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Clone D
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Posted - 2014.12.30 14:15:00 -
[1] - Quote
Logi is a simpleton's role, yet it is capable of reaping the most WP and acquiring large payouts.
I have played logi with one hand on the controller while talking on the phone for the entire match and ranked #1 with virtually no effort whatsoever. Those who can't do, logi. How hard is it to drop a couple of hives and latch on to a heavy, occasionally picking him up?
Whereas, when I devote my concentration to tactical attack plans, and adaptive execution of those plans, it requires much more intense concentration, soldiering ability and knowhow and yet it is not rewarded very well with WP payout.
Why is the easy logi role rewarded so much WP (logis can easily top 7000 WP in a battle), while the more intense foot soldier role is rewarded so little (foot soldiers top out in about the 3500 WP range)?
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Clone D
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Posted - 2014.12.30 14:20:00 -
[2] - Quote
Ripley Riley wrote:Clone D wrote:Logi is a simpleton's role I know someone who won't be getting repped or resupplied anytime soon.
The formula is: Put hives down. Latch on. Pick up.
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Clone D
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Posted - 2014.12.30 14:27:00 -
[3] - Quote
Ripley Riley wrote:Shoot, +50 WP, reload, Shoot again, +50 WP, reload.
That is my point
kill +50 needle +90 (almost twice as much, why?)
Logis get WP, for standing around holding R1.
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Clone D
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Posted - 2014.12.30 14:32:00 -
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Ripley Riley wrote:Logis are a force-multiplier. One logi increases the effectiveness of a squad significantly. Their EWAR range/precision is useful, they hack faster than other suits innately, they can fit more equipment and have more bandwidth. One smart logi makes a 6 man squad seem like an 8 man squad.
I agree with this, but that doesn't mean to say that it is difficult or deserving of such high payouts.
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Clone D
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Posted - 2014.12.30 14:36:00 -
[5] - Quote
Ripley Riley wrote:Also, you are using proto equipment to earn that 90 WP.
Wiyrkomi Nanite Injector 7050 ISK
Less than the cost of an ADV weapon, yet rewards nearly twice as much WP for a safe procedure. If a logi is taking fire, why would he perform the revive? Do it in a low risk setting so that the revived doesn't immediately get killed again, right?
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Clone D
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Posted - 2014.12.30 14:43:00 -
[6] - Quote
abdullah muzaffar wrote:...Do you even know how expensive logisuits are? Even my adv suit costs 95k, and thats cause i sacrifice hp, speed, and offense just to support my team. It is always the logi that gets shot down first, and the one to receive the least help.
Build a cheaper suit.
I can easily rank #1 with an 8460 ISK Triage fitting:
'Valor' Logistics M-1 'Dren' Assault Rifle nanohive KIN-012 Nanite Injector BDR-2 Repair Tool Militia Shield Extender Blueprint (x2) Militia Armor Plates Blueprint (x2)
It will cost a little bit more without the BPO, but it is highly effective and cheap. I'm sure you could measure the diminishing returns of a proto suit over std/adv gear by performing a benefit/cost analysis.
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Clone D
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Posted - 2014.12.30 14:52:00 -
[7] - Quote
Twelve Guage wrote:Clone D wrote:Logi is a simpleton's role, yet it is capable of reaping the most WP and acquiring large payouts.
I have played logi with one hand on the controller while talking on the phone for the entire match and ranked #1 with virtually no effort whatsoever. Those who can't do, logi. How hard is it to drop a couple of hives and latch on to a heavy, occasionally picking him up?
Whereas, when I devote my concentration to tactical attack plans, and adaptive execution of those plans, it requires much more intense concentration, soldiering ability and knowhow and yet it is not rewarded very well with WP payout.
