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Vaibhav Ganesh
Abandoned Privilege Top Men.
36
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Posted - 2014.12.31 17:09:00 -
[151] - Quote
My PRO logi costed me about 200,000 isk per battle. With my alt, which is an PRO assault, the fit costs abt 130,000. Wat abt that?
LFC
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SteelheadPep
SAM-MIK General Tso's Alliance
159
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Posted - 2014.12.31 17:34:00 -
[152] - Quote
Clone D wrote:abdullah muzaffar wrote:...Do you even know how expensive logisuits are? Even my adv suit costs 95k, and thats cause i sacrifice hp, speed, and offense just to support my team. It is always the logi that gets shot down first, and the one to receive the least help. Build a cheaper suit. I can easily rank #1 with an 8460 ISK Triage fitting: 'Valor' Logistics M-1 'Dren' Assault Rifle nanohive KIN-012 Nanite Injector BDR-2 Repair Tool Militia Shield Extender Blueprint (x2) Militia Armor Plates Blueprint (x2) It will cost a little bit more without the BPO, but it is highly effective and cheap. I'm sure you could measure the diminishing returns of a proto suit over std/adv gear by performing a benefit/cost analysis. I will take the bait, your suit is good for running solo in ambush and hiding like a little dog. The merits for having a real logi in your sqaud have been given.I would like to thank the mercs who have come to our defense against such troll posts. |
Dubya Guy
Abandoned Privilege Top Men.
152
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Posted - 2014.12.31 17:35:00 -
[153] - Quote
As I stated in an earlier post in this thread, it is unfortunate that the factor "Warpoints" serves double duty. It would make for a much cleaner discussion if "team assist points" were tallied alongside K/D and a formula to combine the two provided ranking on the board.
By basing your argument on Warpoints alone, you are ignoring the prestige/reputational/respect value of a good KDR. Those who provide team support sacrifice this opportunity for respect by:
Making themselves an easy target in several ways Using tools and equipment instead of killing weapons
In doing so, they sacrifice their own KDR, while at the same time IMPROVING everyone else's KDR. And this is done ANONYMOUSLY without the equivalent of "who killed who" messages.
In a game most still consider to be a "shooter", anything, no matter how small, that improves a player's KDR is precious. At present, Warpoints are the only way to allow someone who dedicates themselves to the support role to gain any recognition for it. If I go 0/4 and get 400 warpoints, I am a scrub and no one knows how I got those points. If I go 4/0 and get 400 warpoints, I am efficient, have a marketable KDR, and 31 other players have seen my name during battle.
This isn't the only reason why this thread is off target, but it is one thing that just keeps getting overlooked in comments. Warpoints is an insufficient measure and therefore it is unhelpful to base the debate on how "easy" they are to obtain for someone who predominantly uses one style of play over another.
FPS = First Person Support. Kills win battles but it's kinda hard to kill if you're dead and out of ammo.
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Orion Sanjeet
Fatal Absolution General Tso's Alliance
246
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Posted - 2014.12.31 17:51:00 -
[154] - Quote
Also, as far as kills go, take a page from Loadout, if you destroy 90% of some ones health, you get 90% of the points for the "assist". Increase the points for a kill, 50p for standard and below, 75p for adv, and 100p for proto and up, implement the kill assist feature from loadout and that will help with the slayer wp situation.
Ebola makes me feel all warm and squishy inside.
