stuff op is skilled into eye twitch " Op I think you don't like being locked into your role and is now trying to fish out ways to make other already powerful classes more powerful. If you could still drop your proto up-links and switch to an assault suit would this thread even be relative?
Sandwich maker LVL. 5
You've been like by Twelve Gauge = her grabbing your @$$.
CCP has castrated my like button
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6071
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Posted - 2014.12.30 15:51:00 -
[35] - Quote
Once again Clone D's ability to present anecdote and opinion as undeniable fact is nothing short of amazing.
Well trolled sir. Well trolled.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Clone D
Grundstein Automation
1229
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Posted - 2014.12.30 15:52:00 -
[36] - Quote
Breakin Stuff wrote:Once again Clone D's ability to present anecdote and opinion as undeniable fact is nothing short of amazing.
Well trolled sir. Well trolled.
War points are arbitrary. The game is what CCP makes it. I simply question their reasoning.
ISK Trader
channel: blitz
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Clone D
Grundstein Automation
1229
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Posted - 2014.12.30 15:55:00 -
[37] - Quote
Twelve Guage wrote:Clone D wrote: No, I never stated that I am not at the top of the list. I am not hurting in any aspect of the game. I am addressing this topic from a standpoint of having played all of the roles, and wondering how we justify sending naked ladies to deliver WP to logis on a silver platter for doing low intensity support jobs. They are the janitors of Dust.
LVL 2 Min Logistics Dropsuit LVL 3 Nanocircuitry LVL 3 Repair Tool Operation LVL 5 Drop Uplink Deployment LVL 3 Active Scanner LVL 2 Amarr Logistics Dropsuit
Looks at stuff op is skilled into "eye twitch " Op I think you don't like being locked into your role and is now trying to fish out ways to make other already powerful classes more powerful. If you could still drop all of your up-links and switch to an assault suit would this thread even be relative?
I just now participated in a match where I dropped proto uplinks and switched to a logi assault suit and protected an objective. Switching suits has not been stamped out.
I simply question the reasoning behind the game design.
If I can easily rank #1 with those skills meager, yet I have to put much more effort into getting a decent WP payout from actually beeing a shooter in an FPS, then there appears to be a problem to me.
ISK Trader
channel: blitz
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Dubya Guy
Abandoned Privilege Top Men.
143
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Posted - 2014.12.30 15:55:00 -
[38] - Quote
This is probably meant to be a provocative (read: troll) post, but I'll give a shot at contributing to a serious discussion.
I have some lengthy thoughts:
- Warpoints are only one measure of success. KDR and W/L ratio are two others that CCP has provided us as measures of worth/pride. The current post-game board is sorted by Warpoints. An argument could be made that they just had to pick one (WP or KDR) to simplify the interface. I'd like to see both or a toggle.
- The factor "Warpoints" unfortunately does double duty. On one hand it is supposed to represent a summary of a player's contribution to the battle, but on the other hand it is the ONLY way of seeing how much non-lethal assistance a player provides. I think it would be less controversial if triage, hive, uplink, etc points were totaled under a separate term like "Team Assist Points". Warpoints could be the combination of Team Assist Points and Kill/Damage related points. Then, I think it would be a cleaner debate about the formula for combining the two to get "Warpoints".
- It is regrettable that some think of this game as basically just a "shooter". It is (or can be) so much deeper and richer than that. I theorize that the weighting of points/unit effort towards repping/hives/uplinks is an attempt by CCP to encourage players to utilize the support roles so the game WILL be more multi-dimensional than just a simple shooter. I am a dedicated Logi. That's all I do. I seldom see another full-time Logi on my team of 16 except in PCs. I think it is an underutilized role as there is often more "business" for me than I can handle. Imagine how few full-time Logi's there would be if they didn't have the small incentive of getting high on the end-of-battle board despite all the lost suits and ridicule for having less than 0.5 battle KDR. Some might see a devolution to everyone being all-purpose soldiers as a good thing. I don't.
- Have you ever thought about the fact that when you kill someone, or get killed, it is publicly displayed for both teams to see, and when you die you get a whole splash screen of who killed you and what they were using, yet when you benefit from the work of a Logi, it is anonymous? Who dropped that link my whole squad used to save us a 20 second hike across open terrain? Who is keeping my armor from depleting while I'm standing here slaying all comers? When I was desperate for more ammo and stepped across that hive, who dropped it? I think the anonymity of a Logi's work leads to a lot of frustration by slayers who contributed mightily to a battle and are surprised to find someone whose name they haven't seen all battle appear near the top of the board.