Why is the easy logi role rewarded so much WP (logis can easily top 7000 WP in a battle), while the more intense foot soldier role is rewarded so little (foot soldiers top out in about the 3500 WP range)? After reading this I can only assume that you have never run a logi suit. You would not be saying hafe the stuff your saying if you were. Not only are logi suits expensive / easy to kill / one of the most Sp intensive classes, they are also the most vulnerable suit in the game and is the only suit in the game where you are locked into that role if you really want to support your team with things like uplink / nan hives. The risk that most logi take to support a team isk wise is not worth it. You should be happy that people for whatever reason are still running logi suit with all the negative that come with running the suit.
I clearly stated in the OP that I have run logi before.
I probably don't go negative while running a logi because I have actual soldiering skills that allow me to last a bit longer than your average noob. An experienced logi gets mega WP by performing basic procedures.
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Clone D
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Posted - 2014.12.30 14:53:00 -
[8] - Quote
Ripley Riley wrote:Clone D wrote:Build a cheaper suit.
'Valor' Logistics M-1 'Dren' Assault Rifle Nanohive KIN-012 Nanite Injector BDR-2 Repair Tool Militia Shield Extender Blueprint (x2) Militia Armor Plates Blueprint (x2)
It will cost a little bit more without the BPO, but it is highly effective and cheap. I'm sure you could measure the diminishing returns of a proto suit over std/adv gear by performing a benefit/cost analysis. If you are going to post a fitting, post one without BPOs. Assume we are not willing to spend AUR. Also, make it in protofits so we know it would have the required CPU/PG. Also, two armor plates? You'll have eHP and move like a turtle on Valium. Logis are already slow to begin with. This fitting would get annihilated while attempting to rep anyone.
I have used that fitting to rank #1 on several occasions. Modify it as you see fit, but the point is that you can make an effective logi suit for less than 90k ISK.
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Clone D
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Posted - 2014.12.30 15:08:00 -
[9] - Quote
Twelve Guage wrote: Alright so this is what i'm getting from this then. You just don't like it when your not at the top of a list because someone out scored you and is now crying about it on the forums. Op I have to ask what logi suit are you skilled into and what do you run on your suit. Please don't point me to that crap of a suit that you just posted no real logi is getting many points from that unless there already standing behind a heavy standing in a rep hive. FYI if this is all your doing as a logi your not really supporting you team. I'm starting to think you a dirty troll.
No, I never stated that I am not at the top of the list. I am not hurting in any aspect of the game. I am addressing this topic from a standpoint of having played all of the roles, and wondering how we justify sending naked ladies to deliver WP to logis on a silver platter for doing low intensity support jobs. They are the janitors of Dust.
LVL 2 Min Logistics Dropsuit LVL 3 Nanocircuitry LVL 3 Repair Tool Operation LVL 5 Drop Uplink Deployment LVL 3 Active Scanner
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Clone D
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Posted - 2014.12.30 15:31:00 -
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Henchmen21 wrote:You may not appreciate my spawns, ammo, reps and rez's but plenty of others do so I'll continue to to serve them up so my team has a better chance of winning.
I appreciate it. I even perform the role myself when needed. My question remains the same. Why are logis paid so many warpoints? The general consensus is that nobody wants to do the job so it requires more incentive.
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Clone D
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Posted - 2014.12.30 15:52:00 -
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Breakin Stuff wrote:Once again Clone D's ability to present anecdote and opinion as undeniable fact is nothing short of amazing.
Well trolled sir. Well trolled.
War points are arbitrary. The game is what CCP makes it. I simply question their reasoning.
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Clone D
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Posted - 2014.12.30 15:55:00 -
[12] - Quote
Twelve Guage wrote:Clone D wrote: No, I never stated that I am not at the top of the list. I am not hurting in any aspect of the game. I am addressing this topic from a standpoint of having played all of the roles, and wondering how we justify sending naked ladies to deliver WP to logis on a silver platter for doing low intensity support jobs. They are the janitors of Dust.
LVL 2 Min Logistics Dropsuit LVL 3 Nanocircuitry LVL 3 Repair Tool Operation LVL 5 Drop Uplink Deployment LVL 3 Active Scanner LVL 2 Amarr Logistics Dropsuit
Looks at stuff op is skilled into "eye twitch " Op I think you don't like being locked into your role and is now trying to fish out ways to make other already powerful classes more powerful. If you could still drop all of your up-links and switch to an assault suit would this thread even be relative?