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Clone D
Grundstein Automation
1253
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Posted - 2014.12.31 18:03:00 -
[155] - Quote
Dubya Guy wrote:As I stated in an earlier post in this thread, it is unfortunate that the factor "Warpoints" serves double duty. It would make for a much cleaner discussion if "team assist points" were tallied alongside K/D and a formula to combine the two provided ranking on the board. By basing your argument on Warpoints alone, you are ignoring the prestige/reputational/respect value of a good KDR. Those who provide team support sacrifice this opportunity for respect by: Making themselves an easy target in several waysUsing tools and equipment instead of killing weaponsIn doing so, they sacrifice their own KDR, while at the same time IMPROVING everyone else's KDR. And this is done ANONYMOUSLY without the equivalent of "who killed who" messages. In a game most still consider to be a "shooter", anything, no matter how small, that improves a player's KDR is precious. At present, Warpoints are the only way to allow someone who dedicates themselves to the support role to gain any recognition for it. If I go 0/4 and get 400 warpoints, I am a scrub and no one knows how I got those points. If I go 4/0 and get 400 warpoints, I am efficient, have a marketable KDR, and 31 other players have seen my name during battle. This isn't the only reason why this thread is off target, but it is one thing that just keeps getting overlooked in comments. Warpoints is an insufficient measure and therefore it is unhelpful to base the debate on how "easy" they are to obtain for someone who predominantly uses one style of play over another.
This thread is exactly on target, and I have specifically said exactly what I intended to with the exact effect that I wanted.
WPs are not only a social reference. They directly affect skill points. Excessive WP given to one role over another allows faster character development for the favored role.
ISK Trader
channel: blitz
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Dubya Guy
Abandoned Privilege Top Men.
152
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Posted - 2014.12.31 18:20:00 -
[156] - Quote
Clone D wrote:WPs are not only a social reference. They directly affect skill points. Excessive WP given to one role over another allows faster character development for the favored role.
I would concur with this statement, minus judgmental terms and adding back in my point from above:
Quote:WPs are not only a social reference. They directly affect skill points. WP given to one role over another allows faster character development for that role. However, lack of a mechanism for recognizing team support effort discourages players from utilizing that same role. I don't think this is an ideal balance of forces, but there is a push/pull in effect which you should not ignore.
FPS = First Person Support. Kills win battles but it's kinda hard to kill if you're dead and out of ammo.
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Tesfa Alem
Death by Disassociation
670
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Posted - 2014.12.31 18:38:00 -
[157] - Quote
Clone D wrote:Dubya Guy wrote:As I stated in an earlier post in this thread, it is unfortunate that the factor "Warpoints" serves double duty. It would make for a much cleaner discussion if "team assist points" were tallied alongside K/D and a formula to combine the two provided ranking on the board. By basing your argument on Warpoints alone, you are ignoring the prestige/reputational/respect value of a good KDR. Those who provide team support sacrifice this opportunity for respect by: Making themselves an easy target in several waysUsing tools and equipment instead of killing weaponsIn doing so, they sacrifice their own KDR, while at the same time IMPROVING everyone else's KDR. And this is done ANONYMOUSLY without the equivalent of "who killed who" messages. In a game most still consider to be a "shooter", anything, no matter how small, that improves a player's KDR is precious. At present, Warpoints are the only way to allow someone who dedicates themselves to the support role to gain any recognition for it. If I go 0/4 and get 400 warpoints, I am a scrub and no one knows how I got those points. If I go 4/0 and get 400 warpoints, I am efficient, have a marketable KDR, and 31 other players have seen my name during battle. This isn't the only reason why this thread is off target, but it is one thing that just keeps getting overlooked in comments. Warpoints is an insufficient measure and therefore it is unhelpful to base the debate on how "easy" they are to obtain for someone who predominantly uses one style of play over another. This thread is exactly on target, and I have specifically said exactly what I intended to with the exact effect that I wanted. WPs are not only a social reference. They directly affect skill points. Excessive WP given to one role over another allows faster character development for the favored role.
Even if i subscrbied to this line of reeassonsing (I don't, its up to the player to earn WP/ 750 k cap etc) i could argue that logi and assault core skill trees are almost identical (suit, gun, sidearm if amarr logi, core skills), but the Logi needs to invest several million more, (Nanohives, Uplinks, Reptools, Scanners). Maybe the Slayer needs Nanohives, and hell, i'll give them to you. Still need several million more SP than a slayer to be a good logi.
Logi may get more WP which may = more SP than slayers Yet Logi SP sink > the slayers
so there you go, balance.