- I don't think it is easy to do what I do. I am certainly much better at it than I was three months ago, and much much better than when I first started. This demonstrates it is not a simple formula as you describe. I still die a lot, proving the job isn't "low intensity". I also see Logi's "fail" at their job, proving the role is not auto-win. Those that fail, inevitably start working on their weapon skills and pick up another role where they spend the majority of their time. The fields of Molden Heath are covered with Assaults, Scouts, Commandos, and Sentinals who initially dabbled with being a Logi, but didn't find it rewarding enough or something they could be really good at. Will your recent "success" at Logi-ing result in you assuming that role as your primary one moving forward? There is certainly room on the battlefield for more dedicated Logis.
FPS = First Person Support. Kills win battles but it's kinda hard to kill if you're dead and out of ammo.
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Twelve Guage
Death Firm.
360
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Posted - 2014.12.30 16:06:00 -
[39] - Quote
Clone D wrote:Twelve Guage wrote:Clone D wrote: No, I never stated that I am not at the top of the list. I am not hurting in any aspect of the game. I am addressing this topic from a standpoint of having played all of the roles, and wondering how we justify sending naked ladies to deliver WP to logis on a silver platter for doing low intensity support jobs. They are the janitors of Dust.
LVL 2 Min Logistics Dropsuit LVL 3 Nanocircuitry LVL 3 Repair Tool Operation LVL 5 Drop Uplink Deployment LVL 3 Active Scanner LVL 2 Amarr Logistics Dropsuit
Looks at stuff op is skilled into "eye twitch " Op I think you don't like being locked into your role and is now trying to fish out ways to make other already powerful classes more powerful. If you could still drop all of your up-links and switch to an assault suit would this thread even be relative? I just now participated in a match where I dropped proto uplinks and switched to a logi assault suit and protected an objective. Switching suits has not been stamped out. I simply question the reasoning behind the game design. If I can easily rank #1 with those skills meager, yet I have to put much more effort into getting a decent WP payout from actually beeing a shooter in an FPS, then there appears to be a problem to me.
Your troll harder mentality is stating to wear me down. So let me ask you this if logi should not be getting the most war point then what should they be getting in exchange for their work?
Sandwich maker LVL. 5
You've been like by Twelve Gauge = her grabbing your @$$.
CCP has castrated my like button
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taxi bastard
Amarr Templars Amarr Empire
271
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Posted - 2014.12.30 16:10:00 -
[40] - Quote
Clone D wrote:Logi is a simpleton's role, yet it is capable of reaping the most WP and acquiring large payouts.
I have played logi with one hand on the controller while talking on the phone for the entire match and ranked #1 with virtually no effort whatsoever. Those who can't do, logi. How hard is it to drop a couple of hives and latch on to a heavy, occasionally picking him up?
Whereas, when I devote my concentration to tactical attack plans, and adaptive execution of those plans, it requires much more intense concentration, soldiering ability and knowhow and yet it is not rewarded very well with WP payout.
Why is the easy logi role rewarded so much WP (logis can easily top 7000 WP in a battle), while the more intense foot soldier role is rewarded so little (foot soldiers top out in about the 3500 WP range)?
Funny thing I used my dren logi for 4 matches last night , haven't used it for ages.
Playing logi - does deserve more WP as there is not the k/d stats to recognise its contribution, and Isk wise it can get pretty costly. It's not as simplistic as you state and a slayer can use 25-33% of the equipment of the logi and their task is more rewarding.
Personally i don't enjoy the logi role but I can see why the reward is so |
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Spkr4theDead
Red Star. EoN.
2643
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Posted - 2014.12.30 16:20:00 -
[41] - Quote
Next you'll say you don't want pilots getting WP for anything at all.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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ADAM-OF-EVE
Dead Man's Game RUST415
1834
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Posted - 2014.12.30 16:27:00 -
[42] - Quote
you really hate logis i see.
All Hail Legion
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Clone D
Grundstein Automation
1230
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Posted - 2014.12.30 16:29:00 -
[43] - Quote
Twelve Guage wrote:if logi should not be getting the most war point then what should they be getting in exchange for their work?
Use statistics to determine a reasonable payout for war contributions. I don't see a problem with equal opportunity.