I just now participated in a match where I dropped proto uplinks and switched to a logi assault suit and protected an objective. Switching suits has not been stamped out.
I simply question the reasoning behind the game design.
If I can easily rank #1 with those skills meager, yet I have to put much more effort into getting a decent WP payout from actually beeing a shooter in an FPS, then there appears to be a problem to me.
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Clone D
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Posted - 2014.12.30 16:29:00 -
[13] - Quote
Twelve Guage wrote:if logi should not be getting the most war point then what should they be getting in exchange for their work?
Use statistics to determine a reasonable payout for war contributions. I don't see a problem with equal opportunity.
One way to do it could be to take the average WP per minute of a shooter and of a logi and then normalize them by adjusting WP payout for certain actions specific to each role. In other words, currently a really good logi would make 7000 WP and a really good shooter would make 3500 WP. After normalization, both really good players would earn 7000 WP.
Or we could simply perform a qualitative assessment (which is completely subjective, but that is what the WP system is based on anyway). For instance, do uplinks really need to bestow +25 per spawn? A shooter, by shooting alone, must kill 50 opponents just to make 2500 WP. That takes a lot of work. A logi that drops about 5 uplinks can go sit in the redline for the rest of the match and make 2500 WP.
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Clone D
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Posted - 2014.12.30 16:35:00 -
[14] - Quote
Breakin Stuff wrote:that's because you aren't applying critical thinking to the question and only going with "Welp, I find this valueless..."
My friend, I am saying that maybe WP needs to be realigned. I don't find logis valueless at all. They are dear to my heart and I play the role as well when my team needs it. But what if a good shooter could also make 7000 WP by playing assault alone? That way, a logi who tries hard the whole match and a shooter that tries hard the whole match can be rewarded relatively equally. Payouts are a bit lopsided right now.
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Clone D
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Posted - 2014.12.30 16:52:00 -
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Twelve Guage wrote: Two thing First most logi's do not regularly make 7k war points a match the (real number is something like 1k-1.8k a match) so please stop throwing out bull-**** numbers like that .
Most shooters don't make 3500 WP per match either. The average is around 500-1000 WP, so logis still have them beat. I'm talking about the WP payout of a good logi vs a good shooter.
Twelve Guage wrote:Secondly if they do what you suggest then ccp should also raise the price of all suits to match what logi's run. I believe in equal opportunity to so your suit should cost the same as my's if not more your killers after all. Got to make everything equal.
Separate topic: IMO Free market values should determine the cost of goods in order to make a deeper game system. Realtime virtual factories should make X goods per production period and consumers (in game businesses or in game customers) should bid on goods, etc.
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Clone D
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Posted - 2014.12.30 17:10:00 -
[16] - Quote
Twelve Guage wrote:Clone D wrote:Separate topic: Free market values should determine the cost of goods in order to make a deeper game system. And how do you think making your suit the same price as my's is a separate topic. This goes hand and hand with the isk factor in this game which is tied to guess what how many war points you get in a game.
My opinion on the cost of goods relates to what players are willing to pay for goods in a free market system. If we had to bid against each other for limited goods, then it would add much more weight to the fittings creation process and add weight to the prospect of a clone's death. My opinion is that the cost of goods should be driven by what truly motivates a player to become embroiled in the world of Dust.
One person wants the most powerful gear and would be willing to pay top dollar for it.
The next person may simply want to casually participate in a low cost setting.
The scarcity of items would drive the cost, based on the mining of minerals in the EVE universe, but that is another long discussion.
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Clone D
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Posted - 2014.12.30 17:29:00 -
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Spkr4theDead wrote:Next you'll say you don't want pilots getting WP for anything at all.