Redline for Thee, but no Redline for Me.
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Bright Steel
Horizons' Edge Proficiency V.
715
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Posted - 2014.12.31 18:49:00 -
[158] - Quote
I prefer a balanced approach for my play style of slaying, dropping hives or links, and hacking which yields great WP and satisfaction.
But I think Clone D is just bored and looking for an argument
Dust 514, the BEST WORST game you can't stop playing.
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Mejt0
Fat'Kids are Hard to Kidnap
648
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Posted - 2014.12.31 19:13:00 -
[159] - Quote
Vaibhav Ganesh wrote:My PRO logi costed me about 200,000 isk per battle. With my alt, which is an PRO assault, the fit costs abt 130,000. Wat abt that?
My ak.0 assault costs me +200k isks. Your assault is fitted poorly. Logi as well.
Ps. Guns [and grenade] + eq = +130k isks Suit + modules = another +100k isks.
Loyal to State. Led by Tibus Heth.
Ready for sacrafise [like Admiral Yakiya Tobil-Toba].
Ps. I have 2 minmatar slaves
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Clone D
Grundstein Automation
1256
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Posted - 2014.12.31 19:23:00 -
[160] - Quote
Dubya Guy wrote:Clone D wrote:WPs are not only a social reference. They directly affect skill points. Excessive WP given to one role over another allows faster character development for the favored role. I would concur with this statement, minus judgmental terms and adding back in my point from above: Quote:WPs are not only a social reference. They directly affect skill points. WP given to one role over another allows faster character development for that role. However, lack of a mechanism for recognizing team support effort discourages players from utilizing that same role. I don't think this is an ideal balance of forces, but there is a push/pull in effect which you should not ignore.
For social recognition, perhaps we need some sort of reputation counter, so every time you help a team member, you get +X reputation points depending on the kind of aid you provided.
This could easily distinguish helpful mercenaries above the rest hierarchically.
Perhaps people could transfer/donate their own reputation points to you if you give them a tutorial or they think you are outstanding in some way. Maybe people could send you an MVP +1 reputation point to recognize your effort during a battle (available only in the match results or last battle screen).
Because WP does affect character development, it may be in our best interest to separate the concerns of social recognition and war points.
ISK Trader
channel: blitz
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Mejt0
Fat'Kids are Hard to Kidnap
648
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Posted - 2014.12.31 19:30:00 -
[161] - Quote
Vaibhav Ganesh wrote:Mejt0 wrote:80% of logi job now is to hold R1 and sometimes pick up that fat ass in front of you. Lets be honest, thats how it looks.
At the same time, i'm not saying that slaying is that much harder. But it requires more thinking.
Ps. Logi job isn't the hardest one. For eg. Scout that needs to break through enemy lines and sabotage them needs to work harder than logi. Also logi requires just as much sp investment as scout does. Nah sis, u r wrong. I made a perfect fit with 6 million sp fr scouts while fr a logi even 10 mill aint enough
Amount of SP needed to fulfil scout role [in this case Minja], [i'll add everything].. and here's the number : 17,716,202 sp.
That's without counting prof skill, armor plate/reps upgrades, other eq, some other skills to fully fulfil that role [like swarms for AV].
Ps. Skills that i counted to achive this amount of sp : Dropsuit Command > Minmatar Light > Minmatar Scout Dropsuit Upgrades > Armor/Shields Upgrades > Shields Extenders > Biotics > KinCat > Core Upgrades > Cloak > Uplinks > Electronics [all components] > Engineering > Hacking > Weaponry > Explosives > Grenadier [lvl 1] > Light/Sidearm operation > CR > NK >
Loyal to State. Led by Tibus Heth.
Ready for sacrafise [like Admiral Yakiya Tobil-Toba].
Ps. I have 2 minmatar slaves
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Orion Sanjeet
Fatal Absolution General Tso's Alliance
246
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Posted - 2014.12.31 19:56:00 -
[162] - Quote
I don't need reputation, I need the isk that comes from high WPs. Because do you know who doesn't get revived? The logi.