One way to do it could be to take the average WP per minute of a shooter and of a logi and then normalize them by adjusting WP payout for certain actions specific to each role. In other words, currently a really good logi would make 7000 WP and a really good shooter would make 3500 WP. After normalization, both really good players would earn 7000 WP.
Or we could simply perform a qualitative assessment (which is completely subjective, but that is what the WP system is based on anyway). For instance, do uplinks really need to bestow +25 per spawn? A shooter, by shooting alone, must kill 50 opponents just to make 2500 WP. That takes a lot of work. A logi that drops about 5 uplinks can go sit in the redline for the rest of the match and make 2500 WP.
ISK Trader
channel: blitz
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6071
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Posted - 2014.12.30 16:31:00 -
[44] - Quote
Clone D wrote:Breakin Stuff wrote:Once again Clone D's ability to present anecdote and opinion as undeniable fact is nothing short of amazing.
Well trolled sir. Well trolled. War points are arbitrary. The game is what CCP makes it. I simply question their reasoning.
that's because you aren't applying critical thinking to the question and only going with "Welp, I find this valueless..."
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Ripley Riley
Incorruptibles
5779
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Posted - 2014.12.30 16:31:00 -
[45] - Quote
Clone D wrote:I just now participated in a match where I dropped proto uplinks and switched to a logi assault suit and protected an objective. Switching suits has not been stamped out. Switching suits wasn't the problem, homie, switching roles was. You changed from a logi to a logi. That's 100% acceptable. It's when people swapped from logi to HMG sentinel that we have issues.
Clone D wrote:If I can easily rank #1 with those skills meager, yet I have to put much more effort into getting a decent WP payout from actually being a shooter in an FPS, then there appears to be a problem to me. I can come within 15% of my logi's WP total by being a slayer in many cases. Just fight within 50m of the objective and use some equipment on your assault suit... I may not take #1 on the EoM screen but I'll get 2 or 3 easy enough. I sometimes surpass the logi if I drop a warbarge strike in the right spots
Also...
Clone D wrote:logi assault suit All of my lawls. All of them. My sides, oh how they hurt.
My advice to you, playa...
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Clone D
Grundstein Automation
1229
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Posted - 2014.12.30 16:35:00 -
[46] - Quote
Breakin Stuff wrote:that's because you aren't applying critical thinking to the question and only going with "Welp, I find this valueless..."
My friend, I am saying that maybe WP needs to be realigned. I don't find logis valueless at all. They are dear to my heart and I play the role as well when my team needs it. But what if a good shooter could also make 7000 WP by playing assault alone? That way, a logi who tries hard the whole match and a shooter that tries hard the whole match can be rewarded relatively equally. Payouts are a bit lopsided right now.
ISK Trader
channel: blitz
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Omega Black Zero
Condotta Rouvenor Gallente Federation
130
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Posted - 2014.12.30 16:39:00 -
[47] - Quote
Clone D wrote:abdullah muzaffar wrote:...Do you even know how expensive logisuits are? Even my adv suit costs 95k, and thats cause i sacrifice hp, speed, and offense just to support my team. It is always the logi that gets shot down first, and the one to receive the least help. Build a cheaper suit. I can easily rank #1 with an 8460 ISK Triage fitting: 'Valor' Logistics M-1 'Dren' Assault Rifle nanohive KIN-012 Nanite Injector BDR-2 Repair Tool Militia Shield Extender Blueprint (x2) Militia Armor Plates Blueprint (x2) It will cost a little bit more without the BPO, but it is highly effective and cheap. I'm sure you could measure the diminishing returns of a proto suit over std/adv gear by performing a benefit/cost analysis.
I can fit three complex reactive plates on my Sver Logi, so I run basic tools. I personally prefer to get the 30 wp and finish their HP with the repper, usually make 200+ more that way on average.
You also forget to include that we have a cap to our triage points, where slayers have no cap. Imagine the butt hurt if someone made five kills and their WP was capped for the next five kills.
For some reason, this feels like a troll post... |
Twelve Guage
Death Firm.
360
|
Posted - 2014.12.30 16:43:00 -
[48] - Quote
Clone D wrote:Twelve Guage wrote:if logi should not be getting the most war point then what should they be getting in exchange for their work?