No, we need good pilots. What is up with the minimal transportation award? How about when somebody gets out of your vehicle +25 for the lift (cap it per person per minute to kibosh people getting in and out repeatedly). Even if they just spawned there, add +25 when they get out. Carry a full squad into a hazardous zone and drop them off, you just earned yourself +150 WP. Nice.
I do think that killing unsuspecting infantry with an ADS is unsportsmanlike, but hey, it is part of the game, so whatever.
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Clone D
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Posted - 2014.12.30 17:31:00 -
[18] - Quote
Patrick57 wrote:killers get kills to show for their work. logis get wp. What's the problem here?
Well, for one, WP directly influences SP, so this grants a character development advantage to one role over another.
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Clone D
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Posted - 2014.12.30 17:47:00 -
[19] - Quote
Twelve Guage wrote:Clone D wrote:Twelve Guage wrote:Clone D wrote:Separate topic: Free market values should determine the cost of goods in order to make a deeper game system. And how do you think making your suit the same price as my's is a separate topic. My opinion on the cost of goods relates to what players are willing to pay for goods in a free market system. This is not an answer to my question and you know it. It is a splendid answer to your question. Basic principle of economics: People respond to incentives. In a free market system, the cost of your dropsuit would directly relate to what you are willing to pay for it in the context of other buyers who also want that dropsuit. Most likely, you and I would be paying different prices for our goods, so no I don't agree with your concept of governing the cost of goods.
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Clone D
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Posted - 2014.12.30 18:47:00 -
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Twelve Guage wrote:Then it turns out your not even really skilled into being a logi.
To stay on topic, you don't have to be skilled into being a logi in order to make huge amounts of WP. That emphasizes the op; logis are overpaid, or shooters are underpaid.
Or maybe we should designate Dust as an FPH and call it a day.
"Wow, I can't wait to know what it's like to heal wounded soldiers while remaining safely behind the defensive line."
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Clone D
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Posted - 2014.12.30 21:25:00 -
[21] - Quote
Michael Epic wrote:"The Tuxedo"
Do not show that to Ripley. He will laugh at you and make you cry .
Personally, I think it's awesome.
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Clone D
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Posted - 2014.12.30 21:38:00 -
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Cat Merc wrote:Ripley Riley wrote:But since you don't squad up you probably have no idea what I'm talking about rekt I actually do regularly squad up with a few different groups, so I have perspective on that.
Due to technical difficulties with audio and framerate/lag, I have a predilection toward running solo.
Solo or squadded, it is easy to see a logi's contribution to the team. Personally, I'd rather have a supply depot nearby. Regardless, the logi's contribution is noted, but the WP pay scale is out of balance imo.
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Clone D
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Posted - 2014.12.30 22:30:00 -
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Aiwha Bait wrote:Twelve Guage wrote:Clone D wrote:Twelve Guage wrote:Clone D wrote:Separate topic: Free market values should determine the cost of goods in order to make a deeper game system. And how do you think making your suit the same price as my's is a separate topic. This goes hand and hand with the isk factor in this game which is tied to guess what how many war points you get in a game. My opinion on the cost of goods relates to what players are willing to pay for goods in a free market system. If we had to bid against each other for limited goods, then it would add much more weight to the fittings creation process and add weight to the prospect of a clone's death. My opinion is that the cost of goods should be driven by what truly motivates a player to become embroiled in the world of Dust. One person wants the most powerful gear and would be willing to pay top dollar for it. The next person may simply want to casually participate in a low cost setting. The scarcity of items would drive the cost, based on the mining of minerals in the EVE universe, but that is another long discussion. This is not an answer to my question and you know it. Wp contribute to isk made in game. Logi work contributes to WP. Why should you be paid more for only pointing and shooting at red dots. When a logi has to worry about where to put their equipment , is it really a good ideal to run out and pick someone up, this person I'm repping why are they still running at the emery with one forth of theirs heath, hey I need some reps is there any other logi's around, and getting gunned down by every suit out there with extreme prejudice because everyone know they are and easy kill. Oh and lets not for get my personal favorite realizing your the only logi on the team so now you really have to think three steps a head or risk having your teamed red-lined or spawn camped. The risk that logi's have to take just to get those point far out weighs the risk any other suit has to take because our suit are more expense. So please do try answer my questions again but this time put a bit more thought into it. rekt
If you look in the store, a proto logi dropsuit costs 57,690 and so does a proto assault, so I fail to see your point.