Ebola makes me feel all warm and squishy inside.
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Clone D
Grundstein Automation
1256
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Posted - 2014.12.31 20:04:00 -
[163] - Quote
Orion Sanjeet wrote:I don't need reputation, I need the isk that comes from high WPs. Because do you know who doesn't get revived? The logi.
Just as I couldn't care less about K/D or W/L.
I was suggesting a reputation counter in addition to WP, not as a substitution for WP. This may suit the need of those who play a role for a sense of identity within the community.
WP needs to be equally accessible to all roles when performing the key function of that role, so that one role is not favored above another in terms of character development.
ISK Trader
channel: blitz
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P14GU3
Savage Bullet
981
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Posted - 2014.12.31 20:10:00 -
[164] - Quote
Mejt0 wrote:Vaibhav Ganesh wrote:Mejt0 wrote:80% of logi job now is to hold R1 and sometimes pick up that fat ass in front of you. Lets be honest, thats how it looks.
At the same time, i'm not saying that slaying is that much harder. But it requires more thinking.
Ps. Logi job isn't the hardest one. For eg. Scout that needs to break through enemy lines and sabotage them needs to work harder than logi. Also logi requires just as much sp investment as scout does. Nah sis, u r wrong. I made a perfect fit with 6 million sp fr scouts while fr a logi even 10 mill aint enough Amount of SP needed to fulfil scout role [in this case Minja], [i'll add everything].. and here's the number : 17,716,202 sp. That's without counting prof skill, armor plate/reps upgrades, other eq, some other skills to fully fulfil that role [like swarms for AV]. Ps. Skills that i counted to achive this amount of sp : Dropsuit Command > Minmatar Light > Minmatar Scout Dropsuit Upgrades > Armor/Shields Upgrades > Shields Extenders > Biotics > KinCat > Core Upgrades > Cloak > Uplinks > Electronics [all components] > Engineering > Hacking > Weaponry > Explosives > Grenadier [lvl 1] > Light/Sidearm operation > CR > NK > I was over 20m SP before I completed all my cores, plus weapon/modules and equipment for my logi. Logi suits have more slots than any other class. My PC fit logi costs about 220k, my PC scout? about 180k. So 40k difference per death. I die WAY more in my logi. Like I said, scouts are easy mode. Cloak, flank, and destroy. If you can't win with a scout you need to find another game...
Edit: you are also using the worst scout. Get in a GK.0 and tell me its not easy mode.
I only play dust514ums now. It was always more fun than the actual game anyways.
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Tesfa Alem
Death by Disassociation
672
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Posted - 2015.01.01 03:39:00 -
[165] - Quote
Clone D wrote:Orion Sanjeet wrote:I don't need reputation, I need the isk that comes from high WPs. Because do you know who doesn't get revived? The logi. Just as I couldn't care less about K/D or W/L. I was suggesting a reputation counter in addition to WP, not as a substitution for WP. This may suit the need of those who play a role for a sense of identity within the community. WP needs to be equally accessible to all roles when performing the key function of that role, so that one role is not favored above another in terms of character development.
I disagree with you on most every thing in this thread except this, paritally. I dont have much sympathy for logis who whine bout KD. We already have a WP leader board, and kd means jack. I can snipe a Stimatch and get a kd in the double figures. A posiitive KD for an ADS pilot means zero if he cant avoid getting killed every three matches, because then he cant afford to fly. Besides, a logi knows full welll what he's getting into, any one who judges a logit byt kd really ouht to **** off.
Reputations aside from AUR loyalty is a good idea, how ever, as long as you think WP and SP is accesible only to logis then your still lacking a basic understanding of 514.
That basic understanding is, there is only a finite set of SP anybody can earn, and the amount of WP one player can earn has f**K all to do with what another player can earn. Somebody providing reps and ammo doesnt stop me from killing 20 red dots, hell it helps to enable me to do it. I get to kill more an earn WP to develop my character, he/she is is investing much more sp to delvelop his. We both win. Biut if ou think providing reps gets you more more WP than shooting people and you actively avoid using a rep tool, then its a sad day for you.