Use statistics to determine a reasonable payout for war contributions. I don't see a problem with equal opportunity. One way to do it could be to take the average WP per minute of a shooter and of a logi and then normalize them by adjusting WP payout for certain actions specific to each role. In other words, currently a really good logi would make 7000 WP and a really good shooter would make 3500 WP. After normalization, both really good players would earn 7000 WP. Or we could simply perform a qualitative assessment (which is completely subjective, but that is what the WP system is based on anyway). For instance, do uplinks really need to bestow +25 per spawn? A shooter, by shooting alone, must kill 50 opponents just to make 2500 WP. That takes a lot of work. A logi that drops about 5 uplinks can go sit in the redline for the rest of the match and make 2500 WP.
Two thing First most logi's do not regularly make 7k war points a match the (real number is something like 1k-1.8k a match) so please stop throwing out bull-**** numbers like that .
Secondly if they do what you suggest then ccp should also raise the price of all suits to match what logi's run. I believe in equal opportunity to so your suit should cost the same as my's if not more your killers after all. Got to make everything equal.
And do forget to make sure ccp adds a cap to your wp after getting to many of them after a certain amount of time. I wouldn't want you guys to feel left out are anything.
Sandwich maker LVL. 5
You've been like by Twelve Gauge = her grabbing your @$$.
CCP has castrated my like button
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Clone D
Grundstein Automation
1229
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Posted - 2014.12.30 16:52:00 -
[49] - Quote
Twelve Guage wrote: Two thing First most logi's do not regularly make 7k war points a match the (real number is something like 1k-1.8k a match) so please stop throwing out bull-**** numbers like that .
Most shooters don't make 3500 WP per match either. The average is around 500-1000 WP, so logis still have them beat. I'm talking about the WP payout of a good logi vs a good shooter.
Twelve Guage wrote:Secondly if they do what you suggest then ccp should also raise the price of all suits to match what logi's run. I believe in equal opportunity to so your suit should cost the same as my's if not more your killers after all. Got to make everything equal.
Separate topic: IMO Free market values should determine the cost of goods in order to make a deeper game system. Realtime virtual factories should make X goods per production period and consumers (in game businesses or in game customers) should bid on goods, etc.
ISK Trader
channel: blitz
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Aiwha Bait
Demonic Cowboys
37
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Posted - 2014.12.30 16:53:00 -
[50] - Quote
Clone D wrote:Logi is a simpleton's role, yet it is capable of reaping the most WP and acquiring large payouts.
I have played logi with one hand on the controller while talking on the phone for the entire match and ranked #1 with virtually no effort whatsoever. Those who can't do, logi. How hard is it to drop a couple of hives and latch on to a heavy, occasionally picking him up?
Whereas, when I devote my concentration to tactical attack plans, and adaptive execution of those plans, it requires much more intense concentration, soldiering ability and knowhow and yet it is not rewarded very well with WP payout.
Why is the easy logi role rewarded so much WP (logis can easily top 7000 WP in a battle), while the more intense foot soldier role is rewarded so little (foot soldiers top out in about the 3500 WP range)?
I'd like to echo Ripley and say that I know somebody who wont be getting picked up, ammo, or reps. I hope you run heavy.
Us logis are the thing that keep d-bags like you alive, stocked up on ammo, picked up, and sometimes give you decent spots to spawn. Being a logi can be very difficult, let me remind you. You said you played logi. Remember when you weren't in squad and were repping a blueberry heavy that was f*cking clueless as to where the enemy was, and you were yelling "Hey, you dope, the enemies are over that way!" at the tv? He continued to walk around, you still repping him, and you kept losing him and the stream kept getting broken up because he cut corners and jumped down without warning, and yet you still repped him. How about when you repped the heavy (regardless of whether or not you were in squad), and while you repped him, you were trying to avoid being killed, because other heavies and infantry targeted the logis first? It's hard not to die in those cases, but somehow you and your heavy pulled through.
I can see you're butthurt because you arent doing as well as those of us who keep a**holes like you alive. Before you come on the forums and show all of us logis that you are indeed butthurt, take time to remember every single time a logi has done something for you and thank us.
Dont get mad, gets reps and shoot sh*t. :) Well, not you because you wont be getting any...nevermind.
"Nothing + Nothing = Nothing. Now eat your bribery...err...I mean your breakfast, son." - Fred G. Sanford
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LAVALLOIS Nash
QcGOLD
390
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Posted - 2014.12.30 16:55:00 -
[51] - Quote
Yeah im not sure If OP is serious or playing a word game. For weeks people were complaining that "logis just WP farm", now, with one post, theres a whole thread full of people who say logis deserve every WP they get. Thats funny. Do people feel really feel that way? Or does this community have an entrenched desire to oppose and oppose?