I dunno. What do you want me to say in order for you not to say rekt. I really hate that. I cannot stand someone saying rekt to me. I just want to say whatever it will take in order to make you stop saying rekt.
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Clone D
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Posted - 2014.12.30 23:19:00 -
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PARKOUR PRACTIONER wrote:Clone, this statement and many others are entirely incorrect.
If its so simpleton like, why are logis constantly targeted with extreme prejudice? (including me)
It is merely a provocative opinion. I am friends with several logis and I don't have a problem with logis. When I compare what I have to do to make massive points as a logi to what I have to do to make the most points I can as a shooter, then the amount of work and skills required just don't add up to the 7k logi payouts. I thought I would bring it up to you guys and see what you had to say about the matter.
Ultimately, I want to see foot soldiers have the ability to earn as many warpoints as logis using standard soldiering practices.
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Clone D
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Posted - 2014.12.30 23:42:00 -
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ADAM-OF-EVE wrote:Clone D wrote:PARKOUR PRACTIONER wrote:Clone, this statement and many others are entirely incorrect.
If its so simpleton like, why are logis constantly targeted with extreme prejudice? (including me) It is merely a provocative opinion. I am friends with several logis and I don't have a problem with logis. When I compare what I have to do to make massive points as a logi to what I have to do to make the most points I can as a shooter, then the amount of work and skills required just don't add up to the 7k logi payouts. I thought I would bring it up to you guys and see what you had to say about the matter. Ultimately, I want to see foot soldiers have the ability to earn as many warpoints as logis using standard soldiering practices. where the hell are you getting this rubbish about 7k wp being easily obtainable by logistics.
Experience and friends' experience. Also, there was a comment in this thread mentioning 7.5k to 8k WP payouts. Try it some time.
A shooter would have to drop 140 clones to do that. A logi just has to hold R1 for the majority of the match.
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Clone D
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Posted - 2014.12.31 00:42:00 -
[26] - Quote
ADAM-OF-EVE wrote:[..] i searched this thread and no comments that i could see from anyone but you about seeing 7k wp payouts
Here:
Michael Epic wrote:[...]So lets say I rock 35 kills, 12 deaths and enough WP to put me in the 7500-8000 range, do I not deserve that? I busted my ass and worked for it....I stabbed, repped, boomed, fluxed and ratta tat tat'd you to death holmes #forthewin
Michael Epic is awesome!
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Clone D
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Posted - 2014.12.31 02:08:00 -
[27] - Quote
ADAM-OF-EVE wrote:first 3 words..."so lets say". that whole quote doesn't say he has done it but says if he did he deserves all his wp which he would have in that situation. 1 hypothetical quote from a single player out of thousands doesn't make your case
How about a few posts up:
P14GU3 wrote:Im a pretty decent logi and I have broke 7k like twice.. the BEST any logi in the community has done is 8k and some change, and that happens rarely.
I do not know of any shooter role that has ever seen 7k while strictly playing his/her role.
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Clone D
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Posted - 2014.12.31 03:59:00 -
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Kaze Eyrou wrote:Ripley Riley wrote:Clone D wrote:Logi is a simpleton's role I know someone who won't be getting repped or resupplied anytime soon. I think we need some slight gameplay changes to remind me... Ha ha ha. As if my team were working in my favor. I am used to playing both against the opponents as well as against my own team, while attempting to provide some level of support to them regardless of their disregard for team mates.