I'm in favor of buffs rather than nerfing anything and lets see, right now the Killer gets 25 wp kill assist, 50 wp per kill, 60 wp per head shot at +25% WP to anything near an objective, pus any WP from the choice of equipment, be it a max + 90 needle,rep tool wp +15 intel kill assist or +10 per team ressupy.
How to make up for the other two equipment the killer activley refuses to carry huh?
Redline for Thee, but no Redline for Me.
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Clone D
Grundstein Automation
1260
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Posted - 2015.01.01 05:07:00 -
[166] - Quote
Tesfa Alem wrote:[quote=Clone D]How to make up for the other two equipment the killer activley refuses to carry huh?
Well, if a logi gets points for healing x HP, then a shooter could get points for damaging. I suppose a few extra WP for doing x damage would boost the WP gain of a shooter significantly.
ISK Trader
channel: blitz
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Mejt0
Fat'Kids are Hard to Kidnap
648
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Posted - 2015.01.01 05:44:00 -
[167] - Quote
P14GU3 wrote:Mejt0 wrote:Vaibhav Ganesh wrote:Mejt0 wrote:80% of logi job now is to hold R1 and sometimes pick up that fat ass in front of you. Lets be honest, thats how it looks.
At the same time, i'm not saying that slaying is that much harder. But it requires more thinking.
Ps. Logi job isn't the hardest one. For eg. Scout that needs to break through enemy lines and sabotage them needs to work harder than logi. Also logi requires just as much sp investment as scout does. Nah sis, u r wrong. I made a perfect fit with 6 million sp fr scouts while fr a logi even 10 mill aint enough Amount of SP needed to fulfil scout role [in this case Minja], [i'll add everything].. and here's the number : 17,716,202 sp. That's without counting prof skill, armor plate/reps upgrades, other eq, some other skills to fully fulfil that role [like swarms for AV]. Ps. Skills that i counted to achive this amount of sp : Dropsuit Command > Minmatar Light > Minmatar Scout Dropsuit Upgrades > Armor/Shields Upgrades > Shields Extenders > Biotics > KinCat > Core Upgrades > Cloak > Uplinks > Electronics [all components] > Engineering > Hacking > Weaponry > Explosives > Grenadier > Light/Sidearm operation > CR > NK I was over 20m SP before I completed all my cores, plus weapon/modules and equipment for my logi. Logi suits have more slots than any other class. My PC fit logi costs about 220k, my PC scout? about 180k. So 40k difference per death. I die WAY more in my logi. Like I said, scouts are easy mode. Cloak, flank, and destroy. If you can't win with a scout you need to find another game... Edit: you are also using the worst scout. Get in a GK.0 and tell me its not easy mode.
Gk.0 is a trash bag compared to Minja.
Ps. I didn't counted every needed skill.
Loyal to State. Led by Tibus Heth.
Ready for sacrafise [like Admiral Yakiya Tobil-Toba].
Ps. I have 2 minmatar slaves
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dent 308
Subdreddit Test Alliance Please Ignore
3179
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Posted - 2015.01.01 08:16:00 -
[168] - Quote
Not reading all that, but for the record this is a **** thread.
Humphrey Bogart (1899-1957)
I should never have switched from scotch to martinis.
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Vaibhav Ganesh
Abandoned Privilege Top Men.
41
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Posted - 2015.01.01 08:57:00 -
[169] - Quote
Mejt0 wrote:Vaibhav Ganesh wrote:My PRO logi costed me about 200,000 isk per battle. With my alt, which is an PRO assault, the fit costs abt 130,000. Wat abt that? My ak.0 assault costs me +200k isks. Your assault is fitted poorly. Logi as well. Ps. Guns [and grenade] + eq = +130k isks Suit + modules = another +100k isks. That is my cheapest logi fit and cheapest assault fit
LFC
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