Im going to go ahead and pretend the OP is serious, and contribute this: He may have a somewhat valid point. It seems that payouts are given based on position at the EOM screen. I know this, because when im #1 on a team that just got smashed (with my 1.5k points or w/e), I get like 300,000 ISK. But when I am in 4th or 5th, I am looking more at under 150,000ISK.
So I understand why some people would feel that way. However I dont support anymore nerfs to the logistics class, as its been a long enough month as it is. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6075
|
Posted - 2014.12.30 17:00:00 -
[52] - Quote
LAVALLOIS Nash wrote: Yeah im not sure If OP is serious or playing a word game. For weeks people were complaining that "logis just WP farm", now, with one post, theres a whole thread full of people who say logis deserve every WP they get. Thats funny. Do people feel really feel that way? Or does this community have an entrenched desire to oppose and oppose?
Im going to go ahead and pretend the OP is serious, and contribute this: He may have a somewhat valid point. It seems that payouts are given based on position at the EOM screen. I know this, because when im #1 on a team that just got smashed (with my 1.5k points or w/e), I get like 300,000 ISK. But when I am in 4th or 5th, I am looking more at under 150,000ISK.
So I understand why some people would feel that way. However I dont support anymore nerfs to the logistics class, as its been a long enough month as it is.
A better argument would be that the EOM payouts are crap and generated based on an equation that makes no sense.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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ADAM-OF-EVE
Dead Man's Game RUST415
1834
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Posted - 2014.12.30 17:00:00 -
[53] - Quote
firstly logistics players rarely get near 4k wp and fewer still surpass that and in most of those cases their friends who are not logistics get something similar. it is no where near as onesided as top logi at 7k wp while the nearest shooter is at 2k wp
logis require people to use their gear in order to generate wp. its supply and demand. no demand and no wp. high demand and its great wp but no demand and you get nothing.
a shooters wp is not more important than a logis. even if you do want the wp to be the same who's wp are more important... the logi who gets the entire team back into battle with hives and uplinks and repairs and needle or the guy soloing doing his own thing who doesn't care about winning and is just looking to bump his stats and get rewarded more for it.
at the end of the day if i revive 20 players and repair 10000 armor and serve up loads of hives and help 50-100 clones spawn into a single battle. do i not deserve those wp against your killing 30 people in militia suits more than likely which half will get back up. in that scenario i have done far more to keep players in battle than you have done taking players out of it.
this whole thing is stupid. if its not players wanting more isk to offset themselves throwing away isk in battles its them wanting more of something else.
All Hail Legion
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Twelve Guage
Death Firm.
361
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Posted - 2014.12.30 17:01:00 -
[54] - Quote
Clone D wrote:Twelve Guage wrote: Two thing First most logi's do not regularly make 7k war points a match the (real number is something like 1k-1.8k a match) so please stop throwing out bull-**** numbers like that .
Most shooters don't make 3500 WP per match either. The average is around 500-1000 WP, so logis still have them beat. I'm talking about the WP payout of a good logi vs a good shooter. Twelve Guage wrote:Secondly if they do what you suggest then ccp should also raise the price of all suits to match what logi's run. I believe in equal opportunity to so your suit should cost the same as my's if not more your killers after all. Got to make everything equal. Separate topic: Free market values should determine the cost of goods in order to make a deeper game system.
I hate to be the one to tell you this but you must be running with some really crappy shooter. Most of the people I run with who are shoots by the way out score me half of the time. It's not by a lot but they do still out score me.
And how do you think making your suit the same price as my's is a separate topic. This goes hand and hand with the isk factor in this game which is tied to guess what how many war points you get in a game.
Sandwich maker LVL. 5
You've been like by Twelve Gauge = her grabbing your @$$.
CCP has castrated my like button
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Dubya Guy
Abandoned Privilege Top Men.
143
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Posted - 2014.12.30 17:01:00 -
[55] - Quote
Omega Black Zero wrote:For some reason, this feels like a troll post...