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Posted - 2014.12.31 16:06:00 -
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Aiwha Bait wrote:Orion Sanjeet wrote:Clone D wrote:abdullah muzaffar wrote:...Do you even know how expensive logisuits are? Even my adv suit costs 95k, and thats cause i sacrifice hp, speed, and offense just to support my team. It is always the logi that gets shot down first, and the one to receive the least help. Build a cheaper suit. I can easily rank #1 with an 8460 ISK Triage fitting: 'Valor' Logistics M-1 'Dren' Assault Rifle nanohive KIN-012 Nanite Injector BDR-2 Repair Tool Militia Shield Extender Blueprint (x2) Militia Armor Plates Blueprint (x2) It will cost a little bit more without the BPO, but it is highly effective and cheap. I'm sure you could measure the diminishing returns of a proto suit over std/adv gear by performing a benefit/cost analysis. If that is your suit, just stay in your merc quarters cause you aren't helping anyone. Proto hives, links, and rep tool or bust, on the suit you can skimp, but not the gear. Yep. Totally agree. You're not doing jack sh*t with that BDR-2, and standard hives. Proto suit for maximum equipment slots (but that equals more logi WPs, so ignore if you want). Six Kin tool for 2 streams (i.e. more WP, but since you're against logis getting so many WPs, you may wanna ignore that), basic needle (more to rep when you pick up the fallen comrade (More WPs, but again ignore because of what you believe), and you should carry Wyrikomi-thingy rep hives and Ishukone ammo hives (again, maximizing logi WPs, but ignore since you hate us). So if you implement all those changes, you're set to become the greatest godd*mn logi in New Eden. Unfortunately, because of your utter hate and douche baggery, you wont use these tips to be a better logi. :/ Your loss.
This thread is about the minimal effort it takes to earn WP as a logi.
It is not about the ideal logi build, and the standard to which you hold yourself and others.
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Clone D
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Posted - 2014.12.31 16:19:00 -
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ADAM-OF-EVE wrote:Clone D wrote:This thread is about the minimal effort it takes to earn WP as a logi.
It is not about the ideal logi build, and the standard to which you hold yourself and others. As opposed to the minimal effort to point your aim assisted damage modded proto weapon at a standard suit and melt it in a sec.
The evidence lies in the match results, bro.
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Clone D
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Posted - 2014.12.31 17:00:00 -
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Vaibhav Ganesh wrote:Clone D wrote:Henchmen21 wrote:You may not appreciate my spawns, ammo, reps and rez's but plenty of others do so I'll continue to to serve them up so my team has a better chance of winning. I appreciate it. I even perform the role myself when needed. My question remains the same. Why are logis paid so many warpoints? The general consensus is that nobody wants to do the job so it requires more incentive. You get 90 warpoints for 1 revive with a PRO needle right? And, If you get a kill even with a militia weapon it is always 50. It is never 20 for militia,30 for basic, 40 for adv and 50 for PRO. Why?
Agreed. Kill payouts are atrocious. If you kill a 250 hp scout, you get the same payout as if you kill a 1500 hp sentinel. If you kill with a MLT, you get the same payout as if you kill with a Six Kin. The rewards do not reflect the effort that goes into the kill.
The community has generally agreed that a kill is a kill is a kill = +50. I disagree, but whatever.
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Clone D
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Posted - 2014.12.31 17:07:00 -
[32] - Quote
Vaibhav Ganesh wrote:Clone D wrote:Vaibhav Ganesh wrote:Clone D wrote:Henchmen21 wrote:You may not appreciate my spawns, ammo, reps and rez's but plenty of others do so I'll continue to to serve them up so my team has a better chance of winning. I appreciate it. I even perform the role myself when needed. My question remains the same. Why are logis paid so many warpoints? The general consensus is that nobody wants to do the job so it requires more incentive. You get 90 warpoints for 1 revive with a PRO needle right? And, If you get a kill even with a militia weapon it is always 50. It is never 20 for militia,30 for basic, 40 for adv and 50 for PRO. Why? Agreed. Kill payouts are atrocious. If you kill a 250 hp scout, you get the same payout as if you kill a 1500 hp sentinel. If you kill with a MLT, you get the same payout as if you kill with a Six Kin. The rewards do not reflect the effort that goes into the kill. The community has generally agreed that a kill is a kill is a kill = +50. I disagree, but whatever. You are right,but see my point. If we use a mlt nano injector we get 30 points, while you get 50. why?