Yes, the OP's use of half-veiled insults that are then partially withdrawn, and repeated use of inaccurate or incomplete examples are professional troll tactics. HOWEVER, it is just possible the OP is using them not out of malice, but rather to draw a larger audience to discuss all facets of the issue and come to a consensus viewpoint. He probably believes that by posing as "the bad guy", in such discussions, he is doing the noble thing by leaving room for moderate voices. He likely thinks that he is encouraging participation and dialog by those who would otherwise remain passive.
Personally, I do not enjoy participating in such charades, and I may be giving the OP too much credit, but I do see a lot of well-reasoned opinions in this thread.
FPS = First Person Support. Kills win battles but it's kinda hard to kill if you're dead and out of ammo.
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Aiwha Bait
Demonic Cowboys
40
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Posted - 2014.12.30 17:02:00 -
[56] - Quote
Clone D wrote: I am addressing this topic from a standpoint of having played all of the roles, and wondering how we justify sending naked ladies to deliver WP to logis on a silver platter for doing low intensity support jobs.
Wow. The award for extra douchey comment of 2014 goes to Clone D! *golf clap*
"Nothing + Nothing = Nothing. Now eat your bribery...err...I mean your breakfast, son." - Fred G. Sanford
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Mex-0
264
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Posted - 2014.12.30 17:06:00 -
[57] - Quote
Ripley Riley wrote:Clone D wrote:Logi is a simpleton's role I know someone who won't be getting repped or resupplied anytime soon. Clone D wrote:Why is the easy logi role rewarded so much WP (logis can easily top 7000 WP in a battle), while the more intense foot soldier role is rewarded so little (foot soldiers top out in about the 3500 WP range)? Logis are a force-multiplier. One logi increases the effectiveness of a squad significantly. Their EWAR range/precision is useful, they hack faster than other suits innately, they can fit more equipment and have more bandwidth. One smart logi makes a 6 man squad seem like an 8 man squad. But since you don't squad up you probably have no idea what I'm talking about
Do minjas hack faster?
Meh, I give up on FW.
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Leovarian L Lavitz
NECROM0NGERS
1234
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Posted - 2014.12.30 17:06:00 -
[58] - Quote
This is secretly an anti-bandwidth thread. He is butthurt that he can no longer get the benefits of his HMG while running a scout, you know where that extra heavy weapon stayed on the field after switching suits and shoot at enemies for you? *AHem* I mean, extra equipment from a different class! that's right, slipped up there.
Give it a rest Clone D. Now that you can't get the benefits of another suit by swapping to it and dropping its HMG and then swapping back to your scout and having it give you benefits, damn, I mean equipment again, I'm seeing that you are upset that those wp totals from when you were exploiting are much higher than now thanks to bandwidth.
I'm happy to have bandwidth in, it makes the game much more enjoyable for me. Most matches have been almost point for point on the leaderboard, (1st place on both teams made roughly the same points, and it went down from there).
I'm not sorry to see it go, I'm glad that those who were exploiting before bandwidth got their asses handed to them with it. So no, there will be no normalization of Wp between assaults and Logis. Assaults get KDR, Logis get WPR.
Omni-Soldier
Few are my equal in these specialties, none compare in all of them
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Clone D
Grundstein Automation
1229
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Posted - 2014.12.30 17:10:00 -
[59] - Quote
Twelve Guage wrote:Clone D wrote:Separate topic: Free market values should determine the cost of goods in order to make a deeper game system. And how do you think making your suit the same price as my's is a separate topic. This goes hand and hand with the isk factor in this game which is tied to guess what how many war points you get in a game.
My opinion on the cost of goods relates to what players are willing to pay for goods in a free market system. If we had to bid against each other for limited goods, then it would add much more weight to the fittings creation process and add weight to the prospect of a clone's death. My opinion is that the cost of goods should be driven by what truly motivates a player to become embroiled in the world of Dust.
One person wants the most powerful gear and would be willing to pay top dollar for it.
The next person may simply want to casually participate in a low cost setting.
The scarcity of items would drive the cost, based on the mining of minerals in the EVE universe, but that is another long discussion.
ISK Trader
channel: blitz
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Ripley Riley
Incorruptibles
5787
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Posted - 2014.12.30 17:14:00 -
[60] - Quote
Mex-0 wrote:Do minjas hack faster? All scouts get a 5% bonus to hacking speed. Minmatar dropsuits get an additional 5% on top of that. Then the Minmatar Scout dropsuit command bonus adds an additional 5% per level.
Minmatar scouts with proto codebreakers and skills at V are hacking insanity.
My advice to you, playa...
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