It would be the equivalent of my getting 30 points as an assault if I did 30% damage to the enemy. Shooters don't get that. Nanite injectors give a % of health back. You don't get points specifically for doing a % of damage. It's all or nothing with damage (except for assists).
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Clone D
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Posted - 2014.12.31 18:03:00 -
[33] - Quote
Dubya Guy wrote:As I stated in an earlier post in this thread, it is unfortunate that the factor "Warpoints" serves double duty. It would make for a much cleaner discussion if "team assist points" were tallied alongside K/D and a formula to combine the two provided ranking on the board. By basing your argument on Warpoints alone, you are ignoring the prestige/reputational/respect value of a good KDR. Those who provide team support sacrifice this opportunity for respect by: Making themselves an easy target in several waysUsing tools and equipment instead of killing weaponsIn doing so, they sacrifice their own KDR, while at the same time IMPROVING everyone else's KDR. And this is done ANONYMOUSLY without the equivalent of "who killed who" messages. In a game most still consider to be a "shooter", anything, no matter how small, that improves a player's KDR is precious. At present, Warpoints are the only way to allow someone who dedicates themselves to the support role to gain any recognition for it. If I go 0/4 and get 400 warpoints, I am a scrub and no one knows how I got those points. If I go 4/0 and get 400 warpoints, I am efficient, have a marketable KDR, and 31 other players have seen my name during battle. This isn't the only reason why this thread is off target, but it is one thing that just keeps getting overlooked in comments. Warpoints is an insufficient measure and therefore it is unhelpful to base the debate on how "easy" they are to obtain for someone who predominantly uses one style of play over another.
This thread is exactly on target, and I have specifically said exactly what I intended to with the exact effect that I wanted.
WPs are not only a social reference. They directly affect skill points. Excessive WP given to one role over another allows faster character development for the favored role.
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Clone D
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Posted - 2014.12.31 19:23:00 -
[34] - Quote
Dubya Guy wrote:Clone D wrote:WPs are not only a social reference. They directly affect skill points. Excessive WP given to one role over another allows faster character development for the favored role. I would concur with this statement, minus judgmental terms and adding back in my point from above: Quote:WPs are not only a social reference. They directly affect skill points. WP given to one role over another allows faster character development for that role. However, lack of a mechanism for recognizing team support effort discourages players from utilizing that same role. I don't think this is an ideal balance of forces, but there is a push/pull in effect which you should not ignore.
For social recognition, perhaps we need some sort of reputation counter, so every time you help a team member, you get +X reputation points depending on the kind of aid you provided.
This could easily distinguish helpful mercenaries above the rest hierarchically.
Perhaps people could transfer/donate their own reputation points to you if you give them a tutorial or they think you are outstanding in some way. Maybe people could send you an MVP +1 reputation point to recognize your effort during a battle (available only in the match results or last battle screen).
Because WP does affect character development, it may be in our best interest to separate the concerns of social recognition and war points.
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Posted - 2014.12.31 20:04:00 -
[35] - Quote
Orion Sanjeet wrote:I don't need reputation, I need the isk that comes from high WPs. Because do you know who doesn't get revived? The logi.
Just as I couldn't care less about K/D or W/L.
I was suggesting a reputation counter in addition to WP, not as a substitution for WP. This may suit the need of those who play a role for a sense of identity within the community.
WP needs to be equally accessible to all roles when performing the key function of that role, so that one role is not favored above another in terms of character development.
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Posted - 2015.01.01 05:07:00 -
[36] - Quote
Tesfa Alem wrote:[quote=Clone D]How to make up for the other two equipment the killer activley refuses to carry huh?
Well, if a logi gets points for healing x HP, then a shooter could get points for damaging. I suppose a few extra WP for doing x damage would boost the WP gain of a shooter significantly.
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